A new vehicle(?) has been discovered in the wild! This curious contraption seems to be an evolution on EXO’s recreational line of enrichment items, ingeniously augmented with a gyro-stabilized control platform in its interior. While simplistic in its appearance, the Gravity Globe harnesses some of EXO’s most advanced technologies, allowing it to roll against gravity (within reason), and even perform small ‘hops’ to clear minor obstacles. Just like the more primitive Recreational Spheres, the Gravity Globe is an ideal enrichment activity for all Astroneers (and other sentient beings, where appropriate).
Gravity Globes can sometimes be found on EXO wreckage: most commonly on abandoned spaceports, but occasionally attached to derelict rover chassis (for what purpose remains unknown). They can additionally be acquired via the Trade Platform.
Trade Platform: 8x Astronium
Shredding Output: 1x Scrap
Power Draw: [ERROR – PROPULSIVE MECHANISM UNRECOGNIZED]
Portable Smelter
A new, rare crafting item has been added to boost refinement of valuable resources. This small item is extremely versatile and can be used to process nuggets on-the-go in your Backpack, to bootstrap a new base, or as part of an intricate automated production network.
Portable smelters can sometimes be found on EXO wreckage while exploring or can be acquired via the Trade Platform.
Trade Platform: 8x Astronium
Shredding Output: 2x Scrap
Power Draw: 2 Power per second
Curious Items
Something... new... has been observed appearing in Abandoned Backpacks found across planets in the Sylva System. It’s unclear exactly what has caused these objects to manifest; further information and experimentation are needed. Caution is advised when interacting with [ERROR!%&#HELPHELPHELP]
LRD Behavior
[REDACTED]
New Emote – Dizzy
A new emote - “Dizzy” - has been added to the core game. This emote can be unlocked by [ERROR – REFERENCE MISSING] which can certainly make an Astroneer become dizzy!
Store - New Items Available Now!
New Suit: Galastro Suit
New Mask: Mecha Snail
New Palette: Toasty
New Emote: Greet the Dawn
EXO F.A.R.M.
It’s time again to gather hard-working Astroneers and band together for EXO Dynamics in the Fuel Acquisition, Renewal & Maintenance event! Sturdysquash are in season and can be farmed in bulk to be processed in Cauldrangea plants. Ship off the products to EXO for points and rewards!
Find Wild Sturdysquash that can be harvested for their seeds on Sylva, Calidor, or Atrox; use these seeds to grow offspring that yield Sturdysquash Samples
Each of the featured planets have a unique variety of Wild Sturdysquash which yield different quantities of seeds
Sturdysquash Samples can be placed in Medium and Large Resource Canisters to keep your farms tidy
Locate Cauldrangea plants on Sylva, Calidor, or Atrox – but beware of the hazards that tend to grow nearby! Use the Cauldrangeas to produce one of three types of biofuel.
Compass navpoints appear to indicate nearby Cauldrangea.
Cauldrangea can be interacted with to cycle through their current biofuel recipe for production.
Each of the featured planets have a unique variety of Cauldrangea with different production speeds.
Different biofuels can be produced using different ingredients; the rarer the ingredients, the more the produced biofuel is worth:
Useful incremental rewards are included along the way to bolster your harvesting capabilities. Randomized recurring rewards are available after completing the event – including QT-RTGs & EXO Chips! – for those who want to continue to produce biofuels.
Quality of Life Improvements
Creative Mode item duplication:
Duplicating a held item will now also duplicate most items slotted to it (excluding items in input/output slots).
Duplicating an item that is snapped to a slot while held will automatically slot the duplicate item.
Research Chamber:
The Research Chamber will now automatically pull research items from storage. Valid non-research items (such as crafting resources) can still be slotted manually, or by using an auto-arm.
Items can now be slotted to the Research Chamber as soon as a research operation is complete (instead of needing to wait for the animation to finish).
Mission/Data Logs:
Missions with key items will be automatically tracked
Missions that are unlocked when a tracked mission is completed will be automatically tracked.
Scrolling through the mission/log lists will clamp to the top or bottom entries, instead of wrapping around to the other end.
The details panel will not take cursor focus when the cursor just happens to be over it as the log opens.
(Power) Extenders:
‘Extenders’ have been renamed to ‘Power Extenders’.
Power Extenders can now be toggled between directional and networked connections. Doing so will toggle the entire chain of extenders.
Wanderer Missions
The mission “Things to Remember” has been refactored to provide a specific objective for each scannable probe.
An extra descriptive line showing the scanned status of a probe has been added to their tooltips, tracked on a per-player basis.
EXO Request Platform
EXO Request Platforms now have an additional screen showing the requested items for the current event and their point values.
The icons shown within its control panel and on the outside of the module now cycle the currently requested items.
Other
When using a gamepad, item tooltips will show up on a delay when an item receives proximity focus. (Tooltips are not delayed when focusing on items using the cursor.)
Tooltips will not display for items whose control panels are currently open.
The collision volumes on most small slots have been tuned with a lower profile, leading to fewer instances of the cursor targeting an unintended slot.
The resource info tooltip on the Terrain Tool cursor appears more readily when held over a resource deposit.
Rover power cables are no longer forced to be directional when attached to non-rover items (like platforms).
Menu-sliders will now increase/decrease more quickly the longer input is held.
Large spaceport structures that can be found on planets now have functional landing zones.
Bugs:
The following bugs have been fixed as of version 1.26.107.0:
AS-18152 | Camera no longer swings too aggressively when player turns at high speeds.
AS-18104 | Specific save no longer Crashes on Load After U25
AS-17996 | Rails & Vehicles | Player is no longer able to trigger the cursor while in a vehicle when cursor is set to toggle mode
AS-17864 | Field Shelter | Cables | When two field shelters are plugged into eachother the cable will no longer be able to be extended indefinitely
AS-17671 | Terrain | Collision | Some items will no longer phase through cave layers when dropped after leaving relevance of affected terrain
AS-16878 | Player no longer receives "Failed to Join: Could not find user" error if they try to join a session with a friend already in a session hosted by someone not on the player's friendlist
AS-16842 | Hoverboard | Multiplayer | Hoverboard can no longer be put into a broken state if a client dies and lets their initial backpack disappear with the hoverboard in it
AS-15670 | Main Menu CMS | MOTD | The title and link are now localized in Chinese
AS-9903 | Leveling Block | Leveling Block now removes USE tooltip when the block is drilled into things other than terrain
AS-9768 | Multiplayer | Client's control panels on modules no longer enters a broken state when someone is in a seat attached to a platform while module is performing an operation
AS-9418 | Multiplayer | Control Panels | Control Panels no longer become uninteractable while a user is in a vehicle that the module is attached to
AS-5801 | Multiplayer | Shuttle | Client will no longer see an active thruster while shuttle is not being operated when entering relevance of full thruster
AS-17888 | Localization - The medium shuttle's description is now correct in Chinese
AS-17329 | Performance | Host's performance no longer degrades a lot for the host after completing the Overcharged mission in a game with at least one client
AS-18165 | Creative Mode | Player can now duplicate an item if they open their backpack while holding it
AS-18150 | Rails | Crane | Resources and Soil collected by a Crane attached to a Rail Train will now transfer to the connected rail cars if the train has moved before using the Crane
AS-18144 | Rails | Missions | Text no longer Overlaps on Data Log in Certain Languages
AS-18140 | Localization | XL Wind Turbine no longer Displays Incorrect Amount of Power in Chinese
AS-18138 | Shelter | Art | Shelter Feet Pylons are no longer clipping through the main body
AS-18121 | Vehicles | Tooltip for Buggy no longer has a Train Length section
AS-18117 | Rails | Rail Station | The right trigger slot can now send trains if there is no rail connection to the left side of the Station
AS-18105 | Performance | Multiplayer | Rail Missions | Host's performance no longer degrades when a client joins when certain Rail Missions are active
AS-18072 | Rails | Multiplayer | Phantom rail segments can no longer appear in multiplayer games, can be used to travel between multiple planets
AS-18067 | Localization | "Recall Failed" is no longer Misspelled in Polish at the Rail Station
AS-17941 | Crash | Crash no longer occurs when a client attempts to join another session while their compass is open
AS-17560 | Camera | Creative Mode | The Right Stick no longer moves both the cursor and the camera after toggling Creative Mode flight while the cursor is active
AS-17054 | Missions | Wanderer Probes are now Counted on Mission Board
AS-16970 | Multiplayer | Spaceport | Cable Plugs on Spaceports will now retract if a user fails to connect them to a valid plug port
AS-16701 | Exploit | Multiplayer | Power Switch no longer provides free oxygen to clients
AS-11906 | Repeaters | Count and Delay Repeaters' control panels now allow the value to be changed with controller d-pads, A/D, or the arrow keys
AS-18185 Mission Log | Mission Log list no longer loops from top to the bottom instead of being static.
AS-18073 Rails | Deleting a Rail Engine or Cart will now remove the Nav Point in Creative Mode
AS-18049 Localization | Boost Mod is no longer Translated 3 Different Ways in Turkish
AS-8901 Creative Mode | Options | Creative mode sliders will now move quicker
The following is still a known issue as of version 1.26.107.0
AS-17386 | Switch | UI | The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
AS-15848 | Hoverboard | Physics | Physics interact with the hoverboard differently between UWP and Steam
AS-18212 | Gravity Globe | Multiplayer | Player can shred an occupied Gravity Globe if they are already holding it when the second player enters it
AS-18155 | Packagers | Packagers show the green indicator light when they are connected to Medium or Large Resource Canisters that have their first resource added to them
AS-18148 | Creative Mode | Controller | Backpack stays in front of the camera when player launches drone through the pause menu while backpack is open
AS-18095 | Several things are not saved when the player dies and respawns
AS-18061 | Resource Canister Horns | All resources play the same piano note if the in-game language is set to any Non-English language
AS-18023 | CRASH | Dedicated Server | Client | Client crash on DS where having a train either enter or leave relevancy on a client’s request can cause a Crash.
AS-17916 | Dedicated Server | Decorators | Drills | Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
AS-17732 | LTEs | Physical LTE rewards can only be claimed once per machine
AS-17674 | Vehicles | Catalog and Personal Mission Log are very jittery when cracked while a vehicle is in motion
AS-17390 | Jump Jet/Hoverboard Combo Leaves Player Hanging in Air after Running Out of Fuel
AS-17079 | Snail | Terrarium | Sylvie's terrarium has some texture fighting on the grass when viewed at a distance
AS-15682 | Vehicle Mission | Mission actors sometimes fail to spawn
AS-14741 | Multiplayer | Dedicated Server | Terrain | Player generated terrain sometimes disappears soon after it was added
AS-11722 | Creative Mode | Items get stuck when a PlayStation 4 or Xbox client spawns the item from a Small, Medium, or Large Printer Cheat Plinth
AS-9517 | Dedicated Server | Multiplayer | User generated/removed terrain has inconsistent LOD for client when approaching rapidly
AS-738 | Audio | Crane | Crane has no sound effects when being interacted with.
EXO Dynamics is proud to introduce the brand new Rails System! The Rails System brings a new mode of transportation to Astroneer that excels at efficiency and convenience. Place rail posts to build out your rail lines, and then board the new railway vehicles for a hands-free transit experience. And unlike other vehicles, railway vehicles can travel autonomously, perfect for extending the reach of your automation network. But that’s not all: rail lines themselves carry both oxygen and power, making them an excellent way to connect together distant bases and excavation sites like never before!
Railway Vehicles
The Catalog has been updated with two new vehicles custom-built for the Rails System. Railway vehicles can be used individually or chained together into trains up to six vehicles long. Just make sure you have enough power to run them; each vehicle in a train increases its power draw!
Rail Cars
Basic railway vehicle with a medium storage slot. Slower than Rail Engines, but can be chained together in either direction.
Printed on: Medium Printer
Resource Cost: 2 Resin, 1 Aluminum
Byte Cost: 1500
Power Draw: 1 Power per second
Rail Engines
Specialized railway vehicle used for personal transportation and faster trains. Provides a built-in seat, 2x small auxiliary slots, and a headlight. Can only be placed on the front or back of a train.
Printed on: Medium Printer
Resource Cost: 1 Resin, 1 Aluminum, 1 Copper
Byte Cost: 1000
Power Draw: 3 Power per second
Railway Items
Your new railway vehicles won’t do much good without rail lines to ride along! Fortunately, the Catalog has also been updated with a range of railway items for building out the rail network of your dreams.
Rail Posts (Standard & Tall)
The backbone of every rail line. Like tethers, they chain together automatically as they’re dropped. And don’t worry if you left your train back at base; the nearest train can be called to any rail post, at any time!
Printed on: Small Printer
Resource Cost: 1 Resin, 1 Aluminum
Byte Cost: 750
Bundle Count: 10
Rail Junction
Rail Junctions split rail lines in two, forming a 3-way connection.
Printed on: Medium Printer
Resource Cost: 2 Aluminum
Byte Cost: 1000
Bundle Count: 5
Rail Station
The Rail Station offers powerful automation tools to assist in advanced rail logistics, including automatically loading or unloading trains.
Printed on: Large Printer
Resource Cost: 2 Titanium, 1 Copper, 1 Quartz
Byte Cost: 2500
Automation
Updates and additions have been made to existing automation systems to take advantage of the Rails System.
Railway Items as Sensors
Rail Posts and Stations are equipped with reaction slots that activate in response to railway vehicles.
Railway Item Pin Slots
Rail Junctions are equipped with a pin slot for each of their three connections, giving you precise control over when each one is active.
Rail Station Pin Slots
Rail Stations are equipped with pin slots that will start a docked train moving in the desired direction.
Storage Sensors and Railway Vehicles
When placed on a railway vehicle, the Storage Sensor will monitor storage state across the entire train.
Adventure Mode Story + Missions
New missions have been added to the mid-game which send players down a path of logistics investigation and exploration. Travel to the icy wastes of Glacio, the mysterious caves of Calidor, and the whimsical depths of Sylva to learn about the importance of railways within EXO Dynamics. Along the way, players will discover new characters who have stumbled upon a mystery that may have greater ramifications for the overall mission of Astroneers.
(Players who have completed “Talking Tungsten” will automatically receive the new starter mission “Digging Deeper”.)
Quality of Life Improvements
Rover tooltips now display train length status
The VTOL now responds properly to local gravity zones
All Data Logs now track seen/unseen entries per player
Bundleable items will no longer snap to the backpack while held, making it easier to place them near the character
Item bundles in the backpack’s auxiliary slots will automatically replenish from bundles of the same type in the backpack
The camera has been improved to better handle tight spaces, without taking zoom control away from the player
New SKU: Starter Bundle!
We’re introducing a new Bundle available for all players as a one-time purchase. Includes:
750 QBits
Starter Bundle Suit
Starter Bundle Palette
Store - New Items Available Now!
New Hats
Quick Thinking
Exhaust Port
New Mask
Cow Plow
New Palettes
Riveting
Pearlescent
EXO Automated Mass Production Protocol
The Automated Mass Production Protocol returns! Astroneers are asked to undertake the creation of large quantities of valuable resource nuggets to send off via the EXO Request Platform in exchange for useful goodies and stylish customizations.
EXO Dynamics has changed up the resource requests this year and upgraded their transfer rocket to accept any of the following resources for varying points (per nugget):
1 Point – Compound
3 Points – Aluminum
5 Points – Tungsten Carbide
15 Points – Nanocarbon Alloy
All Astroneers present are awarded points when a rocket is launched - cooperation is encouraged for efficiency! EXO Dynamics rewards contributions with:
Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs, EXO Chips, and useful resources!
Tether Toppers
Tether posts have been updated to get your automation vibes cranking – log in to experience these temporary decorations that are sure to turn heads!
Bugs
The following is still a known issue as of version 1.25.146.0:
AS-17846 U25 | Rails | Dedicated Server - Rail anchors can be attached to some plants and end up bundled to the plant underground
AS-17954 U25 | Rails | DS - Player is able to stack multiple cars in the same slot of the Rails Station
AS-17911 Rails | Multiplayer | Caravans are often in the wrong location or invisible from client's perspective on join and rejoin
The following bugs have been fixed as of version 1.25.146.0:
General/Misc.
AS-17772 Item Pads | Power meters on the cable slots of Item Pads are no longer broken
AS-17748 Packager | Proximity Repeater | Placing multiple packagers on a single item will no longer cause the item to duplicate into that amount of packagers attached when activated by a proximity repeater
AS-17485 Camera | There is no longer strange behavior with the camera's max zoom distance when exiting tight spaces and loading saves
AS-17736 2022 Automation LTE | Players are now awarded a Splitter when passing 280 points if they had a Medium Resource Canister slotted to the T2 slot when it was launched
AS-16983 Intro Cinematic | Intro cinematic no longer replays if a new player exits their new session to the main menu before the persistenplayerdata file is created
AS-15876 Atmospheric Condenser | Output Slot | Players and AutoArms can no longer place any resource into the Atmospheric Condenser and cause it to stop functioning.
AS-9497 Atmospheric Condenser | Station | Using an atmospheric condenser on the Gateway Station the condenser no longer displays white squares
AS-8700 Small Solar Panels no longer become disconnected when flying between planets with them.
AS-17391 Furnace Output Slot | Players/ AutoArms can no longer place a resource into the Furnace output and cause it to stop functioning.
AS-15697 VTOL now properly changes orientation in the different gravity volumes in and around the gateway engines
Controls
AS-9458 Keybinding | UI | Semicolon and backquote no longer lack glyphs in tooltips, tutorial prompts, and Astropedia icons
AS-16847 Mouse & Keyboard | Dying no longer causes Left Mouse Button to behave like Right Mouse Button
AS-8951 Controller | Soil Centrifuge proximity tooltip will now appear from different angles
Localization
AS-17876 Achievements | Localization | Trophy text for "Encounter With the Infinite" no longer has a typo in Japanese
AS-17758 Localization | Several T1 Storage Items Are now correctly Translated to Chinese
Multiplayer
AS-11273 Multiplayer | Clients are now unable to deploy extenders from AUX slots
AS-7441 Multiplayer | Gateways | Client will no longer die unexpectedly when stepping off power puzzle pillars in completed chamber
This is a long time coming but we did a bunch of work to add (honestly..) basic functionality for controls across all platforms. You can now use mouse and keyboard on console and can remap a TON of inputs to completely customize your experience. We did this mainly for accessibility purposes, if you are a player who needs to move buttons around to make sure you can enjoy Astroneer, this one is for you <3. Of particular note, you can now make some “hold” actions a toggle to help make sure you can play with less need to hold multiple buttons down for long periods of time.
The menu has been updated to include separate tabs for Keyboard / Mouse and Controller settings on a per-platform basis (moved from the general Options menu where they previously lived)
Players can now remap controller inputs in the Controller Settings tab of the menu
Mouse and Keyboard support has been added for players on Xbox, PlayStation and Nintendo Switch
Support for remapping of extra mouse buttons has been added
Players on controller can now set Virtual Cursor to a toggle
Players on Mouse and Keyboard can now set Camera Orbit functionality to a toggle
Additionally, adding Mouse and Keyboard support to console means people can use a variety of peripherals if they need. We tested a lot of hardware (thanks so much Q/A team <3) to ensure that you can remap lots of actions to any mouse button or any keyboard input. The team also tested these changes with the Xbox Adaptive controller which should work great on Xbox and PC. (Note: we didn’t test everything, so let us know if you are having trouble with a specific mouse or k/b!)
Miscellaneous Improvements
Audio Improvements
T1 Oxygenator, when slotted into the player’s backpack while on, will fade out its audio loop while remaining operational.
Camera Improvements
The camera handles tight spaces more smoothly, with reduced instances of rapidly zooming in and out.
The camera now responds intelligently to movement up or down slopes when following the player.
The camera no longer loses sight of the player when moving at very high speeds.
General tuning adjustments.
Drill Improvements
The drill aiming UI now accurately represents the angle of the drill relative to the rover. This means the tilt indicator on the drill UI no longer drifts as the drill moves to align with it.
Rovers now maintain a steady speed while drilling, instead of increasingly gaining speed downhill, and outpacing the drill in the process.
Drilling is now clamped between a maximum upwards and downwards tilt, in order to prevent the rover from flipping over, or losing traction.
Drills are automatically disabled if the rover starts to point vertically up or down.
Landing Zone Improvements
The player experience when orbiting a planet and selecting landing zones has received an update to improve communication and comprehension
Landing zones have animated visuals added along with beacons to aid in more easily locating and selecting them
Landing zones now also have tooltips that appear on hover / cursor select
Landing zones generated from player-created Landing Pads (including the starting pad) now have a unique cylindrical shape, icon, and label
For gamepads, a prompt appears to notify players that they must use the virtual cursor to select a landing zone
Resource Bytes Update
Composite resources now have Byte values assigned and can be researched in the Research Chamber
All researchable resources have had their research times changed to 5 minutes total with Byte values adjusted accordingly
Localization
Trophy/Achievement names and descriptions have been updated with new translations in Japanese
Store - New Items Available Now!
New Limited Time Bundle – EXO TECH BUNDLE
Control Unit Hat
Grid Lock Palette
Error Code Visor
New Suit
Aquatic Suit
New Hat
Encrypted Creepers
New Emote
Fish
New Visor
Biohazard
EXO Salvage Initiative
The EXO Salvage Initiative returns for a limited time! EXO accepts a variety of salvage types which can either be collected from exploration or crafted and destroyed or shredded. Astroneers are encouraged to employ the approach that is the most fun for them and ship their collected exports off using the EXO Request Platform!
Salvage items are worth different point amounts when shipped:
EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
Clay & Graphite
Copper, Iron, Titanium, Tungsten
Hydrazine & Jet Packs
EXO Chips
Nanocarbon Alloy
QT-RTGs
Bugs
The following is still a known issue as of version 1.24.29.0:
[AS-17329] Players may experience performance issues in multiplayer when the Glacio and Atrox Snail missions are active. As a workaround, players can complete the missions to acquire Bestefar and Enoki in single player, after which multiplayer performance should return to normal.
The following bugs have been fixed as of version 1.24.29.0:
General/Misc.
[AS-17298] Cosmetics should now be properly unlocking for Switch players when the requirements are met. Note: Progress was not being saved properly. It is now, but unfortunately this fix will not be retroactive, so players will need to complete the required steps again to unlock their cosmetics.
[AS-7908] The Sylva gateway engine should now keep its free oxygen even after placing the Geometric Triptych
[AS-16918] Fixed an issue with auto arms where they could get into a bad state if the slot they’re trying place an object into becomes occupied
[AS-16975] Players should be much less likely to encounter a natural landing zone without terrain below it
[AS-17387] Fixed a setting on Switch that may have caused players to hit a save size limit earlier than they should have
[AS-6223] Unsolved EXO Dynamics Research Aid boxes now have camera collision
Visual/VFX
[AS-6361] Finally fixed the bug where the power indicators on the Medium Battery would be misaligned after traveling to another planet
[AS-7685] Fixed a bug where the start of a tether line did not properly visually connect to platforms
[AS-16673] The toxic cloud that comes from spewflowers should now gradually dissipate when the player goes out of range rather than disappearing abruptly
[AS-8424] Fixed a visual issue where the backpack was floating a bit too far behind the body when wearing the Bio, Retro, Control, Frame, and Wanderer suits
Input
[AS-8851] Fixed a bug on controllers where holding the menu button would quickly open and close the menu
[AS-9092] Players should no longer be able to bind controls to the Windows key
[AS-17274] Players on Switch can now use the Left Stick to navigate the CONNECTION LOST popup
[AS-17204] Rebinding controls to Right Alt should now show the appropriate key in the menu
[AS-17205] Rebinding controls to Left Ctrl should now show the appropriate key in the menu
UI
[AS-17044] Fixed a bug where the mission log on the starting landing pad would not have a beacon for available rewards for the first mission “Planetfall”.
[AS-17206] Added collision to the Trade Platform catalog hologram so it should now detect mouseover
[AS-17418] Updated Astropedia pages to use the correct font in Japanese
[AS-17388] Fixed some bugs with “Unlocked By” text in the customization menu incorrectly referring to achievements when unlockable through other means
[AS-4968] Updated Astroneer desktop icon on Steam to replace an older version. Players may need to delete their current shortcut/icon and create a new version to see this change.
[AS-7359] Fix a bug in several languages where text would extend outside the bounds of the Controller Disconnected popup box
[AS-7773] Fixed a bug on PS4 when renaming a save, the placeholder text should now get cleared out once players start entering new text
[AS-8185] Fixed an issue on PS4 where the instruction text would spill out of the box in multiple languages when joining a game through the Play Together UI
[AS-14672] The “Stuffed Storage” mission now properly refers to the required item as “Medium Resource Canister”
[AS-17146] Added Unlocked By text to the customization menu on Switch for the BNTY-HNTR visor and Power Suited palette
[AS-8593] -0 is no longer an option on the Brightness or FOV Bias sliders
[AS-17141] Fixed a bug in Astropedia under Resources where the planets listed for Nitrogen extended outside of the box in Japanese
[AS-17203] Updated the pips under Astropedia pages to use a shade of blue consistent with the rest of the game
Multiplayer
[AS-17197] Fixed an issue where clients could not interact with a packaged item placed in the oxygenator slot on the Xenobiology Lab
[AS-14454] Players can no longer hot-swap items from another player’s backpack or terrain tool when full
Audio
[AS-17022] Spewflower audio should now stop playing when the hazard is dug up
[AS-17290] Fixed a bug where audio was not properly playing for the Dance: Shakefield emote
Now that the Xenobiology Update is out in the world, we wanted to let you all know that Astroneer is available for Nintendo Switch globally! The Nintendo Switch version is the full version of Astroneer, with all the content we have released to date.
We worked tirelessly to bring the game to the platform and we are super happy with the results. Many of the performance improvements we made for Nintendo have been pushed out on all existing platforms.
Also, because we know you are going to ask, two answers:
1. Here is some gameplay:
2. There is no cross play between Steam and Nintendo Switch and we don't have any plans for it at this time. We are now focused on our next update which we share details about soon!
Also to close out: we made some rad custom Nintendo Switch kits to celebrate our launch. We are giving them away over the coming weeks so pay attention to our social channels for chances to win. We have a giveaway active right now (For USA only) but we are working on a way to make the future giveaways available in all regions.
Ok that is all I have for now. We celebrated our 3rd anniversary since releasing into 1.0 this week and we can't wait to tell you what we have in store for you next.
The following bugs have been fixed as of version 1.23.132.0:
Achievement/Trophy Rewards
[AS-17194] Fixed a bug with some achievement rewards that were unlocked while offline getting relocked the next time players connected online. This will not retroactively unlock items whose achievements were already completed, so players will either need to complete the required actions again, or contact player support for help.
Controller
[AS-17152] Fixed a bug where players using a controller could not close the Qbit store menu (this did not affect Switch players)
Snails
[AS-16311] Fixed a bug where Enoki’s (Atrox Snail) buff would get removed when the player sits in any seat
[AS-17157] Fixed the issue where a resource nugget could get stuck in the Xenobiology Lab
[AS-17199] Slotting a seed on top of Enoki’s terrarium no longer causes the buff to stack, giving players super speed and jump height
Crashes
Fixed various crashes: [AS-17173], [AS-17174], [AS-17177], [AS-17178]
Dedicated Servers
[AS-17198] Fixed an issue where compass navpoints were not properly showing up on servers. This could still happen occasionally, but should be less frequent, and can be worked around by restarting the server.
Audio
[AS-17155] Reverb has been restored to cavern layers on all platforms, except for Switch, where this is intentionally disabled for performance reasons.
Localization
[AS-17147] Fixed a bug in the Astropedia on the Sylva page where the Japanese translation for power would extend past the bounds of the box
[AS-17041] Fixed an inconsistency in Dutch, where two different words were being used as the translation for Compound
[AS-11905] Fixed an incorrect translation for the gas canisters in Spanish
[AS-17142] New Japanese translation for “Steel”
[AS-17143] Updated Japanese translation for general Platform description
[AS-16909] Fixed an inconsistency in the French translation for “packager”
[AS-17099] Fixed an issue in Japanese where the Medium Shredder had the incorrect value for power usage
[AS-17115] Fixed a bug where “Visit the Unidentified Satellite” was missing all non-English translations in the mission log
[AS-17117] Fixed a bug where there was an incorrect translation in Dutch on the Glacio planet tooltip in the solar system view. This translation error was giving players bad info about power sources on Glacio.
The following is still a known issue as of version 1.23.132.0:
[AS-17175] For Steam players: There were a number of crashes related to players who had a mod loader installed. Astroneer doesn’t support mods, so if you are having persistent crash issues, make sure you disable any installed mods. This shouldn’t impact players without mods so if you are crashing don’t hesitate to reach out to us at support@systemera.net!
[AS-17197] Clients cannot interact with oxygenator on the Xenobiology lab when it’s packaged. This can be worked around by 1. Hosts interacting with the packaged item (if not on a server) 2. Using an auto-arm to remove the packaged item or 3. Using a proximity repeater to open the packaged item
“Space Snails” are now a part of the universe of Astroneer. Players have the opportunity to gain these unique and highly adaptable creatures as permanent companions that also give benefits to their caretakers.
Full Tummies & Companion Benefits
Each Galastropod loves treats and will become extra happy and energized when fed. While a Galastropod is full, players receive a unique benefit to aid in their adventures. Galastropods also have favorite foods which will extend the duration of their benefit when fed.
Adventure Mode Story
Begin a new adventure to retrieve unique Galastropoda specimens and investigate the mystery behind their appearance.
Update-Specific Intro Cinematic
We’ve added a new cinematic that will display the first time players start the game after receiving this update. This doesn’t replace the original intro cinematic for brand new players, which will still play their first time.
New Missions
Fresh content has been added to the early game to launch players on a journey of snail discovery across the solar system!
Mission Items + Recall Rewards
Certain new missions now have required items and/or permanent rewards. Both of these allow players to respawn them at the nearest landing pad for their convenience (or if they’ve misplaced them). Mission items are limited to a single item per save, while permanent rewards are available as a single item per player.
Creative Mode
Galastropods are immediately available for access in Creative Mode via the Catalog in the “Discoveries” tab (second from the right).
This update coincides with the release of Astroneer for Nintendo Switch and serves as its Day One patch. Physical copies of Astroneer contain content up through Update 19; players will need to connect and download this update to also receive any changes from the intervening releases.
Astroneer’s Third Anniversary
Wow! It's been almost three years since 1.0… can you believe it?! This February, we’ve got a celebratory cosmetic to share with players, from our heart to your head. Players logging in during a specific Anniversary time frame will get it for free – watch our socials for more details (Twitter, Discord, etc.)!
Store - New Items Available Now!
New Limited Time Bundle
SNAIL PALETTES! Get in sync with your favorite snail with matching palettes! Bundle includes: • Forest Friend • Cosmic Companion • Desert Dweller • Royal Regalia • Mystic Moon • Frosted Familiar • Peculiar Pal
A wide variety of performance efforts have been undertaken to support the Switch release and to generally improve player experience for every platform. Players should notice improved loading times, especially on consoles.
"Sticky” Terrain Fix
We’ve literally moved the heavens to fix the issue some players experience which cause them to get “stuck” at seemingly random points while moving. This fix only applies to new saves for the time being; old saves should be unaffected.
Hazardous Flora Farming
All hazardous flora has been updated to produce multiple seeds to allow for easier cultivation. Seed growth times have also been reduced (to feed your hungry snails!)
Orbital View
Planets have a larger collision volume when selecting them from solar system view, which should make them easier to select, especially when using a controller
Updated Localization
Japanese, Korean, Simplified Chinese
Bugs
The following is still a known issue as of version 1.23.107.0:
[AS-17036] The Vesania Galastropod’s buff can conflict with the ability to respawn at the nearest shelter when it’s active
[AS-16970] Cables on spaceports can break for clients in multiplayer games if they are picked up but not plugged into anything. Players can work around this by leaving and rejoining the session
The following bugs have been fixed as of version 1.23.107.0:
UI
[AS-16742] Fixed an issue on Xbox One where the mission log screen that is displayed in Creative Mode was improperly displaying in some languages
Multiplayer
[AS-16895] Fixed a bug where clients were not seeing the beacons from field shelters when in orbital view.
Missions
[AS-16846] The “From Thin Air” mission will now only complete if gas is produced by an Atmospheric Condenser
[AS-16661] Mission text in the mission log will now keep its uppercasing when the mission is completed.
Miscellaneous
[AS-16889] Fixed a bug where the bumpy variant of the Sturdy squash seed was misaligned when slotted
[AS-16639] Fixed a bug where players were not unlocking the Wanderer Suit when playing offline or with a poor connection
[AS-16298] Fixed an exploit where Used Solid Fuel Thrusters were yielding more scrap from shredding than it cost to acquire the resources required to craft them from the Trade Platform. Both new and used Solid Fuel Thrusters will now produce 1.5 scrap nuggets when shredded.
[AS-11904] Small canisters no longer float when placed onto medium canisters by an auto arm.
[AS-7313] Fixed a bug where multiple packagers attached to an object when packaged would cause the extra packager(s) to become broken and unusable.
[AS-7306] Fixed a collision issue where items placed next to Daggeroot hazards could become impossible to interact with.
[AS-7163] Fixed a bug where Spaceport POIs were either not spawning at all or at greatly reduced rates. Players should now see these much more frequently!
EXO Dynamics is once again requesting the help of Astroneers for a holiday toy drive! Retrieve scattered toys from errant shipping containers or print your own for delivery via the EXO Request Platform module.
Container crash sites have been reported on Sylva, Desolo, Calidor, and Glacio with numerous toys scattered about. Industrious Astroneers can create fresh toys via the Small Printer using Scrap and other resources.
Some unique containers have been spotted on Sylva, Desolo, and Calidor which weren’t included on known shipping manifests. Weird.
Packaged toys are worth different point amounts when shipped:
Also, like in previous years, all package points will go towards unlocking a global total that will grant everyone in the community a FEZHANT hat! We will be tracking progress via social media so when you complete the event, you can continue sending rewards to help make sure the gift gets unlocked for everyone!
EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
Resin, Clay, Graphite
Packagers & Dynamite
Copper, Iron, Titanium, Tungsten
Small Power Items
Hydrazine & Jet Packs
EXO Chips
Nanocarbon Alloy
QT-RTGs
Tether Toppers
A favorite tradition has returned - log in for some extra seasonal cheer on your tether lines. Make cool designs, revel in their glow, and be merry!
EXO Outfitters - New Items Available Now!
New Hats
Astrodome
Fascinating
Jacked In
New Mask
Landing Light
New Palettes
Galactic Glam
Eclipse
Bugs
The following are known issues as of version 1.22.65.0:
[AS-14672] The “Stuffed Storage” mission objective incorrectly refers to “Medium Canister Storage” instead of “Medium Resource Canister”
[AS-17082] The “Misplaced” Cargo object’s description isn’t localized for every language
The following bugs have been fixed as of version 1.22.65.0:
Multiplayer
[AS-16839] Fixed an issue that was occurring on Dedicated Servers where movement and duration of the jump jet boost was not behaving as expected
Localization
[AS-15719] Fixed an issue where the description for the “Through the Looking Glass” mission was not properly localized in several languages
Miscellaneous
[AS-15017] Fixed a bug that could sometimes occur in older saves where an EXO Request Platform would call down the incorrect rocket model
[AS-16672] Slotted seeds should no longer have their despawn timers triggered when terrain is deformed near them
[AS-16698] Items slotted on the terrain tool should no longer get activated by the proximity repeater
UPDATE: WE SMASHED OUR GOAL, SO WE ARE NOW AIMING FOR $7500!
Ok now that we got that out of the way, lets talk about the programming! We are going to be streaming for the full 24 hours, with some help from our community friends!
Here is a rough schedule: (ALL TIMES IN PT)
9AM – 11AM – OPENING CEREMONIES & Q&A WITH THE DEV TEAM 11AM – 1PM – DEV TEAM JACKBOX PARTY PACK SHENANIGANS 1PM – 3PM – SYSTEM ERA APEX LEGENDS (W/ JOE, ADAM, AND IZZY) 3PM – 6PM – DEEP ROCK GALACTIC (W/ JOE, GINA, RYAN, DRE) 6PM – 9PM – ONE OFF D&D SESSION (W/ BRADY, ANTHONY, VERO, MATT, AARON) 9PM – 12AM – COMMUNITY TAKEOVER WITH VAINGLORIOUS GAMING 12AM – 3AM – COMMUNITY TAKEOVER WITH RAZIEL317 3AM – 6AM – COMMUNITY TAKEOVER WITH REDSPACEROBOT 6AM – 9AM – COMMUNITY TAKEOVER WITH THILL17 9AM – 12PM – ASTRONEER “DUMP TRUCK” RANKING STREAM (W/ JOE)
Aside from all the streaming, we are focusing on raising 4,000 USD, and will have milestones for reaching certain thresholds! Every $500 dollars raised will unlock some development leeks, or at special milestones some fun future content!
$500 – DEVELOPMENT LEAK $1000 – DEVELOPMENT LEAK $1500 – DEVELOPMENT LEAK $2000 – BUILD A PLANET FOR FUN STREAM UNLOCKED (AT A LATER DATE) $2500 – DEVELOPMENT LEAK $3000 – LEEK COOKING STREAM UNLOCKED (AT A LATER DATE) $3500 – DEVELOPMENT LEAK $4000 – FUTURE FEATURE LEAK
Also there are individual rewards for donations, if you donate $50 dollars, we will answer any question you have on stream, (within certain limits) and for $100 dollars, you can unlock one of the community visors. Come hang with us all day at:
This hotfix addresses and acknowledges a few minor issues discovered in The Fall Update and will be available to players on all platforms today, Tuesday, October 5, 2021.
Bugs
The following is still a known issue as of version 1.21.128.0:
[AS-16698] Dynamite slotted on the terrain tool can be activated by sensors and repeaters
[AS-16660] In some saves, Sturdysquash may spawn inside of other Sturdysquash and Cauldrangeas may spawn inside of previous event spawns
[AS-15017] Some players may have an older version of the EXO Request Platform rocket. To work around this, you can repackage and unpackage the EXO Request Platform.
The following bugs have been fixed as of version 1.21.128.0:
[AS-16675] Fixed a bug where auto arms would turn off if the item they were trying to grab was destroyed or otherwise made unavailable
[AS-16667] Updated the Trade Platform hologram in the Research Catalog to use the new model
[AS-16687] Fixed an issue where the Smiling Spookysquash wasn’t properly lit once fully grown