As part of the development team, we are always looking for ways to improve and expand the ways RPG Maker can help you in the creation of your games. Currently on the idea board is to find an easier way to create your unique take on the old classic genre: First Person Dungeon Crawling; Similar to games such as Wizardry and Shin Megami Tensei. For those who’d missed the exciting experience entirely, here are a few examples:
It would mean a great deal to the team to get a rough estimate on how many would be interested in seeing this happen. This is so everyone involved can easily understand the merit of undertaking the creation of this feature.
As part of the development team, we are always looking for ways to improve and expand the ways RPG Maker can help you in the creation of your games. Currently on the idea board is to find an easier way to create your unique take on the old classic genre: First Person Dungeon Crawling; Similar to games such as Wizardry and Shin Megami Tensei. For those who’d missed the exciting experience entirely, here are a few examples:
It would mean a great deal to the team to get a rough estimate on how many would be interested in seeing this happen. This is so everyone involved can easily understand the merit of undertaking the creation of this feature.
Hey everyone, the latest version of RPG Maker MV is here! And it's the biggest one yet!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Backup your game! This is important!
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Backup your game! This is important!
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy the new index.html file to your current project.
Update the gamefont.css just in case.
It should now be updated!
Changelog
New Features
There is now an Angle version in the Beta Tabs. If you are having white screen or slowdowns on RPG Maker MV Editor, try installing that version.
Retry function when resource loading fails
Master Volume API.
Plugin / Event / Map search function
Community CoreScript added to allow users to control specific parts of RPG Maker MV.
Upgrades//Bug Fixes
Core Script Upgrade for better memory management.
Plugin Manager Updated to have new features. Variable type can be set in plugins
Fix to color impossible to change on PNG without an alpha channel
Fix to BGM not updating properly when riding a boat.
In an effort to streamline our debugging process, we ask that you bring all serious issues – such as major bugs, program errors and other unsolved issues directly to our attention by sending an e-mail to our support address: support@rpgmakerweb.com. Alternatively, you can also send a support ticket through this form: https://www.rpgmakerweb.com/support/contact-us/tech. This will ensure that we’re aware of problems quickly, so that we can work on providing you with solutions.
Hey everyone, the latest version of RPG Maker MV is here! And it's the biggest one yet!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Backup your game! This is important!
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Backup your game! This is important!
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy the new index.html file to your current project.
Update the gamefont.css just in case.
It should now be updated!
Changelog
New Features
There is now an Angle version in the Beta Tabs. If you are having white screen or slowdowns on RPG Maker MV Editor, try installing that version.
Retry function when resource loading fails
Master Volume API.
Plugin / Event / Map search function
Community CoreScript added to allow users to control specific parts of RPG Maker MV.
Upgrades//Bug Fixes
Core Script Upgrade for better memory management.
Plugin Manager Updated to have new features. Variable type can be set in plugins
Fix to color impossible to change on PNG without an alpha channel
Fix to BGM not updating properly when riding a boat.
In an effort to streamline our debugging process, we ask that you bring all serious issues – such as major bugs, program errors and other unsolved issues directly to our attention by sending an e-mail to our support address: support@rpgmakerweb.com. Alternatively, you can also send a support ticket through this form: https://www.rpgmakerweb.com/support/contact-us/tech. This will ensure that we’re aware of problems quickly, so that we can work on providing you with solutions.
Hey everyone, the latest version of RPG Maker MV is here!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Make a backup of your project.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy index.html files to your current project.
It should now be updated!
Changelog
All localization updated thanks to your contributions !
Corrections to a number of Tutorials messages (still only in English and Japanese during beta phase)
MacOS Sierra (10.12) Fix to Map grid settings not saving correctly
MacOS Sierra (10.12) Fix to SAKAN not integrating correctly with RPG Maker
SAKAN 1.01
MacOS Sierra (10.12) Fix SAKAN not receiving the current project from RPG Maker
Fix the Undo feature becoming available even before any changes were made to the canvas
Fix to color impossible to change on PNG without an alpha channel
Hey everyone, the latest version of RPG Maker MV is here!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Make a backup of your project.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy index.html files to your current project.
It should now be updated!
Changelog
All localization updated thanks to your contributions !
Corrections to a number of Tutorials messages (still only in English and Japanese during beta phase)
MacOS Sierra (10.12) Fix to Map grid settings not saving correctly
MacOS Sierra (10.12) Fix to SAKAN not integrating correctly with RPG Maker
SAKAN 1.01
MacOS Sierra (10.12) Fix SAKAN not receiving the current project from RPG Maker
Fix the Undo feature becoming available even before any changes were made to the canvas
Fix to color impossible to change on PNG without an alpha channel
It integrates smoothly in MV with the Tool/ RPG Maker MV Tools menu:
Windows: - Open Tool / RPG Maker MV Tools - Click on Select Path.. - Open the "tool" folder "Tileset Builder" should appear in the Found Tools menu - Select it and click on Add to register it to the Additional Tools Menu
Tileset Builder can now be started from the icon next to the "Play" icon, or the Tools/ Tileset Builder option.
Mac: - Open Tool / RPG Maker MV Tools - Select "Tileset Builder" in the Found Tools panel - Click on Add to register it to the Additional Tools Menu
Linux: Tileset Builder does not currently support Linux.
It integrates smoothly in MV with the Tool/ RPG Maker MV Tools menu:
Windows: - Open Tool / RPG Maker MV Tools - Click on Select Path.. - Open the "tool" folder "Tileset Builder" should appear in the Found Tools menu - Select it and click on Add to register it to the Additional Tools Menu
Tileset Builder can now be started from the icon next to the "Play" icon, or the Tools/ Tileset Builder option.
Mac: - Open Tool / RPG Maker MV Tools - Select "Tileset Builder" in the Found Tools panel - Click on Add to register it to the Additional Tools Menu
Linux: Tileset Builder does not currently support Linux.
Hey everyone, the latest version of RPG Maker MV is here!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Make a backup of your project.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy index.html files to your current project.
It should now be updated!
Changelog
Linux export option, and Linux editor (for Desktop mode)
There's a tutorial feature added to the "Help" menu. It is still experimental, but it should help you to walk you through basic game making.
Hey everyone, the latest version of RPG Maker MV is here!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Make a backup of your project.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy index.html files to your current project.
It should now be updated!
Changelog
Linux export option, and Linux editor (for Desktop mode)
There's a tutorial feature added to the "Help" menu. It is still experimental, but it should help you to walk you through basic game making.