Deadly Premonition: The Director's Cut - contact@rockpapershotgun.com (RPS)

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. … [visit site to read more]

ASTRONEER - contact@rockpapershotgun.com (Philippa Warr)

Astroneer

Astroneer‘s [official site] devs have published their game development roadmap. To be clear, there is no road and no map. It’s actually a Trello board which explains they are prioritising things like dedicated servers for multiplayer and a new pass of the terrain in general. Fun fact: There is also no map and no road in Astroneer itself. Instead you drive your little rover over whatever terrain you’re surrounded by and hope like heck you’re heading towards the marker you think you’re heading towards.

I just tried to add “roads” to the Trello board but they made it read-only. Maps is in there under Cartography though! … [visit site to read more]

ASTRONEER - staymighty
To follow up after yesterday's look back, our producer Veronica just posted the updated development roadmap for the future of Astroneer. You can check that out right here. Looking forward to showing off progress on these new systems in the coming weeks!




-joe
ASTRONEER - staymighty
To follow up after yesterday's look back, our producer Veronica just posted the updated development roadmap for the future of Astroneer. You can check that out right here. Looking forward to showing off progress on these new systems in the coming weeks!




-joe
ASTRONEER - staymighty


Since we are at the 6 month mark, Adam decided to take a look back at the last few months and do a post-mortem, as well as talk a little bit about Astroneer's bright future. Read it here!

-joe
ASTRONEER - staymighty


Since we are at the 6 month mark, Adam decided to take a look back at the last few months and do a post-mortem, as well as talk a little bit about Astroneer's bright future. Read it here!

-joe
May 26, 2017
ASTRONEER - eonix

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10182.0 (Patch "182"). 

Steam 'Early Access' users will receive this update immediately. 

This patch primarily focuses on a number of user-reported bugs and issues for Astroneer's pre-alpha. The team would like to thank everyone who is supporting Astroneer this early on and especially to those sharing bugs, crashes, ideas, and stories with us and the rest of the community.

Next week Veronica will share and discuss updates coming to the road map of Astroneer's development. Our team has nearly doubled in size since we launched on early access back in December '16. Since our team has grown so much we wanted to ensure the Road Map best reflected our teams goals and we can't wait to share that with you. 

UPDATES
You can find these updates in 182, the current build of the game.
  • [AS-1018] - Steam now automatically uploads crash logs.
  • [AS-1078] - Backpack visual design has been updated and new animations applied.
  • [AS-1080] - Item names have been updated to better reflect their size. (e.g. Medium Rover, Large Rover, etc.).
FIXES
The following bugs are now fixed. Thank you to everyone in the community who had reported and shared details with us on these issues.
  • [AS-864] - Fixed input inconsistencies in the Control Menu.
  • [AS-866] - When exiting a Shuttle docked at the Vehicle Bay, the Astroneer should no longer become stuck.
  • [AS-913] - Fixed an issue where certain objects were still appeared gray after a saved game was reloaded.
  • [AS-943] - Fixed an issue with solar panels failing to charge after loading a previously saved game. 
  • [AS-978] - Fixed a minor art overlap with the Research module hologram and research chests.
  • [AS-979] - Even more rocks now despawn after being dug up.
  • [AS-998] - Decorators no longer spawn on deformed terrain.
  • [AS-999] - Vehicles no longer automatically eject Astroneers.
  • [AS-1003] - Decorators now clean up appropriately when a module is built on top of them. 
  • [AS-1007] - Fixed an intermittent issue where space station launch buttons would stop working.
  • [AS-1008] - Fixed an issue where Dropships would remain on a planet if a player's game crashes mid-travel.
  • [AS-1013] - Fixed an issue where deform tools would be left behind in saved games that were generated in Multiplayer.
  • [AS-1022] - Smelters no longer generate partial resources.
  • [AS-1029] - Fixed an issue with objects floating as a player moves away from them.
  • [AS-1032] - Gas Bag explosions audio now plays correctly in Multiplayer.
  • [AS-1040] - Fixed issues with the Drill Head that prevented terrain deformation. 
  • [AS-1075] - Fixed an issue where Seats printed by the Vehicle Bay could not be removed from Rovers.
  • [AS-1100] - Fixed minor audio issue with the Backpack printer.
  • [AS-1105] - Items ejected from Backpacks can once again be picked up by players in Multiplayer.
  • [AS-1116] - Fixed Winch cable issues in Multiplayer.  
  • Fixed crashing issues caused by broken landing zones in Multiplayer. 
  • Fixed several issues where item input indicators were missing in Multiplayer.
  • Fix an issue where player color differentiation did not persist after loading a saved game.
  • Gas bags in caves now despawn after being destroyed.
May 26, 2017
ASTRONEER - eonix

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10182.0 (Patch "182"). 

Steam 'Early Access' users will receive this update immediately. 

This patch primarily focuses on a number of user-reported bugs and issues for Astroneer's pre-alpha. The team would like to thank everyone who is supporting Astroneer this early on and especially to those sharing bugs, crashes, ideas, and stories with us and the rest of the community.

Next week Veronica will share and discuss updates coming to the road map of Astroneer's development. Our team has nearly doubled in size since we launched on early access back in December '16. Since our team has grown so much we wanted to ensure the Road Map best reflected our teams goals and we can't wait to share that with you. 

UPDATES
You can find these updates in 182, the current build of the game.
  • [AS-1018] - Steam now automatically uploads crash logs.
  • [AS-1078] - Backpack visual design has been updated and new animations applied.
  • [AS-1080] - Item names have been updated to better reflect their size. (e.g. Medium Rover, Large Rover, etc.).
FIXES
The following bugs are now fixed. Thank you to everyone in the community who had reported and shared details with us on these issues.
  • [AS-864] - Fixed input inconsistencies in the Control Menu.
  • [AS-866] - When exiting a Shuttle docked at the Vehicle Bay, the Astroneer should no longer become stuck.
  • [AS-913] - Fixed an issue where certain objects were still appeared gray after a saved game was reloaded.
  • [AS-943] - Fixed an issue with solar panels failing to charge after loading a previously saved game. 
  • [AS-978] - Fixed a minor art overlap with the Research module hologram and research chests.
  • [AS-979] - Even more rocks now despawn after being dug up.
  • [AS-998] - Decorators no longer spawn on deformed terrain.
  • [AS-999] - Vehicles no longer automatically eject Astroneers.
  • [AS-1003] - Decorators now clean up appropriately when a module is built on top of them. 
  • [AS-1007] - Fixed an intermittent issue where space station launch buttons would stop working.
  • [AS-1008] - Fixed an issue where Dropships would remain on a planet if a player's game crashes mid-travel.
  • [AS-1013] - Fixed an issue where deform tools would be left behind in saved games that were generated in Multiplayer.
  • [AS-1022] - Smelters no longer generate partial resources.
  • [AS-1029] - Fixed an issue with objects floating as a player moves away from them.
  • [AS-1032] - Gas Bag explosions audio now plays correctly in Multiplayer.
  • [AS-1040] - Fixed issues with the Drill Head that prevented terrain deformation. 
  • [AS-1075] - Fixed an issue where Seats printed by the Vehicle Bay could not be removed from Rovers.
  • [AS-1100] - Fixed minor audio issue with the Backpack printer.
  • [AS-1105] - Items ejected from Backpacks can once again be picked up by players in Multiplayer.
  • [AS-1116] - Fixed Winch cable issues in Multiplayer.  
  • Fixed crashing issues caused by broken landing zones in Multiplayer. 
  • Fixed several issues where item input indicators were missing in Multiplayer.
  • Fix an issue where player color differentiation did not persist after loading a saved game.
  • Gas bags in caves now despawn after being destroyed.
May 25, 2017
ASTRONEER - eonix
Photographer, videographer, media author, and fan; Joe has joined our team this week.

Being transparent and open about Astroneer's development and the team building it is an important goal our team has set for itself. Joe joins the team this week to head up Communications and help us reach that goal.

Welcome, Joe!

May 25, 2017
ASTRONEER - eonix
Photographer, videographer, media author, and fan; Joe has joined our team this week.

Being transparent and open about Astroneer's development and the team building it is an important goal our team has set for itself. Joe joins the team this week to head up Communications and help us reach that goal.

Welcome, Joe!

...