EDIT: 8.11.9 fixes employees not being able to take their cars home when loading 8.10 saves. Also optimizations done to critical code, which need testing.
I expect Alpha 8.11.8 to be pushed out officially, assuming nothing major comes up. After Alpha 8.11.8 has been released officially, I'll make an announcement detailing my plans for the next couple of months.
Alpha 8.11.8 Changes
Remove save .bak mechanism as no save issues have been reported since 8.10.36
Server load warning messages now have elevated importance, making them static and reappear until dealt with
Updated SSR and SMAA to latest version
Alpha 8.11.8 Fixes
Fixed port window sometimes popping up when switching between build mode
Edit: Alpha 8.11.7 fixes a major bug in the loading system that would make saves with many tables take several minutes to load for no reason. This bug has apparently been present since alpha 7.
Depending on bug reports, this might be the last update before I move on to alpha 9.
Changes
Lower minimum resolution height to 720p
Added tooltip with value and date for company line chart and product bar chart
Fixes
ZZZ should only appear when not doing anything in front of a computer or when loitering
Line chart should average values if there are more values than pixels on screen
Fixed game sometimes breaking when starting new game due to road pathfinding initialization
EDIT: 8.11.9 fixes employees not being able to take their cars home when loading 8.10 saves. Also optimizations done to critical code, which need testing.
I expect Alpha 8.11.8 to be pushed out officially, assuming nothing major comes up. After Alpha 8.11.8 has been released officially, I'll make an announcement detailing my plans for the next couple of months.
Alpha 8.11.8 Changes
Remove save .bak mechanism as no save issues have been reported since 8.10.36
Server load warning messages now have elevated importance, making them static and reappear until dealt with
Updated SSR and SMAA to latest version
Alpha 8.11.8 Fixes
Fixed port window sometimes popping up when switching between build mode
Edit: Alpha 8.11.7 fixes a major bug in the loading system that would make saves with many tables take several minutes to load for no reason. This bug has apparently been present since alpha 7.
Depending on bug reports, this might be the last update before I move on to alpha 9.
Changes
Lower minimum resolution height to 720p
Added tooltip with value and date for company line chart and product bar chart
Fixes
ZZZ should only appear when not doing anything in front of a computer or when loitering
Line chart should average values if there are more values than pixels on screen
Fixed game sometimes breaking when starting new game due to road pathfinding initialization
Edit: Alpha 8.11.5 fixes 3 separate bugs regarding employees leaving in their cars Edit: Alpha 8.11.4 Fixes people not going home in their cars when loading older saves with null reference in CloseDoor. Edit: Alpha 8.11.3 should fix the bus issue for good Edit: Alpha 8.11.2 fixes issues with busses getting stuck, null reference cars and backup saves failing.
The cars have been overhauled! There is still some optimization and bug fixing left for this version before I'll push it out officially, but I wanted to get the working system out for testing ASAP.
Changes
Car models replaced and new car related character animations added
Car SFX replaced
Busses now take 12 passengers instead of 8, cars take 4 instead of 2 and there are only 2 parking spots instead of 4 per road cell.
If nobody is interested in stock, the game asks if you want to sell to highest bidder
Room accessibility is now determined by path from outside, instead of amount of doors
Fixes
Fix build menu for multi monitor screens
Put in "missing furniture mod" warning
Include mod names when loading them from Steam cache for more descriptive error messages
Optimizations
IT and maintenance staff optimization. Would lag a lot late game with 20 or more present in a large building. Still more optimization to be done
Edit: Alpha 8.11.5 fixes 3 separate bugs regarding employees leaving in their cars Edit: Alpha 8.11.4 Fixes people not going home in their cars when loading older saves with null reference in CloseDoor. Edit: Alpha 8.11.3 should fix the bus issue for good Edit: Alpha 8.11.2 fixes issues with busses getting stuck, null reference cars and backup saves failing.
The cars have been overhauled! There is still some optimization and bug fixing left for this version before I'll push it out officially, but I wanted to get the working system out for testing ASAP.
Changes
Car models replaced and new car related character animations added
Car SFX replaced
Busses now take 12 passengers instead of 8, cars take 4 instead of 2 and there are only 2 parking spots instead of 4 per road cell.
If nobody is interested in stock, the game asks if you want to sell to highest bidder
Room accessibility is now determined by path from outside, instead of amount of doors
Fixes
Fix build menu for multi monitor screens
Put in "missing furniture mod" warning
Include mod names when loading them from Steam cache for more descriptive error messages
Optimizations
IT and maintenance staff optimization. Would lag a lot late game with 20 or more present in a large building. Still more optimization to be done
Sorry about my mess up in the last update. Fortunately the faulty update was only out for 1 hour and it appears that at most 7 people were affected. Unfortunately someone had to run into the issue for me to find it. Your save files should still be recoverable by replacing them with the "savefile.sav.bak" version, unless you loaded the game, saved it, exited the game, then loaded it and saved it again.
The save system has been fixed up and I've run some tests that compares every single variable of every single object in a save file, to make sure there are no differences between the old and new save files. This new version also saves an "orig" version of your save file, which is your save file exactly as it was before this update.
If you have any save files from the last update, make sure to revert to the "bak" version.
To switch back to a backup save file, go to the Saves folder where you installed the game, delete the bad save file and remove the ".bak" from the end of the backup version.
Fixes in this version
Fixed not being able to change List<> variables in furniture mods
Limit company and employee name length
Limit amount of vertices being added to line charts to avoid mesh size error
Sorry about my mess up in the last update. Fortunately the faulty update was only out for 1 hour and it appears that at most 7 people were affected. Unfortunately someone had to run into the issue for me to find it. Your save files should still be recoverable by replacing them with the "savefile.sav.bak" version, unless you loaded the game, saved it, exited the game, then loaded it and saved it again.
The save system has been fixed up and I've run some tests that compares every single variable of every single object in a save file, to make sure there are no differences between the old and new save files. This new version also saves an "orig" version of your save file, which is your save file exactly as it was before this update.
If you have any save files from the last update, make sure to revert to the "bak" version.
To switch back to a backup save file, go to the Saves folder where you installed the game, delete the bad save file and remove the ".bak" from the end of the backup version.
Fixes in this version
Fixed not being able to change List<> variables in furniture mods
Limit company and employee name length
Limit amount of vertices being added to line charts to avoid mesh size error
This update has been rolled back to prevent further corrupt save games as the save system is broken. To roll back to your old saves, go to the Saves folder where you installed the game, delete the bad save file and remove the ".bak" from the end of the backup version.
Alpha 8.10.36 tests a new save system, which might break your save files. To mitigate this the game will save a backup version in the old format every time you save a game, which you can switch to in the event something goes wrong. This means the game will save two files, which takes up extra space and takes a little more time. You can switch back to the default branch in Steam if you want out.
To switch back to a backup save file, go to the Saves folder where you installed the game, delete the bad save file and remove the ".bak" from the end of the backup version.
The purpose of the new save system is to reduce file size, increase save speed and give me 100% control over the process, so I can reduce the amount of save breaking changes I make to the game. Alpha 9 will still not be compatible with Alpha 8.
Fixes in this version
Fixed not being able to change List<> variables in furniture mods
Limit company and employee name length
Limit amount of vertices being added to line charts to avoid mesh size error
This update has been rolled back to prevent further corrupt save games as the save system is broken. To roll back to your old saves, go to the Saves folder where you installed the game, delete the bad save file and remove the ".bak" from the end of the backup version.
Alpha 8.10.36 tests a new save system, which might break your save files. To mitigate this the game will save a backup version in the old format every time you save a game, which you can switch to in the event something goes wrong. This means the game will save two files, which takes up extra space and takes a little more time. You can switch back to the default branch in Steam if you want out.
To switch back to a backup save file, go to the Saves folder where you installed the game, delete the bad save file and remove the ".bak" from the end of the backup version.
The purpose of the new save system is to reduce file size, increase save speed and give me 100% control over the process, so I can reduce the amount of save breaking changes I make to the game. Alpha 9 will still not be compatible with Alpha 8.
Fixes in this version
Fixed not being able to change List<> variables in furniture mods
Limit company and employee name length
Limit amount of vertices being added to line charts to avoid mesh size error
Edit: 8.10.35 fixes employees continuously switching between working and not working and upgrading furniture not updating highlights properly
As you might have noticed, we are still on Alpha 8 despite the major changes, this is due to the fact that Alpha 8.10 does not break saves from Alpha 8.8!
Major changes:
-The character model has been replaced with the work of a talented artist ( https://twitter.com/lassejhansen ) and new character customization features have been added -Improved color window -Added cubicle walls with advanced noise dampening calculations -Added canteen functionality with cooks and stoves, the old fridge is now an inferior vending machine -Added furniture modding with Steam workshop support -Employees now have stress and social needs and improved personality traits -Improved build menu -Added an in-game feedback/bug-reporting tool -Tons of bug fixes -Tons of UX improvements -Tons of optimizations
Still to come in Alpha 8: Improved car models and animations, sound effects and parking mechanics
Planned for Alpha 9: A complete overhaul of the development, support and marketing process: Progress bars are going out and player involvement is coming in.
Edit: 8.10.35 fixes employees continuously switching between working and not working and upgrading furniture not updating highlights properly
As you might have noticed, we are still on Alpha 8 despite the major changes, this is due to the fact that Alpha 8.10 does not break saves from Alpha 8.8!
Major changes:
-The character model has been replaced with the work of a talented artist ( https://twitter.com/lassejhansen ) and new character customization features have been added -Improved color window -Added cubicle walls with advanced noise dampening calculations -Added canteen functionality with cooks and stoves, the old fridge is now an inferior vending machine -Added furniture modding with Steam workshop support -Employees now have stress and social needs and improved personality traits -Improved build menu -Added an in-game feedback/bug-reporting tool -Tons of bug fixes -Tons of UX improvements -Tons of optimizations
Still to come in Alpha 8: Improved car models and animations, sound effects and parking mechanics
Planned for Alpha 9: A complete overhaul of the development, support and marketing process: Progress bars are going out and player involvement is coming in.