Software Inc. - Coredumping

Beta 1.4.17 fixes feedback reports and error logging not working after a change from webhosting company
Beta 1.4.16 fixes error when editing or placing modded furniture
Patch notes for Beta 1.4.15
Changes
  • Overhauled stairs, added railings and ability to customize look
  • Default priority is now 5
  • Improved employee selection highlighting
Fixes
  • Fixed roof texture mapping being bugged when roof is curved
  • Fixed food despawning on load
  • Fixed employee hair not greying
  • Fixed being able to overlap cubicle walls
  • Fixed being able to merge rooms in a way that would make them unsupported
  • Fixed the Game feature Digital exclusive music being limited by physical stock and causing unwarranted out of stock messages
Software Inc. - Coredumping
Patch notes for Beta 1.4.14
Changes
  • Added ability to rotate, offset and scale floor textures
Fixes
  • Fixed roof texture tiling
  • Fixed car wheels being visible in basement
  • Fixed error when placing room on top of existing room and undoing

Patch notes for Beta 1.4.13
Changes
  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing
Fixes
  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases

Software Inc. - Coredumping
Click here to see how to join the Unstable branch.

Patch notes for Beta 1.4.13
Changes
  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing

Fixes
  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases

Software Inc. - Coredumping
Patch notes for Beta 1.4.12
Changes
  • Added auto-complete to some of the console command parameters

Fixes
  • Fixed freeware not being taken into account for digital distribution use
  • Growth and take over newspaper articles can now be translated
  • Employees can no longer complain after they have already quit or been fired

Patch notes for Beta 1.4.11
Changes
  • Localizor is now integrated into the language selection menu

Fixes
  • Fixed game breaking when getting hint notification about blocked assembly lines

Beta 1.4.10 Fixes save game window still bugging out if you scroll past corrupted saves

Beta 1.4.9 Fixes save game window bugging out if there are corrupted or no saves present at all

Patch notes for Beta 1.4.8
Changes
  • Complaint notifications wil now be removed for employees who are sick or on vacation
  • Heavily optimized save file window, which should decrease overall load times on computers with a lot of saves
  • Game will now also show grid aligned lengths of a wall when placing it at angles

Fixes
  • Staff will now take assigned rooms into account when deciding where to park
  • Fixed issue where empty elevator could get stuck thinking it was farty inside and not allowing anyone on again

Patch notes for Beta 1.4.7
Fixes
  • Fixed wall removal tool not working since last patch
  • Fixed atrium breaking when splitting it starting and ending on the same wall
  • Employees will no longer complain about benefits getting worse below a certain threshold (Some benefits affect employees differently as they age)

Patch notes for Beta 1.4.6
Changes
  • Added avoidance algorithm to avoid employees clipping into buildings and each other as much

Fixes
  • Fixed employee thumbnails missing beard textures
  • Fixed Big Brain trait being impossible to pick with high creativity in new game menu
  • Adjusted some floating point comparisons to reduce false positive wall intersection and room around room issues
  • Fixed not being able to place a duplicated room such that it is twisted around an existing room
  • Fixed out of stock notification breaking since changing when stock deduction is handled in previous patch
Software Inc. - Coredumping
Beta 1.4.5 fixes project info window

Beta 1.4.4 fixes game breaking when trying to iterate in alpha

Patch notes for Beta 1.4.3
Changes
  • Introduced male pattern baldness
  • Added more coloring options to wind turbine

Fixes
  • Fixed bug that caused all add-on feature multipliers to be wrong, this also resets all factors to 1 for existing projects in save files
  • Optimized despawning of actors in-game to reduce "tearing down" time
  • Fixed undoing cloning room on top of existing not undoing style change
  • Fixed not being able to make tasks show up when loading save if they were all filtered out to begin with
  • Product stock is now deducted later in sales calculation so scripts can kick in beforehand, to fix Digital exclusive music feature
Software Inc. - Coredumping
Software Inc. has now been through 6 character model iterations over 8 years, and the final version has gained a mouth, some sclera, pretty patterns and 44 things to change about the face!


Future plans
The immediate future of Software Inc. includes a campaign system, to introduce new players to all the mechanics at a steady pace, and an upgrade of the building materials. After that I'll be brainstorming a random event system, before focusing on getting Software Inc. ready for final release.

Patch notes for Beta 1.4.1
Changes
  • Character model has been completely overhauled
  • A bunch of new clothing items and hairstyles have been added
  • Faces now have 44 shape parameters that can be changed by pulling the face directly
  • Characters can now have different body types
  • Most clothing items can now have patterns

Fixes
  • Fixed bug that could cause the game to break when using translations (E.g. German from Localizor)

Beta 1.4.2 Fixes game breaking when changing eyebrow color with no hair
Software Inc. - Coredumping
Changes
  • Added Friend maker trait and changed some traits in personality graph
  • Best friends now reduce social decay for the rest of day after any interaction
  • Added ability to see which products are using a framework
  • Framework now shows up under tools in product detail window and amount paid is recorded

Fixes
  • Fixed employees not prioritizing assigned seats over unassigned seats for eating, loitering and meetings
  • Fixed employees still being censored if their bathroom visit was interrupted
  • Fixed code pie chart in design document being wrong for system if project had OSs selected
  • Fixed cases where the list of features in a project or framework would be cut off at the end
  • Fixed some optimization issues caused by guests with deals and a large amount of furniture
Software Inc. - Coredumping
Patch notes for Beta 1.3.19
Fixes bug from 1.3.18 that broke design progress updates in UI

Patch notes for Beta 1.3.18
Changes
  • Added button to apply market analysis results to product market targeting
  • Design tasks with mandatory lead designer will now wait for them if they are too far behind on progress in iteration 1
  • Some columns can now be searched using an input field
  • Rebalanced friendship effect on mood from losing team members
  • It now takes twice as long to go from friends to best friends
Fixes
  • Fixed game breaking in some cases when toggling watch trait in character creation menu
  • Fixed name being randomized in character creation menu when loading saved character
Software Inc. - Coredumping
Changes
  • Added advanced toggle in character creation menu to toggle specialization and creativity
  • A good mix of traits are now picked by default in character creation menu
  • Made it easier to switch traits in character creation menu
  • Assemblers will now switch to prioritize components that match, rather than most completed assemblies, if assembly line is completely backed up, because player hasn't built enough assemblers

Fixes
  • Fixed lower floor windows and doors not rendering in atriums with opaque windows enabled
  • Fixed replacing worn headphones not correcting rotation of new object properly
  • Preventative fix for game crashing when translating bits for a save with so many mods installed it would create hundreds of products per year (Old saves are still borked (Can be fixed by increasing stack size of executable to at least 10 mb))
  • Made it clearer when employee is stuck waiting for elevator with Silent But Deadly trait
Software Inc. - Coredumping
If you've had the issue where the game crashes at "Translating bits" your save file is sadly not recoverable, sorry. The issue has been fixed for future save files and would only happen in saves where an employee had several hundred friendships.

Changes
  • Changed wording around friendship mechanic in employee detail window and added tip about forming friendships to Acquaintances icon
Fixes
  • Saves that crash the game when translating bits are permanently destroyed (Caused by employees with hundreds of friendships at the same time), but the core issue has been fixed for future saves
  • Fixed issue cleaning up friendships when employee was destroyed that made you unable to save game
...