Alpha 9.6.6 is a hotfix for a single bug regarding tables.
Alpha 9.6.5
Changes
Ability to change release date, with repercussions
disable time skip when bankrupt and color money panel red
Individual cooldowns on popup messages before they auto delete, so important warnings aren't buried for 6 months
Employees will now take vacation at the closest possible date to avoid abuse of the vacation system
Fixes
Computers will now get their interaction point from their chairs to avoid unreachable computers
Buying IP would bug game if IP owner was bankrupt
Various other fixes
Optimizations
Update routines for segments and tables were optimized
Alpha 9.6.4 fixes employees not using computers and a couple of small bugs.
Alpha 9.6.3
Changes
Leader now only works normal jobs if in any role(Off by default)
Reduced review stress
Prioritize high skilled employees when auto assigning computers and ask for team if none are assigned
Payment for contracts should not be linearly scaled by work finished, so high level contracts don't give too much on low work finished
Slow down art work to compensate for no longer needing design
Ability to restart support
Made default vacation between July and August
Let employees reschedule vacation if the change is less than 3 months from current plan
Multi reject for deal window
Subsidiaries are now counted in company worth
Added optional furniture interaction point offsets to avoid workaround with table navigation boundary insets (fixes some unreachable issues in mods)
Fixes
Opening and closing the multi select window increases the font size of the buttons
Fixed new way of assigning furniture not working
Make employee move if their computer has been assigned to someone else
Contract payment was not calculated correctly, giving full payouts no matter what
Employees will now take vacation if they missed it due to education or illness
Time skip sound would replay in a loop with auto skip enabled if a message popped up during time skip, e.g. wage negotiations or bankruptcy
Alpha 9.6.2
Changes
Computer auto-assign should use addon to determine how to assign
Add tooltip explaining second dev team for project management
Subsidiaries now start off with whatever you deposit, so closing a subsidiary doesn't make more money than a take over
Team selection in hire window should use new team selection window
Ability to spread vacations out over a period
Fixes
Subsidiary would buy stock before going bankrupt
Player had to pay for subsidiary IP license
Receiving warnings about low skilled employees bringing down quality but referencing the wrong employee
All employees arrive immediately when loading a save(Fix only affects new saves)
Various other fixes
Alpha 9.6.1
I re-did all the tutorials and improved the tutorial system, hopefully this will help explain the new development mechanics properly. Please tell me if this did not help.
I also added sound effects throughout the UI. Music should hopefully be coming soon.
Subsidiaries are now in. You can currently only deposit and withdraw money from them (It also changes how patents, IP and distribution is handled between you and your subsidiaries), but I plan on adding the ability to control projects in the future as well.
Changes
Re-do all tutorials and improve tutorial system
Add UI sound effects
Subsidiaries
Add confirmation popup when press build has been released
Keep contracts of varied difficulty depending on company rep
Use stable sorting algorithm for listview to maintain order between sorts(e.g. sorting by skill and then team will now show employees ordered by skill and grouped by teams)
Lower contract reputation gain
Manual support option for project management
Don't reset SCM selections
Increase courier cost and double carrying capacity
Warning pop up when quality of project is going down fast
Add "hired for" role variable, which HR will use to force correct role and manage education(Will only work for employees hired in alpha 9.6+)
Add HR education missing budget warnings
Standardize red counter on buttons, use for retirees, research, overloaded servers, and remove event window
The game will now display feedback IDs for player when feedback/bugs have been reported in-game, to help support in communities
Releasing press release or press build without release date warning
Have collapse label function which is shown instead of category when workitem is collapsed
Select all/none buttons for team selection window with multi choice
Multi select window should be searchable if it has more than 10 items
Make furniture assignable from employee list if no employees are selected
Add auto team assign to rooms, which will try to assign each employee in a team to a computer in the selected rooms
Speed up team reviews
You can have up to 10 bugs with no penalty in contracts
Leaders can no longer lower quality in development
Update to Unity 5.5.3f1
Write employee return date when selected if on education
Fixes
Check for GPU instancing support in audio overlay
HR budget was bugged and education was free
Couriers can carry more with more days per month
Warning icons not working in multi monitor mode
Deleting all save files and clicking continue will lock game
Fixed furniture outside parent on load when furniture origin was on room boundary
Employees will show as working on support even if their roles don't match
Project management missing design warning shows up even if it unwarranted
Fixed possible bug where project management wouldn't pick best needs
Various other fixes
Optimizations
Don't update hidden fields of collapsed work items
Legacy localization loading code was taking 10 seconds on load for no reason
Alpha 9.6.6 is a hotfix for a single bug regarding tables.
Alpha 9.6.5
Changes
Ability to change release date, with repercussions
disable time skip when bankrupt and color money panel red
Individual cooldowns on popup messages before they auto delete, so important warnings aren't buried for 6 months
Employees will now take vacation at the closest possible date to avoid abuse of the vacation system
Fixes
Computers will now get their interaction point from their chairs to avoid unreachable computers
Buying IP would bug game if IP owner was bankrupt
Various other fixes
Optimizations
Update routines for segments and tables were optimized
Alpha 9.6.4 fixes employees not using computers and a couple of small bugs.
Alpha 9.6.3
Changes
Leader now only works normal jobs if in any role(Off by default)
Reduced review stress
Prioritize high skilled employees when auto assigning computers and ask for team if none are assigned
Payment for contracts should not be linearly scaled by work finished, so high level contracts don't give too much on low work finished
Slow down art work to compensate for no longer needing design
Ability to restart support
Made default vacation between July and August
Let employees reschedule vacation if the change is less than 3 months from current plan
Multi reject for deal window
Subsidiaries are now counted in company worth
Added optional furniture interaction point offsets to avoid workaround with table navigation boundary insets (fixes some unreachable issues in mods)
Fixes
Opening and closing the multi select window increases the font size of the buttons
Fixed new way of assigning furniture not working
Make employee move if their computer has been assigned to someone else
Contract payment was not calculated correctly, giving full payouts no matter what
Employees will now take vacation if they missed it due to education or illness
Time skip sound would replay in a loop with auto skip enabled if a message popped up during time skip, e.g. wage negotiations or bankruptcy
Alpha 9.6.2
Changes
Computer auto-assign should use addon to determine how to assign
Add tooltip explaining second dev team for project management
Subsidiaries now start off with whatever you deposit, so closing a subsidiary doesn't make more money than a take over
Team selection in hire window should use new team selection window
Ability to spread vacations out over a period
Fixes
Subsidiary would buy stock before going bankrupt
Player had to pay for subsidiary IP license
Receiving warnings about low skilled employees bringing down quality but referencing the wrong employee
All employees arrive immediately when loading a save(Fix only affects new saves)
Various other fixes
Alpha 9.6.1
I re-did all the tutorials and improved the tutorial system, hopefully this will help explain the new development mechanics properly. Please tell me if this did not help.
I also added sound effects throughout the UI. Music should hopefully be coming soon.
Subsidiaries are now in. You can currently only deposit and withdraw money from them (It also changes how patents, IP and distribution is handled between you and your subsidiaries), but I plan on adding the ability to control projects in the future as well.
Changes
Re-do all tutorials and improve tutorial system
Add UI sound effects
Subsidiaries
Add confirmation popup when press build has been released
Keep contracts of varied difficulty depending on company rep
Use stable sorting algorithm for listview to maintain order between sorts(e.g. sorting by skill and then team will now show employees ordered by skill and grouped by teams)
Lower contract reputation gain
Manual support option for project management
Don't reset SCM selections
Increase courier cost and double carrying capacity
Warning pop up when quality of project is going down fast
Add "hired for" role variable, which HR will use to force correct role and manage education(Will only work for employees hired in alpha 9.6+)
Add HR education missing budget warnings
Standardize red counter on buttons, use for retirees, research, overloaded servers, and remove event window
The game will now display feedback IDs for player when feedback/bugs have been reported in-game, to help support in communities
Releasing press release or press build without release date warning
Have collapse label function which is shown instead of category when workitem is collapsed
Select all/none buttons for team selection window with multi choice
Multi select window should be searchable if it has more than 10 items
Make furniture assignable from employee list if no employees are selected
Add auto team assign to rooms, which will try to assign each employee in a team to a computer in the selected rooms
Speed up team reviews
You can have up to 10 bugs with no penalty in contracts
Leaders can no longer lower quality in development
Update to Unity 5.5.3f1
Write employee return date when selected if on education
Fixes
Check for GPU instancing support in audio overlay
HR budget was bugged and education was free
Couriers can carry more with more days per month
Warning icons not working in multi monitor mode
Deleting all save files and clicking continue will lock game
Fixed furniture outside parent on load when furniture origin was on room boundary
Employees will show as working on support even if their roles don't match
Project management missing design warning shows up even if it unwarranted
Fixed possible bug where project management wouldn't pick best needs
Various other fixes
Optimizations
Don't update hidden fields of collapsed work items
Legacy localization loading code was taking 10 seconds on load for no reason
The noise mechanic has been completely revamped. I've been testing out the pre-marketing mechanics based on your feedback, but it seems to work fine when I try it, so the problem with it might be the current lack of tutorials. I'll try to finish the tutorials up for the next update.
When tutorials are finished and the game is balanced enough to allow a fair play through, I'll release alpha 9 officially and start working on getting subsidiaries in (still alpha 9).
Changes
Changed how refunds are calculated
Added proximity based noise system with new noise overlay
Rebalanced all noise making furniture and actors
Made employees quicker at answering support tickets
Couriers should prioritize pallets
Added confirmation dialog when promoting from alpha to beta
Review costs should be under bills in finances window
Room segments should have privacy setting to decide whether the room can be used for toilets
Added confirmation dialog when setting release date indicating how many months/years left
Project management AI will avoid picking operating systems in categories that lack features, e.g. phones in the 90s
Write press build articles
Updated to Unity 5.5.2f1
Show printing capacity in distribution window
Write press release articles
Fixes
Renaming a team would add it to all teams for all project management work
Cased openings sometimes not build when cloning/placing blueprint
Doors and windows between rooms and outdoor areas weren't being built when cloning/placing blueprints in some cases
Fix dialog window positioning on larger UI scales
OSs sales sometimes extremely low
Overworking art for better quality in alpha phase was not enabled
Fixed updating mods on Steam workshop
Fixed being able to build a wall through a room by aligning the wall with the room corners
The noise mechanic has been completely revamped. I've been testing out the pre-marketing mechanics based on your feedback, but it seems to work fine when I try it, so the problem with it might be the current lack of tutorials. I'll try to finish the tutorials up for the next update.
When tutorials are finished and the game is balanced enough to allow a fair play through, I'll release alpha 9 officially and start working on getting subsidiaries in (still alpha 9).
Changes
Changed how refunds are calculated
Added proximity based noise system with new noise overlay
Rebalanced all noise making furniture and actors
Made employees quicker at answering support tickets
Couriers should prioritize pallets
Added confirmation dialog when promoting from alpha to beta
Review costs should be under bills in finances window
Room segments should have privacy setting to decide whether the room can be used for toilets
Added confirmation dialog when setting release date indicating how many months/years left
Project management AI will avoid picking operating systems in categories that lack features, e.g. phones in the 90s
Write press build articles
Updated to Unity 5.5.2f1
Show printing capacity in distribution window
Write press release articles
Fixes
Renaming a team would add it to all teams for all project management work
Cased openings sometimes not build when cloning/placing blueprint
Doors and windows between rooms and outdoor areas weren't being built when cloning/placing blueprints in some cases
Fix dialog window positioning on larger UI scales
OSs sales sometimes extremely low
Overworking art for better quality in alpha phase was not enabled
Fixed updating mods on Steam workshop
Fixed being able to build a wall through a room by aligning the wall with the room corners
I still haven't gotten around to balancing contracts and marketing, but there have been huge changes to the simulation balancing overall. Some of these changes will not carry into old saves, as there have been some changes to the software types and AI company types, read more below.
My internet situation seems to have resolved after I permanently switched to LTE and installed network cables in the walls. I went from 300 mbit/s to 100, but oh well.
Changes
Add finance button to main bottom panel
Save name of each individual bill and show breakdown in company finance window
Toggle between sheet and graph in finance window and have 4 months of backlog instead of 2 months and an average
Printers and pallets should have info when selected
Add stretchable cased opening (doorway with no door) max 3 meters, limited to interior walls
Noise should bleed through walls, where different environments have different levels of background noise, and windows and doors decrease noise isolation depending on wall area
Move audio listener closer to ground
Added support for custom work types in DLL mods
Added ability to check log file and copy to clipboard from main menu
Put print deal income in Deals section of company finances
Add last months product gross column to player releases window
Refund column for player releases
Add team button to contract window
Contract peer reviews should be based on required quality, not actual quality
Sweep selecting an already selected object (ctrl + left mouse drag) will engage sweep deselect mode
Changed marketing costs back to being charged once per day or when done, instead of every second
Balancing
Made some big changes to sales simulation to increase market interaction, average out sales in each software category, raise the overall average and reduce high selling outliers
The follower mechanic has heavily impacted balancing, so it has been scaled back and is now affected by refunds
Changed how the speed of quality addition is calculated, which greatly impacts the alpha phase
Speed up alpha phase a little
Game engine development has been taken over by AI companies that also make 2D, 3D and audio editors, as they could not make a living on game engines exclusively (Note this won't affect old saves, so your game might be unbalanced if you do not restart)
Reduced game engine development time as it was backing up tech progression(Does not affect old saves)
Chance of picking all features have increased for AI and the chance of picking low feature OSs like phones have decreased to make sure features like 3D aren't unrealistically delayed
Increased average quality of AI company releases
AI companies will try to release software that's missing in the market within their specialization
Improved AI company budget planning to avoid too many bankruptcies and buyouts
Fixes
Can't update mods
Fixed scaling of copy order window
Current month for company finance sheet wasn't being updated enough
Marketing budget set in marketing window does not account for currency
Printers should only be on when printing so they don't break suddenly for no reason
Can select wall segments through ground
Room area was not recalculated before lighting propagation when merging rooms causing incorrect indirect lighting between rooms
Fixed bug where framerate would tank if there was unreachable parking spaces
Fixed parking space pathfinding so cars can drive around parked cars
Forgot to remove in-development OS dependency error message when releasing new software for project management
Replacing a table furniture with a non table furniture was broken and could crash game with infinite loop
Product detail window was missing refund number
Rare chance that AI companies would buy each other out in one move, removing both companies from the game
Employees would try doing alpha work they aren't allowed to because of their role, causing stress and slowdowns
Bankruptcy message needs tweaking and company balance entry should include insurance account to avoid insurance counting as a loss
Clear employee effectiveness stats when they meet, to not give the impression they are still affected by things from last day
Project management action points reset when loading game
Various other bugs
Optimizations
Made progress bar a MaskableGraphic instead of having two image components, this also enables gradients
I still haven't gotten around to balancing contracts and marketing, but there have been huge changes to the simulation balancing overall. Some of these changes will not carry into old saves, as there have been some changes to the software types and AI company types, read more below.
My internet situation seems to have resolved after I permanently switched to LTE and installed network cables in the walls. I went from 300 mbit/s to 100, but oh well.
Changes
Add finance button to main bottom panel
Save name of each individual bill and show breakdown in company finance window
Toggle between sheet and graph in finance window and have 4 months of backlog instead of 2 months and an average
Printers and pallets should have info when selected
Add stretchable cased opening (doorway with no door) max 3 meters, limited to interior walls
Noise should bleed through walls, where different environments have different levels of background noise, and windows and doors decrease noise isolation depending on wall area
Move audio listener closer to ground
Added support for custom work types in DLL mods
Added ability to check log file and copy to clipboard from main menu
Put print deal income in Deals section of company finances
Add last months product gross column to player releases window
Refund column for player releases
Add team button to contract window
Contract peer reviews should be based on required quality, not actual quality
Sweep selecting an already selected object (ctrl + left mouse drag) will engage sweep deselect mode
Changed marketing costs back to being charged once per day or when done, instead of every second
Balancing
Made some big changes to sales simulation to increase market interaction, average out sales in each software category, raise the overall average and reduce high selling outliers
The follower mechanic has heavily impacted balancing, so it has been scaled back and is now affected by refunds
Changed how the speed of quality addition is calculated, which greatly impacts the alpha phase
Speed up alpha phase a little
Game engine development has been taken over by AI companies that also make 2D, 3D and audio editors, as they could not make a living on game engines exclusively (Note this won't affect old saves, so your game might be unbalanced if you do not restart)
Reduced game engine development time as it was backing up tech progression(Does not affect old saves)
Chance of picking all features have increased for AI and the chance of picking low feature OSs like phones have decreased to make sure features like 3D aren't unrealistically delayed
Increased average quality of AI company releases
AI companies will try to release software that's missing in the market within their specialization
Improved AI company budget planning to avoid too many bankruptcies and buyouts
Fixes
Can't update mods
Fixed scaling of copy order window
Current month for company finance sheet wasn't being updated enough
Marketing budget set in marketing window does not account for currency
Printers should only be on when printing so they don't break suddenly for no reason
Can select wall segments through ground
Room area was not recalculated before lighting propagation when merging rooms causing incorrect indirect lighting between rooms
Fixed bug where framerate would tank if there was unreachable parking spaces
Fixed parking space pathfinding so cars can drive around parked cars
Forgot to remove in-development OS dependency error message when releasing new software for project management
Replacing a table furniture with a non table furniture was broken and could crash game with infinite loop
Product detail window was missing refund number
Rare chance that AI companies would buy each other out in one move, removing both companies from the game
Employees would try doing alpha work they aren't allowed to because of their role, causing stress and slowdowns
Bankruptcy message needs tweaking and company balance entry should include insurance account to avoid insurance counting as a loss
Clear employee effectiveness stats when they meet, to not give the impression they are still affected by things from last day
Project management action points reset when loading game
Various other bugs
Optimizations
Made progress bar a MaskableGraphic instead of having two image components, this also enables gradients
Don't worry, I'm not at all done balancing the game and I haven't gotten to contract work yet. This release is mostly to avoid getting the same bug report over and over.
I'm currently working at a snail pace due to my internet situation. I just got a 4G router today. I put my phone's SIM card in it, so I'm currently maxing my data cap, not receiving phone calls and drowning in ethernet cables, until I receive a new SIM card. The cable company that decided to cut my connection without ever informing me have not responded to my inquires and don't really seem to care (They weren't informed I moved in. I didn't know they existed, so I just signed up with an ISP).
Known issues
Can't update previously uploaded workshop mods
Changes
Made reviews more clear when the price is too high
Add overall score and review accuracy to peer review window
Progressbar for review work
Show needs/OSs in info window for software
Put contract/deal info in info window for software work items
Add enter to accept on team selection window
Balance printing job offers
Overhauled tutorial system to make it easier to change and add new tutorials
Balance support ticket generation
Project progress should go to 200%, going above 100% increases quality, but is obviously very inefficient
Add warning when starting print job when no printers are present
Warn the player when physical copies of a product does not meet demand, causing lost sales
Add warning message when furniture could not be replaced due to size
Lower bandwidth requirements across entire game
Upgrade power of all servers to and balance bills
Software work needs release date visible always
Fixes
Error bubbles do not scale according to GUI scaling
Should never lose more fans on cancelling support than active user count
Missing categories for printing furniture
Dates were not being loaded correctly when having more days per month, which could cause instabilities (Somehow worked out in alpha 8???)
Fixed design phase sometimes not updating progress bar
Don't worry, I'm not at all done balancing the game and I haven't gotten to contract work yet. This release is mostly to avoid getting the same bug report over and over.
I'm currently working at a snail pace due to my internet situation. I just got a 4G router today. I put my phone's SIM card in it, so I'm currently maxing my data cap, not receiving phone calls and drowning in ethernet cables, until I receive a new SIM card. The cable company that decided to cut my connection without ever informing me have not responded to my inquires and don't really seem to care (They weren't informed I moved in. I didn't know they existed, so I just signed up with an ISP).
Known issues
Can't update previously uploaded workshop mods
Changes
Made reviews more clear when the price is too high
Add overall score and review accuracy to peer review window
Progressbar for review work
Show needs/OSs in info window for software
Put contract/deal info in info window for software work items
Add enter to accept on team selection window
Balance printing job offers
Overhauled tutorial system to make it easier to change and add new tutorials
Balance support ticket generation
Project progress should go to 200%, going above 100% increases quality, but is obviously very inefficient
Add warning when starting print job when no printers are present
Warn the player when physical copies of a product does not meet demand, causing lost sales
Add warning message when furniture could not be replaced due to size
Lower bandwidth requirements across entire game
Upgrade power of all servers to and balance bills
Software work needs release date visible always
Fixes
Error bubbles do not scale according to GUI scaling
Should never lose more fans on cancelling support than active user count
Missing categories for printing furniture
Dates were not being loaded correctly when having more days per month, which could cause instabilities (Somehow worked out in alpha 8???)
Fixed design phase sometimes not updating progress bar