ASTRONEER - 76561198030786768


Having issues with the game crashing or with unplayable framerate even with well-above-spec hardware? We've just uploaded a patch to Steam that we think should fix many (but not all) of people's issues. Let us know if this fixes your issue, and if not, which hardware you are using and what problems you are still having!

To guarantee you've got the update right away, just relaunch Steam.

Also check out http://steamcommunity.com/app/361420/discussions/0/152391995406699339/ for info about other issues, including problems with launching the game from some Windows 7 machines.
ASTRONEER - SES-Jacob


Having issues with the game crashing or with unplayable framerate even with well-above-spec hardware? We've just uploaded a patch to Steam that we think should fix many (but not all) of people's issues. Let us know if this fixes your issue, and if not, which hardware you are using and what problems you are still having!

To guarantee you've got the update right away, just relaunch Steam.

Also check out http://steamcommunity.com/app/361420/discussions/0/152391995406699339/ for info about other issues, including problems with launching the game from some Windows 7 machines.
ASTRONEER - That Special Tingle
ASTRONEER - That Special Tingle
Dec 15, 2016
ASTRONEER - That Special Tingle


Adam talks about our future road map for Early Access on our blog, read more on the link below!

http://blog.astroneer.space/p/roadmap/


- Paul
Dec 15, 2016
ASTRONEER - That Special Tingle


Adam talks about our future road map for Early Access on our blog, read more on the link below!

http://blog.astroneer.space/p/roadmap/


- Paul
Dec 14, 2016
ASTRONEER - eonix



Dedicated servers? Couch co-op? Is it really only 4-players to start?
Brendan dives in to the development of our multiplayer; Where it came from, why it is what it is, and what to expect in the future.

BLOG: http://blog.astroneer.space/p/day-1-multiplayer-and-beyond/
Dec 14, 2016
ASTRONEER - eonix



Dedicated servers? Couch co-op? Is it really only 4-players to start?
Brendan dives in to the development of our multiplayer; Where it came from, why it is what it is, and what to expect in the future.

BLOG: http://blog.astroneer.space/p/day-1-multiplayer-and-beyond/
ASTRONEER - contact@rockpapershotgun.com (Graham Smith)

I drive the short trip back to my base, park my truck close enough to one of the buildings for the cable to attach, and offload the red blob from the back of my buggy. It looks like a thorned vegetable and I plug it into my research station, which is receiving power via cables from the solar panel on the back of my truck. When the research is complete, I will have the knowledge of which resources I need in order for my 3D printer to create a drill head, which I can then attach to a vehicle and use to cut paths through the fully deformable terrain.

Astroneer [official site] is a survive-and-craft game like many others, but it throws out a lot of the cruft and grind. I played it and suddenly it was five hours later, the intervening period a blur of pretty landscapes and achievable goals.

… [visit site to read more]

ASTRONEER - contact@rockpapershotgun.com (Philippa Warr)

Astroneer

Astroneer [official site] caught my eye at… GDC? Yes, it was GDC, earlier this year. It’s a kind of planetary potterer where you bimble around doing space exploration and terrain reshaping as you search for crafting/trading resources. I remember I rather liked the polygonal art style and figured I’d probably end up with a bulging screenshot folder when I got to playing it. It looks like my screenshots folder should start preparing itself as Astroneers is popping onto Early Access this Friday, 16 December.

This is something which got announced earlier in the year but which I’d forgotten because CHRISTMAS THINGS! until a dev update landed somewhere in my newsfeeds. … [visit site to read more]

...