Software Inc. - Coredumping
Alpha 9.6.6 is a hotfix for a single bug regarding tables.

Alpha 9.6.5
Changes
  • Ability to change release date, with repercussions
  • disable time skip when bankrupt and color money panel red
  • Individual cooldowns on popup messages before they auto delete, so important warnings aren't buried for 6 months
  • Employees will now take vacation at the closest possible date to avoid abuse of the vacation system

Fixes
  • Computers will now get their interaction point from their chairs to avoid unreachable computers
  • Buying IP would bug game if IP owner was bankrupt
  • Various other fixes

Optimizations
  • Update routines for segments and tables were optimized

Alpha 9.6.4 fixes employees not using computers and a couple of small bugs.

Alpha 9.6.3
Changes
  • Leader now only works normal jobs if in any role(Off by default)
  • Reduced review stress
  • Prioritize high skilled employees when auto assigning computers and ask for team if none are assigned
  • Payment for contracts should not be linearly scaled by work finished, so high level contracts don't give too much on low work finished
  • Slow down art work to compensate for no longer needing design
  • Ability to restart support
  • Made default vacation between July and August
  • Let employees reschedule vacation if the change is less than 3 months from current plan
  • Multi reject for deal window
  • Subsidiaries are now counted in company worth
  • Added optional furniture interaction point offsets to avoid workaround with table navigation boundary insets (fixes some unreachable issues in mods)

Fixes
  • Opening and closing the multi select window increases the font size of the buttons
  • Fixed new way of assigning furniture not working
  • Make employee move if their computer has been assigned to someone else
  • Contract payment was not calculated correctly, giving full payouts no matter what
  • Employees will now take vacation if they missed it due to education or illness
  • Time skip sound would replay in a loop with auto skip enabled if a message popped up during time skip, e.g. wage negotiations or bankruptcy

Alpha 9.6.2
Changes
  • Computer auto-assign should use addon to determine how to assign
  • Add tooltip explaining second dev team for project management
  • Subsidiaries now start off with whatever you deposit, so closing a subsidiary doesn't make more money than a take over
  • Team selection in hire window should use new team selection window
  • Ability to spread vacations out over a period

Fixes
  • Subsidiary would buy stock before going bankrupt
  • Player had to pay for subsidiary IP license
  • Receiving warnings about low skilled employees bringing down quality but referencing the wrong employee
  • All employees arrive immediately when loading a save(Fix only affects new saves)
  • Various other fixes

Alpha 9.6.1
I re-did all the tutorials and improved the tutorial system, hopefully this will help explain the new development mechanics properly. Please tell me if this did not help.

I also added sound effects throughout the UI. Music should hopefully be coming soon.

Subsidiaries are now in. You can currently only deposit and withdraw money from them (It also changes how patents, IP and distribution is handled between you and your subsidiaries), but I plan on adding the ability to control projects in the future as well.

Changes
  • Re-do all tutorials and improve tutorial system
  • Add UI sound effects
  • Subsidiaries
  • Add confirmation popup when press build has been released
  • Keep contracts of varied difficulty depending on company rep
  • Use stable sorting algorithm for listview to maintain order between sorts(e.g. sorting by skill and then team will now show employees ordered by skill and grouped by teams)
  • Lower contract reputation gain
  • Manual support option for project management
  • Don't reset SCM selections
  • Increase courier cost and double carrying capacity
  • Warning pop up when quality of project is going down fast
  • Add "hired for" role variable, which HR will use to force correct role and manage education(Will only work for employees hired in alpha 9.6+)
  • Add HR education missing budget warnings
  • Standardize red counter on buttons, use for retirees, research, overloaded servers, and remove event window
  • The game will now display feedback IDs for player when feedback/bugs have been reported in-game, to help support in communities
  • Releasing press release or press build without release date warning
  • Have collapse label function which is shown instead of category when workitem is collapsed
  • Select all/none buttons for team selection window with multi choice
  • Multi select window should be searchable if it has more than 10 items
  • Make furniture assignable from employee list if no employees are selected
  • Add auto team assign to rooms, which will try to assign each employee in a team to a computer in the selected rooms
  • Speed up team reviews
  • You can have up to 10 bugs with no penalty in contracts
  • Leaders can no longer lower quality in development
  • Update to Unity 5.5.3f1
  • Write employee return date when selected if on education

Fixes
  • Check for GPU instancing support in audio overlay
  • HR budget was bugged and education was free
  • Couriers can carry more with more days per month
  • Warning icons not working in multi monitor mode
  • Deleting all save files and clicking continue will lock game
  • Fixed furniture outside parent on load when furniture origin was on room boundary
  • Employees will show as working on support even if their roles don't match
  • Project management missing design warning shows up even if it unwarranted
  • Fixed possible bug where project management wouldn't pick best needs
  • Various other fixes

Optimizations
  • Don't update hidden fields of collapsed work items
  • Legacy localization loading code was taking 10 seconds on load for no reason

Software Inc. - Coredumping
Alpha 9.6.6 is a hotfix for a single bug regarding tables.

Alpha 9.6.5
Changes
  • Ability to change release date, with repercussions
  • disable time skip when bankrupt and color money panel red
  • Individual cooldowns on popup messages before they auto delete, so important warnings aren't buried for 6 months
  • Employees will now take vacation at the closest possible date to avoid abuse of the vacation system

Fixes
  • Computers will now get their interaction point from their chairs to avoid unreachable computers
  • Buying IP would bug game if IP owner was bankrupt
  • Various other fixes

Optimizations
  • Update routines for segments and tables were optimized

Alpha 9.6.4 fixes employees not using computers and a couple of small bugs.

Alpha 9.6.3
Changes
  • Leader now only works normal jobs if in any role(Off by default)
  • Reduced review stress
  • Prioritize high skilled employees when auto assigning computers and ask for team if none are assigned
  • Payment for contracts should not be linearly scaled by work finished, so high level contracts don't give too much on low work finished
  • Slow down art work to compensate for no longer needing design
  • Ability to restart support
  • Made default vacation between July and August
  • Let employees reschedule vacation if the change is less than 3 months from current plan
  • Multi reject for deal window
  • Subsidiaries are now counted in company worth
  • Added optional furniture interaction point offsets to avoid workaround with table navigation boundary insets (fixes some unreachable issues in mods)

Fixes
  • Opening and closing the multi select window increases the font size of the buttons
  • Fixed new way of assigning furniture not working
  • Make employee move if their computer has been assigned to someone else
  • Contract payment was not calculated correctly, giving full payouts no matter what
  • Employees will now take vacation if they missed it due to education or illness
  • Time skip sound would replay in a loop with auto skip enabled if a message popped up during time skip, e.g. wage negotiations or bankruptcy

Alpha 9.6.2
Changes
  • Computer auto-assign should use addon to determine how to assign
  • Add tooltip explaining second dev team for project management
  • Subsidiaries now start off with whatever you deposit, so closing a subsidiary doesn't make more money than a take over
  • Team selection in hire window should use new team selection window
  • Ability to spread vacations out over a period

Fixes
  • Subsidiary would buy stock before going bankrupt
  • Player had to pay for subsidiary IP license
  • Receiving warnings about low skilled employees bringing down quality but referencing the wrong employee
  • All employees arrive immediately when loading a save(Fix only affects new saves)
  • Various other fixes

Alpha 9.6.1
I re-did all the tutorials and improved the tutorial system, hopefully this will help explain the new development mechanics properly. Please tell me if this did not help.

I also added sound effects throughout the UI. Music should hopefully be coming soon.

Subsidiaries are now in. You can currently only deposit and withdraw money from them (It also changes how patents, IP and distribution is handled between you and your subsidiaries), but I plan on adding the ability to control projects in the future as well.

Changes
  • Re-do all tutorials and improve tutorial system
  • Add UI sound effects
  • Subsidiaries
  • Add confirmation popup when press build has been released
  • Keep contracts of varied difficulty depending on company rep
  • Use stable sorting algorithm for listview to maintain order between sorts(e.g. sorting by skill and then team will now show employees ordered by skill and grouped by teams)
  • Lower contract reputation gain
  • Manual support option for project management
  • Don't reset SCM selections
  • Increase courier cost and double carrying capacity
  • Warning pop up when quality of project is going down fast
  • Add "hired for" role variable, which HR will use to force correct role and manage education(Will only work for employees hired in alpha 9.6+)
  • Add HR education missing budget warnings
  • Standardize red counter on buttons, use for retirees, research, overloaded servers, and remove event window
  • The game will now display feedback IDs for player when feedback/bugs have been reported in-game, to help support in communities
  • Releasing press release or press build without release date warning
  • Have collapse label function which is shown instead of category when workitem is collapsed
  • Select all/none buttons for team selection window with multi choice
  • Multi select window should be searchable if it has more than 10 items
  • Make furniture assignable from employee list if no employees are selected
  • Add auto team assign to rooms, which will try to assign each employee in a team to a computer in the selected rooms
  • Speed up team reviews
  • You can have up to 10 bugs with no penalty in contracts
  • Leaders can no longer lower quality in development
  • Update to Unity 5.5.3f1
  • Write employee return date when selected if on education

Fixes
  • Check for GPU instancing support in audio overlay
  • HR budget was bugged and education was free
  • Couriers can carry more with more days per month
  • Warning icons not working in multi monitor mode
  • Deleting all save files and clicking continue will lock game
  • Fixed furniture outside parent on load when furniture origin was on room boundary
  • Employees will show as working on support even if their roles don't match
  • Project management missing design warning shows up even if it unwarranted
  • Fixed possible bug where project management wouldn't pick best needs
  • Various other fixes

Optimizations
  • Don't update hidden fields of collapsed work items
  • Legacy localization loading code was taking 10 seconds on load for no reason

Software Inc. - Coredumping
9.5.3 hotfix
  • Project management would release the same press release constantly, lagging the game and crashing the newspaper
  • On call couriers would not be dismissed or go home unless all products have been shipped

9.5.2 hotfix
  • Fixed not being able to replace furniture sat on floor
  • Fixed audio overlay sometimes crashing game
  • Fixed bug where game would fail to load a 9.5.1 game with active print jobs
  • Fixed XML parser failing to parse xml files with comment tags inside tags with children

Mostly bug fixes and usability improvements. Contracts should be a lot easier now. All tutorials will be updated in the next patch.

Changes
  • Removed upper limit on how far employees will travel to find a canteen, this should be controlled through room assignments instead
  • All noise sources are drawn in build mode
  • Temperature data overlay now goes from blue to green to red
  • Lowered volume of phones
  • Support work should show active users
  • Ability to scroll financial sheet
  • Bills breakdown in finance window should be extended to other categories
  • Add arrows to parking space builder
  • Ability to limit printing to specific stock + storage value
  • Call courier option, will go back and fourth between van and boxes until there are no boxes left, expensive cost per box shipped
  • Added status label to hype marketing task indicating follower loss
  • Limit AI printing deal sizes
  • Moved in-game AudioManager to Unity's AudioMixer system
  • On call IT should be able to push away employees from computers if they are very broken
  • "No project set" warning for project management
  • Warning about releasing software if a press release is being written or press build is underway
  • Reject deals to remove clutter
  • Add extra wall toggle that also hides all doors and windows
  • Debt clearance message should be popup, not messagebox
  • Alpha phase up to 10% faster based on difficulty
  • Founder's effectiveness can now be positively affected
  • Contracts now have lines of code and mb art requirements which are shown on the work task(Contracts from previous saves will fail)
  • Quality and progress is judged separately for contract work, where progress gives money and quality gives reputation
  • Balanced contract reputation impact

Fixes
  • Product windows are not scaled with UI
  • Decibel label not offset correctly with scaled UI
  • Computers became unusable after replacing them due to not updating chair connection
  • Beta print jobs were cancelled on release
  • Post marketing costs were being counted twice in product loss
  • Press release costs were not being subtracted
  • Design specialization progress not updated in UI in some cases(e.g. network for games)
  • Printers were still dropping state even when off
  • Reworded reviews to be clearer on what they mean by "knowing" a company
  • Various fixes

Optimizations
  • Make noise sphere shader instanced
  • Optimized noise floor overlay calculations and drawing
  • Optimized furniture iteration throughout codebase

Software Inc. - Coredumping
9.5.3 hotfix
  • Project management would release the same press release constantly, lagging the game and crashing the newspaper
  • On call couriers would not be dismissed or go home unless all products have been shipped

9.5.2 hotfix
  • Fixed not being able to replace furniture sat on floor
  • Fixed audio overlay sometimes crashing game
  • Fixed bug where game would fail to load a 9.5.1 game with active print jobs
  • Fixed XML parser failing to parse xml files with comment tags inside tags with children

Mostly bug fixes and usability improvements. Contracts should be a lot easier now. All tutorials will be updated in the next patch.

Changes
  • Removed upper limit on how far employees will travel to find a canteen, this should be controlled through room assignments instead
  • All noise sources are drawn in build mode
  • Temperature data overlay now goes from blue to green to red
  • Lowered volume of phones
  • Support work should show active users
  • Ability to scroll financial sheet
  • Bills breakdown in finance window should be extended to other categories
  • Add arrows to parking space builder
  • Ability to limit printing to specific stock + storage value
  • Call courier option, will go back and fourth between van and boxes until there are no boxes left, expensive cost per box shipped
  • Added status label to hype marketing task indicating follower loss
  • Limit AI printing deal sizes
  • Moved in-game AudioManager to Unity's AudioMixer system
  • On call IT should be able to push away employees from computers if they are very broken
  • "No project set" warning for project management
  • Warning about releasing software if a press release is being written or press build is underway
  • Reject deals to remove clutter
  • Add extra wall toggle that also hides all doors and windows
  • Debt clearance message should be popup, not messagebox
  • Alpha phase up to 10% faster based on difficulty
  • Founder's effectiveness can now be positively affected
  • Contracts now have lines of code and mb art requirements which are shown on the work task(Contracts from previous saves will fail)
  • Quality and progress is judged separately for contract work, where progress gives money and quality gives reputation
  • Balanced contract reputation impact

Fixes
  • Product windows are not scaled with UI
  • Decibel label not offset correctly with scaled UI
  • Computers became unusable after replacing them due to not updating chair connection
  • Beta print jobs were cancelled on release
  • Post marketing costs were being counted twice in product loss
  • Press release costs were not being subtracted
  • Design specialization progress not updated in UI in some cases(e.g. network for games)
  • Printers were still dropping state even when off
  • Reworded reviews to be clearer on what they mean by "knowing" a company
  • Various fixes

Optimizations
  • Make noise sphere shader instanced
  • Optimized noise floor overlay calculations and drawing
  • Optimized furniture iteration throughout codebase

Software Inc. - Coredumping
9.4.2 fixes instances of saves not loading.



The noise mechanic has been completely revamped. I've been testing out the pre-marketing mechanics based on your feedback, but it seems to work fine when I try it, so the problem with it might be the current lack of tutorials. I'll try to finish the tutorials up for the next update.

When tutorials are finished and the game is balanced enough to allow a fair play through, I'll release alpha 9 officially and start working on getting subsidiaries in (still alpha 9).

Changes
  • Changed how refunds are calculated
  • Added proximity based noise system with new noise overlay
  • Rebalanced all noise making furniture and actors
  • Made employees quicker at answering support tickets
  • Couriers should prioritize pallets
  • Added confirmation dialog when promoting from alpha to beta
  • Review costs should be under bills in finances window
  • Room segments should have privacy setting to decide whether the room can be used for toilets
  • Added confirmation dialog when setting release date indicating how many months/years left
  • Project management AI will avoid picking operating systems in categories that lack features, e.g. phones in the 90s
  • Write press build articles
  • Updated to Unity 5.5.2f1
  • Show printing capacity in distribution window
  • Write press release articles

Fixes
  • Renaming a team would add it to all teams for all project management work
  • Cased openings sometimes not build when cloning/placing blueprint
  • Doors and windows between rooms and outdoor areas weren't being built when cloning/placing blueprints in some cases
  • Fix dialog window positioning on larger UI scales
  • OSs sales sometimes extremely low
  • Overworking art for better quality in alpha phase was not enabled
  • Fixed updating mods on Steam workshop
  • Fixed being able to build a wall through a room by aligning the wall with the room corners
  • Various bug fixes

Optimizations
  • Computer chair connections are now cached

Software Inc. - Coredumping
9.4.2 fixes instances of saves not loading.



The noise mechanic has been completely revamped. I've been testing out the pre-marketing mechanics based on your feedback, but it seems to work fine when I try it, so the problem with it might be the current lack of tutorials. I'll try to finish the tutorials up for the next update.

When tutorials are finished and the game is balanced enough to allow a fair play through, I'll release alpha 9 officially and start working on getting subsidiaries in (still alpha 9).

Changes
  • Changed how refunds are calculated
  • Added proximity based noise system with new noise overlay
  • Rebalanced all noise making furniture and actors
  • Made employees quicker at answering support tickets
  • Couriers should prioritize pallets
  • Added confirmation dialog when promoting from alpha to beta
  • Review costs should be under bills in finances window
  • Room segments should have privacy setting to decide whether the room can be used for toilets
  • Added confirmation dialog when setting release date indicating how many months/years left
  • Project management AI will avoid picking operating systems in categories that lack features, e.g. phones in the 90s
  • Write press build articles
  • Updated to Unity 5.5.2f1
  • Show printing capacity in distribution window
  • Write press release articles

Fixes
  • Renaming a team would add it to all teams for all project management work
  • Cased openings sometimes not build when cloning/placing blueprint
  • Doors and windows between rooms and outdoor areas weren't being built when cloning/placing blueprints in some cases
  • Fix dialog window positioning on larger UI scales
  • OSs sales sometimes extremely low
  • Overworking art for better quality in alpha phase was not enabled
  • Fixed updating mods on Steam workshop
  • Fixed being able to build a wall through a room by aligning the wall with the room corners
  • Various bug fixes

Optimizations
  • Computer chair connections are now cached

Software Inc. - Coredumping


I still haven't gotten around to balancing contracts and marketing, but there have been huge changes to the simulation balancing overall. Some of these changes will not carry into old saves, as there have been some changes to the software types and AI company types, read more below.

My internet situation seems to have resolved after I permanently switched to LTE and installed network cables in the walls. I went from 300 mbit/s to 100, but oh well.

Changes
  • Add finance button to main bottom panel
  • Save name of each individual bill and show breakdown in company finance window
  • Toggle between sheet and graph in finance window and have 4 months of backlog instead of 2 months and an average
  • Printers and pallets should have info when selected
  • Add stretchable cased opening (doorway with no door) max 3 meters, limited to interior walls
  • Noise should bleed through walls, where different environments have different levels of background noise, and windows and doors decrease noise isolation depending on wall area
  • Move audio listener closer to ground
  • Added support for custom work types in DLL mods
  • Added ability to check log file and copy to clipboard from main menu
  • Put print deal income in Deals section of company finances
  • Add last months product gross column to player releases window
  • Refund column for player releases
  • Add team button to contract window
  • Contract peer reviews should be based on required quality, not actual quality
  • Sweep selecting an already selected object (ctrl + left mouse drag) will engage sweep deselect mode
  • Changed marketing costs back to being charged once per day or when done, instead of every second

Balancing
  • Made some big changes to sales simulation to increase market interaction, average out sales in each software category, raise the overall average and reduce high selling outliers
  • The follower mechanic has heavily impacted balancing, so it has been scaled back and is now affected by refunds
  • Changed how the speed of quality addition is calculated, which greatly impacts the alpha phase
  • Speed up alpha phase a little
  • Game engine development has been taken over by AI companies that also make 2D, 3D and audio editors, as they could not make a living on game engines exclusively (Note this won't affect old saves, so your game might be unbalanced if you do not restart)
  • Reduced game engine development time as it was backing up tech progression(Does not affect old saves)
  • Chance of picking all features have increased for AI and the chance of picking low feature OSs like phones have decreased to make sure features like 3D aren't unrealistically delayed
  • Increased average quality of AI company releases
  • AI companies will try to release software that's missing in the market within their specialization
  • Improved AI company budget planning to avoid too many bankruptcies and buyouts

Fixes
  • Can't update mods
  • Fixed scaling of copy order window
  • Current month for company finance sheet wasn't being updated enough
  • Marketing budget set in marketing window does not account for currency
  • Printers should only be on when printing so they don't break suddenly for no reason
  • Can select wall segments through ground
  • Room area was not recalculated before lighting propagation when merging rooms causing incorrect indirect lighting between rooms
  • Fixed bug where framerate would tank if there was unreachable parking spaces
  • Fixed parking space pathfinding so cars can drive around parked cars
  • Forgot to remove in-development OS dependency error message when releasing new software for project management
  • Replacing a table furniture with a non table furniture was broken and could crash game with infinite loop
  • Product detail window was missing refund number
  • Rare chance that AI companies would buy each other out in one move, removing both companies from the game
  • Employees would try doing alpha work they aren't allowed to because of their role, causing stress and slowdowns
  • Bankruptcy message needs tweaking and company balance entry should include insurance account to avoid insurance counting as a loss
  • Clear employee effectiveness stats when they meet, to not give the impression they are still affected by things from last day
  • Project management action points reset when loading game
  • Various other bugs

Optimizations
  • Made progress bar a MaskableGraphic instead of having two image components, this also enables gradients
  • Improved popup duplicate check

Software Inc. - Coredumping


I still haven't gotten around to balancing contracts and marketing, but there have been huge changes to the simulation balancing overall. Some of these changes will not carry into old saves, as there have been some changes to the software types and AI company types, read more below.

My internet situation seems to have resolved after I permanently switched to LTE and installed network cables in the walls. I went from 300 mbit/s to 100, but oh well.

Changes
  • Add finance button to main bottom panel
  • Save name of each individual bill and show breakdown in company finance window
  • Toggle between sheet and graph in finance window and have 4 months of backlog instead of 2 months and an average
  • Printers and pallets should have info when selected
  • Add stretchable cased opening (doorway with no door) max 3 meters, limited to interior walls
  • Noise should bleed through walls, where different environments have different levels of background noise, and windows and doors decrease noise isolation depending on wall area
  • Move audio listener closer to ground
  • Added support for custom work types in DLL mods
  • Added ability to check log file and copy to clipboard from main menu
  • Put print deal income in Deals section of company finances
  • Add last months product gross column to player releases window
  • Refund column for player releases
  • Add team button to contract window
  • Contract peer reviews should be based on required quality, not actual quality
  • Sweep selecting an already selected object (ctrl + left mouse drag) will engage sweep deselect mode
  • Changed marketing costs back to being charged once per day or when done, instead of every second

Balancing
  • Made some big changes to sales simulation to increase market interaction, average out sales in each software category, raise the overall average and reduce high selling outliers
  • The follower mechanic has heavily impacted balancing, so it has been scaled back and is now affected by refunds
  • Changed how the speed of quality addition is calculated, which greatly impacts the alpha phase
  • Speed up alpha phase a little
  • Game engine development has been taken over by AI companies that also make 2D, 3D and audio editors, as they could not make a living on game engines exclusively (Note this won't affect old saves, so your game might be unbalanced if you do not restart)
  • Reduced game engine development time as it was backing up tech progression(Does not affect old saves)
  • Chance of picking all features have increased for AI and the chance of picking low feature OSs like phones have decreased to make sure features like 3D aren't unrealistically delayed
  • Increased average quality of AI company releases
  • AI companies will try to release software that's missing in the market within their specialization
  • Improved AI company budget planning to avoid too many bankruptcies and buyouts

Fixes
  • Can't update mods
  • Fixed scaling of copy order window
  • Current month for company finance sheet wasn't being updated enough
  • Marketing budget set in marketing window does not account for currency
  • Printers should only be on when printing so they don't break suddenly for no reason
  • Can select wall segments through ground
  • Room area was not recalculated before lighting propagation when merging rooms causing incorrect indirect lighting between rooms
  • Fixed bug where framerate would tank if there was unreachable parking spaces
  • Fixed parking space pathfinding so cars can drive around parked cars
  • Forgot to remove in-development OS dependency error message when releasing new software for project management
  • Replacing a table furniture with a non table furniture was broken and could crash game with infinite loop
  • Product detail window was missing refund number
  • Rare chance that AI companies would buy each other out in one move, removing both companies from the game
  • Employees would try doing alpha work they aren't allowed to because of their role, causing stress and slowdowns
  • Bankruptcy message needs tweaking and company balance entry should include insurance account to avoid insurance counting as a loss
  • Clear employee effectiveness stats when they meet, to not give the impression they are still affected by things from last day
  • Project management action points reset when loading game
  • Various other bugs

Optimizations
  • Made progress bar a MaskableGraphic instead of having two image components, this also enables gradients
  • Improved popup duplicate check

Software Inc. - Coredumping
Don't worry, I'm not at all done balancing the game and I haven't gotten to contract work yet. This release is mostly to avoid getting the same bug report over and over.

I'm currently working at a snail pace due to my internet situation. I just got a 4G router today. I put my phone's SIM card in it, so I'm currently maxing my data cap, not receiving phone calls and drowning in ethernet cables, until I receive a new SIM card. The cable company that decided to cut my connection without ever informing me have not responded to my inquires and don't really seem to care (They weren't informed I moved in. I didn't know they existed, so I just signed up with an ISP).

Known issues
  • Can't update previously uploaded workshop mods

Changes
  • Made reviews more clear when the price is too high
  • Add overall score and review accuracy to peer review window
  • Progressbar for review work
  • Show needs/OSs in info window for software
  • Put contract/deal info in info window for software work items
  • Add enter to accept on team selection window
  • Balance printing job offers
  • Overhauled tutorial system to make it easier to change and add new tutorials
  • Balance support ticket generation
  • Project progress should go to 200%, going above 100% increases quality, but is obviously very inefficient
  • Add warning when starting print job when no printers are present
  • Warn the player when physical copies of a product does not meet demand, causing lost sales
  • Add warning message when furniture could not be replaced due to size
  • Lower bandwidth requirements across entire game
  • Upgrade power of all servers to and balance bills
  • Software work needs release date visible always

Fixes
  • Error bubbles do not scale according to GUI scaling
  • Should never lose more fans on cancelling support than active user count
  • Missing categories for printing furniture
  • Dates were not being loaded correctly when having more days per month, which could cause instabilities (Somehow worked out in alpha 8???)
  • Fixed design phase sometimes not updating progress bar

Software Inc. - Coredumping
Don't worry, I'm not at all done balancing the game and I haven't gotten to contract work yet. This release is mostly to avoid getting the same bug report over and over.

I'm currently working at a snail pace due to my internet situation. I just got a 4G router today. I put my phone's SIM card in it, so I'm currently maxing my data cap, not receiving phone calls and drowning in ethernet cables, until I receive a new SIM card. The cable company that decided to cut my connection without ever informing me have not responded to my inquires and don't really seem to care (They weren't informed I moved in. I didn't know they existed, so I just signed up with an ISP).

Known issues
  • Can't update previously uploaded workshop mods

Changes
  • Made reviews more clear when the price is too high
  • Add overall score and review accuracy to peer review window
  • Progressbar for review work
  • Show needs/OSs in info window for software
  • Put contract/deal info in info window for software work items
  • Add enter to accept on team selection window
  • Balance printing job offers
  • Overhauled tutorial system to make it easier to change and add new tutorials
  • Balance support ticket generation
  • Project progress should go to 200%, going above 100% increases quality, but is obviously very inefficient
  • Add warning when starting print job when no printers are present
  • Warn the player when physical copies of a product does not meet demand, causing lost sales
  • Add warning message when furniture could not be replaced due to size
  • Lower bandwidth requirements across entire game
  • Upgrade power of all servers to and balance bills
  • Software work needs release date visible always

Fixes
  • Error bubbles do not scale according to GUI scaling
  • Should never lose more fans on cancelling support than active user count
  • Missing categories for printing furniture
  • Dates were not being loaded correctly when having more days per month, which could cause instabilities (Somehow worked out in alpha 8???)
  • Fixed design phase sometimes not updating progress bar

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