The Elder Scrolls®: Legends™ - christian.vanhoose
Game Update 71: Patch Notes – April 5, 2018

Welcome to Morrowind!

We’re proud to announce our newest set, Houses of Morrowind. For a look at some of what you can expect to find in Morrowind packs, check out the article here. In addition to 149 new cards, exciting three-attribute decks, the 100-card maximum deck size, and four new keywords, here are even more features from this update:

Morrowind Starter Pack - This special offer contains 10 Houses of Morrowind packs, exclusive "The Nerevarine" title to display on your avatar, and a bonus Legendary card.
Morrowind Theme Decks - Five 75-card decks, one for each of the five new Houses, with new three-attribute deck art. Each theme deck is available for Gold or cash.
Morrowind Daily Quests - New tasks are available to assist the citizens of Morrowind.
Morrowind Titles - Many new titles have been added for Morrowind achievements.
Morrowind Playmats - There will be mushrooms! Lots of mushrooms.

Puzzle Sets

Three new sets of puzzles are available! These single-player challenges present players with interesting and tricky situations, similar to the Memory games seen in Return to Clockwork City.

● Each set contains 10 puzzles.
● Each puzzle you complete will provide rewards. Rewards for each set include five Houses of Morrowind packs, 100 Soul Gems, and an exclusive card back.
● The Caius’ Training set has been granted to all players for free.
● Two sets, Naryu’s Challenges and Divayth Fyr’s Trials, are available for Gold or cash.
● For more information, see our article here.

New Deckbuilder Features

Copy and Delete Deck - You can now copy and delete decks from the Collection view, without having any decks open.
Full Deck View - With a deck open, selecting the deck tile expands your deck to fill your screen, allowing you to see your entire deck without scrolling in most cases. This has replaced the Deck Info dialog.

Arena Changes

There’s a complete Arena preview article here, but the changes include:

New Houses - Three-attribute Houses have been added to Arena. You will have the choice of at least one three-attribute House in every Arena you enter.
Solo Arena - Extra picks between games have been increased in rarity and will no longer give commons. The guaranteed pack reward is changed to Core set (Versus Arena and Chaos Arena will give out a Houses of Morrowind pack instead).
Rank Reductions - for Solo Arena, Versus Arena, and Chaos Arena
○ Rank 1: -3 ranks
○ Ranks 2-4: -2 ranks
○ Ranks 5-6: -1 rank
○ Ranks 7-9: No change

New Card Backs

We’re introducing several new card backs to the game!

Morrowind Card Back - Awarded with your first Morrowind pack bundle purchase.
House Card Backs - Each house has a special back that you can earn for winning 30 games with a matching three-attribute deck.
Puzzle Card Backs - Each puzzle set has an exclusive back awarded for completing all 10 puzzles in the set.
Nerevar Reborn Card Back - Awarded for collecting 100% of the Morrowind set.

General Bug Fixes

● The special offers icon will now only glow when there are new special offers.
● Searching for New cards in Collection has been improved in several languages.
● Blood Magic spells are now tracked accurately for the title “The Blood Magic Lord.”
● Playing Shouts is now tracked accurately for the title “The Thu’um Master.”
● Where there is no card yet previewed for the Ranked Monthly Ladder, the placeholder texts appear correctly.
● Cards that reference playing a card will now only count cards played from hand or the prophecy zone. They will not count cards summoned from your discard pile, deck, or from outside the game.

Card Bug Fixes

Dark Rebirth - No longer permanently copies ongoing immune buffs.
Fabricate - Custom Fabricants now retain their game text when copied.
Hunter-Killers - Can now target creatures summoned after its first attack.
Mecinar - Copies of Mecinar’s Abomination now retain the Abomination’s art and stats.
Move in Shadows - Now properly moves a Charge creature at the end of the turn.
Serpentine Stalker - Can no longer bypass Guards to attack in the other lane.
Ulfric's Uprising - Summon abilities from Uncaged Wolf, Stronghold Eradicator, Custom Fabricant, and Assembled Titan are now properly triggered by Ulfric's Uprising.
The Elder Scrolls®: Legends™ - christian.vanhoose
Game Update 71: Patch Notes – April 5, 2018

Welcome to Morrowind!

We’re proud to announce our newest set, Houses of Morrowind. For a look at some of what you can expect to find in Morrowind packs, check out the article here. In addition to 149 new cards, exciting three-attribute decks, the 100-card maximum deck size, and four new keywords, here are even more features from this update:

Morrowind Starter Pack - This special offer contains 10 Houses of Morrowind packs, exclusive "The Nerevarine" title to display on your avatar, and a bonus Legendary card.
Morrowind Theme Decks - Five 75-card decks, one for each of the five new Houses, with new three-attribute deck art. Each theme deck is available for Gold or cash.
Morrowind Daily Quests - New tasks are available to assist the citizens of Morrowind.
Morrowind Titles - Many new titles have been added for Morrowind achievements.
Morrowind Playmats - There will be mushrooms! Lots of mushrooms.

Puzzle Sets

Three new sets of puzzles are available! These single-player challenges present players with interesting and tricky situations, similar to the Memory games seen in Return to Clockwork City.

● Each set contains 10 puzzles.
● Each puzzle you complete will provide rewards. Rewards for each set include five Houses of Morrowind packs, 100 Soul Gems, and an exclusive card back.
● The Caius’ Training set has been granted to all players for free.
● Two sets, Naryu’s Challenges and Divayth Fyr’s Trials, are available for Gold or cash.
● For more information, see our article here.

New Deckbuilder Features

Copy and Delete Deck - You can now copy and delete decks from the Collection view, without having any decks open.
Full Deck View - With a deck open, selecting the deck tile expands your deck to fill your screen, allowing you to see your entire deck without scrolling in most cases. This has replaced the Deck Info dialog.

Arena Changes

There’s a complete Arena preview article here, but the changes include:

New Houses - Three-attribute Houses have been added to Arena. You will have the choice of at least one three-attribute House in every Arena you enter.
Solo Arena - Extra picks between games have been increased in rarity and will no longer give commons. The guaranteed pack reward is changed to Core set (Versus Arena and Chaos Arena will give out a Houses of Morrowind pack instead).
Rank Reductions - for Solo Arena, Versus Arena, and Chaos Arena
○ Rank 1: -3 ranks
○ Ranks 2-4: -2 ranks
○ Ranks 5-6: -1 rank
○ Ranks 7-9: No change

New Card Backs

We’re introducing several new card backs to the game!

Morrowind Card Back - Awarded with your first Morrowind pack bundle purchase.
House Card Backs - Each house has a special back that you can earn for winning 30 games with a matching three-attribute deck.
Puzzle Card Backs - Each puzzle set has an exclusive back awarded for completing all 10 puzzles in the set.
Nerevar Reborn Card Back - Awarded for collecting 100% of the Morrowind set.

General Bug Fixes

● The special offers icon will now only glow when there are new special offers.
● Searching for New cards in Collection has been improved in several languages.
● Blood Magic spells are now tracked accurately for the title “The Blood Magic Lord.”
● Playing Shouts is now tracked accurately for the title “The Thu’um Master.”
● Where there is no card yet previewed for the Ranked Monthly Ladder, the placeholder texts appear correctly.
● Cards that reference playing a card will now only count cards played from hand or the prophecy zone. They will not count cards summoned from your discard pile, deck, or from outside the game.

Card Bug Fixes

Dark Rebirth - No longer permanently copies ongoing immune buffs.
Fabricate - Custom Fabricants now retain their game text when copied.
Hunter-Killers - Can now target creatures summoned after its first attack.
Mecinar - Copies of Mecinar’s Abomination now retain the Abomination’s art and stats.
Move in Shadows - Now properly moves a Charge creature at the end of the turn.
Serpentine Stalker - Can no longer bypass Guards to attack in the other lane.
Ulfric's Uprising - Summon abilities from Uncaged Wolf, Stronghold Eradicator, Custom Fabricant, and Assembled Titan are now properly triggered by Ulfric's Uprising.
The Elder Scrolls®: Legends™ - christian.vanhoose
This month’s card has origins dating back as far as the Merethic Era. Back then dragons were rulers of Skyrim - god-kings worshipped by the powerful Dragon Priests.

Eventually, the men they had ruled over hunted these winged terrors to extinction and entombed them in the many Dragon Mounds throughout Skyrim. However, the return of the World-Eater Alduin has given new life to these winged menaces, and their great shadows once more darken Tamriel’s skies.



Truly a fearsome beast, Frostscale Dragon doesn’t require a lot of work to be awesome as the top end of a Battlemage deck. It has a very strong Summon ability that will often kill an enemy creature while softening up the rest of your opponent’s board for your other creatures. Add to that a robust 6/6 body and your opponent will be wishing that the dragons had just stayed dead in the first place!

There are also plenty of ways to get more than the sum of its scales out of Frostscale Dragon. You can play with the Lookouts for some bonus dragon synergies that will make Frostscaling your opponent even more appealing or play Frostscale with Alduin himself as a powerful dragon for him to return to play. Midnight Snack also pairs quite well with Frostscale by giving you some early guards to help you survive until you’re able to get enough magicka to start deploying your massive winged threats.

Regardless of if you choose to build around Frostscale Dragon in a Battlemage Dragon deck, or just use it as a strong finisher, fly over to the ranked queue to earn your copies!
The Elder Scrolls®: Legends™ - christian.vanhoose
This month’s card has origins dating back as far as the Merethic Era. Back then dragons were rulers of Skyrim - god-kings worshipped by the powerful Dragon Priests.

Eventually, the men they had ruled over hunted these winged terrors to extinction and entombed them in the many Dragon Mounds throughout Skyrim. However, the return of the World-Eater Alduin has given new life to these winged menaces, and their great shadows once more darken Tamriel’s skies.



Truly a fearsome beast, Frostscale Dragon doesn’t require a lot of work to be awesome as the top end of a Battlemage deck. It has a very strong Summon ability that will often kill an enemy creature while softening up the rest of your opponent’s board for your other creatures. Add to that a robust 6/6 body and your opponent will be wishing that the dragons had just stayed dead in the first place!

There are also plenty of ways to get more than the sum of its scales out of Frostscale Dragon. You can play with the Lookouts for some bonus dragon synergies that will make Frostscaling your opponent even more appealing or play Frostscale with Alduin himself as a powerful dragon for him to return to play. Midnight Snack also pairs quite well with Frostscale by giving you some early guards to help you survive until you’re able to get enough magicka to start deploying your massive winged threats.

Regardless of if you choose to build around Frostscale Dragon in a Battlemage Dragon deck, or just use it as a strong finisher, fly over to the ranked queue to earn your copies!
The Elder Scrolls®: Legends™

The next expansion to Bethesda's CCG The Elder Scrolls: Legends will be called Houses of Morrowind, and as the title suggests it will feature the sights, sounds, and strangeness of the ancestral homeland of the Dunmer. Ahead of its release at the end of the month, we've got a couple of new cards to reveal for you, one of which really emphasizes the "strangeness" of the game world it's based on. 

First, though, let's have a look at the relatively conventional Ebonheart Oracle. She's a 3/5 legendary Willpower card played for 5 mana with the Drain keyword, meaning that every time she does damage, she heals your hero. Normally the amount healed is equal to the damage dealt, but Ebonheart Oracle doubles the amount of health gained. That's a big boost in decks looking to go long, or stave off aggressive pushes from fast decks. 

And here's the weirdo: The Ascended Sleeper, one of my favorite denizens of Morrowind (because it's so damn weird), a 3/6 card for 6 mana who's unusual not just because of the face (although it's hard to overlook) but because this is one of the new three-attribute cards that the expansion will add to the game. The Ascended Sleeper is one of the new tri-color cards, with the attributes of Strength, Intelligence, and Agility, reflecting its relatively high status among Dagoth Ur's minions.

Cost reduction effects in card games are always potent (hello, Emperor Thaurissan), so this is definitely one to watch, despite the fact you need to meet a restriction—having a creature with 5 power on board—in order to proc the bonus each turn. I also like that it only reduces the cost of creatures, not actions, so it's less likely to be used from insane combos. Although I suppose there is potential for Wispmother shenanigans.

The Houses of Morrowind expansion will include 149 new cards in all. It  The set will also see the arrival of three-attribute cards, though decks wishing to use them will need to meet the requirement of running at least 75 cards, increasing the instability of their draw. The expansion is set to roll out on March 29. Check out the sweet full card art below.

The Elder Scrolls®: Legends™

Having already done Skyrim and Clockwork City, The Elder Scrolls: Legends is ticking off another stop on the tour guide by heading Vvardenfell for its next expansion: Houses of Morrowind. The new set was announced earlier today and is scheduled for release on March 29. It will add 149 cards to the game based on the mystical realm of the Dunmer, and also make some big changes to the core mechanics of the game, foremost of which are the addition of new three-attribute cards and an increase to the already voluminous deck size limit. 

Legends decks are normally limited to two attributes, or "colors": Agility, endurance, intelligence, strength, and willpower, plus "neutral" cards that can be played in any deck. Houses of Morrowind will introduce cards that feature three attributes, and which when included in your deck will enable you to pick from all three of those colors. Check out Dagoth Ur at the top of this page, which is a Strength/Intelligence/Agility card. He also has the new 'God' tribal tag, and just about every basic keyword crammed into his card text.

There is, as always, a catch. In order to use three-attribute cards, you must have at least 75 cards in your deck. Those of you who play TESL will likely be aware that the maximum deck size is currently 70, but the expansion will also increase that limit to 100 cards, for all decks. To the uninitiated this might sound like a good thing—more is better and all that—but as players of almost any collectible card game will tell you, running more cards is almost always sub-optimal because it dilutes the overall quality and means you're less likely to draw your most important cards.

Not that that's stopped players from experimenting with 70-card decks already, so I'd expect plenty of fun to be had with the potentially powerful and versatile tri-colored decks. Just bear in mind that they're also likely to be less consistent. However sweet Mr Ur might look, it's not so much fun if you never draw him.

The Houses of Morrowind set will include cards that enable five of the ten possible three-attribute sets, one from each of the factions in Vvardenfell: 

House Redoran: Strength/Willpower/Endurance – Redoran cards can also take advantage of the new "Rally" keyword, which adds +1/+1 to a random creature in your hand whenever a Rally creature attacks.

House Telvanni: Intelligence/Agility/Endurance – The Telvanni have a new "Betray" mechanic: After playing a Betray card, players can sacrifice a creature in their hand in order to play it again.

House Hlaalu: Strength/Willpower/Agility – The new Hlaalu keyword is "Plot," which triggers special abilities on a card if you've played another card in the same turn.

Tribunal Temple: Intelligence/Willpower/Endurance – The home of Vivec, Almalexia, and Sotha Sil offers "Exalt," which grants bonuses to creatures when they're played for higher-than-normal magicka costs. Exalt can have an even bigger impact when the gods come into play, as seen on the Vivec card:

House Dagoth: Strength/Intelligence/Agility – The Morrowind bad guys offer special bonuses for having creatures of 5 power or higher in your hand.

The Elder Scrolls: Legends – Houses of Morrowind is set to go live on March 28. Full details are up at bethesda.net, and you can also read our review of the base game here.

The Elder Scrolls®: Legends™ - christian.vanhoose
You have no idea what you’ve wandered into.

From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind?

The Elder Scrolls: Legends is going to Vvardenfell with Houses of Morrowind, releasing March 29 on PC, mobile and tablet devices. The set introduces 149 new cards to the game, featuring creatures, characters and many other familiar sights from both The Elder Scrolls III: Morrowind and The Elder Scrolls: Online.

You’ll find the Great Houses and their machinations.

You’ll find strange creatures like netches and hear the chilling cry of descending cliff racers.

You’ll find the living gods themselves.

And of course, you’ll find their nemesis - the mighty Dagoth Ur.



Dagoth Ur is a Strength, Intelligence and Agility card, which means you can only play him in a deck of those attributes. But in that deck-

What’s that? You can only play two attributes in a Legends deck, you say? Not anymore!

It Takes Three

Normally, a deck in Legends can only contain up to two attributes (or as they’re sometimes colloquially referred to, “colors”). But Houses of Morrowind contains a handful of powerful new three-attribute cards that let you break that fundamental rule.

Here’s how it works: When you put a three-attribute card like Dagoth Ur in your deck, you unlock the ability to use cards from all three of its attributes in that deck. Ever wanted to equip Tazkad with a Sentinel Battlemace? How about using Laaneth to fetch a timely Allena Benoch? In a Dagoth deck, you can. In exchange, you must include at least 75 cards in your deck. You may not play with cards of any other attributes.

“But I thought the maximum deck size was 70?” Well, this is Morrowind - where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.

Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell. Here’s what each of those factions are up to:

House Redoran (STRENGTH/WILLPOWER/ENDURANCE)

House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.



House Redoran reigns over Strength, Willpower and Endurance. To represent its military might, those attributes get the new keyword Rally. Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1.

There’s a lot of creatures that can benefit greatly from being rallied to your cause, from guards like the one Knight of Gnisis gives you, to charge creatures like Nord Firebrand. Who will you bring into the Redoran ranks?

House Telvanni (INTELLIGENCE/AGILITY/ENDURANCE)

House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.



That’s why the Telvanni mechanic is Betray. Betray means “After you play this action, you may sacrifice a creature to play it again.” (Sadly, you can only do this once per action, even if you have a whole army of creatures you would happily double-cross.)

This ability is right at home in the Telvanni colors of Intelligence, Agility, and Endurance, all of which have access to creatures with powerful Last Gasp effects. Go ahead and backstab Balmora Spymaster, he can take it. Haunting Spirit will understand your betrayal – after all, she’s dead already!

House Hlaalu (STRENGTH/WILLPOWER/AGILITY)

House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that’s business.



The Hlaalu mechanic is Plot. Plot abilities trigger if you’ve played another card that turn. Hlaalu Sharpshooter here, for example, offers a better rate than Earthbone Spinner – but only if you can manage to play something else in the same turn.

Luckily all three of Hlaalu’s attributes – Strength, Willpower and Agility – have lots of inexpensive cards that will help your plots come to fruition.

Tribunal Temple (INTELLIGENCE/WILLPOWER/ENDURANCE)

The Tribunal Temple enacts the will of Morrowind’s living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.



In Houses of Morrowind, that power is represented by Exalt. Exalt offers a creature a bonus if you pay more magicka for it. In Vivec City Pilgrim’s case, you could play her early – a 2-cost 2/2 Drain isn’t half bad – or you could wait, and make her a 4/4 for 5.

If you do pay the Exalt cost, the creature will be considered “Exalted.” That will matter in case one of the gods makes an appearance. Like, for example, Vivec himself:



House Dagoth (STRENGTH/INTELLIGENCE/AGILITY)

Which brings us to our last faction – House Dagoth. The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.



As an outcast house of monsters, House Dagoth wants no part in the Great Houses’ political dance. Instead, it seeks raw power. Dagoth cards, which you can find in Strength, Intelligence and Agility, reward you for having creatures with 5 or more power. Of course, that could be Dagoth Ur himself or one of his top lieutenants – but it could also be something like good old Blighted Alit.

And So Much More

Rest assured, this is just the proverbial first step off the boat. Houses of Morrowind is packed with cool cards that promise to shake up Legends in a big way. Even if you decide not to swear allegiance to one of the houses by playing a tri-attribute deck, we think you’ll find plenty to explore and some new favorite cards for your existing decks. Stay tuned to your favorite content creators in the coming weeks for more reveals!
The Elder Scrolls®: Legends™ - christian.vanhoose
You have no idea what you’ve wandered into.

From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind?

The Elder Scrolls: Legends is going to Vvardenfell with Houses of Morrowind, releasing March 29 on PC, mobile and tablet devices. The set introduces 149 new cards to the game, featuring creatures, characters and many other familiar sights from both The Elder Scrolls III: Morrowind and The Elder Scrolls: Online.

You’ll find the Great Houses and their machinations.

You’ll find strange creatures like netches and hear the chilling cry of descending cliff racers.

You’ll find the living gods themselves.

And of course, you’ll find their nemesis - the mighty Dagoth Ur.



Dagoth Ur is a Strength, Intelligence and Agility card, which means you can only play him in a deck of those attributes. But in that deck-

What’s that? You can only play two attributes in a Legends deck, you say? Not anymore!

It Takes Three

Normally, a deck in Legends can only contain up to two attributes (or as they’re sometimes colloquially referred to, “colors”). But Houses of Morrowind contains a handful of powerful new three-attribute cards that let you break that fundamental rule.

Here’s how it works: When you put a three-attribute card like Dagoth Ur in your deck, you unlock the ability to use cards from all three of its attributes in that deck. Ever wanted to equip Tazkad with a Sentinel Battlemace? How about using Laaneth to fetch a timely Allena Benoch? In a Dagoth deck, you can. In exchange, you must include at least 75 cards in your deck. You may not play with cards of any other attributes.

“But I thought the maximum deck size was 70?” Well, this is Morrowind - where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.

Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell. Here’s what each of those factions are up to:

House Redoran (STRENGTH/WILLPOWER/ENDURANCE)

House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.



House Redoran reigns over Strength, Willpower and Endurance. To represent its military might, those attributes get the new keyword Rally. Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1.

There’s a lot of creatures that can benefit greatly from being rallied to your cause, from guards like the one Knight of Gnisis gives you, to charge creatures like Nord Firebrand. Who will you bring into the Redoran ranks?

House Telvanni (INTELLIGENCE/AGILITY/ENDURANCE)

House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.



That’s why the Telvanni mechanic is Betray. Betray means “After you play this action, you may sacrifice a creature to play it again.” (Sadly, you can only do this once per action, even if you have a whole army of creatures you would happily double-cross.)

This ability is right at home in the Telvanni colors of Intelligence, Agility, and Endurance, all of which have access to creatures with powerful Last Gasp effects. Go ahead and backstab Balmora Spymaster, he can take it. Haunting Spirit will understand your betrayal – after all, she’s dead already!

House Hlaalu (STRENGTH/WILLPOWER/AGILITY)

House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that’s business.



The Hlaalu mechanic is Plot. Plot abilities trigger if you’ve played another card that turn. Hlaalu Sharpshooter here, for example, offers a better rate than Earthbone Spinner – but only if you can manage to play something else in the same turn.

Luckily all three of Hlaalu’s attributes – Strength, Willpower and Agility – have lots of inexpensive cards that will help your plots come to fruition.

Tribunal Temple (INTELLIGENCE/WILLPOWER/ENDURANCE)

The Tribunal Temple enacts the will of Morrowind’s living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.



In Houses of Morrowind, that power is represented by Exalt. Exalt offers a creature a bonus if you pay more magicka for it. In Vivec City Pilgrim’s case, you could play her early – a 2-cost 2/2 Drain isn’t half bad – or you could wait, and make her a 4/4 for 5.

If you do pay the Exalt cost, the creature will be considered “Exalted.” That will matter in case one of the gods makes an appearance. Like, for example, Vivec himself:



House Dagoth (STRENGTH/INTELLIGENCE/AGILITY)

Which brings us to our last faction – House Dagoth. The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.



As an outcast house of monsters, House Dagoth wants no part in the Great Houses’ political dance. Instead, it seeks raw power. Dagoth cards, which you can find in Strength, Intelligence and Agility, reward you for having creatures with 5 or more power. Of course, that could be Dagoth Ur himself or one of his top lieutenants – but it could also be something like good old Blighted Alit.

And So Much More

Rest assured, this is just the proverbial first step off the boat. Houses of Morrowind is packed with cool cards that promise to shake up Legends in a big way. Even if you decide not to swear allegiance to one of the houses by playing a tri-attribute deck, we think you’ll find plenty to explore and some new favorite cards for your existing decks. Stay tuned to your favorite content creators in the coming weeks for more reveals!
Mar 15, 2018
The Elder Scrolls®: Legends™ - gstaffBethesda
The Elder Scrolls®: Legends™ - gstaffBethesda
In an effort to expand the competitive play efforts of Legends, we’re excited to announce our new series of tournaments we’re working on in tandem with the community: TESL Champion Series.

If the name sounds familiar… it should. The Champion Series has been a fantastic community-driven effort that we’re excited to work with in a more official capacity as we look to expand Legends growing competitive scene.

To get things started, over the past weekend, we ran the first qualifier – a beta of sorts for the remainder of the program. We’re happy with how the tournament played out, but we’ll be evolving the program in the coming weeks.

So what’s to come in the Champion Series? Here’s a quick overview of the schedule and additional details participating players will want to be aware of.

Tournament structure
Our current season for Champion Series will feature will feature three Championship Events, each preceded by two qualifying events. The season will also culminate with a Grand Final comprised of top players from each of the Championship events.

Qualifier Details
Each Qualifier is a 64-person single elimination tournament with the following rule sets:

  • 3 Deck Last Man Standing - This format has players bring three decks to a tournament. Each round is a Best of 5 where when a player loses with a deck, they are unable to use it again. Once a player is out of decks, they lose the match
  • Deck Submission —This will occur at least two hours before tournament start. Participating players will submit their decks to one of our favorite sites, Legends Decks.
  • How to Qualify for a Championship Event – From each Qualifier, the Top 8 Players will qualify for the next Championship Event.
  • Streaming -- We encourage players to stream their matches during the qualifying matches with the hashtag #TESLCS. Working directly with the tournament organizers, streams will be able to feature code giveaways for viewers.

Championship Details
The season features three Championship Events featuring 16 players in a single elimination tournament with the following rule sets:

  • 3 Deck Last Man Standing - This format has players bring three decks to a tournament. Each round is a Best of 5 where when a player loses with a deck, they are unable to use it again. Once a player is out of decks, they lose the match
  • Deck Submission —This will occur at least two hours before tournament start. Participating players will submit their decks to one of our favorite sites, Legends Decks.
  • Streaming – Our organizers for the TESLCS will broadcast the semi-finals & finals on the series’ Twitch channel. Streamers are encouraged to broadcast the first two rounds on their own channel using the #TESLCS hashtag. Note: Streaming of the semi-finals and finals will be broadcast with a 15-minute delay to discourage any foul play.

Grand Final Details

The grand final will feature a winner-take-all format consisting of 4 competitors, 3 of which being the 1st place finishers from each of the preceding Championships.

The fourth competitor will be decided by Champion Points, which will be distributed at all three Championship events! At the end of the third Championship, the player with the highest cumulative Championship Point total will be automatically invited to the Grand Final.

Championship Points will be awarded as follows:

  • 1st Place - Automatic invitation to the Grand Final
  • 2nd Place - 7 Championship Points
  • 3rd/4th Place - 4 Championship Points
  • 5th-8th Place - 2 Championship Points
  • 9th-16th Place - 1 Championship Point

Schedule
The full schedule for this season of the TESL Champion Series – including registration dates – is listed below.

Registration opens the Wednesday prior to the upcoming qualifier and closes on Saturday afternoon at 1:00pm ET.

  • Qualifier 2: Event Date: 3/18 – Registration: 3/14 – 3/17
  • Championship 1: Event Date: 3/25
  • Qualifier 3: Event Date: 4/1 – Registration: 3/24 – 3/31
  • Qualifier 4: Event Date: 4/8 – Registration: 3/31 – 4/7
  • Championship 2: Event Date: 4/15
  • Qualifier 5: Event Date: 4/22 – Registration: 4/18 – 4/21
  • Qualifier 6: Event Date: 4/29 – Registration: 4/25 – 4/28
  • Championship 3: Event Date: 5/5
  • Grand Final: Event Date: Currently slated for 5/13

IMPORTANT: Making the top 8 of a qualifier and qualifying for a Championship will prevent you from playing in the other qualifier for that Championship, although you are welcome to play in qualifiers for the next Championship! Winning a Championship and locking your place in the Grand Final will prevent you from playing in future qualifiers and Championships. This is to ensure that the maximum amount of players are able to participate in and attempt to qualify for these events.

How to Register
Check out the community’s Google Form to join the action. beth.games/2HBpf5N

Prize Details
The prizing will be under a winner-take-all format. With the winners of each championship having the opportunity to join the official Bethesda Stream Team!

Qualifier Prize: $250

Championship Prize: A. $1500 cash or B.Gaming PC package worth $2500 + An official Bethesda Stream Team invitation!

Stream Team members will be streaming 2x a week with promotion, collaboration, and support across all official Legends community outlets!

Never streamed before? No problem! Aside from the hardware, our teams will set your channel up with everything you will need- so you can hit the ground running. Custom banners, graphics, cover art and much more to be provided.

We hope you enjoy TESL Champion Series. We’ll be actively looking at feedback from the players, viewers, and fans to see how we can improve the series over time. For the latest on the Champion Series, follow the tournament scene on Twitter and Twitch. See you on the battlefield!
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