This time around we’re introducing a couple of quality of life improvements such as a smaller rift generator and a series of new hydrogen fuel tanks. As well as a new cartridge progression system.
First up the new small rift generator will make it more convenient for players with small ships to get from system to system. However unlike its larger counterpart it can only use regular Xanthium which means that it will only be able to rift ships with a mass up to 100.000. In the near future we will also be adding a medium rift gen to service medium sized ships.
We’re also adding 4 new hydrogen fuel tanks! All fuel tanks will now have an input hopper where you have to insert the fuel. Which means the placement and orientation of fuel tanks will now matter if you wish to refuel them manually. Refueling with the cargo teleporter still works as it always did. In addition we’ve added buttons to the fuel tanks where you can now choose to eject just one crate or fill your entire inventory. This should give you a bit more control over how you remove hydrogen from your tanks. The new tanks also visibly show which fuel is in the tank, and have an indicator that shows how full they are.
And lastly the new cartridge progression system, you will now be able to buy or craft several new cartridges which can be used to advance your standing with a faction or be exchanged for units. They come in the variety of starmap, faction or research cartridge. For more information, please click the link to the patch notes below.
As always, we’d appreciate any feedback you’re willing to provide, it will only help us make the game better. We have also set up a public discord server which you can join! Feel free to drop by and have a chat, we’d love to hear your opinion and feedback!
This time around we’re introducing a couple of quality of life improvements such as a smaller rift generator and a series of new hydrogen fuel tanks. As well as a new cartridge progression system.
First up the new small rift generator will make it more convenient for players with small ships to get from system to system. However unlike its larger counterpart it can only use regular Xanthium which means that it will only be able to rift ships with a mass up to 100.000. In the near future we will also be adding a medium rift gen to service medium sized ships.
We’re also adding 4 new hydrogen fuel tanks! All fuel tanks will now have an input hopper where you have to insert the fuel. Which means the placement and orientation of fuel tanks will now matter if you wish to refuel them manually. Refueling with the cargo teleporter still works as it always did. In addition we’ve added buttons to the fuel tanks where you can now choose to eject just one crate or fill your entire inventory. This should give you a bit more control over how you remove hydrogen from your tanks. The new tanks also visibly show which fuel is in the tank, and have an indicator that shows how full they are.
And lastly the new cartridge progression system, you will now be able to buy or craft several new cartridges which can be used to advance your standing with a faction or be exchanged for units. They come in the variety of starmap, faction or research cartridge. For more information, please click the link to the patch notes below.
As always, we’d appreciate any feedback you’re willing to provide, it will only help us make the game better. We have also set up a public discord server which you can join! Feel free to drop by and have a chat, we’d love to hear your opinion and feedback!
Experiment time! This week we are releasing a few quality of life devices, as well as a new discovery system. We are introducing the star map, research and faction data cartridge that can be used to advance your standing, or generate some U-nits for you.
In addition we are introducing a much needed new device known as the small rift generator, and it is exactly as advertised. A smaller version of the large rift generator that can only use regular Xanthium. Meaning that it will only be useful for ships that have a mass lower than 100.000 kilograms. We have plans for a medium rift generator later down the line as well.
We’re also adding two new sizes of fuel tank, while reworking the other two fuel tanks. All hydrogen fuel tank now have a resource hopper that you will have to insert the fuel into.
Note that these are not all of the changes we are making for the upcoming patch, in the coming days we will be looking at your feedback and making changes based on that as well as adding more balancing tweaks.
Experiment time! This week we are releasing a few quality of life devices, as well as a new discovery system. We are introducing the star map, research and faction data cartridge that can be used to advance your standing, or generate some U-nits for you.
In addition we are introducing a much needed new device known as the small rift generator, and it is exactly as advertised. A smaller version of the large rift generator that can only use regular Xanthium. Meaning that it will only be useful for ships that have a mass lower than 100.000 kilograms. We have plans for a medium rift generator later down the line as well.
We’re also adding two new sizes of fuel tank, while reworking the other two fuel tanks. All hydrogen fuel tank now have a resource hopper that you will have to insert the fuel into.
Note that these are not all of the changes we are making for the upcoming patch, in the coming days we will be looking at your feedback and making changes based on that as well as adding more balancing tweaks.
- all missions now have a 1 in 20 chance to give you a special festivus data cartridge.
- festivus data cartridge can be used in the data decoder on faction headquarters to receive rewards. (With a one hour cool down period).
- added three halloween head cosmetics
BALANCE
- increased chance of spawning building objectives in the mission events. GT Trade Hub, The Black Pit, Fort Bragg and the HSC Industrial Complex now all have a 50% chance to spawn once the faction influence requirement is met. (previously was 4%).
BUG FIXES
- fixed an issue where most systems would disappear from the holotable when zooming out
- fixed an issue with the invulnerability timer on ships that were build and/or spawned
- all missions now have a 1 in 20 chance to give you a special festivus data cartridge.
- festivus data cartridge can be used in the data decoder on faction headquarters to receive rewards. (With a one hour cool down period).
- added three halloween head cosmetics
BALANCE
- increased chance of spawning building objectives in the mission events. GT Trade Hub, The Black Pit, Fort Bragg and the HSC Industrial Complex now all have a 50% chance to spawn once the faction influence requirement is met. (previously was 4%).
BUG FIXES
- fixed an issue where most systems would disappear from the holotable when zooming out
- fixed an issue with the invulnerability timer on ships that were build and/or spawned