Dec 22, 2016
ASTRONEER - eonix
LATEST PATCH NOTES HERE: https://steamcommunity.com/app/361420/discussions/0/152392549355919736/



DECEMBER 22, 2016 - 0.2.111.0

  1. Fix invert Y for gamepad applying to cursor motion
  2. Controls screen accessed from pause menu now correctly displays controller buttons when using controller.
  3. Fix host's gamepad cursor becoming bugged when a client joins
  4. Fix ability to pick yourself up while in a seat, and being unable to leave seat.
  5. Fix bug where after loading a save, unplaced dropships would freak out.
  6. Add ability to enter seat even when it's detached from a vehicle
  7. Add ability to sit in a dropship while mounted on a vehicle
  8. Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
  9. Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
  10. Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
  11. Cut value of Fuel in half on Trade module
  12. Double power requirement and production time of Condenser
  13. Fix known physics problems when attaching things to large storage on truck
  14. Fix bug allowing player to make building platforms after a conduit hub has already been branched.
  15. Change the Shuttle/Spaceship conduit hub type to the same as the habitat
  16. Allow Shuttle/Spaceship to reattach to previously created hubs
  17. Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
Dec 22, 2016
ASTRONEER - SES-Adam
LATEST PATCH NOTES HERE: https://steamcommunity.com/app/361420/discussions/0/152392549355919736/



DECEMBER 22, 2016 - 0.2.111.0

  1. Fix invert Y for gamepad applying to cursor motion
  2. Controls screen accessed from pause menu now correctly displays controller buttons when using controller.
  3. Fix host's gamepad cursor becoming bugged when a client joins
  4. Fix ability to pick yourself up while in a seat, and being unable to leave seat.
  5. Fix bug where after loading a save, unplaced dropships would freak out.
  6. Add ability to enter seat even when it's detached from a vehicle
  7. Add ability to sit in a dropship while mounted on a vehicle
  8. Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
  9. Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
  10. Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
  11. Cut value of Fuel in half on Trade module
  12. Double power requirement and production time of Condenser
  13. Fix known physics problems when attaching things to large storage on truck
  14. Fix bug allowing player to make building platforms after a conduit hub has already been branched.
  15. Change the Shuttle/Spaceship conduit hub type to the same as the habitat
  16. Allow Shuttle/Spaceship to reattach to previously created hubs
  17. Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
ASTRONEER - contact@rockpapershotgun.com (Philippa Warr)

Astroneer

Astroneer [official site] is so lovely. It’s a really pretty game with this fondness of geometry and at the moment, in its early access phase, it’s forgiving enough that I can potter in my sleep-deprived state without getting confused. There are also ace caves to explore and weird plants and ribcages and hostile fungi to find. To explain what I’ve been up to in the last day or so I’ve made a video explaining some basics and showcasing my base! … [visit site to read more]

ASTRONEER - eonix
We just pushed a big update to Steam that should be addressing a lot of performance and stability related issues. Please check the new PATCH NOTES Mega Thread in our Bugs & Crashes channel for details.

Happy adventures today, Astroneers!

ASTRONEER - eonix
We just pushed a big update to Steam that should be addressing a lot of performance and stability related issues. Please check the new PATCH NOTES Mega Thread in our Bugs & Crashes channel for details.

Happy adventures today, Astroneers!

Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

It’s the most wonderful time of the year. It’s THE mosssssssst wonderful tiiiiiiiiiiiime ahaahahaaaaaaaaaaaaaaaaaaaah I wish I had a machinegun ho ho ho ahahaha, get stuffed 2016. … [visit site to read more]

ASTRONEER - 76561198030786768


Astroneers!

As lots of players are aware, tethers have been tanking performance! Y'all are building way more tethers while building ramps to the moon than I expected! Also, the tether system could have been better from the start.

In any case, I've rewritten a whole bunch of the tether system with massive performance gains, and have uploaded it to the [beta] branch on Steam. We'll put it to the Default branch once we verify it doesn't break anything else!

How can you help us? Switch over to the beta branch by right clicking on ASTRONEER->Properties->Betas->"beta - Experimental builds." (Make sure you switch back to main when you're done!)

Information we are looking for: Look for differences in how [beta] (0.2.96.0) behaves/performs versus the [default] (0.2.93.0) branch. If you can verify that a mechanic has stopped working, or an old save file stops working, and can consistently observe the difference between the two builds, let us know in the comments! And definitely let us know if this build improves your performance when using lots of tethers.

Along with huge tether perf improvements, I've also put LOD distances on all the base items and also fixed up how often the game updates unnecessary things. The LODs on the base are now as aggressive as the LODs on plants and rocks and world elements. Which is to say, pretty aggressive, but we'll continue to improve that as well.

WARNING: If you ever switch to [beta] you must ABSOLUTELY be aware that you're opening yourself up to new kinds of bugs, especially if you save the game with the new version. This may render your old saves unusable. If you don't want this to happen to you, PLEASE JUST WAIT for it to be live on the default branch.

Let us know if we should push this build to Default, but only after you've done some testing ;) Thanks for your help!
ASTRONEER - SES-Jacob


Astroneers!

As lots of players are aware, tethers have been tanking performance! Y'all are building way more tethers while building ramps to the moon than I expected! Also, the tether system could have been better from the start.

In any case, I've rewritten a whole bunch of the tether system with massive performance gains, and have uploaded it to the [beta] branch on Steam. We'll put it to the Default branch once we verify it doesn't break anything else!

How can you help us? Switch over to the beta branch by right clicking on ASTRONEER->Properties->Betas->"beta - Experimental builds." (Make sure you switch back to main when you're done!)

Information we are looking for: Look for differences in how [beta] (0.2.96.0) behaves/performs versus the [default] (0.2.93.0) branch. If you can verify that a mechanic has stopped working, or an old save file stops working, and can consistently observe the difference between the two builds, let us know in the comments! And definitely let us know if this build improves your performance when using lots of tethers.

Along with huge tether perf improvements, I've also put LOD distances on all the base items and also fixed up how often the game updates unnecessary things. The LODs on the base are now as aggressive as the LODs on plants and rocks and world elements. Which is to say, pretty aggressive, but we'll continue to improve that as well.

WARNING: If you ever switch to [beta] you must ABSOLUTELY be aware that you're opening yourself up to new kinds of bugs, especially if you save the game with the new version. This may render your old saves unusable. If you don't want this to happen to you, PLEASE JUST WAIT for it to be live on the default branch.

Let us know if we should push this build to Default, but only after you've done some testing ;) Thanks for your help!
ASTRONEER - 76561198030786768


Astroneers!

We spent most of today looking at issues which were completely blocking many users from playing the game, and were able to create a hotfix for a few problems:

1. Game goes to unplayable framerate upon going underground. Seems an issue with computing reverb on certain hardware. We've disabled reverb for now and will investigate later.

2. Fix for 100% crash for users with Intel Core2 Duo and Core2 Quad processors.

3. Fix for SteamVR launching alongside the game. We don't have VR support!

To get the patch immediately, just restart Steam. Please let us know if any of your issues are fixed for this patch, and continue to send us info about any other issues!
ASTRONEER - SES-Jacob


Astroneers!

We spent most of today looking at issues which were completely blocking many users from playing the game, and were able to create a hotfix for a few problems:

1. Game goes to unplayable framerate upon going underground. Seems an issue with computing reverb on certain hardware. We've disabled reverb for now and will investigate later.

2. Fix for 100% crash for users with Intel Core2 Duo and Core2 Quad processors.

3. Fix for SteamVR launching alongside the game. We don't have VR support!

To get the patch immediately, just restart Steam. Please let us know if any of your issues are fixed for this patch, and continue to send us info about any other issues!
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