Got some bug fixes and quality of life changes. Expect a new allegiance storyline and more content coming soon :)
Roguelands v1.1
Fixed pink square items from dropping from chests Fixed Forsaker Mask Bug Fixed Baalfog's drop rate Defeating ChLv.3 Baalfog will now unlock Peasant's Uniform Wealth Trophies now sell for 9999 credits Uniform\Augment texts in character creation menu are now accurate Lenny now notifies you to run from the Destroyer in the Ancient Ruins and that it's invincible Added link to Roguelands wiki in data page
Thanks so much for the support! It's been crazy over here managing emails and stuff since the launch. I look forward to adding more awesome content for you guys!
P.S. Which weapons are your favorites hmmmmm? Which weapons you think should get revamped?
Got some bug fixes and quality of life changes. Expect a new allegiance storyline and more content coming soon :)
Roguelands v1.1
Fixed pink square items from dropping from chests Fixed Forsaker Mask Bug Fixed Baalfog's drop rate Defeating ChLv.3 Baalfog will now unlock Peasant's Uniform Wealth Trophies now sell for 9999 credits Uniform\Augment texts in character creation menu are now accurate Lenny now notifies you to run from the Destroyer in the Ancient Ruins and that it's invincible Added link to Roguelands wiki in data page
Thanks so much for the support! It's been crazy over here managing emails and stuff since the launch. I look forward to adding more awesome content for you guys!
P.S. Which weapons are your favorites hmmmmm? Which weapons you think should get revamped?
I've been working on Roguelands for over a year and a half. This is my biggest and best game I've ever made and it's all thanks to you guys. The constant bug reports and suggestions really go a long way and help speed up the development time on my end since I'm a solo dev.
BUT HOLY COW do I have a build for you guys. First things first, only the first allegiance has a complete storyline. The others are somewhat finished but I thought you guys would appreciate it if I held em back took my time on those. They will be coming in the next builds for sure.
I think the game is worthy of moving out of early access now. It has over 70 unlockables, 12 planets, over 150 weapons, over 150 helmets/armors, fully functioning multiplayer, and some really crazy challenges to keep you cadets busy. A lot of users already have 100-700 hours of playtime and we've gotten to the point where there are little to no bugs apparent(Although I'm sure you guys will break this build, so I'm leaving Development Mode on for awhile xD).
It has been a long and crazy ride. I think new builds won't come out every 7 days maybe idk. I still want to go back and update Magicite due to popular demand. In the coming days I will be working on both!!!
So without further ado, I'm proud to present the glorious Roguelands v1.0 to YOU guys, the best gaming community ever.
Roguelands v1.0
Added Ironman Mode!!! Added Galactic Fleet Storyline Added MEGA WEAPON cannon Added Magicite [New Item] Added Celestial Slug [New Enemy] Added Galactic Fleet Final Boss #1 [New Boss] Added Galactic Fleet Final Boss #2 [New Boss](lol)
**ULTIMATE GAUNTLETS** Mystic arrow scales with MAG+FTH and goes through enemies. Elementalizer scales with MAG+VIT/2 and shoots 2 projectiles that move through enemies Flareblade scales with MAG+FTH/2 and has a massive hitbox. moves through enemies. Ice Whip is now Ice Wall and scales with MAG. Pushes enemies & moves through them. Wrath Aura scales with MAG*2 and shoots an additional projectile every couple of seconds. Drains mana. Nether Torrent scales with MAG+DEX/2 and spawns at mouse cursor. Moves through enemies. Bolganone scales with MAG/FTH/2. crit rate +25. Only horizontal. Caius' Pyre spawns a fire turret at mouse location. Projectiles scale with MAG+TEC/2. Elfire scales with MAG+FTH. Heal 2 HP upon crit. Gafgard's Maelstrom scales with MAG+DEX. bonus dash and jump speeds! Maalurk Totem scales with MAG+DEX+TEC but only horizontal and costs 3 mana. Monk Gauntlet stats are now [1,4,0,0,3,0] and scales with MAG+STR. moves slow. Tornado scales with MAG+FTH/2 and has a huge hitbox but only moves horizontal. Airsplitter is now [1,4,0,0,3,0] scales with MAG+STR/2 and has 3 projectiles. Gruu's Talisman scales with MAG+TEC+VIT but costs 5 mana per attack. Destruction wave scales with MAG+DEX but only horizontal Annihilation scales with MAG+DEX/2 and fires 3 projectiles but only moves upwards. Banana scales with MAG*3 and bonus jump/dash but your hp cannot go higher than 50.
**ULTIMATE STAFFS** Twilight Staff scales with FTH/4+VIT/2. projectile is fast. Enigma scales with FTH/4+MAG/2 and heals for 1 if touches a player. Costs 2 mana. Summoner's Staff scales with FTH/4. fast projectiles and projectiles last a lot longer. Armageddon scales with FTH/4+MAG/2+TEC/2 and costs 5 mana. Doomsayer scales with FTH/4+MAG/2. Fast Projectile. Merciless Gladiator is now [0,3,0,2,0,3] and scales with FTH+STR/2. slow projectile. Bubblegum staff sclaes with FTH/4+VIT/2 and causes players to bounce upwards upon collision. Cherry Blossom scales with FTH/4+VIT/2. heals 1 hp upon use and decreases all status percents by 10. Whitemage scales with FTH/4. Add MAG/2 + VIT/2 if hp is 100. Vinewhip scales with FTH/4+TEC/2. Increased running speed. Jungle King scales with FTH/4+TEC/2. Increase Jump and hitbox. Sage's Staff scales with FTH/4+VIT. fastest projectile. Costs 5 mana. Lightning Rod casts Shock at your cursor. Costs 2 mana. Caster Sword scales with FTH/4+STR/2. two projectiles. Seeker of Stars scales with FTH/4+MAG/4. Always Crits. Maelstrom scales with FTH/4+VIT/2+MAG/2. Huge hitbox. Costs 7 mana. Darkness scales with FTH/4+MAG/2. Plus 7 damage per hp missing. Blackmage scales with FTH/4+MAG/2+VIT/2. Costs 5 mana.
Fixed Glibglob kills not being recorded for quest board Max HP is now calculated this way: 3+(playerlevel/2)+(VIT/4) and VIT provided from gear is halved. sooooo hp got nerfed a lot to preserve early-mid game difficulty. People were hitting 100 hp way too fast. Poison is reduced much quicker with ResistPoison mods Frost is reduced much quicker with ResistFrost mods Burn is reduced much quicker with ResistHeat mods Lightsworn Crystal now kills your character properly Reduced Wyvern Bone damage to 1200 Implemented super secret cheat codes :) Updated inventory menu to show your Allegiance level Added Allegiance icons Added Class icons Changed Deserted Ruins to Ancient Ruins Updated all gauntlet projectile textures Updated all staff projectile textures Changed 'Foods Eaten' to 'Damage Taken' in Death Menu Ashen Dust can now be sold for 100 credits Added Boss Theme Added a 0.2s delay between using/spamming combat chips Added Arena Ticket [Bought in Marketplace]
Thank you so much for the love and support. You've made my dreams come true as a game dev and I hope you have many hours of fun exploring and dying in the galaxy.
LOVE -Sean
P.S. I'll be hanging around for potential hotfixes. Also, I'm gonna need some cool concepts for more end game bosses in the Forbidden Arena. Hit me up with any cool storyline ideas as well :)
PS2. yo if you've liked Roguelands so far it would mean a lot if you could leave a review on steam. I READ ALL OF THEM. Also let me know what I can do to improve. Thanks again for being with me on this crazy project!!!
I've been working on Roguelands for over a year and a half. This is my biggest and best game I've ever made and it's all thanks to you guys. The constant bug reports and suggestions really go a long way and help speed up the development time on my end since I'm a solo dev.
BUT HOLY COW do I have a build for you guys. First things first, only the first allegiance has a complete storyline. The others are somewhat finished but I thought you guys would appreciate it if I held em back took my time on those. They will be coming in the next builds for sure.
I think the game is worthy of moving out of early access now. It has over 70 unlockables, 12 planets, over 150 weapons, over 150 helmets/armors, fully functioning multiplayer, and some really crazy challenges to keep you cadets busy. A lot of users already have 100-700 hours of playtime and we've gotten to the point where there are little to no bugs apparent(Although I'm sure you guys will break this build, so I'm leaving Development Mode on for awhile xD).
It has been a long and crazy ride. I think new builds won't come out every 7 days maybe idk. I still want to go back and update Magicite due to popular demand. In the coming days I will be working on both!!!
So without further ado, I'm proud to present the glorious Roguelands v1.0 to YOU guys, the best gaming community ever.
Roguelands v1.0
Added Ironman Mode!!! Added Galactic Fleet Storyline Added MEGA WEAPON cannon Added Magicite [New Item] Added Celestial Slug [New Enemy] Added Galactic Fleet Final Boss #1 [New Boss] Added Galactic Fleet Final Boss #2 [New Boss](lol)
**ULTIMATE GAUNTLETS** Mystic arrow scales with MAG+FTH and goes through enemies. Elementalizer scales with MAG+VIT/2 and shoots 2 projectiles that move through enemies Flareblade scales with MAG+FTH/2 and has a massive hitbox. moves through enemies. Ice Whip is now Ice Wall and scales with MAG. Pushes enemies & moves through them. Wrath Aura scales with MAG*2 and shoots an additional projectile every couple of seconds. Drains mana. Nether Torrent scales with MAG+DEX/2 and spawns at mouse cursor. Moves through enemies. Bolganone scales with MAG/FTH/2. crit rate +25. Only horizontal. Caius' Pyre spawns a fire turret at mouse location. Projectiles scale with MAG+TEC/2. Elfire scales with MAG+FTH. Heal 2 HP upon crit. Gafgard's Maelstrom scales with MAG+DEX. bonus dash and jump speeds! Maalurk Totem scales with MAG+DEX+TEC but only horizontal and costs 3 mana. Monk Gauntlet stats are now [1,4,0,0,3,0] and scales with MAG+STR. moves slow. Tornado scales with MAG+FTH/2 and has a huge hitbox but only moves horizontal. Airsplitter is now [1,4,0,0,3,0] scales with MAG+STR/2 and has 3 projectiles. Gruu's Talisman scales with MAG+TEC+VIT but costs 5 mana per attack. Destruction wave scales with MAG+DEX but only horizontal Annihilation scales with MAG+DEX/2 and fires 3 projectiles but only moves upwards. Banana scales with MAG*3 and bonus jump/dash but your hp cannot go higher than 50.
**ULTIMATE STAFFS** Twilight Staff scales with FTH/4+VIT/2. projectile is fast. Enigma scales with FTH/4+MAG/2 and heals for 1 if touches a player. Costs 2 mana. Summoner's Staff scales with FTH/4. fast projectiles and projectiles last a lot longer. Armageddon scales with FTH/4+MAG/2+TEC/2 and costs 5 mana. Doomsayer scales with FTH/4+MAG/2. Fast Projectile. Merciless Gladiator is now [0,3,0,2,0,3] and scales with FTH+STR/2. slow projectile. Bubblegum staff sclaes with FTH/4+VIT/2 and causes players to bounce upwards upon collision. Cherry Blossom scales with FTH/4+VIT/2. heals 1 hp upon use and decreases all status percents by 10. Whitemage scales with FTH/4. Add MAG/2 + VIT/2 if hp is 100. Vinewhip scales with FTH/4+TEC/2. Increased running speed. Jungle King scales with FTH/4+TEC/2. Increase Jump and hitbox. Sage's Staff scales with FTH/4+VIT. fastest projectile. Costs 5 mana. Lightning Rod casts Shock at your cursor. Costs 2 mana. Caster Sword scales with FTH/4+STR/2. two projectiles. Seeker of Stars scales with FTH/4+MAG/4. Always Crits. Maelstrom scales with FTH/4+VIT/2+MAG/2. Huge hitbox. Costs 7 mana. Darkness scales with FTH/4+MAG/2. Plus 7 damage per hp missing. Blackmage scales with FTH/4+MAG/2+VIT/2. Costs 5 mana.
Fixed Glibglob kills not being recorded for quest board Max HP is now calculated this way: 3+(playerlevel/2)+(VIT/4) and VIT provided from gear is halved. sooooo hp got nerfed a lot to preserve early-mid game difficulty. People were hitting 100 hp way too fast. Poison is reduced much quicker with ResistPoison mods Frost is reduced much quicker with ResistFrost mods Burn is reduced much quicker with ResistHeat mods Lightsworn Crystal now kills your character properly Reduced Wyvern Bone damage to 1200 Implemented super secret cheat codes :) Updated inventory menu to show your Allegiance level Added Allegiance icons Added Class icons Changed Deserted Ruins to Ancient Ruins Updated all gauntlet projectile textures Updated all staff projectile textures Changed 'Foods Eaten' to 'Damage Taken' in Death Menu Ashen Dust can now be sold for 100 credits Added Boss Theme Added a 0.2s delay between using/spamming combat chips Added Arena Ticket [Bought in Marketplace]
Thank you so much for the love and support. You've made my dreams come true as a game dev and I hope you have many hours of fun exploring and dying in the galaxy.
LOVE -Sean
P.S. I'll be hanging around for potential hotfixes. Also, I'm gonna need some cool concepts for more end game bosses in the Forbidden Arena. Hit me up with any cool storyline ideas as well :)
PS2. yo if you've liked Roguelands so far it would mean a lot if you could leave a review on steam. I READ ALL OF THEM. Also let me know what I can do to improve. Thanks again for being with me on this crazy project!!!
Whew! Added some cool changes with this build. I'm probably gonna hold off on builds until v1.0 in a few weeks besides maybe a couple of hotfixes.
There is some major content coming that can't be fit into a normal 1 or 2 week build cycle. I'm gonna complete every aspect of the game that is implemented including races/augments/uniforms and brand new BOSSES and storyline stuff and END GAME THINGS.
Roguelands v0.9.3
Dying now erases your poison levels. Fixed constant attacking Bug Fixed Card Description text Fixed Emblem Fates Bug Fixed Coldsnap Bug lol... Fixed Fractured Soul Bug
Rings dropped from chests now have a chance to be a higher tier based on your challenge level. Boss Weapons/Armor now have a chance to be a higher tier based on your challenge level.
Lava Blob burns for 30 Fire Slime burns for 10 Wyvern projectiles burn for 20 Lava Dragon burns for 40
Wisp frosts for 4 Wicked projectiles will frost for 4 Yeti snowballs will frost for 8
Implemented Burn. Pretty much a stronger poison so don't get wrecked. Implemented Frost. The more frost you have, the greater loss in mobility!
Commando scales with DEX+VIT. Hypercannon shoots a long projectile with increased speed. Scales with DEX+VIT/2. Projectile goes through enemies. Missile RPG shoots 3 projectiles scaling with DEX/2 + TEC/2. Moves through enemies Dominator scales with DEX+MAG and increased range Zapper scales with DEX+MAG/2 slow moving projectile can pass through enemies. Stormcannon scales with DEX+MAG+TEC!!! But entering combat mode will reduce mana to 0. The Machine shoots 3 projectiles scaling with DEX+STR/2 Volt Sniper scales with DEX+STR and has longest range in game. also high projectile speed. War-Forge Gun scales with DEX+TEC/2+VIT/2 and summons a turret whenever you use any combat chip. Carbine scales with DEX+VIT+MAG but costs 7 stamina per shot. wider hitbox. Gadget RPG scales with DEX. 1/3 chance to spawn turret, 2/3 chance to shoot plasma grenade. Tropic Thunder moves through enemies with slow speed. DEX+TEC/2 scaling Hand Cannon scales with DEX+FTH/2 and +10% crit chance and additional 0.5 crit dmg Flak Cannon scales with DEX+VIT/2 but constantly shoots projectiles that are TEC/2 Dragon Cannon scales with DEX+MAG/2 and makes you floaty and shoots 2 projectiles at an angle Flame Swathe scales with DEX+MAG/2 and follows your cursor. moves through enemies and has increased range Wyvern Bone always deals 1500 damage, but your hp is set to 1.
Thanks for the amazing support you guys are the best. LOVE, Sean
-What do you want to see done for v1.0? I've got a huge list on my desktop but I want to hear more from you guys!
Whew! Added some cool changes with this build. I'm probably gonna hold off on builds until v1.0 in a few weeks besides maybe a couple of hotfixes.
There is some major content coming that can't be fit into a normal 1 or 2 week build cycle. I'm gonna complete every aspect of the game that is implemented including races/augments/uniforms and brand new BOSSES and storyline stuff and END GAME THINGS.
Roguelands v0.9.3
Dying now erases your poison levels. Fixed constant attacking Bug Fixed Card Description text Fixed Emblem Fates Bug Fixed Coldsnap Bug lol... Fixed Fractured Soul Bug
Rings dropped from chests now have a chance to be a higher tier based on your challenge level. Boss Weapons/Armor now have a chance to be a higher tier based on your challenge level.
Lava Blob burns for 30 Fire Slime burns for 10 Wyvern projectiles burn for 20 Lava Dragon burns for 40
Wisp frosts for 4 Wicked projectiles will frost for 4 Yeti snowballs will frost for 8
Implemented Burn. Pretty much a stronger poison so don't get wrecked. Implemented Frost. The more frost you have, the greater loss in mobility!
Commando scales with DEX+VIT. Hypercannon shoots a long projectile with increased speed. Scales with DEX+VIT/2. Projectile goes through enemies. Missile RPG shoots 3 projectiles scaling with DEX/2 + TEC/2. Moves through enemies Dominator scales with DEX+MAG and increased range Zapper scales with DEX+MAG/2 slow moving projectile can pass through enemies. Stormcannon scales with DEX+MAG+TEC!!! But entering combat mode will reduce mana to 0. The Machine shoots 3 projectiles scaling with DEX+STR/2 Volt Sniper scales with DEX+STR and has longest range in game. also high projectile speed. War-Forge Gun scales with DEX+TEC/2+VIT/2 and summons a turret whenever you use any combat chip. Carbine scales with DEX+VIT+MAG but costs 7 stamina per shot. wider hitbox. Gadget RPG scales with DEX. 1/3 chance to spawn turret, 2/3 chance to shoot plasma grenade. Tropic Thunder moves through enemies with slow speed. DEX+TEC/2 scaling Hand Cannon scales with DEX+FTH/2 and +10% crit chance and additional 0.5 crit dmg Flak Cannon scales with DEX+VIT/2 but constantly shoots projectiles that are TEC/2 Dragon Cannon scales with DEX+MAG/2 and makes you floaty and shoots 2 projectiles at an angle Flame Swathe scales with DEX+MAG/2 and follows your cursor. moves through enemies and has increased range Wyvern Bone always deals 1500 damage, but your hp is set to 1.
Thanks for the amazing support you guys are the best. LOVE, Sean
-What do you want to see done for v1.0? I've got a huge list on my desktop but I want to hear more from you guys!
Got this build out a little earlier because I'll be in north Florida for a few days, away from my computer. Enjoy the new ultimate guns and ton of bug fixes n cool stuff!
Roguelands v0.9.2
Fixed the CreditBoost TONS OF CREDITS Bug you filthy animals Fixed Ultimate Recipe Bug Fixed Moloch & Caius Audio Bug Fixed new cards texture scrolling Bug Fixed Blue square with cards Bug Fixed Devilsbane projectiles to properly scale with MAG/2 Fixed Lingering Poison after you click Retry Bug Fixed Unable to pick up combat chip after clearing space for it Bug Fixed that pesky Lava Dragon spawning in planets other than Molten Crag
Bubble now scales with FTH/4 and caps at 25 damage reduction Status effects inflicted now scale up with challenge modes (add Challenge Level * 10 to base %) Status effects can go above 100% now too Poison deals an additional damage for every 50% poison you have (at 500% poison, you take 10 damage per second) If you are reduced to 1hp from a killing blow there is a 5 second timer for this to occur again to prevent HP Regen abuse. Forgeblade bonus reduced from 10% to 7% Slowed down stamina recovery a tiny bit
-Star Destroyer scales with DEX+TEC/2 and can pass through enemies -Quicksilver spawns a turret at mouse location that fires 3 times scales with TEC/3 -Repeater constantly shoots an additional bullet for TEC damage. Also projectiles move through enemies -Magma emits fire that scales with MAG. projectiles move through enemies with DEX+MAG/2 scaling -Chaingun has constant hitbox that scales with STR*2!!! Projectile moves through enemies with just DEX scaling -Oblivion scales with DEX+TEC and bonus 0.5% to crit damage -Avalanche scales with DEX+MAG/2 with a double sized hitbox and can go through enemies -Atma weapon shoots a huge ass beam scales with MAG costs 7 mana -Coldsnap scales with DEX+MAG/2 and spawns a projectile at mouse cursor scaling with MAG/2. -Sirius scales with DEX+TEC!!! Every 2nd shot shoots an additional projectile. Drains stamina while in combat mode. -Sonicsteel makes you move faster. Scales with only DEX. BUT Projectiles last a long time and move slow so they continuously push back some monsters. -Death Penalty scales with DEX+VIT/2. increases crit chance by 10% and crit damage by additional 0.5. -Fomalhaut rapidly recovers mana. Damage scales with DEX + current mana. Projectile moves through enemies. -Cataclysm scales with DEX*2!!! Increased range. Cannot regen HP from mods or VIT stat. -Betrayer scales with DEX+TEC/2. increased range and speed of projectile. -Golden Suns scale with DEX+FTH/2. Increased range and hitbox. Moves through enemies. -Cerberus fires 3 shots that scale with TEC/2. can pass through enemies and knockback. -Changed Peacemaker to Poopmaker. -Poopmaker scales with DEX+Mag/2 and gains 4 damage per point of hp missing. Emits smelly odor.
Thanks for the support! The next build will most likely have all other ultimates finally finished off :) -Sean
P.S. Need an idea for final boss. Or maybe... He's already IN THE GAME.
Got this build out a little earlier because I'll be in north Florida for a few days, away from my computer. Enjoy the new ultimate guns and ton of bug fixes n cool stuff!
Roguelands v0.9.2
Fixed the CreditBoost TONS OF CREDITS Bug you filthy animals Fixed Ultimate Recipe Bug Fixed Moloch & Caius Audio Bug Fixed new cards texture scrolling Bug Fixed Blue square with cards Bug Fixed Devilsbane projectiles to properly scale with MAG/2 Fixed Lingering Poison after you click Retry Bug Fixed Unable to pick up combat chip after clearing space for it Bug Fixed that pesky Lava Dragon spawning in planets other than Molten Crag
Bubble now scales with FTH/4 and caps at 25 damage reduction Status effects inflicted now scale up with challenge modes (add Challenge Level * 10 to base %) Status effects can go above 100% now too Poison deals an additional damage for every 50% poison you have (at 500% poison, you take 10 damage per second) If you are reduced to 1hp from a killing blow there is a 5 second timer for this to occur again to prevent HP Regen abuse. Forgeblade bonus reduced from 10% to 7% Slowed down stamina recovery a tiny bit
-Star Destroyer scales with DEX+TEC/2 and can pass through enemies -Quicksilver spawns a turret at mouse location that fires 3 times scales with TEC/3 -Repeater constantly shoots an additional bullet for TEC damage. Also projectiles move through enemies -Magma emits fire that scales with MAG. projectiles move through enemies with DEX+MAG/2 scaling -Chaingun has constant hitbox that scales with STR*2!!! Projectile moves through enemies with just DEX scaling -Oblivion scales with DEX+TEC and bonus 0.5% to crit damage -Avalanche scales with DEX+MAG/2 with a double sized hitbox and can go through enemies -Atma weapon shoots a huge ass beam scales with MAG costs 7 mana -Coldsnap scales with DEX+MAG/2 and spawns a projectile at mouse cursor scaling with MAG/2. -Sirius scales with DEX+TEC!!! Every 2nd shot shoots an additional projectile. Drains stamina while in combat mode. -Sonicsteel makes you move faster. Scales with only DEX. BUT Projectiles last a long time and move slow so they continuously push back some monsters. -Death Penalty scales with DEX+VIT/2. increases crit chance by 10% and crit damage by additional 0.5. -Fomalhaut rapidly recovers mana. Damage scales with DEX + current mana. Projectile moves through enemies. -Cataclysm scales with DEX*2!!! Increased range. Cannot regen HP from mods or VIT stat. -Betrayer scales with DEX+TEC/2. increased range and speed of projectile. -Golden Suns scale with DEX+FTH/2. Increased range and hitbox. Moves through enemies. -Cerberus fires 3 shots that scale with TEC/2. can pass through enemies and knockback. -Changed Peacemaker to Poopmaker. -Poopmaker scales with DEX+Mag/2 and gains 4 damage per point of hp missing. Emits smelly odor.
Thanks for the support! The next build will most likely have all other ultimates finally finished off :) -Sean
P.S. Need an idea for final boss. Or maybe... He's already IN THE GAME.