Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it. If you already upgraded from 1.2.0 this is unnecessary. - If you have an old project that needs updating, Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js (including libs folder but don't copy plugins.js) and index.html files to your current project! - Replace BGM files if you got it from 1.3.0.
《Change Log》 Fix for a number of glitches in v1.3.0
v1.3.1 Beta1 (08/12)
Fix for scrolling flicker in WebGL mode
Fix for the change tileset issue
Fix for WEBGL: INVALID_VALUE issue
Fix for the black lines on android
Fix for the sound not looping (replace in your project from NewData\audio\bgs)
Fix to NoAutoshadow.js
Fix enccryption error
Updated splash screen plugin
Enabled Pixi4 Garbage Collector
v1.3.1 Beta2 (08/16)
Adding FpsSyncOption.js to dlc\RPGmakerWeb_plugins, plugin to allow user add an ingame option to disable forced FPS sync
Additional fix for WEBGL: INVALID_VALUE issue
Transfer Fade color bug
Flash event color bug
Fix to the yellow outline that would appear on half transparent tiles
Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it. If you already upgraded from 1.2.0 this is unnecessary. - If you have an old project that needs updating, Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js (including libs folder but don't copy plugins.js) and index.html files to your current project! - Replace BGM files if you got it from 1.3.0.
《Change Log》 Fix for a number of glitches in v1.3.0
v1.3.1 Beta1 (08/12)
Fix for scrolling flicker in WebGL mode
Fix for the change tileset issue
Fix for WEBGL: INVALID_VALUE issue
Fix for the black lines on android
Fix for the sound not looping (replace in your project from NewData\audio\bgs)
Fix to NoAutoshadow.js
Fix enccryption error
Updated splash screen plugin
Enabled Pixi4 Garbage Collector
v1.3.1 Beta2 (08/16)
Adding FpsSyncOption.js to dlc\RPGmakerWeb_plugins, plugin to allow user add an ingame option to disable forced FPS sync
Additional fix for WEBGL: INVALID_VALUE issue
Transfer Fade color bug
Flash event color bug
Fix to the yellow outline that would appear on half transparent tiles
Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it.- Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js and index.html files (except plugins.js so it won't overwrite your Plugin Manager Parameters) to your current project!
If you did this correctly, it should look like this:
《Notes》 ----------------------------------------
Sound Lag happens for 3 major reasons:
Your sound file is greater than 2-3 mb. If your sound file is higher than that, decrease it.
Your sound card settings is wrong. Please follow this video or do something similar to it:
If you are OK on the above two, then it means it's our problem. We're aware of the problem and finally found a fix thanks to orlando. However this is not something we can fix in 1.3.0 so we're still working on it.
ShaderTilemap is implemented. It renders WebGL tiles very fast. It means that animation doesn't run on script and depends on the user's video processor problem now, like in fancy 3d games.
Video Memory Leaks are fixed.Fix for original RPG Maker tilemap, use _image instead of _canvas in Bitmap.bltImage, which takes away terrible canvas performance by 5x.
Steam Workshop Official Release!
Simple Encryption added.
Splash Screen plugin added. (ON by default in new projects).
You can change the "Object Selector" in [Tool]/[Option], with Extended/ Smart for better support of huge lists of objects.
Now possible to copy the Event Editor content either as text or HTML
New Plugin: "ConfigureRootElement.js" to setup the DOM element of a game (dlc/KadokawaPlugins)
(optional) Additional Fantasy sample database (English: NewData_FantasyEN, Japanese: NewData_FantasyJP)
Hey everyone, the latest version of RPG Maker MV is here! We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
- Make a backup of your project. - Make a backup of your Generator folder if you edited it.- Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js and index.html files (except plugins.js so it won't overwrite your Plugin Manager Parameters) to your current project!
If you did this correctly, it should look like this:
《Notes》 ----------------------------------------
Sound Lag happens for 3 major reasons:
Your sound file is greater than 2-3 mb. If your sound file is higher than that, decrease it.
Your sound card settings is wrong. Please follow this video or do something similar to it:
If you are OK on the above two, then it means it's our problem. We're aware of the problem and finally found a fix thanks to orlando. However this is not something we can fix in 1.3.0 so we're still working on it.
ShaderTilemap is implemented. It renders WebGL tiles very fast. It means that animation doesn't run on script and depends on the user's video processor problem now, like in fancy 3d games.
Video Memory Leaks are fixed.Fix for original RPG Maker tilemap, use _image instead of _canvas in Bitmap.bltImage, which takes away terrible canvas performance by 5x.
Steam Workshop Official Release!
Simple Encryption added.
Splash Screen plugin added. (ON by default in new projects).
You can change the "Object Selector" in [Tool]/[Option], with Extended/ Smart for better support of huge lists of objects.
Now possible to copy the Event Editor content either as text or HTML
New Plugin: "ConfigureRootElement.js" to setup the DOM element of a game (dlc/KadokawaPlugins)
(optional) Additional Fantasy sample database (English: NewData_FantasyEN, Japanese: NewData_FantasyJP)
We hope you had a nice Independence Day (for American users) and a great time in Anime Expo! RPG Maker MV Season Pass DLC 3 is finally released! For future, please note that we operate in PST (Pacific time zone in US, which is GMT -7). It is still July 6th for us.
They are located in your RPG Maker MV Installation Folder/DLC/SP3 - Train Tilesets and Character. If there are problems, please make sure to notify us!
If you don't have Season Pass and want to get it, you can buy it here~
Autotiles (A2-A5) for creating floors and walls for both the outside and inside of the train
Tile B including a large train, complete with the engine, passenger cars, freight cars, and caboose.
The train faces east and west, and may be used with a scrolling parallax background to simulate movement.
Tile C includes a full sheet of objects and details that can be used to create the inside of train cars.
Animated tiles - such as opening doors, smoking chimney and railroad track switch
BONUS: 8 Train-themed NPCs, incuding the Conductor, Ticketmaster and passengers - complete with walking character sprites and matching facesets with emotions.
We hope you had a nice Independence Day (for American users) and a great time in Anime Expo! RPG Maker MV Season Pass DLC 3 is finally released! For future, please note that we operate in PST (Pacific time zone in US, which is GMT -7). It is still July 6th for us.
They are located in your RPG Maker MV Installation Folder/DLC/SP3 - Train Tilesets and Character. If there are problems, please make sure to notify us!
If you don't have Season Pass and want to get it, you can buy it here~
Autotiles (A2-A5) for creating floors and walls for both the outside and inside of the train
Tile B including a large train, complete with the engine, passenger cars, freight cars, and caboose.
The train faces east and west, and may be used with a scrolling parallax background to simulate movement.
Tile C includes a full sheet of objects and details that can be used to create the inside of train cars.
Animated tiles - such as opening doors, smoking chimney and railroad track switch
BONUS: 8 Train-themed NPCs, incuding the Conductor, Ticketmaster and passengers - complete with walking character sprites and matching facesets with emotions.
DLC Pack 3: Tileset DLC DLC 3 includes a large and versatile set of tiles for creating a train that's right at home in the standard MV resource environment.
Autotiles (A2-A5) for creating floors and walls for both the outside and inside of the train
Tile B including a large train, complete with the engine, passenger cars, freight cars, and caboose.
The train faces east and west, and may be used with a scrolling parallax background to simulate movement.
Tile C includes a full sheet of objects and details that can be used to create the inside of train cars.
Animated tiles - such as opening doors, smoking chimney and railroad track switch
BONUS: 8 Train-themed NPCs, incuding the Conductor, Ticketmaster and passengers - complete with walking character sprites and matching facesets with emotions.
DLC Pack 3: Tileset DLC DLC 3 includes a large and versatile set of tiles for creating a train that's right at home in the standard MV resource environment.
Autotiles (A2-A5) for creating floors and walls for both the outside and inside of the train
Tile B including a large train, complete with the engine, passenger cars, freight cars, and caboose.
The train faces east and west, and may be used with a scrolling parallax background to simulate movement.
Tile C includes a full sheet of objects and details that can be used to create the inside of train cars.
Animated tiles - such as opening doors, smoking chimney and railroad track switch
BONUS: 8 Train-themed NPCs, incuding the Conductor, Ticketmaster and passengers - complete with walking character sprites and matching facesets with emotions.
This weekend, May 26th-29th, you and your friends can try out RPG Maker MV for free. If you like it? Purchase it for 50% off through May 30th, the largest RPG Maker MV discount EVER!
To add to this amazing event, we are also launching the:
RPG Maker MV Steam Workshop Beta!
The latest addition to RPG Maker MV is now live! The beta is for Windows only. We will set up a Mac version as soon as possible. To access Steam Workshop, you need to do the following:
1.) Close RPG Maker MV.
2.) Go to your Steam Client -> RPG Maker MV -> Properties -> Betas -> Select workshopbeta. Let it download the update!
3.) Download the update.
4.) Your Steam Client should be displaying this:
5.) Open RPG Maker MV and open a Project.
6.) Go to File -> Steam Management:
7.) Now you can upload files to Workshop! Since this is a beta, there are some functions that aren't working yet. We will elaborate how each function works.
A.) The title of your game B.) Description of your game. C.) The square thumbnail that will display in the workshop page. D.) > Category settings isn't working yet. > Visibility works and is the setting if you want the workshop item to be visible to the Public, Friends Only or Private. > You must read and agree to Steam Workshop agreement before uploading to the workshop. > Share on Workshop will upload your project. Progress Bar shows if it's being updated. E.) Save Path isn't working yet. F.) Workshop items that you subscribed to or made will be displayed here. G.) Load the current selected project from the workshop item window. H.) Update a workshop item file you own. I.) Update Title/Description of the workshop file you own. J.) Close the Steam Management window.
This weekend, May 26th-29th, you and your friends can try out RPG Maker MV for free. If you like it? Purchase it for 50% off through May 30th, the largest RPG Maker MV discount EVER!
To add to this amazing event, we are also launching the:
RPG Maker MV Steam Workshop Beta!
The latest addition to RPG Maker MV is now live! The beta is for Windows only. We will set up a Mac version as soon as possible. To access Steam Workshop, you need to do the following:
1.) Close RPG Maker MV.
2.) Go to your Steam Client -> RPG Maker MV -> Properties -> Betas -> Select workshopbeta. Let it download the update!
3.) Download the update.
4.) Your Steam Client should be displaying this:
5.) Open RPG Maker MV and open a Project.
6.) Go to File -> Steam Management:
7.) Now you can upload files to Workshop! Since this is a beta, there are some functions that aren't working yet. We will elaborate how each function works.
A.) The title of your game B.) Description of your game. C.) The square thumbnail that will display in the workshop page. D.) > Category settings isn't working yet. > Visibility works and is the setting if you want the workshop item to be visible to the Public, Friends Only or Private. > You must read and agree to Steam Workshop agreement before uploading to the workshop. > Share on Workshop will upload your project. Progress Bar shows if it's being updated. E.) Save Path isn't working yet. F.) Workshop items that you subscribed to or made will be displayed here. G.) Load the current selected project from the workshop item window. H.) Update a workshop item file you own. I.) Update Title/Description of the workshop file you own. J.) Close the Steam Management window.