The Elder Scrolls®: Legends™

The latest expansion set for The Elder Scrolls: Legends, The Houses of Morrowind, arrived last week. This is the game's second full-sized expansion, not including standalone adventures or promotional sets, and includes 149 brand new cards to experiment with.

One of the biggest deals about this set is the addition of three-attribute cards. This is a trope that has been done in similar card games, now brought to TESL, with one noticeable difference: when deckbuilding with the three-attribute cards, you are now tasked with playing a 75 card deck instead of your typical 50 card deck. This seems logical enough: whereas previously, with two-attribute decks, you could assume you had 25 slots per attribute, they simply upped the deck size proportionally to accommodate an additional one.

This brings up some interesting strategic decisions. Traditionally in card games, you want to stick to the bare minimum when it comes to deckbuilding. If the minimum is 60 cards, you should build a 60 card deck. If the minimum is 30 cards, you should build a 30 card deck. The reason for this is that you want the best possible odds to draw your best possible cards every turn. Every card over the minimum decreases your chances to draw your best cards when you need them. 

So when you look at a game like Hearthstone, that has 30 card decks, compared with TESL's newly introduced 75 card decks, it does make you wonder about the consistency of the deck or the ability to form a cohesive strategy within it. (Keep in mind you're more than welcome to play your traditional 50 card deck, just so long as you omit any three-attribute cards from it. You're also able to play with up to 100 cards as well, as that's the new deck limit!)

As we consider TESL a competitive card game, I wonder whether or not the tri-attribute cards are powerful enough to justify deck size in a competitive environment, such as the game's Rumble events. I think the most mathematical among us, who value the strategy and competition of games like TESL above all else, might give pause—that 75 cards will dilute your deck and strategy too greatly. Those mostly looking to have fun and do cool things, however, a camp which I often include myself in, will be more willing to make the sacrifice. It's also worth noting that TESL player Blackfall took a Tribunal decklist (Intelligence, Willpower, and Endurance) to Rank #1 this past week, so maybe there's something to three-attribute strategies after all.

Pros and cons aside, I love the design space that adding a third attribute to your deck opens up. If you've built around any of the tri-attribute legendaries, such as Archcanon Saryoni or Duke Vedam Dren, you may have noticed that the decks they're included in have a different feel to them—they just feel a little more epic somehow.

The expansion also introduces with it more single player puzzles. While the novice puzzles aren't immensely difficult, the expert and adept versions will certainly challenge you, and all are an absolute joy. They're rewarding and a great way to pass the time when you're trying to avoid something like ladder anxiety. The ten included puzzles are also an efficient means of introducing players to the four new HoM keywords and how they function: Rally, Betray, Exalt, and Plot. While two of the three puzzle groups are behind a paywall, it's a very reasonable one for the 31 puzzles you'll unlock, especially considering the rewards you also receive along the way. Completing the first two groups alone took a few hours, already making the price point well worth it for me.

If you're starting to wonder how many keywords is too many, you're not alone. In the five releases TESL has had, there has been a total of 17 keywords. In this most recent set, two of the keywords (Rally and Exalt) are similar or identical in name to keywords from Magic: The Gathering. While I always expect some overlap in card games (sometimes there are only so many names that can fit a mechanic), having keywords with names so closely related to others could get confusing for someone with previous card game experience to pull from.

Another curiosity that HoM brings up for me is when there will be too many cards in the format—and by 'the format', I mean 'the only format that currently exists in TESL'. When will older sets rotate, creating separate formats, similar to other games? With Houses of Morrowind, TESL has the following sets available to play with: Core Set, the Dark Brotherhood adventure, the Heroes of Skyrim expansion, the Clockwork City adventure, and the Houses of Morrowind expansion. 

And that doesn't include things like monthly rewards, the Madhouse Collection, or the Forgotten Hero Collection. That's a lot of playable cards: around 855 if my math is correct. There are currently around 1,100 legal cards in Hearthstone's premier format, Standard, which will drop down to around 900 after three sets rotate out with the release of The Witchwood expansion this week. With TESL quickly approaching that number, it may be time to look at rotating older cards and sets to keep a dominant format fresh and decrease the barrier of entry for new players looking to get into the game.

I think my biggest question, and one that isn't exclusive to this release, is how TESL will fare in the future. As one of Bethesda's original content creators for the game, I've personally loved it from the beginning. It's taken what other digital card games have done well and added onto it. That doesn't, however, change the success of Hearthstone or the potential success of Artifact, Valve's own upcoming digital card game. I want nothing more than for TESL to succeed in the long term, and I think each release has taken the game in a new and exciting direction, which is momentum I hope they're able to both keep up and build on.

If you're a TESL fan, an Elder Scrolls fan, or simply a fan of card games, I'd definitely recommend giving Houses of Morrowind a spin. I never got the feeling that Dire Wolf Digital was simply reskinning previously released cards, which is always a good sign when exploring a new expansion. The set has a feel all its own, unique from previous offerings such as Heroes of Skyrim, with enough new and innovative mechanics to keep things fresh.

Disclaimer: as Frank mentions in the piece, he's previously created content for Bethesda on TESL. 

The Elder Scrolls®: Legends™

The Elder Scrolls Legends expansion Houses of Morrowind went live today after a slight delay (from March 29 to April 5), bringing the strange land of the Dunmer to Bethesda's fantasy CCG. The expansion is notable not only for its incorporation of the studio's best RPG setting, but for the underlying changes it makes to the mechanical side of the game, including the addition of three-attribute cards which necessitate the use expanded deck sizes. 

What really hooked me about today's announcement, though, is the trailer. I honestly thought for a second that I'd clicked the wrong link, until the "Indoril" bit clicked—and then the appearance of the Guar, which really sealed the deal. (I didn't realize they had such big teeth.) After that it's the much-loved cliff racers, a mud crab taking the subway, and more from the Vvardenfell bestiary, all transplanted to real-world settings. It's very strange and I'm not sure how it relates to an Elder Scrolls CCG, but I like it. 

The Elder Scrolls: Legends – House of Morrowind will add 149 new cards to the game, Ash Creatures and Gods, three new keywords—'Rally', 'Betray' and 'Plot'—plus a a new 'Exalt" mechanic, and three new puzzle sets, each of them containing ten single-player challenges with rewards including Houses of Morrowind card packs, Soul Gems, and an exclusive card back. Full details are available at legends.bethesda.net

We'll have a report on how the expansion has changed the game next week, but for now just know that our global editor-in-chief Tim is complaining about not being able to mass disenchant the new cards, which means he's had the credit card out again. 

The Elder Scrolls®: Legends™ - christian.vanhoose
Game Update 71: Patch Notes – April 5, 2018

Welcome to Morrowind!

We’re proud to announce our newest set, Houses of Morrowind. For a look at some of what you can expect to find in Morrowind packs, check out the article here. In addition to 149 new cards, exciting three-attribute decks, the 100-card maximum deck size, and four new keywords, here are even more features from this update:

Morrowind Starter Pack - This special offer contains 10 Houses of Morrowind packs, exclusive "The Nerevarine" title to display on your avatar, and a bonus Legendary card.
Morrowind Theme Decks - Five 75-card decks, one for each of the five new Houses, with new three-attribute deck art. Each theme deck is available for Gold or cash.
Morrowind Daily Quests - New tasks are available to assist the citizens of Morrowind.
Morrowind Titles - Many new titles have been added for Morrowind achievements.
Morrowind Playmats - There will be mushrooms! Lots of mushrooms.

Puzzle Sets

Three new sets of puzzles are available! These single-player challenges present players with interesting and tricky situations, similar to the Memory games seen in Return to Clockwork City.

● Each set contains 10 puzzles.
● Each puzzle you complete will provide rewards. Rewards for each set include five Houses of Morrowind packs, 100 Soul Gems, and an exclusive card back.
● The Caius’ Training set has been granted to all players for free.
● Two sets, Naryu’s Challenges and Divayth Fyr’s Trials, are available for Gold or cash.
● For more information, see our article here.

New Deckbuilder Features

Copy and Delete Deck - You can now copy and delete decks from the Collection view, without having any decks open.
Full Deck View - With a deck open, selecting the deck tile expands your deck to fill your screen, allowing you to see your entire deck without scrolling in most cases. This has replaced the Deck Info dialog.

Arena Changes

There’s a complete Arena preview article here, but the changes include:

New Houses - Three-attribute Houses have been added to Arena. You will have the choice of at least one three-attribute House in every Arena you enter.
Solo Arena - Extra picks between games have been increased in rarity and will no longer give commons. The guaranteed pack reward is changed to Core set (Versus Arena and Chaos Arena will give out a Houses of Morrowind pack instead).
Rank Reductions - for Solo Arena, Versus Arena, and Chaos Arena
○ Rank 1: -3 ranks
○ Ranks 2-4: -2 ranks
○ Ranks 5-6: -1 rank
○ Ranks 7-9: No change

New Card Backs

We’re introducing several new card backs to the game!

Morrowind Card Back - Awarded with your first Morrowind pack bundle purchase.
House Card Backs - Each house has a special back that you can earn for winning 30 games with a matching three-attribute deck.
Puzzle Card Backs - Each puzzle set has an exclusive back awarded for completing all 10 puzzles in the set.
Nerevar Reborn Card Back - Awarded for collecting 100% of the Morrowind set.

General Bug Fixes

● The special offers icon will now only glow when there are new special offers.
● Searching for New cards in Collection has been improved in several languages.
● Blood Magic spells are now tracked accurately for the title “The Blood Magic Lord.”
● Playing Shouts is now tracked accurately for the title “The Thu’um Master.”
● Where there is no card yet previewed for the Ranked Monthly Ladder, the placeholder texts appear correctly.
● Cards that reference playing a card will now only count cards played from hand or the prophecy zone. They will not count cards summoned from your discard pile, deck, or from outside the game.

Card Bug Fixes

Dark Rebirth - No longer permanently copies ongoing immune buffs.
Fabricate - Custom Fabricants now retain their game text when copied.
Hunter-Killers - Can now target creatures summoned after its first attack.
Mecinar - Copies of Mecinar’s Abomination now retain the Abomination’s art and stats.
Move in Shadows - Now properly moves a Charge creature at the end of the turn.
Serpentine Stalker - Can no longer bypass Guards to attack in the other lane.
Ulfric's Uprising - Summon abilities from Uncaged Wolf, Stronghold Eradicator, Custom Fabricant, and Assembled Titan are now properly triggered by Ulfric's Uprising.
The Elder Scrolls®: Legends™ - christian.vanhoose
Game Update 71: Patch Notes – April 5, 2018

Welcome to Morrowind!

We’re proud to announce our newest set, Houses of Morrowind. For a look at some of what you can expect to find in Morrowind packs, check out the article here. In addition to 149 new cards, exciting three-attribute decks, the 100-card maximum deck size, and four new keywords, here are even more features from this update:

Morrowind Starter Pack - This special offer contains 10 Houses of Morrowind packs, exclusive "The Nerevarine" title to display on your avatar, and a bonus Legendary card.
Morrowind Theme Decks - Five 75-card decks, one for each of the five new Houses, with new three-attribute deck art. Each theme deck is available for Gold or cash.
Morrowind Daily Quests - New tasks are available to assist the citizens of Morrowind.
Morrowind Titles - Many new titles have been added for Morrowind achievements.
Morrowind Playmats - There will be mushrooms! Lots of mushrooms.

Puzzle Sets

Three new sets of puzzles are available! These single-player challenges present players with interesting and tricky situations, similar to the Memory games seen in Return to Clockwork City.

● Each set contains 10 puzzles.
● Each puzzle you complete will provide rewards. Rewards for each set include five Houses of Morrowind packs, 100 Soul Gems, and an exclusive card back.
● The Caius’ Training set has been granted to all players for free.
● Two sets, Naryu’s Challenges and Divayth Fyr’s Trials, are available for Gold or cash.
● For more information, see our article here.

New Deckbuilder Features

Copy and Delete Deck - You can now copy and delete decks from the Collection view, without having any decks open.
Full Deck View - With a deck open, selecting the deck tile expands your deck to fill your screen, allowing you to see your entire deck without scrolling in most cases. This has replaced the Deck Info dialog.

Arena Changes

There’s a complete Arena preview article here, but the changes include:

New Houses - Three-attribute Houses have been added to Arena. You will have the choice of at least one three-attribute House in every Arena you enter.
Solo Arena - Extra picks between games have been increased in rarity and will no longer give commons. The guaranteed pack reward is changed to Core set (Versus Arena and Chaos Arena will give out a Houses of Morrowind pack instead).
Rank Reductions - for Solo Arena, Versus Arena, and Chaos Arena
○ Rank 1: -3 ranks
○ Ranks 2-4: -2 ranks
○ Ranks 5-6: -1 rank
○ Ranks 7-9: No change

New Card Backs

We’re introducing several new card backs to the game!

Morrowind Card Back - Awarded with your first Morrowind pack bundle purchase.
House Card Backs - Each house has a special back that you can earn for winning 30 games with a matching three-attribute deck.
Puzzle Card Backs - Each puzzle set has an exclusive back awarded for completing all 10 puzzles in the set.
Nerevar Reborn Card Back - Awarded for collecting 100% of the Morrowind set.

General Bug Fixes

● The special offers icon will now only glow when there are new special offers.
● Searching for New cards in Collection has been improved in several languages.
● Blood Magic spells are now tracked accurately for the title “The Blood Magic Lord.”
● Playing Shouts is now tracked accurately for the title “The Thu’um Master.”
● Where there is no card yet previewed for the Ranked Monthly Ladder, the placeholder texts appear correctly.
● Cards that reference playing a card will now only count cards played from hand or the prophecy zone. They will not count cards summoned from your discard pile, deck, or from outside the game.

Card Bug Fixes

Dark Rebirth - No longer permanently copies ongoing immune buffs.
Fabricate - Custom Fabricants now retain their game text when copied.
Hunter-Killers - Can now target creatures summoned after its first attack.
Mecinar - Copies of Mecinar’s Abomination now retain the Abomination’s art and stats.
Move in Shadows - Now properly moves a Charge creature at the end of the turn.
Serpentine Stalker - Can no longer bypass Guards to attack in the other lane.
Ulfric's Uprising - Summon abilities from Uncaged Wolf, Stronghold Eradicator, Custom Fabricant, and Assembled Titan are now properly triggered by Ulfric's Uprising.
The Elder Scrolls®: Legends™ - christian.vanhoose
This month’s card has origins dating back as far as the Merethic Era. Back then dragons were rulers of Skyrim - god-kings worshipped by the powerful Dragon Priests.

Eventually, the men they had ruled over hunted these winged terrors to extinction and entombed them in the many Dragon Mounds throughout Skyrim. However, the return of the World-Eater Alduin has given new life to these winged menaces, and their great shadows once more darken Tamriel’s skies.



Truly a fearsome beast, Frostscale Dragon doesn’t require a lot of work to be awesome as the top end of a Battlemage deck. It has a very strong Summon ability that will often kill an enemy creature while softening up the rest of your opponent’s board for your other creatures. Add to that a robust 6/6 body and your opponent will be wishing that the dragons had just stayed dead in the first place!

There are also plenty of ways to get more than the sum of its scales out of Frostscale Dragon. You can play with the Lookouts for some bonus dragon synergies that will make Frostscaling your opponent even more appealing or play Frostscale with Alduin himself as a powerful dragon for him to return to play. Midnight Snack also pairs quite well with Frostscale by giving you some early guards to help you survive until you’re able to get enough magicka to start deploying your massive winged threats.

Regardless of if you choose to build around Frostscale Dragon in a Battlemage Dragon deck, or just use it as a strong finisher, fly over to the ranked queue to earn your copies!
The Elder Scrolls®: Legends™ - christian.vanhoose
This month’s card has origins dating back as far as the Merethic Era. Back then dragons were rulers of Skyrim - god-kings worshipped by the powerful Dragon Priests.

Eventually, the men they had ruled over hunted these winged terrors to extinction and entombed them in the many Dragon Mounds throughout Skyrim. However, the return of the World-Eater Alduin has given new life to these winged menaces, and their great shadows once more darken Tamriel’s skies.



Truly a fearsome beast, Frostscale Dragon doesn’t require a lot of work to be awesome as the top end of a Battlemage deck. It has a very strong Summon ability that will often kill an enemy creature while softening up the rest of your opponent’s board for your other creatures. Add to that a robust 6/6 body and your opponent will be wishing that the dragons had just stayed dead in the first place!

There are also plenty of ways to get more than the sum of its scales out of Frostscale Dragon. You can play with the Lookouts for some bonus dragon synergies that will make Frostscaling your opponent even more appealing or play Frostscale with Alduin himself as a powerful dragon for him to return to play. Midnight Snack also pairs quite well with Frostscale by giving you some early guards to help you survive until you’re able to get enough magicka to start deploying your massive winged threats.

Regardless of if you choose to build around Frostscale Dragon in a Battlemage Dragon deck, or just use it as a strong finisher, fly over to the ranked queue to earn your copies!
The Elder Scrolls®: Legends™

The next expansion to Bethesda's CCG The Elder Scrolls: Legends will be called Houses of Morrowind, and as the title suggests it will feature the sights, sounds, and strangeness of the ancestral homeland of the Dunmer. Ahead of its release at the end of the month, we've got a couple of new cards to reveal for you, one of which really emphasizes the "strangeness" of the game world it's based on. 

First, though, let's have a look at the relatively conventional Ebonheart Oracle. She's a 3/5 legendary Willpower card played for 5 mana with the Drain keyword, meaning that every time she does damage, she heals your hero. Normally the amount healed is equal to the damage dealt, but Ebonheart Oracle doubles the amount of health gained. That's a big boost in decks looking to go long, or stave off aggressive pushes from fast decks. 

And here's the weirdo: The Ascended Sleeper, one of my favorite denizens of Morrowind (because it's so damn weird), a 3/6 card for 6 mana who's unusual not just because of the face (although it's hard to overlook) but because this is one of the new three-attribute cards that the expansion will add to the game. The Ascended Sleeper is one of the new tri-color cards, with the attributes of Strength, Intelligence, and Agility, reflecting its relatively high status among Dagoth Ur's minions.

Cost reduction effects in card games are always potent (hello, Emperor Thaurissan), so this is definitely one to watch, despite the fact you need to meet a restriction—having a creature with 5 power on board—in order to proc the bonus each turn. I also like that it only reduces the cost of creatures, not actions, so it's less likely to be used from insane combos. Although I suppose there is potential for Wispmother shenanigans.

The Houses of Morrowind expansion will include 149 new cards in all. It  The set will also see the arrival of three-attribute cards, though decks wishing to use them will need to meet the requirement of running at least 75 cards, increasing the instability of their draw. The expansion is set to roll out on March 29. Check out the sweet full card art below.

The Elder Scrolls®: Legends™

Having already done Skyrim and Clockwork City, The Elder Scrolls: Legends is ticking off another stop on the tour guide by heading Vvardenfell for its next expansion: Houses of Morrowind. The new set was announced earlier today and is scheduled for release on March 29. It will add 149 cards to the game based on the mystical realm of the Dunmer, and also make some big changes to the core mechanics of the game, foremost of which are the addition of new three-attribute cards and an increase to the already voluminous deck size limit. 

Legends decks are normally limited to two attributes, or "colors": Agility, endurance, intelligence, strength, and willpower, plus "neutral" cards that can be played in any deck. Houses of Morrowind will introduce cards that feature three attributes, and which when included in your deck will enable you to pick from all three of those colors. Check out Dagoth Ur at the top of this page, which is a Strength/Intelligence/Agility card. He also has the new 'God' tribal tag, and just about every basic keyword crammed into his card text.

There is, as always, a catch. In order to use three-attribute cards, you must have at least 75 cards in your deck. Those of you who play TESL will likely be aware that the maximum deck size is currently 70, but the expansion will also increase that limit to 100 cards, for all decks. To the uninitiated this might sound like a good thing—more is better and all that—but as players of almost any collectible card game will tell you, running more cards is almost always sub-optimal because it dilutes the overall quality and means you're less likely to draw your most important cards.

Not that that's stopped players from experimenting with 70-card decks already, so I'd expect plenty of fun to be had with the potentially powerful and versatile tri-colored decks. Just bear in mind that they're also likely to be less consistent. However sweet Mr Ur might look, it's not so much fun if you never draw him.

The Houses of Morrowind set will include cards that enable five of the ten possible three-attribute sets, one from each of the factions in Vvardenfell: 

House Redoran: Strength/Willpower/Endurance – Redoran cards can also take advantage of the new "Rally" keyword, which adds +1/+1 to a random creature in your hand whenever a Rally creature attacks.

House Telvanni: Intelligence/Agility/Endurance – The Telvanni have a new "Betray" mechanic: After playing a Betray card, players can sacrifice a creature in their hand in order to play it again.

House Hlaalu: Strength/Willpower/Agility – The new Hlaalu keyword is "Plot," which triggers special abilities on a card if you've played another card in the same turn.

Tribunal Temple: Intelligence/Willpower/Endurance – The home of Vivec, Almalexia, and Sotha Sil offers "Exalt," which grants bonuses to creatures when they're played for higher-than-normal magicka costs. Exalt can have an even bigger impact when the gods come into play, as seen on the Vivec card:

House Dagoth: Strength/Intelligence/Agility – The Morrowind bad guys offer special bonuses for having creatures of 5 power or higher in your hand.

The Elder Scrolls: Legends – Houses of Morrowind is set to go live on March 28. Full details are up at bethesda.net, and you can also read our review of the base game here.

The Elder Scrolls®: Legends™ - christian.vanhoose
You have no idea what you’ve wandered into.

From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind?

The Elder Scrolls: Legends is going to Vvardenfell with Houses of Morrowind, releasing March 29 on PC, mobile and tablet devices. The set introduces 149 new cards to the game, featuring creatures, characters and many other familiar sights from both The Elder Scrolls III: Morrowind and The Elder Scrolls: Online.

You’ll find the Great Houses and their machinations.

You’ll find strange creatures like netches and hear the chilling cry of descending cliff racers.

You’ll find the living gods themselves.

And of course, you’ll find their nemesis - the mighty Dagoth Ur.



Dagoth Ur is a Strength, Intelligence and Agility card, which means you can only play him in a deck of those attributes. But in that deck-

What’s that? You can only play two attributes in a Legends deck, you say? Not anymore!

It Takes Three

Normally, a deck in Legends can only contain up to two attributes (or as they’re sometimes colloquially referred to, “colors”). But Houses of Morrowind contains a handful of powerful new three-attribute cards that let you break that fundamental rule.

Here’s how it works: When you put a three-attribute card like Dagoth Ur in your deck, you unlock the ability to use cards from all three of its attributes in that deck. Ever wanted to equip Tazkad with a Sentinel Battlemace? How about using Laaneth to fetch a timely Allena Benoch? In a Dagoth deck, you can. In exchange, you must include at least 75 cards in your deck. You may not play with cards of any other attributes.

“But I thought the maximum deck size was 70?” Well, this is Morrowind - where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.

Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell. Here’s what each of those factions are up to:

House Redoran (STRENGTH/WILLPOWER/ENDURANCE)

House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.



House Redoran reigns over Strength, Willpower and Endurance. To represent its military might, those attributes get the new keyword Rally. Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1.

There’s a lot of creatures that can benefit greatly from being rallied to your cause, from guards like the one Knight of Gnisis gives you, to charge creatures like Nord Firebrand. Who will you bring into the Redoran ranks?

House Telvanni (INTELLIGENCE/AGILITY/ENDURANCE)

House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.



That’s why the Telvanni mechanic is Betray. Betray means “After you play this action, you may sacrifice a creature to play it again.” (Sadly, you can only do this once per action, even if you have a whole army of creatures you would happily double-cross.)

This ability is right at home in the Telvanni colors of Intelligence, Agility, and Endurance, all of which have access to creatures with powerful Last Gasp effects. Go ahead and backstab Balmora Spymaster, he can take it. Haunting Spirit will understand your betrayal – after all, she’s dead already!

House Hlaalu (STRENGTH/WILLPOWER/AGILITY)

House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that’s business.



The Hlaalu mechanic is Plot. Plot abilities trigger if you’ve played another card that turn. Hlaalu Sharpshooter here, for example, offers a better rate than Earthbone Spinner – but only if you can manage to play something else in the same turn.

Luckily all three of Hlaalu’s attributes – Strength, Willpower and Agility – have lots of inexpensive cards that will help your plots come to fruition.

Tribunal Temple (INTELLIGENCE/WILLPOWER/ENDURANCE)

The Tribunal Temple enacts the will of Morrowind’s living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.



In Houses of Morrowind, that power is represented by Exalt. Exalt offers a creature a bonus if you pay more magicka for it. In Vivec City Pilgrim’s case, you could play her early – a 2-cost 2/2 Drain isn’t half bad – or you could wait, and make her a 4/4 for 5.

If you do pay the Exalt cost, the creature will be considered “Exalted.” That will matter in case one of the gods makes an appearance. Like, for example, Vivec himself:



House Dagoth (STRENGTH/INTELLIGENCE/AGILITY)

Which brings us to our last faction – House Dagoth. The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.



As an outcast house of monsters, House Dagoth wants no part in the Great Houses’ political dance. Instead, it seeks raw power. Dagoth cards, which you can find in Strength, Intelligence and Agility, reward you for having creatures with 5 or more power. Of course, that could be Dagoth Ur himself or one of his top lieutenants – but it could also be something like good old Blighted Alit.

And So Much More

Rest assured, this is just the proverbial first step off the boat. Houses of Morrowind is packed with cool cards that promise to shake up Legends in a big way. Even if you decide not to swear allegiance to one of the houses by playing a tri-attribute deck, we think you’ll find plenty to explore and some new favorite cards for your existing decks. Stay tuned to your favorite content creators in the coming weeks for more reveals!
The Elder Scrolls®: Legends™ - christian.vanhoose
You have no idea what you’ve wandered into.

From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind?

The Elder Scrolls: Legends is going to Vvardenfell with Houses of Morrowind, releasing March 29 on PC, mobile and tablet devices. The set introduces 149 new cards to the game, featuring creatures, characters and many other familiar sights from both The Elder Scrolls III: Morrowind and The Elder Scrolls: Online.

You’ll find the Great Houses and their machinations.

You’ll find strange creatures like netches and hear the chilling cry of descending cliff racers.

You’ll find the living gods themselves.

And of course, you’ll find their nemesis - the mighty Dagoth Ur.



Dagoth Ur is a Strength, Intelligence and Agility card, which means you can only play him in a deck of those attributes. But in that deck-

What’s that? You can only play two attributes in a Legends deck, you say? Not anymore!

It Takes Three

Normally, a deck in Legends can only contain up to two attributes (or as they’re sometimes colloquially referred to, “colors”). But Houses of Morrowind contains a handful of powerful new three-attribute cards that let you break that fundamental rule.

Here’s how it works: When you put a three-attribute card like Dagoth Ur in your deck, you unlock the ability to use cards from all three of its attributes in that deck. Ever wanted to equip Tazkad with a Sentinel Battlemace? How about using Laaneth to fetch a timely Allena Benoch? In a Dagoth deck, you can. In exchange, you must include at least 75 cards in your deck. You may not play with cards of any other attributes.

“But I thought the maximum deck size was 70?” Well, this is Morrowind - where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.

Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell. Here’s what each of those factions are up to:

House Redoran (STRENGTH/WILLPOWER/ENDURANCE)

House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.



House Redoran reigns over Strength, Willpower and Endurance. To represent its military might, those attributes get the new keyword Rally. Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1.

There’s a lot of creatures that can benefit greatly from being rallied to your cause, from guards like the one Knight of Gnisis gives you, to charge creatures like Nord Firebrand. Who will you bring into the Redoran ranks?

House Telvanni (INTELLIGENCE/AGILITY/ENDURANCE)

House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.



That’s why the Telvanni mechanic is Betray. Betray means “After you play this action, you may sacrifice a creature to play it again.” (Sadly, you can only do this once per action, even if you have a whole army of creatures you would happily double-cross.)

This ability is right at home in the Telvanni colors of Intelligence, Agility, and Endurance, all of which have access to creatures with powerful Last Gasp effects. Go ahead and backstab Balmora Spymaster, he can take it. Haunting Spirit will understand your betrayal – after all, she’s dead already!

House Hlaalu (STRENGTH/WILLPOWER/AGILITY)

House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that’s business.



The Hlaalu mechanic is Plot. Plot abilities trigger if you’ve played another card that turn. Hlaalu Sharpshooter here, for example, offers a better rate than Earthbone Spinner – but only if you can manage to play something else in the same turn.

Luckily all three of Hlaalu’s attributes – Strength, Willpower and Agility – have lots of inexpensive cards that will help your plots come to fruition.

Tribunal Temple (INTELLIGENCE/WILLPOWER/ENDURANCE)

The Tribunal Temple enacts the will of Morrowind’s living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.



In Houses of Morrowind, that power is represented by Exalt. Exalt offers a creature a bonus if you pay more magicka for it. In Vivec City Pilgrim’s case, you could play her early – a 2-cost 2/2 Drain isn’t half bad – or you could wait, and make her a 4/4 for 5.

If you do pay the Exalt cost, the creature will be considered “Exalted.” That will matter in case one of the gods makes an appearance. Like, for example, Vivec himself:



House Dagoth (STRENGTH/INTELLIGENCE/AGILITY)

Which brings us to our last faction – House Dagoth. The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.



As an outcast house of monsters, House Dagoth wants no part in the Great Houses’ political dance. Instead, it seeks raw power. Dagoth cards, which you can find in Strength, Intelligence and Agility, reward you for having creatures with 5 or more power. Of course, that could be Dagoth Ur himself or one of his top lieutenants – but it could also be something like good old Blighted Alit.

And So Much More

Rest assured, this is just the proverbial first step off the boat. Houses of Morrowind is packed with cool cards that promise to shake up Legends in a big way. Even if you decide not to swear allegiance to one of the houses by playing a tri-attribute deck, we think you’ll find plenty to explore and some new favorite cards for your existing decks. Stay tuned to your favorite content creators in the coming weeks for more reveals!
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