May 26, 2017
ASTRONEER - eonix

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10182.0 (Patch "182"). 

Steam 'Early Access' users will receive this update immediately. 

This patch primarily focuses on a number of user-reported bugs and issues for Astroneer's pre-alpha. The team would like to thank everyone who is supporting Astroneer this early on and especially to those sharing bugs, crashes, ideas, and stories with us and the rest of the community.

Next week Veronica will share and discuss updates coming to the road map of Astroneer's development. Our team has nearly doubled in size since we launched on early access back in December '16. Since our team has grown so much we wanted to ensure the Road Map best reflected our teams goals and we can't wait to share that with you. 

UPDATES
You can find these updates in 182, the current build of the game.
  • [AS-1018] - Steam now automatically uploads crash logs.
  • [AS-1078] - Backpack visual design has been updated and new animations applied.
  • [AS-1080] - Item names have been updated to better reflect their size. (e.g. Medium Rover, Large Rover, etc.).
FIXES
The following bugs are now fixed. Thank you to everyone in the community who had reported and shared details with us on these issues.
  • [AS-864] - Fixed input inconsistencies in the Control Menu.
  • [AS-866] - When exiting a Shuttle docked at the Vehicle Bay, the Astroneer should no longer become stuck.
  • [AS-913] - Fixed an issue where certain objects were still appeared gray after a saved game was reloaded.
  • [AS-943] - Fixed an issue with solar panels failing to charge after loading a previously saved game. 
  • [AS-978] - Fixed a minor art overlap with the Research module hologram and research chests.
  • [AS-979] - Even more rocks now despawn after being dug up.
  • [AS-998] - Decorators no longer spawn on deformed terrain.
  • [AS-999] - Vehicles no longer automatically eject Astroneers.
  • [AS-1003] - Decorators now clean up appropriately when a module is built on top of them. 
  • [AS-1007] - Fixed an intermittent issue where space station launch buttons would stop working.
  • [AS-1008] - Fixed an issue where Dropships would remain on a planet if a player's game crashes mid-travel.
  • [AS-1013] - Fixed an issue where deform tools would be left behind in saved games that were generated in Multiplayer.
  • [AS-1022] - Smelters no longer generate partial resources.
  • [AS-1029] - Fixed an issue with objects floating as a player moves away from them.
  • [AS-1032] - Gas Bag explosions audio now plays correctly in Multiplayer.
  • [AS-1040] - Fixed issues with the Drill Head that prevented terrain deformation. 
  • [AS-1075] - Fixed an issue where Seats printed by the Vehicle Bay could not be removed from Rovers.
  • [AS-1100] - Fixed minor audio issue with the Backpack printer.
  • [AS-1105] - Items ejected from Backpacks can once again be picked up by players in Multiplayer.
  • [AS-1116] - Fixed Winch cable issues in Multiplayer.  
  • Fixed crashing issues caused by broken landing zones in Multiplayer. 
  • Fixed several issues where item input indicators were missing in Multiplayer.
  • Fix an issue where player color differentiation did not persist after loading a saved game.
  • Gas bags in caves now despawn after being destroyed.
May 26, 2017
ASTRONEER - eonix

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10182.0 (Patch "182"). 

Steam 'Early Access' users will receive this update immediately. 

This patch primarily focuses on a number of user-reported bugs and issues for Astroneer's pre-alpha. The team would like to thank everyone who is supporting Astroneer this early on and especially to those sharing bugs, crashes, ideas, and stories with us and the rest of the community.

Next week Veronica will share and discuss updates coming to the road map of Astroneer's development. Our team has nearly doubled in size since we launched on early access back in December '16. Since our team has grown so much we wanted to ensure the Road Map best reflected our teams goals and we can't wait to share that with you. 

UPDATES
You can find these updates in 182, the current build of the game.
  • [AS-1018] - Steam now automatically uploads crash logs.
  • [AS-1078] - Backpack visual design has been updated and new animations applied.
  • [AS-1080] - Item names have been updated to better reflect their size. (e.g. Medium Rover, Large Rover, etc.).
FIXES
The following bugs are now fixed. Thank you to everyone in the community who had reported and shared details with us on these issues.
  • [AS-864] - Fixed input inconsistencies in the Control Menu.
  • [AS-866] - When exiting a Shuttle docked at the Vehicle Bay, the Astroneer should no longer become stuck.
  • [AS-913] - Fixed an issue where certain objects were still appeared gray after a saved game was reloaded.
  • [AS-943] - Fixed an issue with solar panels failing to charge after loading a previously saved game. 
  • [AS-978] - Fixed a minor art overlap with the Research module hologram and research chests.
  • [AS-979] - Even more rocks now despawn after being dug up.
  • [AS-998] - Decorators no longer spawn on deformed terrain.
  • [AS-999] - Vehicles no longer automatically eject Astroneers.
  • [AS-1003] - Decorators now clean up appropriately when a module is built on top of them. 
  • [AS-1007] - Fixed an intermittent issue where space station launch buttons would stop working.
  • [AS-1008] - Fixed an issue where Dropships would remain on a planet if a player's game crashes mid-travel.
  • [AS-1013] - Fixed an issue where deform tools would be left behind in saved games that were generated in Multiplayer.
  • [AS-1022] - Smelters no longer generate partial resources.
  • [AS-1029] - Fixed an issue with objects floating as a player moves away from them.
  • [AS-1032] - Gas Bag explosions audio now plays correctly in Multiplayer.
  • [AS-1040] - Fixed issues with the Drill Head that prevented terrain deformation. 
  • [AS-1075] - Fixed an issue where Seats printed by the Vehicle Bay could not be removed from Rovers.
  • [AS-1100] - Fixed minor audio issue with the Backpack printer.
  • [AS-1105] - Items ejected from Backpacks can once again be picked up by players in Multiplayer.
  • [AS-1116] - Fixed Winch cable issues in Multiplayer.  
  • Fixed crashing issues caused by broken landing zones in Multiplayer. 
  • Fixed several issues where item input indicators were missing in Multiplayer.
  • Fix an issue where player color differentiation did not persist after loading a saved game.
  • Gas bags in caves now despawn after being destroyed.
May 25, 2017
ASTRONEER - eonix
Photographer, videographer, media author, and fan; Joe has joined our team this week.

Being transparent and open about Astroneer's development and the team building it is an important goal our team has set for itself. Joe joins the team this week to head up Communications and help us reach that goal.

Welcome, Joe!

May 25, 2017
ASTRONEER - eonix
Photographer, videographer, media author, and fan; Joe has joined our team this week.

Being transparent and open about Astroneer's development and the team building it is an important goal our team has set for itself. Joe joins the team this week to head up Communications and help us reach that goal.

Welcome, Joe!

May 20, 2017
ASTRONEER - eonix


"Astroneer's Log, Sol 635: I have uncovered some early EXO Dynamic technology amongst some wreckage. Curious."
May 20, 2017
ASTRONEER - eonix


"Astroneer's Log, Sol 635: I have uncovered some early EXO Dynamic technology amongst some wreckage. Curious."
ASTRONEER - contact@rockpapershotgun.com (Philippa Warr)

Astroneer

I’m trying to do that thing of staying away from an Early Access game I’m really into so I don’t burn out on it before it gets to actual release form. Subnautica is in that bucket, as is Astroneer [official site], although I’m sorely tempted by the latter now I’m writing about exploding hydrazine cans and looking at screenshots as I read the latest patch. STAY STRONG, PIP. … [visit site to read more]

May 5, 2017
ASTRONEER - eonix

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10158.0 (Patch "158").

This patch introduces a number of fixes for existing bugs in the game, including some priority fixes for the games recently updated Research Curve. Additionally, Astroneer now supports Turkish language, Hydrazine canisters are now explosive, and a few other minor updates.

UPDATES
The follow updates have been applied to the game.
  • [AS-939] - Hydrazine can explode!
  • [AS-1011] - Gas hazards now despawn after being uncovered from terrain.
  • [AS-1041] - Improved research curve. Chests of the same type can now be re-researched. (This resolves an issue where some players might never see certain unlocks)
  • [AS-1042] - Add Turkish language to the build.
  • [AS-1063] - Add Early Accesss/Pre-alpha + Build # to on-screen overlay.
FIXES
The following bugs are now fixed.
  • [AS-450] - Fixed an issue causing the occurrence of visible seams in terrain in MP or after save load.
  • [AS-935] - Improve rover stability in MP so they no longer unrecoverably fly apart.
  • [AS-979] - Most rocks now despawn after being dug up.
  • [AS-990] - Fix gamepad camera behavior while in planet navigation.
  • [AS-996] - Fix incorrect research unlock text.
  • [AS-1025] - Fix ejected resource nuggets being ungrabbable for non-host players.
  • [AS-1026] - Fix various audio cues playing incorrectly in MP.
  • [AS-1036] - Fix power cells not unlocking despite the player receiving an unlock message.
May 5, 2017
ASTRONEER - eonix

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10158.0 (Patch "158").

This patch introduces a number of fixes for existing bugs in the game, including some priority fixes for the games recently updated Research Curve. Additionally, Astroneer now supports Turkish language, Hydrazine canisters are now explosive, and a few other minor updates.

UPDATES
The follow updates have been applied to the game.
  • [AS-939] - Hydrazine can explode!
  • [AS-1011] - Gas hazards now despawn after being uncovered from terrain.
  • [AS-1041] - Improved research curve. Chests of the same type can now be re-researched. (This resolves an issue where some players might never see certain unlocks)
  • [AS-1042] - Add Turkish language to the build.
  • [AS-1063] - Add Early Accesss/Pre-alpha + Build # to on-screen overlay.
FIXES
The following bugs are now fixed.
  • [AS-450] - Fixed an issue causing the occurrence of visible seams in terrain in MP or after save load.
  • [AS-935] - Improve rover stability in MP so they no longer unrecoverably fly apart.
  • [AS-979] - Most rocks now despawn after being dug up.
  • [AS-990] - Fix gamepad camera behavior while in planet navigation.
  • [AS-996] - Fix incorrect research unlock text.
  • [AS-1025] - Fix ejected resource nuggets being ungrabbable for non-host players.
  • [AS-1026] - Fix various audio cues playing incorrectly in MP.
  • [AS-1036] - Fix power cells not unlocking despite the player receiving an unlock message.
ASTRONEER - eonix


And with that, the team has grow to 9! Please welcome Gene Blakefield to the team: Animator, artist, and... footwear model!?

Info: https://systemera.net/
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