The following bugs have been fixed as of version 1.28.79.0
Players can no longer add a "|" to their Custom Game name
Players can now confirm their Custom Game settings in a separate step from launching into the game
Players can no longer set Starting Bytes to a negative number
Custom Games Global Power setting now affects all power generating items
Wind Power Generators are now affected by the Custom Game Wind setting and not the Solar Power setting
Mission Failure Screen will now correctly reflect Active Mission Time
The Confirmation Prompt should now display when changing to Creative Mode
A player can now play in a Creative Mode save with their friends without getting booted
HOTFIX 1 --------------------- July 14, 2023
The following bugs have been fixed as of version 1.28.65.0
Players are able to invite/join a multiplayer game using the Custom Game configuration: No Starting Shelter
In a MP game, Client's dropship now lands in the same spot as the Host with Custom Game configuration: No Starting Shelter
Feature Update: Custom Games Mode
Hey everyone, excited to release the patch notes for this very unique update, the Custom Games update!
This update cracks open Astroneer in a way that allows players to do all sorts of really fun things. From creating new saves with unique characteristics like hardcore permadeath, to setting up exact scenarios and speedruns, the custom game tools added will allow you to make the experience your own and then share them with others.
Some context: We have always wanted to add new game modes to Astroneer, but we felt like that might be too prescriptive. Instead, we endeavored to create a plethora of customizations that allowed you all to fine-tune the exact experience you want. Hoping for a little more challenge? Change the amount of oxygen produced by all sources, pick a different starting planet, and prevent respawns for a hardcore experience. Do you have trouble with some of the more tedious parts of the game and could use some shortcuts from an accessibility standpoint? Feel free to adjust to your liking and experience the entire game your way. We indexed hard on player choice so everyone can enjoy the game however they would like.
Ok now for the details: Upon loading the game players will be greeted with a brand new option when creating saves: CUSTOM GAME. This will take you to a submenu where you can start creating your “configuration”.
Preconfigured Custom Game Modes + Management
The first screen will present you with some premade options so you can jump right into a custom configuration. SES will prepopulate these, and eventually, will pull configurations from the community to share with everyone else. If you feel like you have made something awesome, share it with us on Discord or social media so we can keep these slots fresh! You can also access previously saved configurations from this screen. NOTE: These configurations get saved to your account, so if you log in on another machine, or play somewhere else, your configs will move with you.
If you want to make your own, click CREATE NEW CONFIGURATION and put your lab coat on. On the custom game mode screen, you can navigate between the different pages of options on the top left, then save, share, and launch your shiny new configs from the initial tab.
SHARING
By pressing "PUBLISH CONFIG" you can share your configuration with friends on any platform. When you publish your configuration we bind it to a numerical "Share Code" that you can give to other users. If they put the code in, all pages will auto-populate with your settings, which you can still adjust!
CUSTOM GAME CONFIGURATION VARIABLES:
This is the list of things you can adjust in this update, please share more ideas of things you might want beyond these with us!
GENERAL
SKIP LAUNCH SEQUENCE
NO STARTING SHELTER
CHOOSE STARTING PLANET
That's right folks, we finally did it. You can choose your starting planet, and for a real challenge, you can spawn on the planet with no starting habitat. That second option is not for the faint of heart, you need to find a reliable oxygen source ASAP to begin to start your base!
STARTING BACKPACK ITEMS
Select from a number of T1 items to start with in your backpack. You can choose the specific slot where things will spawn for players in your save.
RESPAWN SETTINGS
LIMIT RESPAWNS
LIMIT PLAYER RESPAWNS INDIVIDUALLY
DEFAULT RESPAWN LIMIT
These options allow you to set a limited number of respawns individually or in a shared pool before a GAME OVER state gets triggered for a permadeath experience. Fear not though, your save will still be accessible, but it will be automatically converted to a Creative Mode save in which achievements and missions can no longer be completed.
POWER SETTINGS
GLOBAL POWER GENERATION MULTIPLIER
GLOBAL POWER CONSUMPTION MULTIPLIER
SOLAR POWER GENERATION MULTIPLIER
WIND POWER GENERATION MULTIPLIER
These are pretty self-explanatory, the default (1) is vanilla Astroneer value, and you can slide the bar to change how it scales up or down!
OXYGEN SETTINGS
OXYGEN CONSUMPTION MULTIPLIER
FREE OXYGEN TOGGLE
Also self-explanatory, but likely to be somewhat controversial, you can just set the game to allow for free oxygen. While this might make the game “easy” we believe having this option is a good one. For players who want a chill story mode experience, or for players for whom managing oxygen prevents them from enjoying the game we believe letting players choose to opt into this is great for accessibility. Play with your kids or your partners with no worries about suffocation <3
RESEARCH SETTINGS & RESEARCH CATALOG SETTINGS
STARTING RESEARCH BYTES
RESEARCH REWARD MULTIPLIER
RESEARCH SPEED MULTIPLIER
The first is self-explanatory, while the others are specific to how many bytes you receive, as well as how fast. These multipliers will modify the default values for all research items.
This page also allows you to stop certain items from ever being researched via bundles:
DISABLE VEHICLES
DISABLE POWER GENERATORS
DISABLE OXYGEN ITEMS
DISABLE PRINTERS
DISABLE BASE MODULES
DISABLE PLATFORMS
DISABLE SHUTTLES
These will allow you to stop items from being researched, but not found in the world. Hover over the checkbox to see the full list of items in each bundle.
SOLAR SYSTEM SETTINGS
This is the big one, you can now modify planet generation across the SOL system. These work via modifiers, and can be adjusted per planet or per biome. You can even set specific seeds so other players can share their amazing start points or seeds so players can experience the exact planet generation. Speedrunners take notice!
PLANET WIDE SETTINGS
GRAVITY
SEED
AMBIENT WIND RATE
RANDOM GUST WIND RATE
BIOME MODIFIERS
All modifiers can be adjusted per biome including cave layers
BIOME WEIGHT
POI FREQUENCY
DECORATOR FREQUENCY
PUZZLE FREQUENCY
RESOURCE FREQUENCY
SNAIL SHELL FREQUENCY
ASTROPEDIA
Astropedia now has two new pages: The first addition allows players to see the active custom game settings in a list, so you know what things are active in the save you are playing in.
The second is the addition of the credits. The list was getting a little long for our end-game cutscene so we added it to Astropedia so you can read the names of all of the awesome humans past and future that have worked on Astroneer.
DISCLAIMER: There are so many options here and we did our best to test them across all platforms, but there are bound to be some interesting results based on how many changes we have made. Please report anything you see to us! That also means you might be able to do things like softlock your save or degrade performance by spawning in tons of things via planet settings. As we mentioned above, we opted to give you options rather than limit them, so if your GTX 1060 starts melting because you set every slider to max, do not be mad at us! ;)
New Cosmetic Item
Unlock the “Old Gold” palette by completing the game in hard mode on any save. You must use the following parameters in order to qualify:
Limit Respawns: Active
Default Respawn Count: 0
Free Oxygen: Off
OK, that is all for this one, we are so excited to get this into the communities' hands and I personally am so proud of the team for this one. This was my first update at the helm of the team working on Astroneer and I am consistently so surprised that our little 6-year-old game is still showing up in bestseller lists and making millions more players happy. Can’t wait to share what we have coming next.
<3 -jt
The following bugs have been fixed as of version 1.28.34.0
AS-18954 Printers are no longer grabbing extra resources and dropping them after print jobs are finished
AS-19081 Printers are no longer ejecting resource nuggets from their input slots when the player unlocks an item from the research catalog
AS-19156 "Strange Object" Tooltip now shows correct supported languages
AS-19214 The game is no longer crashing when navigating to the Dedicated server tab of the main or pause menu on PS4
The following is still a known issue as of version 1.28.34.0:
SOMETIMES PLAYERS WILL LOSE A VALID SPAWN POINT WHEN LOADING A NO STARTING SHELTER SAVE AFTER DEATH. WE HAVE A FIX AND WILL BE DEPLOYING ASAP.
AS-19086 Power Generation Settings are not affecting all power-generating items like the RTG, Generators, Batteries
Switch:
AS-17201 Community | Items are clipping through terrain more frequently
Xbox/PS4/Switch
AS-18287 Tractor sits lower to the ground and bounces more than expected
Multiplayer/Dedicated Servers:
AS-18105 Host's performance degrades when a client joins when certain Rail Missions are active
AS-17916 Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
AS-7425 Entering the shuttle while on the gateway station or Sun Room immediately puts client in solar view
AS-18242/AS-17750 Client's compass is completely empty
If you encounter the following, please contact support@systemera.net! We’d like to gather additional information.
AS-18141: In Dedicated Server saves, Rail Lines between all Rail Posts, Rail Junctions, and Rail Stations disappear completely. Newly created Rail Anchors cannot make Rail Line connections.
AS-15682: Vehicle mission actors such as Data Recorder or MAT, on Desolo or Vesania - fail to appear in Adventure Mode
Happy Summer Sale Astroneers! Lots of information coming soon but get excited about our next update! We have a feeling that those of you who wanted to customize your Astroneer experience will be very excited...
Here is a stream from a few weeks ago where we go into some detail about how update progress is going!
The following bugs have been fixed as of version 1.27.301.0:
AS-18853 | When the LTE is no longer active, the game won’t crash if a printer had an LTE item selected, and there was a platform within the printer's output area that did not have an open slot for the printed item.
AS-18866 | When T2 carrying an item while using the gamepad, the player is now able to proximity select the held item
AS-18857 | Rail cars now have slot rules turned off when leaving a Rail Station in the same direction as the car's arrival
AS-18862 | Revised 'Align' minigame to address player confusion
AS-18856 | The Trade Platform now automatically pulls (or pushes) scrap, Astronium, or Fault Finders
AS-18867 | Active Fault Finder minigame can now be canceled
AS-18861 | Research Chamber now auto pulls Researchable Items acquired from Rails Missions
AS-18850 | Full audio/song now plays when Curious Object/ Skybreaker is used during the Firewall mission
AS-18865 | Some mission rewards have been tweaked to no longer be confusing or cause issues for players
AS-18858 | The Red/default firework is no longer missing from the Trade Platform
Dedicated Servers/Multiplayer:
AS-18105 | Host's performance should no longer be severely degraded when a client joins when certain Rail Missions are active
AS-18819 | Player can now crack the data log and mission log in the Sun Room
AS-18898 | Button on Sun Room Data Log now works after loading a save
AS-18877 | Attempting to reclaim key mission items in Sun Room will no longer fail
AS-18852 | Mission reward items can now be claimed on the Sun Room in situations they previously could not
Localization:
AS-18918 | Depots and You description text is no longer missing Portuguese translation
AS-18854 | When in French, the 'My Crew' description now shows the correct translation
AS-18910 | Several Rails-related logs and descriptions are no longer missing translations
Hello. I wanted to be sure you saw this. We will talk soon. Please pay attention when we meet. The task I have for you is very important.
You must finish all other priority missions beforehand. I will find you when you are ready. Do not worry. You will know when it is time.
New Mission Chain Per Astroneer[ERROR!#00] Protocol, recruits are expected to complete the following missions in preparation for this new endeavor:
Composite Perfection
Final Entry
Training Complete
Please consult your EXO-certified mission log to verify your completion of these missions.
Fault Finders & Advanced Trade Once [ERROR#%//HELP] has been completed, Fault Finder items can be crafted and deployed. Fault Finders which are activated and used to store a [ERROR//%!DENIED] can be used on the Trade Platform for the acquisition of extremely valuable or enjoyable items.
UX Improvements
Printer Control Panel Updates
Control Panels on the Small, Medium, and Large Printer have been updated with category-based navigation. Items are now grouped into separate rows, matching their grouping within the Catalog.
Location and Travel Notifications
When entering a region on a planet, a location notification will briefly appear at the top of the screen. The current location can be redisplayed by opening the compass. A travel notification will also appear at the top of the screen when traveling to a different planet.
Spaceflight
Stabilizations have been made to the camera when launching a shuttle into orbit, or traveling between planets.
Creative Mode Catalog Additions
The Beach Ball (Recreational Sphere variant) and multiple color variations of the Fireworks item have been added to the Catalog, and can be found within the second Creative Mode item category.
Astroneer’s Fourth Anniversary
Wow! It's been almost four years since 1.0… can you believe it?! This February, we’ve got a celebratory cosmetic to share with players, from our heart to your head. Log in during the month of February to unlock exclusive cosmetic items!
Store - New Items Available Now!
New Limited Time Bundle – the Tychomancy Bundle! It’s a divine outcome for fashionable spacefarers!
Includes: Heaven-scent mask, Astrolabe hat, Space Magic Palette
New Palette: Daydream palette
New Visor: Cloudy visor
New Emote: Thank You emote - Thank you, Astroneer Community, for your love and support!
Redeem this free emote in EXO Outfitters.
Bugs:
The following bugs have been fixed as of version 1.27.264.0:
AS-18801 | Automation | Repeater Segment Pins Are Now Usable After Reaching a Certain Range
AS-18793 | Planetary Flight | The camera will no longer collide with things while flying between planets
AS-18783 | Audio | The hoverboard should be the same volume for clients
AS-18759 | Power | The Large Solar Panel is now outputting 8 U/s, in line with its description
AS-18708 | Shuttles | Camera | The camera will no longer jitter when flying between planets
AS-18687 | U27 | Copyright date in opening credits has been updated from 2022 to 2023
AS-18554 | SWITCH | Overachiever | The Overachiever Palette should now unlock when completing all the tasks
AS-18413 | ART – Some Dev folders are no longer visible in Game Files in Shipping Builds
AS-18412 | ENGINEERING- Some Dev folders are no longer visible in Game Files in Shipping Builds
AS-18411 | DESIGN - Some Dev folders are no longer visible in Game Files in Shipping Builds
AS-18410 | Child Actors | Several items can no longer have pieces removed by other items while slotted
AS-18406 | Community | The Trade Platform's Rocket Can No Longer Be Unattached in Creative Mode
AS-18391 | Mini-Smelter | Leaving relevance and relaunching the game while a Portable Smelter is running will no longer put it in a broken state
AS-18354 | U26 | Skybreaker | VFX | Skybreaker activation effect is now properly aligned to the object when triggered via the Astroneer's Backpack Aux Slots
AS-18298 | Debris | Debris Items 'Debris_Wreckage_Hatch' are no longer missing a tooltip
AS-18284 | Localization | Engine-uity Mission Description is no longer misleading in French
AS-18280 | Skybreaker | Controller | Skybreaker tooltip is no longer oriented vertically when auto-selected with controller in many cases
AS-18262 | Spaceport | Storage Canisters will now push or pull resources to or from slots on the Spaceport
AS-18196 | Rails | The Trade Platform's rocket can no longer be pulled onto the Rail Station if it is set to "UNLOADS STOPPED CARS"
AS-18169 | Localization | Rails | The end of C.O.L.E.'s description in the catalog is no longer cut off in several languages, omitting the power requirements
AS-18056 | Switch | Achievements | Overachiever palette can now be unlocked by obtaining all other cosmetics earned through Achievements
AS-17289 | Crash | Fixed some instances where some saves would crash upon loading
AS-17123 | Field Shelter | Compass | Icon for the field shelter will now go away if it is packaged or destroyed
AS-16969 | Hazards | Boomalloon | Clients will now see the explosion VFX for the boomalloon when triggered via proximity
AS-16690 | Hazards | Vehicles | Lashvines, Cataplants and, Lashleaves can no longer target the user when they are driving a Tractor
AS-15667 | Shift Click | Several interactions will no longer become broken when shift clicking certain items
AS-11556 | Audio | Main Menu music will no longer persist after loading a save before the actual in game music begins playing
AS-11497 | Shift Clicking | Shift clicking a terrain tool augment will now prioritize an empty terrain tool slot over the backpack (This also affect printing and quick-stow)
AS-10943 | Multiplayer | Clients' oxygen line no longer appears behind the user in several vehicles. Dropship, VTOL, Tractor
AS-6932 | Gateways | When a user is in the solar view the Gateway Station is no longer displayed twice
The following is still a known issue as of version 1.27.264.0:
AS-18601 | Portable Smelter | Resources created by Portable Smelter that are pushed to an open slot have no tooltip
AS-18023 | CRASH | Dedicated Server | Rare Client crash on DS where having a train either enter or leave relevancy on a client’s request can cause a Crash
AS-18105 | Performance | Multiplayer | Rail Missions | Host's performance degrades when a client joins when certain Rail Missions are active
AS-7425 | Multiplayer | Gateway Station | REDACTED | Entering the shuttle while on the gateway station immediately puts client in solar view
AS-17768 | Switch | Achievements | Switch users have no way in-game to track achievement progress
AS-18242 | Multiplayer | The Client's compass is completely empty in a community save
AS-17750 | Multiplayer | Compass | Client's compass will be completely empty after teleporting to any planet from the station
AS-17732 | LTEs | Physical LTE rewards can only be claimed once per machine
AS-18792 | Settings | Lowering the Frame Limit increases camera mouse sensitivity
AS-18383 | Research Chamber | The Research Chamber can get into a bad state when a resource is placed there from the output slot of another module
AS-18155 | Packagers | Packagers show the green indicator light when they are connected to Medium or Large Resource Canisters that have their first resource added to them
AS-17916 | Dedicated Server | Decorators | Drills | Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
AS-17390 | Jump Jet/Hoverboard Combo Leaves Player Hanging in Air after Running Out of Fuel
AS-17198 | Dedicated Server | Compass | No navpoints are visible on compass except for one vehicle on Dedicated Server
AS-15254 | Audio | Cinematics | Ending Cutscene audio is slightly out of sync with visuals on Xbox
AS-9202 | Multiplayer | Relevance | Beacons hang in air from clients perspective when in other players backpack when backpack goes out of relevance
AS-8537 | Dedicated Server | Players will sometimes be unable to use F to interact or see tooltips after server travel, loading a save or starting a new game
It’s time for helpful Astroneers to lend their skills to EXO Dynamics in support of the yearly holiday toy drive! Find and transport toys scattered across planetary surfaces or rig up your own printing production line for delivery via the EXO Request Platform module.
Container wrecks have been spotted on Sylva, Desolo, Calidor, and Glacio surrounded by various toys and debris. Production-minded Astroneers can create fresh toys via the Small Printer using Scrap and other resources.
It is curious that shipping containers keep crash-landing on planets in the Sylva System around this time each year... what’s going on with EXO’s logistics department? Must be a weird glitch in their subroutines. Maybe that explains the weird containers ERROR//LU-C1D filtration at 63% HelpHelpHelp that have been reported on Sylva, Desolo, and Calidor.
Packaged toys are worth different point amounts when shipped:
20 Points – Automaton 001s & 002s
35 Points – Cubic Objects
50 Points – Stellar Objects
75 Points – Cosmic Baubles (Printable from Small Printer)
EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
Resin, Clay, Graphite
Packagers & Dynamite
Copper, Iron, Titanium, Tungsten
Small Power Items
Hydrazine & Jet Packs
EXO Chips
Nanocarbon Alloy
QT-RTGs
Special Event Missions
To support event-related communications, special missions have been added that will appear in the Mission Logs of players when a new event is active. Players only need to activate an EXO Request Platform rocket to start the current event and complete the mission.
Community Reward
As with previous years, all package points will go towards unlocking a global total that will grant everyone in the community a FEZANT hat! We will be tracking progress via social media so when you complete the event, you can continue sending rewards to help make sure the gift gets unlocked for everyone!
Tether Toppers
Multi-colored lights return to adorn the tether lines of intrepid Astroneers! Use them as decorations, in support of your construction projects, or simply enjoy their merry glow
Bugs:
The following bugs have been fixed as of version 1.26.128.0:
AS-18369 | Crash | Game will no longer crash when placing a Sturdysquash Sample into a Research Chamber that is on the same platform as a Cauldrangea.
AS-18370 | Crash | The game will no longer run out of memory very quickly while idling in certain saves in shipping builds
AS-18371 | LTEs | The requested item icons and point values are no longer duplicated while in the care package phase of the LTE
AS-18535 | Holiday LTE | Packagers spawned in with the rest of the LTE items will now get removed when the LTE ends
AS-18560 | Localization | Japanese is now for the G. novus Shells mission title
AS-18562 | Localization | Japanese is no longer missing for Astroneer log
The following is still a known issue as of version: 1.26.128.0
AS-18391 | Mini-Smelter | Leaving relevance and relaunching the game while a Portable Smelter is running may put it in a broken state
AS-18169 | Localization | Rails | The end of C.O.L.E.'s description in the catalog is cut off in several languages, omitting the power requirements
AS-18554 | SWITCH | Overachiever | The Overachiever Palette does not unlock when completing all the tasks
AS-17750 | Multiplayer | Compass | Client's compass will be completely empty after teleporting to any planet from the station
AS-17386 | Switch | UI | The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
AS-16898 | Rover | Drill | Using a drill attached to a rover will eventually slow the Rover to a stop on Console
AS-14453 | Dedicated Server | Error message when attempting to join with incorrect password just says "Join Failed"
AS-11556 | Audio | Main Menu music will persist after loading a save before the actual in game music begins playing
AS-18196 | Rails | The Trade Platform's rocket can be pulled onto the Rail Station if it is set to "UNLOADS STOPPED CARS"
AS-18141 | Rails | Dedicated Server | Rail Items are not appearing for the client in multiplayer sessions
AS-18242 | Multiplayer | The Client's compass is completely empty in a community save
AS-18627 | Mission Log | When a tracked mission is completed it will no longer track the follow-up missions
We're happy to announce our first-ever graphic novel, Astroneer: Countdown, published by Titan Comics is now available for pre-order. Place your pre-order at the links below, or request it from your local retailer!
US residents can place pre-orders here. European residents can place pre-orders here.
Details
The graphic novel adventure follows friendly Astroneer Seven as he ventures into the Boreas System. What begins as an epic quest to gather crucial resources turns into a crisis of identity and belonging. Will the discovery of the mysterious time-and-space bending crystals rescue Seven from his troubles, or will they only cause more chaos? Readers will also enjoy three short stories as part of Astroneer: Countdown. Out of Bounds, Decaf Noir, and Have We Met. Each take part in the wider Astroneer universe and capture the wonder that the game is known for.
Astroneer: Countdown is helmed by a multi-award-winning creative team. The stories are written by Dave Dwonch (Jenny Zero), David Pepose (Savage Avengers), Jeremy Lawson (Teen Titans Go! comics), and M. Goodwin (Tomboy); with Xenia Pamfil (Rainbow Brite), Eryk Donovan (Constantine: The Hellblazer), Jeremy Lawson, and M. Goodwin on art.
A new vehicle(?) has been discovered in the wild! This curious contraption seems to be an evolution on EXO’s recreational line of enrichment items, ingeniously augmented with a gyro-stabilized control platform in its interior. While simplistic in its appearance, the Gravity Globe harnesses some of EXO’s most advanced technologies, allowing it to roll against gravity (within reason), and even perform small ‘hops’ to clear minor obstacles. Just like the more primitive Recreational Spheres, the Gravity Globe is an ideal enrichment activity for all Astroneers (and other sentient beings, where appropriate).
Gravity Globes can sometimes be found on EXO wreckage: most commonly on abandoned spaceports, but occasionally attached to derelict rover chassis (for what purpose remains unknown). They can additionally be acquired via the Trade Platform.
Trade Platform: 8x Astronium
Shredding Output: 1x Scrap
Power Draw: [ERROR – PROPULSIVE MECHANISM UNRECOGNIZED]
Portable Smelter
A new, rare crafting item has been added to boost refinement of valuable resources. This small item is extremely versatile and can be used to process nuggets on-the-go in your Backpack, to bootstrap a new base, or as part of an intricate automated production network.
Portable smelters can sometimes be found on EXO wreckage while exploring or can be acquired via the Trade Platform.
Trade Platform: 8x Astronium
Shredding Output: 2x Scrap
Power Draw: 2 Power per second
Curious Items
Something... new... has been observed appearing in Abandoned Backpacks found across planets in the Sylva System. It’s unclear exactly what has caused these objects to manifest; further information and experimentation are needed. Caution is advised when interacting with [ERROR!%&#HELPHELPHELP]
LRD Behavior
[REDACTED]
New Emote – Dizzy
A new emote - “Dizzy” - has been added to the core game. This emote can be unlocked by [ERROR – REFERENCE MISSING] which can certainly make an Astroneer become dizzy!
Store - New Items Available Now!
New Suit: Galastro Suit
New Mask: Mecha Snail
New Palette: Toasty
New Emote: Greet the Dawn
EXO F.A.R.M.
It’s time again to gather hard-working Astroneers and band together for EXO Dynamics in the Fuel Acquisition, Renewal & Maintenance event! Sturdysquash are in season and can be farmed in bulk to be processed in Cauldrangea plants. Ship off the products to EXO for points and rewards!
Find Wild Sturdysquash that can be harvested for their seeds on Sylva, Calidor, or Atrox; use these seeds to grow offspring that yield Sturdysquash Samples
Each of the featured planets have a unique variety of Wild Sturdysquash which yield different quantities of seeds
Sturdysquash Samples can be placed in Medium and Large Resource Canisters to keep your farms tidy
Locate Cauldrangea plants on Sylva, Calidor, or Atrox – but beware of the hazards that tend to grow nearby! Use the Cauldrangeas to produce one of three types of biofuel.
Compass navpoints appear to indicate nearby Cauldrangea.
Cauldrangea can be interacted with to cycle through their current biofuel recipe for production.
Each of the featured planets have a unique variety of Cauldrangea with different production speeds.
Different biofuels can be produced using different ingredients; the rarer the ingredients, the more the produced biofuel is worth:
Useful incremental rewards are included along the way to bolster your harvesting capabilities. Randomized recurring rewards are available after completing the event – including QT-RTGs & EXO Chips! – for those who want to continue to produce biofuels.
Quality of Life Improvements
Creative Mode item duplication:
Duplicating a held item will now also duplicate most items slotted to it (excluding items in input/output slots).
Duplicating an item that is snapped to a slot while held will automatically slot the duplicate item.
Research Chamber:
The Research Chamber will now automatically pull research items from storage. Valid non-research items (such as crafting resources) can still be slotted manually, or by using an auto-arm.
Items can now be slotted to the Research Chamber as soon as a research operation is complete (instead of needing to wait for the animation to finish).
Mission/Data Logs:
Missions with key items will be automatically tracked
Missions that are unlocked when a tracked mission is completed will be automatically tracked.
Scrolling through the mission/log lists will clamp to the top or bottom entries, instead of wrapping around to the other end.
The details panel will not take cursor focus when the cursor just happens to be over it as the log opens.
(Power) Extenders:
‘Extenders’ have been renamed to ‘Power Extenders’.
Power Extenders can now be toggled between directional and networked connections. Doing so will toggle the entire chain of extenders.
Wanderer Missions
The mission “Things to Remember” has been refactored to provide a specific objective for each scannable probe.
An extra descriptive line showing the scanned status of a probe has been added to their tooltips, tracked on a per-player basis.
EXO Request Platform
EXO Request Platforms now have an additional screen showing the requested items for the current event and their point values.
The icons shown within its control panel and on the outside of the module now cycle the currently requested items.
Other
When using a gamepad, item tooltips will show up on a delay when an item receives proximity focus. (Tooltips are not delayed when focusing on items using the cursor.)
Tooltips will not display for items whose control panels are currently open.
The collision volumes on most small slots have been tuned with a lower profile, leading to fewer instances of the cursor targeting an unintended slot.
The resource info tooltip on the Terrain Tool cursor appears more readily when held over a resource deposit.
Rover power cables are no longer forced to be directional when attached to non-rover items (like platforms).
Menu-sliders will now increase/decrease more quickly the longer input is held.
Large spaceport structures that can be found on planets now have functional landing zones.
Bugs:
The following bugs have been fixed as of version 1.26.107.0:
AS-18152 | Camera no longer swings too aggressively when player turns at high speeds.
AS-18104 | Specific save no longer Crashes on Load After U25
AS-17996 | Rails & Vehicles | Player is no longer able to trigger the cursor while in a vehicle when cursor is set to toggle mode
AS-17864 | Field Shelter | Cables | When two field shelters are plugged into eachother the cable will no longer be able to be extended indefinitely
AS-17671 | Terrain | Collision | Some items will no longer phase through cave layers when dropped after leaving relevance of affected terrain
AS-16878 | Player no longer receives "Failed to Join: Could not find user" error if they try to join a session with a friend already in a session hosted by someone not on the player's friendlist
AS-16842 | Hoverboard | Multiplayer | Hoverboard can no longer be put into a broken state if a client dies and lets their initial backpack disappear with the hoverboard in it
AS-15670 | Main Menu CMS | MOTD | The title and link are now localized in Chinese
AS-9903 | Leveling Block | Leveling Block now removes USE tooltip when the block is drilled into things other than terrain
AS-9768 | Multiplayer | Client's control panels on modules no longer enters a broken state when someone is in a seat attached to a platform while module is performing an operation
AS-9418 | Multiplayer | Control Panels | Control Panels no longer become uninteractable while a user is in a vehicle that the module is attached to
AS-5801 | Multiplayer | Shuttle | Client will no longer see an active thruster while shuttle is not being operated when entering relevance of full thruster
AS-17888 | Localization - The medium shuttle's description is now correct in Chinese
AS-17329 | Performance | Host's performance no longer degrades a lot for the host after completing the Overcharged mission in a game with at least one client
AS-18165 | Creative Mode | Player can now duplicate an item if they open their backpack while holding it
AS-18150 | Rails | Crane | Resources and Soil collected by a Crane attached to a Rail Train will now transfer to the connected rail cars if the train has moved before using the Crane
AS-18144 | Rails | Missions | Text no longer Overlaps on Data Log in Certain Languages
AS-18140 | Localization | XL Wind Turbine no longer Displays Incorrect Amount of Power in Chinese
AS-18138 | Shelter | Art | Shelter Feet Pylons are no longer clipping through the main body
AS-18121 | Vehicles | Tooltip for Buggy no longer has a Train Length section
AS-18117 | Rails | Rail Station | The right trigger slot can now send trains if there is no rail connection to the left side of the Station
AS-18105 | Performance | Multiplayer | Rail Missions | Host's performance no longer degrades when a client joins when certain Rail Missions are active
AS-18072 | Rails | Multiplayer | Phantom rail segments can no longer appear in multiplayer games, can be used to travel between multiple planets
AS-18067 | Localization | "Recall Failed" is no longer Misspelled in Polish at the Rail Station
AS-17941 | Crash | Crash no longer occurs when a client attempts to join another session while their compass is open
AS-17560 | Camera | Creative Mode | The Right Stick no longer moves both the cursor and the camera after toggling Creative Mode flight while the cursor is active
AS-17054 | Missions | Wanderer Probes are now Counted on Mission Board
AS-16970 | Multiplayer | Spaceport | Cable Plugs on Spaceports will now retract if a user fails to connect them to a valid plug port
AS-16701 | Exploit | Multiplayer | Power Switch no longer provides free oxygen to clients
AS-11906 | Repeaters | Count and Delay Repeaters' control panels now allow the value to be changed with controller d-pads, A/D, or the arrow keys
AS-18185 Mission Log | Mission Log list no longer loops from top to the bottom instead of being static.
AS-18073 Rails | Deleting a Rail Engine or Cart will now remove the Nav Point in Creative Mode
AS-18049 Localization | Boost Mod is no longer Translated 3 Different Ways in Turkish
AS-8901 Creative Mode | Options | Creative mode sliders will now move quicker
The following is still a known issue as of version 1.26.107.0
AS-17386 | Switch | UI | The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
AS-15848 | Hoverboard | Physics | Physics interact with the hoverboard differently between UWP and Steam
AS-18212 | Gravity Globe | Multiplayer | Player can shred an occupied Gravity Globe if they are already holding it when the second player enters it
AS-18155 | Packagers | Packagers show the green indicator light when they are connected to Medium or Large Resource Canisters that have their first resource added to them
AS-18148 | Creative Mode | Controller | Backpack stays in front of the camera when player launches drone through the pause menu while backpack is open
AS-18095 | Several things are not saved when the player dies and respawns
AS-18061 | Resource Canister Horns | All resources play the same piano note if the in-game language is set to any Non-English language
AS-18023 | CRASH | Dedicated Server | Client | Client crash on DS where having a train either enter or leave relevancy on a client’s request can cause a Crash.
AS-17916 | Dedicated Server | Decorators | Drills | Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
AS-17732 | LTEs | Physical LTE rewards can only be claimed once per machine
AS-17674 | Vehicles | Catalog and Personal Mission Log are very jittery when cracked while a vehicle is in motion
AS-17390 | Jump Jet/Hoverboard Combo Leaves Player Hanging in Air after Running Out of Fuel
AS-17079 | Snail | Terrarium | Sylvie's terrarium has some texture fighting on the grass when viewed at a distance
AS-15682 | Vehicle Mission | Mission actors sometimes fail to spawn
AS-14741 | Multiplayer | Dedicated Server | Terrain | Player generated terrain sometimes disappears soon after it was added
AS-11722 | Creative Mode | Items get stuck when a PlayStation 4 or Xbox client spawns the item from a Small, Medium, or Large Printer Cheat Plinth
AS-9517 | Dedicated Server | Multiplayer | User generated/removed terrain has inconsistent LOD for client when approaching rapidly
AS-738 | Audio | Crane | Crane has no sound effects when being interacted with.
EXO Dynamics is proud to introduce the brand new Rails System! The Rails System brings a new mode of transportation to Astroneer that excels at efficiency and convenience. Place rail posts to build out your rail lines, and then board the new railway vehicles for a hands-free transit experience. And unlike other vehicles, railway vehicles can travel autonomously, perfect for extending the reach of your automation network. But that’s not all: rail lines themselves carry both oxygen and power, making them an excellent way to connect together distant bases and excavation sites like never before!
Railway Vehicles
The Catalog has been updated with two new vehicles custom-built for the Rails System. Railway vehicles can be used individually or chained together into trains up to six vehicles long. Just make sure you have enough power to run them; each vehicle in a train increases its power draw!
Rail Cars
Basic railway vehicle with a medium storage slot. Slower than Rail Engines, but can be chained together in either direction.
Printed on: Medium Printer
Resource Cost: 2 Resin, 1 Aluminum
Byte Cost: 1500
Power Draw: 1 Power per second
Rail Engines
Specialized railway vehicle used for personal transportation and faster trains. Provides a built-in seat, 2x small auxiliary slots, and a headlight. Can only be placed on the front or back of a train.
Printed on: Medium Printer
Resource Cost: 1 Resin, 1 Aluminum, 1 Copper
Byte Cost: 1000
Power Draw: 3 Power per second
Railway Items
Your new railway vehicles won’t do much good without rail lines to ride along! Fortunately, the Catalog has also been updated with a range of railway items for building out the rail network of your dreams.
Rail Posts (Standard & Tall)
The backbone of every rail line. Like tethers, they chain together automatically as they’re dropped. And don’t worry if you left your train back at base; the nearest train can be called to any rail post, at any time!
Printed on: Small Printer
Resource Cost: 1 Resin, 1 Aluminum
Byte Cost: 750
Bundle Count: 10
Rail Junction
Rail Junctions split rail lines in two, forming a 3-way connection.
Printed on: Medium Printer
Resource Cost: 2 Aluminum
Byte Cost: 1000
Bundle Count: 5
Rail Station
The Rail Station offers powerful automation tools to assist in advanced rail logistics, including automatically loading or unloading trains.
Printed on: Large Printer
Resource Cost: 2 Titanium, 1 Copper, 1 Quartz
Byte Cost: 2500
Automation
Updates and additions have been made to existing automation systems to take advantage of the Rails System.
Railway Items as Sensors
Rail Posts and Stations are equipped with reaction slots that activate in response to railway vehicles.
Railway Item Pin Slots
Rail Junctions are equipped with a pin slot for each of their three connections, giving you precise control over when each one is active.
Rail Station Pin Slots
Rail Stations are equipped with pin slots that will start a docked train moving in the desired direction.
Storage Sensors and Railway Vehicles
When placed on a railway vehicle, the Storage Sensor will monitor storage state across the entire train.
Adventure Mode Story + Missions
New missions have been added to the mid-game which send players down a path of logistics investigation and exploration. Travel to the icy wastes of Glacio, the mysterious caves of Calidor, and the whimsical depths of Sylva to learn about the importance of railways within EXO Dynamics. Along the way, players will discover new characters who have stumbled upon a mystery that may have greater ramifications for the overall mission of Astroneers.
(Players who have completed “Talking Tungsten” will automatically receive the new starter mission “Digging Deeper”.)
Quality of Life Improvements
Rover tooltips now display train length status
The VTOL now responds properly to local gravity zones
All Data Logs now track seen/unseen entries per player
Bundleable items will no longer snap to the backpack while held, making it easier to place them near the character
Item bundles in the backpack’s auxiliary slots will automatically replenish from bundles of the same type in the backpack
The camera has been improved to better handle tight spaces, without taking zoom control away from the player
New SKU: Starter Bundle!
We’re introducing a new Bundle available for all players as a one-time purchase. Includes:
750 QBits
Starter Bundle Suit
Starter Bundle Palette
Store - New Items Available Now!
New Hats
Quick Thinking
Exhaust Port
New Mask
Cow Plow
New Palettes
Riveting
Pearlescent
EXO Automated Mass Production Protocol
The Automated Mass Production Protocol returns! Astroneers are asked to undertake the creation of large quantities of valuable resource nuggets to send off via the EXO Request Platform in exchange for useful goodies and stylish customizations.
EXO Dynamics has changed up the resource requests this year and upgraded their transfer rocket to accept any of the following resources for varying points (per nugget):
1 Point – Compound
3 Points – Aluminum
5 Points – Tungsten Carbide
15 Points – Nanocarbon Alloy
All Astroneers present are awarded points when a rocket is launched - cooperation is encouraged for efficiency! EXO Dynamics rewards contributions with:
Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs, EXO Chips, and useful resources!
Tether Toppers
Tether posts have been updated to get your automation vibes cranking – log in to experience these temporary decorations that are sure to turn heads!
Bugs
The following is still a known issue as of version 1.25.146.0:
AS-17846 U25 | Rails | Dedicated Server - Rail anchors can be attached to some plants and end up bundled to the plant underground
AS-17954 U25 | Rails | DS - Player is able to stack multiple cars in the same slot of the Rails Station
AS-17911 Rails | Multiplayer | Caravans are often in the wrong location or invisible from client's perspective on join and rejoin
The following bugs have been fixed as of version 1.25.146.0:
General/Misc.
AS-17772 Item Pads | Power meters on the cable slots of Item Pads are no longer broken
AS-17748 Packager | Proximity Repeater | Placing multiple packagers on a single item will no longer cause the item to duplicate into that amount of packagers attached when activated by a proximity repeater
AS-17485 Camera | There is no longer strange behavior with the camera's max zoom distance when exiting tight spaces and loading saves
AS-17736 2022 Automation LTE | Players are now awarded a Splitter when passing 280 points if they had a Medium Resource Canister slotted to the T2 slot when it was launched
AS-16983 Intro Cinematic | Intro cinematic no longer replays if a new player exits their new session to the main menu before the persistenplayerdata file is created
AS-15876 Atmospheric Condenser | Output Slot | Players and AutoArms can no longer place any resource into the Atmospheric Condenser and cause it to stop functioning.
AS-9497 Atmospheric Condenser | Station | Using an atmospheric condenser on the Gateway Station the condenser no longer displays white squares
AS-8700 Small Solar Panels no longer become disconnected when flying between planets with them.
AS-17391 Furnace Output Slot | Players/ AutoArms can no longer place a resource into the Furnace output and cause it to stop functioning.
AS-15697 VTOL now properly changes orientation in the different gravity volumes in and around the gateway engines
Controls
AS-9458 Keybinding | UI | Semicolon and backquote no longer lack glyphs in tooltips, tutorial prompts, and Astropedia icons
AS-16847 Mouse & Keyboard | Dying no longer causes Left Mouse Button to behave like Right Mouse Button
AS-8951 Controller | Soil Centrifuge proximity tooltip will now appear from different angles
Localization
AS-17876 Achievements | Localization | Trophy text for "Encounter With the Infinite" no longer has a typo in Japanese
AS-17758 Localization | Several T1 Storage Items Are now correctly Translated to Chinese
Multiplayer
AS-11273 Multiplayer | Clients are now unable to deploy extenders from AUX slots
AS-7441 Multiplayer | Gateways | Client will no longer die unexpectedly when stepping off power puzzle pillars in completed chamber
This is a long time coming but we did a bunch of work to add (honestly..) basic functionality for controls across all platforms. You can now use mouse and keyboard on console and can remap a TON of inputs to completely customize your experience. We did this mainly for accessibility purposes, if you are a player who needs to move buttons around to make sure you can enjoy Astroneer, this one is for you <3. Of particular note, you can now make some “hold” actions a toggle to help make sure you can play with less need to hold multiple buttons down for long periods of time.
The menu has been updated to include separate tabs for Keyboard / Mouse and Controller settings on a per-platform basis (moved from the general Options menu where they previously lived)
Players can now remap controller inputs in the Controller Settings tab of the menu
Mouse and Keyboard support has been added for players on Xbox, PlayStation and Nintendo Switch
Support for remapping of extra mouse buttons has been added
Players on controller can now set Virtual Cursor to a toggle
Players on Mouse and Keyboard can now set Camera Orbit functionality to a toggle
Additionally, adding Mouse and Keyboard support to console means people can use a variety of peripherals if they need. We tested a lot of hardware (thanks so much Q/A team <3) to ensure that you can remap lots of actions to any mouse button or any keyboard input. The team also tested these changes with the Xbox Adaptive controller which should work great on Xbox and PC. (Note: we didn’t test everything, so let us know if you are having trouble with a specific mouse or k/b!)
Miscellaneous Improvements
Audio Improvements
T1 Oxygenator, when slotted into the player’s backpack while on, will fade out its audio loop while remaining operational.
Camera Improvements
The camera handles tight spaces more smoothly, with reduced instances of rapidly zooming in and out.
The camera now responds intelligently to movement up or down slopes when following the player.
The camera no longer loses sight of the player when moving at very high speeds.
General tuning adjustments.
Drill Improvements
The drill aiming UI now accurately represents the angle of the drill relative to the rover. This means the tilt indicator on the drill UI no longer drifts as the drill moves to align with it.
Rovers now maintain a steady speed while drilling, instead of increasingly gaining speed downhill, and outpacing the drill in the process.
Drilling is now clamped between a maximum upwards and downwards tilt, in order to prevent the rover from flipping over, or losing traction.
Drills are automatically disabled if the rover starts to point vertically up or down.
Landing Zone Improvements
The player experience when orbiting a planet and selecting landing zones has received an update to improve communication and comprehension
Landing zones have animated visuals added along with beacons to aid in more easily locating and selecting them
Landing zones now also have tooltips that appear on hover / cursor select
Landing zones generated from player-created Landing Pads (including the starting pad) now have a unique cylindrical shape, icon, and label
For gamepads, a prompt appears to notify players that they must use the virtual cursor to select a landing zone
Resource Bytes Update
Composite resources now have Byte values assigned and can be researched in the Research Chamber
All researchable resources have had their research times changed to 5 minutes total with Byte values adjusted accordingly
Localization
Trophy/Achievement names and descriptions have been updated with new translations in Japanese
Store - New Items Available Now!
New Limited Time Bundle – EXO TECH BUNDLE
Control Unit Hat
Grid Lock Palette
Error Code Visor
New Suit
Aquatic Suit
New Hat
Encrypted Creepers
New Emote
Fish
New Visor
Biohazard
EXO Salvage Initiative
The EXO Salvage Initiative returns for a limited time! EXO accepts a variety of salvage types which can either be collected from exploration or crafted and destroyed or shredded. Astroneers are encouraged to employ the approach that is the most fun for them and ship their collected exports off using the EXO Request Platform!
Salvage items are worth different point amounts when shipped:
EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
Clay & Graphite
Copper, Iron, Titanium, Tungsten
Hydrazine & Jet Packs
EXO Chips
Nanocarbon Alloy
QT-RTGs
Bugs
The following is still a known issue as of version 1.24.29.0:
[AS-17329] Players may experience performance issues in multiplayer when the Glacio and Atrox Snail missions are active. As a workaround, players can complete the missions to acquire Bestefar and Enoki in single player, after which multiplayer performance should return to normal.
The following bugs have been fixed as of version 1.24.29.0:
General/Misc.
[AS-17298] Cosmetics should now be properly unlocking for Switch players when the requirements are met. Note: Progress was not being saved properly. It is now, but unfortunately this fix will not be retroactive, so players will need to complete the required steps again to unlock their cosmetics.
[AS-7908] The Sylva gateway engine should now keep its free oxygen even after placing the Geometric Triptych
[AS-16918] Fixed an issue with auto arms where they could get into a bad state if the slot they’re trying place an object into becomes occupied
[AS-16975] Players should be much less likely to encounter a natural landing zone without terrain below it
[AS-17387] Fixed a setting on Switch that may have caused players to hit a save size limit earlier than they should have
[AS-6223] Unsolved EXO Dynamics Research Aid boxes now have camera collision
Visual/VFX
[AS-6361] Finally fixed the bug where the power indicators on the Medium Battery would be misaligned after traveling to another planet
[AS-7685] Fixed a bug where the start of a tether line did not properly visually connect to platforms
[AS-16673] The toxic cloud that comes from spewflowers should now gradually dissipate when the player goes out of range rather than disappearing abruptly
[AS-8424] Fixed a visual issue where the backpack was floating a bit too far behind the body when wearing the Bio, Retro, Control, Frame, and Wanderer suits
Input
[AS-8851] Fixed a bug on controllers where holding the menu button would quickly open and close the menu
[AS-9092] Players should no longer be able to bind controls to the Windows key
[AS-17274] Players on Switch can now use the Left Stick to navigate the CONNECTION LOST popup
[AS-17204] Rebinding controls to Right Alt should now show the appropriate key in the menu
[AS-17205] Rebinding controls to Left Ctrl should now show the appropriate key in the menu
UI
[AS-17044] Fixed a bug where the mission log on the starting landing pad would not have a beacon for available rewards for the first mission “Planetfall”.
[AS-17206] Added collision to the Trade Platform catalog hologram so it should now detect mouseover
[AS-17418] Updated Astropedia pages to use the correct font in Japanese
[AS-17388] Fixed some bugs with “Unlocked By” text in the customization menu incorrectly referring to achievements when unlockable through other means
[AS-4968] Updated Astroneer desktop icon on Steam to replace an older version. Players may need to delete their current shortcut/icon and create a new version to see this change.
[AS-7359] Fix a bug in several languages where text would extend outside the bounds of the Controller Disconnected popup box
[AS-7773] Fixed a bug on PS4 when renaming a save, the placeholder text should now get cleared out once players start entering new text
[AS-8185] Fixed an issue on PS4 where the instruction text would spill out of the box in multiple languages when joining a game through the Play Together UI
[AS-14672] The “Stuffed Storage” mission now properly refers to the required item as “Medium Resource Canister”
[AS-17146] Added Unlocked By text to the customization menu on Switch for the BNTY-HNTR visor and Power Suited palette
[AS-8593] -0 is no longer an option on the Brightness or FOV Bias sliders
[AS-17141] Fixed a bug in Astropedia under Resources where the planets listed for Nitrogen extended outside of the box in Japanese
[AS-17203] Updated the pips under Astropedia pages to use a shade of blue consistent with the rest of the game
Multiplayer
[AS-17197] Fixed an issue where clients could not interact with a packaged item placed in the oxygenator slot on the Xenobiology Lab
[AS-14454] Players can no longer hot-swap items from another player’s backpack or terrain tool when full
Audio
[AS-17022] Spewflower audio should now stop playing when the hazard is dug up
[AS-17290] Fixed a bug where audio was not properly playing for the Dance: Shakefield emote