Roguelands - Sean Young
Roguelands v0.6.1

This is it boys. The BIGGEST update in Roguelands' history so far. It's been a lot of 10 hour work days but man does it feel good to have all of these new features in the game!

Added Difficulty Modifer System: In the planet selection menu, Players can spend (1000/5000/10000) credits to increase a planet's difficulty modifer.

This modifier will change enemy stats, spawn mutated versions of enemies with different attacks, and even have players encounter new bosses.

EXP & Credit drops will be boosted based on the difficulty modifier. There will be a chance for enemies and harvesting spots to drop Weapon Mods and (Aether/Darkened/Omega) Shards, which can be turned into Prisms in Mech City for Ultimate Gear forging.

You can now collect Gear Mods from enemy/harvest drops but I haven't included the NPC that allows you to actually put them on your gear. You will have to wait for the next update for that! But in the mean time, collect a bunch and start working towards those Ultimate Armor sets. BTW Ultimate Armor retains the tier of the armor used to craft it.

36 new Ultimate Helms and 36 new Ultimate Armors
Added Elite Helm & Armor
Added Voyager Helm & Armor
Added Siege Helm & Armor
Added Krabshell Helm & Armor
Added Dunecloth Helm & Armor
Added Scorchtown Helm & Armor
Added Leviathan Helm & Armor
Added Kraken Helm & Armor
Added Gaia Helm & Armor
Added Ultima Helm & Armor
Added Destruction Helm & Armor
Added Ithaca's Helm & Armor
Added Champion Helm & Armor
Added Heroic Helm & Armor
Added Deathgod Helm & Armor
Added Shatterspell Helm & Armor
Added Towermage Helm & Armor
Added Deus Helm & Armor
Added Plasma Helm & Armor
Added Rapture Helm & Armor
Added Firegod Helm & Armor
Added Bruiser Helm & Armor
Added Inferno Helm & Armor
Added Ironforge Helm & Armor
Added Yojimbo Helm & Armor
Added Oni Helm & Armor
Added Aku Helm & Armor
Added Recon Helm & Armor
Added Artillery Helm & Armor
Added Helloworld Helm & Armor
Added Darkknight Helm & Armor
Added Onslaught Helm & Armor
Added Whitewhorl Helm & Armor
Added Maelstrom Helm & Armor
Added Ruin Helm & Armor
Added Pyroclasm Helm & Armor

More New Stuff!
Added Aetherlite Shard [New Item]
Added Aetherlite Prism [New Item]
Added Darkened Shard [New Item]
Added Darkened Prism [New Item]
Added Omega Shard [New Item]
Added Omega Prism [New Item]

Added VIT+ [New Gear Mod]
Added STR+ [New Gear Mod]
Added DEX+ [New Gear Mod]
Added TEC+ [New Gear Mod]
Added MAG+ [New Gear Mod]
Added FTH+ [New Gear Mod]
Added SlashRange+ [New Gear Mod]
Added StabRange+ [New Gear Mod]
Added ShotRange+ [New Gear Mod]
Added BlastRange+ [New Gear Mod]
Added MagicRange+ [New Gear Mod]
Added FaithRange+ [New Gear Mod]
Added Crit+ [New Gear Mod]
Added CritDmg+ [New Gear Mod]
Added HealthRegen+ [New Gear Mod]
Added ManaRegen+ [New Gear Mod]
Added StaminaRegen+ [New Gear Mod]
Added MoveSpeed+ [New Gear Mod]
Added DashSpeed+ [New Gear Mod]
Added JumpHeight+ [New Gear Mod]

Added Black Dunebug [New Dunebug variant]
Added Black Wasp [New Wasp variant]
Added Rage Worm [New Worm variant]
Added Spikey Eyepod [New Eyepod variant]
Added Aberrant Urugorak [New Urugorak variant]
Added Engine Block for purchase in Market
Added a % tracker when crafting gear/potions
Added Particle Burst effect and animatin upon selecting a planet on ship

Users can now hit ESC or cancel button in main menu to go back to previous menu
Users can now cycle through traits and allegiance by left or right clicking in char create menu
Users can now cycle through variants with left & right click

Fixed Variant text Bug
Fixed Pink Screen Bug (I think!)
Fixed Lingering projectiles in multiplayer Bug
Fixed Portal Multiplayer Bug
Fixed Byfrost's graphical Bug

I also added a second chalice in towns, if your difficulty modifier is 1 or more. It just generates 5 random items for you to pick up. The higher the modifier, the higher the chance of a gear mod or shard.

Thanks for the support guys I don't know how I'm gonna top this update but I'm gonna keep working everyday. I love you all!

-Sean

P.S. I liked a lot of your guys' ideas for difficulty modified enemies in the Desolate Canyon. Any ideas for other planet enemies? Maybe a big blue Hivemind that shoots lasers idk.
Roguelands - Sean Young
Roguelands v0.6.1

This is it boys. The BIGGEST update in Roguelands' history so far. It's been a lot of 10 hour work days but man does it feel good to have all of these new features in the game!

Added Difficulty Modifer System: In the planet selection menu, Players can spend (1000/5000/10000) credits to increase a planet's difficulty modifer.

This modifier will change enemy stats, spawn mutated versions of enemies with different attacks, and even have players encounter new bosses.

EXP & Credit drops will be boosted based on the difficulty modifier. There will be a chance for enemies and harvesting spots to drop Weapon Mods and (Aether/Darkened/Omega) Shards, which can be turned into Prisms in Mech City for Ultimate Gear forging.

You can now collect Gear Mods from enemy/harvest drops but I haven't included the NPC that allows you to actually put them on your gear. You will have to wait for the next update for that! But in the mean time, collect a bunch and start working towards those Ultimate Armor sets. BTW Ultimate Armor retains the tier of the armor used to craft it.

36 new Ultimate Helms and 36 new Ultimate Armors
Added Elite Helm & Armor
Added Voyager Helm & Armor
Added Siege Helm & Armor
Added Krabshell Helm & Armor
Added Dunecloth Helm & Armor
Added Scorchtown Helm & Armor
Added Leviathan Helm & Armor
Added Kraken Helm & Armor
Added Gaia Helm & Armor
Added Ultima Helm & Armor
Added Destruction Helm & Armor
Added Ithaca's Helm & Armor
Added Champion Helm & Armor
Added Heroic Helm & Armor
Added Deathgod Helm & Armor
Added Shatterspell Helm & Armor
Added Towermage Helm & Armor
Added Deus Helm & Armor
Added Plasma Helm & Armor
Added Rapture Helm & Armor
Added Firegod Helm & Armor
Added Bruiser Helm & Armor
Added Inferno Helm & Armor
Added Ironforge Helm & Armor
Added Yojimbo Helm & Armor
Added Oni Helm & Armor
Added Aku Helm & Armor
Added Recon Helm & Armor
Added Artillery Helm & Armor
Added Helloworld Helm & Armor
Added Darkknight Helm & Armor
Added Onslaught Helm & Armor
Added Whitewhorl Helm & Armor
Added Maelstrom Helm & Armor
Added Ruin Helm & Armor
Added Pyroclasm Helm & Armor

More New Stuff!
Added Aetherlite Shard [New Item]
Added Aetherlite Prism [New Item]
Added Darkened Shard [New Item]
Added Darkened Prism [New Item]
Added Omega Shard [New Item]
Added Omega Prism [New Item]

Added VIT+ [New Gear Mod]
Added STR+ [New Gear Mod]
Added DEX+ [New Gear Mod]
Added TEC+ [New Gear Mod]
Added MAG+ [New Gear Mod]
Added FTH+ [New Gear Mod]
Added SlashRange+ [New Gear Mod]
Added StabRange+ [New Gear Mod]
Added ShotRange+ [New Gear Mod]
Added BlastRange+ [New Gear Mod]
Added MagicRange+ [New Gear Mod]
Added FaithRange+ [New Gear Mod]
Added Crit+ [New Gear Mod]
Added CritDmg+ [New Gear Mod]
Added HealthRegen+ [New Gear Mod]
Added ManaRegen+ [New Gear Mod]
Added StaminaRegen+ [New Gear Mod]
Added MoveSpeed+ [New Gear Mod]
Added DashSpeed+ [New Gear Mod]
Added JumpHeight+ [New Gear Mod]

Added Black Dunebug [New Dunebug variant]
Added Black Wasp [New Wasp variant]
Added Rage Worm [New Worm variant]
Added Spikey Eyepod [New Eyepod variant]
Added Aberrant Urugorak [New Urugorak variant]
Added Engine Block for purchase in Market
Added a % tracker when crafting gear/potions
Added Particle Burst effect and animatin upon selecting a planet on ship

Users can now hit ESC or cancel button in main menu to go back to previous menu
Users can now cycle through traits and allegiance by left or right clicking in char create menu
Users can now cycle through variants with left & right click

Fixed Variant text Bug
Fixed Pink Screen Bug (I think!)
Fixed Lingering projectiles in multiplayer Bug
Fixed Portal Multiplayer Bug
Fixed Byfrost's graphical Bug

I also added a second chalice in towns, if your difficulty modifier is 1 or more. It just generates 5 random items for you to pick up. The higher the modifier, the higher the chance of a gear mod or shard.

Thanks for the support guys I don't know how I'm gonna top this update but I'm gonna keep working everyday. I love you all!

-Sean

P.S. I liked a lot of your guys' ideas for difficulty modified enemies in the Desolate Canyon. Any ideas for other planet enemies? Maybe a big blue Hivemind that shoots lasers idk.
Roguelands - Sean Young
Hey all! Been a pretty hectic past few days since I had to drive down to my hometown for family business but I did manage to get a lot of work done. Here's a few things that I've added, but the GREAT stuff is gonna have to wait until next Thursday.

Roguelands v0.6

Added Lenny [New NPC]
Added Scrap Merchant [New NPC]
Added Mech City [New Planet] (Not quite finished)

Added Wicked Card
Added Wisp Card
Added Yeti Card
Added Mammoth Card
Added Wyvern Card
Added Lava Blob Card
Added Fire Slime Card
Added Lava Dragon Card
Added various sound effects
Increased item pickup trigger size

Fixed Gear stats while in storage Bug
Fixed Hover info clipping Bug

Next Thursday's build I'm planning on having a difficulty modifier in the planet selection screen. Players will be able to pay credits to increase the difficulty of planets! Some enemies will gain higher stats, some will mutate into stronger versions of themselves, and sometimes biomes will introduce totally unique and harder enemies.

But why bother increasing difficulty for planets, Sean? WELL...

The harder the planet is, the greater chance you'll acquire weapon/gear mods from enemies and harvest sources. I'm talking about those little abilites that activate on your weapons and armor after every 3 levels. But I want to allow players to customize what mods go on what piece of gear!

Also, I'm planning on adding these new crystal things that can be forged and combined with any piece of gear at Lv.10 to create an "Ultimate" version of that gear.

Let me know what you guys think and as always thanks for the support.
-Sean

P.S. Give me some good ideas for enemy/boss mutations when players pay top dollar for a truly challenging planet!

Roguelands - Sean Young
Hey all! Been a pretty hectic past few days since I had to drive down to my hometown for family business but I did manage to get a lot of work done. Here's a few things that I've added, but the GREAT stuff is gonna have to wait until next Thursday.

Roguelands v0.6

Added Lenny [New NPC]
Added Scrap Merchant [New NPC]
Added Mech City [New Planet] (Not quite finished)

Added Wicked Card
Added Wisp Card
Added Yeti Card
Added Mammoth Card
Added Wyvern Card
Added Lava Blob Card
Added Fire Slime Card
Added Lava Dragon Card
Added various sound effects
Increased item pickup trigger size

Fixed Gear stats while in storage Bug
Fixed Hover info clipping Bug

Next Thursday's build I'm planning on having a difficulty modifier in the planet selection screen. Players will be able to pay credits to increase the difficulty of planets! Some enemies will gain higher stats, some will mutate into stronger versions of themselves, and sometimes biomes will introduce totally unique and harder enemies.

But why bother increasing difficulty for planets, Sean? WELL...

The harder the planet is, the greater chance you'll acquire weapon/gear mods from enemies and harvest sources. I'm talking about those little abilites that activate on your weapons and armor after every 3 levels. But I want to allow players to customize what mods go on what piece of gear!

Also, I'm planning on adding these new crystal things that can be forged and combined with any piece of gear at Lv.10 to create an "Ultimate" version of that gear.

Let me know what you guys think and as always thanks for the support.
-Sean

P.S. Give me some good ideas for enemy/boss mutations when players pay top dollar for a truly challenging planet!

Roguelands - Sean Young
Hey all I had to drive down to my hometown today for some family stuff. I'll probably launch v0.6 sometime this weekend. I've got some awesome new stuff to show you :)

Thanks for your support
-Sean
Roguelands - Sean Young
Hey all I had to drive down to my hometown today for some family stuff. I'll probably launch v0.6 sometime this weekend. I've got some awesome new stuff to show you :)

Thanks for your support
-Sean
Roguelands - Sean Young
Roguelands v0.5.9 Hotfix

Fixed Ship Computer Bug
Fixed Ship Droids Bug
Roguelands - Sean Young
Roguelands v0.5.9 Hotfix

Fixed Ship Computer Bug
Fixed Ship Droids Bug
Roguelands - Sean Young
Hey all! I figured I should take a break from adding new enemies and biomes for this build and clean up some of the core game mechanics. I hope you guys will enjoy actually levelling up past levels 10-13 since I adjusted the level up algorithm among many other things!

Roguelands v0.5.9

Upon levelling up, you will gain +1 in both of your primary stats that you picked in character creation
BUT... Every THREE levels, you will instead gain stats equal to your starting race stats (Wanderer would get +1 VIT, +1 STR, and +1 FTH every 3 levels)

So now there is more meaning to picking primary stats and a race because of your stat growth.

Also, gear levelling up will have a similar system. Upon levelling up, instead of adding 1 to every stat that isn't 0, you will add the base gear stat(excluding item tier bonus).
So a Lvl.1 Aetherlance[1,2,1,0,0,0] at Lvl. 5 will have [5,10,5,0,0,0]. This system will make starting stats have substantial differences because it is stat growth and not a flat bonus.

Added Shroomtown song!
Added Marketplace song!
Added Gear EXP Bar
Improved mana regen from 20 seconds to 4 seconds per tick
Reduced Plaguebeast's speed while invisible
Reduced Squirm's speed
Max HP, Mana, & Energy is now 100
Reduced Heal sound volume
Increase chance of non tier 1 combat chips in town
Changed Doomguard's stats
Changed Glitterblade stats
Changed Aetherlance stats
Changed Runelance stats
Changed Gallatria's Spire stats
Changed Abraxas' stats
Changed Urugorak's tooth stats
Changed Golden Eye stats
Actually I changed just about every weapon's stats lol
Changed nearly all helmets and armor stats
Changed nearly all race starting stats
Max gear level is 10

Fixed Textbox audio Bug
Fixed quick crafting potions not crafting Bug
Fixed selecting comabat chip when opening inventory quickly Bug
Fixed levelling up algorithm (reduced steep curve around lv.12)
Fixed Lag by disabling ship objects when on a planet

Things might seem easier since players will probably getting much higher stats quicker. If this is the case then the next build we'll see some further changes to either player stats or enemy stats.

Thanks for the support I love you all!
-Sean

P.S. I'm thinking of finally adding some 4th Age Weapons! How do you think players should go about acquiring these? :D
Roguelands - Sean Young
Hey all! I figured I should take a break from adding new enemies and biomes for this build and clean up some of the core game mechanics. I hope you guys will enjoy actually levelling up past levels 10-13 since I adjusted the level up algorithm among many other things!

Roguelands v0.5.9

Upon levelling up, you will gain +1 in both of your primary stats that you picked in character creation
BUT... Every THREE levels, you will instead gain stats equal to your starting race stats (Wanderer would get +1 VIT, +1 STR, and +1 FTH every 3 levels)

So now there is more meaning to picking primary stats and a race because of your stat growth.

Also, gear levelling up will have a similar system. Upon levelling up, instead of adding 1 to every stat that isn't 0, you will add the base gear stat(excluding item tier bonus).
So a Lvl.1 Aetherlance[1,2,1,0,0,0] at Lvl. 5 will have [5,10,5,0,0,0]. This system will make starting stats have substantial differences because it is stat growth and not a flat bonus.

Added Shroomtown song!
Added Marketplace song!
Added Gear EXP Bar
Improved mana regen from 20 seconds to 4 seconds per tick
Reduced Plaguebeast's speed while invisible
Reduced Squirm's speed
Max HP, Mana, & Energy is now 100
Reduced Heal sound volume
Increase chance of non tier 1 combat chips in town
Changed Doomguard's stats
Changed Glitterblade stats
Changed Aetherlance stats
Changed Runelance stats
Changed Gallatria's Spire stats
Changed Abraxas' stats
Changed Urugorak's tooth stats
Changed Golden Eye stats
Actually I changed just about every weapon's stats lol
Changed nearly all helmets and armor stats
Changed nearly all race starting stats
Max gear level is 10

Fixed Textbox audio Bug
Fixed quick crafting potions not crafting Bug
Fixed selecting comabat chip when opening inventory quickly Bug
Fixed levelling up algorithm (reduced steep curve around lv.12)
Fixed Lag by disabling ship objects when on a planet

Things might seem easier since players will probably getting much higher stats quicker. If this is the case then the next build we'll see some further changes to either player stats or enemy stats.

Thanks for the support I love you all!
-Sean

P.S. I'm thinking of finally adding some 4th Age Weapons! How do you think players should go about acquiring these? :D
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