Aug 10, 2018
Battle Brothers - rapsdjff

The upcoming ‘Beasts & Exploration’ DLC will add a variety of new beasts and related creatures to the world of Battle Brothers. We’re going to introduce new opponents to cover the early, mid and late game. Some of them will be pretty complex to fight, and others more straight-forward. Some will be magical creatures, and some plain beasts, but all of them will come with their own unique mechanics to challenge you.

To start things off, we’ll be taking a look at the Hexe today. It’s the first of two upcoming spellcaster type opponents we’re adding, and intended for spicing up the mid to late game. Let’s roll!

The Hexe
The Hexe is a witch inspired by Grimm’s fairy tales, a malevolent old crone living in swamps and forests outside of villages alone or in a coven with other Hexen. They’re human, but have long sacrificed their humanity for otherworldly powers. They’re feared, but also worshipped by some. They’re burned at the stake, and yet people seek them out to plead for miracles. They lure and abduct little children to make broth and concoctions out of, they strike terrible pacts with villagers to receive their firstborn, they weave curses and cast hexes. Their huts may or may not be made of candy. With her sorcery, a Hexe can enthrall wild beasts, and even warp the mind of humans, and so will often be found in the company of creatures that serve her.



The Hexe has two skills in combat. The first one is called ‘Charm’ and works like this: From her shriveled lips, the crone blows one of your men a seductive kiss to bewitch their mind. A strong-willed individual can resist with a successful resolve check, but otherwise they’re doomed to have their senses warped and to fall under the spell’s dominion for several turns until the effect wears off. To the ensorcelled, the Hexe no longer appears as an old crone, but a youthful lady with radiant beauty for which they will gladly obey every command. They’ll be eager to shield the witch from arrows with their bodies, and not think twice about hacking their comrades to pieces in order to protect their beloved. Should every last man on the battlefield be mind-controlled by a Hexe, the coven will have them all commit suicide in order to end the battle.



Even though the Hexe is old and fragile, has no melee attack, and in fact no Zone of Control, she isn’t quite defenseless. Her second skill is also a spell; it’s called ‘Hex’ and can be cast on one enemy at a time. Anyone that has a hex cast on them is cursed to feel the same pain and receive the same wounds as the Hexe does. It’s mutually assured destruction when the Hexe defends herself by giving you a choice: Attack her, and risk the health and potentially even life of one of your men, or let the hag live for another round, hoping that she doesn’t do too much damage in the meantime and that you can get her before she casts another hex. Or at least casts it on someone who can take a blow for the team.



Fighting a Hexe is different from fighting most other opponents in the game. For starters, the stronger you are, the stronger the Hexe gets, as you’ll spend a good time dealing with your own men turned hostile. Her two skills also make for a more puzzle-esque battle than usual, but the right approach can turn a seemingly impossible challenge into a manageable one. Maces and nets are useful for disabling your own men while they’re charmed, rushing or taunting the Hexe can be effective, and having solid resolve is always helpful. What tactics can you come up with to beat her?

Join us again next week for a look at a new beast that you’ll soon be able to meet on the field of battle – one that uses brute strength and not trickery of the mind.
Battle Brothers - rapsdjff


We’re very excited to announce that we’re working on a full-sized DLC for Battle Brothers. Yes, you heard that right – there’s going to be a real and meaty expansion with fresh content coming for that game that you like. The name of the upcoming DLC is going to be ‘Beasts & Exploration’.

That’s a pretty telling name, and as it suggests, the focus of the DLC will be on introducing new beast opponents in order to bring more variety to every stage of the game, and to make exploring the world more interesting and rewarding. But that’s not all!



Here’s the list of major features you can expect:
  • A variety of challenging new beasts populating different parts of the wilds. Each with unique mechanics and loot.
  • A bigger world to explore, full of unique hidden locations throughout that offer new possibilities and rewards to the daring adventurer.
  • Trophies from slain beasts that can be crafted into charms, potions and other items to customize the look of your hardened mercenaries and benefit them in combat.
  • New contracts that have you engage in profitable beast hunting, exploration and more.
  • New weapons, tools, shields, and armor to equip your men with.
  • New paint items that can be used to paint shields and helmets in the colors of your company.
  • Lots of new events.
  • New music tracks.
In addition to these major features, the DLC will also include countless smaller additions. Just like in the past, all the major points and most of the minor ones will be explained in detail in future dev blogs as we go along, so you’ll always know what we’re working on and why. We expect to be working on this for several months and will announce a release date and final feature list once we’re closer to the finish line. We’re also making good progress on our new game, and will continue to work on it in parallel.

Alongside the DLC, which will not be free, the game will also receive a sizable free update. This update will contain a whole bunch of improvements and balancing changes, as well as some minor content additions.

Join us next week for our first dev blog on the new DLC, introducing a terrifying new opponent!
Battle Brothers - rapsdjff


Something big is coming to change the world of Battle Brothers, from the frozen north all the way down to the parched steppe.



How big? Read the full announcement next Friday!
Battle Brothers - rapsdjff

Casey Hollingshead, the game’s original writer, has released a short story set in the grim medieval world of Battle Brothers as an eBook on Amazon. Its title: “Wolfmother”.



A leader. A kid. A scapegrace. A fighter. A nobleman. A scholar. One agreement. Led by a battle hardened mercenary captain, a group of sellswords trek up a mountainside to complete a contract. If you enjoyed the writing in Battle Brothers and want for more, check out his book here.

Also, it’s anniversary time! One year ago, Battle Brothers graduated from Early Access and was released a full game into the world. To celebrate this occasion, Battle Brothers is on sale with a 50% discount for the next two days. Hurray!
Battle Brothers - rapsdjff

Casey Hollingshead, the game’s original writer, has released a short story set in the grim medieval world of Battle Brothers as an eBook on Amazon. Its title: “Wolfmother”.



A leader. A kid. A scapegrace. A fighter. A nobleman. A scholar. One agreement. Led by a battle hardened mercenary captain, a group of sellswords trek up a mountainside to complete a contract. If you enjoyed the writing in Battle Brothers and want for more, check out his book here.

Also, it’s anniversary time! One year ago, Battle Brothers graduated from Early Access and was released a full game into the world. To celebrate this occasion, Battle Brothers is on sale with a 50% discount for the next two days. Hurray!
Jan 10, 2018
Battle Brothers - rapsdjff

A few more minor improvements and fixes.

Changelog
  • Changed a few things to further speed up AI turns with the 'Faster AI Movement' option turned on.
  • Fixed Lindwurm DLC not working properly with Steam Family Sharing.
  • Fixed characters not being content with being in reserve while they're sick.
  • Fixed rare issue with contracts from permanently destroyed settlements.
  • Fixed various minor text issues.
Jan 10, 2018
Battle Brothers - rapsdjff

A few more minor improvements and fixes.

Changelog
  • Changed a few things to further speed up AI turns with the 'Faster AI Movement' option turned on.
  • Fixed Lindwurm DLC not working properly with Steam Family Sharing.
  • Fixed characters not being content with being in reserve while they're sick.
  • Fixed rare issue with contracts from permanently destroyed settlements.
  • Fixed various minor text issues.
Dec 11, 2017
Battle Brothers - rapsdjff

Collected minor improvements and bugfixes for issues that you guys reported since the last update.

Changelog
  • Changed name of Fallen Hero without head to 'Headless Fallen Hero' to make it more clear that this is intended behavior.
  • Fixed rare issue with fresh undead becoming untargetable during the Undead Scourge endgame crisis.
  • Fixed initiative penalty due to waiting not being applied correctly.
  • Fixed Necrosavants not dropping Shimmering Ashes.
  • Fixed 'Horrific Scream' of Geists being subject to height level restrictions.
  • Fixed potentially wrong reward amount mentioned in one of the 'Drive Away Bandits' texts.
  • Fixed Black Monolith being selected in one of the 'Find Artifact' twists as the new target.
  • Fixed AI sometimes being confused on swamp terrain.
  • Fixed incorrect tooltip hint for muddy ground and plashy grass on swamp terrain.
  • Fixed 'Split Hand' injury not being affected by 'Hold Out' perk.
  • Fixed news about conquered settlements in the noble war crisis sometimes arriving too late and preventing other events from firing.
  • Fixed various minor issues.
Dec 11, 2017
Battle Brothers - rapsdjff

Collected minor improvements and bugfixes for issues that you guys reported since the last update.

Changelog
  • Changed name of Fallen Hero without head to 'Headless Fallen Hero' to make it more clear that this is intended behavior.
  • Fixed rare issue with fresh undead becoming untargetable during the Undead Scourge endgame crisis.
  • Fixed initiative penalty due to waiting not being applied correctly.
  • Fixed Necrosavants not dropping Shimmering Ashes.
  • Fixed 'Horrific Scream' of Geists being subject to height level restrictions.
  • Fixed potentially wrong reward amount mentioned in one of the 'Drive Away Bandits' texts.
  • Fixed Black Monolith being selected in one of the 'Find Artifact' twists as the new target.
  • Fixed AI sometimes being confused on swamp terrain.
  • Fixed incorrect tooltip hint for muddy ground and plashy grass on swamp terrain.
  • Fixed 'Split Hand' injury not being affected by 'Hold Out' perk.
  • Fixed news about conquered settlements in the noble war crisis sometimes arriving too late and preventing other events from firing.
  • Fixed various minor issues.
Oct 19, 2017
Battle Brothers - rapsdjff

The Lindwurm DLC has just been released to every current and future owner of Battle Brothers for free. Challenge your mercenary company against a fearsome Lindwurm, an adversary of legend, home to the wild parts of the world and fiercely defending its hoard of treasure!

Read all about the content of this free DLC in the accompanying dev blog here. It’s not necessary to start a new campaign in order for any of the additions to appear in your game.



Alongside the DLC, the game has also been updated to version 1.1.0.5 with a couple of bugfixes that we’ve collected over the past few weeks.

Changelog
  • Fixed game potentially freezing after combat ends under specific conditions.
  • Fixed 'Reset Equipment After Battle' option not working properly for specific combinations of equipment.
  • Fixed damage bonus from eating mushrooms not being displayed properly in some skill tooltips.
  • Fixed tooltip from a necromancer that himself has been raised from the dead not showing properly.
  • Fixed damage inflicted to a Direwolf's natural armor not being displayed in the combat log.
  • Fixed various minor issues.
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