Millennia ago, the tinkerer god Sotha Sil built himself a hidden sanctuary, from which to shape his vision of the future. He called it the Clockwork City, and it was there that he died, when a fellow god betrayed and murdered him. What secrets died with him? What was he building in those gleaming halls? In the centuries since, no mortal has entered the city. Until now.
On November 30th, we’re bringing fans of The Elder Scrolls: Legends our grandest adventure yet with Return to Clockwork City. For longtime Elder Scrolls fans, this story expansion – along with The Elder Scrolls Online’s all-new Clockwork City DLC - will be the first chance for players to return to this fan-favorite locale introduced in The Elder Scrolls III’s expansion, Tribunal.
In Return to Clockwork City, Players will collect full playsets of over 55 new cards by playing through 35 exciting story missions. With these cards, you can search for lost treasure, construct steam-powered wonders or channel your inner mad scientist to create strange mechanical abominations. Here’s a first look at what we’ve got in store:
Behold My Mechanical Creations!
The Clockwork City is the grand workshop of the late god Sotha Sil, who was obsessed with crafting his own forms of life, reconstructing and building on the work of the Dwemer artisans.
Perhaps his most intriguing and disturbing creations were the Fabricants, unique creatures born of both flesh and metal. In Legends, we’re bringing these beings to life with five Fabricant cards – one per attribute – that will reward you for playing with neutral cards like the Dwemer constructs. These five creatures not only offer some serious power, but also open up some exciting new deckbuilding opportunities.
The Hunt Is On
Return to Clockwork City shows you the Clockwork City as you’ve never seen it before. This isn’t the gleaming metropolis seen in The Elder Scrolls: Online – it’s a lost city, suffering the ravages of time and rust. And where there’s a lost city, there’s treasure - as well as people willing to risk their lives to find it!
Enter the Treasure Hunters and the first of our new mechanics: Treasure Hunt. While in play, adventurous fellows with the Treasure Hunt ability will watch each card you draw, checking to see if it’s the treasure they’re seeking. Once you’ve drawn everything they want, they’ll reward you for your effort.
Relic Hunter here, for example, will give a buff to the first weapon you draw after playing him. It's not just any weapon, after all - it's the priceless object he’s been seeking!
But some Treasure Hunters have greater ambitions. Take Ratway Prospector, for example. She’s got a long shopping list, but if you can check off every item, your little 1-drop will become a mighty 6/7 brawler. Thankfully, you don’t have to find everything in one turn. You just need to keep your treasure hunter alive long enough to find their loot – which is where Ratway Prospector's second ability becomes especially helpful.
Of course, a good treasure hunter doesn’t just leave matters to chance. Cards like Plunder or Crown Quartermaster, for example, can guarantee that you’ll draw an item immediately, rather than relying on the tender mercies of the shuffler.
Assemble Your Forces
In the years since Sotha Sil’s demise, his creations have had to fend for themselves. The humanoid clockwork constructs known as the Factotums have done that by learning to collectively repair, enhance, and upgrade their own bodies. Which brings us to the other new mechanic in Clockwork City: Assemble.
When you play an Assemble creature, you’ll choose one of two bonuses. You’ll give that bonus to both that creature and every other Factotum in your hand and deck. Sure, a creature like Factotum Exterminator may not look like much on its own, but play it with enough other Factotums and you can craft some true monstrosities!
Set Out for Adventure
Like our previous story expansion, Fall of the Dark Brotherhood, this expansion will be broken into three acts, each of which will be available for gold or as an in-app purchase. We also have a special bundle price of $19.99 that will get you all three acts that also comes with a bonus alternate art card.
Return to Clockwork City will see the Forgotten Hero reunite with some companions from their first adventure, including the dark elf who has all the answers: Laaneth.
And that’s not the only alternate art card we’ve got in store. This time if you complete Master Mode, you’ll also earn this alternate art Swims-at-Night.
Excited? You can pre-order the bundle today on PC or Mac. If you do, you will also receive an exclusive title: The Relic Hunter. NOTE: Because Legends is tied to your Bethesda.net account, pre-ordering for PC/Mac will ensure you’re able to receive these bonuses on whatever platform you’re playing on (desktop, tablet, or phone).
That’s all we’ve got for today, but keep an eye on your favorite streamers, content creators, and websites in the weeks ahead for more card reveals! See you next month in the Clockwork City!
Millennia ago, the tinkerer god Sotha Sil built himself a hidden sanctuary, from which to shape his vision of the future. He called it the Clockwork City, and it was there that he died, when a fellow god betrayed and murdered him. What secrets died with him? What was he building in those gleaming halls? In the centuries since, no mortal has entered the city. Until now.
On November 30th, we’re bringing fans of The Elder Scrolls: Legends our grandest adventure yet with Return to Clockwork City. For longtime Elder Scrolls fans, this story expansion – along with The Elder Scrolls Online’s all-new Clockwork City DLC - will be the first chance for players to return to this fan-favorite locale introduced in The Elder Scrolls III’s expansion, Tribunal.
In Return to Clockwork City, Players will collect full playsets of over 55 new cards by playing through 35 exciting story missions. With these cards, you can search for lost treasure, construct steam-powered wonders or channel your inner mad scientist to create strange mechanical abominations. Here’s a first look at what we’ve got in store:
Behold My Mechanical Creations!
The Clockwork City is the grand workshop of the late god Sotha Sil, who was obsessed with crafting his own forms of life, reconstructing and building on the work of the Dwemer artisans.
Perhaps his most intriguing and disturbing creations were the Fabricants, unique creatures born of both flesh and metal. In Legends, we’re bringing these beings to life with five Fabricant cards – one per attribute – that will reward you for playing with neutral cards like the Dwemer constructs. These five creatures not only offer some serious power, but also open up some exciting new deckbuilding opportunities.
The Hunt Is On
Return to Clockwork City shows you the Clockwork City as you’ve never seen it before. This isn’t the gleaming metropolis seen in The Elder Scrolls: Online – it’s a lost city, suffering the ravages of time and rust. And where there’s a lost city, there’s treasure - as well as people willing to risk their lives to find it!
Enter the Treasure Hunters and the first of our new mechanics: Treasure Hunt. While in play, adventurous fellows with the Treasure Hunt ability will watch each card you draw, checking to see if it’s the treasure they’re seeking. Once you’ve drawn everything they want, they’ll reward you for your effort.
Relic Hunter here, for example, will give a buff to the first weapon you draw after playing him. It's not just any weapon, after all - it's the priceless object he’s been seeking!
But some Treasure Hunters have greater ambitions. Take Ratway Prospector, for example. She’s got a long shopping list, but if you can check off every item, your little 1-drop will become a mighty 6/7 brawler. Thankfully, you don’t have to find everything in one turn. You just need to keep your treasure hunter alive long enough to find their loot – which is where Ratway Prospector's second ability becomes especially helpful.
Of course, a good treasure hunter doesn’t just leave matters to chance. Cards like Plunder or Crown Quartermaster, for example, can guarantee that you’ll draw an item immediately, rather than relying on the tender mercies of the shuffler.
Assemble Your Forces
In the years since Sotha Sil’s demise, his creations have had to fend for themselves. The humanoid clockwork constructs known as the Factotums have done that by learning to collectively repair, enhance, and upgrade their own bodies. Which brings us to the other new mechanic in Clockwork City: Assemble.
When you play an Assemble creature, you’ll choose one of two bonuses. You’ll give that bonus to both that creature and every other Factotum in your hand and deck. Sure, a creature like Factotum Exterminator may not look like much on its own, but play it with enough other Factotums and you can craft some true monstrosities!
Set Out for Adventure
Like our previous story expansion, Fall of the Dark Brotherhood, this expansion will be broken into three acts, each of which will be available for gold or as an in-app purchase. We also have a special bundle price of $19.99 that will get you all three acts that also comes with a bonus alternate art card.
Return to Clockwork City will see the Forgotten Hero reunite with some companions from their first adventure, including the dark elf who has all the answers: Laaneth.
And that’s not the only alternate art card we’ve got in store. This time if you complete Master Mode, you’ll also earn this alternate art Swims-at-Night.
Excited? You can pre-order the bundle today on PC or Mac. If you do, you will also receive an exclusive title: The Relic Hunter. NOTE: Because Legends is tied to your Bethesda.net account, pre-ordering for PC/Mac will ensure you’re able to receive these bonuses on whatever platform you’re playing on (desktop, tablet, or phone).
That’s all we’ve got for today, but keep an eye on your favorite streamers, content creators, and websites in the weeks ahead for more card reveals! See you next month in the Clockwork City!
Twitch Drop messages will now appear in your Notification Tray.
Card Fixes
Soulrest Marshal - Hinting now functions properly on premium version.
Elusive Schemer - A 0-cost Elusive Schemer now copies correctly as another 0-cost.
Spear of Embers - Now properly applies keywords to damage done when thrown.
Brutal Ashlander - Now properly deals damage after potential targets are destroyed.
Eastmarch Crusader - Now properly hints when a single rune is destroyed.
General Bug Fixes
Spectator Mode – Spectators are now navigated properly if on Deckbuilder screen
Practice Mode - Adept and Expert levels now correctly unlock one at a time.
iPhone X - Several buttons have been moved to accommodate this device’s aspect ratio.
Versus Arena - Event descriptions now read correctly on phone and tablet clients.
Social - Do Not Disturb setting no longer prevents users from being removed or blocked.
Beast Form - A creature transformed with Wabbajack into a Beast Form creature can no longer attack on the same turn when their Beast Form ability triggers.
Phone - Users can now properly cancel the play of a non-targetable action card.
Error Codes - Information given to the user when an error occurs has been improved.
Play History - Now remembered after a reconnect.
Ranked - Users can now properly progress past the ranked progress screen by clicking on it.
Twitch Drop messages will now appear in your Notification Tray.
Card Fixes
Soulrest Marshal - Hinting now functions properly on premium version.
Elusive Schemer - A 0-cost Elusive Schemer now copies correctly as another 0-cost.
Spear of Embers - Now properly applies keywords to damage done when thrown.
Brutal Ashlander - Now properly deals damage after potential targets are destroyed.
Eastmarch Crusader - Now properly hints when a single rune is destroyed.
General Bug Fixes
Spectator Mode – Spectators are now navigated properly if on Deckbuilder screen
Practice Mode - Adept and Expert levels now correctly unlock one at a time.
iPhone X - Several buttons have been moved to accommodate this device’s aspect ratio.
Versus Arena - Event descriptions now read correctly on phone and tablet clients.
Social - Do Not Disturb setting no longer prevents users from being removed or blocked.
Beast Form - A creature transformed with Wabbajack into a Beast Form creature can no longer attack on the same turn when their Beast Form ability triggers.
Phone - Users can now properly cancel the play of a non-targetable action card.
Error Codes - Information given to the user when an error occurs has been improved.
Play History - Now remembered after a reconnect.
Ranked - Users can now properly progress past the ranked progress screen by clicking on it.
This month, we’re taking a quick detour to the southern reaches of Skyrim, to the formidable stronghold of Dushnikh Yal. Encampments like these are notoriously well-defended – and this card is part of the reason why.
Quite a bit of versatility, right? Normally, a 3/3 Guard for four magicka isn’t an amazing deal, but Dushnikh Yal Archer’s added Summon ability provides multiple tech options to make itself valuable.
For example, Dushnikh Yal Archer really shines when you’re facing down an army of smaller creatures. One-health foes can be easily pinged to death by the Archer, while also advancing your board position with a reasonably-sized Guard. Are your opponents’ creatures out of ping range with a buff like Divine Fervor? Luckily, Dushnikh Yal Archer has your back with the handy support removal option as well.
Of course, not all your opponents will be playing with a creature swarm deck, and that just means you’ll have to get a bit creative. Dushnikh Yal Archer is great for wounding enemy creatures to empower your Finish Offs and Leaflurkers, but can also be combined with the likes of Doomcrag Vampire to kill, well, just about anything. And don’t forget that Dushnikh Yal Archer is an Orc, so it naturally works well with other Warrior Orc synergy cards like Wood Orc Headhunter and Wrothgar Kingpin!
Ready to call this card your own? Hop into the ranked queue this month to earn your copies of Dushnikh Yal Archer on November 1st!
This month, we’re taking a quick detour to the southern reaches of Skyrim, to the formidable stronghold of Dushnikh Yal. Encampments like these are notoriously well-defended – and this card is part of the reason why.
Quite a bit of versatility, right? Normally, a 3/3 Guard for four magicka isn’t an amazing deal, but Dushnikh Yal Archer’s added Summon ability provides multiple tech options to make itself valuable.
For example, Dushnikh Yal Archer really shines when you’re facing down an army of smaller creatures. One-health foes can be easily pinged to death by the Archer, while also advancing your board position with a reasonably-sized Guard. Are your opponents’ creatures out of ping range with a buff like Divine Fervor? Luckily, Dushnikh Yal Archer has your back with the handy support removal option as well.
Of course, not all your opponents will be playing with a creature swarm deck, and that just means you’ll have to get a bit creative. Dushnikh Yal Archer is great for wounding enemy creatures to empower your Finish Offs and Leaflurkers, but can also be combined with the likes of Doomcrag Vampire to kill, well, just about anything. And don’t forget that Dushnikh Yal Archer is an Orc, so it naturally works well with other Warrior Orc synergy cards like Wood Orc Headhunter and Wrothgar Kingpin!
Ready to call this card your own? Hop into the ranked queue this month to earn your copies of Dushnikh Yal Archer on November 1st!
This time, Sheogorath has given you his Wabbajack to use while drafting your deck. Up to five times during the draft, you may transform your three card picks into new, entirely random cards. The Wabbajacked cards will be the same rarity as your original picks but may also include cards from outside of your chosen class, making for some truly unique deck recipes.
While Chaos Arena bucks a few traditions, rewards based on your total wins remains the same as Versus Arena. And as always: three losses and you’re out!
"And as for you, my little mortal minion... feel free to keep the Wabbajack. As a symbol of my... oh, just take the damn thing." ― Sheogorath
This special Chaos Arena begins Friday, October 20 at 12pm ET and ends Monday, October 23 at 11:59am ET. Don’t forget that you can also log on during the Chaos Arena for a free card pack!
New to Chaos Arena? Read about Sheogorath's impact on the special event in our Enter the Chaos Arena guide and discover the Madhouse Collection – a unique set of event-themed cards.
This time, Sheogorath has given you his Wabbajack to use while drafting your deck. Up to five times during the draft, you may transform your three card picks into new, entirely random cards. The Wabbajacked cards will be the same rarity as your original picks but may also include cards from outside of your chosen class, making for some truly unique deck recipes.
While Chaos Arena bucks a few traditions, rewards based on your total wins remains the same as Versus Arena. And as always: three losses and you’re out!
"And as for you, my little mortal minion... feel free to keep the Wabbajack. As a symbol of my... oh, just take the damn thing." ― Sheogorath
This special Chaos Arena begins Friday, October 20 at 12pm ET and ends Monday, October 23 at 11:59am ET. Don’t forget that you can also log on during the Chaos Arena for a free card pack!
New to Chaos Arena? Read about Sheogorath's impact on the special event in our Enter the Chaos Arena guide and discover the Madhouse Collection – a unique set of event-themed cards.