Recently myself and 3 other devs from the team did a live podcast where we played the game and discussed 12 or so of our most common issues in the game. They're all issues we're tracking and are aiming to address in future patches. If you've experienced any of the following issues, check out the Youtube link below and find the appropriate time stamp in the information so you can see and hear exactly what we think of the bug and what we're doing to address it.
Recently myself and 3 other devs from the team did a live podcast where we played the game and discussed 12 or so of our most common issues in the game. They're all issues we're tracking and are aiming to address in future patches. If you've experienced any of the following issues, check out the Youtube link below and find the appropriate time stamp in the information so you can see and hear exactly what we think of the bug and what we're doing to address it.
Cross-play multiplayer between Xbox One and Windows 10 Store PC versions now works!
Fix up the way that objects with research items get dug up. You can now kill hazards without uncovering their buried research item.
Make spikers destroy after a bit when you dig them up.
Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo.
Improve the distance at which objects have physics, allowing (for example) zebra balls to roll further from player
Fix the disappearance of vehicles and items, particularly when frame rates are low.
A couple surprises you'll have to discover.
NOTES:
Work is still underway for massive performance increases. Expect to see some of that in the next patch or so.
The team is moving offices! We're staying in Seattle but will be moving to a larger office so that we can grow our team. This is partly responsible for the increase in time between 117 and 119 patches.
We'll be doing a stream either this week coming up or first thing the following week to hopefully show off some of the new content coming to Astroneer.
Cross-play multiplayer between Xbox One and Windows 10 Store PC versions now works!
Fix up the way that objects with research items get dug up. You can now kill hazards without uncovering their buried research item.
Make spikers destroy after a bit when you dig them up.
Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo.
Improve the distance at which objects have physics, allowing (for example) zebra balls to roll further from player
Fix the disappearance of vehicles and items, particularly when frame rates are low.
A couple surprises you'll have to discover.
NOTES:
Work is still underway for massive performance increases. Expect to see some of that in the next patch or so.
The team is moving offices! We're staying in Seattle but will be moving to a larger office so that we can grow our team. This is partly responsible for the increase in time between 117 and 119 patches.
We'll be doing a stream either this week coming up or first thing the following week to hopefully show off some of the new content coming to Astroneer.
This patch focuses on bug fixes and stability for Xbox One Game Preview, Windows 10 Game Preview, and Steam Early Access as well as build version parity between platforms.
Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
Fix issue where some unburied discoveries would not simulate physics after reloading a save.
Fix very bad performance when training together many rovers or trucks.
Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).
This patch focuses on bug fixes and stability for Xbox One Game Preview, Windows 10 Game Preview, and Steam Early Access as well as build version parity between platforms.
Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
Fix issue where some unburied discoveries would not simulate physics after reloading a save.
Fix very bad performance when training together many rovers or trucks.
Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).