Tomorrow we will be updating Legends with an incremental update. We anticipate maintenance beginning around 9am ET and taking a couple hours. Stay tuned for updates on @bethesdasupport on Twitter.
Note: Once we're out of maintenance, we'll be putting up a news story on the new changes in the game, including several updates to cards. As I will be on a flight to QuakeCon (woohoo!), I can tell you that the notes will likely surface first on legends.bethesda.net.
On behalf of the whole time, thanks in advance for patience!!
Tomorrow we will be updating Legends with an incremental update. We anticipate maintenance beginning around 9am ET and taking a couple hours. Stay tuned for updates on @bethesdasupport on Twitter.
Note: Once we're out of maintenance, we'll be putting up a news story on the new changes in the game, including several updates to cards. As I will be on a flight to QuakeCon (woohoo!), I can tell you that the notes will likely surface first on legends.bethesda.net.
On behalf of the whole time, thanks in advance for patience!!
He’s back! Sheogorath returns to The Elder Scrolls: Legends! Sheogorath invites you combatants to a twisted weekend of fun within The Elder Scrolls: Legends! The Daedric Prince of Madness will plunge matches in his alternate PvP mode into chaos with randomly selected scenarios and lane conditions.
This month's Chaos Arena will begin Friday, August 18 and end Monday, August 21 at 11:59 AM EDT (GMT-4). Log on during Chaos Arena to earn a free card pack! Future Chaos Arenas will feature new, unique gameplay conditions that will challenge competitors to devise emerging strategies to succeed over their foes.
New to Chaos Arena? Read about how Sheogorath's special event changes The Elder Scrolls: Legends in our Enter the Chaos Arena article and discover the Madhouse Collection, a unique set of event-themed cards.
He’s back! Sheogorath returns to The Elder Scrolls: Legends! Sheogorath invites you combatants to a twisted weekend of fun within The Elder Scrolls: Legends! The Daedric Prince of Madness will plunge matches in his alternate PvP mode into chaos with randomly selected scenarios and lane conditions.
This month's Chaos Arena will begin Friday, August 18 and end Monday, August 21 at 11:59 AM EDT (GMT-4). Log on during Chaos Arena to earn a free card pack! Future Chaos Arenas will feature new, unique gameplay conditions that will challenge competitors to devise emerging strategies to succeed over their foes.
New to Chaos Arena? Read about how Sheogorath's special event changes The Elder Scrolls: Legends in our Enter the Chaos Arena article and discover the Madhouse Collection, a unique set of event-themed cards.
Just over a month ago, we introduced Twitch Drops to Legends and we couldn’t be more thrilled with the reception. To start, we want to thank you all for embracing the drops and for the hours and hours you’ve spent streaming and viewing the game. We love that Drops reward streamers and their viewers for doing what they love and introducing more people to the game.
It was mentioned a few weeks back on the weekly stream with Pete, but very soon we’re expanding the reward pool for Drops, including additional values for soul gems and gold, and adding arena tickets into the mix shortly after. As always, these Drops continue to be totally 100% random. To be eligible to receive Drops, you just need to be logged into Twitch chat and have linked your Bethesda.net account with your Twitch account. It is our goal to update these on a semi-regular basis and without notification to keep the system fresh and interesting.
We’ve been in various threads and streams to answer questions on Drops, but to set the record 100% straight on a few things.
Yes there is a cool-down period between when you can get drops. This period can and will fluctuate
Unlinking and re-linking your account does nothing to increase your chances to get Drops due to the potential for abuse
As we grow in players and viewers, we’re monitoring the Drops themselves to spread the wealth out amongst players. We adjusted some values in the past with the goal of giving more viewers a chance to receive Drops. This isn’t the first or the last time we’ll make changes to the system, and we will continue to monitor feedback.
We have no plans to go into full details on Drop chance, probability and number crunching, but we wanted to give you the heads up about the these changes and our intentions for the future where in-game items can be fluctuating regularly and without communication. Twitch Drops are an ever-changing and always evolving thing. We’ll constantly be updating it with new offerings and new things on a regular basis, as well as playing with math behind the scenes to make sure they’re distributed to the most people possible as the player base grows, and that the rewards people get are varied and worthwhile. This isn’t the last update we’ll do to it. As usual, we will be around to answer questions.
Just over a month ago, we introduced Twitch Drops to Legends and we couldn’t be more thrilled with the reception. To start, we want to thank you all for embracing the drops and for the hours and hours you’ve spent streaming and viewing the game. We love that Drops reward streamers and their viewers for doing what they love and introducing more people to the game.
It was mentioned a few weeks back on the weekly stream with Pete, but very soon we’re expanding the reward pool for Drops, including additional values for soul gems and gold, and adding arena tickets into the mix shortly after. As always, these Drops continue to be totally 100% random. To be eligible to receive Drops, you just need to be logged into Twitch chat and have linked your Bethesda.net account with your Twitch account. It is our goal to update these on a semi-regular basis and without notification to keep the system fresh and interesting.
We’ve been in various threads and streams to answer questions on Drops, but to set the record 100% straight on a few things.
Yes there is a cool-down period between when you can get drops. This period can and will fluctuate
Unlinking and re-linking your account does nothing to increase your chances to get Drops due to the potential for abuse
As we grow in players and viewers, we’re monitoring the Drops themselves to spread the wealth out amongst players. We adjusted some values in the past with the goal of giving more viewers a chance to receive Drops. This isn’t the first or the last time we’ll make changes to the system, and we will continue to monitor feedback.
We have no plans to go into full details on Drop chance, probability and number crunching, but we wanted to give you the heads up about the these changes and our intentions for the future where in-game items can be fluctuating regularly and without communication. Twitch Drops are an ever-changing and always evolving thing. We’ll constantly be updating it with new offerings and new things on a regular basis, as well as playing with math behind the scenes to make sure they’re distributed to the most people possible as the player base grows, and that the rewards people get are varied and worthwhile. This isn’t the last update we’ll do to it. As usual, we will be around to answer questions.
Bandit Ringleader – Text changed to “Summon: Other friendly creatures in this lane gain “Pilfer: Draw a card” this turn.
Barbas - Creature type changed from Beast to Daedra.
Breton Conjurer – Text changed to “When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.”
Daggerfall Mage – Text changed to “When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.”
Ghost Sea Lookout - Creature type changed from Nord to Breton.
Icewing Dragon – Now uses ice-flavored shackle effects.
Iliac Sorcerer – Text changed to “When Iliac Sorcerer's Ward is broken, double his power.”
Legate Rikke - Creature type changed from Imperial to Nord.
Niben Bay Cutthroat – Text changed to “+2/+0 while there are no enemy creatures in this lane.”
Shornhelm Champion – Text changed to “When Shornhelm Champion's Ward is broken, he gains +3/+3.”
Wildfire Dragon – Card art improved and VFX sped up.
Card Bug Fixes
Barter – Now interacts properly with cards that dynamically update based
on broken runes.
Crusader’s Assault – Should now draw cards in all the proper situations. Let the assaults continue!
Dragon Mound – Dragons that return to hand will now continue to have their costs reduced.
Forsaken Champion – Now plays well with Dragon Priest Mask.
Grandmaster Delphine – Now remains immune to Dragons after changing zones.
Heirloom Greatsword – Should now gain a keyword from Arcane Enchanter when returning to hand after its Last Gasp effect.
Lockpick – Now when your deck is empty, it is possible to draw the Out of Cards “card” – no more infinite lockpicking!
Lydia – Playing under specific circumstances will no longer cause the AI to stop functioning. She will now let the AI finish the game!
Move in Shadows – The sneaky creature should now move back at the end of the turn.
Night Talon Lord – When this summons an Ulfric’s Zealot and then that Zealot dies, only one Heavy Battleaxe is created instead of two.
Riften Pickpocket – Will now show three different cards whenever possible.
Riverhold Escort – No longer fails to move if the opponent’s lane is full.
Serpentine Stalker – This misbehaving Dragon will now be able to attack enemy creatures in its own lane even if there is an enemy guard in the other lane.
Shearpoint Dragon – Cost-reduced actions should now work properly in tandem with this Dragon.
Thief of Dreams – Now will not choose a card in deck that is also in hand. This should make for less confusing dreaming.
Ulfric Stormcloak – Now will not draw a Nord from your deck when your opponent uses a Shout. Not everyone is on Ulfric’s side.
Underforge – Cards that change form (such as Little Girl) after becoming a werewolf will now retain the Werewolf creature type. This strain of lycanthropy is resistant to change.
General Bug Fixes
All five Skyrim Theme Decks have new deck tile art, which can be changed by players. Also, these deck art images are now available for use with all decks of the appropriate classes.
Many card hangers have had their text and images improved.
Many Solo Arena decks have had Titles added to their opponents.
The description for Beast Form has been updated to "Changes into a Werewolf when an enemy rune is destroyed."
The icon for Beast Form has been added to its Glossary entry.
Tooltips for buttons in the Social menu have been fixed.
Bandit Ringleader – Text changed to “Summon: Other friendly creatures in this lane gain “Pilfer: Draw a card” this turn.
Barbas - Creature type changed from Beast to Daedra.
Breton Conjurer – Text changed to “When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.”
Daggerfall Mage – Text changed to “When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.”
Ghost Sea Lookout - Creature type changed from Nord to Breton.
Icewing Dragon – Now uses ice-flavored shackle effects.
Iliac Sorcerer – Text changed to “When Iliac Sorcerer's Ward is broken, double his power.”
Legate Rikke - Creature type changed from Imperial to Nord.
Niben Bay Cutthroat – Text changed to “+2/+0 while there are no enemy creatures in this lane.”
Shornhelm Champion – Text changed to “When Shornhelm Champion's Ward is broken, he gains +3/+3.”
Wildfire Dragon – Card art improved and VFX sped up.
Card Bug Fixes
Barter – Now interacts properly with cards that dynamically update based
on broken runes.
Crusader’s Assault – Should now draw cards in all the proper situations. Let the assaults continue!
Dragon Mound – Dragons that return to hand will now continue to have their costs reduced.
Forsaken Champion – Now plays well with Dragon Priest Mask.
Grandmaster Delphine – Now remains immune to Dragons after changing zones.
Heirloom Greatsword – Should now gain a keyword from Arcane Enchanter when returning to hand after its Last Gasp effect.
Lockpick – Now when your deck is empty, it is possible to draw the Out of Cards “card” – no more infinite lockpicking!
Lydia – Playing under specific circumstances will no longer cause the AI to stop functioning. She will now let the AI finish the game!
Move in Shadows – The sneaky creature should now move back at the end of the turn.
Night Talon Lord – When this summons an Ulfric’s Zealot and then that Zealot dies, only one Heavy Battleaxe is created instead of two.
Riften Pickpocket – Will now show three different cards whenever possible.
Riverhold Escort – No longer fails to move if the opponent’s lane is full.
Serpentine Stalker – This misbehaving Dragon will now be able to attack enemy creatures in its own lane even if there is an enemy guard in the other lane.
Shearpoint Dragon – Cost-reduced actions should now work properly in tandem with this Dragon.
Thief of Dreams – Now will not choose a card in deck that is also in hand. This should make for less confusing dreaming.
Ulfric Stormcloak – Now will not draw a Nord from your deck when your opponent uses a Shout. Not everyone is on Ulfric’s side.
Underforge – Cards that change form (such as Little Girl) after becoming a werewolf will now retain the Werewolf creature type. This strain of lycanthropy is resistant to change.
General Bug Fixes
All five Skyrim Theme Decks have new deck tile art, which can be changed by players. Also, these deck art images are now available for use with all decks of the appropriate classes.
Many card hangers have had their text and images improved.
Many Solo Arena decks have had Titles added to their opponents.
The description for Beast Form has been updated to "Changes into a Werewolf when an enemy rune is destroyed."
The icon for Beast Form has been added to its Glossary entry.
Tooltips for buttons in the Social menu have been fixed.
This month’s card is a Skyrim native son who has decided to follow the strong Nordic tradition of aggression and glory in battle. He believes that to hang back on the defensive is cowardly and not befitting a brave warrior such as yourself, preferring instead to rush into battle to prove your honor, and earn your place in the Halls of Glory. And why shouldn’t he? After all, he’s sworn his life to protect one of the most controversial figures in all of Skyrim: Ulfric Stormcloak.
That is quite the payoff for breaking enemy runes! One of the biggest weaknesses of aggressive decks can be that they sometimes empty their hand very quickly and then run out of steam when the opponent answers the first onslaught. Not so with Ulfric’s Housecarl! Drop this bad boy, break a few runes, and he should be able to provide you with enough gas to finish your opponent off.
The Housecarl himself doesn’t even have to be the one breaking the runes to get the card drawing benefit, so he’s going to be particularly effective when you already have a board of creatures ready to attack when you play him. Of course, if your opponent has been answering your creatures as you play them, Ulfric’s Housecarl will do a perfectly fine job of breaking the runes on his own as well with a respectable 3 power.
Ulfric’s Housecarl does not have to be relegated entirely to aggressive decks. Slower Crusader decks still tend to be interested in powerful rune-break payoffs like Dawnstar Healer or Burn and Pillage, and the Housecarl should fit in nicely there as a way to keep up pressure while maintaining a full hand to help answer opposing threats as they appear. Imagine a board involving Dawnstar Healer, Ulfric’s Housecarl and Haafingar Marauder; every time you break a rune you’ll be gaining 3 health, drawing a card, and getting an item to bolster your army!
No matter how you decide to shatter your opponent’s defenses, hop into ranked mode this month to claim your copies of Ulfric’s Housecarl and remember: SKYRIM IS FOR THE NORDS!
This month’s card is a Skyrim native son who has decided to follow the strong Nordic tradition of aggression and glory in battle. He believes that to hang back on the defensive is cowardly and not befitting a brave warrior such as yourself, preferring instead to rush into battle to prove your honor, and earn your place in the Halls of Glory. And why shouldn’t he? After all, he’s sworn his life to protect one of the most controversial figures in all of Skyrim: Ulfric Stormcloak.
That is quite the payoff for breaking enemy runes! One of the biggest weaknesses of aggressive decks can be that they sometimes empty their hand very quickly and then run out of steam when the opponent answers the first onslaught. Not so with Ulfric’s Housecarl! Drop this bad boy, break a few runes, and he should be able to provide you with enough gas to finish your opponent off.
The Housecarl himself doesn’t even have to be the one breaking the runes to get the card drawing benefit, so he’s going to be particularly effective when you already have a board of creatures ready to attack when you play him. Of course, if your opponent has been answering your creatures as you play them, Ulfric’s Housecarl will do a perfectly fine job of breaking the runes on his own as well with a respectable 3 power.
Ulfric’s Housecarl does not have to be relegated entirely to aggressive decks. Slower Crusader decks still tend to be interested in powerful rune-break payoffs like Dawnstar Healer or Burn and Pillage, and the Housecarl should fit in nicely there as a way to keep up pressure while maintaining a full hand to help answer opposing threats as they appear. Imagine a board involving Dawnstar Healer, Ulfric’s Housecarl and Haafingar Marauder; every time you break a rune you’ll be gaining 3 health, drawing a card, and getting an item to bolster your army!
No matter how you decide to shatter your opponent’s defenses, hop into ranked mode this month to claim your copies of Ulfric’s Housecarl and remember: SKYRIM IS FOR THE NORDS!