rFactor 2 - Image Space Incorporated
Apple Valley Speedway now available!

Apple Valley Speedway is a two-mile low-banked D-shaped oval superspeedway. The facility has hosted stock car and IndyCar Series events for three decades. This track has 3 layouts: 2 mile oval, 2.8 mile half oval/half roadcourse, & 1.45 mile roadcourse.

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Northside International Raceway now available!

Northside International Raceway – also known as NIR – is unique D-shaped 3/4-mile oval. With adrenaline packed racing under the lights, this Short Track produces exciting side-by-side racing for lap after lap.

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Eagle Creek Speedway now available!

Eagle Creek Speedway is a D-shaped 1.5-mile oval, which offers adrenaline packed racing under night lights. Located in Sparta, Kentucky, this 72ft-wide 1.5 mile oval has 14 degrees of banking.

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Updated Dallara DW12 Indycar V1.65 now available!

Changelog:
– Fix for weak overall FFB feeling.
– 120″ wheelbase default now (with 119″ 2nd in list, in order of usefulness)
– Reduced real road rate slightly.
– Increase in wet cooling effects across all tyres.
– Small tyre fix which helps to improve optimum camber angles.
– Attempt to make AI less prone to cut corners (especially slower turns and very high speed turns).
– Minor AI physics correlation improvements (less longitudinal grip).
– RollDamping (in the form of natural / self damping) now embedded into ARB adjustments.
– Removed ‘wedge’ from pit menu HUD for Road Courses.
– Enable pit-adjustable rear wing for speedway configurations. (The last car bug reported by Max)
– Added toe-offsets.
– Minor turbo sound tweaks.
– Added GrooveSqrdEffect with the primary purpose of reducing speedway grip a fraction.
– A tiny bit less sensitive to dirty air (more so on the speedway configuration side).
– Leading draft significantly cut too (reducing fore balance shift which cause weird feeling spinouts if someone managed to get VERY close behind) to a more realistic level.
– Slightly reduced cooling on minimum radiator.
– White edges on digits fixed
– Changed “Chevy” back to “Chevrolet”.
– Add 1 onboard camera.
– Steering wheel hand rotation now matches wheel a little better.
– Some other graphical fixes.

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Updated Stock Cars V1.04 now avaible!

Changelog:
– Added #32 Joey Gase (@JoeyGaseRacing) A.I. car and skin.
– Tires tweaked, which now require more camber.
– Fix for tuning upgrades.
– Fixed typo in setup notes.
– Reduced AI sampling rate slightly (afforded by newer AI bumpstop overrides)
– Slightly tweaked default setup for most configs.
– Added several tracks to trackconfigs.ini
– Added several AI setups to help their competitiveness on newer circuits.
– Other AI adjustments for newer tracks.


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Updated Palm Springs V1.08 now avaible!

Changelog:
– Fixed pit speed limit for all layouts
– Added missing UI art
– Fixed missing surfaces and walls in reflection map
rFactor 2 - Image Space Incorporated
Apple Valley Speedway now available!

Apple Valley Speedway is a two-mile low-banked D-shaped oval superspeedway. The facility has hosted stock car and IndyCar Series events for three decades. This track has 3 layouts: 2 mile oval, 2.8 mile half oval/half roadcourse, & 1.45 mile roadcourse.

--------------------------------------------------------------------
Northside International Raceway now available!

Northside International Raceway – also known as NIR – is unique D-shaped 3/4-mile oval. With adrenaline packed racing under the lights, this Short Track produces exciting side-by-side racing for lap after lap.

-------------------------------------------------------------------
Eagle Creek Speedway now available!

Eagle Creek Speedway is a D-shaped 1.5-mile oval, which offers adrenaline packed racing under night lights. Located in Sparta, Kentucky, this 72ft-wide 1.5 mile oval has 14 degrees of banking.

-------------------------------------------------------------------
Updated Dallara DW12 Indycar V1.65 now available!

Changelog:
– Fix for weak overall FFB feeling.
– 120″ wheelbase default now (with 119″ 2nd in list, in order of usefulness)
– Reduced real road rate slightly.
– Increase in wet cooling effects across all tyres.
– Small tyre fix which helps to improve optimum camber angles.
– Attempt to make AI less prone to cut corners (especially slower turns and very high speed turns).
– Minor AI physics correlation improvements (less longitudinal grip).
– RollDamping (in the form of natural / self damping) now embedded into ARB adjustments.
– Removed ‘wedge’ from pit menu HUD for Road Courses.
– Enable pit-adjustable rear wing for speedway configurations. (The last car bug reported by Max)
– Added toe-offsets.
– Minor turbo sound tweaks.
– Added GrooveSqrdEffect with the primary purpose of reducing speedway grip a fraction.
– A tiny bit less sensitive to dirty air (more so on the speedway configuration side).
– Leading draft significantly cut too (reducing fore balance shift which cause weird feeling spinouts if someone managed to get VERY close behind) to a more realistic level.
– Slightly reduced cooling on minimum radiator.
– White edges on digits fixed
– Changed “Chevy” back to “Chevrolet”.
– Add 1 onboard camera.
– Steering wheel hand rotation now matches wheel a little better.
– Some other graphical fixes.

-------------------------------------------------------------------
Updated Stock Cars V1.04 now avaible!

Changelog:
– Added #32 Joey Gase (@JoeyGaseRacing) A.I. car and skin.
– Tires tweaked, which now require more camber.
– Fix for tuning upgrades.
– Fixed typo in setup notes.
– Reduced AI sampling rate slightly (afforded by newer AI bumpstop overrides)
– Slightly tweaked default setup for most configs.
– Added several tracks to trackconfigs.ini
– Added several AI setups to help their competitiveness on newer circuits.
– Other AI adjustments for newer tracks.


-------------------------------------------------------------------
Updated Palm Springs V1.08 now avaible!

Changelog:
– Fixed pit speed limit for all layouts
– Added missing UI art
– Fixed missing surfaces and walls in reflection map
rFactor 2 - Z.
FEATURES:
-------------
Previously released Steam versions will now be available through the Steam Beta tab (right click rFactor2 from your game list then select properties. From there open the Beta tab and select either the current version or a previous build.)
Made the pit menu wing adjustments use the same display value as the garage.

FIXES:
-------------
Fixed idiot light when vehicle rev limit is smaller while in neutral.
Attempted fix for laps sometimes being lost on a race rejoin.
Fixed a crash when starting dedicated server if borderless mode was previously selected
Fixed a problem where the wrong port was used to tell Steam friends about the server you are on.
Removed the condition that only non-demos can change the opponent list.
Fix for "join as spectator" problem.
PLR value "MULTI Safety Car Collidable" (used for multiplayer) now works; previously only "GPRIX Safety Car Collidable" (used for single player) was fixed.
Fixed occasional 'missing gears' problem.

MODDING / PUBLIC DEV:
---------------------
Stripped 3rd party DRM from Mod Mode EXE.
Increased size of some mas2 dialogs
Added a confirmation before deleting all waypoints in mod mode.
Added delete next/prev to selected waypoint menu.
Changed "delete branch" to only require single waypoint selected.
Slightly raised the line showing where the AI is aiming to make it more likely to be above the track surface.
rFactor 2 - Z.
FEATURES:
-------------
Previously released Steam versions will now be available through the Steam Beta tab (right click rFactor2 from your game list then select properties. From there open the Beta tab and select either the current version or a previous build.)
Made the pit menu wing adjustments use the same display value as the garage.

FIXES:
-------------
Fixed idiot light when vehicle rev limit is smaller while in neutral.
Attempted fix for laps sometimes being lost on a race rejoin.
Fixed a crash when starting dedicated server if borderless mode was previously selected
Fixed a problem where the wrong port was used to tell Steam friends about the server you are on.
Removed the condition that only non-demos can change the opponent list.
Fix for "join as spectator" problem.
PLR value "MULTI Safety Car Collidable" (used for multiplayer) now works; previously only "GPRIX Safety Car Collidable" (used for single player) was fixed.
Fixed occasional 'missing gears' problem.

MODDING / PUBLIC DEV:
---------------------
Stripped 3rd party DRM from Mod Mode EXE.
Increased size of some mas2 dialogs
Added a confirmation before deleting all waypoints in mod mode.
Added delete next/prev to selected waypoint menu.
Changed "delete branch" to only require single waypoint selected.
Slightly raised the line showing where the AI is aiming to make it more likely to be above the track surface.
...