Fixed some instances where it was possible to plan walls on top of unfinished walls.
Fixed max charges when digging up artifacts.
Modified valrei quest item spawn and treasure chest spawns to be based on map size.
Removed no take flag from village recruitment boards.
Added santa hat to items available from mission ruler.
Fix for mine door permissions not changing correctly when a deed is founded over them.
Fix so clay will lower every 50 - 100 dig actions.
Added check so that dominated animals only can be cared for by whomever dominated it.
Added plant to trellises.
Fix so that underwater myelium will revert to dirt/kelp/reeds when no longer within a domain that can have mycelium.
Fix for paint terrain not painting trees.
Fix so black sheep have black corpses.
You can now bury corpses on rock using a pickaxe.
Made it possible to sit on chairs.
The artifact charge message have been changed.
Fix so diagonal roads don't revert to non-diagonal when dug.
Some memory leaks was fixed in the client.
Fix so that dragging a locked item into a container, does not change ownership
Entry server code changes to fix traders, weather, some creature spawns, mailboxes, and some building restrictions.
Fix for becoming champion.
Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.
GMs can now destroy ground-use-only items (such as the Altar of Three) from their inventory with Items > Destroy
Destroying a huge altar will now remove the client-side effect and give a message indicating whether they will respawn on the next restart.
GMs can drop huge altars on the ground. When End Game Items is enabled the GM must remove the previous version of the altar first, and the proper light effect is created. When End Game Items is disabled, the GM can freely drop the altar anywhere and no light effect is created.
End Game Items toggle added. When disabled, it prevents loading of artifacts and huge altars. Old artifacts and altars may still remain in the world but the light pillars will not spawn and they will not respawn when destroyed by a GM.
Fixed some instances where it was possible to plan walls on top of unfinished walls.
Fixed max charges when digging up artifacts.
Modified valrei quest item spawn and treasure chest spawns to be based on map size.
Removed no take flag from village recruitment boards.
Added santa hat to items available from mission ruler.
Fix for mine door permissions not changing correctly when a deed is founded over them.
Fix so clay will lower every 50 - 100 dig actions.
Added check so that dominated animals only can be cared for by whomever dominated it.
Added plant to trellises.
Fix so that underwater myelium will revert to dirt/kelp/reeds when no longer within a domain that can have mycelium.
Fix for paint terrain not painting trees.
Fix so black sheep have black corpses.
You can now bury corpses on rock using a pickaxe.
Made it possible to sit on chairs.
The artifact charge message have been changed.
Fix so diagonal roads don't revert to non-diagonal when dug.
Some memory leaks was fixed in the client.
Fix so that dragging a locked item into a container, does not change ownership
Entry server code changes to fix traders, weather, some creature spawns, mailboxes, and some building restrictions.
Fix for becoming champion.
Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.
GMs can now destroy ground-use-only items (such as the Altar of Three) from their inventory with Items > Destroy
Destroying a huge altar will now remove the client-side effect and give a message indicating whether they will respawn on the next restart.
GMs can drop huge altars on the ground. When End Game Items is enabled the GM must remove the previous version of the altar first, and the proper light effect is created. When End Game Items is disabled, the GM can freely drop the altar anywhere and no light effect is created.
End Game Items toggle added. When disabled, it prevents loading of artifacts and huge altars. Old artifacts and altars may still remain in the world but the light pillars will not spawn and they will not respawn when destroyed by a GM.
Retrograde here with this weeks news. It's been a crazy week here in the Public Relations Community Relations room, with several big changes coming.
Changes in staff
The week ends with the departure of our PRO Docterchese, as well as our PRA and former PRO Wossoo, they will be both sadly missed. On a brighter note, Keenan, our Assistant Wurmpedia Manager has joined on as a developer, we look forward to his input in the game!
Changing of PR team
With the changes this week to the PR team we find ourselves able to make an important change in name as well as focus, from public relations and typical PR work to Community Relations, with a focus on improving communication with you all as well as engaging on social media and ingame too, so keep your eyes peeled for us in chats! For more information and to ask any questions check out the main thread here.We will most likely be changing how we present the news, but until we work out the format and how that will work we will be continuing this format as normal.(*May or may not include more Bowie references)
Wurm Unlimited
Work continues on Wurm Unlimited with the focus currently being releasing it in Linux, In the meantime players are already hard at work making their own mods, including one with a zebra! We peaked with nearly 2,000 simultaneous players this week, so It's amazing to see just how big this can get, be sure to leave your review too!
We cap off a big week of changes with the inclusion of an amazing Wurm Unlimited deed by Illuminatus on IRC, he's working hard to create a whole city filled with NPC's. We have an irc channel dedicated to Wurm Unlimited and just what is capable in it, be sure to check out #wurmunlimited on the rizon IRC network if you're looking for inspiration.
Retrograde here with this weeks news. It's been a crazy week here in the Public Relations Community Relations room, with several big changes coming.
Changes in staff
The week ends with the departure of our PRO Docterchese, as well as our PRA and former PRO Wossoo, they will be both sadly missed. On a brighter note, Keenan, our Assistant Wurmpedia Manager has joined on as a developer, we look forward to his input in the game!
Changing of PR team
With the changes this week to the PR team we find ourselves able to make an important change in name as well as focus, from public relations and typical PR work to Community Relations, with a focus on improving communication with you all as well as engaging on social media and ingame too, so keep your eyes peeled for us in chats! For more information and to ask any questions check out the main thread here.We will most likely be changing how we present the news, but until we work out the format and how that will work we will be continuing this format as normal.(*May or may not include more Bowie references)
Wurm Unlimited
Work continues on Wurm Unlimited with the focus currently being releasing it in Linux, In the meantime players are already hard at work making their own mods, including one with a zebra! We peaked with nearly 2,000 simultaneous players this week, so It's amazing to see just how big this can get, be sure to leave your review too!
We cap off a big week of changes with the inclusion of an amazing Wurm Unlimited deed by Illuminatus on IRC, he's working hard to create a whole city filled with NPC's. We have an irc channel dedicated to Wurm Unlimited and just what is capable in it, be sure to check out #wurmunlimited on the rizon IRC network if you're looking for inspiration.
Fixed an issue that caused protected tiles to be saved endlessly.
Tree growth should now be in the list of server options.
New databases should now default to tree growth 20.
Several items that was not previously turnable should now be.
It should now be possible to sell items at settlement tokens.
Added several command line parameters.
Kilns should now be craftable and usable indoors.
Kilns should now be movable and turnable by anyone.
Added #give command for implementors (power 5)
Kings can now change their titles.
Fixed an issue where some tomes required you to be inside a mine instead of outside.
Fixes for a race condition that caused crop polling to happen multiple times at once.
Added admin commands to make it possible to change gameplay tweaks when the server is running (use /help to see them).
Made birdcages craftable.
It should now be possible to build diagonal roads for all road types.
Fix so obelisks is only movable by the owner.
Fix so planted signs show their description instead of the name.
Added the /tinvite command, to invite players to your team.
/stuck should no longer work while in combat.
Added #locateavatars command to help finding avatars that was not removed at the end of a mission.
The forecast spell is now treated as an offensive spell.
Creature age should now be saved along with other creature statuses.
The damage of catapulted got liquids have changed.
Zombie milk have been rebalanced.
Enchanted turrets should now be able to fire upon enemies once again.
Added a right-click option on tabs called 'clear tab'. This will empty the content of the tab.
New command line options for dedicated server
queryport=<port> Used to set the steam query port (27016-27030 UDP)
externalport=<port> Used to set the port which the client connects through (Default 3724 TCP)
ip=<ip address> The ip the server will bind to.
rmiregport=<port> Used for server to server communication.
rmiport<port> Used for server to server communication.
serverpassword=<password> Sets the password that is used when trying to connect to the server.
maxplayers=<number> Sets the max number of players allowed on the server, if this is set through this command line option then the internal game commands to change the player limit will not work.
loginserver=<true/false> Defaults to true, should only be set to false if the server is intended to be connected with another server that is going to act as a loginserver.
pvp=<true/false> Toggles PvP on or off on the server.
homeserver=<true/false> If the server is a home server ( belongs to a single kingdom ).
homekingdom=<id> The kingdom the server belongs to.
epicsettings=<true/false> If true the server will follow the rules from the Epic servers in Wurm Online. For instance it will use the skill curve.
servername=<name> The name of the server that will be visible in server browsers. If the name contains spaces surround it with "". servername="my private server"
adminpwd=<password> Unlocks the admin commands from within the game, that can be used to change the gameplay settings of the server, such as skill gain rate and field growth time.
Note that only the admin password command do something when starting with gui. To start without gui you have to use the start=<folderName> command, as example start=Creative would start the server using the database located in the creative folder.
Fixed an issue that caused protected tiles to be saved endlessly.
Tree growth should now be in the list of server options.
New databases should now default to tree growth 20.
Several items that was not previously turnable should now be.
It should now be possible to sell items at settlement tokens.
Added several command line parameters.
Kilns should now be craftable and usable indoors.
Kilns should now be movable and turnable by anyone.
Added #give command for implementors (power 5)
Kings can now change their titles.
Fixed an issue where some tomes required you to be inside a mine instead of outside.
Fixes for a race condition that caused crop polling to happen multiple times at once.
Added admin commands to make it possible to change gameplay tweaks when the server is running (use /help to see them).
Made birdcages craftable.
It should now be possible to build diagonal roads for all road types.
Fix so obelisks is only movable by the owner.
Fix so planted signs show their description instead of the name.
Added the /tinvite command, to invite players to your team.
/stuck should no longer work while in combat.
Added #locateavatars command to help finding avatars that was not removed at the end of a mission.
The forecast spell is now treated as an offensive spell.
Creature age should now be saved along with other creature statuses.
The damage of catapulted got liquids have changed.
Zombie milk have been rebalanced.
Enchanted turrets should now be able to fire upon enemies once again.
Added a right-click option on tabs called 'clear tab'. This will empty the content of the tab.
New command line options for dedicated server
queryport=<port> Used to set the steam query port (27016-27030 UDP)
externalport=<port> Used to set the port which the client connects through (Default 3724 TCP)
ip=<ip address> The ip the server will bind to.
rmiregport=<port> Used for server to server communication.
rmiport<port> Used for server to server communication.
serverpassword=<password> Sets the password that is used when trying to connect to the server.
maxplayers=<number> Sets the max number of players allowed on the server, if this is set through this command line option then the internal game commands to change the player limit will not work.
loginserver=<true/false> Defaults to true, should only be set to false if the server is intended to be connected with another server that is going to act as a loginserver.
pvp=<true/false> Toggles PvP on or off on the server.
homeserver=<true/false> If the server is a home server ( belongs to a single kingdom ).
homekingdom=<id> The kingdom the server belongs to.
epicsettings=<true/false> If true the server will follow the rules from the Epic servers in Wurm Online. For instance it will use the skill curve.
servername=<name> The name of the server that will be visible in server browsers. If the name contains spaces surround it with "". servername="my private server"
adminpwd=<password> Unlocks the admin commands from within the game, that can be used to change the gameplay settings of the server, such as skill gain rate and field growth time.
Note that only the admin password command do something when starting with gui. To start without gui you have to use the start=<folderName> command, as example start=Creative would start the server using the database located in the creative folder.