Changed named item stat generation numbers slightly to create higher quality named items in general, and better light and medium armors in particular. Only applies to items generated after this update.
Changed value of most beast trophies to be higher.
Fixed potentially wrong starting XP of characters in 'Deserter' origin.
Fixed 'Gash' skill used for attacks of opportunity instead of 'Slash' skill.
Fixed visual glitch when a disarmed character's shield is hit.
Fixed world map generator failing on some rare map seeds that result in little water.
Fixed issue with 'Lone Wolf' origin when having two hedge knights in the roster and no other backgrounds.
Changed Swordmaster champions to perform better against heavily armored characters, as to make them a threat more equal to other kinds of human champions.
Fixed duel twist of 'Drive off barbarians' contract not working properly if the opponent happens to be a champion.
Fixed some legendary locations not being placable on some rare map seeds.
Fixed reminder event after satisfying prerequisites for entering the Goblin City potentially firing after the city has already been destroyed.
Fixed potential issue with crossbowman with the 'Hex' effect killing both himself and a Hexe that is to act next.
Fixed potentially wrong daily wage cost displayed in tooltip when starting a new campaign until equipment was changed once or you entered your first battle.
Changed barbarian named armor and helmet base stats to be based on regular items, and no longer the heavier barbarian items, as to make for named loot of higher quality. Only applies to items generated after this update.
Fixed named Khopesh not working with Double Grip.
Fixed main menu components getting in the way of buttons with very low resolutions.
Fixed tooltip of opponents sometimes incorrectly displaying "Turn done" when in fact that opponent is merely waiting to act again later this turn.
Fixed issue with barbarian AI getting stuck under specific circumstances.
Fixed potentially incorrect button labels with 'Cultists' origin sacrifice event.
Fixed Antidote item not curing all stacks of poison.
Changed main menu to nudge new players towards picking the right difficulty and origin for their first time playing the game.
Changed minimum contract reward irrespective of renown to be slightly higher.
Changed chance for additional beast trophies with 'Beast Slayers' origin to 50%, up from 25%. The chance to get an additional trophy from the Kraken is increased to 100%.
Changed 'Beast Slayer' background to have higher resolve.
Fixed locations sometimes changing their garrison between reading their tooltip and attacking them.
With the 'Warriors of the North' DLC comes a big free update that improves the game in many aspects. Below you'll find a list explaining the most important changes and additions.
Note that all of this is in addition to the many things brought by the 'Warriors of the North' DLC. You can purchase and wishlist it here.
If you'd like to continue your current campaign with the previous version of Battle Brothers, or continue to play it altogether without the DLC, you can do so as well. Find Battle Brothers in your Steam library, right-click it and select 'Properties'. Navigate to the 'Betas' tab and select the '1.2.x' branch from the dropdown menu. Steam should now update Battle Brothers, and once done, you're ready to go.
Starting a new campaign is recommended. You may continue your current campaign, but if you do, expect some glitches.
Note that most mods will not work anymore until they've been updated by their authors to work with the new version of Battle Brothers. Make sure to remove them, as otherwise the game may not work correctly or crash outright. This includes any language mods.
Changelog
Added new main menu background.
Added a choice between two company origins - the classic Hoggart start and a quick start that drops you right into the world. Owners of the 'Warriors of the North' and 'Beasts & Exploration' DLC get additional origins.
Added named variants of Ancient Dead and Goblin weapons.
Added additional loot items for Goblins.
Added new 'Relentless' perk which reduces the impact of fatigue on current initiative by 50%.
Added new 'Cultist Leather Hood' and 'Cultist Leather Robe' items.
Added 'Paint Remover' item for owners of the 'Beasts & Exploration' DLC. Can be both bought and crafted.
Added 15 new event illustrations and updated some older ones.
Added ability for Wiedergängers to pick up weapons from the ground.
Added new 'Auto-Pause After Leaving City' option.
Changed named items to have new attributes depending on item type, e.g. named throwing weapons may have larger stacks.
Changed crafting costs of some consumables from 'Beasts & Exploration' DLC to be lower.
Changed supply caravans to randomly carry either tools, medicine or ammunition in a significant quantity.
Changed trading caravans to carry tools, medicine and ammunition in small quantities.
Changed general frequency of events to be slightly higher.
Changed Goblin City and Witch Hut to have slightly less opponents, and Kraken to have slightly less hitpoints, to tighten the run-up to your next challenges after the first late game crisis has been defeated and you choose not to retire. The Black Monolith remains as challenging as ever. New campaign required to take effect.
Changed ranged attacks hitting tiles other than the intended target to have their damage reduced by 25%.
Changed 'Quick Hands' perk to no longer apply to shields.
Changed 'Bags & Belts' perk to also apply to shields again.
Changed 'Duelist' perk to still work if having a throwable tool (e.g. a throwing net) in the offhand.
Changed 'Resilient' perk to reduce any negative status effect duration to 1 turn, instead of decreasing it by 1 turn.
Changed fatigue cost of 'Adrenaline' skill to 20, down from 25.
Changed fatigue cost of 'Indomitable' skill to 25, up from 20.
Changed 'Throw Net', 'Throw Acid Flask' and 'Throw Blessed Water' skills to benefit from fatigue cost reduction when having the Throwing Mastery perk.
Changed 'Shoot Bolt' skill of crossbows to cost 3AP, up from 2AP, and 'Reload' skill to cost 4AP, down from 7AP.
Changed crossbows to inflict 33% damage to Ancient Dead and Alps, up from 10%. Bows continue to inflict just 10% damage against these opponents, but the new Staff Sling inflicts 33% damage as well.
Changed stack size of 'Spiked Bolas' to 6, up from 5.
Changed AI to make better decisions in a variety of situations.
Changed 'Lock Camera' option on worldmap to turn off automatically when using WASD or dragging the camera.