Battle Brothers - rapsdjff
This update will reset your game options. You'll have to set resolution, audio volume, hardware cursor and all that stuff again the way you want it to be!

CHANGELOG
  • Fixed fleeing characters occupying the same tile as other characters in rare cases.
  • Fixed allied locations not recovering their resources correctly which could lead to no caravans or patrols being spawned later in the game. Note that it may take a while for your world to recover and that locations still need caravans to reach them in order to flourish.
  • Fixed Orc Headsplitter not applying the correct amount of shield damage.
  • Fixed AI not considering whether they have the Crusher perk when using the Split Shield skill.
  • Fixed AI calculating the value of their ranged units vs. the player's ranged units incorrectly.

  • Changed AI to be more cautious of spearwalls.
  • Changed Quick Hands perk again. The first item swap each turn is now a free action, every additional swap has the normal cost of 4AP. This should allow for more instances where the perk comes in useful.
  • Changed Taunt skill to be more effective.
  • Changed Effectiveness vs. Armor of Winged Mace to 140% (down from 150%).
  • Changed damage range of Fighting Axe to 35 - 55 (down from 40 - 55).
  • Changed prices of all mid and high tier armor and helmets to be higher.
  • Changed forests to be slightly easier to navigate and made enemies there spawn a bit closer to the player on average.

  • Added new 'Auto-Adjust Height Level' setting to gameplay options. This is enabled by default for the camera behavior you're used to. Disabling this will prevent the camera from changing height levels automatically to give you a better view on things. Be aware that disabling this means you'll have to adjust height levels manually or some units will be occluded by terrain!
  • Added level of difficulty shown for every save made with this update and beyond at the load/save campaign screens.
  • Added new Tailor and Shepherd character backgrounds.
  • Added more high-level compositions of base defenders for all factions.
  • Added hint for enemies having Riposte active to the attack tooltip.
  • Added hint for skeletons having resistance against piercing attacks to attack tooltip.
  • Added hint for enemies being immune to stun or knock back to attack tooltip.
Battle Brothers - rapsdjff
This update will reset your game options. You'll have to set resolution, audio volume, hardware cursor and all that stuff again the way you want it to be!

CHANGELOG
  • Fixed fleeing characters occupying the same tile as other characters in rare cases.
  • Fixed allied locations not recovering their resources correctly which could lead to no caravans or patrols being spawned later in the game. Note that it may take a while for your world to recover and that locations still need caravans to reach them in order to flourish.
  • Fixed Orc Headsplitter not applying the correct amount of shield damage.
  • Fixed AI not considering whether they have the Crusher perk when using the Split Shield skill.
  • Fixed AI calculating the value of their ranged units vs. the player's ranged units incorrectly.

  • Changed AI to be more cautious of spearwalls.
  • Changed Quick Hands perk again. The first item swap each turn is now a free action, every additional swap has the normal cost of 4AP. This should allow for more instances where the perk comes in useful.
  • Changed Taunt skill to be more effective.
  • Changed Effectiveness vs. Armor of Winged Mace to 140% (down from 150%).
  • Changed damage range of Fighting Axe to 35 - 55 (down from 40 - 55).
  • Changed prices of all mid and high tier armor and helmets to be higher.
  • Changed forests to be slightly easier to navigate and made enemies there spawn a bit closer to the player on average.

  • Added new 'Auto-Adjust Height Level' setting to gameplay options. This is enabled by default for the camera behavior you're used to. Disabling this will prevent the camera from changing height levels automatically to give you a better view on things. Be aware that disabling this means you'll have to adjust height levels manually or some units will be occluded by terrain!
  • Added level of difficulty shown for every save made with this update and beyond at the load/save campaign screens.
  • Added new Tailor and Shepherd character backgrounds.
  • Added more high-level compositions of base defenders for all factions.
  • Added hint for enemies having Riposte active to the attack tooltip.
  • Added hint for skeletons having resistance against piercing attacks to attack tooltip.
  • Added hint for enemies being immune to stun or knock back to attack tooltip.
Battle Brothers - rapsdjff
Mostly balancing changes this time. Some perks were not working as originally intended for some reason or another (Nimble, Dodge), some perks were too easily exploited and became must-picks (Quick Hand, Rally the Troops), and others were not attractive enough to pick most of the time (Holdout, Indomitable). This will probably be the first of a great many such tweaks and might even end up with us replacing a perk or two altogether depending on how things play out over time. A few of the other perks also aren't in that great a position currently, but we still want to hang on to them in light of the enemies that are to come.

CHANGELOG
  • Fixed crash in combat introduced with last update.
  • Fixed parties on the worldmap sometimes not fading in again when lingering at the very edge of the player's view radius for a while.
  • Fixed inconsistent AP cost when moving items with drag&drop or via hotkeys.
  • Fixed Dodge perk bonus not working as intended.
  • Fixed Nimble perk not working as intended.
  • Fixed Rally the Troops skill getting reduced fatigue costs when a character has the Weaponmaster perk even though it is not actually an attack.
  • Fixed Indomitable skill being displayed at the wrong position in the active skill list.

  • Changed Holdout perk to also give double bonus at confident morale in addition to removing the penalties of negative morale states.
  • Changed Quick Hands perk to reduce the cost of swapping items from 4 to 2 Action Points (up from 0 before).
  • Changed Indomitable perk. The penalty to Defense has been removed and the Damage Reduction has been reduced to 50% (down from 70%). Immunity to Stun and Knockback/Grab remains unchanged.
  • Changed Rally the Troops skill to reduce fatigue of nearby allies by 50% of the user's resolve (down from 100%).
  • Changed supplies dropped as loot at enemy bases to be lower.

  • Added Vampire Dust as new loot dropped by Withered Vampires to give more of a reward when winning against these tough opponents.
Battle Brothers - rapsdjff
Mostly balancing changes this time. Some perks were not working as originally intended for some reason or another (Nimble, Dodge), some perks were too easily exploited and became must-picks (Quick Hand, Rally the Troops), and others were not attractive enough to pick most of the time (Holdout, Indomitable). This will probably be the first of a great many such tweaks and might even end up with us replacing a perk or two altogether depending on how things play out over time. A few of the other perks also aren't in that great a position currently, but we still want to hang on to them in light of the enemies that are to come.

CHANGELOG
  • Fixed crash in combat introduced with last update.
  • Fixed parties on the worldmap sometimes not fading in again when lingering at the very edge of the player's view radius for a while.
  • Fixed inconsistent AP cost when moving items with drag&drop or via hotkeys.
  • Fixed Dodge perk bonus not working as intended.
  • Fixed Nimble perk not working as intended.
  • Fixed Rally the Troops skill getting reduced fatigue costs when a character has the Weaponmaster perk even though it is not actually an attack.
  • Fixed Indomitable skill being displayed at the wrong position in the active skill list.

  • Changed Holdout perk to also give double bonus at confident morale in addition to removing the penalties of negative morale states.
  • Changed Quick Hands perk to reduce the cost of swapping items from 4 to 2 Action Points (up from 0 before).
  • Changed Indomitable perk. The penalty to Defense has been removed and the Damage Reduction has been reduced to 50% (down from 70%). Immunity to Stun and Knockback/Grab remains unchanged.
  • Changed Rally the Troops skill to reduce fatigue of nearby allies by 50% of the user's resolve (down from 100%).
  • Changed supplies dropped as loot at enemy bases to be lower.

  • Added Vampire Dust as new loot dropped by Withered Vampires to give more of a reward when winning against these tough opponents.
Battle Brothers - rapsdjff
By popular request you can now upgrade to the Supporter Edition on the storepage if you want to further support development of Battle Brothers and get some goodies as a thank you!

Some more bugfixes before we move on to balancing changes.

CHANGELOG
  • Fixed crash when using the Hook skill under specific circumstances.
  • Fixed crash on retreating from combat while an arrow is still travelling towards a target.
  • Fixed rare bug that could potentially make savegames unloadable.
  • Fixed Ghouls not ending their turns as they should in some cases.
  • Fixed turns ending prematurely when using the Perfect Focus skill with only 7 AP left.
  • Fixed turns ending prematurely when killing targets with ranged attacks with barely enough AP left but the Berserk perk active.

  • Added Ghoul Teeth as new loot dropped by Ghouls.
Battle Brothers - rapsdjff
By popular request you can now upgrade to the Supporter Edition on the storepage if you want to further support development of Battle Brothers and get some goodies as a thank you!

Some more bugfixes before we move on to balancing changes.

CHANGELOG
  • Fixed crash when using the Hook skill under specific circumstances.
  • Fixed crash on retreating from combat while an arrow is still travelling towards a target.
  • Fixed rare bug that could potentially make savegames unloadable.
  • Fixed Ghouls not ending their turns as they should in some cases.
  • Fixed turns ending prematurely when using the Perfect Focus skill with only 7 AP left.
  • Fixed turns ending prematurely when killing targets with ranged attacks with barely enough AP left but the Berserk perk active.

  • Added Ghoul Teeth as new loot dropped by Ghouls.
Battle Brothers - rapsdjff
Another update to celebrate our one-week-anniversary.

CHANGELOG
  • Fixed resurrected Wiedergangers being untargetable in rare cases.
  • Fixed allied locations sometimes disappearing from the worldmap after losing a battle.
  • Fixed tooltips for combatants not being displayed correctly in combat anymore after the last update.
  • Fixed rare issue with Escort Caravan contract.
  • Fixed text label backgrounds on the worldmap sometimes not updating correctly to fit the actual text.
  • Fixed spelling mistake at Fainthearted trait description.

  • Changed items placed in a character's bag to apply half their normal fatigue penalty (from none before).
  • Changed the Bags and Belts perk to remove this new fatigue penalty in addition to still unlocking 2 additional bag slots.
  • Changed Dodge perk to use a character's current initiative and no longer the base initiative.
  • Changed Lamellar Harness to have 210 armor (from 245) and -26 Max Fatigue (from -30) as originally intended.
  • Changed difficulty rating shown on the worldmap to be relative to the estimated strength of the player's party instead of being based on absolute values. If a group of orcs is now labelled 'weaker' it should actually be weaker than the player's party. Probably still needs a lot of tweaking, though.
  • Changed Armorparts and Ammunition to be more readily available at cities.
  • Changed idle sounds to play for hidden opponents as well.

  • Added auto-pause after combat ends.
  • Added hint to unpause by pressing the 'Spacebar' key to paused overlay on the worldmap.
  • Added the 'F' key to end turns in tactical combat.

We've also added some more output to the logfile to help us in tracking down the bug that sometimes causes opponents not to end their turn. If you encounter it again, please mail us your logfile as described here. Thanks!
Battle Brothers - rapsdjff
Another update to celebrate our one-week-anniversary.

CHANGELOG
  • Fixed resurrected Wiedergangers being untargetable in rare cases.
  • Fixed allied locations sometimes disappearing from the worldmap after losing a battle.
  • Fixed tooltips for combatants not being displayed correctly in combat anymore after the last update.
  • Fixed rare issue with Escort Caravan contract.
  • Fixed text label backgrounds on the worldmap sometimes not updating correctly to fit the actual text.
  • Fixed spelling mistake at Fainthearted trait description.

  • Changed items placed in a character's bag to apply half their normal fatigue penalty (from none before).
  • Changed the Bags and Belts perk to remove this new fatigue penalty in addition to still unlocking 2 additional bag slots.
  • Changed Dodge perk to use a character's current initiative and no longer the base initiative.
  • Changed Lamellar Harness to have 210 armor (from 245) and -26 Max Fatigue (from -30) as originally intended.
  • Changed difficulty rating shown on the worldmap to be relative to the estimated strength of the player's party instead of being based on absolute values. If a group of orcs is now labelled 'weaker' it should actually be weaker than the player's party. Probably still needs a lot of tweaking, though.
  • Changed Armorparts and Ammunition to be more readily available at cities.
  • Changed idle sounds to play for hidden opponents as well.

  • Added auto-pause after combat ends.
  • Added hint to unpause by pressing the 'Spacebar' key to paused overlay on the worldmap.
  • Added the 'F' key to end turns in tactical combat.

We've also added some more output to the logfile to help us in tracking down the bug that sometimes causes opponents not to end their turn. If you encounter it again, please mail us your logfile as described here. Thanks!
Battle Brothers - rapsdjff
I think I'm getting the sniffles.

CHANGELOG
  • Fixed compatibility issues with some video cards.
  • Fixed rare crash on using the Rotation skill.
  • Fixed game locking up on orcs charging a caravan donkey.
  • Fixed issue with Discover Location contract.
  • Fixed issue with combatants spawning at unreachable tiles on forest maps. Probably needs further attention.
  • Fixed Perfect Focus skill not being reset correctly after combat finishes.
  • Fixed contract offers not being cancelled upon destruction of a location when entering a city a split second after completing a contract.
  • Fixed quivers not being dropped as loot.
  • Fixed spelling mistake in some helmet descriptions.

  • Changed worldmap speed of some enemy parties to be slightly lower to give the player more of a chance to avoid battle.
  • Changed caravan donkey to have more hitpoints and thereby last a bit longer in combat.
  • Changed caravans to be slightly cheaper for villages and cities to create.
Battle Brothers - rapsdjff
I think I'm getting the sniffles.

CHANGELOG
  • Fixed compatibility issues with some video cards.
  • Fixed rare crash on using the Rotation skill.
  • Fixed game locking up on orcs charging a caravan donkey.
  • Fixed issue with Discover Location contract.
  • Fixed issue with combatants spawning at unreachable tiles on forest maps. Probably needs further attention.
  • Fixed Perfect Focus skill not being reset correctly after combat finishes.
  • Fixed contract offers not being cancelled upon destruction of a location when entering a city a split second after completing a contract.
  • Fixed quivers not being dropped as loot.
  • Fixed spelling mistake in some helmet descriptions.

  • Changed worldmap speed of some enemy parties to be slightly lower to give the player more of a chance to avoid battle.
  • Changed caravan donkey to have more hitpoints and thereby last a bit longer in combat.
  • Changed caravans to be slightly cheaper for villages and cities to create.
...