Hey all! This hotfix is right on the edge of a hotfix and an update, as we are including some changes to the Jet Powered update that should help make sure the update is working as intended.
Updates and Tuning
Increased likelihood of getting 2 or 3 EXO chips from an EXO Cache
Dynamite can now spawn on wrecked rovers and platform POIs
Increased server bandwidth limits, which should result in improved connection and load times on dedicated servers
Improved terrain performance on dedicated servers
Hoverboard and VTOL now appear in the catalog with the explainer that Mission completion is required to unlock them
Updated some of the mission description text to make objective requirements clearer
While we really like EXO Chips, especially because they add some gameplay for Dynamite, we also want to make sure that people don't feel like their hard work opening caches was not yielding enough of a reward. The tuning changes should make sure that you should be receiving more chips more often. EXO Chips are just another new resource, but with a different way of obtaining them!
Also, while we didn't talk about this in the initial update, we are exploring ways we can add more options for obtaining chips for those Astroneers who really don't want to leave their bases. More on that soon!
Bugs
The following are still known issues as of version 1.20.274.0:
[AS-15682] There may still be some instances where mission objects don’t spawn on Vesania or Desolo, however in these cases the mission objectives should auto-complete to avoid being unable to complete the mission.
[AS-15762] There are a few item and resource tooltips in the tutorial that are missing translations for non-English languages
The following bugs have been fixed as of version 1.20.274.0:
Vehicle Missions
[AS-15366] Vehicle Data Recorders and EXO Caches can now be blown up by dynamite that is not directly attached to it
[AS-15682] Players whose Data Recorders and MATs fail to spawn should now have their objective auto-complete to unstick their mission progress
[AS-15654] Updated some of the mission description text to make objective requirements clearer
Miscellaneous
[AS-15256] Fixed a bug where objects would not be destroyed by dynamite if detonated with more than one piece of dynamite attached
[AS-15661] Fixed a bug in the hologram tooltips for Wolframite and Titanite, which incorrectly stated they were produced by a smelting furnace
[AS-15668] Fixed a spelling error in English in the mission objective for the “Through the Looking Glass” mission
[AS-15711, AS-15713] Fixed a bug where several mission descriptions and objectives were missing their non-English translations
[AS-15666, AS-15669, AS-15703] Fixed some resource translation errors across several languages
VTOL
[AS-15599] Fixed an issue with the VTOL where the camera would clip through when landing on a non-terrain surface
[AS-15600] Fixed a bug where the VFX on the VTOL thrusters were slightly misaligned while flying
[AS-15602] Fixed the VTOL tooltip to be more centered on the VTOL object
[AS-15603] The VTOL can no longer take off when not on a planet
[AS-15635] Starting Medium printers now include the VTOL after it is unlocked
[AS-15659] The VTOL no longer floats in place after being deactivated while flying, and no longer loses all of its forward momentum when it falls
[AS-15660] Held inputs will now reset when a player exits the VTOL
Thanks to everyone who has been playing with the new vehicles and giving feedback! Player numbers are still super high right now and we are so so excited that people are having lots of fun with the new content.
The Jet Powered Update contains new vehicles to speed up Astroneer’s traversal of land and air! Use the new Hoverboard to shred planet surfaces while your friends use the VTOL to scout from the lower atmosphere!
This update comes to Steam later today.
Vehicles
VTOL
The VTOL is a versatile flying vehicle, capable of hovering in place, or streaking through the sky. Use it to survey for resource deposits from above, skip over treacherous terrain, or navigate the vertical depths of planetary cave systems.
Item Information
Fuel: Hydrazine
Storage: 2x medium slots, 2x small auxiliary slots, 1x fuel slot
The Hoverboard lets you glide over the terrain with ease, both downhill and up, without a pesky reliance on gravity to keep you moving. Speed up travel along your existing tether lines or bring some power and oxygen along for journeys into the unknown. Just make sure to stick those landings if you want to avoid painful interruptions. Pro Tip: Pair it with a Solid-Fuel Jump Jet!
Item Information
Power: 1 Power/second
Recipe: 1x EXO Chip
Printer: Backpack
Leveling Block in Adventure Mode
This item can now be printed in Adventure Mode. It has the same function as in Creative Mode, but with limited uses.
Item Information
Byte Cost: 500
Recipe: 1x Full Small Soil Canister
Printer: Backpack
New Missions
New missions have been added for investigating experimental EXO Dynamics data. Curious Astroneers will navigate to Desolo and Vesania to recover this information and synthesize schematics for crafting new vehicles!
Compass navpoints have been integrated to aid in locating mission-critical points of interest:
Data Recorders Unique EXO Caches that must be located and “turned off” to activate their paired MAT processing station.
MATs (Material Analysis Transmitters) Processing and broadcast hubs that consume various requests to determine optimal construction methods for vehicle schematics. May require a wide variety of materials for proper analysis… and are also somewhat unstable.
EXO Chips
A new rare resource has been added that can be found on all planets contained in secure EXO Caches.
EXO Cache These secure containers can be destroyed with dynamite, releasing an EXO Chip on destruction. Found on all planets, use your compass to track down their locations.
Recipe Updates
Small Camera New Recipe: 1x EXO Chip
Hydrazine Thruster New Recipe: 1x EXO Chip, 1x Steel
Winch New Recipe: 1x EXO Chip, 1x Rubber
Trade Platform New Recipe: 1x EXO Chip, 1x Tungsten, 1x Iron
Large Shredder New Recipe: 1x EXO Chip, 1x Tungsten Carbide, 1x Iron
Auto Extractor New Recipe: 1x EXO Chip, 1x Tungsten Carbide, 1x Rubber, 1x Steel
Large Rover New Recipe: 2x EXO Chip, 1x Aluminum Alloy, 1x Rubber
Large Shuttle New Recipe: 2x EXO Chip, 1x Titanium Alloy, 1x Ceramic
Debris and Scrap Adjustments
Large Station Debris – Adjustments have been made to the type of items that can be found in large station debris found on all planets. In general items found in these larger debris items should be more useful and valuable.
Debris Scrap Values – The scrap generated from shredding debris has been universally increased.
Thruster Tooltips
Tooltips for shuttles and thrusters have been updated to display real-time fuel levels and launch capacity.
EXO Automated Mass Production Protocol
The Automated Mass Production Protocol has been re-initiated! EXO Dynamics is once again asking Astroneers to provide large amounts of resource nuggets via the Request Platform.
Progress occurs in stages, with a different resource requested at each stage. Points are only given for the stage you’re currently on – cooperation is encouraged for efficiency! Ship off your goods for unique cosmetics and goodies along the way.
EXO Dynamics rewards contributions with:
“AMPP Throwback” Bundle – Rewarded for completing the Compound Stage Contains cosmetics rewarded from the previous year:
“VR Vision” (Mask)
“Gearhead” (Hat)
“Metal Gear” (Visor)
NEW “Copper Plate” Palette – Rewarded for completing the Aluminum Stage
NEW “Cogpiece” Mask – Rewarded for completing the Aluminum Alloy Stage
Useful incremental rewards along the way and randomized recurring rewards at the end of the event by submitting Astronium – including QT-RTGs & EXO Chips!
Store – New Items Available Now!
New Bundle
Pride Visor Bundle! This bundle is free for all players, just enter Exo Outfitters to claim <3
New Suits
Tough Suit
New Emotes
Gun Show Emote
Imaginate Emote
New Hats
Head Lights Hat
Long Haul Hat
New Mask
Horned Mask
Spiked Mask
New Palettes
On Grid Palette
Scarab Palette
Carbon Fiber Palette
Improvements
Added lights to dynamite to help indicate detonation timing
Narrow mod deform speed has been adjusted down, so that it can be more easily used with the leveling block
Wanderer Probes can no longer be winched.
Light position on seats has been adjusted to increase visibility.
It is now much easier to stop a slide by moving backwards (braking).
Sliding is slightly less likely to occur when sprinting down gentle slopes.
BUGS
The following are known issues as of 1.20.265.0:
[AS-15256] User cannot blow up objects if they have more than one piece of dynamite attached to it
[AS-15366] Data Recorder can only be blown up if dynamite is attached to it. Setting off an explosion nearby will not complete the mission objective
The following bugs have been fixed as of version 1.20.265.0:
Audio
[AS-15098] Lowered the QT-RTG audio by 10 decibels to make it closer match the volume of the Tier 2 RTG
Multiplayer
[AS-14496] Fixed a bug for clients where items attached to the terrain tool would disappear after quitting the game with the terrain tool out.
[AS-15191] Fixed an issue where tooltips for the worklight were not uniform between hosts and clients.
Achievements/Trophies
[AS-14977] Fixed a bug where players on some platforms were not able to unlock the “EXO Dynamics Solar System Mastery” Achievement.
[AS-15111] Fixed a bug where PS4 players would not unlock the Overachiever palette when completing the “EXO Dynamics Solar System Mastery” trophy.
Landing Zones
[AS-9986] Fixed an issue where players would sometimes have no landing spots on Glacio. Raised the minimum number of spots from 1 to 12 and included the “Sheets” biome in the allowed list of landing locations.
[AS-12318, AS-13816] Fixed a bug where landing spots on or near a gateway could cause players to softlock during the landing sequence.
Miscellaneous
[AS-15413] Field Shelter can now be picked up and moved after being deployed.
[AS-15230] Fixed an issue where inactive chamber navpoints would rapidly change positions on the compass when using gateway teleportation.
[AS-15112] Fixed a bug where reaction slots on the XL Sensor Arch were doubled, allowing two T1 items to be slotted into the same slot.
[AS-9956] Fixed a bug where drillable T1 items could fall out of the backpack when terrain is deformed while they are slotted.
[AS-14972] The Chemistry Lab will now auto-pull from the backpack when you click the print button. If the repeat button is selected, it will continue pulling from the backpack until the control panel is closed. However, if the machine is already crafting when you open the control panel, it will not pull resources from your backpack.
[AS-15428] The probe scanner can now pick up already unlocked probes.
[AS-14330] Large round porous rocks on Vesania can now be destroyed with a drill. They will no longer wiggle when unburied and should despawn based on the standard timer.
[AS-15071] Disabled the large button of the mission control panel while supply drop is in progress to avoid weirdness when players try to spam claiming mission rewards.
[AS-14926] Fixed a bug where the blurred background when viewing Astropedia pages did not cover the entire screen on console platforms.
[AS-15115] Fixed some weirdness with storage not auto-pulling properly when using multiple connected cars.
[AS-4640] Fixed a bug where the Soil Centrifuge would clip into the ground when picked up
[AS-9725] Fixed a bug where players could become stuck in the starting shelter if something blocked the exit
[AS-14993] Fixed a bug where the red locking bolts on the Large Extended Platform were not animating when switching states between Locked and Unlocked
[AS-15142] Fixed a bug where lighting could become very dark at certain camera angles
[AS-15148] The Apollo Lunar Module is now indestructible
[AS-15153] Cleaned up the physics on particle effects from explosions
Crashes
[AS-14616] Fixed a crash that could sometimes occur when joining a dedicated server with 6 or more players from PlayStation 4.
[AS-14811] Fixed a crash that could sometimes occur when joining a dedicated server from a save.
[AS-15206] Fixed a crash that could sometimes occur on a dedicated server when a user starts a new game.
[AS-14986] Fixed a crash that could occur on PlayStation 4 due to players having a very large friends list. The number of friends that will be displayed in the game is now limited to 250, with joinable friends being prioritized
Localization
[AS-15103] Fixed an issue where the description for the mission “There’s Something Out There” was not properly localized for non-English supported languages
[AS-15116] Fixed an issue where the description for the Medium Battery was not properly localized for non-English supported languages
[AS-15273] Fixed an issue where the tooltip for Novus was listing the incorrect resources in Spanish
[AS-15159] Fixed a typo in the French translation of the Red Card emote
[AS-15165] Fixed an error in the Japanese translation for the Trade Platform
UI
[14835] Fixed a bug on the EXO Request Platform where an arrow on the control panel progress bar was not very visible due to being the same color as the background
[AS-15185] Changing resolutions in the Options menu should now show the full list of available resolutions, not just those for the currently set aspect ratio
Astroneer Merch
Want to grab some summer gear from our official store? We just launched a few new designs that you can grab here!
Ok thats all for now! Stay tuned for a Q&A video next week where we talk about what is coming to the game next! We can’t wait to show you <3
This massive update adds new items, gameplay missions, and an updated compass to help you on your travels! It goes live later today, March 31st!
Here is everything in the update!
Missions
Missions have been added to aid players in the exploration of the world and the tools used in their journeys. Missions provide helpful rewards for those who undertake them and can help boost progression.
Features
Mission Log
New control panel used to track missions and progress of objectives
Missions Logs attached to Landing Pads are used to claim physical rewards
A Backpack Mission Log is accessible via the new Action Wheel interface and can be used to claim Bytes & schematic rewards
Rewards
Missions provide a variety of rewards including Bytes, schematic unlocks, and physical items
Rewards must be claimed at a Landing Pad
Notifications
UI toasts and tags appear when there are changes in mission or objective status, or new missions are available to pursue
Big Power
Multiple new power generating items along with a full rebalance of power generation and consumption.
Rewarded by missions and rarely found while exploring. Provides 1U of power!
Compass
The compass has been completely revamped and enhanced with dynamic navpoint tracking!
Object Tracking: Certain objects (such as Shelters and Beacons) are automatically tracked.
Compass Navpoints: The closest objects of each type are displayed on the compass as navpoints, showing the distance, elevation, and direction to each object.
True North: North on the Compass now points to the correct pole of the planet.
Odd Stone Labels: Chambers on the Odd Stone are now labeled with their location on the planet (North, South, Equator).
Enhanced Probe Scanner: The Probe Scanner now displays a navpoint for the probe it is tracking whenever the Scanner is active.
Following the success of the emote wheel, we’ve added a new interface for accessing a core set of tools through a single key/button.
Actions
Catalog (Still available through the dedicated shortcut key/button)
Mission Log
Compass
Drone (Creative Mode only)
Terrain Tool Menu (Creative Mode only)
Quality of Life Changes
Along with the Compass and Mission Log, the Catalog can at last be opened while seated in a Shelter or Vehicle, when opened through the Action Wheel.
Selection Wheel Improvements
The Action Wheel adds some usability improvements that we’ve also extended to the Emote Wheel.
Hold/Toggle Option: Added a menu option to open selection wheels with a key/button press, instead of a hold. Selections are made by pressing the selection wheel key/button a second time, instead of releasing the held key/button.
Quick Access: The last selected option can be reactivated by tapping a selection wheel key/button.
EXO Salvage Initiative
The EXO Salvage Initiative returns for a limited time! Assist EXO in cleaning up debris items and shipping them off using the Request Platform. Collect, package, and export!
EXO now accepts Scrap resource nuggets as well, so industrious Astroneers can put their automated shredders lines to use.
EXO Dynamics will give rewards for participation, these include:
“Salvage Throwback” Bundle – Rewarded for reaching 1500 Points
Contains cosmetics rewarded from the previous year:
“Turret-a-porter” (Mask)
“4ML A-TYRE” (Hat)
“Salvage Chic” (Palette)
NEW “Wired” Hat – Rewarded for reaching 5000 Points
NEW “Going Green” Palette – Rewarded for reaching 8000 Points
Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs!
Customization Menu
Players now have an option in the main menu to assemble outfits from their list of cosmetics by combining an available suit, hat, mask, visor or palette and saving that outfit to easily swap.
The following bugs have been fixed as of version 1.19.134.0: UI
[AS-14628] Fixed a typo in the catalog description for the Oxygen filter
[AS-14373] Added the power draw on the Portable Oxygenator to the catalog description
[AS-14686] Fixed a typo in the credits
[AS-14104] Fixed a bug where the HQ Mode warning in the settings menu was overlapping the scroll bar in some languages
[AS-14168] Fixed a bug where broken shelters were missing an Astropedia prompt on the tooltip
[AS-14171] Updated the item description for Power cells to remove a typo
[AS-14388] Fixed an issue where the keys shown on the Shuttle speed tooltips would not change when the keys were rebound
[AS-14463] Fixed an issue where the tooltip on the Portable Oxygenator just displayed as “Oxygenator”
[AS-14491] Removed some old tooltip text from plants on Atrox that should have been cleaned up after the October 2020 event
[AS-14688] Fixed a bug where beacons would stop displaying after a player used the “Respawn at Starting Shelter” option while on a planet other than Sylva.
[AS-14530] Fixed a bug in the store where the controls in the bottom right would not properly update when using the keyboard to navigate
Power
[AS-14788] The Portable Oxygenator no longer uses double the required power while in the backpack
[AS-14760] Fixed a bug where the backpack battery would drain before generated power was used
Inputs
[AS-14169] Fixed a bug where the D-pad on controller was not consistently increasing the size and speed of the terrain tool in Creative Mode
[AS-13988] Fixed a bug on PS4 where input was not locked immediately after trying to join a multiplayer game
Crashes
[AS-13818] Fixed a crash that could sometimes occur when flying to another planet in a shuttle
[AS-14520] Fixed a crash that could sometimes occur when saving and quitting a game session
[AS-14666] Fixed a crash that could sometimes occur when attempting to join a server while already in game
[AS-13953] Fixed a crash that could sometimes occur due to tether placement
Audio
[AS-13853] Fixed some missing SFX when walking on foliage
[AS-14363] Fixed a bug where terrain tool audio would persist for clients if they left and reentered relevance while another user was deforming terrain
Miscellaneous
[AS-14464] Fixed a bug where the terrain tool would sometimes load with the wrong color palette
[AS-14322] Players can no longer research medium resource canisters in the research chamber
[AS-11907] Fixed a bug where autopull was not always working on other sources of a resource when an attached resource canister had output disabled
[AS-14372] Fixed an issue where gas canisters slotted on the Chemistry Lab were not properly saving their states
[AS-12437] Fixed an issue where the Soil Centrifuge would become broken if it lost power during its spin cycle
[AS-11985] Fixed an issue where terrain would sometimes disappear in multiplayer games after dying or flying between planets
[AS-4304] Player indicator lines should now have the correct color for both host and clients
Congrats for making it this far! If you want even more content: Check out our most recent vlog:
And stick with us to hear more about our next update <3
Hey all! This update consists of a hotfix for Update 1.18, as well as some fun additions to celebrate Lunar New Year in game! You can also now log in and receive the second anniversary hat in game for free!
UPDATES
To celebrate the year of the Ox, we have added Lantern Tether toppers for a limited time!
We also have released a full set of Lunar New Year themed items into Exo Outfitters.
We have also added a new suit friend to Exo Outfitters! Everyone meet the Outpost Suit!
BUGFIXES
Fixed a bug where resources were not being pulled from the terrain tool to the backpack printer
Fixed a bug where the Chemistry Lab was not replacing partially filled gas canisters when the active recipe changed
Fixed several instances of text missing translations
Also, if you missed it, its been two years since Astroneer launched into 1.0! To celebrate we released a limited time shirt into our store with a brand new design. Get one by visiting store.astroneer.space
Ok that is all for now! Stay tuned for a post later covering details from our roadmap reveal livestream but here is a little teaser to get you excited:
Update 1.18 will be going live on 1/19/2021 on all platforms!
r/Astroneer - Update 1.18 Patch Notes!
Updates
Emote Selection Wheel A new selection UI has been added for emotes. The new UI provides a visual preview of each assigned emote, and paves the way for more than four assignable emotes in the future. It also gives gamepad users access to a fourth assignable emote at long last!
The wheel is activated with the [G] key on keyboard, or the [D-pad Up] button on gamepad.
Emotes are selected with the [Mouse] or [Right Thumbstick], and activated by clicking with the [Left Mouse Button] or [Right Trigger], or by releasing the emote wheel key/button while an emote is selected.
Astropedia Quick Access
A number of objects in the game now have quick access to relevant Astropedia information. When viewing a tooltip of one of these items, long press to open the Astropedia. These items include:
All ingredient holograms.
Pieces of debris.
Planets in the shuttle view.
Updated Astropedia Information
Numerous Astropedia pages have been added or updated with more relevant information.
Added Pages
Automation Items (Auto Arm, Auto Extractor, and Canisters)
Logic Items (Sensors, Motion Sensors, and Repeaters)
Alternate Crafting Modules (Soil Centrifuge, Shredders, and Trade Platform)
Updated Pages
All Planet pages have been given an update, giving more information about resources available on that planet and where to find them.
All Resource pages have been updated to give more information on how to acquire each of the resources (locations, modules, etc).
Astroneer’s Second Anniversary We’re officially two years old this February! To celebrate, players logging in during a particular timeframe will receive a unique party hat. Watch our socials for more details!
Nugget Updates: Visually upgraded resource nuggets, with the potential for performance improvements
Store – New Items Available Now!
New Emotes
Make Some Noise! Emote
Mind Blown Emote
Applause Emote
Giddy Clapping Emote
New Hat
Orbital Headlamp Hat
New Mask
R.S.V.P Mask
New Palettes
Glitterati Palette
Evening Attire Palette
Arcadia Palette
New Visors
Disco Fever Visor
Blackout Visor
Bugs
The following bugs have been fixed as of version 1.18:
Automation
[AS-13740] Fixed an issue where printers were not auto-pulling resources directly from canisters and crafting modules on the same platform
[AS-13713] Fixed an issue where auto arms were not placing resources onto printers
Catalog
[AS-12193] Fixed an issue where the Catalog descriptions for items exclusive to Creative Mode were incorrectly cased
Multiplayer
[AS-11164] Fixed a bug where the EXO Dynamics Outreach Participant and Let Me Borrow This Just a Second achievements were not unlocking when earned on Dedicated Servers
[AS-7683] Fixed a bug in multiplayer where clients would continue to hear printer sound effects if they left the area before the printer finished printing
[AS-7367] Fixed bug in multiplayer where the client would never hear sound effects for the worklight when it was turned on or off.
Localization
[AS-7356] Fixed an issue in the Resources section of Astropedia where text boxes would overlap resource images in some languages (German, Dutch, Japanese).
System Era Merch Store: Today we are launching our online store! Expect lots of fun and unique items to come to the store in the coming months!
See you all in February when we reveal the first updates on our 2021 Roadmap!
Project CHEER crates have returned to Sylva, Desolo, Calidor, and Glacio! Recover lost objects and send them back to EXO Dynamics via the Request Platform. Be on the lookout for a new CHEER object! EXO has also made additions to the Small Printer; use scrap and other resources to produce CHEER objects for recovery!
EXO Dynamics will give rewards for participation, these include:
“Tinsel Town” Palette – Rewarded for reaching 1500 Recovery Points of objects returned.
“Festive Chapbow” Hat – Rewarded for reaching 3500 Recovery Points of objects returned.
“Baublehead” Visor – Rewarded for reaching 6500 Recovery points of objects returned.
Useful incremental rewards along the way.
Randomized recurring rewards from EXO at the end of the event.
High Quality Mode
Added new High Quality Mode for higher end hardware which will affect draw distance, shadow quality, object detail, lighting quality and terrain quality at the cost of performance
Full High Quality support on PC via various sliders in the settings menu
Added support for limited High Quality support on Xbox One with a more involved Series X/S option (that is accessible via backwards compatibility but has to be enabled in the settings menu)
Added support for limited High Quality support on PS4 with a more involved PS5 option (that is accessible via backwards compatibility but has to be enabled in the settings menu)
Added code fixes and FOV (field of view) slider that will help with ultra-widescreen setups on PC
Added various CPU and GPU optimizations that will speed up game rendering even if High Quality Mode is disabled
Fixed periodic frame hitching due to services calls by making them asynchronous
Improved Shuttle Controls While orbiting a planet, you can adjust your speed to avoid long waits or missed opportunities. (Adjusting orbit speed doesn't consume fuel).
The doubled up 'Launch' action has been split into 'Launch into Orbit' and 'Launch to Another Planet', which will launch the shuttle directly into the 'Planet Orbit View' or 'Solar System View', respectively. (You can back out of launching to another planet by selecting the planet you're currently orbiting).
New Platforms Make the most of your auto arms with these specially designed platforms.
Large Extended Platform
Byte cost: 500
Recipe: Resin x2
Printer: Medium
XL Extended Platform
Byte cost: 750
Recipe: Resin x3
Printer: Large
Miscellaneous A number of backpack items can now also be printed from the Small Printer. This includes:
Packager
Small Canister
Extenders
Dynamite
Fireworks
Worklight
Floodlight
If you've got leftover biofuels from the B.O.O. event, you can now research them for Bytes
Store – New Items Available Now!
New Limited Time Bundle - GINGERBREAD! Warm up with some sweet new gear! Available in EXO Outfitters for a limited time. Includes:
Candy Crown Hat
Sugar Coated Palette
Sweet Outlook Visor
New Suit
Frontier Suit
New Hats
Seasonal Helper Hat
Ant-10A Hat
New Masks
Snowdrifters Mask
Festive Fringe Mask
New Palettes
Candy Cane Palette
Glow Up Palette
New Visors
Minted Visor
Bugs
The following bugs have been fixed as of version 1.17.88.0: Visual
[AS-13251] Fixed a bug where the power meter around the cable slot on several sensor platforms would not light up when powered
[AS-7149] Fixed a bug where plants would sometimes change color when being harvested by the terrain tool
[AS-6859] Fixed a bug where research samples on Sylva were sometimes changing color while in view of the player
[AS-6144] Fixed a bug where research samples on Sylva sometimes didn’t match the color of the plant they were attached to
Limited Time Event
[AS-12873] Fixed a bug with the PUM-KN Shelter not being properly shared in multiplayer sessions after unlocking the item in a different save.
[AS-12372] Fixed an issue where the control panel on the Exo Request Platform would incorrectly display the host’s event progress when a client progressed to the repeating stage of the event
Localization
[AS-12494] Fixed a bug where the warning given when switching between adventure and creative modes was not properly localized in languages other than English
[AS-12488] Fixed an issue where the final message at the end of the credits was not properly localized in languages other than English
[AS-13278] Fixed a bug where the Party time Palette was not localized in any language other than English
UI
[AS-12340] Fixed an issue where item tooltips would still appear over the menu when Astropedia was open
[AS-12936] Fixed an issue with the description of the Large Resource Canister in the catalog containing inaccurate information about the item.
[AS-12492] Fixed some confusing wording in the warning given when switching between adventure and creative modes
Xbox One
[AS-12277] Fixed an instance where the game would sometimes hitch when grabbing an item from a slot that would be automatically filled by another item.
As we enter our 5th year of live development, we first off want to thank everyone who has supported us from the start of our pre-alpha days! We hope you all can feel like you helped us make an amazing title with your suggestions and support during Early Access.
This year in the Steam Awards, we would love it if you would consider nominating us in the Labor of Love category. Since 1.0, we have updated the game 43 times, including awesome named updates like The Automation Update, adding Creative Mode, celebrating the Apollo Mission in game, and expanding on the Astroneer story with missions like the Wanderer.
Going further back, we have updated Astroneer 83 times, including Early Access where we took the game from a prototype to a fully featured game with your help.
If you actually want to see our progress, we made a video of the first ever prototype till 1.0 that you can check out here:
We've come a long way, and we are going to keep adding new awesome features to Astroneer in 2021.
Players on all platforms should receive this update today, October 19th 2020!
Updates
EXO Biofuel Obtainment Operation New plant species have been detected on Atrox which are capable of generating potential biofuels from other flora. This species – designated “Cauldrangea” – appears to only appear for a short period of time. Beware that these Cauldrangea are protected by new dangerous Hazards.
Astroneers are asked to harvest specific ingredients for the Cauldrangea to… digest… and send the plant’s output in stages. EXO Dynamics will reward these efforts with new cosmetics and useful items along the way. Points are only given for the stage you're currently on – braving the wilds of Atrox is better with friends!
Event Rewards
“Hallowed Helm” Hat - Rewarded for completing the Squasholine Stage
“Endless” Visor - Rewarded for completing the Attapetrol Stage
“PUM-KN Shelter” Module - Rewarded for completing the Noxothane Stage
Useful incremental rewards along the way
Randomized recurring rewards from at the end of the event
Item Descriptions and the Catalog Have Been Updated
Item description text has been updated for all Adventure mode items. Each item now includes a description and notable applications. Dependencies, Slot information and Power values are included where applicable. In addition to item tooltips, these descriptions are now shown in the catalog as well.
You can now store more Hydrazine
The Medium Soil Canister can now hold Hydrazine as well as soil, and has been renamed to the Medium Fluid & Soil Canister
Store – New Items!
New Limited Time Bundle – ASTROMANCY! Cast a magical look with this spellbinding set! Available in EXO Outfitters until Nov.16, 2020. Includes:
Hocus Pocus Hat
Incantation Palette
Crystal Ball Visor
New Masks
Creepy Crow
Face Cuddler
New Hats
Broadcast Beacons
Echo Locators
Hocus Pocus
New Visor
Crystal Ball
New Emotes
Peeka-Boo!
Jump Scare
New Palettes
Tomb Worthy
Candy Corn
Cobweb
Patchwork
Incantation
Bugs
The following are still known issues as of version 1.16.60.0: - In multiplayer games during the Biofuel Obtainment Operation event, points and rewards may appear incorrectly for hosts on the Exo Request Module control panel when a client has completed the final stage of the event.
The following bugs have been fixed as of version 1.16.60.0:
Crashes
[AS-12256] Fixed a crash that occurred when using the arrow keys or d-pad during the credits
[AS-12253] Fixed a crash that would occur when navigating the Co-op menu
[AS-12313] Fixed a crash that would occur when opening the menu during the tutorial
Localization
[AS-11160] Fixed an issue in Spanish (Spain) where some text lines were too long for their boxes causing text to be cut off or overlap other lines
[AS-12252] Fixed an issue where “Repeat Count” in the Count Repeater control panel was not localized in any language
Visual
[AS-12255] Fixed an issue where the Spooky and Endless visors would look stretched when worn on the Commander suit
[AS-12287] Fixed a bug where some emote holograms would change position if another emote was played before they finished
Optimized Astroneer-specific rendering and network replication code for 4.23 which should lead to better overall performance
Smaller package sizes for Xbox One and PS4 due to optimization
Much lower overall memory footprint due to optimizations and general 4.23 memory savings
Manual Platform Locking
All platform items are now manually locked/unlocked through their tooltip
Locking/unlocking no longer occurs when connecting or disconnecting cables to a platform
Only platforms that are anchored to terrain can be locked, and platforms that become unanchored from the terrain (such as when the terrain is dug out beneath them) are automatically unlocked
Updates to terrain tool equipping and activation in relation to the backpack
If the terrain tool was not equipped when the backpack has been opened, it will no longer become equipped when the backpack is closed, regardless of whether you had opened the terrain tool storage while the backpack was open.
When closing the backpack with left mouse or right trigger and returning to a state where the terrain tool is equipped, terrain deformation will not occur until the next input, so that the backpack can be closed safely without causing terrain edits.
Additional Updates
Added improved slot proximity detection & prioritization when placing objects into slots or hooking up cables. The game will now automatically select the nearest available slot to the cursor so that slots can be accessed with less precision targeting, sometimes no longer even requiring line of sight.
Sections in the customizations menu are now collapsible
The EXO Outfitters icon on the main menu and item categories inside will now show a small notification icon when new items have been added
Bugs
Thanks to everyone who called out long standing bugs to look at for this update. We will continue working on them for future releases! The following bugs have been fixed as of version 1.15.51.0:
[AS-3350] Fixed a bug where power cables could become twisted
[AS-8496] Fixed an issue where the Gateway engine would become unusable if the user saved and reloaded the game while the Geometric Triptych was being consumed
[AS-8612] Fixed a bug where Rover or Buggy wheels would sometimes clip through the ground
[AS-8661] Fixed a bug where hydrazine canisters would snap to empty oxygenator slots on shuttles rather than to open thruster slots
[AS-5684] Fixed a bug where holograms would jitter in the backpack on most planets
[AS-11303] Fixed an issue where batteries were not draining at the correct rate when connected to a directional power loop
Store:
[AS-11481] Fixed a bug where the bar filling sound effect would not play when unequipping an item from the store
[AS-11892] Fixed a bug where item tooltips would still appear when the user is in the store menu
Multiplayer/DS
[AS-11925] Fixed a bug in multiplayer where clients would not see VFX or hear SFX on newly spawned motion sensors until the item is picked up
[AS-9878] Fixed an issue on dedicated servers where users would sometimes appear outside of shuttles during extra-orbital flights
[AS-11823] Fixed a bug where players on dedicated servers were not able to unlock The Wanderer’s Way achievement
Crashes:
[AS-11974] Fixed a crash related to using the Auto Extractor
[AS-11502] Fixed a crash related to players losing some camera movement while in vehicles
PS4:
[AS-11696] Fixed an out of memory crash on PS4
Xbox One
[AS-4211] Fixed a bug on Xbox One where landscapes would have low LOD when landing on a planet
The following are still known issues as of version 1.15.51.0
Locking Platforms tool tips phrases: “Lock” and “Unlock” will not be translated into other languages with this release.
Automation Update 002 is live! This Update focuses on adding even more items and functionality to the Automation Update we previously released! New platforms, new switches, and updated modules to support even more fluid Automation setups!
1.18 HOTFIX DETAILS
Today we issued a hotfix with the following updates to all platforms:
Fixed some new items not being available from creative mode plinths.
Modified the power switch to transfer oxygen like extenders do.
Fixed several issues where repeater control panels could become inaccessible in certain conditions.
Fixed an issue which made players unable to attach the packager to the auto crane.
UPDATES
New Items: we’ve expanded on the Automation Update with a bunch of new items to improve your production lines and support more complex activation logic.
Power Switch: Toggles the flow through a single power line
Printed on: Small Printer
Resource Cost: 1 Copper
Byte Cost: 750
Count Repeater: When activated a specified number of times, also activates any targeted items
Printed on: Small Printer
Resource Cost: 1 Zinc
Byte Cost: 1000
Delay Repeater: When activated, also activates any targeted items after a specified delay
Printed on: Small Printer
Resource Cost: 1 Zinc
Byte Cost: 1000
Motion Sensors: New Platforms that sense when a player or vehicle passes through them! Also the original sensor items have caught up with their newer siblings!
Medium Sensor Arch: Activates targeted items when certain objects pass through its sensor zone
Printed on: Large Printer
Resource Cost: 1 Quartz, 1 Zinc
Byte Cost: 500
XL Sensor Hoop A: Activates targeted items when certain objects pass through its sensor zone
Printed on: Large Printer
Resource Cost: 2 Quartz, 2 Zinc
Byte Cost: 750
XL Sensor Hoop B: Activates targeted items when certain objects pass through its sensor zone
Printed on: Large Printer
Resource Cost: 1 Quartz, 3 Zinc
Byte Cost: 1000
Medium Gas Canister: Hold a large amount of a single atmospheric resource
Printed on: Small Printer
Resource Cost: 1 Silicone, 1 Glass
Byte Cost: 2,000 Bytes
Repeating Added to Production Modules Production modules can now be set to repeat via their control panels. When repeat is on, the module will continue to produce the selected recipe as long as it has power and the necessary ingredients. Modules that have this behavior:
Small, Medium, and Large Printers
Soil Centrifuge
Chemistry Lab
Atmospheric Condenser
Improved Sensor/Repeater UI It’s now easier to visualize your sensor and repeater setups.
Targeting an item with a target pin, storage sensor, or battery sensor will now outline all items affected, not just the item directly targeted
Segment cables now show their activation flow when highlighted, and which segments are affected by removing a segment pin
Segment pins can no longer be placed when a segment is too long, to prevent accidental deletions. (You can still manually delete a held segment pin.)
Updated Items Resource Canisters will complete partial resources in output slot, even when mode is changed during dispensing.
Auto-arm settings can now be toggled even when unpowered
Animated sensor zone visuals
All reaction slots upgraded to include target pins
The recreational canopy’s built-in fireworks replaced with a reaction slot
New item names
Large Ring Storage = Large Ring Sensors
Large Hoop Platform A/B = Large Hoop Sensor A/B
Extra Large Arch Platform = XL Arch Sensor
Recreational Canopy = XL Canopy Sensor
UI Updates Players are now able to rotate their Astroneer in the Customization menu and EXO Outfitters menu, both in and out of game.
Exo Outfitters – New Items
New Suit - The Scout Suit! Our new Astroneer suit has a very resourceful spirit ;)
New Limited Time Bundle -- FLOWER POWER. Go Green and recharge your look with this garden-inspired set.
Available in EXO Outfitters until Sept 7, 2020. Includes:
Earthenware palette
Solar Power mask
Avant Gardener hat
New Emotes
Dab
Pose of Power
TA-DA!
Kitty Cleaning
New Hats
Grad-U-8
Hail to the Leaf
Robo Rudder
New Masks
Corrective Vision
Wild Child
Bugged Out
New Palettes
Night Stalker
Day Prowler
Royal Flush
Various small optimizations and stability fixes, including a number of crashes listed in the bugs section.
Bugfixes
The following are still known issues as of version 1.14.71.0:
When a Resource Canister is attached to the Auto Extractor while set to output and then switched while slotted, the canister will not autofill it's first resource. If slotted while on the input setting, it should work as intended. We hope to address this in a hotfix.
The Wanderer’s Way Achievement is still not earnable on Dedicated Servers. We are continuing work on this issue and hope to have it fixed as soon as possible. The Achievement is earnable in single player and peer-to-peer multiplayer games.
Target pins connecting T1 items on T1 slots are still having issues with selecting platform or storage instead of the slot if there’s another T1 slot closer to the camera. This is especially noticeable when slots appear in a grid pattern. It’s most prevalent on Figurine Platform, Medium Storage, and Large Platform C. It also occurs to a lesser degree, depending on the camera angle, on Medium Storage Silo and Extra Large Storage.
The following bugs have been fixed as of version 1.14.71.0
DS/Multiplayer:
Fixed community reported crashes which would occur in Multiplayer after switching the game to Survival Mode and continuing normal gameplay.
[AS-10970] - Dedicated Server | UI | In the Server Info tab, controller and arrow keys can navigate beyond the selectable region of UI elements
[AS-11123] - Implemented new guards in the code which should help alleviate the issue where shuttles would stop launching from orbit on Dedicated Servers.
[AS-11292] - Implemented new guards in the code which should address the issue of stale save files piling up on Nitrado Dedicated Servers and taking up too much storage space.
[AS-11376] - Large and Medium Resource Canisters' Tool Tips now appropriately update correctly for Clients while the canister is being filled in Multiplayer games
[AS-11403] - When playing in Multiplayer, all players can now see T1 items that are picked up by an Auto Arm
[AS-11681] - Fixed the executable properties description to accurately reflect System Era studio information
[AS-11385] - Fixed the issue where Client players were occasionally unable to equip their terrain tool after flying to other planets when playing in Multiplayer or on Dedicated Servers
[AS-11514] - Turning on "Allow whitelisted only" setting no longer deletes all "Unlisted" players from AstroServerSettings.ini
AUDIO:
[AS-11423] - Fixed an issue where the Soil Centrifuge was playing duplicate panel open SFX.
[AS-11424] - Fixed an issue where the Soil Centrifuge collecting sediment canister SFX was stuttering when filling module with soil.
LTE:
[AS-11772] - Expired April LTE Customization items (4ML A-TYRE and TURRET-A-PORTER) are no longer visible in the customization menu if they have not been unlocked by the player.
MODULES:
[AS-11493] - Adding an Extra Large Shredder to an Extra Large Platform A should no longer cause the game to crash
[AS-11606] - Medium Soil Canisters no longer cause performance degradation if the output is enabled while the canister is slotted
[AS-10763] - Game no longer crashes when running 3 or more Chem Labs
[AS-10520] - All harpoon node items now only attach to visible areas on Medium Storage
[AS-11296] - Extenders are no longer causing Crashes on Save
[AS-11328] - Soil Centrifuge now transfers all resources to a connected super storage when job is complete
[AS-11367] - User is now able to remove resources from the Chem Lab input slot after changing recipes
[AS-11371] - Terrain Analyzers now retain color after loading a saved game.
[AS-11408] - Items added to a halted Shredder are now shredded when shredding resumes
[AS-11411] - Medium and Large Resource Canisters with nuggets in the output slot no longer create nugget connectors when shredded
[AS-11412] - Trade Platform no longer allows the output to be switched during takeoff, patching an exploit which gave infinite expensive resources at no cost.
[AS-11413] - Shredder now moves completed Scrap nuggets to available slots as soon as they become available
AUTOMATION:
[AS-11021] - Soil Centrifuge, with the repeat button on, will now not start until 1 full Small Canister’s worth of soil is placed in the centrifuge. (Except when the centrifuge is set to Ammonium which requires 2 full Small Canisters)
[AS-11373] - Auto Arm will now only place valid items into small and medium generators
[AS-11384] - Resources are no longer available when an Auto Extractor fully depletes the resource node
[AS-11401] - Items being picked up by the Auto Arm can no longer be picked up at the same time
[AS-11405] - Auto Arms will now reset back to the input side and pass resources
[AS-11437] - Auto-Arms will no longer take partial nuggets from Resource Canisters when the arm starts to grab the nugget at the same time as it is moving to the input slot
[AS-11551] - Auto Extractor must be fully anchored in a valid area before gathering resources
[AS-11554] - Auto Extractor will now stop extracting when placed over a resource that is different than the one in the canister attached to it
[AS-11624] - Tooltip for the Sensor Harpoon stays active even when the user quickly branches two nodes
[AS-11627] - Sensor harpoons make snapping noise when hovering over open lightboard storage slots.
[AS-11685] - Sensors and Repeaters can no longer be grabbed from a closed backpack
[AS-11687] - Resource canisters that are deleted while they are consuming/producing resources will no longer create partial nuggets
[AS-11690] - Auto Arm will no longer pull resources from the input slots of the Chem Lab
[AS-11692] - Duplicated canisters are now displaying the correct color for the resource or gas they are containing.
[AS-11694] - Canisters set to output will now allow Auto Arms to place the resource type as set into them
[AS-11701] - Medium Resource Canister lines up properly with the Auto Extractor when placed on top
[AS-11702] - Sensor and repeater nodes can no longer be attached to a Drone
[AS-11707] - Resource Canisters will consistently produce resources if they are available
[AS-11713] - Segment line stripe highlight has been slowed down for sensors/repeaters
[AS-11714] - Auto Arm filter slot is now easier to target
[AS-11717] - Using mouse or controller, it’s now easier to target individual Segment and target pins when placed close together
[AS-11742] - Resource Canisters will no longer create partial nuggets even if a user fills the canister and uses a storage sensor to switch the canister mode
[AS-11758] - Target pins connecting to T1 items on T1 slots properly target the correct slot on platforms and storages with singular, spread out T1 slots
[AS-11804] - When power is available, Repeater slots now power T1 items
MISCELLANEOUS:
[AS-11475] - Addressed a community reported crash which occurred when driving up a ramp to the surface of Sylva.
[AS-11666] - Addressed a community reported crash which occurred when the player pressed Y to switch or to deploy the Drone while the camera was still moving.
[AS-9855] - Fixed an issue which caused the Drone to end up in an incorrect state when saving the game while the drone is deployed.
[AS-11406] - Adjusted the Gearhead hat cosmetic item so it no longer blocks some of the headlight for the Radiated Suit.
[AS-11429] - Adjusted the Hydration Deflector hat cosmetic item so it no longer blocks some of the headlight for the Flight, Retro, and Swift suits.
[AS-11614] - Adjusted the Cog Visor cosmetic item so it no longer appears too dark at night or underground.
[AS-11684] - Dynamite placed into slots can now be appropriately detonated by the "use” interaction or actuation