RPG Maker MV v1.6.1 is now on Stable! Here are some of the changes this version.
New Feature:
It now uses NWJS version 0.29.0 which allows programmers to use Javascript ES6, ES7 and ES8 and other performance improvements.
BONUS: new parallax resources in parallax_Resource_Pack
Bug Fixes:
Fix to the InvalidStateError during ME play
Fix to the deep loop error
MacOS: Fix to shortcuts
MacOS: Fix to tutorials
Fix to \img\characters\People2
Fix to \img\characters\!Chest
Fix to the freeze when changing screen in-game
Fixed an issue with encodeURI where it cannot detect custom folders.
If you are using steam and don't want automatic updates, change your steam setting for updates to to manual instead of automatic.
Updating your Projects:
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Make a backup of your project.
Should any error occur with your project in 1.6.1 Make sure to downgrade your RPG Maker MV and use the backup version. DO NOT OPEN your 1.5.2 below project with RPG Maker MV 1.6.1 if you have no backups!
Now for the update process.
Backup your game! This is important!
Make a backup of your Generator folder if you edited it.
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder. Copy the following items and replace the ones in your existing project:
Copy the file "index.html" and "package.json" from NewData to your project
Copy the files libs folder, "rpg_*.js" (e.x. rpg_core) files from NewData/js to your project js folder
Do not replace your plugins.js !
Done!
Downgrading RPG Maker MV
If RPG MAKER MV 1.6.1 is not working for you, you can downgrade anytime through the Betas Tab in Properties.
Based on currently stable v1.5.2, v1.6.1 updates nw.js and fixes 2 outstanding bugs.
To select it: - Open up your Libray / Software section - Right click on RPG Maker MV and open up the properties menu - From the BETA tab, enter the password "openbetatestbranch" and click on OK - Select v1.6.1 from the "Select the beta..." dropdown - Steam will update, and you can check that the update is complete when RPG Maker MV displays as RPG Maker MV [v1.6.1] in you software list.
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Backup your game! This is important!
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
V1.6.1 fixes:
Update nwjs to version 0.29.0
Fix to the loop interruption bug in embedded loops
Fix to the InvalidStateError after playing ME
Projects made in version 1.5.2 or lower needs the following changes to be edited with v1.6.1:
Copy the file "package.json" from NewData in your project
Copy the file "rpg_core.js" from NewData/js to your project js folder
Due to some currently unresolved problem in v1.6.0, the "default" build of RPG Maker MV will be switched to currently stable v1.5.2. If you are using it, (no beta selected) it will automatically update on:
Time : March 6th 2018 03H00 GMT
If you want to keep using v1.6.0 In the library / RPG Maker MV / properties / Beta, you can select the v1.6.0 which will stay the same.
If you want to use only v1.5.2 You can already change to v1.5.2 as follow: Library / RPG Maker MV / properties / Beta Selecting v1.5.2 will let you make the change by yourselves.
As usual, please make sure to backup your projects, and update the scripts to whichever version you decide on using.
Due to some currently unresolved problem in v1.6.0, the "default" build of RPG Maker MV will be switched to currently stable v1.5.2. If you are using it, (no beta selected) it will automatically update on:
Time : March 6th 2018 03H00 GMT
If you want to keep using v1.6.0 In the library / RPG Maker MV / properties / Beta, you can select the v1.6.0 which will stay the same.
If you want to use only v1.5.2 You can already change to v1.5.2 as follow: Library / RPG Maker MV / properties / Beta Selecting v1.5.2 will let you make the change by yourselves.
As usual, please make sure to backup your projects, and update the scripts to whichever version you decide on using.
Based on the problem reports with v1.6.0, v1.5.2 reverts the upgrade of nw.js and QT, but still contains the unrelated bug fixes and support for GENE.
To select it: - Open up your Libray / Software section - Right click on RPG Maker MV and open up the properties menu - From the BETA tab, select v1.5.2 from the "Select the beta..." dropdown - Steam will update, and you can check that the update is complete when RPG Maker MV displays as RPG Maker MV [v1.5.2] in you software list.
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Backup your game! This is important!
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
V1.5.2 fixes:
Fix to file sorting and filename case dependency on windows
Removal of the developer tools warning in debug tools
Fix to experience/stats parameter curve glitches
Fix to escape to work on Skill/Items
Update translations
Fix to the crash that could happen on plugin window selection
fix to wrong dots on tileset and wrong face graphics People1.png, Inside_B.png, Dungeon_B.png, and Outside_C.png
Fix to Break Loop not working correctly
Change to the battle background behavior: setting it to none will not show any background for that part, including on world map
Sorry for the problems on v1.6.0, we will be looking to release a more stable version soon too.
Based on the problem reports with v1.6.0, v1.5.2 reverts the upgrade of nw.js and QT, but still contains the unrelated bug fixes and support for GENE.
To select it: - Open up your Libray / Software section - Right click on RPG Maker MV and open up the properties menu - From the BETA tab, select v1.5.2 from the "Select the beta..." dropdown - Steam will update, and you can check that the update is complete when RPG Maker MV displays as RPG Maker MV [v1.5.2] in you software list.
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Backup your game! This is important!
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
V1.5.2 fixes:
Fix to file sorting and filename case dependency on windows
Removal of the developer tools warning in debug tools
Fix to experience/stats parameter curve glitches
Fix to escape to work on Skill/Items
Update translations
Fix to the crash that could happen on plugin window selection
fix to wrong dots on tileset and wrong face graphics People1.png, Inside_B.png, Dungeon_B.png, and Outside_C.png
Fix to Break Loop not working correctly
Change to the battle background behavior: setting it to none will not show any background for that part, including on world map
Sorry for the problems on v1.6.0, we will be looking to release a more stable version soon too.
Hi Everyone, today we're happy to bring both one of the biggest update to RPG Maker MV ever, and a new cool tool to make your making experience ever better.
GENE is an intuitive new tool created for RPG Maker MV that simplifies visual event scene creation and helps you develop your project faster. Your game's opening, ending and cut scenes can now be made using an intuitive timeline and a quick preview mode.
It is now available for $19.99 or equivalent, with a first week discount of 10%.
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Backup your game! This is important!
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Backup your game! This is important!
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy the new index.html file to your current project.
Update the gamefont.css just in case.
It should now be updated!
Changelog
Upgrades//Bug Fixes
Update of NW.js to version 0.25.4: which include better stability and support for latest js and more. When opening your old project, an update to the core js is needed, which the editor can do for you if you let it.
Compiled with a more recent version of Qt, which fix a number of Editor problems that were the result of using an outdated version.
Adding support for Steam language change in the MV Tools, all will now start in the language you select for RPG Maker MV.
Fix to img\characters\People1.png Face
Fix to Tilesets: \img\tilesets\Inside_B.png, Dungeon_B.png, Outside_C.png
Fix to Developper Tool warning on start (debug)
Reporting Bugs and/or Suggestions:
In an effort to streamline our debugging process, we ask that you bring all serious issues – such as major bugs, program errors and other unsolved issues directly to our attention by sending an e-mail to our support address: support@rpgmakerweb.com. Alternatively, you can also send a support ticket through this form: https://www.rpgmakerweb.com/support/contact-us/tech. This will ensure that we’re aware of problems quickly, so that we can work on providing you with solutions.
Version management By choosing the corresponding beta, you can make sure the version you are using is not updated unless you choose it. Only the latest version of each update will be kept live. Please let us know if you need any of the other versions.
Hi Everyone, today we're happy to bring both one of the biggest update to RPG Maker MV ever, and a new cool tool to make your making experience ever better.
GENE is an intuitive new tool created for RPG Maker MV that simplifies visual event scene creation and helps you develop your project faster. Your game's opening, ending and cut scenes can now be made using an intuitive timeline and a quick preview mode.
It is now available for $19.99 or equivalent, with a first week discount of 10%.
We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
Backup your game! This is important!
If you haven't already, set RPG Maker MV's update to manual instead of automatic.
Make a backup of your Generator folder if you edited it.
Replace BGM files if you got it from 1.3.0.
If you have an old project that needs updating, do the following:
Backup your game! This is important!
Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
DO NOT COPY plugins.js or it will replace your plugin settings.
Copy the new index.html file to your current project.
Update the gamefont.css just in case.
It should now be updated!
Changelog
Upgrades//Bug Fixes
Update of NW.js to version 0.25.4: which include better stability and support for latest js and more. When opening your old project, an update to the core js is needed, which the editor can do for you if you let it.
Compiled with a more recent version of Qt, which fix a number of Editor problems that were the result of using an outdated version.
Adding support for Steam language change in the MV Tools, all will now start in the language you select for RPG Maker MV.
Fix to img\characters\People1.png Face
Fix to Tilesets: \img\tilesets\Inside_B.png, Dungeon_B.png, Outside_C.png
Fix to Developper Tool warning on start (debug)
Reporting Bugs and/or Suggestions:
In an effort to streamline our debugging process, we ask that you bring all serious issues – such as major bugs, program errors and other unsolved issues directly to our attention by sending an e-mail to our support address: support@rpgmakerweb.com. Alternatively, you can also send a support ticket through this form: https://www.rpgmakerweb.com/support/contact-us/tech. This will ensure that we’re aware of problems quickly, so that we can work on providing you with solutions.
Version management By choosing the corresponding beta, you can make sure the version you are using is not updated unless you choose it. Only the latest version of each update will be kept live. Please let us know if you need any of the other versions.
We're happy to let you know that SAKAN is getting an update, but also that we've decided to slash the price in half. From now onward this cool little tool is only $14.99 or equivalent.
SAKAN v1.10 Patch note
Import: you can import your own parts
54 new Chinese parts for you to stamp around
Improved the Stamp feature: Item becomes half transparent when moving around.