Feb 25, 2017
Wurm Unlimited - Retrograde
Hi Everyone!

So after a slightly longer than expected closed alpha, we finally have the 1.3.1.1 beta! This beta addresses the bugs raised in the alpha, and also brings Wurm Unlimited up to equal date with Wurm Online. This means it also includes the new unicorn mechanics, as well as extra wide tunnel entrances!

We had initially planned to release recipes incrementally as time went on, including new collections each update. With the unfortunate delays in 1.3 coming to WU this process no longer was necessary and we're now able to include the full intended set of recipes for WU, with 570 recipes being added. Many are intermediate products such as gravy and broth, and many alcohols have three stages, unfermented, undistilled, and finished.

Don't forget, we're also running our competition to see YOUR recipes wind up in game, that closes soon for the live release of 1.3.1.1 in WU, so get in quick!

http://forum.wurmonline.com/index.php?/topic/151354-the-great-wurm-cookoff/

Standard recipes are found in the Wurm Unlimited\WurmServerLauncher\dist\recipes
To add your own simply copy the recipe file into the recipe folder inside your server folder. e.g. Wurm Unlimited\WurmServerLauncher\Adventure\recipes
Recipe files must be named "recipe XXXX.json" where xxxx is the ID
For custom recipes please use an ID of 1500+
For conflicting ID's recipes in the server\recipes folder will overrite the recipes in the dist\recipe folder

If you wish to read up on what's in the cooking system, our developer Pandalet has been working hard on the documentation side, and the entire document can be found here:

http://www.wurmunlimited.com/1-3-cooking-documentation/
Without further ado, here it is!

Note: Full Patch Notes
This patch is huge, and the change log actually exceeds Steams 32,000 character limit, so to find the full patch notes available check them out at Our website.

Changes and Additions:
Wide tunnel entrances
  • Tunnel entrances can be up to 3 tiles wide.
  • To widen a tunnel entrance, the tile you mine must only be connected to ONE open tunnel only.
  • Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.
Alchemist Cupboard
  • Created with Fine carpentry.
  • Contains 10 2kg liquid containers.
  • Slows decay on contents.
Storage unit
  • Created using Carpentry.
  • Has 3 racks which can hold large items like fishing rods, and saddles.
  • Does not slow decay.
Unicorn Improvements
  • Gold and silver horse shoes can now be created with Jewellery smithing
  • Unicorns can now be equipped with saddles, bridles and gold/silver horse shoes
  • Body strength of unicorns has been boosted to 30 (horses are 20 and hell horses are 35)
  • This means that unicorns may also be hitched, but unhitch when no longer tame
  • Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature.
  • Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
  • Bell Towers are now be secured and also loaded.
    • You can now load/unload items which are not empty as well as drag them from one vehicle to another as long as they fit.
    • Loading non-empty ships onto transporter will adjust body strength requirement in comparison to total weight.
    • Items inside loaded vehicles cannot be unloaded directly. The vehicle the item is loaded inside MUST be unloaded first.
  • Hand actions will no longer take the rarity of the item activated into affinity calculations.
  • Tin and lead sheets have been added.
  • Messages added for harvest examines on pine trees, rose trellis, hops trellis and hazelnut bushes.
  • Removed 100% damage bonus to True Strike hits.
  • Added lunch tin, a craftable item that slows food decay.
  • Added picnic basket, a GM spawned item that greatly slows food decay.
  • The lunch tin and picnic basket hold 2 kg of liquid and 2 kg of food and is limited to 3 items.
  • Excluded crates from the decoration tile count. They will have a max of 100 on one tile. Crates will still count as decoration items for the no decay check.
  • Gender specific sorcery spells can now be cast by both genders.
  • Surface mining success chance has been increased based on mining skill.
  • PvP: Remove max drain amount after x consecutive drains.
  • The item mailing limit of 10 times has been removed.
  • You can no longer send mail with enemies nearby.
  • Large magic chests can now be used when loaded.
  • Decorations on deed will not decay if the deed has 30+ days upkeep.
  • Damage reduction modifiers have been swapped for Chain and studded armours.
  • Battle rank is no longer gained from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
  • Added additional checks for BL player gods to address alignment issues when changing gods.
  • Deed export view will now include perimeter tiles.
  • Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
  • Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
Favour sacrifice changes:
  • Chopped food is a universal favor item for sacrificing at ql/20 favour.
  • Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
  • Gods with a bonus for food will now receive higher favour from meals, based on quality and complexity.
Message board
  • The message board can be used to leave notices for your village or individual members
  • Any citizen can post a message to another citizen.
  • Only citizens with "manage items" permission may post notices for all villagers
  • Non villagers may read public notices
Epic Adjustments
  • Epic: Mining and digging will now give body stamina skill gains.
  • Epic: improved Scenario point reward for slaying missions
  • Epic: Improved scenario end reward system.
  • Epic: Restrictions on dragon armour imping have been removed. Dragon armours are now improved with leather like Freedom servers.
Valrei Mission Changes:
  • Mission Bugfix: Corrected an issue with mission respawning on Freedom when missions are completed or failed.
  • Mission Bugfix: Rift reward items have been removed from ritual missions.
  • Mission Bugfix: Possible fix for traitors losing the 'traitor' from their name.
  • Mission Bugfix: Domestic creatures should be removed from sacrifice missions.
  • Mission Bugfix: Removed certain creatures from kill missions and adjusted kill quantities of other creatures.
  • Mission Bugfix: Sacrifice missions removed from enemy home servers.
  • Mission Bugfix: Some items removed from sacrifice item missions list.
    • all gems
    • white dotted flowers
    • turtle shells
    • turtle shields
  • Mission Bugfix: Various generic create missions have been more clearly defined.
  • Mission Bugfix: Some items removed from the create item missions list, including boats which never completed missions.
  • Mission Bugfix: Recalculated the number of items needed for sacrifice missions. Required amount of items should now be fewer.
  • Mission Bugfix: Valrei mission items will now float if they are spawned in water.
  • Mission Bugfix: Scenario karma rewards from kill missions will be given to a random attacker instead of the first in the list.
Cooking changes
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.
General
  • Standard meals can still be made, however junk items such as nails are not used as an ingredient and if present in a container, they will stop the food item being made.
  • Meats now have a material, e.g. Meat, Dragon and Meat, Game. As you can see it does not use the animal type, but a category as we have so many animal types. Some of the categories are: (there are 16 total)
    • Dragon
    • Game
    • Human
    • Humanoid
    • Snake
  • Meat and fillets can now be put in FSB and Crates.
  • Fish and fillets can now be put in FSB and Crates.
  • Existing Zombified milk will lose its zombie status. New zombie milk should be fine.
  • You will be able to seal some containers so long as they only have one liquid in them, this will stop the liquids decay.
    • Small and Large Amphora
    • Pottery Jar
    • Pottery Flask
    • Water Skin
    • Small Barrel (sealed with a peg)
    • Wine Barrel (sealed with a peg)
  • Sealable containers can be sealed while on the ground, not just in inventory.
  • Wine barrels and small barrels can be sealed with pegs while they are on racks.
  • Using taste on your sealed wine barrels will give a more detailed indication of how your aging is progressing (via quality).
  • When you break the seal on a container that has been sealed with a wax sealing kit, the kit will be returned to you with slight damage for reuse until the quality is so low that it is destroyed in the unsealing process.
  • Cooking will now be from recipes, this does not mean that you cannot continue cooking like you used to though, although some recipes will have changed.
  • A personal cookbook is now available which has the recipes that you know about in.
  • Hens eggs can now be found when foraging on grass tiles. And you will be able to put them in FSB, but that makes them infertile. The egg count on a server will be only the fertile ones.
Old containers and tools - now with more use.
  • Sauce pan - had to change size of this, but that means some recipes need a new one which is larger.
  • Pottery bowl - can now be used to hold liquids as well, a lot of recipes use this.
  • Hand - used to make some mixes, and other things. Note if a recipe says a hand must be used, actually any active item will work.
  • Fork - how else were you going to mix some stuff!
  • Knife - used a lot in food preparation.
  • Spoon - An alternative way to mix things (so same ingredients can be used in multiple recipes. Also can be used to scoop.
  • Press - can be used to squash something.
  • Branch - branching out, could be used as a spit ...
New containers and tools
  • Stoneware. - used to make things like breads, biscuits etc
  • Cake tin - used to make cakes
  • Pie dish - used to make pies and tarts
  • Roasting dish - used to roast food.
  • Plate - used to make salads and sandwiches on.
  • Mortar+Pestle - used to grind small things (e.g. spices)
  • Measuring Jug - used to get a specific amount of liquid, its volume can be adjusted (volume is same as weight for this).
  • Still - used for distilling.
  • Larder - used to reduce decay of food items in it, so long as it has ice.
New crops
  • Carrots
  • Cabbage
  • Tomatos
  • Sugar Beet
  • Lettuce
  • Peas
  • Cucumbers
New Bush
  • Hazelnut bush - now you know where the hazelnuts come from.
New Tree
  • Orange Tree - because it seemed like a good idea.
Spices
  • All can be planted in a planter, except Nutmeg.
  • Cumin
  • Ginger
  • Nutmeg.
  • Paprika
  • Turmeric
New Herbs
all Herbs can be planted in a planter.
  • Fennel
  • Mint
New items that are only found by forage / botanize.
Note all above spices and herbs and the new vegs can be found this way as well)
  • Cocoa bean
  • Nutmeg (note this is a spice but cannot be planted in a planter)
  • Raspberries
  • Hazelnut sprout.
  • Orange sprout.
Rocksalt
  • Rock tiles that would of produced salt when mining will now be shown as Rocksalt veins (this may take a day or two to show), but have a limited life (e.g. you get 45-50 rocksalt from one).
  • The Rocksalt can then be ground into salt using a grindstone. You can get more than one salt from each Rocksalt depending on your milling skill.
  • Veins that had salt in, will be unaffected, e.g.you will still be able to get the random salt when mining them..
Trellis
  • A new trellis has been added for hops.
  • Trellis can now be harvested when their produce is in season (except ivy ones which don’t have a season).
  • To help plant your trellis in nice straight lines, you can plant them using a wall, fence or tile border. And have three options, on left, center and on right.
  • There is a limit of 4 planted trellis per tile. Any extras that are currently planted on same tile will become unplanted.
  • A trellis must be planted to be able to be harvested.
Flowers
  • Flowers can now be used in some recipes and rose petals, oleander, lavender and camellia.
Milking
  • Milking is now a multi-step process, e.g. the more skill you have the more milk you can get, but does also depend on the creature's age.
Harvesting
  • Harvesting fruit from trees and bushes are now also a multi-step process, again depends on your skill and the tree / bush age as to the maximum harvested. Also the result QL is now closer to your skill level (at higher levels).
  • Harvesting trellis is very similar, but uses your skill and the QL of the trellis.
  • Harvesting fields will also use this way to calculate the QL of the yield.
The goodness of food
  • Each meal made will have a bonus attached to it, so the same type of ingredients making the same meal (in same type of cooker and same type of container) will end up with this same bonus.
  • This bonus will give a timed affinity to a skill, the skill can be different per player, e.g. fish and chips may give a temp weaponsmithing affinity to Joe, but to Tom it gives carpentry, (also may not give it to any skill).
  • Nutrition has not been changed.
Bees
  • Wild bee hives will appear in spring at random locations and they will vanish at the end of the year (in winter). Note they will be in different locations each year.
  • As time passes honey will be made in hives together with bees wax, the amount will depend on nearby flowers, fields and trees.
  • Each wild hive will start with one queen bee, this may increase by one every wurm month, to a maximum of two, so long as the hive has over a certain amount of honey in it. When there is two queen bees if there is a domestic hive nearby it may migrate to it.
  • A single queen may migrate to a nearby domestic hive if it is a better ql.
  • Domestic hives will be loadable. Even with a queen in it. So you can move it to somewhere, e.g. your own deed. Watch out as bees sting!
  • Bees in hives in a vehicle still need food, so if no honey of sugar they may die if there for a long time.
  • Domestic hives that had a queen in it, will go dormant over the winter period and will become active again in spring. But it is possible for the queen to die over winter if no honey is left in the hive (Note can put sugar in hive to keep the queen alive.
  • Honey (and beeswax) can be collectable from hives, But you will need a bee smoker so bees do not sting you, note that this bee smoker is useful at other times, like if you want to chop down a tree that has a hive, or load/unload a domestic hive which has a queen in it.
Recipes
  • Wurm Unlimited comes with a stock 570 recipes with the ability for server admins to add their own custom recipes.
  • Base recipes can be found in WurmServerLauncher\dist\recipes
  • Server owners put custom recipes in WurmServerLauncher\SERVERNAME\recipes
  • Instead of examining a food container to see what it will make, you now can use Lore, to see what it will make or to get hints on what ingredient you could add into the container to be able to make something.
  • Some more specialised recipes will call for a meat of a specific category, or a specific fish, but most will use any meat or any fish or even any veg.
  • Most new recipes only require one of each item, main exception is making sandwiches which normally requires 2 slices of bread.
  • Some recipes are an intermediate step, or some sauce which is used later e.g. there is cake mix and white sauce.
  • Lots of new food category types e.g.
    • Biscuits
    • Cookies
    • Curry
    • Pie
    • Pizza
    • Salads
    • Scones
    • Tarts
  • And some of your old favorites like.
    • Cakes
    • Meal
    • Sandwiches
    • Tea
    • Wine
  • And there are some new drinks which will need distilling, e.g. different spirits.
  • Note you will need to experiment to find their recipes, but do note some items need a mix before adding other items, e.g. you will now need a cake mix to make cakes.
  • Some ingredients will only be found doing forage/botanize actions, whilst others, once found, they may be able to be planted as a crop or even in a planter (e.g. most spices and herbs can be planted in a planter).
  • Fresh is an attribute of an item when just found from foraging or picking, if you put it in a FSB it loses that attribute.
  • Some recipes are nameable this means that whoever is the first to make the item for that recipe, will have their name added to the front of that recipe name, e.g. if Pifa was first to make a meat curry (assuming that was nameable) then it would show to everyone, when they discover it, as “Pifa’s meat curry”.
  • These recipes can be named on each server. E.g. the same recipe can be name by multiple people so long as different servers.
  • Note only one recipe can be named per person.
  • Some recipes are pre-named.
  • Some recipes may only be makeable once you have that recipe in your cookbook, these recipes are only available from killing certain creatures.
  • Recipes can be inscribed onto papryus (or paper), to do this you need to be looking at the recipe in your cookbook, and then use the reed pen on a blank papryus (or paper).
  • You can then mail these or trade them to others, where they can add it to their cookbook, if they don’t know it, by either reading the recipe and selecting to add to their cookbook or activate it and r-click on the cookbook menu option.
  • Some old items are still make the old way, e.g. sandwiches, those are now called endurance sandwiches, and will not give any CCFP or timed affinity. These can still be used for the climbing as you may take a bite from them even when full.
  • The GM spawned Julbord will now fill CCFP as well as 99 nutrition/food/water.
Planter
  • Items can be planted in a planter, e.g. a herb or a spice (not all spices).
  • The planted item will start growing.
  • After a while it will be available to be harvested.
  • Harvesting will be available daily.
  • Each time you harvest it will prolong its life
  • Eventually it will get too woody to be harvested, then it is time to start afresh.
Lore
  • Using Lore on a container, will let you know what could be made
  • If the contents match a known recipe (known by you that is). You would get a message like:“The Ingredients in the frying pan would make an omelette when cooked.”
  • If the contents match an unknown recipe. Message would be like:“You think this may well work when cooked”
  • If the ingredients would make any recipe but has an incorrect amount of a liquid then you would get something like:“The ingredients in the saucepan would make tea when cooked, but…there is too much water, try between 300g and 400g.”
Partial Matches
  • It performs checks in this order
    • Unknown recipe that is not nameable.
    • Unknown recipe that is nameable.
    • Known recipe that is not nameable.
    • Known recipe this is nameable.
  • If the contents form part of any recipe, it will give a hint as to what to add to make that recipe. E.g. “have you tried adding a chopped onion?”.
  • Note the recipe is picked at random from a list of possible recipes and so is the shown ingredient.
Cookbook
  • Every person has a cookbook, where your known recipes are shown.
  • The cookbook is client-side, and this means it is more responsive (and dynamic).
  • The recipe list is shown at start and each recipe is coloured depending on;
    • If it is a favourite (shown in goldenrod)
    • If it is globally known (shown in green)
    • Rarity colour (if applicable).
    • If known by you (shown in white)
    • And If unknown it will be in red. This is shown when the recipe is a requirement for a known recipe.
  • When you expand a recipe you see what is needed to make it, You can drill down if an ingredient matches a known recipe. Note it is possible that an ingredient that is a result of another recipe not to be shown as a container, this is because there is not an exact match. E.g. wort, used in making beer, can be made from several different recipes and it is then used to make further recipes, But the final recipe just says it needs unfermented beer, not the actual recipe.
  • Right-click menu options
    • You can set any recipe as favourite.
    • You can add a note to any recipe.
    • You can mark a recipe to be written to paper (only one can be written at any time, and will be reset if you relog)
    • Once you have marked a recipe to be written, you then need use the right-click menu option on the paper/papryus with an active filled pen.
    • You can search the recipes by their name (similar to how crafting recipes works), or by any notes
  • You can also filter the list to just show favourite recipes.
Nutrition
  • The existing nutrition system has been augmented by the calories/carbs/fats/proteins system (CCFP).
  • Every edible item has a set of CCFP values. These are combined when creating a result item to give the result item CCFP values of its own. When eating something, the CCFP values increase the player’s CCFP bars, with the amount of increase being based on the amount of food consumed (where the maximum amount of food a player can consume is determined by current food bar value).
  • The elements of CCFP affect the player as follows:
    • Calories - high bar reduces stamina drain
    • Carbs - high bar reduces water usage
    • Fats - high bar increases favour regeneration also used to reduce sleep bar drain.
    • Proteins - high bar reduces food usage
  • When a player’s food bar is full, no further food may be eaten:
    • Exception is that an endurance sandwich can always be eaten.
    • A second exception is sleep powder.
  • Similarly, when a player’s water (thirst) bar is full, no further drinks may be drunk.
Temporary affinities
  • When a player consumes a prepared food, they will be granted a temporary affinity. This gives a 10% bonus to skill gain in a specific skill for a short period.
  • The duration of the temporary affinity is set by how much of a food item is consumed - the more that is eaten, the longer the temporary affinity will last.
Runes
  • Runes can be created from the resources left behind from rifts, rift crystals, rift stones, and rift wood. Most of these runes can be attached to another item to give that item a bonus, while others can be used one time to activate their effect.
  • Crafting together a piece of these resources and a lump of metal will give the option of 5 runes:
    • Fo
    • Magranon
    • Vyn
    • Libila
    • Jackal.
  • Crafting runes will use one of three skills depending on the rift resource used:
    • Fine Carpentry for rift wood.
    • Jewelrysmithing for rift crystal.
    • Stonecutting for rift stone.
  • The combination of metal type and god type will determine the effect of a rune, while the rift resource used will determine what the resulting rune can be attached to or used on.
  • Barring some exclusions, the following material types are used on their corresponding group:
    • runes made from rift wood can be used on wooden items.
    • Runes made from rift crystal can be used on metal items
    • Runes made from rift stone can be used on stone, pottery, cloth and leather items.
  • There are a total of 65 different rune effects available, via the 13 different metals and 5 possible god types available.
  • New Keybinds have been added:
    • COLLECT = gather snow
    • BOTANIZE_SPICES
    • SECURE
    • PLANT_LEFT
    • PLANT_RIGHT
  • Removed mail limit count down from mailbox GUI.
  • The Shield of the Gone DR bonus has been changed to start taking effect at level 7, with 20% of the total 30% DR, scaling up per level:
    • 6% DR at level 7
    • 12% DR at level 8
    • 18% DR at level 9
    • 24% DR at level 10
    • 30% Dr at level 11
  • The ability to secure items on the ground has been added (full list available at a< href=")
[/*][/list]
  • Label making has been added to the crafting window and recipe list.
  • Simple creation cooking actions can be done with the crafting window interface like chopping, grinding, mincing, etc.
  • Harvests from bushes, fruit trees, trellises and nut trees can now result in the form of a rare.
  • Bee smokers now give you a message to indicate when they are full as you are fueling them. You no longer need a kindling to light them and you can use a variety of fuels like oils, woodscraps, paper, etc.
  • Barrel, planter and amphora racks!
    • Small barrel racks and wine barrel racks can now be crafted with 1 large nail and 2 wooden beams
    • They can hold up to 30 barrels of their corresponding type.
Gm changes, Art updates,bug fixes, and Modified Classes can be found at the full patch notes available at Our website.

Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.
Feb 25, 2017
Wurm Unlimited - Retrograde
Hi Everyone!

So after a slightly longer than expected closed alpha, we finally have the 1.3.1.1 beta! This beta addresses the bugs raised in the alpha, and also brings Wurm Unlimited up to equal date with Wurm Online. This means it also includes the new unicorn mechanics, as well as extra wide tunnel entrances!

We had initially planned to release recipes incrementally as time went on, including new collections each update. With the unfortunate delays in 1.3 coming to WU this process no longer was necessary and we're now able to include the full intended set of recipes for WU, with 570 recipes being added. Many are intermediate products such as gravy and broth, and many alcohols have three stages, unfermented, undistilled, and finished.

Don't forget, we're also running our competition to see YOUR recipes wind up in game, that closes soon for the live release of 1.3.1.1 in WU, so get in quick!

http://forum.wurmonline.com/index.php?/topic/151354-the-great-wurm-cookoff/

Standard recipes are found in the Wurm Unlimited\WurmServerLauncher\dist\recipes
To add your own simply copy the recipe file into the recipe folder inside your server folder. e.g. Wurm Unlimited\WurmServerLauncher\Adventure\recipes
Recipe files must be named "recipe XXXX.json" where xxxx is the ID
For custom recipes please use an ID of 1500+
For conflicting ID's recipes in the server\recipes folder will overrite the recipes in the dist\recipe folder

If you wish to read up on what's in the cooking system, our developer Pandalet has been working hard on the documentation side, and the entire document can be found here:

http://www.wurmunlimited.com/1-3-cooking-documentation/
Without further ado, here it is!

Note: Full Patch Notes
This patch is huge, and the change log actually exceeds Steams 32,000 character limit, so to find the full patch notes available check them out at Our website.

Changes and Additions:
Wide tunnel entrances
  • Tunnel entrances can be up to 3 tiles wide.
  • To widen a tunnel entrance, the tile you mine must only be connected to ONE open tunnel only.
  • Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.
Alchemist Cupboard
  • Created with Fine carpentry.
  • Contains 10 2kg liquid containers.
  • Slows decay on contents.
Storage unit
  • Created using Carpentry.
  • Has 3 racks which can hold large items like fishing rods, and saddles.
  • Does not slow decay.
Unicorn Improvements
  • Gold and silver horse shoes can now be created with Jewellery smithing
  • Unicorns can now be equipped with saddles, bridles and gold/silver horse shoes
  • Body strength of unicorns has been boosted to 30 (horses are 20 and hell horses are 35)
  • This means that unicorns may also be hitched, but unhitch when no longer tame
  • Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature.
  • Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
  • Bell Towers are now be secured and also loaded.
    • You can now load/unload items which are not empty as well as drag them from one vehicle to another as long as they fit.
    • Loading non-empty ships onto transporter will adjust body strength requirement in comparison to total weight.
    • Items inside loaded vehicles cannot be unloaded directly. The vehicle the item is loaded inside MUST be unloaded first.
  • Hand actions will no longer take the rarity of the item activated into affinity calculations.
  • Tin and lead sheets have been added.
  • Messages added for harvest examines on pine trees, rose trellis, hops trellis and hazelnut bushes.
  • Removed 100% damage bonus to True Strike hits.
  • Added lunch tin, a craftable item that slows food decay.
  • Added picnic basket, a GM spawned item that greatly slows food decay.
  • The lunch tin and picnic basket hold 2 kg of liquid and 2 kg of food and is limited to 3 items.
  • Excluded crates from the decoration tile count. They will have a max of 100 on one tile. Crates will still count as decoration items for the no decay check.
  • Gender specific sorcery spells can now be cast by both genders.
  • Surface mining success chance has been increased based on mining skill.
  • PvP: Remove max drain amount after x consecutive drains.
  • The item mailing limit of 10 times has been removed.
  • You can no longer send mail with enemies nearby.
  • Large magic chests can now be used when loaded.
  • Decorations on deed will not decay if the deed has 30+ days upkeep.
  • Damage reduction modifiers have been swapped for Chain and studded armours.
  • Battle rank is no longer gained from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
  • Added additional checks for BL player gods to address alignment issues when changing gods.
  • Deed export view will now include perimeter tiles.
  • Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
  • Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
Favour sacrifice changes:
  • Chopped food is a universal favor item for sacrificing at ql/20 favour.
  • Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
  • Gods with a bonus for food will now receive higher favour from meals, based on quality and complexity.
Message board
  • The message board can be used to leave notices for your village or individual members
  • Any citizen can post a message to another citizen.
  • Only citizens with "manage items" permission may post notices for all villagers
  • Non villagers may read public notices
Epic Adjustments
  • Epic: Mining and digging will now give body stamina skill gains.
  • Epic: improved Scenario point reward for slaying missions
  • Epic: Improved scenario end reward system.
  • Epic: Restrictions on dragon armour imping have been removed. Dragon armours are now improved with leather like Freedom servers.
Valrei Mission Changes:
  • Mission Bugfix: Corrected an issue with mission respawning on Freedom when missions are completed or failed.
  • Mission Bugfix: Rift reward items have been removed from ritual missions.
  • Mission Bugfix: Possible fix for traitors losing the 'traitor' from their name.
  • Mission Bugfix: Domestic creatures should be removed from sacrifice missions.
  • Mission Bugfix: Removed certain creatures from kill missions and adjusted kill quantities of other creatures.
  • Mission Bugfix: Sacrifice missions removed from enemy home servers.
  • Mission Bugfix: Some items removed from sacrifice item missions list.
    • all gems
    • white dotted flowers
    • turtle shells
    • turtle shields
  • Mission Bugfix: Various generic create missions have been more clearly defined.
  • Mission Bugfix: Some items removed from the create item missions list, including boats which never completed missions.
  • Mission Bugfix: Recalculated the number of items needed for sacrifice missions. Required amount of items should now be fewer.
  • Mission Bugfix: Valrei mission items will now float if they are spawned in water.
  • Mission Bugfix: Scenario karma rewards from kill missions will be given to a random attacker instead of the first in the list.
Cooking changes
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.
General
  • Standard meals can still be made, however junk items such as nails are not used as an ingredient and if present in a container, they will stop the food item being made.
  • Meats now have a material, e.g. Meat, Dragon and Meat, Game. As you can see it does not use the animal type, but a category as we have so many animal types. Some of the categories are: (there are 16 total)
    • Dragon
    • Game
    • Human
    • Humanoid
    • Snake
  • Meat and fillets can now be put in FSB and Crates.
  • Fish and fillets can now be put in FSB and Crates.
  • Existing Zombified milk will lose its zombie status. New zombie milk should be fine.
  • You will be able to seal some containers so long as they only have one liquid in them, this will stop the liquids decay.
    • Small and Large Amphora
    • Pottery Jar
    • Pottery Flask
    • Water Skin
    • Small Barrel (sealed with a peg)
    • Wine Barrel (sealed with a peg)
  • Sealable containers can be sealed while on the ground, not just in inventory.
  • Wine barrels and small barrels can be sealed with pegs while they are on racks.
  • Using taste on your sealed wine barrels will give a more detailed indication of how your aging is progressing (via quality).
  • When you break the seal on a container that has been sealed with a wax sealing kit, the kit will be returned to you with slight damage for reuse until the quality is so low that it is destroyed in the unsealing process.
  • Cooking will now be from recipes, this does not mean that you cannot continue cooking like you used to though, although some recipes will have changed.
  • A personal cookbook is now available which has the recipes that you know about in.
  • Hens eggs can now be found when foraging on grass tiles. And you will be able to put them in FSB, but that makes them infertile. The egg count on a server will be only the fertile ones.
Old containers and tools - now with more use.
  • Sauce pan - had to change size of this, but that means some recipes need a new one which is larger.
  • Pottery bowl - can now be used to hold liquids as well, a lot of recipes use this.
  • Hand - used to make some mixes, and other things. Note if a recipe says a hand must be used, actually any active item will work.
  • Fork - how else were you going to mix some stuff!
  • Knife - used a lot in food preparation.
  • Spoon - An alternative way to mix things (so same ingredients can be used in multiple recipes. Also can be used to scoop.
  • Press - can be used to squash something.
  • Branch - branching out, could be used as a spit ...
New containers and tools
  • Stoneware. - used to make things like breads, biscuits etc
  • Cake tin - used to make cakes
  • Pie dish - used to make pies and tarts
  • Roasting dish - used to roast food.
  • Plate - used to make salads and sandwiches on.
  • Mortar+Pestle - used to grind small things (e.g. spices)
  • Measuring Jug - used to get a specific amount of liquid, its volume can be adjusted (volume is same as weight for this).
  • Still - used for distilling.
  • Larder - used to reduce decay of food items in it, so long as it has ice.
New crops
  • Carrots
  • Cabbage
  • Tomatos
  • Sugar Beet
  • Lettuce
  • Peas
  • Cucumbers
New Bush
  • Hazelnut bush - now you know where the hazelnuts come from.
New Tree
  • Orange Tree - because it seemed like a good idea.
Spices
  • All can be planted in a planter, except Nutmeg.
  • Cumin
  • Ginger
  • Nutmeg.
  • Paprika
  • Turmeric
New Herbs
all Herbs can be planted in a planter.
  • Fennel
  • Mint
New items that are only found by forage / botanize.
Note all above spices and herbs and the new vegs can be found this way as well)
  • Cocoa bean
  • Nutmeg (note this is a spice but cannot be planted in a planter)
  • Raspberries
  • Hazelnut sprout.
  • Orange sprout.
Rocksalt
  • Rock tiles that would of produced salt when mining will now be shown as Rocksalt veins (this may take a day or two to show), but have a limited life (e.g. you get 45-50 rocksalt from one).
  • The Rocksalt can then be ground into salt using a grindstone. You can get more than one salt from each Rocksalt depending on your milling skill.
  • Veins that had salt in, will be unaffected, e.g.you will still be able to get the random salt when mining them..
Trellis
  • A new trellis has been added for hops.
  • Trellis can now be harvested when their produce is in season (except ivy ones which don’t have a season).
  • To help plant your trellis in nice straight lines, you can plant them using a wall, fence or tile border. And have three options, on left, center and on right.
  • There is a limit of 4 planted trellis per tile. Any extras that are currently planted on same tile will become unplanted.
  • A trellis must be planted to be able to be harvested.
Flowers
  • Flowers can now be used in some recipes and rose petals, oleander, lavender and camellia.
Milking
  • Milking is now a multi-step process, e.g. the more skill you have the more milk you can get, but does also depend on the creature's age.
Harvesting
  • Harvesting fruit from trees and bushes are now also a multi-step process, again depends on your skill and the tree / bush age as to the maximum harvested. Also the result QL is now closer to your skill level (at higher levels).
  • Harvesting trellis is very similar, but uses your skill and the QL of the trellis.
  • Harvesting fields will also use this way to calculate the QL of the yield.
The goodness of food
  • Each meal made will have a bonus attached to it, so the same type of ingredients making the same meal (in same type of cooker and same type of container) will end up with this same bonus.
  • This bonus will give a timed affinity to a skill, the skill can be different per player, e.g. fish and chips may give a temp weaponsmithing affinity to Joe, but to Tom it gives carpentry, (also may not give it to any skill).
  • Nutrition has not been changed.
Bees
  • Wild bee hives will appear in spring at random locations and they will vanish at the end of the year (in winter). Note they will be in different locations each year.
  • As time passes honey will be made in hives together with bees wax, the amount will depend on nearby flowers, fields and trees.
  • Each wild hive will start with one queen bee, this may increase by one every wurm month, to a maximum of two, so long as the hive has over a certain amount of honey in it. When there is two queen bees if there is a domestic hive nearby it may migrate to it.
  • A single queen may migrate to a nearby domestic hive if it is a better ql.
  • Domestic hives will be loadable. Even with a queen in it. So you can move it to somewhere, e.g. your own deed. Watch out as bees sting!
  • Bees in hives in a vehicle still need food, so if no honey of sugar they may die if there for a long time.
  • Domestic hives that had a queen in it, will go dormant over the winter period and will become active again in spring. But it is possible for the queen to die over winter if no honey is left in the hive (Note can put sugar in hive to keep the queen alive.
  • Honey (and beeswax) can be collectable from hives, But you will need a bee smoker so bees do not sting you, note that this bee smoker is useful at other times, like if you want to chop down a tree that has a hive, or load/unload a domestic hive which has a queen in it.
Recipes
  • Wurm Unlimited comes with a stock 570 recipes with the ability for server admins to add their own custom recipes.
  • Base recipes can be found in WurmServerLauncher\dist\recipes
  • Server owners put custom recipes in WurmServerLauncher\SERVERNAME\recipes
  • Instead of examining a food container to see what it will make, you now can use Lore, to see what it will make or to get hints on what ingredient you could add into the container to be able to make something.
  • Some more specialised recipes will call for a meat of a specific category, or a specific fish, but most will use any meat or any fish or even any veg.
  • Most new recipes only require one of each item, main exception is making sandwiches which normally requires 2 slices of bread.
  • Some recipes are an intermediate step, or some sauce which is used later e.g. there is cake mix and white sauce.
  • Lots of new food category types e.g.
    • Biscuits
    • Cookies
    • Curry
    • Pie
    • Pizza
    • Salads
    • Scones
    • Tarts
  • And some of your old favorites like.
    • Cakes
    • Meal
    • Sandwiches
    • Tea
    • Wine
  • And there are some new drinks which will need distilling, e.g. different spirits.
  • Note you will need to experiment to find their recipes, but do note some items need a mix before adding other items, e.g. you will now need a cake mix to make cakes.
  • Some ingredients will only be found doing forage/botanize actions, whilst others, once found, they may be able to be planted as a crop or even in a planter (e.g. most spices and herbs can be planted in a planter).
  • Fresh is an attribute of an item when just found from foraging or picking, if you put it in a FSB it loses that attribute.
  • Some recipes are nameable this means that whoever is the first to make the item for that recipe, will have their name added to the front of that recipe name, e.g. if Pifa was first to make a meat curry (assuming that was nameable) then it would show to everyone, when they discover it, as “Pifa’s meat curry”.
  • These recipes can be named on each server. E.g. the same recipe can be name by multiple people so long as different servers.
  • Note only one recipe can be named per person.
  • Some recipes are pre-named.
  • Some recipes may only be makeable once you have that recipe in your cookbook, these recipes are only available from killing certain creatures.
  • Recipes can be inscribed onto papryus (or paper), to do this you need to be looking at the recipe in your cookbook, and then use the reed pen on a blank papryus (or paper).
  • You can then mail these or trade them to others, where they can add it to their cookbook, if they don’t know it, by either reading the recipe and selecting to add to their cookbook or activate it and r-click on the cookbook menu option.
  • Some old items are still make the old way, e.g. sandwiches, those are now called endurance sandwiches, and will not give any CCFP or timed affinity. These can still be used for the climbing as you may take a bite from them even when full.
  • The GM spawned Julbord will now fill CCFP as well as 99 nutrition/food/water.
Planter
  • Items can be planted in a planter, e.g. a herb or a spice (not all spices).
  • The planted item will start growing.
  • After a while it will be available to be harvested.
  • Harvesting will be available daily.
  • Each time you harvest it will prolong its life
  • Eventually it will get too woody to be harvested, then it is time to start afresh.
Lore
  • Using Lore on a container, will let you know what could be made
  • If the contents match a known recipe (known by you that is). You would get a message like:“The Ingredients in the frying pan would make an omelette when cooked.”
  • If the contents match an unknown recipe. Message would be like:“You think this may well work when cooked”
  • If the ingredients would make any recipe but has an incorrect amount of a liquid then you would get something like:“The ingredients in the saucepan would make tea when cooked, but…there is too much water, try between 300g and 400g.”
Partial Matches
  • It performs checks in this order
    • Unknown recipe that is not nameable.
    • Unknown recipe that is nameable.
    • Known recipe that is not nameable.
    • Known recipe this is nameable.
  • If the contents form part of any recipe, it will give a hint as to what to add to make that recipe. E.g. “have you tried adding a chopped onion?”.
  • Note the recipe is picked at random from a list of possible recipes and so is the shown ingredient.
Cookbook
  • Every person has a cookbook, where your known recipes are shown.
  • The cookbook is client-side, and this means it is more responsive (and dynamic).
  • The recipe list is shown at start and each recipe is coloured depending on;
    • If it is a favourite (shown in goldenrod)
    • If it is globally known (shown in green)
    • Rarity colour (if applicable).
    • If known by you (shown in white)
    • And If unknown it will be in red. This is shown when the recipe is a requirement for a known recipe.
  • When you expand a recipe you see what is needed to make it, You can drill down if an ingredient matches a known recipe. Note it is possible that an ingredient that is a result of another recipe not to be shown as a container, this is because there is not an exact match. E.g. wort, used in making beer, can be made from several different recipes and it is then used to make further recipes, But the final recipe just says it needs unfermented beer, not the actual recipe.
  • Right-click menu options
    • You can set any recipe as favourite.
    • You can add a note to any recipe.
    • You can mark a recipe to be written to paper (only one can be written at any time, and will be reset if you relog)
    • Once you have marked a recipe to be written, you then need use the right-click menu option on the paper/papryus with an active filled pen.
    • You can search the recipes by their name (similar to how crafting recipes works), or by any notes
  • You can also filter the list to just show favourite recipes.
Nutrition
  • The existing nutrition system has been augmented by the calories/carbs/fats/proteins system (CCFP).
  • Every edible item has a set of CCFP values. These are combined when creating a result item to give the result item CCFP values of its own. When eating something, the CCFP values increase the player’s CCFP bars, with the amount of increase being based on the amount of food consumed (where the maximum amount of food a player can consume is determined by current food bar value).
  • The elements of CCFP affect the player as follows:
    • Calories - high bar reduces stamina drain
    • Carbs - high bar reduces water usage
    • Fats - high bar increases favour regeneration also used to reduce sleep bar drain.
    • Proteins - high bar reduces food usage
  • When a player’s food bar is full, no further food may be eaten:
    • Exception is that an endurance sandwich can always be eaten.
    • A second exception is sleep powder.
  • Similarly, when a player’s water (thirst) bar is full, no further drinks may be drunk.
Temporary affinities
  • When a player consumes a prepared food, they will be granted a temporary affinity. This gives a 10% bonus to skill gain in a specific skill for a short period.
  • The duration of the temporary affinity is set by how much of a food item is consumed - the more that is eaten, the longer the temporary affinity will last.
Runes
  • Runes can be created from the resources left behind from rifts, rift crystals, rift stones, and rift wood. Most of these runes can be attached to another item to give that item a bonus, while others can be used one time to activate their effect.
  • Crafting together a piece of these resources and a lump of metal will give the option of 5 runes:
    • Fo
    • Magranon
    • Vyn
    • Libila
    • Jackal.
  • Crafting runes will use one of three skills depending on the rift resource used:
    • Fine Carpentry for rift wood.
    • Jewelrysmithing for rift crystal.
    • Stonecutting for rift stone.
  • The combination of metal type and god type will determine the effect of a rune, while the rift resource used will determine what the resulting rune can be attached to or used on.
  • Barring some exclusions, the following material types are used on their corresponding group:
    • runes made from rift wood can be used on wooden items.
    • Runes made from rift crystal can be used on metal items
    • Runes made from rift stone can be used on stone, pottery, cloth and leather items.
  • There are a total of 65 different rune effects available, via the 13 different metals and 5 possible god types available.
  • New Keybinds have been added:
    • COLLECT = gather snow
    • BOTANIZE_SPICES
    • SECURE
    • PLANT_LEFT
    • PLANT_RIGHT
  • Removed mail limit count down from mailbox GUI.
  • The Shield of the Gone DR bonus has been changed to start taking effect at level 7, with 20% of the total 30% DR, scaling up per level:
    • 6% DR at level 7
    • 12% DR at level 8
    • 18% DR at level 9
    • 24% DR at level 10
    • 30% Dr at level 11
  • The ability to secure items on the ground has been added (full list available at a< href=")
[/*][/list]
  • Label making has been added to the crafting window and recipe list.
  • Simple creation cooking actions can be done with the crafting window interface like chopping, grinding, mincing, etc.
  • Harvests from bushes, fruit trees, trellises and nut trees can now result in the form of a rare.
  • Bee smokers now give you a message to indicate when they are full as you are fueling them. You no longer need a kindling to light them and you can use a variety of fuels like oils, woodscraps, paper, etc.
  • Barrel, planter and amphora racks!
    • Small barrel racks and wine barrel racks can now be crafted with 1 large nail and 2 wooden beams
    • They can hold up to 30 barrels of their corresponding type.
Gm changes, Art updates,bug fixes, and Modified Classes can be found at the full patch notes available at Our website.

Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.
Wurm Unlimited - Retrograde
Hi Everyone!

The long awaited 1.3 update is finally here! We’ll be running a closed alpha first, just to ensure nothing major breaks when running on a server (especially with mods!) There’s a lot involved here, including some major behind the scenes changes so we really need to be cautious here.

With the closed update we have a form to fill out to request a key, this is to ensure that those who wish to trial it and provide feedback understand that this could break any servers they are currently operating, which of course means ALL TEST DATA NEEDS TO BE BACKED UP.


But firstly, let’s go over a few of the technical aspects of the 1.3 update.

Database update system
Guest writer: Taufiqkh, developer.

This update marks the first major update to the database since the release of Wurm Unlimited. While we have been able to add significant functionality without modifying the structure of the database, as time goes on it has been a limiting factor in what we can accomplish.
The cooking updates have not been possible with the existing schema, and while it would have been possible to add a one-off change in code it would have added complexity with limited reusability. Instead we have introduced an update system for database changes (also known as migrations) that should allow properly versioned changes to be deployed on player systems in a systematic fashion.
For players hosting their game through the GUI, it should appear simply as a button when selecting your game folder and will perform the update when it loads the server.
While we have tested the database updates in a number of different scenarios, we recommend making a copy of your server directory before initiating a database update.
For server hosts running from the command line, the server will detect the current database version on startup and perform any updates that are pending.

Self-managed updates
Some server owners will prefer to manage their own updates - whether this is because they require control over the timing and content of updates, or have custom schema changes that they want to preserve. While we do not have the resources to provide active support for self-managed updates, we do provide an in-built option to disable the automated ones as well as documentation on how they are performed. They may be disabled, but only for servers run from the command line, and may be done by setting the DB_AUTO_MIGRATE option to false in the server’s wurm.ini file.
The update scripts will be found in the dist/migrations subdirectory of your game’s installation directory, and are organised according to the database they affect. For example, if your game was installed to /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server, your migrations will be located in /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server/dist/migrations.
Performing updates manually will not add any versioning metadata to the database - this is what keeps track of which versions have been installed and at what time, and is useful for diagnosing issues at the database level. Internally, the Wurm server uses the Flyway database migrations library (currently version 4.0.3) to manage the migration from version to version and to provide this extra metadata.
For this reason we suggest that those opting to self-manage database updates use the Flyway command line tool (https://flywaydb.org/documentation/commandline/) with a configuration file containing the following:
flyway.jarDirs=./lib
flyway.table=SCHEMA_VERSION
flyway.locations=filesystem:dist/migrations
flyway.sqlMigrationPrefix=v
flyway.repeatableSqlMigrationPrefix=r

1.3 Closed alpha key request
So to organise getting the alpha testing out there, we’ll be running a closed alpha, letting those who wish to test it to do so, without unleashing the update and threatening everyones data.

You can request a key here and we’ll be emailing out the lucky (or unlucky) recipients over the next few days

The alpha will be released along with the notes in the coming day or two.

Recipe overviews
Wurm Unlimited comes with a stock 72 recipes, with the ability to create and add your own, there’s a few things that must be remembered though.

The format for recipes is a simple .JSON format, which has a schema available here:
http://forum.wurmonline.com/index.php?/topic/150784-recipe-creation-and-sharing/

Each created recipe must be named Recipe XXXX.json Where xxxx is the recipe ID number, available ID’s start at 1500 upwards, so if you do not have the correct ID number, it will not load (an error will show in the server log to reflect this)

Alpha Patch Notes
No update would be complete without poatch notes, and there are a lot! Too many for steam to include in one post, so we've made a website listing with the alpha notes, and will include them when the update comes to beta and live in Steam.
Check them out here!

If you have questions about the update, feel free to ask on our forums.

So hurry up, and you just may get an alpha key to the testing!

We’ll also be giving out Steam keys for Wurm Unlimited this week on social media, so keep your eyes peeled!

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited

See you in the game!
Retrograde & the Wurm team
Wurm Unlimited - Retrograde
Hi Everyone!

The long awaited 1.3 update is finally here! We’ll be running a closed alpha first, just to ensure nothing major breaks when running on a server (especially with mods!) There’s a lot involved here, including some major behind the scenes changes so we really need to be cautious here.

With the closed update we have a form to fill out to request a key, this is to ensure that those who wish to trial it and provide feedback understand that this could break any servers they are currently operating, which of course means ALL TEST DATA NEEDS TO BE BACKED UP.


But firstly, let’s go over a few of the technical aspects of the 1.3 update.

Database update system
Guest writer: Taufiqkh, developer.

This update marks the first major update to the database since the release of Wurm Unlimited. While we have been able to add significant functionality without modifying the structure of the database, as time goes on it has been a limiting factor in what we can accomplish.
The cooking updates have not been possible with the existing schema, and while it would have been possible to add a one-off change in code it would have added complexity with limited reusability. Instead we have introduced an update system for database changes (also known as migrations) that should allow properly versioned changes to be deployed on player systems in a systematic fashion.
For players hosting their game through the GUI, it should appear simply as a button when selecting your game folder and will perform the update when it loads the server.
While we have tested the database updates in a number of different scenarios, we recommend making a copy of your server directory before initiating a database update.
For server hosts running from the command line, the server will detect the current database version on startup and perform any updates that are pending.

Self-managed updates
Some server owners will prefer to manage their own updates - whether this is because they require control over the timing and content of updates, or have custom schema changes that they want to preserve. While we do not have the resources to provide active support for self-managed updates, we do provide an in-built option to disable the automated ones as well as documentation on how they are performed. They may be disabled, but only for servers run from the command line, and may be done by setting the DB_AUTO_MIGRATE option to false in the server’s wurm.ini file.
The update scripts will be found in the dist/migrations subdirectory of your game’s installation directory, and are organised according to the database they affect. For example, if your game was installed to /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server, your migrations will be located in /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server/dist/migrations.
Performing updates manually will not add any versioning metadata to the database - this is what keeps track of which versions have been installed and at what time, and is useful for diagnosing issues at the database level. Internally, the Wurm server uses the Flyway database migrations library (currently version 4.0.3) to manage the migration from version to version and to provide this extra metadata.
For this reason we suggest that those opting to self-manage database updates use the Flyway command line tool (https://flywaydb.org/documentation/commandline/) with a configuration file containing the following:
flyway.jarDirs=./lib
flyway.table=SCHEMA_VERSION
flyway.locations=filesystem:dist/migrations
flyway.sqlMigrationPrefix=v
flyway.repeatableSqlMigrationPrefix=r

1.3 Closed alpha key request
So to organise getting the alpha testing out there, we’ll be running a closed alpha, letting those who wish to test it to do so, without unleashing the update and threatening everyones data.

You can request a key here and we’ll be emailing out the lucky (or unlucky) recipients over the next few days

The alpha will be released along with the notes in the coming day or two.

Recipe overviews
Wurm Unlimited comes with a stock 72 recipes, with the ability to create and add your own, there’s a few things that must be remembered though.

The format for recipes is a simple .JSON format, which has a schema available here:
http://forum.wurmonline.com/index.php?/topic/150784-recipe-creation-and-sharing/

Each created recipe must be named Recipe XXXX.json Where xxxx is the recipe ID number, available ID’s start at 1500 upwards, so if you do not have the correct ID number, it will not load (an error will show in the server log to reflect this)

Alpha Patch Notes
No update would be complete without poatch notes, and there are a lot! Too many for steam to include in one post, so we've made a website listing with the alpha notes, and will include them when the update comes to beta and live in Steam.
Check them out here!

If you have questions about the update, feel free to ask on our forums.

So hurry up, and you just may get an alpha key to the testing!

We’ll also be giving out Steam keys for Wurm Unlimited this week on social media, so keep your eyes peeled!

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited

See you in the game!
Retrograde & the Wurm team
Wurm Unlimited - Retrograde
Greetings!

After a brief Christmas break, the Wurm team is back in the saddle for another big year of Wurm, but first, let's touch on the late 1.3 update.

1.3 Delays

1.3 was released to Wurm Online on the 22nd of November, and we entered a phase of bug fixes and tweaks over the next month or so, with a scheduled release close to Christmas for Wurm Unlimited. The problem we encountered was that the scale of the changes to databases and other systems were quite large, and took much more time than anticipated to adapt to Wurm Unlimited. We're also future-proofing the system as to avoid any potential further issues with future major updates to database systems.

Ontop of that, we've had a few fairly major bugs occur from 1.3 that we must address prior to it coming to WU. The effects of these bugs are kept in check by our development team having direct access to the database to make changes and correct issues that arise leading to a short turnaround for any players affected, but releasing this to Wurm unlimited would be irresponsible at best, and disastrous at worst.

I know you're all champing at the bit for a taste of what is to come, 1.3 is a huge update with a whole ton of new features and items that all rely on each other. This means we can't split the update into several releases, as they all rely on major changes that cannot be seperated.

We know it is frustrating to have the update delayed and we share your disappointment in not having it out already, but we can assure you that we are working extremely hard on this and will have a beta up as soon as the major roadblock issues have been addressed.

Other works
With that said, there's a fair bit that is also in the works for 2017, of course the new client renderer is undergoing the final bugfixing phase with the few remaining major bugs being addressed prior to the release of that for WU and making it the stable client in WO but that's not all.

Those of you who follow the Wurm forums will already know that a major update for 2017 will focus on an overhall of the user interface, bringing it up to a more modern look and much more functionality which has been a major issue for those who have been trying out the game. We're also looking at improving the server launcher UI to make getting into the game much easier and intuitive.


That's not all though! We're also in the process of identifying other areas we can work on based on feedback and reviews, and will be sharing some of that as the weeks go on, so make sure to keep your eyes peeled for that, and as always, keep on Wurming!
Retrograde & the Wurm team.

Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited
Wurm Unlimited - Retrograde
Greetings!

After a brief Christmas break, the Wurm team is back in the saddle for another big year of Wurm, but first, let's touch on the late 1.3 update.

1.3 Delays

1.3 was released to Wurm Online on the 22nd of November, and we entered a phase of bug fixes and tweaks over the next month or so, with a scheduled release close to Christmas for Wurm Unlimited. The problem we encountered was that the scale of the changes to databases and other systems were quite large, and took much more time than anticipated to adapt to Wurm Unlimited. We're also future-proofing the system as to avoid any potential further issues with future major updates to database systems.

Ontop of that, we've had a few fairly major bugs occur from 1.3 that we must address prior to it coming to WU. The effects of these bugs are kept in check by our development team having direct access to the database to make changes and correct issues that arise leading to a short turnaround for any players affected, but releasing this to Wurm unlimited would be irresponsible at best, and disastrous at worst.

I know you're all champing at the bit for a taste of what is to come, 1.3 is a huge update with a whole ton of new features and items that all rely on each other. This means we can't split the update into several releases, as they all rely on major changes that cannot be seperated.

We know it is frustrating to have the update delayed and we share your disappointment in not having it out already, but we can assure you that we are working extremely hard on this and will have a beta up as soon as the major roadblock issues have been addressed.

Other works
With that said, there's a fair bit that is also in the works for 2017, of course the new client renderer is undergoing the final bugfixing phase with the few remaining major bugs being addressed prior to the release of that for WU and making it the stable client in WO but that's not all.

Those of you who follow the Wurm forums will already know that a major update for 2017 will focus on an overhall of the user interface, bringing it up to a more modern look and much more functionality which has been a major issue for those who have been trying out the game. We're also looking at improving the server launcher UI to make getting into the game much easier and intuitive.


That's not all though! We're also in the process of identifying other areas we can work on based on feedback and reviews, and will be sharing some of that as the weeks go on, so make sure to keep your eyes peeled for that, and as always, keep on Wurming!
Retrograde & the Wurm team.

Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited
Wurm Unlimited - Retrograde
Greetings wurmians!

I've dragged myself away from the kitchen to bring you all the news and info from our Wurm Online 1.3 update, giving you the low down on what to expect in the next Wurm Unlimited update!

Wurm Online launched version 1.3 (the cooking update) on the 22nd of November, and we've had huge amounts of feedback and tweaking since then, addressing various bugs and issues, as well as balancing and adjusting based off feedback, we're continuing to work on that to ensure that things are smooth before moving to a Wurm Unlimited beta, but I'll go into that more shortly.

We've shared a whole bunch of teasers about what's coming in the next update, with the release of it all into Wurm Online this means it's all available on our site! Check out the major notes at http://www.wurmonline.com/2016/11/22/wurm-online-1-3-update-patch-notes-22nov16/

Runes
Those of you who follow Wurm Online might be aware of our Jackal events, rifts which spawn the curious beasts of jackal and various resources.

From these resources runes will be able to be crafted that provide various bonuses, from a ql boost from harvesting, to faster speeds in winds, or even larger volumes!

While runes will be available to crafted in Wurm unlimited, the resources required will need to be spawned in by a GM, as the Rift mechanics are only in Wurm Online which is why we haven't touched on these before.
The ability for resources to spawn in the wild is being looked at as a possibility for you all though.

Recipes
Of course, One of the major changes in this update is how cooking and recipes work, instead of a few basic meals that aren't affected by their ingredients, the new system will heavily depend on what you put in, with plenty of different combinations meaning many different things to cook, but thats not all.

Wurm Unlimited will be coming with an initial release of about 80 or so new recipes, covering a lot of the old combinations as well as a few new ones as default, but there's a unique system in place that places customisation in your hands.

Recipes can be stored as specific files and will be loaded from a folder within the server configuration, to add a recipe, simply place it into the recipe folder and launch the server!




While it may look a little confusing at first, This format will allow those inclined to create a tool to generate recipes, or allow those who wish to do it themselves to write them, and simply place them in the folder.

We'll have more info on how to use this system when the beta is released.

We'll be creating a space on our forums at forum.wurmonline.com to allow for those who wish to share their recipes, as well as to discuss them and collaborate.

Creating and sharing your recipes will be easy as pie!


WU Beta

This update is a huge one, both in terms of new content, but also behind the scenes changes. With the addition of all the new items, recipes, and other various features comes new database tables and such, which I'm sure you all understand we need to make sure works perfectly with existing WU servers. With this in mind we'll be spending the next few weeks addressing that, making sure that by a time a beta comes out it will allow server admins to update and test backups of their servers to ensure they run smoothly.

This does mean that the cooking update will take a little while to come out, but there's a lot to look forward to, that's for sure!

And don't forget...
This of course isn't all that's coming with the major update, we'll also have the following:
  • Improvements to various Epic settings, including improving dragon armour with leather, and how missions work.
  • Bees!
  • Removal of decay from decorations on deeds with over 30 days upkeep.
  • Chopped vegetables will now give ql/20 favour when sacrificed for all priests. Libila priests will have slightly different favour, giving ql/33 * potency for healing cover items.
  • New shield skilling system.
  • Message boards!
  • Barrel and Wine barrel racks to allow for easier storage.

As you can see, there's a ton coming with this, and we're hard at work preparing to see it come to beta soon.

To coincide with this update we'll be giving away 10 Steam keys on Facebook, and 10 keys on Twitter, so make sure to follow us and keep an eye out for that!
Facebook:
www.facebook.com/wurmunlimited
Twitter
www.twitter.com/Wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm Unlimited team.
Wurm Unlimited - Retrograde
Greetings wurmians!

I've dragged myself away from the kitchen to bring you all the news and info from our Wurm Online 1.3 update, giving you the low down on what to expect in the next Wurm Unlimited update!

Wurm Online launched version 1.3 (the cooking update) on the 22nd of November, and we've had huge amounts of feedback and tweaking since then, addressing various bugs and issues, as well as balancing and adjusting based off feedback, we're continuing to work on that to ensure that things are smooth before moving to a Wurm Unlimited beta, but I'll go into that more shortly.

We've shared a whole bunch of teasers about what's coming in the next update, with the release of it all into Wurm Online this means it's all available on our site! Check out the major notes at http://www.wurmonline.com/2016/11/22/wurm-online-1-3-update-patch-notes-22nov16/

Runes
Those of you who follow Wurm Online might be aware of our Jackal events, rifts which spawn the curious beasts of jackal and various resources.

From these resources runes will be able to be crafted that provide various bonuses, from a ql boost from harvesting, to faster speeds in winds, or even larger volumes!

While runes will be available to crafted in Wurm unlimited, the resources required will need to be spawned in by a GM, as the Rift mechanics are only in Wurm Online which is why we haven't touched on these before.
The ability for resources to spawn in the wild is being looked at as a possibility for you all though.

Recipes
Of course, One of the major changes in this update is how cooking and recipes work, instead of a few basic meals that aren't affected by their ingredients, the new system will heavily depend on what you put in, with plenty of different combinations meaning many different things to cook, but thats not all.

Wurm Unlimited will be coming with an initial release of about 80 or so new recipes, covering a lot of the old combinations as well as a few new ones as default, but there's a unique system in place that places customisation in your hands.

Recipes can be stored as specific files and will be loaded from a folder within the server configuration, to add a recipe, simply place it into the recipe folder and launch the server!




While it may look a little confusing at first, This format will allow those inclined to create a tool to generate recipes, or allow those who wish to do it themselves to write them, and simply place them in the folder.

We'll have more info on how to use this system when the beta is released.

We'll be creating a space on our forums at forum.wurmonline.com to allow for those who wish to share their recipes, as well as to discuss them and collaborate.

Creating and sharing your recipes will be easy as pie!


WU Beta

This update is a huge one, both in terms of new content, but also behind the scenes changes. With the addition of all the new items, recipes, and other various features comes new database tables and such, which I'm sure you all understand we need to make sure works perfectly with existing WU servers. With this in mind we'll be spending the next few weeks addressing that, making sure that by a time a beta comes out it will allow server admins to update and test backups of their servers to ensure they run smoothly.

This does mean that the cooking update will take a little while to come out, but there's a lot to look forward to, that's for sure!

And don't forget...
This of course isn't all that's coming with the major update, we'll also have the following:
  • Improvements to various Epic settings, including improving dragon armour with leather, and how missions work.
  • Bees!
  • Removal of decay from decorations on deeds with over 30 days upkeep.
  • Chopped vegetables will now give ql/20 favour when sacrificed for all priests. Libila priests will have slightly different favour, giving ql/33 * potency for healing cover items.
  • New shield skilling system.
  • Message boards!
  • Barrel and Wine barrel racks to allow for easier storage.

As you can see, there's a ton coming with this, and we're hard at work preparing to see it come to beta soon.

To coincide with this update we'll be giving away 10 Steam keys on Facebook, and 10 keys on Twitter, so make sure to follow us and keep an eye out for that!
Facebook:
www.facebook.com/wurmunlimited
Twitter
www.twitter.com/Wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm Unlimited team.
Wurm Unlimited - Retrograde
Hi Everyone!

Work continues through October on our Wurm Online 1.3 update, focusing on the major cooking changes, bringing over 500 recipes, 7 new crops to farm, herbs and spices you can plant and grow, bees and so much more!

We had our public testing run over the past two weeks, with players jumping on and testing out the changes, cooking thousands of different foods and exploring this new system. Cooking will be extremely in depth, immersive, and offer thousands of combinations, meaning you can really explore the new system or stick with the tried and true (everyone loves meat and corn, right?)

We've teased a few of the feature coming, including the ability for server admins to create their own recipes, but there's plenty more!

Spicy!
Spices and herbs are able to be botanised and foraged, with many even being plant-able! You will be able to create your own little herb garden and harvest them!
Herbs:
  • Basil - may be planted
  • Belladonna - may be planted
  • Lovage - may be planted
  • Nettles
  • Oregano - may be planted
  • Parsley - may be planted
  • Rosemary - may be planted
  • Sage - may be planted
  • Sassafras
  • Thyme - may be planted
  • Fennel - may be planted
  • Mint - may be planted
Spices:
  • Cumin - may be planted
  • Ginger - may be planted
  • Nutmeg
  • Paprika - may be planted
  • Turmeric
  • Fennel seed

Farming frenzy
We have new crop types available, being able to be sourced by foraging at first, they are:
  • Carrots
  • Cabbage
  • Tomatoes
  • Sugar Beet
  • Lettuces
  • Peas
  • Cucumbers

Bees Knees
The introduction of bees, honey, and wild hives!
Wild hives will be found in trees, and the colonies can be coaxed out with a domestic hive placed near it. You can then receive honey from these hives, but be careful, come winter they will need honey or sugar to survive!


Hungry?
Eating complex meals will grant various timed affinities for players, giving the opportunity to explore, and incentive to find the meal that works for you, while skill gain can be modified in WU, this should provide a fun way to track your characters favourite meals!

To check out further information about what's coming here, or to even jump on and test it out for yourself, go to our forums!

Of course, there's more than just cooking coming in the update to Wurm Online (and subsequently Wurm Unlimited). We'll also be removing decay on decoration items on deeds over 30 days upkeep, meaning decorating got easier than ever!

Looking Forward
We're also looking ahead at future updates for Wurm, and one of the major points of feedback are focused on the user interface, so we're looking at making a updated user interface focusing on ease of play, as well as look at ways of helping new players learn the game and understand it faster. This is obviously a huge undertaking, and there will be lots to go into with it, I'm keen to see how it goes though, so will be making sure to share it with you all as we progress!

There's a lot going on, and we're extremely excited about what's coming in the next update, the next devblog will be (hopefully) post release of this huge update, so we'll have the full list of changes, as well as a date for the beta release of this on WU!

Want to see a giveaway to celebrate?
Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm team.

Wurm Unlimited - Retrograde
Hi Everyone!

Work continues through October on our Wurm Online 1.3 update, focusing on the major cooking changes, bringing over 500 recipes, 7 new crops to farm, herbs and spices you can plant and grow, bees and so much more!

We had our public testing run over the past two weeks, with players jumping on and testing out the changes, cooking thousands of different foods and exploring this new system. Cooking will be extremely in depth, immersive, and offer thousands of combinations, meaning you can really explore the new system or stick with the tried and true (everyone loves meat and corn, right?)

We've teased a few of the feature coming, including the ability for server admins to create their own recipes, but there's plenty more!

Spicy!
Spices and herbs are able to be botanised and foraged, with many even being plant-able! You will be able to create your own little herb garden and harvest them!
Herbs:
  • Basil - may be planted
  • Belladonna - may be planted
  • Lovage - may be planted
  • Nettles
  • Oregano - may be planted
  • Parsley - may be planted
  • Rosemary - may be planted
  • Sage - may be planted
  • Sassafras
  • Thyme - may be planted
  • Fennel - may be planted
  • Mint - may be planted
Spices:
  • Cumin - may be planted
  • Ginger - may be planted
  • Nutmeg
  • Paprika - may be planted
  • Turmeric
  • Fennel seed

Farming frenzy
We have new crop types available, being able to be sourced by foraging at first, they are:
  • Carrots
  • Cabbage
  • Tomatoes
  • Sugar Beet
  • Lettuces
  • Peas
  • Cucumbers

Bees Knees
The introduction of bees, honey, and wild hives!
Wild hives will be found in trees, and the colonies can be coaxed out with a domestic hive placed near it. You can then receive honey from these hives, but be careful, come winter they will need honey or sugar to survive!


Hungry?
Eating complex meals will grant various timed affinities for players, giving the opportunity to explore, and incentive to find the meal that works for you, while skill gain can be modified in WU, this should provide a fun way to track your characters favourite meals!

To check out further information about what's coming here, or to even jump on and test it out for yourself, go to our forums!

Of course, there's more than just cooking coming in the update to Wurm Online (and subsequently Wurm Unlimited). We'll also be removing decay on decoration items on deeds over 30 days upkeep, meaning decorating got easier than ever!

Looking Forward
We're also looking ahead at future updates for Wurm, and one of the major points of feedback are focused on the user interface, so we're looking at making a updated user interface focusing on ease of play, as well as look at ways of helping new players learn the game and understand it faster. This is obviously a huge undertaking, and there will be lots to go into with it, I'm keen to see how it goes though, so will be making sure to share it with you all as we progress!

There's a lot going on, and we're extremely excited about what's coming in the next update, the next devblog will be (hopefully) post release of this huge update, so we'll have the full list of changes, as well as a date for the beta release of this on WU!

Want to see a giveaway to celebrate?
Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm team.

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