I'm excited to finally announce the expansion's launch date:
Hacknet Labyrinths will launch at 8am PST on Friday March 31.
I want to thank you all for your patience and support along the way. Labyrinths has been a huge undertaking, and ended up much larger and more detailed than I originally planned. It's over half the size of the original game in most ways, and more than that in others.
You can get a glimpse in the new trailer we've just dropped and new screenshots on the Labyrinths store page:
We can also announce that there will be a full new soundtrack for Labyrinths also available on March 31st. It features 8 new tracks from Rémi Gallego, OGRE Cinematrik, Tonspender and HOME. It will cost $4.99.
Pricing the DLC has been interesting, because of how drastically it's size changed over development. In the end, we've decided on $6.99 as the base price for Labyrinths, to reflect the final size of the expansion.
That being said, I did say "Around $5.00", so we're sticking to that, and launching with a 20% discount on Labyrinths and the Labyrinths Soundtrack to bring that price a bit closer to what I said.
Whilst I've been focusing on Labyrinths these last few months, this isn't it - we're also getting close to having mod support ready to go. There will be more news on that very soon.
I'm excited to finally announce the expansion's launch date:
Hacknet Labyrinths will launch at 8am PST on Friday March 31.
I want to thank you all for your patience and support along the way. Labyrinths has been a huge undertaking, and ended up much larger and more detailed than I originally planned. It's over half the size of the original game in most ways, and more than that in others.
You can get a glimpse in the new trailer we've just dropped and new screenshots on the Labyrinths store page:
We can also announce that there will be a full new soundtrack for Labyrinths also available on March 31st. It features 8 new tracks from Rémi Gallego, OGRE Cinematrik, Tonspender and HOME. It will cost $4.99.
Pricing the DLC has been interesting, because of how drastically it's size changed over development. In the end, we've decided on $6.99 as the base price for Labyrinths, to reflect the final size of the expansion.
That being said, I did say "Around $5.00", so we're sticking to that, and launching with a 20% discount on Labyrinths and the Labyrinths Soundtrack to bring that price a bit closer to what I said.
Whilst I've been focusing on Labyrinths these last few months, this isn't it - we're also getting close to having mod support ready to go. There will be more news on that very soon.
Hi all, Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.
As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.
On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.
While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.
Thanks for being patient. -Matt
TL;DR: Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.
Hi all, Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.
As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.
On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.
While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.
Thanks for being patient. -Matt
TL;DR: Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.
Hello hackers! Just a quick announcement to make - Hacknet is now localised to support Chinese (Simplified) and Japanese! For those of you out there who prefer to use Chinese or Japanese over English, simply start a new save game and choose your desired language to begin the game.
To celebrate the new languages, Hacknet is now 50% as part of a midweek madness sale! So grab it quickly - the sale ends Friday 14th of Oct, 10AM PST.
Hello hackers! Just a quick announcement to make - Hacknet is now localised to support Chinese (Simplified) and Japanese! For those of you out there who prefer to use Chinese or Japanese over English, simply start a new save game and choose your desired language to begin the game.
To celebrate the new languages, Hacknet is now 50% as part of a midweek madness sale! So grab it quickly - the sale ends Friday 14th of Oct, 10AM PST.
Join a small team of elite hackers pulling off a complex series of data heists in Hacknet Labyrinths, a major expansion for Hacknet. Adding a new 3-4 hour chapter to the game, Hacknet Labyrinths sees you recruited by the mysterious Kaguya to join a small team of elite hackers on the hunt for powerful new tools and programs.
But working with the best isn’t going to be easy. And as the series of heists increases in complexity and danger, you’re going to need to use everything at your team’s disposal to get in, get the job done, and get out.
Featuring new tools--such as the Memory Analyzer, capable of performing memory forensics on RAM--new programs, new networks to explore, new UI themes, new secrets to uncover in the original game, and a full new soundtrack, Labyrinths delivers more of the gameplay you loved in Hacknet along with some surprising new twists.
Join a small team of elite hackers pulling off a complex series of data heists in Hacknet Labyrinths, a major expansion for Hacknet. Adding a new 3-4 hour chapter to the game, Hacknet Labyrinths sees you recruited by the mysterious Kaguya to join a small team of elite hackers on the hunt for powerful new tools and programs.
But working with the best isn’t going to be easy. And as the series of heists increases in complexity and danger, you’re going to need to use everything at your team’s disposal to get in, get the job done, and get out.
Featuring new tools--such as the Memory Analyzer, capable of performing memory forensics on RAM--new programs, new networks to explore, new UI themes, new secrets to uncover in the original game, and a full new soundtrack, Labyrinths delivers more of the gameplay you loved in Hacknet along with some surprising new twists.
Fixed all gameplay issues with the French translation (Note: this fixes the [PRÉNOM] issue!)
Fixed several mistranslations, typos and other issues with all new languages.
Improved text readability of several servers when playing at a low resolution.
Fixed several crash on startup issues for players with unusual Audio hardware, unusual graphics drivers, and other issues.
Improved stability and auto-recovery systems for detecting crashes that Hacknet can automatically recover from.
Fixed issues with CSEC not assigning new missions in some cases.
General bugfixes and stability improvements
Thanks for the incredible response to the localization and sale! I'm back to work on the DLC in between support for any new issues that come up. Exciting things are coming!
Fixed all gameplay issues with the French translation (Note: this fixes the [PRÉNOM] issue!)
Fixed several mistranslations, typos and other issues with all new languages.
Improved text readability of several servers when playing at a low resolution.
Fixed several crash on startup issues for players with unusual Audio hardware, unusual graphics drivers, and other issues.
Improved stability and auto-recovery systems for detecting crashes that Hacknet can automatically recover from.
Fixed issues with CSEC not assigning new missions in some cases.
General bugfixes and stability improvements
Thanks for the incredible response to the localization and sale! I'm back to work on the DLC in between support for any new issues that come up. Exciting things are coming!