Beta 1.4.17 fixes feedback reports and error logging not working after a change from webhosting company Beta 1.4.16 fixes error when editing or placing modded furniture
Patch notes for Beta 1.4.15
Changes
Overhauled stairs, added railings and ability to customize look
Default priority is now 5
Improved employee selection highlighting
Fixes
Fixed roof texture mapping being bugged when roof is curved
Fixed food despawning on load
Fixed employee hair not greying
Fixed being able to overlap cubicle walls
Fixed being able to merge rooms in a way that would make them unsupported
Fixed the Game feature Digital exclusive music being limited by physical stock and causing unwarranted out of stock messages
Software Inc. has now been through 6 character model iterations over 8 years, and the final version has gained a mouth, some sclera, pretty patterns and 44 things to change about the face!
Future plans
The immediate future of Software Inc. includes a campaign system, to introduce new players to all the mechanics at a steady pace, and an upgrade of the building materials. After that I'll be brainstorming a random event system, before focusing on getting Software Inc. ready for final release.
Patch notes for Beta 1.4.1
Changes
Character model has been completely overhauled
A bunch of new clothing items and hairstyles have been added
Faces now have 44 shape parameters that can be changed by pulling the face directly
Characters can now have different body types
Most clothing items can now have patterns
Fixes
Fixed bug that could cause the game to break when using translations (E.g. German from Localizor)
Beta 1.4.2 Fixes game breaking when changing eyebrow color with no hair
Added advanced toggle in character creation menu to toggle specialization and creativity
A good mix of traits are now picked by default in character creation menu
Made it easier to switch traits in character creation menu
Assemblers will now switch to prioritize components that match, rather than most completed assemblies, if assembly line is completely backed up, because player hasn't built enough assemblers
Fixes
Fixed lower floor windows and doors not rendering in atriums with opaque windows enabled
Fixed replacing worn headphones not correcting rotation of new object properly
Preventative fix for game crashing when translating bits for a save with so many mods installed it would create hundreds of products per year (Old saves are still borked (Can be fixed by increasing stack size of executable to at least 10 mb))
Made it clearer when employee is stuck waiting for elevator with Silent But Deadly trait
If you've had the issue where the game crashes at "Translating bits" your save file is sadly not recoverable, sorry. The issue has been fixed for future save files and would only happen in saves where an employee had several hundred friendships.
Changes
Changed wording around friendship mechanic in employee detail window and added tip about forming friendships to Acquaintances icon
Fixes
Saves that crash the game when translating bits are permanently destroyed (Caused by employees with hundreds of friendships at the same time), but the core issue has been fixed for future saves
Fixed issue cleaning up friendships when employee was destroyed that made you unable to save game