This update allows employees to become friends, which can improve their team's compatibility and effectiveness, but also increase the impact of losing team members.
Patch notes
Changes
Added employee friendship mechanic
Added tooltip support for list column headers, used sparingly so far
Adjusted audio positioning so everything isn't as silent when zoomed in
Trait filter in lists can now be filtered by requiring all selected traits instead of just any of them
You can now assign staff to the outside for fixing wind turbines and batteries
Fixes
Fixed only being able to toggle columns with a game loaded
Fixed columns in employee window not properly loading toggle state from save
Fixed bug in calculation that checks whether employees are seated next to each other, which would pass through cubicles in some cases
This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.
Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.
We're currently working on several big updates behind the scenes, which is why these past couple of updates haven't been very big. I won't spoil it all, but I'm currently in the process of adding a campaign system, which will just be a simple linear experience, to help introduce all the mechanics, without being too dry and text heavy.
Patch notes for Beta 1.3.10
Changes
Added custom mouse cursor that reacts to UI (Can be disabled in options)
Fixes
Fixed shortcuts not showing up on screen when building blueprints
Fixed table grouping optimization making game unstable in some cases
This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.
Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk. Click here to see how to join the Unstable branch.
I have also made some big changes in code to optimize CPU use, which I expect will cause some instability. I'll keep a close eye on reports and push patches quickly.
Beta 1.3.9
Changes
Added some text to recycler to clarify its usage
Fixes
Level 3 feature on-release scripts are now run later during product creation, so stuff like Reverse Uno works on new IPs
More optimization stability fixes
Beta 1.3.8
Fixes
Fixed game breaking when destroying entire atrium building
Fixed outside objects like windmills not being placeable if there were any atriums in the map
Fixed security guards not checking whether surveillance desk has become available after not succeeding in first try
More optimization stability fixes
Beta 1.3.7
Changes
Added message when security camera isn't connected
Fixes
Fixed error when selling and replacing server
More optimization stability fixes
Beta 1.3.6
Optimization stability fixes
Beta 1.3.5
Changes
Overhauled burglary logic and added surveillance desk
Fixes
Fixed doors not having shadows with more shadows enabled
Fixed employees getting stuck in air if current task was reset while on lift
Fixed project management leaders not being saved correctly when moving company to new building
In this update you can build atriums using the atrium tool and balconies by splitting the upper atrium areas as you would any other room.
Note that the atrium tool probably isn't 100% stable in some edge cases, so be sure to save often when editing atriums (CTRL+S to quick save by default) and please send a report with a save file and steps to reproduce, if your atrium is bugging out, by pressing P in-game.