Hey everyone, the latest version of RPG Maker MV is here!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Make a backup of your Generator folder if you edited it. If you already upgraded from 1.2.0 this is unnecessary.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Make a backup of your project.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your old project. DO NOT COPY plugins.js or it will replace your plugin settings.
Copy index.html files to your current project.
It should now be updated!
RPG* Updates
Fix to the Skill owned condition in Event Condition
Fixed some crashes in mobile play
Fixed to the Scroll Text event command
Pixi Bug: Unnatural Tile Scaling
Pixi Bug: resolution is not defined
WebGL Blend Mode: Overlay not working on certain features
Character Generator:ID can now not be sequential, and qXXX can be used for ID too
Fix to the damage popup when drain skill is reflected
TilingSprite Scale Bug
Fix to prevent negative value to be entered in Attack State
Support for Direct Input Controllers (not ALL controller are supported)
Plugin Updates
Fix to some Kadokawa scripts so that their files are not removed by the "Removed unused files" in Deployment
Hey everyone, the latest version of RPG Maker MV is here!
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Make a backup of your Generator folder if you edited it. If you already upgraded from 1.2.0 this is unnecessary.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Make a backup of your project.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your old project. DO NOT COPY plugins.js or it will replace your plugin settings.
Copy index.html files to your current project.
It should now be updated!
RPG* Updates
Fix to the Skill owned condition in Event Condition
Fixed some crashes in mobile play
Fixed to the Scroll Text event command
Pixi Bug: Unnatural Tile Scaling
Pixi Bug: resolution is not defined
WebGL Blend Mode: Overlay not working on certain features
Character Generator:ID can now not be sequential, and qXXX can be used for ID too
Fix to the damage popup when drain skill is reflected
TilingSprite Scale Bug
Fix to prevent negative value to be entered in Attack State
Support for Direct Input Controllers (not ALL controller are supported)
Plugin Updates
Fix to some Kadokawa scripts so that their files are not removed by the "Removed unused files" in Deployment
We just rolled out a small update to fix the Korean translation. Thanks for all your feedback!
EDIT 9/27: Mac version has been corrected and updated. Updated korean translation is now available for Mac too. EDIT 9/29 : Replacing mac version to remove incomplete feature wrongly included
We just rolled out a small update to fix the Korean translation. Thanks for all your feedback!
EDIT 9/27: Mac version has been corrected and updated. Updated korean translation is now available for Mac too. EDIT 9/29 : Replacing mac version to remove incomplete feature wrongly included
Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it. If you already upgraded from 1.2.0 this is unnecessary. - If you have an old project that needs updating, Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js (including libs folder but don't copy plugins.js) and index.html files to your current project! - Replace BGM files if you got it from 1.3.0.
《Change Log》 Fix for a number of glitches in v1.3.0
v1.3.1 Beta1 (08/12)
Fix for scrolling flicker in WebGL mode
Fix for the change tileset issue
Fix for WEBGL: INVALID_VALUE issue
Fix for the black lines on android
Fix for the sound not looping (replace in your project from NewData\audio\bgs)
Fix to NoAutoshadow.js
Fix enccryption error
Updated splash screen plugin
Enabled Pixi4 Garbage Collector
v1.3.1 Beta2 (08/16)
Adding FpsSyncOption.js to dlc\RPGmakerWeb_plugins, plugin to allow user add an ingame option to disable forced FPS sync
Additional fix for WEBGL: INVALID_VALUE issue
Transfer Fade color bug
Flash event color bug
Fix to the yellow outline that would appear on half transparent tiles
Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it. If you already upgraded from 1.2.0 this is unnecessary. - If you have an old project that needs updating, Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js (including libs folder but don't copy plugins.js) and index.html files to your current project! - Replace BGM files if you got it from 1.3.0.
《Change Log》 Fix for a number of glitches in v1.3.0
v1.3.1 Beta1 (08/12)
Fix for scrolling flicker in WebGL mode
Fix for the change tileset issue
Fix for WEBGL: INVALID_VALUE issue
Fix for the black lines on android
Fix for the sound not looping (replace in your project from NewData\audio\bgs)
Fix to NoAutoshadow.js
Fix enccryption error
Updated splash screen plugin
Enabled Pixi4 Garbage Collector
v1.3.1 Beta2 (08/16)
Adding FpsSyncOption.js to dlc\RPGmakerWeb_plugins, plugin to allow user add an ingame option to disable forced FPS sync
Additional fix for WEBGL: INVALID_VALUE issue
Transfer Fade color bug
Flash event color bug
Fix to the yellow outline that would appear on half transparent tiles
Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it.- Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js and index.html files (except plugins.js so it won't overwrite your Plugin Manager Parameters) to your current project!
If you did this correctly, it should look like this:
《Notes》 ----------------------------------------
Sound Lag happens for 3 major reasons:
Your sound file is greater than 2-3 mb. If your sound file is higher than that, decrease it.
Your sound card settings is wrong. Please follow this video or do something similar to it:
If you are OK on the above two, then it means it's our problem. We're aware of the problem and finally found a fix thanks to orlando. However this is not something we can fix in 1.3.0 so we're still working on it.
ShaderTilemap is implemented. It renders WebGL tiles very fast. It means that animation doesn't run on script and depends on the user's video processor problem now, like in fancy 3d games.
Video Memory Leaks are fixed.Fix for original RPG Maker tilemap, use _image instead of _canvas in Bitmap.bltImage, which takes away terrible canvas performance by 5x.
Steam Workshop Official Release!
Simple Encryption added.
Splash Screen plugin added. (ON by default in new projects).
You can change the "Object Selector" in [Tool]/[Option], with Extended/ Smart for better support of huge lists of objects.
Now possible to copy the Event Editor content either as text or HTML
New Plugin: "ConfigureRootElement.js" to setup the DOM element of a game (dlc/KadokawaPlugins)
(optional) Additional Fantasy sample database (English: NewData_FantasyEN, Japanese: NewData_FantasyJP)
Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it.- Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js and index.html files (except plugins.js so it won't overwrite your Plugin Manager Parameters) to your current project!
If you did this correctly, it should look like this:
《Notes》 ----------------------------------------
Sound Lag happens for 3 major reasons:
Your sound file is greater than 2-3 mb. If your sound file is higher than that, decrease it.
Your sound card settings is wrong. Please follow this video or do something similar to it:
If you are OK on the above two, then it means it's our problem. We're aware of the problem and finally found a fix thanks to orlando. However this is not something we can fix in 1.3.0 so we're still working on it.
ShaderTilemap is implemented. It renders WebGL tiles very fast. It means that animation doesn't run on script and depends on the user's video processor problem now, like in fancy 3d games.
Video Memory Leaks are fixed.Fix for original RPG Maker tilemap, use _image instead of _canvas in Bitmap.bltImage, which takes away terrible canvas performance by 5x.
Steam Workshop Official Release!
Simple Encryption added.
Splash Screen plugin added. (ON by default in new projects).
You can change the "Object Selector" in [Tool]/[Option], with Extended/ Smart for better support of huge lists of objects.
Now possible to copy the Event Editor content either as text or HTML
New Plugin: "ConfigureRootElement.js" to setup the DOM element of a game (dlc/KadokawaPlugins)
(optional) Additional Fantasy sample database (English: NewData_FantasyEN, Japanese: NewData_FantasyJP)