The Elder Scrolls®: Legends™ - gstaffBethesda


It’s time for another Chaos Arena! Sheogorath, the Daedric Prince of Madness himself, adds a twist to drafting your Arena deck by granting you his wily Wabbajack.

Up to five times during the draft, you may transform your three card picks into new, entirely random cards. The Wabbajacked cards will be the same rarity as your original picks but may also include cards from outside of your chosen class, making for some truly unique deck recipes.

While Chaos Arena bucks a few traditions, rewards based on your total wins remains the same as Versus Arena. And as always: three losses and you’re out!




"And as for you, my little mortal minion... feel free to keep the Wabbajack. As a symbol of my... oh, just take the damn thing."
― Sheogorath

This special Chaos Arena begins Friday, December 15 at 12pm ET and ends Monday, December 18 at 11:59am ET.
The Elder Scrolls®: Legends™ - gstaffBethesda


It’s time for another Chaos Arena! Sheogorath, the Daedric Prince of Madness himself, adds a twist to drafting your Arena deck by granting you his wily Wabbajack.

Up to five times during the draft, you may transform your three card picks into new, entirely random cards. The Wabbajacked cards will be the same rarity as your original picks but may also include cards from outside of your chosen class, making for some truly unique deck recipes.

While Chaos Arena bucks a few traditions, rewards based on your total wins remains the same as Versus Arena. And as always: three losses and you’re out!




"And as for you, my little mortal minion... feel free to keep the Wabbajack. As a symbol of my... oh, just take the damn thing."
― Sheogorath

This special Chaos Arena begins Friday, December 15 at 12pm ET and ends Monday, December 18 at 11:59am ET.
Nov 30, 2017
The Elder Scrolls®: Legends™ - gstaffBethesda
Team Dire Wolf is back with their 2nd monthly dev update! Read below...

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Welcome to Return to Clockwork City, our newest and greatest story expansion for The Elder Scrolls: Legends! There’s nothing quite like those first few days after an expansion hits, and we can’t wait to see what you guys think of the new cards and the single-player content.

Today, we want to talk a little bit about how and why we make stories, and our inspirations when it came to Return to Clockwork City.

Creating stories in Legends doesn’t take much motivation because, in the end, we’re able to create stories for an Elder Scrolls game. It doesn’t get much better than that! The Elder Scrolls has a long tradition of amazing single-player experiences – even ESO can be played for many, many hours on your own – so from the beginning we’ve known that a strong single-player experience would be a core part of Legends. That’s why we launched with such a deep intro campaign, and feature game modes like Solo Arena.
Then came Fall of the Dark Brotherhood, which really starts to show off how we can tell stories in a card game. The map format allowed us to be less linear, peppering in sidequests and alternate ways of reaching objectives, which felt true to the spirit of The Elder Scrolls. It also allowed us to produce even more content. Fall of the Dark Brotherhood is noted as having 25 game nodes, but when you add up all the alternate versions of games you can unlock through your choices, the number is a fair bit higher.
Return to Clockwork City is even bigger. It’s got roughly 40% more missions and cards. There’s a few reasons for that – beyond the fact that, obviously, we love making cards and missions. For one thing, the story we were telling was bigger in scope. We also knew that players had been playing with the Heroes of Skyrim meta for a long time, and wanted to be sure this set had enough going on to shake up the meta and give players a wealth of new decks to explore. When you play it, you’ll see that we’ve sent the Forgotten Hero and company on a truly epic journey unlike any we’ve attempted before, packed with as much goodness as we could fit.

You also might notice that Return to Clockwork City is a little less challenging than Fall of the Dark Brotherhood. While the player feedback was overwhelmingly positive for Dark Brotherhood, our analytics indicated that new players were playing it in droves, and struggling more than we would like in some places. We tried to shoot a little lower on the difficulty curve for Clockwork City. So if you’ve got a friend who’s getting into the game, you might want to advise them to play Clockwork first. But experienced players shouldn’t worry – for you we’ve got that incredible-looking Swims-at-Night promo waiting at the end of Master Mode. We included that promo for one reason only: We think Master difficulty is a blast, and a real challenge, and we want to reward you for completing it.

As for the story itself, we really wanted to give players a change of tone from the grim and morally grey world of the Dark Brotherhood. For Clockwork City, we were inspired by classic adventure stories. Our story was set hundreds of years after Sotha Sil’s death in The Elder Scrolls III: Tribunal. What if this was the story of a lost city, and the treasure hunters seeking it in search of loot? That would give us a very different feel from the story The Elder Scrolls: Online is telling in the same location thousands of years earlier. We think that with this setup, the two expansions complement each other nicely; TESO introduces you to the Clockwork City in its heyday, while Legends shows you its ruins and lets you decide its final fate.

So get ready to dive in! Adventure awaits when you in Return to Clockwork City!

- The Dire Wolf Digital Team
Nov 30, 2017
The Elder Scrolls®: Legends™ - gstaffBethesda
Team Dire Wolf is back with their 2nd monthly dev update! Read below...

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Welcome to Return to Clockwork City, our newest and greatest story expansion for The Elder Scrolls: Legends! There’s nothing quite like those first few days after an expansion hits, and we can’t wait to see what you guys think of the new cards and the single-player content.

Today, we want to talk a little bit about how and why we make stories, and our inspirations when it came to Return to Clockwork City.

Creating stories in Legends doesn’t take much motivation because, in the end, we’re able to create stories for an Elder Scrolls game. It doesn’t get much better than that! The Elder Scrolls has a long tradition of amazing single-player experiences – even ESO can be played for many, many hours on your own – so from the beginning we’ve known that a strong single-player experience would be a core part of Legends. That’s why we launched with such a deep intro campaign, and feature game modes like Solo Arena.
Then came Fall of the Dark Brotherhood, which really starts to show off how we can tell stories in a card game. The map format allowed us to be less linear, peppering in sidequests and alternate ways of reaching objectives, which felt true to the spirit of The Elder Scrolls. It also allowed us to produce even more content. Fall of the Dark Brotherhood is noted as having 25 game nodes, but when you add up all the alternate versions of games you can unlock through your choices, the number is a fair bit higher.
Return to Clockwork City is even bigger. It’s got roughly 40% more missions and cards. There’s a few reasons for that – beyond the fact that, obviously, we love making cards and missions. For one thing, the story we were telling was bigger in scope. We also knew that players had been playing with the Heroes of Skyrim meta for a long time, and wanted to be sure this set had enough going on to shake up the meta and give players a wealth of new decks to explore. When you play it, you’ll see that we’ve sent the Forgotten Hero and company on a truly epic journey unlike any we’ve attempted before, packed with as much goodness as we could fit.

You also might notice that Return to Clockwork City is a little less challenging than Fall of the Dark Brotherhood. While the player feedback was overwhelmingly positive for Dark Brotherhood, our analytics indicated that new players were playing it in droves, and struggling more than we would like in some places. We tried to shoot a little lower on the difficulty curve for Clockwork City. So if you’ve got a friend who’s getting into the game, you might want to advise them to play Clockwork first. But experienced players shouldn’t worry – for you we’ve got that incredible-looking Swims-at-Night promo waiting at the end of Master Mode. We included that promo for one reason only: We think Master difficulty is a blast, and a real challenge, and we want to reward you for completing it.

As for the story itself, we really wanted to give players a change of tone from the grim and morally grey world of the Dark Brotherhood. For Clockwork City, we were inspired by classic adventure stories. Our story was set hundreds of years after Sotha Sil’s death in The Elder Scrolls III: Tribunal. What if this was the story of a lost city, and the treasure hunters seeking it in search of loot? That would give us a very different feel from the story The Elder Scrolls: Online is telling in the same location thousands of years earlier. We think that with this setup, the two expansions complement each other nicely; TESO introduces you to the Clockwork City in its heyday, while Legends shows you its ruins and lets you decide its final fate.

So get ready to dive in! Adventure awaits when you in Return to Clockwork City!

- The Dire Wolf Digital Team
The Elder Scrolls®: Legends™ - gstaffBethesda

We are pleased to announce The Elder Scrolls: Legends — Return to Clockwork City is available now!

Inspired by classic adventure tales, Return to Clockwork City is the latest story expansion for The Elder Scrolls: Legends. Set hundreds of years after Sotha Sil’s demise, embark on an epic journey to the fabled Clockwork City filled with danger, wonder, and riches beyond imagination.

The road won’t be easy, however. Nightmarish abominations, traps, and betrayals all stand between treasure hunters and their fabled loot as the fate of the lost city hangs in the balance.

Featuring:

  • More than 50 new collectible cards!
  • 35 exciting story missions spread across 3 acts with all-new challenging scenarios.
  • New mechanic: ‘Assemble’ – When players play an Assemble creature, they will choose one of two bonuses. That bonus will be bestowed upon both that creature and every Factotum in the player’s hand and deck.
  • New mechanic: ‘Treasure Hunt’ – While in play, these creatures will watch each card the player draws to see if it’s the treasure they’re looking for. Once the player draws everything the hunters want, a reward awaits.
  • ‘Fabricants’ – All-new creature born of both flesh and metal that rewards players for playing with neutral cards like the Dwemer constructs. These five creatures (one per attribute) offer some serious power, and create some exciting new deckbuilding possibilities.
Watch the brand-new trailer for The Elder Scrolls: Legends — Return to Clockwork City here:

https://www.youtube.com/watch?v=8XTZSXpd72o

Return to Clockwork City is available to download now on Steam. All three acts, plus alternate Laaneth card art, are available for the bundled price of $19.99. Individual acts are available for $7.99 or 1,000 gold.
The Elder Scrolls®: Legends™ - gstaffBethesda

We are pleased to announce The Elder Scrolls: Legends — Return to Clockwork City is available now!

Inspired by classic adventure tales, Return to Clockwork City is the latest story expansion for The Elder Scrolls: Legends. Set hundreds of years after Sotha Sil’s demise, embark on an epic journey to the fabled Clockwork City filled with danger, wonder, and riches beyond imagination.

The road won’t be easy, however. Nightmarish abominations, traps, and betrayals all stand between treasure hunters and their fabled loot as the fate of the lost city hangs in the balance.

Featuring:

  • More than 50 new collectible cards!
  • 35 exciting story missions spread across 3 acts with all-new challenging scenarios.
  • New mechanic: ‘Assemble’ – When players play an Assemble creature, they will choose one of two bonuses. That bonus will be bestowed upon both that creature and every Factotum in the player’s hand and deck.
  • New mechanic: ‘Treasure Hunt’ – While in play, these creatures will watch each card the player draws to see if it’s the treasure they’re looking for. Once the player draws everything the hunters want, a reward awaits.
  • ‘Fabricants’ – All-new creature born of both flesh and metal that rewards players for playing with neutral cards like the Dwemer constructs. These five creatures (one per attribute) offer some serious power, and create some exciting new deckbuilding possibilities.
Watch the brand-new trailer for The Elder Scrolls: Legends — Return to Clockwork City here:

https://www.youtube.com/watch?v=8XTZSXpd72o

Return to Clockwork City is available to download now on Steam. All three acts, plus alternate Laaneth card art, are available for the bundled price of $19.99. Individual acts are available for $7.99 or 1,000 gold.
The Elder Scrolls®: Legends™ - gstaffBethesda
To celebrate the release of Return to Clockwork City, we’re holding our second ever Grand Melee event. In Grand Melee, players clash over 12 rounds to earn up to 75 Heroes of Skyrim packs and 2000 Soul Gems.

Entry includes a premium playset of alternative art Lightning Bolts and players can earn additional prizes based on their leaderboard standing.


The cost of entry is 1000 Gold or 6 Event Tickets, and participants are limited to a single run.

The top eight players from Grand Melee will also have their decklists showcased in the future in addition to winning five Premium Legendary cards.

After listening to player feedback – and to ensure healthy queue times – we are extending the length of Grand Melee to 12 hours beginning Saturday, December 9, at 7:00 AM EDT (GMT-4) and ending the same day at 7:00 PM EDT (GMT-4). Players who enter before 7:00 PM will have an additional two hours to complete their run, although we recommend starting earlier.

There will also be a Rumble Gauntlet this weekend to give players a chance to hone their decks before the Grand Melee. The Rumble begins Saturday, December 2, at 6:00 AM EDT (GMT-4) and closes Monday, December 4, at 6:00 AM EDT (GMT-4)

Starting with this event, all Rumble Gauntlets will now have leaderboard rewards in addition to the regular run prizes! Leaderboard rewards will be based on players’ first three runs.

The Elder Scrolls®: Legends™ - gstaffBethesda
To celebrate the release of Return to Clockwork City, we’re holding our second ever Grand Melee event. In Grand Melee, players clash over 12 rounds to earn up to 75 Heroes of Skyrim packs and 2000 Soul Gems.

Entry includes a premium playset of alternative art Lightning Bolts and players can earn additional prizes based on their leaderboard standing.


The cost of entry is 1000 Gold or 6 Event Tickets, and participants are limited to a single run.

The top eight players from Grand Melee will also have their decklists showcased in the future in addition to winning five Premium Legendary cards.

After listening to player feedback – and to ensure healthy queue times – we are extending the length of Grand Melee to 12 hours beginning Saturday, December 9, at 7:00 AM EDT (GMT-4) and ending the same day at 7:00 PM EDT (GMT-4). Players who enter before 7:00 PM will have an additional two hours to complete their run, although we recommend starting earlier.

There will also be a Rumble Gauntlet this weekend to give players a chance to hone their decks before the Grand Melee. The Rumble begins Saturday, December 2, at 6:00 AM EDT (GMT-4) and closes Monday, December 4, at 6:00 AM EDT (GMT-4)

Starting with this event, all Rumble Gauntlets will now have leaderboard rewards in addition to the regular run prizes! Leaderboard rewards will be based on players’ first three runs.

The Elder Scrolls®: Legends™

The Elder Scrolls: Legends – Return to Clockwork City, the home of the fearsome Clockwork Dragon we told you about a few weeks ago, is now live on all platforms. The new story expansion promises "danger, wonder, and riches beyond imagination," set in the fabled city created by the dead god Sotha Sil. 

Return to Clockwork City will add more than 50 new cards to the game and 35 story missions crossing three acts. New mechanics promise to deepen the strategic complexity: Assemble will grant bonuses to the played card as well as every Factotum in the player's hand and deck, while Treasure Hunt will grant a special reward for drawing the "treasure" card. There are also new creatures called Fabricants that confer their own unique rewards for playing neutral cards. 

Those neutral cards aren't overly powerful on their own, but they "offer synergy options with the Fabricants," Paul Dennen, creative director of TESL developer Dire Wolf Digital, told us when the Clockwork Dragon was unveiled. "If you're playing those Fabricants, then you're really going to be looking deep into the card pile, looking for those neutral cards that will work well with your deck." 

All three acts of Return to Clockwork City plus alternate Laaneth card art can be had for $20, or you can pick up individual acts for $8 each or 1000 gold. 

The Elder Scrolls®: Legends™ - gstaffBethesda


New Story: Return to Clockwork City

Millennia ago, the tinkerer god Sotha Sil built himself a hidden sanctuary, from which to shape his vision of the future. He called it the Clockwork City, and it was there that he died, when a fellow god betrayed and murdered him. What secrets died with him? What was he building in those gleaming halls? In the centuries since, no mortal has entered the city. Until now.

In Return to Clockwork City, collect full playsets of 58 new cards by playing through 35 exciting story missions across three acts. With these cards, you can search for lost treasure, construct steam-powered wonders, or channel your inner mad scientist to create strange mechanical abominations.

Completing the story on Master difficulty will also award the player with an exclusive premium alternate art copy of Swims-at-Night.

If you haven’t already pre-purchased Return to Clockwork City, you can begin the story in two ways:
  • Triple Bundle: Get all three acts and all the new Return to Clockwork City content for $19.99, plus an exclusive premium alternate art version of Laaneth.
  • Single Acts: Play through the first act for $7.99 or 1,000 in-game Gold. After you complete the first act, the second and third acts become available for purchase for the same price.
Arena Updates

Return to Clockwork City cards have been added in Arena modes and they will appear at an increased frequency for a limited time. Neutral cards will also show up at a higher rate to better support Clockwork themes.

Solo Arena, Versus Arena, and Chaos Arena ranks will reset:
  • Rank 1: Lowered by 3 ranks.
  • Ranks 2-4: Lowered by 2 ranks.
  • Ranks 5-6: Lowered by 1 rank.
Solo Arena Only:

  • New decks have been added featuring Clockwork themes.
  • Many existing decks have been modified with the intent of lowering difficulty and/or including Clockwork cards.
Creatures with Multiple Types

Creatures can now have multiple creature types. For creatures with more than one type, a “+” appears in the type line, and they have a hanger listing what those additional types are. We’ve added a type to several existing cards:

  • Legate Rikke is an Imperial in addition to Nord.
  • Skeletal Dragon is appropriately both a Skeleton and a Dragon.
  • Barbas is a Daedra, a Beast, and a good boy.
  • Sovngarde Hero is finally getting into the spirit of Sovngarde, gaining the
  • Spirit type in addition to Nord.
User Interface Changes
  • Added 4 new Clockwork City-themed playmat backgrounds, 3 new Dark Brotherhood-themed playmat backgrounds, and 2 new Skyrim-themed playmat backgrounds.
  • Added a “Retry” button to the Options menu during story games. Clicking this causes you to concede the current game and immediately play again.
  • Added a connection quality indicator that displays when experiencing a poor / failing internet connection.
  • Story dialogues in with multiple speakers in Fall of the Dark Brotherhood and Return to Clockwork City will now automatically progress once one speaker’s voice over is complete (previously, users needed to press “Continue” after each speaker).
VFX
  • “Time Is Running Out” now has unique VFX
  • Cards with the “Battle” mechanic now use unique animation
  • Numerous new VFX created to support Clockwork City content
Titles
  • 12 new titles added related to Clockwork City cards and story content
  • Titles and quests will not progress during “memory” story missions. These special puzzle games would make completing certain titles undesirably trivial.
Bug Fixes
  • Arresting an enemy creature when you have a Dres Renegade in play will no longer result in an enemy Dres Tormenter damaging the Arrested creature.
  • High Hrothgar will now trigger for creatures with the same Power and Health, that receive a different Power/Health buff on summon (for example, playing a Nord Firebrand with a High Hrothgar and Bruma Armorer in play will result in a 3/3 Nord Firebrand).
  • Move in Shadows was previously failing to move a creature back at the end of turn if it first moved to fill a lane, but it was moving a creature at the end of turn even if that creature had left play. Both of those are fixed.
  • When you steal a creature into a full lane, the creature moves into your other lane. That now counts as moving for the purposes of cards like Caravan Enforcer.
  • When you give Cover to a creature wearing an Embassy Disguise that has already lost its Disguise Cover, it will now lose Cover normally at the start of your turn.
  • Pure-Blood Elder’s buff now correctly updates based on its new owner’s max magicka when it is stolen.
  • Shadowmere was previously functionally (but not visually) retaining Keyword buffs through death.
  • Chanter of Akatosh will now trigger even when both lanes are full, if the action played results in a lane not being full.
  • Lay Down Arms previously had weird interactions with temporary buffs. Now it removes any temporary buffs on the creature it’s played on.
  • When a creature transforms into a Hist Speaker, Summerset Shieldmage, Orc Clan Captain, Snowy Sabre Cat, or Covenant Marauder, it now correctly gets its static ability. When a Dragon Priest Mask is played on one of these creatures, it now correctly does not gain another instance of its static ability.
  • When Alduin’s summon ability kills a friendly Lucien Lachance and enemy creatures, Alduin now gets appropriately buffed by Lucien for Slaying.
  • Cards drawn from Blackmail now correctly trigger “when you draw” effects, such as Thieves Guild Fence.
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