Dec 8, 2015
Wurm Unlimited - Hyadin
The life developer Q&A has wrapped up, but we will be posting the log here and on the wurm forums in the next few hours!
Dec 8, 2015
Wurm Unlimited - Retrograde
The life developer Q&A has wrapped up, but we will be posting the log here and on the wurm forums in the next few hours!
Wurm Unlimited - Keenan
Fixes & Changes
  • Fixed some instances where it was possible to plan walls on top of unfinished walls.

  • Fixed max charges when digging up artifacts.

  • Modified valrei quest item spawn and treasure chest spawns to be based on map size.

  • Removed no take flag from village recruitment boards.

  • Added santa hat to items available from mission ruler.

  • Fix for mine door permissions not changing correctly when a deed is founded over them.

  • Fix so clay will lower every 50 - 100 dig actions.

  • Added check so that dominated animals only can be cared for by whomever dominated it.

  • Added plant to trellises.

  • Fix so that underwater myelium will revert to dirt/kelp/reeds when no longer within a domain that can have mycelium.

  • Fix for paint terrain not painting trees.

  • Fix so black sheep have black corpses.

  • You can now bury corpses on rock using a pickaxe.

  • Made it possible to sit on chairs.

  • The artifact charge message have been changed.

  • Fix so diagonal roads don't revert to non-diagonal when dug.

  • Some memory leaks was fixed in the client.

  • Fix so that dragging a locked item into a container, does not change ownership

  • Entry server code changes to fix traders, weather, some creature spawns, mailboxes, and some building restrictions.

  • Fix for becoming champion.

  • Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.

  • GMs can now destroy ground-use-only items (such as the Altar of Three) from their inventory with Items > Destroy

  • Destroying a huge altar will now remove the client-side effect and give a message indicating whether they will respawn on the next restart.

  • GMs can drop huge altars on the ground. When End Game Items is enabled the GM must remove the previous version of the altar first, and the proper light effect is created. When End Game Items is disabled, the GM can freely drop the altar anywhere and no light effect is created.

  • End Game Items toggle added. When disabled, it prevents loading of artifacts and huge altars. Old artifacts and altars may still remain in the world but the light pillars will not spawn and they will not respawn when destroyed by a GM.
Wurm Unlimited - wurmdev
Fixes & Changes
  • Fixed some instances where it was possible to plan walls on top of unfinished walls.

  • Fixed max charges when digging up artifacts.

  • Modified valrei quest item spawn and treasure chest spawns to be based on map size.

  • Removed no take flag from village recruitment boards.

  • Added santa hat to items available from mission ruler.

  • Fix for mine door permissions not changing correctly when a deed is founded over them.

  • Fix so clay will lower every 50 - 100 dig actions.

  • Added check so that dominated animals only can be cared for by whomever dominated it.

  • Added plant to trellises.

  • Fix so that underwater myelium will revert to dirt/kelp/reeds when no longer within a domain that can have mycelium.

  • Fix for paint terrain not painting trees.

  • Fix so black sheep have black corpses.

  • You can now bury corpses on rock using a pickaxe.

  • Made it possible to sit on chairs.

  • The artifact charge message have been changed.

  • Fix so diagonal roads don't revert to non-diagonal when dug.

  • Some memory leaks was fixed in the client.

  • Fix so that dragging a locked item into a container, does not change ownership

  • Entry server code changes to fix traders, weather, some creature spawns, mailboxes, and some building restrictions.

  • Fix for becoming champion.

  • Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.

  • GMs can now destroy ground-use-only items (such as the Altar of Three) from their inventory with Items > Destroy

  • Destroying a huge altar will now remove the client-side effect and give a message indicating whether they will respawn on the next restart.

  • GMs can drop huge altars on the ground. When End Game Items is enabled the GM must remove the previous version of the altar first, and the proper light effect is created. When End Game Items is disabled, the GM can freely drop the altar anywhere and no light effect is created.

  • End Game Items toggle added. When disabled, it prevents loading of artifacts and huge altars. Old artifacts and altars may still remain in the world but the light pillars will not spawn and they will not respawn when destroyed by a GM.
Nov 19, 2015
Wurm Unlimited - Warlander
Fixes & Changes
  • Removed the add to crafting window option from: Kiln, Gnomes and lairs.
  • Fixed some issues that prevented the citizen group from working correctly with structure permissions.
  • Non-villagers should now be able to grow hedges using wild growth if the permissions are set correctly.
  • Summon worg has been changed: it now removes any pets you had before summoning.
  • Bulk item decay has been removed on deeds.
  • Added more items to the list of items that shouldn't appear as mission items.
  • Removed the menu option to "blow up" or instantly destroy a building.
  • Fix for branded creatures taking on kingdom from brands (PvP).
  • Added lightning flash when buildings are destroyed from the building list.
  • Small chests can now be unlocked/locked while in the inventory.
  • Owners of small chests should now always have the unlock option.
  • Added gentle push and pull actions.
  • Changed it so that you can't trade a merchant contract to the merchant in question.
  • Necklaces, rings bracelets, balls and chains will now form piles.
  • Added destroy option to bell towers and snowmen.
  • Anyone who can manage a building should now be able to attach locks.
  • Fix so that most enemy actions are allowed in buildings.
  • Removed hunted status from non-home and non-pvp servers.
  • Fix so that enemies don't get the unlock option on building doors.
  • Fix so that the steal option is only shown for pvp servers on planted items.
  • Practice dolls should now only be usable if they are on the ground.
  • Fix for mycelium spreading on PvP servers.
  • Added discard option for logs and felled trees.
  • Mycelium trees should now be able to revert back into normal trees.
  • Free deeds no longer give money when disbanding.
  • Smelters should now be craftable.
  • Fix for loading of items that should not fit no matter how you turn it around.
  • Fix for creating items within containers which they should not fit inside.
  • Updated so that you get a notification when you get the alcoholic title.
  • Dragging items into an unlocked bulk container should now use structure or village permissions.
  • Several spelling errors in messages were corrected.
  • Fix for flower spawning.
  • It should now be possible to store slabs and wood beams in bulk containers.
  • Removed Wurm Online specific output from /who command.
  • Added PvP, Home Server and Home Kingdom to other server properties in the GUI.
  • Added admin password to the GUI.
  • Changed some Wurm Online specific checks in server transfer to make use of the server settings instead.
  • The LaunchConfig files should now be generated with a lower heap memory value by default for 32-bit systems if it doesn't exist already.

Nov 19, 2015
Wurm Unlimited - wurmdev
Fixes & Changes
  • Removed the add to crafting window option from: Kiln, Gnomes and lairs.
  • Fixed some issues that prevented the citizen group from working correctly with structure permissions.
  • Non-villagers should now be able to grow hedges using wild growth if the permissions are set correctly.
  • Summon worg has been changed: it now removes any pets you had before summoning.
  • Bulk item decay has been removed on deeds.
  • Added more items to the list of items that shouldn't appear as mission items.
  • Removed the menu option to "blow up" or instantly destroy a building.
  • Fix for branded creatures taking on kingdom from brands (PvP).
  • Added lightning flash when buildings are destroyed from the building list.
  • Small chests can now be unlocked/locked while in the inventory.
  • Owners of small chests should now always have the unlock option.
  • Added gentle push and pull actions.
  • Changed it so that you can't trade a merchant contract to the merchant in question.
  • Necklaces, rings bracelets, balls and chains will now form piles.
  • Added destroy option to bell towers and snowmen.
  • Anyone who can manage a building should now be able to attach locks.
  • Fix so that most enemy actions are allowed in buildings.
  • Removed hunted status from non-home and non-pvp servers.
  • Fix so that enemies don't get the unlock option on building doors.
  • Fix so that the steal option is only shown for pvp servers on planted items.
  • Practice dolls should now only be usable if they are on the ground.
  • Fix for mycelium spreading on PvP servers.
  • Added discard option for logs and felled trees.
  • Mycelium trees should now be able to revert back into normal trees.
  • Free deeds no longer give money when disbanding.
  • Smelters should now be craftable.
  • Fix for loading of items that should not fit no matter how you turn it around.
  • Fix for creating items within containers which they should not fit inside.
  • Updated so that you get a notification when you get the alcoholic title.
  • Dragging items into an unlocked bulk container should now use structure or village permissions.
  • Several spelling errors in messages were corrected.
  • Fix for flower spawning.
  • It should now be possible to store slabs and wood beams in bulk containers.
  • Removed Wurm Online specific output from /who command.
  • Added PvP, Home Server and Home Kingdom to other server properties in the GUI.
  • Added admin password to the GUI.
  • Changed some Wurm Online specific checks in server transfer to make use of the server settings instead.
  • The LaunchConfig files should now be generated with a lower heap memory value by default for 32-bit systems if it doesn't exist already.

Wurm Unlimited - Hyadin


Hello Everybody,

Retrograde here with this weeks news. It's been a crazy week here in the Public Relations Community Relations room, with several big changes coming.
 
Changes in staff

The week ends with the departure of our PRO Docterchese, as well as our PRA and former PRO Wossoo, they will be both sadly missed.
On a brighter note, Keenan, our Assistant Wurmpedia Manager has joined on as a developer, we look forward to his input in the game!

Changing of PR team

With the changes this week to the PR team we find ourselves able to make an important change in name as well as focus, from public relations and typical PR work to Community Relations, with a focus on improving communication with you all as well as engaging on social media and ingame too, so keep your eyes peeled for us in chats! For more information and to ask any questions check out the main thread here.We will most likely be changing how we present the news, but until we work out the format and how that will work we will be continuing this format as normal.(*May or may not include more Bowie references)
 
Wurm Unlimited

Work continues on Wurm Unlimited with the focus currently being releasing it in Linux, In the meantime players are already hard at work making their own mods, including one with a zebra! We peaked with nearly 2,000 simultaneous players this week, so It's amazing to see just how big this can get, be sure to leave your review too!



We cap off a big week of changes with the inclusion of an amazing Wurm Unlimited deed by Illuminatus on IRC, he's working hard to create a whole city filled with NPC's. We have an irc channel dedicated to Wurm Unlimited and just what is capable in it, be sure to check out #wurmunlimited on the rizon IRC network if you're looking for inspiration.

Wurm Unlimited - Warlander


Hello Everybody,

Retrograde here with this weeks news. It's been a crazy week here in the Public Relations Community Relations room, with several big changes coming.
 
Changes in staff

The week ends with the departure of our PRO Docterchese, as well as our PRA and former PRO Wossoo, they will be both sadly missed.
On a brighter note, Keenan, our Assistant Wurmpedia Manager has joined on as a developer, we look forward to his input in the game!

Changing of PR team

With the changes this week to the PR team we find ourselves able to make an important change in name as well as focus, from public relations and typical PR work to Community Relations, with a focus on improving communication with you all as well as engaging on social media and ingame too, so keep your eyes peeled for us in chats! For more information and to ask any questions check out the main thread here.We will most likely be changing how we present the news, but until we work out the format and how that will work we will be continuing this format as normal.(*May or may not include more Bowie references)
 
Wurm Unlimited

Work continues on Wurm Unlimited with the focus currently being releasing it in Linux, In the meantime players are already hard at work making their own mods, including one with a zebra! We peaked with nearly 2,000 simultaneous players this week, so It's amazing to see just how big this can get, be sure to leave your review too!



We cap off a big week of changes with the inclusion of an amazing Wurm Unlimited deed by Illuminatus on IRC, he's working hard to create a whole city filled with NPC's. We have an irc channel dedicated to Wurm Unlimited and just what is capable in it, be sure to check out #wurmunlimited on the rizon IRC network if you're looking for inspiration.

Wurm Unlimited - Da Wurmian
Changes
  • Fixed an issue that caused protected tiles to be saved endlessly.
  • Tree growth should now be in the list of server options.
  • New databases should now default to tree growth 20.
  • Several items that was not previously turnable should now be.
  • It should now be possible to sell items at settlement tokens.
  • Added several command line parameters.
  • Kilns should now be craftable and usable indoors.
  • Kilns should now be movable and turnable by anyone.
  • Added #give command for implementors (power 5)
  • Kings can now change their titles.
  • Fixed an issue where some tomes required you to be inside a mine instead of outside.
  • Fixes for a race condition that caused crop polling to happen multiple times at once.
  • Added admin commands to make it possible to change gameplay tweaks when the server is running (use /help to see them).
  • Made birdcages craftable.
  • It should now be possible to build diagonal roads for all road types.
  • Fix so obelisks is only movable by the owner.
  • Fix so planted signs show their description instead of the name.
  • Added the /tinvite command, to invite players to your team.
  • /stuck should no longer work while in combat.
  • Added #locateavatars command to help finding avatars that was not removed at the end of a mission.
  • The forecast spell is now treated as an offensive spell.
  • Creature age should now be saved along with other creature statuses.
  • The damage of catapulted got liquids have changed.
  • Zombie milk have been rebalanced.
  • Enchanted turrets should now be able to fire upon enemies once again.
  • Added a right-click option on tabs called 'clear tab'. This will empty the content of the tab.


New command line options for dedicated server
queryport=<port>
Used to set the steam query port (27016-27030 UDP)

externalport=<port>
Used to set the port which the client connects through (Default 3724 TCP)

ip=<ip address>
The ip the server will bind to.

rmiregport=<port>
Used for server to server communication.

rmiport<port>
Used for server to server communication.

serverpassword=<password>
Sets the password that is used when trying to connect to the server.

maxplayers=<number>
Sets the max number of players allowed on the server, if this is set through this command line option then the internal game commands to change the player limit will not work.

loginserver=<true/false>
Defaults to true, should only be set to false if the server is intended to be connected with another server that is going to act as a loginserver.

pvp=<true/false>
Toggles PvP on or off on the server.

homeserver=<true/false>
If the server is a home server ( belongs to a single kingdom ).

homekingdom=<id>
The kingdom the server belongs to.

epicsettings=<true/false>
If true the server will follow the rules from the Epic servers in Wurm Online.
For instance it will use the skill curve.

servername=<name>
The name of the server that will be visible in server browsers.
If the name contains spaces surround it with "". servername="my private server"

adminpwd=<password>
Unlocks the admin commands from within the game, that can be used to change the gameplay settings of the server, such as skill gain rate and field growth time.

Note that only the admin password command do something when starting with gui.
To start without gui you have to use the start=<folderName> command, as example start=Creative would start the server using the database located in the creative folder.
Wurm Unlimited - Da Wurmian
Changes
  • Fixed an issue that caused protected tiles to be saved endlessly.
  • Tree growth should now be in the list of server options.
  • New databases should now default to tree growth 20.
  • Several items that was not previously turnable should now be.
  • It should now be possible to sell items at settlement tokens.
  • Added several command line parameters.
  • Kilns should now be craftable and usable indoors.
  • Kilns should now be movable and turnable by anyone.
  • Added #give command for implementors (power 5)
  • Kings can now change their titles.
  • Fixed an issue where some tomes required you to be inside a mine instead of outside.
  • Fixes for a race condition that caused crop polling to happen multiple times at once.
  • Added admin commands to make it possible to change gameplay tweaks when the server is running (use /help to see them).
  • Made birdcages craftable.
  • It should now be possible to build diagonal roads for all road types.
  • Fix so obelisks is only movable by the owner.
  • Fix so planted signs show their description instead of the name.
  • Added the /tinvite command, to invite players to your team.
  • /stuck should no longer work while in combat.
  • Added #locateavatars command to help finding avatars that was not removed at the end of a mission.
  • The forecast spell is now treated as an offensive spell.
  • Creature age should now be saved along with other creature statuses.
  • The damage of catapulted got liquids have changed.
  • Zombie milk have been rebalanced.
  • Enchanted turrets should now be able to fire upon enemies once again.
  • Added a right-click option on tabs called 'clear tab'. This will empty the content of the tab.


New command line options for dedicated server
queryport=<port>
Used to set the steam query port (27016-27030 UDP)

externalport=<port>
Used to set the port which the client connects through (Default 3724 TCP)

ip=<ip address>
The ip the server will bind to.

rmiregport=<port>
Used for server to server communication.

rmiport<port>
Used for server to server communication.

serverpassword=<password>
Sets the password that is used when trying to connect to the server.

maxplayers=<number>
Sets the max number of players allowed on the server, if this is set through this command line option then the internal game commands to change the player limit will not work.

loginserver=<true/false>
Defaults to true, should only be set to false if the server is intended to be connected with another server that is going to act as a loginserver.

pvp=<true/false>
Toggles PvP on or off on the server.

homeserver=<true/false>
If the server is a home server ( belongs to a single kingdom ).

homekingdom=<id>
The kingdom the server belongs to.

epicsettings=<true/false>
If true the server will follow the rules from the Epic servers in Wurm Online.
For instance it will use the skill curve.

servername=<name>
The name of the server that will be visible in server browsers.
If the name contains spaces surround it with "". servername="my private server"

adminpwd=<password>
Unlocks the admin commands from within the game, that can be used to change the gameplay settings of the server, such as skill gain rate and field growth time.

Note that only the admin password command do something when starting with gui.
To start without gui you have to use the start=<folderName> command, as example start=Creative would start the server using the database located in the creative folder.
...