Black Mesa - [BMS] DIGITAL SPORTS
Note: This update does not contain Xen. We are working on Xen! This is a small hotfix patch to resolve some of the issues with the Surface Tension Update.

Programming
  • CSM should now be functional and working correctly on AMD cards.
  • French and Portugese translation/captions are added and fixed in the main menu.
  • Fixed a bug where disabling CSM would cause it to set to “very low” when you next start the game.
  • Potentially fixed the “CSM ghosting” bug where a weird overlay would appear on the screen if you enabled CSM.
  • Fixed a bug where the godrays option would reset when the game is restarted.
  • cl_autoweaponswitch cvar added to disable automatic weapon switching, if needed.

Level Design

C2A5G (Surface Tension Uncut)
  • Fixed a bug where if you backpedal through the door that leads to the car park at the beginning of the map, it would close and could not be reopened again.
  • Fixed invulnerable AGrunt at the helipad if the player tries to save the Osprey.
  • Fixed alternate vent route Headcrabs from clipping with the player and being invisible if they the player jumps over the vent gap.
  • Fixed various conditions that allowed the player to exit via the bomb trap room and get into the TOW courtyard that way.
  • Add player clips to prevent exploitation of the map.

C2A5H (Surface Tension Uncut)
  • Fixed a bug where the hangar Guard choreography would get broken if you went to the hangar door exit before reaching the part of the level where you actually meet the Guard.
  • Corrected hanger security door to use the correct sounds like the rest of the doors in the map.
  • Player clipped the dumpster by the jump pad to prevent the player from getting stuck.
  • Removed the fence behind the guard shack to prevent the player getting stuck.
  • Ladders on the fire escape now work in case the player decides to use the jump pad to get on them.
  • Fixed 50Cal getting tank projectiles stuck in it.
  • Add player clips to prevent exploitation of the map.

Multiplayer
  • Fixed a bug where sv_ranked would crash servers on startup.
  • Generated loading screens for dm_crossfire, dm_rail, dm_power and dm_chopper. All official maps should now have proper loading screens at all resolutions.
  • Added some graphical detail to a few areas in dm_rail as well as a playerclipping pass to make projectiles get caught less on silly obstacles.
  • Fixed c2a5h and c2a5i showing up on the multiplayer map list.

Miscellaneous/Notes
  • Several big community mods have been broken with the last update. If you see missing textures or any strange behaviour, those are likely the cause. On a Rail Uncut is also broken and will cause texture errors in a few places in the game, particularly On a Rail. The author is working on fixing these issues.
Black Mesa - [BMS] Chicken Chonnage
Note: This update does not contain Xen. We are working on Xen! This is a small hotfix patch to resolve some of the issues with the Surface Tension Update.

Programming
  • CSM should now be functional and working correctly on AMD cards.
  • French and Portugese translation/captions are added and fixed in the main menu.
  • Fixed a bug where disabling CSM would cause it to set to “very low” when you next start the game.
  • Potentially fixed the “CSM ghosting” bug where a weird overlay would appear on the screen if you enabled CSM.
  • Fixed a bug where the godrays option would reset when the game is restarted.
  • cl_autoweaponswitch cvar added to disable automatic weapon switching, if needed.

Level Design

C2A5G (Surface Tension Uncut)
  • Fixed a bug where if you backpedal through the door that leads to the car park at the beginning of the map, it would close and could not be reopened again.
  • Fixed invulnerable AGrunt at the helipad if the player tries to save the Osprey.
  • Fixed alternate vent route Headcrabs from clipping with the player and being invisible if they the player jumps over the vent gap.
  • Fixed various conditions that allowed the player to exit via the bomb trap room and get into the TOW courtyard that way.
  • Add player clips to prevent exploitation of the map.

C2A5H (Surface Tension Uncut)
  • Fixed a bug where the hangar Guard choreography would get broken if you went to the hangar door exit before reaching the part of the level where you actually meet the Guard.
  • Corrected hanger security door to use the correct sounds like the rest of the doors in the map.
  • Player clipped the dumpster by the jump pad to prevent the player from getting stuck.
  • Removed the fence behind the guard shack to prevent the player getting stuck.
  • Ladders on the fire escape now work in case the player decides to use the jump pad to get on them.
  • Fixed 50Cal getting tank projectiles stuck in it.
  • Add player clips to prevent exploitation of the map.

Multiplayer
  • Fixed a bug where sv_ranked would crash servers on startup.
  • Generated loading screens for dm_crossfire, dm_rail, dm_power and dm_chopper. All official maps should now have proper loading screens at all resolutions.
  • Added some graphical detail to a few areas in dm_rail as well as a playerclipping pass to make projectiles get caught less on silly obstacles.
  • Fixed c2a5h and c2a5i showing up on the multiplayer map list.

Miscellaneous/Notes
  • Several big community mods have been broken with the last update. If you see missing textures or any strange behaviour, those are likely the cause. On a Rail Uncut is also broken and will cause texture errors in a few places in the game, particularly On a Rail. The author is working on fixing these issues.
Black Mesa - [BMS] Adam-Bomb


Our latest update is now live. Check out the new an improved lighting and extended version Surface Tension!

    New Features Include:
  • Surface Tension: UNCUT
  • High definition CSM shadows
  • Faster load times
  • Improved AI
  • Official closed caption support for Finnish, German, Italian, Norwegian, and Spanish

You can check out the full patch notes here:
http://steamcommunity.com/app/362890/discussions/0/364041776188597284/

Black Mesa - [BMS] Adam-Bomb


Our latest update is now live. Check out the new an improved lighting and extended version Surface Tension!

    New Features Include:
  • Surface Tension: UNCUT
  • High definition CSM shadows
  • Faster load times
  • Improved AI
  • Official closed caption support for Finnish, German, Italian, Norwegian, and Spanish

You can check out the full patch notes here:
http://steamcommunity.com/app/362890/discussions/0/364041776188597284/

Black Mesa - [BMS] DIGITAL SPORTS
Coming Soon
Here’s a quick glimpse of what we are polishing for our next update. You’ve hopefully already seen our preview of Surface Tension: Uncut over at Lambda Generation. We are very excited to see how the community likes the uncut levels. We’ve done a ton of work since we’ve shown those screen shots, and even improved our AI for the Alien Grunts and Vortigaunts to help make this chapter be as fun and engaging as possible.



Cascade Shadow Maps
Our BIG announcement though, is that we have implemented Cascaded Shadow Mapping, or CSM into the Black Mesa engine. CSM brings the visual quality of the game to a whole new level. It’s hard to describe in words what CSM does to the game, so we’ve added a few screenshots below to give you a better idea. Notice the crisp shadows on the world and weapons, that originally weren’t there.







Why work on these instead of that other thing?
First, there were a lot of community members asking for this addition. One of our developers, Chon Kemp, added these levels into the mod version of the game, and people wanted to see it in the official version. To show we hear what the community is asking for, and as a small thanks for the people who have already bought the game we completely rebuilt the last three maps of Surface Tension based off of Half-Life (side note you can play Chon’s On A Rail: Uncut on the workshop).

Second, Surface Tension did not feel complete without its later levels. The end of ST is the part where the H.E.C.U start to lose, and it sets up the events for Half-Life 2. It’s a very important part of the Half-Life story.

Third, CSM was an absolute must for us to reach our vision for bringing Xen to life. We've brought CSM to you in this update as a little tiny taste of what is to come. We hope this excites you as much as it excites our team! Surface Tension: UNCUT was the perfect opportunity for us to test CSM and get it functioning on our already completed earthbound levels, as well as a number of other techniques to be used in completing Xen.

When with this be released?
You can expect the Surface Tension Update to launch later this month. The new update will also include a large number of bug fixes and other improvements to many parts of the game.
Black Mesa - [BMS] Chicken Chonnage
Coming Soon
Here’s a quick glimpse of what we are polishing for our next update. You’ve hopefully already seen our preview of Surface Tension: Uncut over at Lambda Generation. We are very excited to see how the community likes the uncut levels. We’ve done a ton of work since we’ve shown those screen shots, and even improved our AI for the Alien Grunts and Vortigaunts to help make this chapter be as fun and engaging as possible.



Cascade Shadow Maps
Our BIG announcement though, is that we have implemented Cascaded Shadow Mapping, or CSM into the Black Mesa engine. CSM brings the visual quality of the game to a whole new level. It’s hard to describe in words what CSM does to the game, so we’ve added a few screenshots below to give you a better idea. Notice the crisp shadows on the world and weapons, that originally weren’t there.







Why work on these instead of that other thing?
First, there were a lot of community members asking for this addition. One of our developers, Chon Kemp, added these levels into the mod version of the game, and people wanted to see it in the official version. To show we hear what the community is asking for, and as a small thanks for the people who have already bought the game we completely rebuilt the last three maps of Surface Tension based off of Half-Life (side note you can play Chon’s On A Rail: Uncut on the workshop).

Second, Surface Tension did not feel complete without its later levels. The end of ST is the part where the H.E.C.U start to lose, and it sets up the events for Half-Life 2. It’s a very important part of the Half-Life story.

Third, CSM was an absolute must for us to reach our vision for bringing Xen to life. We've brought CSM to you in this update as a little tiny taste of what is to come. We hope this excites you as much as it excites our team! Surface Tension: UNCUT was the perfect opportunity for us to test CSM and get it functioning on our already completed earthbound levels, as well as a number of other techniques to be used in completing Xen.

When with this be released?
You can expect the Surface Tension Update to launch later this month. The new update will also include a large number of bug fixes and other improvements to many parts of the game.
Black Mesa - Fr0z3nR
We've released a patch to Black Mesa main client

+ Fixed bouncing Bolts from the crossbow in MP
+ Fixed a bug in the balanced spawn system
+ Fixed Shotgun Collision model
+ Fixed various spelling errors and missing .wav files in dialouges.
+ Fixed the Crossbows lighting origin
+ RPG rocket won't clip with the rocket when reloading.
+ Dr. Kleiners head and hands are now properly smooth (smoooooth as jazz)
+ Fixed blood not splattering on the MP5
+ Fixed the where placing 11 satchels crashed the MP server
+ Crossfire Optimization increased - will run much smoother now.
+ Added muzzle flash dynamic light checkbox to options menu.
+ Added godrays enable checkbox to the options menu
+ Minor optimizations made to netcode.
+ Fixed 'FIX IT DENIZ' skin on monitor in UC.
+ Fixed game_round_win Entity to actually win rounds.
+ Polished the workshop tool. (There are still some things that need to be fixed, and will be fixed in upcoming patches). All workshop content and addons will now be read from the SteamApps/Workshop/Content/362890 folder, instead of the previously used black_mesa/addons folder.

This update may corrupt and break save files. If you're experience any issues with old loads, please restart the game at the start of that chapter. You can do that by clicking "New Game" on the main menu, and picking the latest chapter you were on.

Additionally, if you are experiencing issues with missing models or textures in-game, you have a legacy error with mods. If you have subscribed to any mods since launch and are experiencing these issues please do the following steps to fix the issue.
1. Unsubscribe from all Black Mesa mods
2. Go to ***\SteamApps\workshop\content\362890 (where *** is the location to where your steam games may be)
3. Delete all folders within this folder
4. Launch Black Mesa, and you should be good to go.
Once you do this, you should be able to re-subscribe to any and all mods that you want.

Not sure which mod to download first? Why not try On a Rail Uncut - now officially released on the Steam Workshop.​

- ːvortː

(Edit: it is known that the "Workshop Addon" button does not work in the Main Menu. It will be fixed in a subsequent patch)
Black Mesa - Fruity Snacks
We've released a patch to Black Mesa main client

+ Fixed bouncing Bolts from the crossbow in MP
+ Fixed a bug in the balanced spawn system
+ Fixed Shotgun Collision model
+ Fixed various spelling errors and missing .wav files in dialouges.
+ Fixed the Crossbows lighting origin
+ RPG rocket won't clip with the rocket when reloading.
+ Dr. Kleiners head and hands are now properly smooth (smoooooth as jazz)
+ Fixed blood not splattering on the MP5
+ Fixed the where placing 11 satchels crashed the MP server
+ Crossfire Optimization increased - will run much smoother now.
+ Added muzzle flash dynamic light checkbox to options menu.
+ Added godrays enable checkbox to the options menu
+ Minor optimizations made to netcode.
+ Fixed 'FIX IT DENIZ' skin on monitor in UC.
+ Fixed game_round_win Entity to actually win rounds.
+ Polished the workshop tool. (There are still some things that need to be fixed, and will be fixed in upcoming patches). All workshop content and addons will now be read from the SteamApps/Workshop/Content/362890 folder, instead of the previously used black_mesa/addons folder.

This update may corrupt and break save files. If you're experience any issues with old loads, please restart the game at the start of that chapter. You can do that by clicking "New Game" on the main menu, and picking the latest chapter you were on.

Additionally, if you are experiencing issues with missing models or textures in-game, you have a legacy error with mods. If you have subscribed to any mods since launch and are experiencing these issues please do the following steps to fix the issue.
1. Unsubscribe from all Black Mesa mods
2. Go to ***\SteamApps\workshop\content\362890 (where *** is the location to where your steam games may be)
3. Delete all folders within this folder
4. Launch Black Mesa, and you should be good to go.
Once you do this, you should be able to re-subscribe to any and all mods that you want.

Not sure which mod to download first? Why not try On a Rail Uncut - now officially released on the Steam Workshop.​

- :vort:

(Edit: it is known that the "Workshop Addon" button does not work in the Main Menu. It will be fixed in a subsequent patch)
Black Mesa - King of the Snowgoons, Fr0z3nR
See official forums for patch notes!

Enjoy and Happy Holidays from the Crowbar Collective.

- ːvortː
Black Mesa - Fruity Snacks
See official forums for patch notes!

Enjoy and Happy Holidays from the Crowbar Collective.

- :vort:
...