I just want to let you know that everyone who had problems launching the game should be able to play the game normally now. I'm really sorry for bad OSX version launch but it happens when you least expect it and if there are any other problems (which I hope there are not) don't hesitate to leave a comment.
I just want to let you know that everyone who had problems launching the game should be able to play the game normally now. I'm really sorry for bad OSX version launch but it happens when you least expect it and if there are any other problems (which I hope there are not) don't hesitate to leave a comment.
MAC OS version for the Courier of the Crypts is finally released!
It took longer than I anticipated (like most of the stuff) but I had to change some things and learn new stuff in order for this version to work. PC version will also get these changes with the next update.
Note, that this version was not tested as much as the PC one and there may be bugs present which I'm not aware of. If you find any, I would be more than grateful if you could report them so I can make the experience more pleasant.
Another thing for the future of MAC Early Access players is that updates may come less often than for PC playerse until I find better process to do it faster.
READ:
It looks like the game won't run on some MAC systems. The issue will be fixed in the next 24 hours, I'm really sorry for all the troubles!
MAC OS version for the Courier of the Crypts is finally released!
It took longer than I anticipated (like most of the stuff) but I had to change some things and learn new stuff in order for this version to work. PC version will also get these changes with the next update.
Note, that this version was not tested as much as the PC one and there may be bugs present which I'm not aware of. If you find any, I would be more than grateful if you could report them so I can make the experience more pleasant.
Another thing for the future of MAC Early Access players is that updates may come less often than for PC playerse until I find better process to do it faster.
READ:
It looks like the game won't run on some MAC systems. The issue will be fixed in the next 24 hours, I'm really sorry for all the troubles!
Like I said last in the last notes, this is the last minor update before the MAC build. I will be working on the new map but the priority is on the port which should be done pretty soon (cross fingers!)
Bug fixes & updates:
VSYNC option was added to the options menu (no need for file hacking)
Some of the items got gfx updated (skulls, keys...)
Mummy has proper attack animation now.
More sounds were placed on the maps and new sounds added
Some of the wall gfx was similar to the cracked wall that can be destroyed and urns were lost - this pieces were replaced
Enchanted Library - magic book shelves are moving slower now and final move point is nicely marked. I hope this brings less frustration to you.
Shop had some bugs which are fixed now (UI, movement)
More sounds were placed on the maps
Cathedral - you could get attacked when ringing the bell.
Cathedral - you could find a secret because of the missing wall collision.
Cathedral - invisible checkpoint was added before the last part of the map.
Reservoir- at the wooden machine fight you could hit the "invisible" checkpoint after the battle just before the wooden cog was thrown. If you died after that you couldn't get the cog.
Shattering Halls- music and sounds won't stop playing when they should. Noise should be gone now :)
Crypt Entrance- pressing the torch button after getting the torch will display a message saying that it's not needed right now. Newcomers could get lost after getting a torch "How to use it???".
When you reach the next checkpoint, previous one will get destroyed and won't be usable anymore. This will prevent exploitation of the checkpoints.
Invisible checkpoints won't spawn particles and light now.
Minor collision glitches fixed in some of the maps.
As you can see, the list is quite big. I wanted to put some extra effort into this patch so I can speed up on the content and I won't be doing much polishing for a while now. Of course, you should note that polishing TODO list is huge and I will talk more about it in the next post because I really want to explain where the game is going and what needs to be done.
If you find any bugs you can report them here: BUG Reports If you have suggestions, leave them here Suggestion Box
Like I said last in the last notes, this is the last minor update before the MAC build. I will be working on the new map but the priority is on the port which should be done pretty soon (cross fingers!)
Bug fixes & updates:
VSYNC option was added to the options menu (no need for file hacking)
Some of the items got gfx updated (skulls, keys...)
Mummy has proper attack animation now.
More sounds were placed on the maps and new sounds added
Some of the wall gfx was similar to the cracked wall that can be destroyed and urns were lost - this pieces were replaced
Enchanted Library - magic book shelves are moving slower now and final move point is nicely marked. I hope this brings less frustration to you.
Shop had some bugs which are fixed now (UI, movement)
More sounds were placed on the maps
Cathedral - you could get attacked when ringing the bell.
Cathedral - you could find a secret because of the missing wall collision.
Cathedral - invisible checkpoint was added before the last part of the map.
Reservoir- at the wooden machine fight you could hit the "invisible" checkpoint after the battle just before the wooden cog was thrown. If you died after that you couldn't get the cog.
Shattering Halls- music and sounds won't stop playing when they should. Noise should be gone now :)
Crypt Entrance- pressing the torch button after getting the torch will display a message saying that it's not needed right now. Newcomers could get lost after getting a torch "How to use it???".
When you reach the next checkpoint, previous one will get destroyed and won't be usable anymore. This will prevent exploitation of the checkpoints.
Invisible checkpoints won't spawn particles and light now.
Minor collision glitches fixed in some of the maps.
As you can see, the list is quite big. I wanted to put some extra effort into this patch so I can speed up on the content and I won't be doing much polishing for a while now. Of course, you should note that polishing TODO list is huge and I will talk more about it in the next post because I really want to explain where the game is going and what needs to be done.
If you find any bugs you can report them here: BUG Reports If you have suggestions, leave them here Suggestion Box
Thanks to reports and some other personal observations from the past I have fixed more bugs although I wish wouldn't have to. I also did minor gfx update as well as some optimizations.
Bug fixes & updates:
Cathedral Map - spider didn't drag golden skull behind it which made it quite hard to get it without dying.
Forgotten Crypts Map - one of the secrets couldn't be opened
Game Slowdown over time - if you played one level for too long you could experience terrible slowdown over time. This was especially visible in Cathedral Map.
Optimization of various stuff
Some texts were corrected
On rare occasion crash could occur with the latest content update
New candle gfx
New fire fx - all the fire objects (torch, candle, checkpoint etc.) got a slight glow over them adding more "fiery" feel.
I have few more things to fix before I start working on the MAC build and the new map.
Once again, I'm really sorry for all the inconveniences but as I "hurry" to the game release I may be a bit sloppy and skip something that can ruin your fun. Of course, thanks to you I'm finding these mistakes early and fix them over time. I will make sure all the bugs are gone sooner or later.
Thanks to reports and some other personal observations from the past I have fixed more bugs although I wish wouldn't have to. I also did minor gfx update as well as some optimizations.
Bug fixes & updates:
Cathedral Map - spider didn't drag golden skull behind it which made it quite hard to get it without dying.
Forgotten Crypts Map - one of the secrets couldn't be opened
Game Slowdown over time - if you played one level for too long you could experience terrible slowdown over time. This was especially visible in Cathedral Map.
Optimization of various stuff
Some texts were corrected
On rare occasion crash could occur with the latest content update
New candle gfx
New fire fx - all the fire objects (torch, candle, checkpoint etc.) got a slight glow over them adding more "fiery" feel.
I have few more things to fix before I start working on the MAC build and the new map.
Once again, I'm really sorry for all the inconveniences but as I "hurry" to the game release I may be a bit sloppy and skip something that can ruin your fun. Of course, thanks to you I'm finding these mistakes early and fix them over time. I will make sure all the bugs are gone sooner or later.
There was one especially silly bug implemented with the latest content updated which I had to fix immediately. Together with it I did few other stuff along the way. Another patch will be released soon after this one but first I need to analyze existing bugs.
Bug fixes & updates:
Always starting at the start of the map selection, no matter where you end / quit the game.
Spider Queen sounds were played even after her death.
After killing a spider Queen some enemies could survive and kill you while in the dialog mode. All of them will be killed now as soon as the queen starts dying.
Falling eggs at the Queen's Lair had wrong texture
Queen's Lair had one checkpoint not working properly
Myth the Spiders map got slight updates (new lights added to show part of the way that many people miss easily)
There was one especially silly bug implemented with the latest content updated which I had to fix immediately. Together with it I did few other stuff along the way. Another patch will be released soon after this one but first I need to analyze existing bugs.
Bug fixes & updates:
Always starting at the start of the map selection, no matter where you end / quit the game.
Spider Queen sounds were played even after her death.
After killing a spider Queen some enemies could survive and kill you while in the dialog mode. All of them will be killed now as soon as the queen starts dying.
Falling eggs at the Queen's Lair had wrong texture
Queen's Lair had one checkpoint not working properly
Myth the Spiders map got slight updates (new lights added to show part of the way that many people miss easily)