ASTRONEER - eonix


And with that, the team has grow to 9! Please welcome Gene Blakefield to the team: Animator, artist, and... footwear model!?

Info: https://systemera.net/
ASTRONEER - eonix


And with that, the team has grow to 9! Please welcome Gene Blakefield to the team: Animator, artist, and... footwear model!?

Info: https://systemera.net/
ASTRONEER - eonix
This hotfix is now live and Astroneer should auto-update to Patch "155" (version 0.3.10155.0)

This update addresses a priority bug that caused previously unlocked item blueprints to be unavailable for Printing. Users playing from Save Games should now expect to see all previously unlocked item blueprints available for Printing where applicable (Backpack Printer, Medium Printer, Vehicle Bay).

FIXES
  • Bug: Fix previously unlocked item blueprints not being Printable.
  • Bug: Power Cells not appearing in the Backpack Printer after being unlocked from Researching an item.
ASTRONEER - eonix
This hotfix is now live and Astroneer should auto-update to Patch "155" (version 0.3.10155.0)

This update addresses a priority bug that caused previously unlocked item blueprints to be unavailable for Printing. Users playing from Save Games should now expect to see all previously unlocked item blueprints available for Printing where applicable (Backpack Printer, Medium Printer, Vehicle Bay).

FIXES
  • Bug: Fix previously unlocked item blueprints not being Printable.
  • Bug: Power Cells not appearing in the Backpack Printer after being unlocked from Researching an item.
Apr 27, 2017
ASTRONEER - eonix


We celebrate Jacob's new adventure as he goes on a 'Journey to Another System'.

Blog: http://blog.astroneer.space/system-era/journey-to-another-system/

Apr 27, 2017
ASTRONEER - eonix


We celebrate Jacob's new adventure as he goes on a 'Journey to Another System'.

Blog: http://blog.astroneer.space/system-era/journey-to-another-system/

Apr 25, 2017
ASTRONEER - eonix
Patch 154 is now live on Steam.

This is the same update that was originally played and tested on the Experimental Build of Astroneer (Details). It is a small patch that mostly addresses Medium Printer and Vehicle Bay accessibility issues from Patch 153 and two minor bug fixes.

UPDATES
  • MEDIUM PRINTER base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • MEDIUM PRINTER base module will include a SMALL SEAT blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module will include a ROVER CHASSIS blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.

FIXES
  • Fix for player colour/suits being wrong in MP after Save game is loaded.
  • Fix for DEADLY HEAT-SEEKING storm boxes
Apr 25, 2017
ASTRONEER - eonix
Patch 154 is now live on Steam.

This is the same update that was originally played and tested on the Experimental Build of Astroneer (Details). It is a small patch that mostly addresses Medium Printer and Vehicle Bay accessibility issues from Patch 153 and two minor bug fixes.

UPDATES
  • MEDIUM PRINTER base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • MEDIUM PRINTER base module will include a SMALL SEAT blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module will include a ROVER CHASSIS blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.

FIXES
  • Fix for player colour/suits being wrong in MP after Save game is loaded.
  • Fix for DEADLY HEAT-SEEKING storm boxes
ASTRONEER - eonix
We've pushed a hot fix to our Experimental build of Astroneer. The Medium Printer and Vehicle bay are now unlocked at the beginning of a new game. Researching is no longer required in order to unlock them.

Full details on the Experimental build, including how to participate in helping test this can be found here.

----------------

"EXPERIMENTAL" UPDATE:

The EXPERIMENTAL build of the game on Steam has been updated with Patch "154".

You will not have access to this update on the main version of the game on Steam. You will need to opt in to the Experimental build of the game in order to help us test this update:

HOW TO JOIN THE EXPERIMENTAL BUILD OF ASTRONEER ON STEAM:

In your Steam library:
  • Right Click on Astroneer
  • Properties
  • Betas tab
  • From the drop down select, "experimental - Latest untested builds"
  • Hit 'Close'
  • Steam should automatically grab that build. Once it's done, run the game. You're now running the Experimental build of Astroneer.
  • When you want to go back to the MAIN build, repeat these steps but choose "NONE" from the drop down list in 'Betas' tab.
We will be running this patch on Experimental until Monday/Tuesday (Apr. 24/25) of this upcoming week. At that time we will update the main branch of Astroneer on Steam, as well as have that be the version we push to Xbox 'Play Anywhere'.

NOTE: Your save games will not be compatible with the Experimental build of the game. When we push this update to the main build of the game your save games will (should?) still be compatible. You will be starting a fresh game whenever playing a new Experimental build.

This update mostly addresses the inability to Print objects or Vehicles after unsuccessfully being rewarded with their blueprints for Researching. There's 2 bug fixes included in this update as well.


UPDATES
  • MEDIUM PRINTER base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • MEDIUM PRINTER base module will include a SMALL SEAT blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module will include a ROVER CHASSIS blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.

FIXES
  • Fix for player colour/suits being wrong in MP after Save game is loaded.
  • Fix for DEADLY HEAT-SEEKING storm boxes
ASTRONEER - eonix
We've pushed a hot fix to our Experimental build of Astroneer. The Medium Printer and Vehicle bay are now unlocked at the beginning of a new game. Researching is no longer required in order to unlock them.

Full details on the Experimental build, including how to participate in helping test this can be found here.

----------------

"EXPERIMENTAL" UPDATE:

The EXPERIMENTAL build of the game on Steam has been updated with Patch "154".

You will not have access to this update on the main version of the game on Steam. You will need to opt in to the Experimental build of the game in order to help us test this update:

HOW TO JOIN THE EXPERIMENTAL BUILD OF ASTRONEER ON STEAM:

In your Steam library:
  • Right Click on Astroneer
  • Properties
  • Betas tab
  • From the drop down select, "experimental - Latest untested builds"
  • Hit 'Close'
  • Steam should automatically grab that build. Once it's done, run the game. You're now running the Experimental build of Astroneer.
  • When you want to go back to the MAIN build, repeat these steps but choose "NONE" from the drop down list in 'Betas' tab.
We will be running this patch on Experimental until Monday/Tuesday (Apr. 24/25) of this upcoming week. At that time we will update the main branch of Astroneer on Steam, as well as have that be the version we push to Xbox 'Play Anywhere'.

NOTE: Your save games will not be compatible with the Experimental build of the game. When we push this update to the main build of the game your save games will (should?) still be compatible. You will be starting a fresh game whenever playing a new Experimental build.

This update mostly addresses the inability to Print objects or Vehicles after unsuccessfully being rewarded with their blueprints for Researching. There's 2 bug fixes included in this update as well.


UPDATES
  • MEDIUM PRINTER base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • MEDIUM PRINTER base module will include a SMALL SEAT blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module now unlocked at the beginning of new games.
    You will no longer be required to unlock its Blueprint from Researching.
  • VEHICLE BAY base module will include a ROVER CHASSIS blueprint, available for Printing.
    You will no longer be required to unlock its Blueprint from Researching.

FIXES
  • Fix for player colour/suits being wrong in MP after Save game is loaded.
  • Fix for DEADLY HEAT-SEEKING storm boxes
...