Here's a first update to the new beta, fixing many of the things you guys have reported, and making some minor balancing adjustments. Please continue to report any issues in the appropriate forum - do not post them as comments here. Have a nice weekend!
Changelog
Added Broken Pike as an additional weapon for Ancient Legionnaires.
Added information about time left to complete an ambition, if there is any time limit, to tooltip.
Changed Ancient Dead to have slightly less initiative.
Changed impact of some mood events.
Changed a few things about ambitions.
Fixed potential issue with saves being corrupted.
Fixed potential issue with campaigns not loading properly.
Fixed potential crash as settlements get destroyed.
Fixed 'Secure Cemetery' contract not starting in some cases.
Fixed 'Secure Cemetery' contract sometimes having an objective that is too far away.
Fixed player characters dying right before their turn sometimes resulting in the game not continuing properly.
Fixed noble house patrols not spawning properly.
Fixed ambition success/failure events sometimes not triggering properly.
Fixed player not being able to enter settlements while escorting a caravan.
Fixed wrong number of days required for healing light wounds shown in combat result overview.
Fixed turns not ending automatically sometimes.
Fixed some hotkeys working even when they shouldn't.
Fixed ironman saves not being deleted after retirement.
Fixed issue with worldmap AI sometimes being stuck for a few seconds.
Fixed issue with caravan hands AI.
Fixed displayed money not being updated when having an item repaired at a shop.
Fixed player banner being subject to events where it can be lost or destroyed like other items.
Fixed issue with characters that wear surcoats being raised as undead.
Here's a first update to the new beta, fixing many of the things you guys have reported, and making some minor balancing adjustments. Please continue to report any issues in the appropriate forum - do not post them as comments here. Have a nice weekend!
Changelog
Added Broken Pike as an additional weapon for Ancient Legionnaires.
Added information about time left to complete an ambition, if there is any time limit, to tooltip.
Changed Ancient Dead to have slightly less initiative.
Changed impact of some mood events.
Changed a few things about ambitions.
Fixed potential issue with saves being corrupted.
Fixed potential issue with campaigns not loading properly.
Fixed potential crash as settlements get destroyed.
Fixed 'Secure Cemetery' contract not starting in some cases.
Fixed 'Secure Cemetery' contract sometimes having an objective that is too far away.
Fixed player characters dying right before their turn sometimes resulting in the game not continuing properly.
Fixed noble house patrols not spawning properly.
Fixed ambition success/failure events sometimes not triggering properly.
Fixed player not being able to enter settlements while escorting a caravan.
Fixed wrong number of days required for healing light wounds shown in combat result overview.
Fixed turns not ending automatically sometimes.
Fixed some hotkeys working even when they shouldn't.
Fixed ironman saves not being deleted after retirement.
Fixed issue with worldmap AI sometimes being stuck for a few seconds.
Fixed issue with caravan hands AI.
Fixed displayed money not being updated when having an item repaired at a shop.
Fixed player banner being subject to events where it can be lost or destroyed like other items.
Fixed issue with characters that wear surcoats being raised as undead.
Here we go – the new and final major update is now live on the beta branch of Battle Brothers!
What’s new?
As this is the final major update, our focus was on general polish, balance and quality of life improvements as much as on the remaining major features. Here’s the shortlist.
Three different ‘Greater Evil’ late game crises for you to get involved in – a war between noble houses, a greenskin invasion and an undead invasion. Each comes with their own set of contracts, events and changes to the world.
The Ancient Dead – an entire faction with new enemies to fight, new lootable weapons and armor, and unique tactics on the battlefield.
A new system for mood and desertion – your men will react to how things are progressing, and it’s your job to keep them content.
Ambitions – set goals for your company to pursue on their way to become legendary.
Obituary – honor the brave men that have fallen under your command.
Retirement – retire from your mercenary company when you’re ready to start a new life, and see how the company and its members fare without you.
A complete overhaul of Ghouls into the new and more challenging Nachzehrer.
New mechanics for morale to make resolve and initiative more important.
11 new contracts.
54 new illustrated events.
2 new music tracks.
70 Steam Achievements.
Lots and lots of smaller improvements, changes and additions.
Steam Trading Cards will be unlocked at a later time.
Note that this update is not compatible with older savegames. You will have to start a new campaign!
What’s still to come?
While this beta version is very close to the final release, there’s still things yet to come over the next few weeks.
Bugfixes
Balancing
More events
A few legendary items hidden across the world
One more music track
Any saves created with the beta version will be compatible with the release version, but some additions or late changes may require a new campaign in order to take effect. If that’s a problem for you, don’t opt into the beta.
Why put this in a beta branch first?
This update makes changes to many of the game’s core mechanics. Extensive changes like these will inevitably upset the game’s balance and introduce new issues. Participating in the beta is optional for everyone that wants to experience the new content now and doesn’t mind a few hiccups – we’re thankful for your feedback and bug reports! Everyone else may want to wait a few weeks until the game is more balanced and any issues that popped up have been ironed out.
Please report any issues you encounter in the forums following the instructions there. Do not leave random complaints as comments to this news post, they’d only get buried and lost.
How do I access the beta branch?
In order to access the beta branch of Battle Brothers you need to do as follows:
Go to your Steam library.
Right-click on ‘Battle Brothers’ and select ‘Properties’.
Go to the tab labeled ‘BETAS’.
Select ‘beta’ from the drop down menu.
Steam should now download the beta branch and once it is finished you can normally run it via your Steam library.
Here we go – the new and final major update is now live on the beta branch of Battle Brothers!
What’s new?
As this is the final major update, our focus was on general polish, balance and quality of life improvements as much as on the remaining major features. Here’s the shortlist.
Three different ‘Greater Evil’ late game crises for you to get involved in – a war between noble houses, a greenskin invasion and an undead invasion. Each comes with their own set of contracts, events and changes to the world.
The Ancient Dead – an entire faction with new enemies to fight, new lootable weapons and armor, and unique tactics on the battlefield.
A new system for mood and desertion – your men will react to how things are progressing, and it’s your job to keep them content.
Ambitions – set goals for your company to pursue on their way to become legendary.
Obituary – honor the brave men that have fallen under your command.
Retirement – retire from your mercenary company when you’re ready to start a new life, and see how the company and its members fare without you.
A complete overhaul of Ghouls into the new and more challenging Nachzehrer.
New mechanics for morale to make resolve and initiative more important.
11 new contracts.
54 new illustrated events.
2 new music tracks.
70 Steam Achievements.
Lots and lots of smaller improvements, changes and additions.
Steam Trading Cards will be unlocked at a later time.
Note that this update is not compatible with older savegames. You will have to start a new campaign!
What’s still to come?
While this beta version is very close to the final release, there’s still things yet to come over the next few weeks.
Bugfixes
Balancing
More events
A few legendary items hidden across the world
One more music track
Any saves created with the beta version will be compatible with the release version, but some additions or late changes may require a new campaign in order to take effect. If that’s a problem for you, don’t opt into the beta.
Why put this in a beta branch first?
This update makes changes to many of the game’s core mechanics. Extensive changes like these will inevitably upset the game’s balance and introduce new issues. Participating in the beta is optional for everyone that wants to experience the new content now and doesn’t mind a few hiccups – we’re thankful for your feedback and bug reports! Everyone else may want to wait a few weeks until the game is more balanced and any issues that popped up have been ironed out.
Please report any issues you encounter in the forums following the instructions there. Do not leave random complaints as comments to this news post, they’d only get buried and lost.
How do I access the beta branch?
In order to access the beta branch of Battle Brothers you need to do as follows:
Go to your Steam library.
Right-click on ‘Battle Brothers’ and select ‘Properties’.
Go to the tab labeled ‘BETAS’.
Select ‘beta’ from the drop down menu.
Steam should now download the beta branch and once it is finished you can normally run it via your Steam library.
Time is about ready for some fresh eyes to take a look at the upcoming final update of Battle Brothers. During the course of next week, the update will hit the beta branch. Do understand that it’ll be in beta for a reason – there’s going to be bugs and balancing issues. We’ll post instructions on how to opt into the beta next week. If you prefer to wait instead until the game is finished, you can just keep on playing and don’t have to worry about any of this.
Until then, here are new episodes of our Let’s Play with a preview of the upcoming update. What new things can you spot this time?
Time is about ready for some fresh eyes to take a look at the upcoming final update of Battle Brothers. During the course of next week, the update will hit the beta branch. Do understand that it’ll be in beta for a reason – there’s going to be bugs and balancing issues. We’ll post instructions on how to opt into the beta next week. If you prefer to wait instead until the game is finished, you can just keep on playing and don’t have to worry about any of this.
Until then, here are new episodes of our Let’s Play with a preview of the upcoming update. What new things can you spot this time?
This week we start a new Let’s Play series with a preview version of the upcoming final update for Battle Brothers. Watch Jaysen race through the early game and point out new things in these first three episodes.
We’ll be releasing new episodes every few days, so check back to see more new features in action. The update will be released to the beta branch of the game for you to play later this month.
This week we start a new Let’s Play series with a preview version of the upcoming final update for Battle Brothers. Watch Jaysen race through the early game and point out new things in these first three episodes.
We’ll be releasing new episodes every few days, so check back to see more new features in action. The update will be released to the beta branch of the game for you to play later this month.
With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time, we’re squeezing in a few more quality of life improvements that you’ve been asking for, and our artist is adding some more polish to the game – such as an overhauled appearance of your employers. Let’s discover what more is new with the upcoming update!
The Nobility
Your employers now actually look like they have the money to hire a mercenary company, as they’ve received a bunch of new clothes and hats that make them look sufficiently spoiled and arrogant.
War between noble houses is one of the three upcoming late game crises. Because you’ll be fighting a lot more soldiers of those noble houses now, we’ve overhauled their units for more variety and challenge. They’ve become more specialized with dedicated users of polearms and greatswords, and they also got some new hats to have the individual units stand out more. Lootable, of course.
You may also recall that they got a second and new glorious music track playing when you fight them.
Quality of Life Improvements
We managed to squeeze in a few more quality of life improvements this week. One of those is a feature many of you have been waiting for: the ability to speed up time on the worldmap.
Have you ever escorted a caravan, got attacked by overwhelming enemy hordes and decided that this really isn’t worth dying over? You’re now able to leave that caravan behind, quite possibly to die, directly from the worldmap. No need anymore to tediously move every one of your men to the edges of the combat map first.
Finally, the tooltip for any faction in the relations screen will now show you a log of all recent events, positive and negative, that influenced your relation. Makes it much easier to understand why someone’s hating your guts.
And Next Week…
Our very own Jaysen will start a new Let’s Play series and guided tour through everything that’s new and yours to experience later this February!
With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time, we’re squeezing in a few more quality of life improvements that you’ve been asking for, and our artist is adding some more polish to the game – such as an overhauled appearance of your employers. Let’s discover what more is new with the upcoming update!
The Nobility
Your employers now actually look like they have the money to hire a mercenary company, as they’ve received a bunch of new clothes and hats that make them look sufficiently spoiled and arrogant.
War between noble houses is one of the three upcoming late game crises. Because you’ll be fighting a lot more soldiers of those noble houses now, we’ve overhauled their units for more variety and challenge. They’ve become more specialized with dedicated users of polearms and greatswords, and they also got some new hats to have the individual units stand out more. Lootable, of course.
You may also recall that they got a second and new glorious music track playing when you fight them.
Quality of Life Improvements
We managed to squeeze in a few more quality of life improvements this week. One of those is a feature many of you have been waiting for: the ability to speed up time on the worldmap.
Have you ever escorted a caravan, got attacked by overwhelming enemy hordes and decided that this really isn’t worth dying over? You’re now able to leave that caravan behind, quite possibly to die, directly from the worldmap. No need anymore to tediously move every one of your men to the edges of the combat map first.
Finally, the tooltip for any faction in the relations screen will now show you a log of all recent events, positive and negative, that influenced your relation. Makes it much easier to understand why someone’s hating your guts.
And Next Week…
Our very own Jaysen will start a new Let’s Play series and guided tour through everything that’s new and yours to experience later this February!