Support ticket handling speed should be less dependant on employee skill
Added minimum skill cap to marketers and leaders as hiring low level employees in these roles did not have any benefits
Info in bottom left corner didn't refresh due to bug introduced in last update
Updated LEASING18 and LEASING19 of the leasing tutorial to include actually selecting a room and pointing out the lease button
Instead of rendering black fill in leasable rooms, hide furniture and color interior and floors black
Ability to set a maximum stock goal for player printing jobs
Increased speed of in-house training and education
Shifted quality labels
AI companies should reject player offer to purchase IP, if it is their only original IP
Various other fixes
Known issues
Difficulty setting chosen in the new game screen is not updated in the options window in-game
Alpha 10 is getting pretty stable, I wouldn't worry about save file corruption anymore.
Alpha 10.1.6 fixes
Plot window bug
Contract bug for non standard contract categories
Starting a new game on an empty map after using the map editor will put the new game in map edit mode
Online products are left on player servers after being traded away
Could avoid providing product hosting by trading products back and fourth
Select furniture types in rooms only selected furniture on current floor
Print storage wasn't reset when moving company
Decreased fast learner effect on education speed
You can lose reputation from just finishing a work deal
Difficulty setting should affect starting funds in character creation menu
Lower founder starting skill points based on difficulty setting
Add relocation button to build mode
Alpha 10.1.5 has focused on bug reports, I still haven't gotten to gameplay feedback yet.
Alpha 10.1.5 fixes
Increased difficulty of gaining followers and difficulty of getting sales on medium and hard
Research work didn't work properly with new multi role system
Bug in support work made ticket handling instant if all bugs had been verified
The debug console is now always enabled, but not assigned to a key by default and all previous bindings have been reset
Tutorial system could make the game not able to unpause after releasing a product
Optimized wall segment exterior calculation and disabled internal segment rendering in opaque glass mode
Made it more clear if the loading screen is done and when/if it wants you to press a key
Fixed bug when placing houses on edge of map CAUSED BY BUGGY MONO COMPILER OPTIMIZATIONS
Fixed skyscraper editor and added removal tooltip for environment objects
Stopped game from focusing on different windows when a dropdown is open
Benefit window scrollbar doesn't work
Fine tuned right click dragging
Fixed printer repair point priority
Various other fixes
Alpha 10.1.4 fixes
Only draw build grid in leased rooms in rent mode
Undoing a furniture move would bug game
Houses were visible from underground
Added steam sticker for blueprints and materials
Added lease termination tip about sold furniture
Room grouping button in room group window did not work
Furniture value wasn't added back to player when relocating from a rent map
Map editor furniture was time locked
Deleting a building would only delete file, not containing folder and thumbnail
Various other fixes
Disclaimer: THIS IS A PRE-RELEASE FOR TESTING! Do not grow attached to your save files the first couple of days after this release. I'll be monitoring bug reports closely and patch often, but expect possible save file corruption. Alpha 9 save files are not compatible with Alpha 10
Alpha 10.1.3 fixes
Limiting a room to a role kept all employees from entering it
Simulation randomly breaking when changing month due to bad subsidiary check
Shouldn't count plot worth in money dropdown panel in rent mode
Alpha 10.1.2 fixes
Can place environment objects outside map area
Days per month setting didn't work
Plots counted towards worth in rent mode
Couldn't make IP trades
Auto graphic settings didn't work
Random bug during alpha phase due to out of bounds competency check
Various fixes
Major changes
Work on alpha 10 has focused on balancing expenses and adding more options regarding your company's physical presence, namely the ability to relocate your company, buy and sell plot areas, and lease rooms one at a time. Furthermore, employee mechanics have received a giant overhaul in regards to employee satisfaction and education, including a new benefit system that allows you to give and remove perks for all your employees.
Going forward
I'll be spending the next couple of weeks stabilizing all the new features and documenting the new modding capabilities. I still have a lot more I want to add and improve in alpha 10 before I move on to alpha 11, so there is no concrete timeline at this point.
The new development/feature mechanics did not make it in this release. I underestimated how much work it needed and it fits thematically better with alpha 11, in which I'll be focusing more on the development mechanics in general.
Full changelog
Changes
Ability to relocate company
New plot system
Ability to lease rooms
Balanced construction and building costs
Rebalanced employee costs and skills, and overhauled hiring mechanic
Ability to control subsidiary releases and assign tasks (More to come)
Overhaul employee satisfaction mechanic
New employee benefit system
New spring and build track from Chris Sinnott
Overhauled business reputation to be more predictable
Overhauled HR mechanic
Added Rural, Town, City and Cold, Temperate, Warm map types
Overhauled room rendering and added ability to mod room material textures
Add ability to use colorable textures for the standard furniture material, instead of forcing the default UV map
Ability to sum financial sheet or cashflow chart by month, quarter or year
Add proper data overlay window
Added key (F) to align furniture to nearest wall when placing
Better control of door direction when building
Doors should not open when employees are just passing by
Remove insurance account (now savings account) interest cap, but lock interest for years after depositing depending on amount
Software sales are now calculated per OS market, so software released for different OSs are no longer in direct competition
Added loading screen and fixed long loading times caused by music decompression
AI company salaries should be higher than bills
Ideal product price should be determined statically in SoftwareType or SoftwareCategory tag
Improved AI printing strategy
Market simulation now uses release dates for hype calculation, no release date gives no hype
Deprecated scenarios and changed how starting funds are chosen
Add select all button to wage negotiation window
Add specialization pie chart to contract window
Add wall skirting
Chairs now degrade in comfort over time
Drag camera now uses momentum, can be mapped to already mapped keys and will default to right click
Ability to generate the same map twice using a text string
Open chart window and products window from company window
Open company window from stock list
Output different symbols from employees depending on work being done
Tutorials can use dynamic values
Fixes
Holes in a blueprint floor plan were counted as rooms, which would make it so you couldn't duplicate a floor on top of itself unless the floor plan consisted of separate whole areas
Cap active users to OS users
Could not make games for in-dev OSs
Count loans due in stock worth
Employees will now move to the furniture they are assigned if they are currently using the same type of furniture, which they do not own
Failing to deliver on a print deal will now account for time left on the deal to discount the penalty
Difficulty option and PC upgrades weren't being applied to alpha dev speed
Fixed long standing bug causing windows to become invisible if they were the same height or width as the screen on last launch
Physical copies weren't returned to stock after having been refunded
Reset search when changing build category
Right hand holdables not aligned properly
Optimizations
Group furniture by type to increase query speeds
Optimize market simulation
Ability to turn windows opaque and don't render any room content below current floor in gfx options
Known issues
Can't update material mod in steam workshop after initial upload
Support ticket handling speed should be less dependant on employee skill
Added minimum skill cap to marketers and leaders as hiring low level employees in these roles did not have any benefits
Info in bottom left corner didn't refresh due to bug introduced in last update
Updated LEASING18 and LEASING19 of the leasing tutorial to include actually selecting a room and pointing out the lease button
Instead of rendering black fill in leasable rooms, hide furniture and color interior and floors black
Ability to set a maximum stock goal for player printing jobs
Increased speed of in-house training and education
Shifted quality labels
AI companies should reject player offer to purchase IP, if it is their only original IP
Various other fixes
Known issues
Difficulty setting chosen in the new game screen is not updated in the options window in-game
Alpha 10 is getting pretty stable, I wouldn't worry about save file corruption anymore.
Alpha 10.1.6 fixes
Plot window bug
Contract bug for non standard contract categories
Starting a new game on an empty map after using the map editor will put the new game in map edit mode
Online products are left on player servers after being traded away
Could avoid providing product hosting by trading products back and fourth
Select furniture types in rooms only selected furniture on current floor
Print storage wasn't reset when moving company
Decreased fast learner effect on education speed
You can lose reputation from just finishing a work deal
Difficulty setting should affect starting funds in character creation menu
Lower founder starting skill points based on difficulty setting
Add relocation button to build mode
Alpha 10.1.5 has focused on bug reports, I still haven't gotten to gameplay feedback yet.
Alpha 10.1.5 fixes
Increased difficulty of gaining followers and difficulty of getting sales on medium and hard
Research work didn't work properly with new multi role system
Bug in support work made ticket handling instant if all bugs had been verified
The debug console is now always enabled, but not assigned to a key by default and all previous bindings have been reset
Tutorial system could make the game not able to unpause after releasing a product
Optimized wall segment exterior calculation and disabled internal segment rendering in opaque glass mode
Made it more clear if the loading screen is done and when/if it wants you to press a key
Fixed bug when placing houses on edge of map CAUSED BY BUGGY MONO COMPILER OPTIMIZATIONS
Fixed skyscraper editor and added removal tooltip for environment objects
Stopped game from focusing on different windows when a dropdown is open
Benefit window scrollbar doesn't work
Fine tuned right click dragging
Fixed printer repair point priority
Various other fixes
Alpha 10.1.4 fixes
Only draw build grid in leased rooms in rent mode
Undoing a furniture move would bug game
Houses were visible from underground
Added steam sticker for blueprints and materials
Added lease termination tip about sold furniture
Room grouping button in room group window did not work
Furniture value wasn't added back to player when relocating from a rent map
Map editor furniture was time locked
Deleting a building would only delete file, not containing folder and thumbnail
Various other fixes
Disclaimer: THIS IS A PRE-RELEASE FOR TESTING! Do not grow attached to your save files the first couple of days after this release. I'll be monitoring bug reports closely and patch often, but expect possible save file corruption. Alpha 9 save files are not compatible with Alpha 10
Alpha 10.1.3 fixes
Limiting a room to a role kept all employees from entering it
Simulation randomly breaking when changing month due to bad subsidiary check
Shouldn't count plot worth in money dropdown panel in rent mode
Alpha 10.1.2 fixes
Can place environment objects outside map area
Days per month setting didn't work
Plots counted towards worth in rent mode
Couldn't make IP trades
Auto graphic settings didn't work
Random bug during alpha phase due to out of bounds competency check
Various fixes
Major changes
Work on alpha 10 has focused on balancing expenses and adding more options regarding your company's physical presence, namely the ability to relocate your company, buy and sell plot areas, and lease rooms one at a time. Furthermore, employee mechanics have received a giant overhaul in regards to employee satisfaction and education, including a new benefit system that allows you to give and remove perks for all your employees.
Going forward
I'll be spending the next couple of weeks stabilizing all the new features and documenting the new modding capabilities. I still have a lot more I want to add and improve in alpha 10 before I move on to alpha 11, so there is no concrete timeline at this point.
The new development/feature mechanics did not make it in this release. I underestimated how much work it needed and it fits thematically better with alpha 11, in which I'll be focusing more on the development mechanics in general.
Full changelog
Changes
Ability to relocate company
New plot system
Ability to lease rooms
Balanced construction and building costs
Rebalanced employee costs and skills, and overhauled hiring mechanic
Ability to control subsidiary releases and assign tasks (More to come)
Overhaul employee satisfaction mechanic
New employee benefit system
New spring and build track from Chris Sinnott
Overhauled business reputation to be more predictable
Overhauled HR mechanic
Added Rural, Town, City and Cold, Temperate, Warm map types
Overhauled room rendering and added ability to mod room material textures
Add ability to use colorable textures for the standard furniture material, instead of forcing the default UV map
Ability to sum financial sheet or cashflow chart by month, quarter or year
Add proper data overlay window
Added key (F) to align furniture to nearest wall when placing
Better control of door direction when building
Doors should not open when employees are just passing by
Remove insurance account (now savings account) interest cap, but lock interest for years after depositing depending on amount
Software sales are now calculated per OS market, so software released for different OSs are no longer in direct competition
Added loading screen and fixed long loading times caused by music decompression
AI company salaries should be higher than bills
Ideal product price should be determined statically in SoftwareType or SoftwareCategory tag
Improved AI printing strategy
Market simulation now uses release dates for hype calculation, no release date gives no hype
Deprecated scenarios and changed how starting funds are chosen
Add select all button to wage negotiation window
Add specialization pie chart to contract window
Add wall skirting
Chairs now degrade in comfort over time
Drag camera now uses momentum, can be mapped to already mapped keys and will default to right click
Ability to generate the same map twice using a text string
Open chart window and products window from company window
Open company window from stock list
Output different symbols from employees depending on work being done
Tutorials can use dynamic values
Fixes
Holes in a blueprint floor plan were counted as rooms, which would make it so you couldn't duplicate a floor on top of itself unless the floor plan consisted of separate whole areas
Cap active users to OS users
Could not make games for in-dev OSs
Count loans due in stock worth
Employees will now move to the furniture they are assigned if they are currently using the same type of furniture, which they do not own
Failing to deliver on a print deal will now account for time left on the deal to discount the penalty
Difficulty option and PC upgrades weren't being applied to alpha dev speed
Fixed long standing bug causing windows to become invisible if they were the same height or width as the screen on last launch
Physical copies weren't returned to stock after having been refunded
Reset search when changing build category
Right hand holdables not aligned properly
Optimizations
Group furniture by type to increase query speeds
Optimize market simulation
Ability to turn windows opaque and don't render any room content below current floor in gfx options
Known issues
Can't update material mod in steam workshop after initial upload
It’s been one month since I last released a patch, so I thought I would update you on how alpha 10 is coming along.
New plot system and map layouts
I have overhauled the plot system, so instead of slowly expanding a rectangle, the game now generates pre-shaped plots with individual pricing, which you can buy upfront or take out a mortgage for.
The plots will be laid out differently depending on which map type you have chosen for your company. In addition, instead of picking between forest, city, tundra and desert you now pick the climate and environment individually: Cold, temperate or warm, and rural, town or forest.
Map layouts are now generated based on an input string, instead of just being completely random, so you can generate the same map as many times as you want, by reusing the input string.
Renting buildings and moving your company
In alpha 10 you’ll be able to rent in a larger building, as opposed to buying an empty plot and creating your building from scratch. This will help you a lot financially in the beginning and help if you’re having trouble getting creative on an empty plot. Depending on the building you're renting into, you’ll be able to rent out more rooms as you get tight on space.
Since buildings don’t just randomly generate themselves, alpha 10 will include a map editor where you can create maps with buildings, designate which rooms are up for renting and share them on the workshop.
If you decide you no longer want to rent or you can’t afford your building, alpha 10 will include the option of moving your company to a new map, whenever you want, making your current building available for new companies.
Roadmap
Other than polishing and debugging the new systems I’ve just described, I plan on rebalancing construction costs in alpha 10, to make sure expenses keep up with income, so making a million dollars will no longer be an instant win condition. I also want to rebalance employee skills and overhaul the hiring process, to make skilled employees the exception, rather than what you’ve come to expect from late game. If development doesn’t drag on for too long, I also want to overhaul the entire feature system, as this work will be necessary for adding software updates/expansions in alpha 11, but it could just as well be delayed until then. Finally, the much requested “multiple roles per employee” will be added, so you can have a programmer/designer or an artist/marketer/leader, etc.
It’s been one month since I last released a patch, so I thought I would update you on how alpha 10 is coming along.
New plot system and map layouts
I have overhauled the plot system, so instead of slowly expanding a rectangle, the game now generates pre-shaped plots with individual pricing, which you can buy upfront or take out a mortgage for.
The plots will be laid out differently depending on which map type you have chosen for your company. In addition, instead of picking between forest, city, tundra and desert you now pick the climate and environment individually: Cold, temperate or warm, and rural, town or forest.
Map layouts are now generated based on an input string, instead of just being completely random, so you can generate the same map as many times as you want, by reusing the input string.
Renting buildings and moving your company
In alpha 10 you’ll be able to rent in a larger building, as opposed to buying an empty plot and creating your building from scratch. This will help you a lot financially in the beginning and help if you’re having trouble getting creative on an empty plot. Depending on the building you're renting into, you’ll be able to rent out more rooms as you get tight on space.
Since buildings don’t just randomly generate themselves, alpha 10 will include a map editor where you can create maps with buildings, designate which rooms are up for renting and share them on the workshop.
If you decide you no longer want to rent or you can’t afford your building, alpha 10 will include the option of moving your company to a new map, whenever you want, making your current building available for new companies.
Roadmap
Other than polishing and debugging the new systems I’ve just described, I plan on rebalancing construction costs in alpha 10, to make sure expenses keep up with income, so making a million dollars will no longer be an instant win condition. I also want to rebalance employee skills and overhaul the hiring process, to make skilled employees the exception, rather than what you’ve come to expect from late game. If development doesn’t drag on for too long, I also want to overhaul the entire feature system, as this work will be necessary for adding software updates/expansions in alpha 11, but it could just as well be delayed until then. Finally, the much requested “multiple roles per employee” will be added, so you can have a programmer/designer or an artist/marketer/leader, etc.
Alpha 9.11.6 fixes some small bugs and lets mods remove the default personalities. This most likely represents the last update to alpha 9. Future bug fixes will be rolled into alpha 10, unless they are very critical. I cannot give a timeline for alpha 10, but it will not be out for another couple of months at the very least.
Alpha 9.11.5 is a hotfix for pathfinding breaking in some circumstances when placing a vending machine.
Alpha 9.11.4 includes fixes for rare but critical bugs.
Alpha 9.11.3 includes small bug fixes and optimizations.
Music by Chris Sinnott is finally in, with more to come!
Full changelog: Changes
Group right click buttons
Added music
Instead of having a default room style, you should be able save and apply custom styles
Ability to group rooms and blanket assign them styles and staff
Dialog confirmations can now be ignored on an individual basis
Improved cook serving tray priority logic
Amount of people who can take food from a serving tray at a time is no longer limited by space around the tray
Mark roles in green which comprise the most skill when selecting teams
Added ctrl+z to undo in build mode
Fixes
Undoing deleting rooms would not recover all their settings
Alpha 9.11.6 fixes some small bugs and lets mods remove the default personalities. This most likely represents the last update to alpha 9. Future bug fixes will be rolled into alpha 10, unless they are very critical. I cannot give a timeline for alpha 10, but it will not be out for another couple of months at the very least.
Alpha 9.11.5 is a hotfix for pathfinding breaking in some circumstances when placing a vending machine.
Alpha 9.11.4 includes fixes for rare but critical bugs.
Alpha 9.11.3 includes small bug fixes and optimizations.
Music by Chris Sinnott is finally in, with more to come!
Full changelog: Changes
Group right click buttons
Added music
Instead of having a default room style, you should be able save and apply custom styles
Ability to group rooms and blanket assign them styles and staff
Dialog confirmations can now be ignored on an individual basis
Improved cook serving tray priority logic
Amount of people who can take food from a serving tray at a time is no longer limited by space around the tray
Mark roles in green which comprise the most skill when selecting teams
Added ctrl+z to undo in build mode
Fixes
Undoing deleting rooms would not recover all their settings