The Automation Update finally has a date! All the new items announced in the last few weeks will be coming to Astroneer on June 24th! If you haven't been following our development streams, (follow us on twitch here) allow me to get you all caught up on what you missed:
The Automation Update will be a free update to Astroneer that contains a full array of tools that work seamlessly with the existing game to give you an incredible amount of options to use custom logic to automate every part of your space bases and technology! There are a bunch of new items and modules we have showed off in the last few weeks on our streams, and here's a recap of all of most of them!
Auto Arms
Auto Arms are a brand new item being added that can move items between platforms, storage, and vehicles. These are at the core of Automation, and can be used in a variety of ways to automate tasks that would previously require manual intervention. You can also set a filter to Auto Arms to make sure they look for a specific resource to make smarter automation pipelines and/or to sort resources!
Auto Extractors
Auto Extractors can be used to gather resources automatically without deforming terrain and at a much higher efficiency. Place one on a resource node and it will gather 15x the resources from the same amount of raw resources when compared to gathering them manually with the terrain tool.
Storage Containers
This update will feature Medium and Large Storage containers that can be used to consolidate one resource into it's reservoir. You can then grab single resources from them for crafting or Automation tasks.
Storage, Power, and Battery Sensors:
These new objects will allow you to create logic that can be used to automate a variety of tasks. Use the Power Sensor to trigger a backup generator when wind power dies down. Use a storage sensor to activate crafting modules based on a specific Resource Container. Trigger a battery sensor to make sure you are being as efficient as possible with generators and renewable energy.
Button Repeater
This new object passes an action that gets triggered on it to anything it is connected to. That means you can use a sensor to trigger an action, then pass that to multiple platforms, modules, or storages to make even more complex automation systems.
Along with lots of other new improvements, as well a new Suit that you can purchase in-game!
We can't to see all the new things that players create using these new tools. Thanks so much to everyone who sent us suggestions related to Automation up to this point, we think you all will be really happy with the suite of tools we are giving you to make massive automated space bases. See you on June 24th!
Dedicated servers are now live in Astroneer, and as an added bonus, all the performance upgrades we made to enable 8 players on servers means multiplayer on all platforms should be running significantly faster.
Updates
Creative Mode Drone
Players in Creative Mode now have access to Aero, the Camera Drone that enables ‘photo mode’! The Drone has a ‘free camera’ mode that allows the player to control and position a camera independently of the character. The player is able to prepare composed screenshots (both with filters and hidden UI). Use your Aero to show off creative mode work, create videos, or capture screenshots of your Astroneer shenanigans. https://youtu.be/gSrz_-8-bSk Using the Drone does not pause the game, and the player is able to freely toggle back and forth between Drone and character movement, while leaving the Drone’s view-port active. This can provide a steady perspective while working on large-scale sculptures, or a director's cam while your Astroneer performs on the grand stage.
Dedicated Servers
Dedicated Servers are now live in Astroneer! You can purchase them from our official server partner, Nitrado, (link to purchase) or host your own using these steps: (Astroneer host your own server instructions here) This also means that Astroneer now supports cross play (Xbox - Windows 10 - Steam) and up to 8 players when playing on official dedicated servers.
Some details about this dedicated servers in Astroneer:
Nitrado servers are the only way to play on a server and still unlock cosmetics, unlock achievements and enable cross play.
We are evaluating cross play for PS4 and hope to add that functionality at a later date.
Host your own servers will receive all the same updates as the main game
We will be offering support for host your own servers, but only related to gameplay issues. We cannot troubleshoot issues with local networks, firewalls, ports, hardware etc...
We don't currently have a linux version of the dedicated server software
Performance Optimizations
Fixed bug that could cause performance to tank for clients in multiplayer games, especially on PS4.
Heavily optimized animation and character movement updates to improve performance, especially in multiplayer games with high player counts.
Various performance improvements to gameplay systems.
Various stability fixes.
Bugfixes
The following bugs have been fixed as of version 1.12.95.0
We fixed over 150 bugs since our last update, including the following:
MULTIPLAYER:
[AS-6000] - After the outro, station now reverts to the correct location and client is able to successfully travel to the station
[AS-9362] - Client's loading bar will now reflect player’s loading progress correctly when joining an MP session
[AS-7354] - Client and Host see same VFX when digging up hazards besides poppers
[AS-7941] - Drill can now be detached from crane by either player in a multiplayer session
[AS-8936] - Player cannot earn achievements in creative mode, even in a dedicated server session
[AS-9479] - Client is able to use the Research Chamber while in a dedicated server session
[AS-9635] - Client will no longer see a variety of items floating in the air when slotted while the client exits relevance
[AS-10294] - Client performance over time should now stay at 30fps
[AS-10782] - Users who install the Windows Update (KB4550945) can now save their game
[AS-10205] - Terrain that was destroyed by dynamite at a far distance stays destroyed no matter the distance
For the last two weeks, the System Era team has been gathering every Friday to put on weekly Devstreams to give you all a peek into what content we are working on, and as of this week we can finally reveal that our next big feature will be adding Automation to Astroneer!
Normally we would be releasing vlog content on Youtube to give you a behind the scenes look at how we make things, but all of us have been working from home to stay safe. Instead we decided to do what we are calling QuaranDevStreams and diving into a different part of the work to get Automation ready for the big time each week.
If you want to watch the first two streams, you can check out the VOD's here:
and I will share some of the highlights for those who missed them!
Quarandevstream 1 Highlights:
First up we talked to Verionica, our Lead Producer, to update our development road map for early Summer! There were two announcements:
Announcement 1: A new camera drone mode will be shipping in May!
The camera drone will be for players of Creative Mode games, so they can take photos of themselves or of their creations in-game.
Announcement 2: Automation will be coming to Astroneer in June!
Automation will include new items and modules that will aid Astroneers in creating production pipelines in their bases as well as offloading mundane tasks like sorting resources.
We then joined the art team to show off one of the new Automation items, as well as reveal a new suit! The Art team has been working hard to concept, model, and animate the assets needed for Automation, so we chatted with Gene (Animator) and Spencer (Art Director) to first see some animations, and then to watch Spencer model the new "Frame" Suit.
Quarandevstream 2 Highlights:
Stream two was focused primarily on how we handle game design at the studio. First up we had Andre, our Lead Designer, to talk us through the Automation feature and how his team worked through out the details for it. We were then joined by Anthony C. to talk about the early prototypes of the feature and how we got to the current version.
As you can see, Automation development in still in progress, but the team is making incredible progress so we can deliver an awesome new addition to the game in June. There was a lot more that we covered in the streams, so be sure to watch the VODs, but hope this little recap was helpful for those who couldn't!
Next stream will be this Friday, so be sure to follow us on twitch to get notified when we go live!
EXO Salvage Initiative LTE Players have been requested to assist EXO in cleaning up all the debris items that are littered around the planets for permanent cosmetic rewards and in-game goodies.
Of particular interest are any large cargo containers that have gone missing from EXO's manifests – return these for major points! Rumor has it that these fell only on a few planets, but have caused a delightful atmospheric effect…
This event introduces secondary rewards that are delivered to players via a return rocket at the EXO Request Platform. Event Rewards
“Turret-a-porter” Mask - Rewarded after achieving 1500 recovery points
“4ML A-TYRE” Hat - Rewarded after achieving 5000 recovery points
“Salvage Chic” Palette - Rewarded after achieving 8000 recovery points
Useful incremental and recurring rewards along the way!
Players are now able to destroy T4 or “massive” debris objects found in the world using Dynamite. Larger debris objects will be reduced to a collection of generic new smaller tier scrap components.
Destroying T2 and T3 objects with dynamite also creates a collection of smaller size scrap components.
Dynamite can now be used to collect resource nuggets from resource deposits.
BUGFIXES
The following bugs have been fixed as of version 1.11.61.0
Dynamite:
[AS-3675] - Hazard plants no longer remain floating when detonating dynamite near them
[AS-4855] - Grass decorators no longer remain floating when detonating terrain
[AS-4980] - Resources no longer remain floating when destroying terrain with dynamite.
[AS-9055] - Decorators on non-Terran planets with T1 or T2 research objects attached to them no longer float when they are dug up using dynamite.
[AS-9718] - Player should no longer blow up their own terrain tool
[AS-9868] - Dynamite | T1 items can no longer be destroyed by dynamite if placed directly on top of them
[AS-10372] - Rover Seat, Large Rover Seat, and Crane can be destroyed with dynamite
[AS-10511] - EXO Research Aids base now generates debris when blown up
Multiplayer:
[AS-8286] - The game no longer severely hitches when the host uses the trade platform for the first time in a session
General:
[AS-8094] - Color palette names are now consistent in Spanish
[AS-9050] - Standard cursor is no longer overlapped by a bigger cursor that is delayed
[AS-9465] - German and Dutch now use "STARTEN" on Exo Request Platform control panel
[AS-9566] - Slotting behavior of items is now consistent when placing them with the cursor
[AS-9933] - Single Tethers, Extenders and Glowsticks can be shredded
[AS-9939] - Power will no longer be drained by EXO Research Aids and debris POIs when power cell is depleted
[AS-10402] - Drills and Pavers no longer enter a bad state when a second drill or paver is packaged on the same AUX slot of an XL Rover
Steam players should receive this update today, March 10, 2020.
Updates
We have introduced a new item to help players achieve truly flat surfaces, the leveling block! Use them in Creative Mode to snap to the existing voxel grid to create flat surfaces that automatically snap to each other.
For now, the leveling block only exists in Creative mode, but we will evaluate how we can roll it out into the main game without completely breaking the soil economy! ----- Small scrap items in the world can now be bundled for easier transport! T1 scrap objects will now bundle into a single T1 Scrap Bundle much like Tethers, Glowsticks, and Extenders. It takes five T1 scrap objects to create one full Scrap Bundle, but once a scrap object has been added to a Scrap Bundle, it can not be removed. T1 Scrap Bundles are shreddable in all shredders.
Performance Optimizations
- Implemented performance optimizations to base game systems to continue improving framerate across the board. - Implemented performance optimizations to speed up processing for hazard behavior and planet particle effects.
Bugs
The following bugs have been fixed as of version 1.10.97.0
General
- [AS-9879] - After a mysterious absence, Geysers are back on Desolo!
- [AS-3952] - Client is now able to see a geyser exploding when it has been dug up.
- [AS-5144] - Geyser explosion VFX now match the color of the geyser that is exploding.
- [AS-5583] - All Hazard SFX should no longer cut off early or not play at all
- [AS-6717] - Control Panels and Catalogs will no longer remain open when a player enters a shuttle or vehicle.
- [AS-7191] - Spewer SFX have been restored.
- [AS-8830] - Atmospheric Condenser, Small Printer, Medium Printer, and Large Printer can now all be stopped by pressing the A button twice on Xbox controllers.
- [AS-9207] - All the creative mode options are set to their defaults when start a new creative mode game after skipping the tutorial.
- [AS-9502] - Creative mode catalog button is correctly illuminated.
- [AS-9536] - Loose tethers, glowsticks, and extenders will no longer freeze when hovering cursor over any slot greater than T1.
- [AS-9589] - The Player landing a shuttle will retain control of the shuttle even if another user enters a seat attached to that shuttle.
- [AS-9595] - The resources in the control panel now light up when the client player has them in their backpack, the same way that they do for the host player.
- [AS-9604] - Key inputs for the AUX slots on the buggy are correctly oriented.
- [AS-9662] - Powerflow will now correctly change when a player connects power to an extender.
- [AS-9706] - Research Sample tooltip UI now correctly disappears when the sample is scanned.
- [AS-9719] - Large Printer now prints slottable items onto T4 slots.
- [AS-9763] - Bouncing and knocking hazards grown from seed by the player will no longer disappear when loading a saved game.
- [AS-9830] - Bundles placed on the same slot of any tier will now fill existing bundles on that slot.
- Multiplayer
- [AS-9600] - Client's grab line and item highlight no longer disappears for items that were quick-stowed from carry.
- [AS-9856] - Client can now see VFX when digging up a Spewflower, Hissbine, or Boomalloon.
- [AS-9857] - Client is able to interact with seeds and researchables that are spawned when destroying Hazards.
- [AS-9870] - Client players are now able to add Tethers, Glowsticks, Extenders and Debris to partial bundles by using their cursor
Localization
- [AS-8094] - Spanish Localization inconsistencies between color palette names have been fixed.
- [AS-9465] - German and Dutch now both use "STARTEN" instead of "START" on the EXO Request Platform control panel.
- [AS-9520] - A player-reported Portugese localization error has been fixed. “Aguarde” has been replaced with “Segure” for (HOLD) interactions.
- [AS-9910] - The first O in "СТАРОТОВЫЙ" is now removed and now correctly reads "СТАРТОВЫЙ" in Russian.
- [AS-10219] - Inhibitor Mod is now called “INIBITORE” in both the catalog and the backpack printer in Italian.
Thanks so much for reading! Look out for an announcement next week regarding our next big content update! 🏗️
Steam players should receive this update today, January 24th, 2020.
This is a performance and quality of life focused patch that greatly improves framerates in multiplayer sessions. While testing this in house, we have been seeing speeds boosted significantly (2x-3x!) when playing with others. We are really happy with the results, but please let us know how things are going when playing with friends in all of your big saves. Work will continue on performance in both multiplayer and singleplayer and we will be keeping you all updated as we progress.
This update also includes a slew of quality of life upgrades and some experimental changes to terrain that should greatly improve the control that you have to make flat surfaces for a much cleaner look. Let us know what you think!
Updates
Hot Swap Functionality Players can now swap current held item when placing item on a currently occupied slot when clicked. If there is no empty slot, then the item your cursor is hovering over will be swapped with the item you are holding!
Updated shreddable objects Overhauled the properties of existing objects such as debris and platforms so that everything of large (Tier 3) size or smaller can be shredded to unify the shredding behavior of crafted objects and debris items to be consistent across the entire size set. Players now have a reliable way to remove objects from the game for scrap or to reduce clutter
Medium Shredder: Shreds all T1 Objects
Large Shredder: Shreds all T2 & T1 Objects
XL Shredder: Shreds all T3, T2, & T1 Objects
Air Controls Players can now toggle between roll or yaw vehicle controls mid-air by pressing the corresponding input:
[Left shift] key on keyboard
X on Xbox Controller
Square on PS4 controller
Augment Power Toggle Augments placed on the terrain tool can be toggled on or off via the corresponding use input while you have an augment highlighted:
[F] key on keyboard
X on Xbox controller
Square on PS4 Controller
Low Storage UI On Xbox and PC, if a save fails for any reason you should now see a popup notifying you of it. The pause menu will display error information about the last failed save. If it fails to save on quit, it will abort the quit, notify you that the save failed, and prompt you again to see if you want to cancel the quit or actually quit.
On Xbox and Windows 10, there's an indication on the list of saved games that shows up if your save storage space is nearly full.
On Xbox and Windows 10, if an individual save file is getting close to the limit for save storage, then a warning will be shown in the pause menu while that save file is loaded. Choose Language UI Players can now change the displayed language in game via the options menu.
Return To Shelter Added a new menu option in the Quit tab of the main menu that allows you to return to your starting shelter! Use this to get out of sticky situations where your new save point has your save soft locked.
Performance Optimizations
[Several tasks] Heavily optimized Unreal’s replication graph and added the Net-dormancy concept to many object types in order to cut down multiplayer lag/replication time by, depending on game state and save, up to a factor of 11 (This will be further improved with future revisions as we will add Dormancy to more object types)
Optimized power system to now work fully time sliced and async, thus saving up to 70% Game Thread time
Optimized Entity Component system book keeping loops to only run when needed
Optimized wind and solar panels to update in a time sliced manner, thus having a fixed performance footprint instead of scaling linearly
Optimized some expensive loops in VoxelVolume component that handle the finding of relevant nodes for all viewers (i.e. players)
Optimized the Researchable entity component loop to now also operate time sliced at a fixed cost
Optimized the way we handle Gravity.
That is all! Thanks for reading! Next time we talk I will be sharing more details about the roll out of dedicated servers!
Welcome to the Holiday Update, featuring our first ever community goal where your progress gets collected with the entire player base to unlock exclusive rewards!
Steam, PS4, and Xbox "Play Anywhere" players should receive this update today, December 16th, 2019.
UPDATES
Exo Community Recovery Mission is live! The Holidays in the Sol system have arrived, and due to unforseen circumstances, EXO Dynamics needs you to participate in project CHEER to save them! Delivery crates from an LRCV have crash landed all over the system, and EXO needs you to locate and recover these top secret experiments. The Project CHEER Holiday Limited Time event begins on December 16th, 2019 until 12:00am PT on Jan 17th, 2020.
Rewards for participation include:
Frosty Visor - Rewarded after achieving 400 recovery points Frosty Palette - Rewarded after achieving 2500 recovery points Frosty Mask - Rewarded after achieving 2500 recovery points Holiday Top Hat Reward - Rewarded to all players after the community goal of 100,000,000 recovery points is achieved
That is right! We have included some rewards for new types of customization that the community has asked us for for a while: Masks and Hats! Stay tuned for more cool iterations in these categories ;)
As an added holiday bonus, System Era is running an Extra Life campaign (supporting Seattle Children's Hospital :) ) based on the amount of recovery points the community as a whole achieves! At every 50,000,000 recovery points, SES will donate 5,000 USD to the campaign, up to a total of 20,000 dollars! You can join our team and/or donate to the cause here: https://www.extra-life.org/team/48680
EXO Request Platform has been added to the game. Use this new module to send recovered project CHEER experiments back to EXO Dynamics. Check the module's control panel for full mission parameters.
Recipe: 2 Resin
Prints from: Medium Printer
Festive light tethers have returned and will be available in the game till the end of the year!
A Happy Holidays photo frame has been added for a limited time. Snap holiday photos using the Camera item to send to your friends with your warmest season’s greetings.
PERFORMANCE OPTIMIZATIONS
Optimized texture compression settings to significantly reduce memory usage.
Fixed a bug in the research system which caused it to severely degrade performance if the research module was active in multiplayer games.
Fixed a bug involving tethers that caused performance to degrade for clients in multiplayer games.
Various stability fixes.
As we addressed in our most recent vlog, this is an ongoing process, but these bugfixes and optimizations should be a great start to ensure better performance in multiplayer sessions. Next months update will be focused solely on bugfixes, quality of life, and performance upgrades for multiplayer. You can watch the vlog where Brendan talks about this in more detail below:
The following bugs have been fixed as of version 1.8.64.0
General
[AS-8093] - Tutorial [FR]: The "Approach the {item} to interact with it" text string now appears correctly when playing in french.
[AS-9221] - Wanderer Photo widget now correctly shows PlayStation button on PS4.
Audio
[AS-9338] - Packager audio no longer gets cut off during repackaging event.
[AS-9410] - Oxygenator audio now correctly stops when the oxygenator is packaged, destroyed, or deleted.
[AS-9411] - RTG audio loop no longer continues to play after being packaged up.
Creative Mode
[AS-9193] - Controller now changes terrain painter settings after a player interacts with an attached mouse.
[AS-9207] - The correct creative mode options are now selected by default.
Multiplayer
[AS-8319] - Resource deposits are now consistently visible to client and should no longer pop in in late.
[AS-8637] - Client can now see the Trade Platform’s rocket animating back into place when it is returning from a trade.
[AS-5501] - Tooltips now appear for client’s when interacting with the Odd Stone/teleporter control panel.
[AS-9260] - Atmospheric Condenser’s control panel no longer enters broken state for multiplayer client when they return to relevance.
Localization
[AS-8607] - Jetpack is now translated correctly in Russian in the tooltip, backpack printer, research catalog and creative catalog
[AS-8822] - Medium Buggy Horn is now translated correctly in Polish.
[AS-9242] - Text string for “PLAYER WILL NO LONGER TAKE DAMAGE” is now properly capitalized in creative mode tutorial in Italian.
Thanks so much for reading and for an amazing year! We can't wait to tell you all about our plans for 2020 and we hope everyone has a great holiday! ❤️
It is hard to believe, but Astroneer fully released this year which means we are qualified for the new Steam Awards format! You can support us in any category, but we think that we really stand out for the Outstanding Visual Style award!
We have added a completely new game type within Astroneer: Creative Mode! Creative Mode is an optional game mode within Astroneer that allows players to explore and create without any limitations! Turn off Oxygen and Power consumption, spawn all craftable items, and use your terrain tool without having to manage sediment or augments. WARNING: Creative Mode can be turned on at any time, but doing so will completely disable achievements indefinitely in the active save.
Creative Mode Features
Creation Tool
The Creation Tool is a completely new terrain tool variant that is only accessible in Creative Mode. It has an on board infinite soil canister, and thus does not require Soil or Power. It also allows for entirely new functionality, Eyedrop Mode, and Paint Mode!
Delivery Catalog This custom version of the catalog comes with all EXO items unlocked, as well as new item categories to support additional content found in the world! This includes resource nuggets, researchable items, hazard seeds, etc.... Just select the item you want and press the button and it appears!
Duplicate and Deleting Items
Creative mode allows you to duplicate or delete any item an Astroneer can hold. Once held, press Backspace (d-pad left) to delete, and Enter (d-pad right) to duplicate.
Terrain LOD Anchor
This new item "locks" terrain to it's highest resolution so that you can create large sculptures and view them from a distance. Only 7 may be active at any time for performance reasons, and activating more than 7 will cause the first one placed to deactivate. Use the menu option to toggle indicators on and off to quickly see at a glance where LOD anchors are and their status.
Free Flight Mode
Press Spacebar or A/X twice to activate free flight mode! This will allow you to travel anywhere, and help you create large structures without the need of any supports!
Item Plinths
Plinths allow for rapid deployment of items directly from your backpack, and come in multiple categories:
Backpack Printer Plinth Small Printer Plinth Medium Printer Plinth Large Printer Plinth Resource Plinth Simply place one on terrain or in your backpack and click on the currently selected hologram to deploy an item. Useful for pulling the same item out of your backpack repeatedly.
Customizable Creative Mode Experience
Click any of the boxes in the Creative Mode menu to completely customize your experience. Toggle Oxygen, Vehicle Fuel, Power, Invincibility, and more.
Creation Tool Menu
Activate the Creation Tool Menu by pressing R on keyboard, or Y/Triangle on controllers. This will allow you to choose colors, change brush size, adjust deform speed, and more. Only can be opened while the Creation Tool is equipped.
BUGFIXES
Terrain Desync has been fixed.
We’ve fixed the issue that was causing Terrain Desyncs to occur in multiplayer sessions. Unfortunately, this fix will most likely cause deformed areas in existing saves to display artifacts. The good news: after you clean up these artifacts, there should no longer be any issues with terrain desyncing for multiplayer sessions.
Players should reach out to us if they see this issue occurring once this update goes live.
Performance Optimizations Optimized memory allocation on all platforms Optimized terrain deformation on all platforms Bugs
The following bugs have been fixed as of version 1.7.55.0
[AS-7007] - Players can no longer appear in unearned suits, palettes or visors by highlighting them in the customization menu then switching menu tabs at any point, or by highlighting them then exiting the menu. [AS-8852] - Small canister is now auto pulled to medium canister when they are both on separate storage [AS-9056] - Saving and reloading at various states does not result in a partial nugget being created from the Chemistry Lab [AS-8394] - Fixed a bug that caused Players to become not joinable when loading a save after they have previously Saved and Exited to the main menu [AS-8787] - Centrifuge will not longer break for clients when returning to relevance after centrifuge is finished. Thanks so much for reading! We are so excited to get this update into your hands and see all the incredible things you will create!
Steam players should receive this update today, October 24th, 2019.
Welcome to the Groundwork Update! We are really excited for the Paver and Medium Canister items to get introduced to the game, as we feel they fundamentally change how players look at rovers. Enjoy!
UPDATES
The following updates have been made to the game: Paver
Printed on: Small Printer
Resource Cost: 1 Aluminium Alloy, 1 Silicone
Byte Cost: 5,000 Bytes
Medium Canister
Printed on: Small Printer
Resource Cost: 1 Plastic, 1 Glass
Byte Cost: 2.500 Bytes
Vehicle In-Air Stabilization and Manual Controls
Rovers automatically self-correct their rotation while airborne, and are much less prone to flipping over
You can also manually adjust the Pitch and Yaw/Roll of rovers while airborne using WASD/Left-Joystick
Control over Yaw or Roll can be toggled in the options menu.
Drill Controls/UI
Overhauled to be more consistent with the current Terrain Tool cursor
Remains visible when obscured
More clearly displays the vertical tilt of the Camera
Displays the slope of the rover relative to the ground-plane
Displays the amount of available Soil
Multiple improvements to feel and responsiveness
Small Trumpet Horn
Printed from: Backpack
Resource Cost: 1 Plastic
Byte Cost: 1,000
Medium Buggy Horn
Printed from: Small Printer
Resource Cost: 1 Plastic, 1 Rubber
Byte Cost: 2,000 Bytes
Large Fog Horn
Printed from: Medium Printer
Resource Cost: 1 Plastic, 1 Rubber, 1 steel
Byte Cost: 4,000
Halloween in Astroneer
That is right! There are reports coming in from the Sol system that strange new flora are appearing on Atrox and Vesania! This is a limited time event that runs until 11:59 PST on November 14th!
Granted on login
1 Visor
1 Suit Palette
Unlockable
Visor Reward
Performance Optimizations
Fixed a bug where tethers would occasionally cause performance degradation for clients in multiplayer games.
BUGFIXES
The following bugs have been fixed as of version 1.6.49.0: General
[AS-8090] - Fixed a typo in "Connect the Small Generator to the Smelting Furnace to increase its performance".
[AS-8272] - Driving vehicles through Arch Platform, Ring Platforms, and Ring Storage now triggers their reaction slots when they are set up in the same session, and after save/load.
[AS-8328] - Players can no longer print from the diagonal slots of XL Platform B.
[AS-8358] - Decorators are now spawning in the carved out sections of both the Mountains Biome on Radiated and the Hills Biome on Exotic.
[AS-8383] - Player’s tether and tether posts will now connect to all 4 sides of the large curved platform.
[AS-8418] - Shuttle is no longer stuttering in flight after it has been picked up and moved by the player.
[AS-8435] - All planets show the correct primary and secondary resources in Polish
[AS-8462] - T4 Solar Array is now oriented the same as the other items that are printed by the large printer.
[AS-8464] - Rovers Sockets are no longer flipped when loading a game while out of relevance.
[AS-8494] - Chemistry Lab is no longer entering an unusable state when a user saves and reloads right after the chem lab finishes its process.
[AS-8578] - Resources now correctly pop back up when returning into relevance after moving items in storage.
[AS-8601] - Packaging a Soil Centrifuge while it is active will no longer cause a crash.
[AS-8607] - The Hydrazine Jetpack has the correct russian translations in the tooltip, backpack printer, and research catalog.
[AS-8703] - Drill UI orientation on rovers will no longer offset when rover is an active physics object
[AS-8707] - Audio now properly ends when the T2 Shelter is packaged. The audio returns when it it unpackaged
Multiplayer
[AS-7692] - Shuttles that are stuck in orbit from previous versions, as well as shuttles that are left in orbit by the client in the current version are now destroyed.
[AS-8384] - Customization items will now unlock during multiplayer sessions.
Thanks for reading, hope you enjoy, and remember, the Creative Mode Update and our PS4 launch happen on November 15th, 2019!