The Elder Scrolls®: Legends™ - christian.vanhoose
The battle for the Ruby Throne begins in Alliance War – an all-new expansion for The Elder Scrolls: Legends! Featuring over 100 new cards, Alliance War is a pack-based expansion set in a time of great conflict – one that could forever change the continent of Tamriel!



Fight alongside five different factions vying for power across the Empire, each represented by a new three-attribute combination and their own unique mechanic. Will you ally with the Aldmeri Dominion, who empower their abilities through relentless attacks? Or perhaps the Daggerfall Covenant, capable of mobilizing heavily armed recruits at a moment’s notice? The decision is yours…



In addition to new cards, new factions and new mechanics, Alliance War will also enhance The Elder Scrolls: Legends with new visual effects, music tracks and a gorgeous playmat!

Preorder Alliance War for The Elder Scrolls: Legends starting today for $49.99 and you’ll receive 50 card packs and a Legendary card from the expansion plus the exclusive ‘Warmonger’ title and a premium card back – all made available when the expansion goes live.



Thankfully, you won’t have to wait long to try your hand at the Throne – Alliance War releases worldwide April 15!
The Elder Scrolls®: Legends™ - christian.vanhoose
As we near the end of the March Ranked season, it’s time to unveil the reward card for the month. This time, we’re going with the Agility attribute and returning to a popular archetype: Goblins.

Introducing Murkwater Scourge!



Goblins have been a popular “tribal” deck for a long time, (speaking of tribal decks, last month’s reward card, Training Grounds, might be worth considering including in yours!) and Murkwater Scourge adds an interesting element to their theme.

Goblins are all about sudden bursts of speed and stats, using cards like Murkwater Savage, which quickly escalate in power and Murkwater Skirmisher, which can buff a whole board of Goblins at once. Scourge, by itself, has relatively weaker stats for its cost but comes with an effect that almost always guarantees two Curses in your hand to weaken or even pick off your opponents’ creatures!

Murkwater Scourge’s magicka cost of four also leads perfectly into a turn five combo with Leaflurker, wounding a creature and setting it up for an instant kill. The Curse-Leaflurker combo already sees play, so this card is worth considering for its utility even outside of Goblin decks.

Regardless of how you intend to use Murkwater Scourge, you’ll have to earn your copies first! Finishing the Ranked season at rank nine or higher will earn you one copy, rank five will earn you two, and rank one will get you the whole playset! As a reminder, we’ve also recently started awarding a premium playset to players who finish the season in the top 1,000 Legend ranks, so if you’re able to finish among the best in the world, you’ll be Cursing opponents in style.
The Elder Scrolls III: Morrowind® Game of the Year Edition - contact@rockpapershotgun.com (Dominic Tarason)

To celebrate a quarter-century of Elves, Daedra and cat-people with bafflingly complex lore, Bethesda are giving away The Elder Scrolls 3: Morrowind today (March 25th) only, so snap it up quickly here. You’ll need a Bethesda.net account and their launcher to grab the game, too. A bit of a hassle, but you’re getting a sprawling adventure through a deeply alien corner of Tamriel, filled with giant insects, inscrutable demigods and enough Cliff Racers to drive any adventurer to distraction. If you’ve never played what many consider the best Elder Scrolls game, now’s the time.

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The Elder Scrolls®: Legends™ - christian.vanhoose
The latest version of The Elder Scrolls: Legends is live! This patch includes balance changes and the new and improved Edict of Azura VFX!

Balance Changes
In our continued efforts to make playing The Elder Scrolls: Legends as fun as possible, we are making balance changes to Siege Catapult, Indoril Mastermind and Sword of the Inferno. The next time you log in to Legends (within the next three weeks), we will credit your account with Soul Gems for each copy of an affected card you own (up to three). An explanation behind the changes is available here.
  • Siege Catapult: Now 4/4
  • Indoril Mastermind’s Summon effect is now: “Summon: Draw a card.”
  • Creatures destroying themselves will no longer trigger their Slay effects.
Animation, Visual and Audio Effects
  • Edict of Azura now has a new VFX for its summon ability.
  • Mighty Conjuring’s premium card FX has been fixed.
  • Creatures that have their stats lowered will no longer display the lowered number before the debuff VFX animates to the target card.
  • The VFX position for The Red Year has been properly aligned when the card is used by the opponent.
  • Mudcrab Anklesnapper’s VFX no longer pops during the beginning of the animation.
  • Equipping an animated Legion Shield will no longer prematurely show a partial guard border around the card before it applies its effect to the target card on the playmat.
  • Cards summoned or drawn into hand by a creature with guard no longer display the guard aura VFX when summoned or drawn.
  • “Kill the Messenger” support will no longer trigger a card’s destroying VFX animation when they pilfer the opponent.
  • When Drive Mad is played on a card, both cards will no longer display any text during the VFX animation.
  • The Core Classics alternate art card now properly play their VO lines.
  • The post-match dialogue of The Other Half, from The Shivering Isles, Episode 1 of Isle of Madness is no longer missing Talym’s VO for the second half of his Sheogorath comment.
  • Fixed an issue that would cause the hover-over SFX for packs to disappear at times.
  • Treasury Guards and Elite Treasury Guards have new VO.
  • Green Pact Ambusher has been given a cheeky new summon VO.
  • Multiple cards with cutoff localized VO have been fixed. More fixes coming in Patch 2.9.
Gameplay
  • Bedeviling Scamp will no longer become invincible when Sentinel Battlemace applies its ward.
  • When an opponent has Bolvyn Venim in their deck and rallies with no creatures in hand, triggering Bolvyn Venim's ability, it will now draw face up into their hand for both players to see.
  • The wielder’s state will now be considered when targeting effects like Quicksilver Crossbow and Sword of the Inferno. This means that enemy cliff creatures and dragons will no longer be able to target Grandmaster Delphine and Saint Jiub with these effects. Friendly cliff creatures and dragons will still be able to target them.
  • In the Isle Of Madness scenario Darkened Grove, cards in hand will no longer have their Magicka costs changed when receiving buffs.
  • Added the Atronach type to Fetcherfly Golem.
  • Fixed an issue where Manic Jack did not properly receive a +1/+1 buff when gaining a keyword while being drawn.
  • The opponent's card discarded by Cornerclub Gambler is now properly shown to the player on-screen.
  • While the discard pile is open, summoning Skeletal Dragon will now show the buffs on the creatures it affects without having to close and re-open the discard pile.
UI
  • We are happy to report that the missing Friends List bug has been resolved! All players suffering from this issue should have their Friends List restored. This fix was performed by Bethesda.net and does not require patch 2.8.
  • An on/off toggle for displaying subtitles has been added to the options menu.
  • Class/House names have been added to the tooltip when hovering over the attribute icons per player in-match.
  • Fixed a bug that would sometimes add the Dementia Lane icon to a lane that gained the Mania icon from playing a card such as Ulfric’s Uprising to trigger the summon abilities of both Thadon, Duke of Mania and Syl, Duchess of Dementia.
  • Card backs now properly display in the correct order during filtering.
  • Naryu Virian’s Slay aura now puts a hanger on the buffed card.
  • All Atronachs will now display Atronach as an additional creature type.
  • Training Grounds now displays the Ongoing banner.
  • Rewards
  • The Reward Calendar will now display the green checkmark on the current day’s reward after the user clicks the Claim button.
The Elder Scrolls®: Legends™ - christian.vanhoose
As we’ve watched the metagame develop post-Isle of Madness, we’ve seen several decks rise above the rest. To assist in keeping the meta balanced moving forward, we’ve identified a couple powerful cards, as well as one ability, that we’re changing the functionality of as part of our upcoming Patch 2.8 later this week.

When the patch goes live and these changes are implemented, we’ll be using the same refund policy we introduced in our last set of balance changes for the three cards shown below. These changes were made to simplify the process and ensure players didn’t have to get rid of affected cards to get a refund if they don’t want to.

Under the new refund policy, you will get to keep your card and the next time you log in to Legends (within three weeks), we will simply credit your account with the difference in Soul Gems between its Soul Summon cost and its Soul Trap value, based on how many copies of each card you own (up to three).

For example, if you own two copies of an Epic card that got nerfed, we will give your account 600 Soul Gems (since the difference between creating an epic card and Soul Trapping it is 300 Gems each). After this, you can either Soul Trap the card (which should give you the original 800 Gems back in case you Summoned them to begin with), or you can keep the card in addition to the 600 Gems you just got. This will be the case regardless of how you acquired the cards, so you don’t have to keep track of what you summoned, opened in packs and so on.

Siege Catapult

  • Stats changed from 5/5 to 4/4.
Aggressive Endurance decks have been very strong for a while and Siege Catapult is a big reason why. As a 5/5 that comes down as early as turn 1, Siege Catapult makes sure that, once a player loses control of a lane, they can never get it back. The introduction of Skinned Hound has also made it so that, even if the Catapult itself isn't "on,” its big body will still be useful.

By making Siege Catapult a 4/4, we're hoping that there will be more counterplay to a quick Catapult and that players will feel less compelled to warp their curves to turn it on as soon as possible.

Indoril Mastermind

  • Effect changed to “Summon: Draw a card.”
Endurance control decks are eclipsing other control builds and are generally more consistent than we'd like them to be. Our data showed that, of all the cards regularly played in control decks, Indoril Mastermind's was the one that correlated the strongest with winning the game. By removing its filtering effect, we're hoping to bring Endurance control decks to a similar power level as the other combinations; they will still have access to powerful effects but not necessarily whenever they want them.

This change might seem minimal, but enough copies of Indoril Mastermind get played in long games (especially since it's such a common Odirniran Necromancer target) that we believe it will make a real difference.

Slay Abilities

  • A creature destroying itself no longer triggers Slay abilities.
Right now, if you equip Sword of the Inferno to a creature like Archein Venomtongue, you will get two instances of the Slay trigger - one for the creature you're killing and one for Archein Venomtongue itself. Creatures triggering Slay abilities from destroying themselves was never an intended interaction and is quite unintuitive. Since we believe that goes against both good flavor and good game play, we are fixing Slay to trigger only when destroying another creature.

Note that because this change directly impacts the popular combination of Sword of the Inferno with Slay creatures, we will be refunding Soul Gems for Sword of the Inferno along with Siege Catapult and Indoril Mastermind.
The Elder Scrolls®: Legends™

Last year Sparkypants Studios took over the Elder Scrolls: Legends card game from its previous developer, Dire Wolf. Sparkypants' job was to make a new client, and that new client was not well-received. There were bugs, unpopular changes to the visuals and sound, the card layouts were criticized and so was the font choice—fans labelled it a rush job and were vocal about their dislike. But, by the end of the year, there had been a surprising change in sentiment. Many of the problems had been addressed and players began thanking Sparkypants for responding to their complaints.

And then earlier this year a new expansion called Isle of Madness was released. Legends' expansions alternate between the kind that you expect from a card game, ones that just add some new cards to tweak the meta and freshen up the state of play in ranked mode, and those that wrap a set of themed cards up in a singleplayer narrative campaign. This was the second kind, and its storyline was set in The Shivering Isles from the Oblivion expansion of the same name.

It's weird, but the card game has turned out to be better at giving me the kind of stories I want from an Elder Scrolls game than the MMO has, even though every encounter has to be abstracted onto a virtual tabletop—a fight against pirates in a storm has cards sliding from one lane into the other as the ship's deck tilts, protecting one of Morrowind's divine rulers becomes a one-turn puzzle with pre-set cards.

In Isle of Madness these include a mirror match where you have to fight yourself, one where you beat up a mudcrab merchant for no good reason, and another in which your own descent into predictable insanity is simulated by some of your cards being blanked out—just a cost in the corner and no effect until they hit the tabletop. Every match is slightly off in some way, which adds up to an air of goofball oddity, an effective way of turning The Shivering Isles into the backdrop for a CCG.

Between matches there are storyboard cutscenes with the usual voice actor who portrays the god of madness by switching between an inaccurate Scottish accent and an inaccurate Irish accent. None of the campaigns have brilliant plots, but then neither do the RPGs they're based on. It's just enjoyably ridiculous fantasy nonsense, all angry gods and worm cults and orcs who are bards.

Some of the new cards are bonkers, like the Nervous Giant who runs away if he takes a single point of damage, or the cards that split in two when drawn—thematic pairs like Cloak and Dagger or Manic Jack and his Manic Mutation. Then there's Squish the Wimpy, a two-point action that lets one creature immediately battle another, which means they can attack anyone regardless of which lane they're in, whether a creature with guard is in the way, or if they've attacked already. Players on the subreddit are going wild, calling it degenerate and demanding it be nerfed, which is how you know a card game's got a healthy community.

Because, against the odds, The Elder Scrolls: Legends does have a healthy community. Its user reviews on Steam are 71% positive and it's being played by a few hundred more people there than Artifact is, and that's ignoring players on the Bethesda launcher and its mobile version. The loading times are shorter than they were in the old client, and having to wait a second for art to load when I'm looking through my decks is a fair tradeoff. Some people still aren't fans of its spacefield background but they're not flooding the subreddits with rants these days. Sparkypants responded to criticism, kept players up to date on the fixes they were implementing, released a solid expansion (though admittedly one that began development under Dire Wolf), and performed a textbook 180 with their users. It's an example other card game developers could learn from.

The Elder Scrolls®: Legends™ - christian.vanhoose
The latest version of The Elder Scrolls: Legends is live! Check out the new Quality of Life feature, our cute new FX for Mudcrab Anklesnapper and over 100 fixes!

Features
  • Mass Pack opening is now available at the pack opening screen, organized by pack type, if you have 50 or more unopened packs! This is an Alpha release so there will be future changes and adjustments.
  • Automatically Mute Opponent Emotes is now an available preference in the Settings menu!
Animation, Visual and Audio Effects
  • Ability buff VFXs for the following cards now trigger at the same time for multiple instances: 5th Legion Trainer, Training Grounds, Bruma Armorer, Bruma Profiteer, Necromancer's Amulet, and Shrine Guardian. Continued animation timing improvements still ongoing.
  • The card unsummoning animation has been improved to be much smoother.
  • The metronome on the Isle of Madness playmat will no longer twitch during its idle state.
  • New VFX have been implemented for the following cards: Mudcrab Anklesnapper, Unite the Houses, and The Red Year.
  • Edict of Azura has been given a Premium card makeover.
  • Premium VFXs have been restored for the following cards on iOS: Aldora the Daring, Alik'r Survivalist, Reverberating Strike, Mecinar's Will, Phalanx Exemplar, Nix-Hound Fabricant, Sails-Through-Storms, and Brass Arquebus.
  • Piercing Twilight now triggers a banish VFX on the card it is banishing.
  • Stampede Sentinel’s “can’t be damaged” VFX no longer covers the player’s health ring within the avatar.
  • Redoran Forerunner’s art no longer looks pixelated or at a lower resolution.
  • Doomfang Ally no longer plays fail VFX regardless of the color of the top card on the deck.
  • When Skooma Underboss is in play, creatures with Pilfer that Slay will now properly display the Slay VFX rather than the Pilfer VFX.
  • Shackle chains VFX no longer visually pop when they first appear.
  • Ice Shambles will no longer spawn the chain VFX from the player’s face if Icy Shambles dies.
  • Caius Cosade’s summon ability now has the fail VFX and coinciding SFX when the player guesses incorrectly.
  • The VFX for Knife to the Throat no longer appears upside down when played by the opponent.
  • White noise is no longer present when hovering over an opened card in the pack opening screen.
  • All Shout cards now have their SFX timed more properly to their word VFX timing.
  • City Gates now properly plays an Attack VO.
  • The Arena Boss scenario, The Ebony Relic, now uses the correct VO introduction.
  • The Shields Up scenario for Solo Arena now uses the correct VO introduction.
  • Ballista Tower lane SFX is now appropriate for the amount of damage being dealt.
  • The last card drafted in Arena now plays the associated SFX.
  • Silt Strider’s VO is now shorter and the appropriate volume level.
  • Cruel Firebloom now plays its SFX for the second fireball that hits the enemy creature.
  • If the player enters, exits, and then re-enters the matchmaking queue, the in-queue SFX will now properly play.
  • Multiple cards with cutoff localized VO have been fixed. More fixes coming in Patch 2.8.
Gameplay
  • Uncle Sheo no longer cares about your magical Seducer Darkfire shenanigans during The Final Battle episodes of Isle of Madness.
  • Haunted Manor no longer counts transforming creatures when determining when to apply its buff.
  • While Sheepish Dunmer is pantless, he will no longer regain cover at the start of the player’s turn if the player buffs his power then attacks with him.
  • Cards that deal damage to a random target in play will no longer target cards that are immune to damage at that moment.
  • Manic Jack will no longer gain a +1/+1 buff if it receives a duplicate keyword.
  • Manic Jack now properly receives a +1/+1 buff when a keyword is applied to him out of play.
  • Pillaging Tribune can no longer target creatures that already have Drain.
  • Soul Tear no longer buffs the rightmost creature in hand. Should a Level 2 or 3 creature who has been Soul Teared be destroyed due to a full hand, no other creature in the hand will receive the buff.
  • Swapping a creature’s stats twice with Hatchery Meddler no longer results in the creature gaining a wounded status.
  • High Hrothgar now properly triggers after Clockwork Dragon and Rift Thane's effects.
  • Creatures that have been debuffed will now keep the wounded status regardless of any additional buffs applied to them.
  • Nervous Giant will no longer die after taking non-fatal damage from any source if he was buffed after being silenced.
  • Crassius’ Favor, Chodala’s Treachery and Moonmoth Castellan's Plot effect will now properly increment both quests "Nileno's Scheme" and "Getting Even".
  • Moving creatures with Grand Ball will now increment quests that require the player to Move creatures.
  • AI opponents will no longer cast Felldew when there is no creature it could destroy.
  • Bedeviling Scamp will now make Dragon Cult Ghost cost 3 Magicka at a minimum, even when the player's Magicka value is lower than 3.
  • The Barrows Lord AI will now properly use the Gravesong support during Episode 6, Sanguine Barrows, of Return to Clockwork City.
  • Haskill is no longer able to choose the same number that it chose before, at the end of turn.
  • Drain creatures attacking a creature in the Monastery lane, that should kill them, will no longer receive the Monastery +1/+1 buff before they die.
  • Drive Mad can now target Mage Slayer.
  • Fixed an issue that was taking a creature’s total power level as the amount to Drain if the creature had Breakthrough and damaged a Warded player.
  • Call of Valor and Playing Card are now properly given the option to betray a card when played into a full lane.
  • When the player has two spots open in their lanes and they summon Archcanon Saryoni to fill one spot, choosing Sotha Sil’s Blessing to fill the last spot with Spider Worker will no longer also activate Vivec’s Blessing.
  • Summon abilities that are not completely triggered will no longer increment quests that require the player to use summon abilities.
  • Shackling friendly creatures no longer counts towards incrementing shackle quests.
  • Fixed a bug that allowed players to simply complete or concede matches to increment quests that required the player to summon to 0-cost creatures.
  • Fixed a bug that allowed players to increment “Play X Support Cards” quests by only entering a match with the Support card and not actually playing the card.
  • Quests that require the player to play cards that “cost 10 or more” no longer increment for creatures that are simply summoned without being played.
  • Prison Ship now properly increments shackle quests.
  • If Porcia, Imprisoned Blademaster is returned to the opponent's hand during Episode 4, Bthardamz Dungeon, in Isle of Madness, then resummoned into an empty lane, the player will now correctly gain control of Porcia, Imprisoned Blademaster.
  • When using Dark Rebirth on a Master of Arms equipped with items, those items will now be available to the returned Master of Arms.
  • Haunting Spirit’s Last Gasp can now be used on itself when combined with Necrom Mastermind.
  • Aundae Clan Sorcerer will now properly count creatures that self-sacrifice at the end of their turn or as part of their ability.
  • When the player uses an action to steal Artaeum Savant or Lilandril Hexmage, their abilities will no longer trigger for the action used to steal them.
  • Shearpoint Dragon's aura effect no longer persists and affects the new Dragon's summon effect when Dark Rebirth has been cast on it.
  • Fabricants with the "Give another creature +1/+1" ability can now target enemy creatures.
  • Fixed an issue that allowed a creature, that had Staff of Sparks stolen from them, retain the Staff's ability.
  • Silencing City Gates now properly allows the player to play a card in the other lane.
  • Master Swordsmith’s start of turn item buff now takes place before your draw for the turn rather than after.
General
  • The iOS mobile client now contains all game data within the initial app download. After the 1.5 GB app is downloaded and opened, it will appear to download a full set of 1100+ bundles, but this is just the process of cleaning up the bundles that are no longer needed on the user's device. This will affect all iOS users, but in the end, is an excellent change, allowing new players to download the entire game in the background instead of requiring the app to remain open for the duration. All subsequent patches will be incremental and not require a re-download of the entire client.
  • If Winterhold Illusionist’s summon ability is used on a second Winterhold Illusionist at the end of a turn, the creature selected by the second Winterhold Illusionist will no longer permanently disappear.
  • In Episode 6, The Final Battle Part 1-3, of Isle of Madness, Sheogorath will now use the special death animation when playing on Normal.
  • Changing languages while editing a deck now prompts the player with a warning that their deck will not be saved before the language is changed.
UI
  • The game now properly fills the entire screen on the new 11 inch and 12.9 inch 2018 iPad Pro.
  • Double cards can now be searched in the Collection using the term “Double” or “Double Cards”.
  • From the player’s perspective, the opponent’s title will now properly display below their username in match.
  • Dark Seducer’s summon ability UI now properly displays all cost options on 4:3 aspect ratio resolutions.
  • Silenced creature now display a hover-over tooltip that explains what Silence is.
  • Fixed an issue that was causing a white box to flash over the portraits in the quest giver UI.
  • The social menu icon now properly uses the Sheogorath art.
  • Fixed an issue that made it near impossible to select a card in your hard when playing Barter.
  • Mobile screens will no longer auto-sleep during any of the story cinematics.
  • Chosen Magicka cost UI font size has been increased in size for cards like Haskill and Seducer Darkfire.
  • The language dropdown box is now properly sized for mobile devices.
  • Incrementing arrows on the gold multi-pack purchase screen are no longer misaligned, much to the dismay of Uncle Sheo.
  • Smoked Baliwog Leg no longer shows an incorrect +1/+2 buff when drawn while Mistveil Warden is in play.
  • Some UI elements have been slightly shifted to account for the iPhone X’s swipe bar.
  • There is no longer a skull icon on action cards in the Play History.
  • Fixed an issue that was locking story decks earned during The Forgotten Hero if two decks were earned at the same time.
  • Players who have been disconnected for being idle, but remain on the reconnect screen, will now properly show as Offline for their friends.
  • Fixed an issue that would wipe a newly created deck if the user Soul Trapped their extras before saving the deck in progress.
  • One-time purchase products are now visually removed from the store once a user has purchased them.
  • Quest progress bars no longer appear to move backwards before moving forwards.
  • Closing the game before the “Purchase Complete” popup, on Android, no longer displays a debug string on the next launch of the client.
  • Divayth's Experiments now appears when searching for “Telvanni” in the Collection.
Rewards
  • Players are now properly rewarded 30 soul gems when completing master mode of Episode 1, The Shivering Isles, of Isle of Madness.
  • Players are now properly rewarded 20 soul gems when completing master mode of The Other Half, Episode 1, of Isle of Madness.
Known Issues
  • The Friends List is still broken for a small subset of users, but we are working with Bethesda, waiting on a fix.
  • Manic Jack does not properly receive a +1/+1 buff when gaining a keyword from Echo of Akatosh, only when the Double Card of Manic Jack/Manic Mutation is drawn.
  • Localized VO lines are still cutoff for some cards. More fixes forthcoming.
The Elder Scrolls®: Legends™ - christian.vanhoose
The latest version of The Elder Scrolls: Legends is live! Big memory optimization for min-spec mobile devices, plus a small set of quick fixes for bugs found after the release of Isle of Madness:

Animation, Visual and Audio Effects
  • Tiny Dragon’s 3D model no longer looks broken when animating from the opponent’s side of the playmat.
  • The Prince of Madness premium card back no longer has the broken golden sheen spread across the art.
  • Seducer Darkfire’s chosen cost is now rendered in white. Future fix to increase the size on mobile is forthcoming.
Gameplay
  • Sheogorath will no longer be so easily tricked by certain play styles!
  • Sheogorath will no longer be so silly as to use his own Wrath after using Memory Wand during The Final Battle: Parts 1, 2 or 3.
  • Seducer Darkfire now prevents prophecies of the chosen cost from being played.
  • Creatures affected by a max health debuff are now properly considered Wounded in all cases.
General
  • A deep pass has been done on memory usage for min-spec mobile devices, which should solve a large portion of crashes and hopefully some of the lag spikes players have been experiencing.
  • Fixed a crash that occurred when the player would cast Madness Beckons while Mushroom Tower was in play, giving Betray to a Playing Card and then trying to use said Playing Card.
  • The title “The Heretic” will now properly unlock after the player uses Heretic Conjurer to transform 50 creatures into random Daedra.
  • The title “The Sadist” will now properly unlock after the player sacrifices 30 creatures.
UI
  • Improved support for Android’s back button navigation.
The Elder Scrolls®: Legends™ - christian.vanhoose
It’s a new year and we’re starting it off strong with a powerful new Dark Elf with the Intelligence attribute: Renegade Magister!



The first thing that stands out about Renegade Magister are its 5/5 stats. Intelligence creatures aren’t known for their raw stats, usually relying on cunning effects instead. Being a 5/5 already makes Renegade Magister one of the more powerful creatures in Intelligence in terms of power and health alone.

Renegade Magister is more than just a strong set of stats, however! This monthly card essentially doubles the amount of damage your actions deal to enemy creatures, making it another powerful option for decks using a lot of removal. Want to Firebolt a creature? Thanks to the Magister’s additional two damage, you’ll be able to take down a four-health creature like last month’s card, Ashlander Punisher in one shot! If you play the Magister on turn five and it survives a turn, you can follow up with Ice Storm to deal six damage to each enemy creature (while only doing three to your own!) That’s more damage than even Odahviing can dish out!

You can earn copies of Renegade Magister based on your placements on the Elder Scrolls: Legends ladder. If you achieved rank nine or higher, you’ll get one copy at the beginning of next month; rank five will give you two copies and rank one or Legend will give you a full playset! You can always Soul Summon additional copies later, but make sure to head into the Ranked ladder today for a shot at earning yours for free!
The Elder Scrolls®: Legends™ - christian.vanhoose
The wait is over: Isle of Madness, an all-new story expansion for The Elder Scrolls: Legends, is now available! As retired master spy Talym Rend, players take an expedition to the Shivering Isles and confront the Mad God himself. How far will you go to save the ones you love – even if it meant sacrificing everything?



Cross paths with Sheogorath, the Daedric Prince of Madness, across three perilous acts in The Elder Scrolls: Legends’ biggest adventure yet. Along the way, players can earn up to 55 playable cards for their collections, including all-new Double Cards. Plus, new lane conditions that bring the madness to life!



Ready to strike a deal with the Mad God?

You can purchase the individual acts of Isle of Madness for 1,000 Gold or $7.99 each.
You can also purchase the Isle of Madness Triple Bundle containing all three acts and the Prince of Madness card back for the discounted price of $19.99.
Should you own Act 1 and want to finish the story, you can also purchase the Isle of Madness Double Bundle, which includes Act 2 and Act 3 for $13.99.
Isle of Madness isn’t our only exciting news - we are also shaking things up in The Elder Scrolls: Legends’ Arena Mode! We are adding a vast selection of cards across all sets to the Arena, allowing players to draft a wider variety of decks. Read about the changes we’re making to the Arena experience here.

Consult the patch notes to see all the changes and improvements now live in the game, and be sure to follow The Elder Scrolls: Legends on Twitter and Twitch for the latest news and information!
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