Wurm Unlimited - Retrograde
Hi Everyone!

The long awaited 1.3 update is finally here! We’ll be running a closed alpha first, just to ensure nothing major breaks when running on a server (especially with mods!) There’s a lot involved here, including some major behind the scenes changes so we really need to be cautious here.

With the closed update we have a form to fill out to request a key, this is to ensure that those who wish to trial it and provide feedback understand that this could break any servers they are currently operating, which of course means ALL TEST DATA NEEDS TO BE BACKED UP.


But firstly, let’s go over a few of the technical aspects of the 1.3 update.

Database update system
Guest writer: Taufiqkh, developer.

This update marks the first major update to the database since the release of Wurm Unlimited. While we have been able to add significant functionality without modifying the structure of the database, as time goes on it has been a limiting factor in what we can accomplish.
The cooking updates have not been possible with the existing schema, and while it would have been possible to add a one-off change in code it would have added complexity with limited reusability. Instead we have introduced an update system for database changes (also known as migrations) that should allow properly versioned changes to be deployed on player systems in a systematic fashion.
For players hosting their game through the GUI, it should appear simply as a button when selecting your game folder and will perform the update when it loads the server.
While we have tested the database updates in a number of different scenarios, we recommend making a copy of your server directory before initiating a database update.
For server hosts running from the command line, the server will detect the current database version on startup and perform any updates that are pending.

Self-managed updates
Some server owners will prefer to manage their own updates - whether this is because they require control over the timing and content of updates, or have custom schema changes that they want to preserve. While we do not have the resources to provide active support for self-managed updates, we do provide an in-built option to disable the automated ones as well as documentation on how they are performed. They may be disabled, but only for servers run from the command line, and may be done by setting the DB_AUTO_MIGRATE option to false in the server’s wurm.ini file.
The update scripts will be found in the dist/migrations subdirectory of your game’s installation directory, and are organised according to the database they affect. For example, if your game was installed to /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server, your migrations will be located in /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server/dist/migrations.
Performing updates manually will not add any versioning metadata to the database - this is what keeps track of which versions have been installed and at what time, and is useful for diagnosing issues at the database level. Internally, the Wurm server uses the Flyway database migrations library (currently version 4.0.3) to manage the migration from version to version and to provide this extra metadata.
For this reason we suggest that those opting to self-manage database updates use the Flyway command line tool (https://flywaydb.org/documentation/commandline/) with a configuration file containing the following:
flyway.jarDirs=./lib
flyway.table=SCHEMA_VERSION
flyway.locations=filesystem:dist/migrations
flyway.sqlMigrationPrefix=v
flyway.repeatableSqlMigrationPrefix=r

1.3 Closed alpha key request
So to organise getting the alpha testing out there, we’ll be running a closed alpha, letting those who wish to test it to do so, without unleashing the update and threatening everyones data.

You can request a key here and we’ll be emailing out the lucky (or unlucky) recipients over the next few days

The alpha will be released along with the notes in the coming day or two.

Recipe overviews
Wurm Unlimited comes with a stock 72 recipes, with the ability to create and add your own, there’s a few things that must be remembered though.

The format for recipes is a simple .JSON format, which has a schema available here:
http://forum.wurmonline.com/index.php?/topic/150784-recipe-creation-and-sharing/

Each created recipe must be named Recipe XXXX.json Where xxxx is the recipe ID number, available ID’s start at 1500 upwards, so if you do not have the correct ID number, it will not load (an error will show in the server log to reflect this)

Alpha Patch Notes
No update would be complete without poatch notes, and there are a lot! Too many for steam to include in one post, so we've made a website listing with the alpha notes, and will include them when the update comes to beta and live in Steam.
Check them out here!

If you have questions about the update, feel free to ask on our forums.

So hurry up, and you just may get an alpha key to the testing!

We’ll also be giving out Steam keys for Wurm Unlimited this week on social media, so keep your eyes peeled!

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited

See you in the game!
Retrograde & the Wurm team
Wurm Unlimited - Retrograde
Hi Everyone!

The long awaited 1.3 update is finally here! We’ll be running a closed alpha first, just to ensure nothing major breaks when running on a server (especially with mods!) There’s a lot involved here, including some major behind the scenes changes so we really need to be cautious here.

With the closed update we have a form to fill out to request a key, this is to ensure that those who wish to trial it and provide feedback understand that this could break any servers they are currently operating, which of course means ALL TEST DATA NEEDS TO BE BACKED UP.


But firstly, let’s go over a few of the technical aspects of the 1.3 update.

Database update system
Guest writer: Taufiqkh, developer.

This update marks the first major update to the database since the release of Wurm Unlimited. While we have been able to add significant functionality without modifying the structure of the database, as time goes on it has been a limiting factor in what we can accomplish.
The cooking updates have not been possible with the existing schema, and while it would have been possible to add a one-off change in code it would have added complexity with limited reusability. Instead we have introduced an update system for database changes (also known as migrations) that should allow properly versioned changes to be deployed on player systems in a systematic fashion.
For players hosting their game through the GUI, it should appear simply as a button when selecting your game folder and will perform the update when it loads the server.
While we have tested the database updates in a number of different scenarios, we recommend making a copy of your server directory before initiating a database update.
For server hosts running from the command line, the server will detect the current database version on startup and perform any updates that are pending.

Self-managed updates
Some server owners will prefer to manage their own updates - whether this is because they require control over the timing and content of updates, or have custom schema changes that they want to preserve. While we do not have the resources to provide active support for self-managed updates, we do provide an in-built option to disable the automated ones as well as documentation on how they are performed. They may be disabled, but only for servers run from the command line, and may be done by setting the DB_AUTO_MIGRATE option to false in the server’s wurm.ini file.
The update scripts will be found in the dist/migrations subdirectory of your game’s installation directory, and are organised according to the database they affect. For example, if your game was installed to /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server, your migrations will be located in /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server/dist/migrations.
Performing updates manually will not add any versioning metadata to the database - this is what keeps track of which versions have been installed and at what time, and is useful for diagnosing issues at the database level. Internally, the Wurm server uses the Flyway database migrations library (currently version 4.0.3) to manage the migration from version to version and to provide this extra metadata.
For this reason we suggest that those opting to self-manage database updates use the Flyway command line tool (https://flywaydb.org/documentation/commandline/) with a configuration file containing the following:
flyway.jarDirs=./lib
flyway.table=SCHEMA_VERSION
flyway.locations=filesystem:dist/migrations
flyway.sqlMigrationPrefix=v
flyway.repeatableSqlMigrationPrefix=r

1.3 Closed alpha key request
So to organise getting the alpha testing out there, we’ll be running a closed alpha, letting those who wish to test it to do so, without unleashing the update and threatening everyones data.

You can request a key here and we’ll be emailing out the lucky (or unlucky) recipients over the next few days

The alpha will be released along with the notes in the coming day or two.

Recipe overviews
Wurm Unlimited comes with a stock 72 recipes, with the ability to create and add your own, there’s a few things that must be remembered though.

The format for recipes is a simple .JSON format, which has a schema available here:
http://forum.wurmonline.com/index.php?/topic/150784-recipe-creation-and-sharing/

Each created recipe must be named Recipe XXXX.json Where xxxx is the recipe ID number, available ID’s start at 1500 upwards, so if you do not have the correct ID number, it will not load (an error will show in the server log to reflect this)

Alpha Patch Notes
No update would be complete without poatch notes, and there are a lot! Too many for steam to include in one post, so we've made a website listing with the alpha notes, and will include them when the update comes to beta and live in Steam.
Check them out here!

If you have questions about the update, feel free to ask on our forums.

So hurry up, and you just may get an alpha key to the testing!

We’ll also be giving out Steam keys for Wurm Unlimited this week on social media, so keep your eyes peeled!

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited

See you in the game!
Retrograde & the Wurm team
Wurm Unlimited - Retrograde
Greetings!

After a brief Christmas break, the Wurm team is back in the saddle for another big year of Wurm, but first, let's touch on the late 1.3 update.

1.3 Delays

1.3 was released to Wurm Online on the 22nd of November, and we entered a phase of bug fixes and tweaks over the next month or so, with a scheduled release close to Christmas for Wurm Unlimited. The problem we encountered was that the scale of the changes to databases and other systems were quite large, and took much more time than anticipated to adapt to Wurm Unlimited. We're also future-proofing the system as to avoid any potential further issues with future major updates to database systems.

Ontop of that, we've had a few fairly major bugs occur from 1.3 that we must address prior to it coming to WU. The effects of these bugs are kept in check by our development team having direct access to the database to make changes and correct issues that arise leading to a short turnaround for any players affected, but releasing this to Wurm unlimited would be irresponsible at best, and disastrous at worst.

I know you're all champing at the bit for a taste of what is to come, 1.3 is a huge update with a whole ton of new features and items that all rely on each other. This means we can't split the update into several releases, as they all rely on major changes that cannot be seperated.

We know it is frustrating to have the update delayed and we share your disappointment in not having it out already, but we can assure you that we are working extremely hard on this and will have a beta up as soon as the major roadblock issues have been addressed.

Other works
With that said, there's a fair bit that is also in the works for 2017, of course the new client renderer is undergoing the final bugfixing phase with the few remaining major bugs being addressed prior to the release of that for WU and making it the stable client in WO but that's not all.

Those of you who follow the Wurm forums will already know that a major update for 2017 will focus on an overhall of the user interface, bringing it up to a more modern look and much more functionality which has been a major issue for those who have been trying out the game. We're also looking at improving the server launcher UI to make getting into the game much easier and intuitive.


That's not all though! We're also in the process of identifying other areas we can work on based on feedback and reviews, and will be sharing some of that as the weeks go on, so make sure to keep your eyes peeled for that, and as always, keep on Wurming!
Retrograde & the Wurm team.

Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited
Wurm Unlimited - Retrograde
Greetings!

After a brief Christmas break, the Wurm team is back in the saddle for another big year of Wurm, but first, let's touch on the late 1.3 update.

1.3 Delays

1.3 was released to Wurm Online on the 22nd of November, and we entered a phase of bug fixes and tweaks over the next month or so, with a scheduled release close to Christmas for Wurm Unlimited. The problem we encountered was that the scale of the changes to databases and other systems were quite large, and took much more time than anticipated to adapt to Wurm Unlimited. We're also future-proofing the system as to avoid any potential further issues with future major updates to database systems.

Ontop of that, we've had a few fairly major bugs occur from 1.3 that we must address prior to it coming to WU. The effects of these bugs are kept in check by our development team having direct access to the database to make changes and correct issues that arise leading to a short turnaround for any players affected, but releasing this to Wurm unlimited would be irresponsible at best, and disastrous at worst.

I know you're all champing at the bit for a taste of what is to come, 1.3 is a huge update with a whole ton of new features and items that all rely on each other. This means we can't split the update into several releases, as they all rely on major changes that cannot be seperated.

We know it is frustrating to have the update delayed and we share your disappointment in not having it out already, but we can assure you that we are working extremely hard on this and will have a beta up as soon as the major roadblock issues have been addressed.

Other works
With that said, there's a fair bit that is also in the works for 2017, of course the new client renderer is undergoing the final bugfixing phase with the few remaining major bugs being addressed prior to the release of that for WU and making it the stable client in WO but that's not all.

Those of you who follow the Wurm forums will already know that a major update for 2017 will focus on an overhall of the user interface, bringing it up to a more modern look and much more functionality which has been a major issue for those who have been trying out the game. We're also looking at improving the server launcher UI to make getting into the game much easier and intuitive.


That's not all though! We're also in the process of identifying other areas we can work on based on feedback and reviews, and will be sharing some of that as the weeks go on, so make sure to keep your eyes peeled for that, and as always, keep on Wurming!
Retrograde & the Wurm team.

Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited
Wurm Unlimited - Retrograde
Greetings wurmians!

I've dragged myself away from the kitchen to bring you all the news and info from our Wurm Online 1.3 update, giving you the low down on what to expect in the next Wurm Unlimited update!

Wurm Online launched version 1.3 (the cooking update) on the 22nd of November, and we've had huge amounts of feedback and tweaking since then, addressing various bugs and issues, as well as balancing and adjusting based off feedback, we're continuing to work on that to ensure that things are smooth before moving to a Wurm Unlimited beta, but I'll go into that more shortly.

We've shared a whole bunch of teasers about what's coming in the next update, with the release of it all into Wurm Online this means it's all available on our site! Check out the major notes at http://www.wurmonline.com/2016/11/22/wurm-online-1-3-update-patch-notes-22nov16/

Runes
Those of you who follow Wurm Online might be aware of our Jackal events, rifts which spawn the curious beasts of jackal and various resources.

From these resources runes will be able to be crafted that provide various bonuses, from a ql boost from harvesting, to faster speeds in winds, or even larger volumes!

While runes will be available to crafted in Wurm unlimited, the resources required will need to be spawned in by a GM, as the Rift mechanics are only in Wurm Online which is why we haven't touched on these before.
The ability for resources to spawn in the wild is being looked at as a possibility for you all though.

Recipes
Of course, One of the major changes in this update is how cooking and recipes work, instead of a few basic meals that aren't affected by their ingredients, the new system will heavily depend on what you put in, with plenty of different combinations meaning many different things to cook, but thats not all.

Wurm Unlimited will be coming with an initial release of about 80 or so new recipes, covering a lot of the old combinations as well as a few new ones as default, but there's a unique system in place that places customisation in your hands.

Recipes can be stored as specific files and will be loaded from a folder within the server configuration, to add a recipe, simply place it into the recipe folder and launch the server!




While it may look a little confusing at first, This format will allow those inclined to create a tool to generate recipes, or allow those who wish to do it themselves to write them, and simply place them in the folder.

We'll have more info on how to use this system when the beta is released.

We'll be creating a space on our forums at forum.wurmonline.com to allow for those who wish to share their recipes, as well as to discuss them and collaborate.

Creating and sharing your recipes will be easy as pie!


WU Beta

This update is a huge one, both in terms of new content, but also behind the scenes changes. With the addition of all the new items, recipes, and other various features comes new database tables and such, which I'm sure you all understand we need to make sure works perfectly with existing WU servers. With this in mind we'll be spending the next few weeks addressing that, making sure that by a time a beta comes out it will allow server admins to update and test backups of their servers to ensure they run smoothly.

This does mean that the cooking update will take a little while to come out, but there's a lot to look forward to, that's for sure!

And don't forget...
This of course isn't all that's coming with the major update, we'll also have the following:
  • Improvements to various Epic settings, including improving dragon armour with leather, and how missions work.
  • Bees!
  • Removal of decay from decorations on deeds with over 30 days upkeep.
  • Chopped vegetables will now give ql/20 favour when sacrificed for all priests. Libila priests will have slightly different favour, giving ql/33 * potency for healing cover items.
  • New shield skilling system.
  • Message boards!
  • Barrel and Wine barrel racks to allow for easier storage.

As you can see, there's a ton coming with this, and we're hard at work preparing to see it come to beta soon.

To coincide with this update we'll be giving away 10 Steam keys on Facebook, and 10 keys on Twitter, so make sure to follow us and keep an eye out for that!
Facebook:
www.facebook.com/wurmunlimited
Twitter
www.twitter.com/Wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm Unlimited team.
Wurm Unlimited - Retrograde
Greetings wurmians!

I've dragged myself away from the kitchen to bring you all the news and info from our Wurm Online 1.3 update, giving you the low down on what to expect in the next Wurm Unlimited update!

Wurm Online launched version 1.3 (the cooking update) on the 22nd of November, and we've had huge amounts of feedback and tweaking since then, addressing various bugs and issues, as well as balancing and adjusting based off feedback, we're continuing to work on that to ensure that things are smooth before moving to a Wurm Unlimited beta, but I'll go into that more shortly.

We've shared a whole bunch of teasers about what's coming in the next update, with the release of it all into Wurm Online this means it's all available on our site! Check out the major notes at http://www.wurmonline.com/2016/11/22/wurm-online-1-3-update-patch-notes-22nov16/

Runes
Those of you who follow Wurm Online might be aware of our Jackal events, rifts which spawn the curious beasts of jackal and various resources.

From these resources runes will be able to be crafted that provide various bonuses, from a ql boost from harvesting, to faster speeds in winds, or even larger volumes!

While runes will be available to crafted in Wurm unlimited, the resources required will need to be spawned in by a GM, as the Rift mechanics are only in Wurm Online which is why we haven't touched on these before.
The ability for resources to spawn in the wild is being looked at as a possibility for you all though.

Recipes
Of course, One of the major changes in this update is how cooking and recipes work, instead of a few basic meals that aren't affected by their ingredients, the new system will heavily depend on what you put in, with plenty of different combinations meaning many different things to cook, but thats not all.

Wurm Unlimited will be coming with an initial release of about 80 or so new recipes, covering a lot of the old combinations as well as a few new ones as default, but there's a unique system in place that places customisation in your hands.

Recipes can be stored as specific files and will be loaded from a folder within the server configuration, to add a recipe, simply place it into the recipe folder and launch the server!




While it may look a little confusing at first, This format will allow those inclined to create a tool to generate recipes, or allow those who wish to do it themselves to write them, and simply place them in the folder.

We'll have more info on how to use this system when the beta is released.

We'll be creating a space on our forums at forum.wurmonline.com to allow for those who wish to share their recipes, as well as to discuss them and collaborate.

Creating and sharing your recipes will be easy as pie!


WU Beta

This update is a huge one, both in terms of new content, but also behind the scenes changes. With the addition of all the new items, recipes, and other various features comes new database tables and such, which I'm sure you all understand we need to make sure works perfectly with existing WU servers. With this in mind we'll be spending the next few weeks addressing that, making sure that by a time a beta comes out it will allow server admins to update and test backups of their servers to ensure they run smoothly.

This does mean that the cooking update will take a little while to come out, but there's a lot to look forward to, that's for sure!

And don't forget...
This of course isn't all that's coming with the major update, we'll also have the following:
  • Improvements to various Epic settings, including improving dragon armour with leather, and how missions work.
  • Bees!
  • Removal of decay from decorations on deeds with over 30 days upkeep.
  • Chopped vegetables will now give ql/20 favour when sacrificed for all priests. Libila priests will have slightly different favour, giving ql/33 * potency for healing cover items.
  • New shield skilling system.
  • Message boards!
  • Barrel and Wine barrel racks to allow for easier storage.

As you can see, there's a ton coming with this, and we're hard at work preparing to see it come to beta soon.

To coincide with this update we'll be giving away 10 Steam keys on Facebook, and 10 keys on Twitter, so make sure to follow us and keep an eye out for that!
Facebook:
www.facebook.com/wurmunlimited
Twitter
www.twitter.com/Wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm Unlimited team.
Wurm Unlimited - Retrograde
Hi Everyone!

Work continues through October on our Wurm Online 1.3 update, focusing on the major cooking changes, bringing over 500 recipes, 7 new crops to farm, herbs and spices you can plant and grow, bees and so much more!

We had our public testing run over the past two weeks, with players jumping on and testing out the changes, cooking thousands of different foods and exploring this new system. Cooking will be extremely in depth, immersive, and offer thousands of combinations, meaning you can really explore the new system or stick with the tried and true (everyone loves meat and corn, right?)

We've teased a few of the feature coming, including the ability for server admins to create their own recipes, but there's plenty more!

Spicy!
Spices and herbs are able to be botanised and foraged, with many even being plant-able! You will be able to create your own little herb garden and harvest them!
Herbs:
  • Basil - may be planted
  • Belladonna - may be planted
  • Lovage - may be planted
  • Nettles
  • Oregano - may be planted
  • Parsley - may be planted
  • Rosemary - may be planted
  • Sage - may be planted
  • Sassafras
  • Thyme - may be planted
  • Fennel - may be planted
  • Mint - may be planted
Spices:
  • Cumin - may be planted
  • Ginger - may be planted
  • Nutmeg
  • Paprika - may be planted
  • Turmeric
  • Fennel seed

Farming frenzy
We have new crop types available, being able to be sourced by foraging at first, they are:
  • Carrots
  • Cabbage
  • Tomatoes
  • Sugar Beet
  • Lettuces
  • Peas
  • Cucumbers

Bees Knees
The introduction of bees, honey, and wild hives!
Wild hives will be found in trees, and the colonies can be coaxed out with a domestic hive placed near it. You can then receive honey from these hives, but be careful, come winter they will need honey or sugar to survive!


Hungry?
Eating complex meals will grant various timed affinities for players, giving the opportunity to explore, and incentive to find the meal that works for you, while skill gain can be modified in WU, this should provide a fun way to track your characters favourite meals!

To check out further information about what's coming here, or to even jump on and test it out for yourself, go to our forums!

Of course, there's more than just cooking coming in the update to Wurm Online (and subsequently Wurm Unlimited). We'll also be removing decay on decoration items on deeds over 30 days upkeep, meaning decorating got easier than ever!

Looking Forward
We're also looking ahead at future updates for Wurm, and one of the major points of feedback are focused on the user interface, so we're looking at making a updated user interface focusing on ease of play, as well as look at ways of helping new players learn the game and understand it faster. This is obviously a huge undertaking, and there will be lots to go into with it, I'm keen to see how it goes though, so will be making sure to share it with you all as we progress!

There's a lot going on, and we're extremely excited about what's coming in the next update, the next devblog will be (hopefully) post release of this huge update, so we'll have the full list of changes, as well as a date for the beta release of this on WU!

Want to see a giveaway to celebrate?
Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm team.

Wurm Unlimited - Retrograde
Hi Everyone!

Work continues through October on our Wurm Online 1.3 update, focusing on the major cooking changes, bringing over 500 recipes, 7 new crops to farm, herbs and spices you can plant and grow, bees and so much more!

We had our public testing run over the past two weeks, with players jumping on and testing out the changes, cooking thousands of different foods and exploring this new system. Cooking will be extremely in depth, immersive, and offer thousands of combinations, meaning you can really explore the new system or stick with the tried and true (everyone loves meat and corn, right?)

We've teased a few of the feature coming, including the ability for server admins to create their own recipes, but there's plenty more!

Spicy!
Spices and herbs are able to be botanised and foraged, with many even being plant-able! You will be able to create your own little herb garden and harvest them!
Herbs:
  • Basil - may be planted
  • Belladonna - may be planted
  • Lovage - may be planted
  • Nettles
  • Oregano - may be planted
  • Parsley - may be planted
  • Rosemary - may be planted
  • Sage - may be planted
  • Sassafras
  • Thyme - may be planted
  • Fennel - may be planted
  • Mint - may be planted
Spices:
  • Cumin - may be planted
  • Ginger - may be planted
  • Nutmeg
  • Paprika - may be planted
  • Turmeric
  • Fennel seed

Farming frenzy
We have new crop types available, being able to be sourced by foraging at first, they are:
  • Carrots
  • Cabbage
  • Tomatoes
  • Sugar Beet
  • Lettuces
  • Peas
  • Cucumbers

Bees Knees
The introduction of bees, honey, and wild hives!
Wild hives will be found in trees, and the colonies can be coaxed out with a domestic hive placed near it. You can then receive honey from these hives, but be careful, come winter they will need honey or sugar to survive!


Hungry?
Eating complex meals will grant various timed affinities for players, giving the opportunity to explore, and incentive to find the meal that works for you, while skill gain can be modified in WU, this should provide a fun way to track your characters favourite meals!

To check out further information about what's coming here, or to even jump on and test it out for yourself, go to our forums!

Of course, there's more than just cooking coming in the update to Wurm Online (and subsequently Wurm Unlimited). We'll also be removing decay on decoration items on deeds over 30 days upkeep, meaning decorating got easier than ever!

Looking Forward
We're also looking ahead at future updates for Wurm, and one of the major points of feedback are focused on the user interface, so we're looking at making a updated user interface focusing on ease of play, as well as look at ways of helping new players learn the game and understand it faster. This is obviously a huge undertaking, and there will be lots to go into with it, I'm keen to see how it goes though, so will be making sure to share it with you all as we progress!

There's a lot going on, and we're extremely excited about what's coming in the next update, the next devblog will be (hopefully) post release of this huge update, so we'll have the full list of changes, as well as a date for the beta release of this on WU!

Want to see a giveaway to celebrate?
Like us on Facebook
https://www.facebook.com/wurmunlimited
Follow us on Twitter
https://twitter.com/wurmunlimited

Until then though, keep on Wurming!
Retrograde & the Wurm team.

Oct 31, 2016
Wurm Unlimited - Retrograde
Boat Changes
Offline players embarked on a boat no longer count towards adding speed to the boat.
Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.
Armour Changes
Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
Armours now have different DR modifiers against certain attack types.

Cloth:

Higher DR vs Crush & Cold
Lower DR vs Bite, Slash & Burn
Equal DR vs Pierce & Acid

Leather:

Higher DR vs Slash & Burn
Lower DR vs Bite, Pierce & Acid
Equal DR vs Crush & Cold

Studded:

Higher DR vs Bite, Crush & Acid
Lower DR vs Pierce & Cold
Equal DR vs Slash & Burn

Chain:

Higher DR vs Bite, Pierce & Burn
Lower DR vs Slash & Cold
Equal DR vs Crush & Acid

Plate:

Higher DR vs Bite, Slash & Acid
Lower DR vs Crush & Burn
Equal DR vs Pierce & Cold

Drake:

Higher DR vs Crush & Cold
Lower DR vs Slash & Acid
Equal DR vs Bite, Pierce & Burn

Scale:

Higher DR vs Pierce & Burn
Lower DR vs Crush & Cold
Equal DR vs Bite, Slash & Acid
Aggressive hitched creatures changes

Non-domestic creatures will become unhitched when they age and become unruly.
To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.

Other changes
  • To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require he raw material.
  • The 5 minute cooldown timer for toggling sleep bonus off has been removed, Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
  • Heal spell now heals a percentage of health according to the spell’s cast power.
  • Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
  • Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
  • Spell resistances now last approx. 5 minutes, up from 30 seconds.
  • Critical attacks now do 1.5x damage, down from 2x.
  • Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
  • Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
  • Removed priest characteristic gain nerfs.
  • Lowered difficulty of archery.
  • Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
  • Added checks to ensure the player is within the correct distance and on the right floor to drain a token.
  • Removed /who count from Epic servers.
  • Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
  • Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
  • Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
  • Blocking arrows with shields now takes the shield QL and damage into account.
  • Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
  • Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
  • Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
  • The total amount of hide from dragon hatchling kills prior to being distributed has been doubled.
  • Marble planters can now be planted.

  • Added additional information gathered when prospecting at skill 80 and even more at skill 90.
    Prospecting 80 gives exact quality (overrides prospecting 20 message),
    prospecting 90 gives exact remaining hits (overrides prospecting 60 message)
Bugfixes:
  • Bugfix: Fixed an issue where cupboards could not be locked.
  • Bugfix: Tapestry stand now correctly states wood type.
  • Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
  • Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
  • Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
  • Bugfix: Removed knapsack from mission item list.
  • Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
  • Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
  • Bugfix: You can no longer cast spells on bulk items inside bulk containers.
  • Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
  • Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
  • Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
  • Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
  • Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
  • Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
  • Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
  • Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
  • Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
  • Bugfix: Special moves now do the correct damage to the correct body locations.
  • Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
  • Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
  • Bugfix: Fix range limit of continuing on buildings to 2 tiles.
  • Bugfix: Mycelium lawn now counts as Mycelium.
  • Bugfix: Destroying unfinished fence plans now takes 30 seconds. (unusually high damage still occurs to the tool, so please be aware.)
  • Bugfix: You can now successfully repair an unfinished torch without a 54 minute timer.
  • Bugfix: Fix for bashing a fence outside a mine from inside.
Oct 31, 2016
Wurm Unlimited - Retrograde
Boat Changes
Offline players embarked on a boat no longer count towards adding speed to the boat.
Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.
Armour Changes
Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
Armours now have different DR modifiers against certain attack types.

Cloth:

Higher DR vs Crush & Cold
Lower DR vs Bite, Slash & Burn
Equal DR vs Pierce & Acid

Leather:

Higher DR vs Slash & Burn
Lower DR vs Bite, Pierce & Acid
Equal DR vs Crush & Cold

Studded:

Higher DR vs Bite, Crush & Acid
Lower DR vs Pierce & Cold
Equal DR vs Slash & Burn

Chain:

Higher DR vs Bite, Pierce & Burn
Lower DR vs Slash & Cold
Equal DR vs Crush & Acid

Plate:

Higher DR vs Bite, Slash & Acid
Lower DR vs Crush & Burn
Equal DR vs Pierce & Cold

Drake:

Higher DR vs Crush & Cold
Lower DR vs Slash & Acid
Equal DR vs Bite, Pierce & Burn

Scale:

Higher DR vs Pierce & Burn
Lower DR vs Crush & Cold
Equal DR vs Bite, Slash & Acid
Aggressive hitched creatures changes

Non-domestic creatures will become unhitched when they age and become unruly.
To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.

Other changes
  • To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require he raw material.
  • The 5 minute cooldown timer for toggling sleep bonus off has been removed, Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
  • Heal spell now heals a percentage of health according to the spell’s cast power.
  • Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
  • Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
  • Spell resistances now last approx. 5 minutes, up from 30 seconds.
  • Critical attacks now do 1.5x damage, down from 2x.
  • Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
  • Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
  • Removed priest characteristic gain nerfs.
  • Lowered difficulty of archery.
  • Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
  • Added checks to ensure the player is within the correct distance and on the right floor to drain a token.
  • Removed /who count from Epic servers.
  • Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
  • Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
  • Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
  • Blocking arrows with shields now takes the shield QL and damage into account.
  • Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
  • Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
  • Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
  • The total amount of hide from dragon hatchling kills prior to being distributed has been doubled.
  • Marble planters can now be planted.

  • Added additional information gathered when prospecting at skill 80 and even more at skill 90.
    Prospecting 80 gives exact quality (overrides prospecting 20 message),
    prospecting 90 gives exact remaining hits (overrides prospecting 60 message)
Bugfixes:
  • Bugfix: Fixed an issue where cupboards could not be locked.
  • Bugfix: Tapestry stand now correctly states wood type.
  • Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
  • Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
  • Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
  • Bugfix: Removed knapsack from mission item list.
  • Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
  • Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
  • Bugfix: You can no longer cast spells on bulk items inside bulk containers.
  • Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
  • Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
  • Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
  • Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
  • Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
  • Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
  • Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
  • Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
  • Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
  • Bugfix: Special moves now do the correct damage to the correct body locations.
  • Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
  • Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
  • Bugfix: Fix range limit of continuing on buildings to 2 tiles.
  • Bugfix: Mycelium lawn now counts as Mycelium.
  • Bugfix: Destroying unfinished fence plans now takes 30 seconds. (unusually high damage still occurs to the tool, so please be aware.)
  • Bugfix: You can now successfully repair an unfinished torch without a 54 minute timer.
  • Bugfix: Fix for bashing a fence outside a mine from inside.
...