Ohhh SNAP! Got a ton of cool stuff for ya this week. Huge improvements for multiplayer, storing items, dropping items, and even a brand new droid system!
Roguelands v0.6.3
-DOUBLED the amount of storage. Costs a lot of credits to upgrade, though! -Excalibur now summons a holy beam dealing 1/2 of STR as bonus damage. Only when at full HP. -Implemented new Droid system! Dedicated Droid slots in inventory. Click on harvest nodes to gather materials! -When Droids gather materials, the loot is now spawned locally on all clients. MORE LOOT FOR EVERYONE IN MULTIPLAYER! -Dropped items won't burst in a random direction. They also have smaller trigger boxes so they don't come back flying towards you. -Enemies now drop items and loot on all clients seperately -Healing Ward lifetime reduced to (FTH * 0.2) seconds, but tick rate nearly doubled. -Players cannot place another Healing Ward until their previous one has disappeared. -Shroom Bully shoots projectiles more often. -Boss' HP now gain 3500 * Challenge Lvl instead of 2000 * Challenge Lvl. -Increased nearly all Combat Chips' mana costs -Slivers now deal a lot of damage -There cannot be more than 12 Slivers spawned at once to prevent lag -Chests drop loot locally for each player -Plaguestands & Ancient Buildings drop loot locally too
Fixed Excalibur Stats Bug Fixed Space Pirates Spawning in town Bug Fixed Hivemind's HP scaling bug (It has increased a lot in challenge modes) Fixed Shiftclicking Gear into storage and increasing stats Bug Fixed Byfrost & Molten Crag Collector Card Bug Fixed Scarab HP in challenge mode Bug Fixed Use Item Animation Bug
Thanks for all of the support! Next week's build might not be as big as these past updates because I'm going on a vacation for spring break.
-Sean
P.S. What should Shroomtown enemies be on challenge mode? And what weapon set should I make ultimate next?!?! AND what other cool unique abilities should I give to current ultimate weapons!??!
Ohhh SNAP! Got a ton of cool stuff for ya this week. Huge improvements for multiplayer, storing items, dropping items, and even a brand new droid system!
Roguelands v0.6.3
-DOUBLED the amount of storage. Costs a lot of credits to upgrade, though! -Excalibur now summons a holy beam dealing 1/2 of STR as bonus damage. Only when at full HP. -Implemented new Droid system! Dedicated Droid slots in inventory. Click on harvest nodes to gather materials! -When Droids gather materials, the loot is now spawned locally on all clients. MORE LOOT FOR EVERYONE IN MULTIPLAYER! -Dropped items won't burst in a random direction. They also have smaller trigger boxes so they don't come back flying towards you. -Enemies now drop items and loot on all clients seperately -Healing Ward lifetime reduced to (FTH * 0.2) seconds, but tick rate nearly doubled. -Players cannot place another Healing Ward until their previous one has disappeared. -Shroom Bully shoots projectiles more often. -Boss' HP now gain 3500 * Challenge Lvl instead of 2000 * Challenge Lvl. -Increased nearly all Combat Chips' mana costs -Slivers now deal a lot of damage -There cannot be more than 12 Slivers spawned at once to prevent lag -Chests drop loot locally for each player -Plaguestands & Ancient Buildings drop loot locally too
Fixed Excalibur Stats Bug Fixed Space Pirates Spawning in town Bug Fixed Hivemind's HP scaling bug (It has increased a lot in challenge modes) Fixed Shiftclicking Gear into storage and increasing stats Bug Fixed Byfrost & Molten Crag Collector Card Bug Fixed Scarab HP in challenge mode Bug Fixed Use Item Animation Bug
Thanks for all of the support! Next week's build might not be as big as these past updates because I'm going on a vacation for spring break.
-Sean
P.S. What should Shroomtown enemies be on challenge mode? And what weapon set should I make ultimate next?!?! AND what other cool unique abilities should I give to current ultimate weapons!??!
Revamped Player Animations Added Inventory Open Player Animation Updated Challenge Mode Deep Jungle Changed Challenge Costs to (5000/10000/15000) Added Challenge Level text in town portal Mammoths now drop Monster Claws Changed Art for all swords and lances Added Sliver [New Enemy] Added Luminescent Sluglord [New Variant] Added Luminescent Slugmother [New Variant] Added Aberrant Hivemind [New Variant] Gear Chalice now rewards a bonus 450 Gear EXP times your challenge level
Revamped Player Animations Added Inventory Open Player Animation Updated Challenge Mode Deep Jungle Changed Challenge Costs to (5000/10000/15000) Added Challenge Level text in town portal Mammoths now drop Monster Claws Changed Art for all swords and lances Added Sliver [New Enemy] Added Luminescent Sluglord [New Variant] Added Luminescent Slugmother [New Variant] Added Aberrant Hivemind [New Variant] Gear Chalice now rewards a bonus 450 Gear EXP times your challenge level
Fixed Shroom Emblem Texture Bug Fixed Gear stats in Storage Bug Fixed Main Menu not showing buttons Bug Fixed Ultimate Gear Crafting Bug (Your items are all probably lower level now due to adjusting the algorithm) Fixed Mech City uses getting deleted Bug
Ion Ticket now grants 3 portal uses to Mech City Increased Challenge level costs to 5000/10000/25000 Reduced the massive amounts of credits from a certain challenge boss
Fixed Shroom Emblem Texture Bug Fixed Gear stats in Storage Bug Fixed Main Menu not showing buttons Bug Fixed Ultimate Gear Crafting Bug (Your items are all probably lower level now due to adjusting the algorithm) Fixed Mech City uses getting deleted Bug
Ion Ticket now grants 3 portal uses to Mech City Increased Challenge level costs to 5000/10000/25000 Reduced the massive amounts of credits from a certain challenge boss
This is it boys. The BIGGEST update in Roguelands' history so far. It's been a lot of 10 hour work days but man does it feel good to have all of these new features in the game!
Added Difficulty Modifer System: In the planet selection menu, Players can spend (1000/5000/10000) credits to increase a planet's difficulty modifer.
This modifier will change enemy stats, spawn mutated versions of enemies with different attacks, and even have players encounter new bosses.
EXP & Credit drops will be boosted based on the difficulty modifier. There will be a chance for enemies and harvesting spots to drop Weapon Mods and (Aether/Darkened/Omega) Shards, which can be turned into Prisms in Mech City for Ultimate Gear forging.
You can now collect Gear Mods from enemy/harvest drops but I haven't included the NPC that allows you to actually put them on your gear. You will have to wait for the next update for that! But in the mean time, collect a bunch and start working towards those Ultimate Armor sets. BTW Ultimate Armor retains the tier of the armor used to craft it.
Added Black Dunebug [New Dunebug variant] Added Black Wasp [New Wasp variant] Added Rage Worm [New Worm variant] Added Spikey Eyepod [New Eyepod variant] Added Aberrant Urugorak [New Urugorak variant] Added Engine Block for purchase in Market Added a % tracker when crafting gear/potions Added Particle Burst effect and animatin upon selecting a planet on ship
Users can now hit ESC or cancel button in main menu to go back to previous menu Users can now cycle through traits and allegiance by left or right clicking in char create menu Users can now cycle through variants with left & right click
Fixed Variant text Bug Fixed Pink Screen Bug (I think!) Fixed Lingering projectiles in multiplayer Bug Fixed Portal Multiplayer Bug Fixed Byfrost's graphical Bug
I also added a second chalice in towns, if your difficulty modifier is 1 or more. It just generates 5 random items for you to pick up. The higher the modifier, the higher the chance of a gear mod or shard.
Thanks for the support guys I don't know how I'm gonna top this update but I'm gonna keep working everyday. I love you all!
-Sean
P.S. I liked a lot of your guys' ideas for difficulty modified enemies in the Desolate Canyon. Any ideas for other planet enemies? Maybe a big blue Hivemind that shoots lasers idk.
This is it boys. The BIGGEST update in Roguelands' history so far. It's been a lot of 10 hour work days but man does it feel good to have all of these new features in the game!
Added Difficulty Modifer System: In the planet selection menu, Players can spend (1000/5000/10000) credits to increase a planet's difficulty modifer.
This modifier will change enemy stats, spawn mutated versions of enemies with different attacks, and even have players encounter new bosses.
EXP & Credit drops will be boosted based on the difficulty modifier. There will be a chance for enemies and harvesting spots to drop Weapon Mods and (Aether/Darkened/Omega) Shards, which can be turned into Prisms in Mech City for Ultimate Gear forging.
You can now collect Gear Mods from enemy/harvest drops but I haven't included the NPC that allows you to actually put them on your gear. You will have to wait for the next update for that! But in the mean time, collect a bunch and start working towards those Ultimate Armor sets. BTW Ultimate Armor retains the tier of the armor used to craft it.
Added Black Dunebug [New Dunebug variant] Added Black Wasp [New Wasp variant] Added Rage Worm [New Worm variant] Added Spikey Eyepod [New Eyepod variant] Added Aberrant Urugorak [New Urugorak variant] Added Engine Block for purchase in Market Added a % tracker when crafting gear/potions Added Particle Burst effect and animatin upon selecting a planet on ship
Users can now hit ESC or cancel button in main menu to go back to previous menu Users can now cycle through traits and allegiance by left or right clicking in char create menu Users can now cycle through variants with left & right click
Fixed Variant text Bug Fixed Pink Screen Bug (I think!) Fixed Lingering projectiles in multiplayer Bug Fixed Portal Multiplayer Bug Fixed Byfrost's graphical Bug
I also added a second chalice in towns, if your difficulty modifier is 1 or more. It just generates 5 random items for you to pick up. The higher the modifier, the higher the chance of a gear mod or shard.
Thanks for the support guys I don't know how I'm gonna top this update but I'm gonna keep working everyday. I love you all!
-Sean
P.S. I liked a lot of your guys' ideas for difficulty modified enemies in the Desolate Canyon. Any ideas for other planet enemies? Maybe a big blue Hivemind that shoots lasers idk.