Pax Aus is over, and I wanted to give everyone an update on what's going on, and what's coming next.
Mac and Linux Ports
The ports are on their way - using the amazing FNA libraries and being ported by flibit himself! Hopefully this will not only make it available to more people (and playable on more computers for everyone that already owns it), but it should fix some crash on startup, fullscreen, and other issues too! We're hoping to have the port done, tested and out in a few weeks.
Alienware FX
Alienware were kind enough to provide some laptops to demo Hacknet on at Pax, and to make it look cooler, I hooked up every theme in Hacknet, and some events to their hardware lighting system. If you have an Alienware system, you should see some stuff like this:
Future
I've rolled out some small patches since the last update to fix some issues that affected some people, and i'm planning on continuing this as soon as we've moved over to the new FNA branch for the ports. I'm also working on a special education build of Hacknet to put in schools and universities - to teach students terminal and computer science basics. If you are, or know anyone that's interested in this, let me know: matt@hacknet-os.com.
I'm also looking into mod support, which is a priority, and multiplayer, which is still a fair way off. There's also big plans for translations of Hacknet, that'll come with some extra content in it too.
Pax Aus is over, and I wanted to give everyone an update on what's going on, and what's coming next.
Mac and Linux Ports
The ports are on their way - using the amazing FNA libraries and being ported by flibit himself! Hopefully this will not only make it available to more people (and playable on more computers for everyone that already owns it), but it should fix some crash on startup, fullscreen, and other issues too! We're hoping to have the port done, tested and out in a few weeks.
Alienware FX
Alienware were kind enough to provide some laptops to demo Hacknet on at Pax, and to make it look cooler, I hooked up every theme in Hacknet, and some events to their hardware lighting system. If you have an Alienware system, you should see some stuff like this:
Future
I've rolled out some small patches since the last update to fix some issues that affected some people, and i'm planning on continuing this as soon as we've moved over to the new FNA branch for the ports. I'm also working on a special education build of Hacknet to put in schools and universities - to teach students terminal and computer science basics. If you are, or know anyone that's interested in this, let me know: matt@hacknet-os.com.
I'm also looking into mod support, which is a priority, and multiplayer, which is still a fair way off. There's also big plans for translations of Hacknet, that'll come with some extra content in it too.
Today marks a very important milestone for Hacknet. Thanks to the support from you, our community, we have managed to pass over 60,000 hackers playing the game, which is no small accomplishment. Our little hacking game created by a one man development team has managed to captivate the attention of so many people across the globe, and we couldn't be happier!
To celebrate, we have worked with The Otherworld Agency to release the Hacknet Original Soundtrack - 14 killer tracks from the game including artists such as Carpenter Brut, Cinematrik and Rémi Gallego. You can purchase it as a DLC update via
Another major event is the fact that Hacknet has been launched as Steam's Midweek Madness deal. Everyone who purchases the game will save 25%! We also launched the Hacknet Deluxe Edition which bundles the soundtrack. As part of this deal, the Soundtrack is also 25% off.
What's next? Matt has been rolling out minor hotfixes to support the major stability patch that was released a few weeks ago. We are fairly certain most of the major issues have been fixed, but if you are still experiencing issues, please post here.
PAX Australia is next week, and Hacknet will be featured in the PAX Rising section as one of the chosen games by Penny Arcade. If you are heading along to the show, make sure you come and say hi to Matt, and I'll be floating around between the Hacknet booth and the Surprise Attack Games booth.
After we are sure that the game is stable and there are no major bugs, onto the Mac and Linux ports!
Thanks again for the support. Enjoy the soundtrack, and we'll report back in a few weeks after PAX Australia is done!
Today marks a very important milestone for Hacknet. Thanks to the support from you, our community, we have managed to pass over 60,000 hackers playing the game, which is no small accomplishment. Our little hacking game created by a one man development team has managed to captivate the attention of so many people across the globe, and we couldn't be happier!
To celebrate, we have worked with The Otherworld Agency to release the Hacknet Original Soundtrack - 14 killer tracks from the game including artists such as Carpenter Brut, Cinematrik and Rémi Gallego. You can purchase it as a DLC update via
Another major event is the fact that Hacknet has been launched as Steam's Midweek Madness deal. Everyone who purchases the game will save 25%! We also launched the Hacknet Deluxe Edition which bundles the soundtrack. As part of this deal, the Soundtrack is also 25% off.
What's next? Matt has been rolling out minor hotfixes to support the major stability patch that was released a few weeks ago. We are fairly certain most of the major issues have been fixed, but if you are still experiencing issues, please post here.
PAX Australia is next week, and Hacknet will be featured in the PAX Rising section as one of the chosen games by Penny Arcade. If you are heading along to the show, make sure you come and say hi to Matt, and I'll be floating around between the Hacknet booth and the Surprise Attack Games booth.
After we are sure that the game is stable and there are no major bugs, onto the Mac and Linux ports!
Thanks again for the support. Enjoy the soundtrack, and we'll report back in a few weeks after PAX Australia is done!
Things haven't been slowing down for Hacknet. After a whirlwind trip to Tokyo for TGS, Matt is back in Australia and cracking into updates and fixes leading towards PAX Australia. Today, we are excited to launch the biggest update for Hacknet to date, one that should fix a bunch of those save game issues and roadblocks some of you were running against.
This patch should solve all issues with save game errors, corruptions, and the infamous Junebug issue. There are some other handy fixes here and there that should knock out a number of the bugs that were appearing on some systems.
Oh behalf of Team Fractcal Alligator and Surprise Attack Games, I wanted to thank all of you for being the best community around! I understand that these issues were frustrating for those who were experienceing them, but with such a small team and the need to find a fix that did not effect the save games of those not encountering the bug, we needed to make sure that this fix was right before pushing it live to the general public.
Next up we've got some PAX Australia plans, and then we look forward to some future content, an OST release, and of course, Mac and Linux support.
Until next time.
Steve -Community Manager
----------------------------
Hacknet Update 3.014
Dramatically reworked saves system - including a system to auto-upgrade all existing saves from the current system to the new one, and perform some error recovery on them to fix the most common save corruption issues. The new system is much, much more stable, and the upgrade process will try and recover all saves that it can, including ones that may have been previously lost or unusable.
Fixed issues where deleting some specific files would cause the save to be corrupted.
Added support for directory changing with non-relative paths. (i.e: cd /log from anywhere will not put you in the log folder)
Fixed a problem where denying Junebug, then later moving onto the bit investigation would not be adding in resources that the player needs for those missions to the CSEC assets server.
Fixed Education Network Archives saying 'Player belongs to another faction' when reading some records.
Fixed many issues surrounding creating and loading multiple saves.
Fixed issues where Hacknet would crash if the directory path you were in was too big for your resolution.
Fixed some flow issues with the tutorial
Fixed branch save games not loading correctly in some cases
Fixed an issue where on some systems, the X-C mission could not be completed
Things haven't been slowing down for Hacknet. After a whirlwind trip to Tokyo for TGS, Matt is back in Australia and cracking into updates and fixes leading towards PAX Australia. Today, we are excited to launch the biggest update for Hacknet to date, one that should fix a bunch of those save game issues and roadblocks some of you were running against.
This patch should solve all issues with save game errors, corruptions, and the infamous Junebug issue. There are some other handy fixes here and there that should knock out a number of the bugs that were appearing on some systems.
Oh behalf of Team Fractcal Alligator and Surprise Attack Games, I wanted to thank all of you for being the best community around! I understand that these issues were frustrating for those who were experienceing them, but with such a small team and the need to find a fix that did not effect the save games of those not encountering the bug, we needed to make sure that this fix was right before pushing it live to the general public.
Next up we've got some PAX Australia plans, and then we look forward to some future content, an OST release, and of course, Mac and Linux support.
Until next time.
Steve -Community Manager
----------------------------
Hacknet Update 3.014
Dramatically reworked saves system - including a system to auto-upgrade all existing saves from the current system to the new one, and perform some error recovery on them to fix the most common save corruption issues. The new system is much, much more stable, and the upgrade process will try and recover all saves that it can, including ones that may have been previously lost or unusable.
Fixed issues where deleting some specific files would cause the save to be corrupted.
Added support for directory changing with non-relative paths. (i.e: cd /log from anywhere will not put you in the log folder)
Fixed a problem where denying Junebug, then later moving onto the bit investigation would not be adding in resources that the player needs for those missions to the CSEC assets server.
Fixed Education Network Archives saying 'Player belongs to another faction' when reading some records.
Fixed many issues surrounding creating and loading multiple saves.
Fixed issues where Hacknet would crash if the directory path you were in was too big for your resolution.
Fixed some flow issues with the tutorial
Fixed branch save games not loading correctly in some cases
Fixed an issue where on some systems, the X-C mission could not be completed
IF YOU HAVE NOT BEEN EFFECTED BY THE SAVE GAME ISSUE, BUT DON'T MIND RISKING YOUR SAVE FOR THE SAKE OF TESTING, PLEASE ALSO TRY THE ABOVE & PROVIDE FEEDBACK
IF YOU HAVE NOT BEEN EFFECTED BY THE SAVE GAME ISSUE, BUT DON'T MIND RISKING YOUR SAVE FOR THE SAKE OF TESTING, PLEASE ALSO TRY THE ABOVE & PROVIDE FEEDBACK