EXO Dynamics is proud to introduce the brand new Rails System! The Rails System brings a new mode of transportation to Astroneer that excels at efficiency and convenience. Place rail posts to build out your rail lines, and then board the new railway vehicles for a hands-free transit experience. And unlike other vehicles, railway vehicles can travel autonomously, perfect for extending the reach of your automation network. But that’s not all: rail lines themselves carry both oxygen and power, making them an excellent way to connect together distant bases and excavation sites like never before!
Railway Vehicles
The Catalog has been updated with two new vehicles custom-built for the Rails System. Railway vehicles can be used individually or chained together into trains up to six vehicles long. Just make sure you have enough power to run them; each vehicle in a train increases its power draw!
Rail Cars
Basic railway vehicle with a medium storage slot. Slower than Rail Engines, but can be chained together in either direction.
Printed on: Medium Printer
Resource Cost: 2 Resin, 1 Aluminum
Byte Cost: 1500
Power Draw: 1 Power per second
Rail Engines
Specialized railway vehicle used for personal transportation and faster trains. Provides a built-in seat, 2x small auxiliary slots, and a headlight. Can only be placed on the front or back of a train.
Printed on: Medium Printer
Resource Cost: 1 Resin, 1 Aluminum, 1 Copper
Byte Cost: 1000
Power Draw: 3 Power per second
Railway Items
Your new railway vehicles won’t do much good without rail lines to ride along! Fortunately, the Catalog has also been updated with a range of railway items for building out the rail network of your dreams.
Rail Posts (Standard & Tall)
The backbone of every rail line. Like tethers, they chain together automatically as they’re dropped. And don’t worry if you left your train back at base; the nearest train can be called to any rail post, at any time!
Printed on: Small Printer
Resource Cost: 1 Resin, 1 Aluminum
Byte Cost: 750
Bundle Count: 10
Rail Junction
Rail Junctions split rail lines in two, forming a 3-way connection.
Printed on: Medium Printer
Resource Cost: 2 Aluminum
Byte Cost: 1000
Bundle Count: 5
Rail Station
The Rail Station offers powerful automation tools to assist in advanced rail logistics, including automatically loading or unloading trains.
Printed on: Large Printer
Resource Cost: 2 Titanium, 1 Copper, 1 Quartz
Byte Cost: 2500
Automation
Updates and additions have been made to existing automation systems to take advantage of the Rails System.
Railway Items as Sensors
Rail Posts and Stations are equipped with reaction slots that activate in response to railway vehicles.
Railway Item Pin Slots
Rail Junctions are equipped with a pin slot for each of their three connections, giving you precise control over when each one is active.
Rail Station Pin Slots
Rail Stations are equipped with pin slots that will start a docked train moving in the desired direction.
Storage Sensors and Railway Vehicles
When placed on a railway vehicle, the Storage Sensor will monitor storage state across the entire train.
Adventure Mode Story + Missions
New missions have been added to the mid-game which send players down a path of logistics investigation and exploration. Travel to the icy wastes of Glacio, the mysterious caves of Calidor, and the whimsical depths of Sylva to learn about the importance of railways within EXO Dynamics. Along the way, players will discover new characters who have stumbled upon a mystery that may have greater ramifications for the overall mission of Astroneers.
(Players who have completed “Talking Tungsten” will automatically receive the new starter mission “Digging Deeper”.)
Quality of Life Improvements
Rover tooltips now display train length status
The VTOL now responds properly to local gravity zones
All Data Logs now track seen/unseen entries per player
Bundleable items will no longer snap to the backpack while held, making it easier to place them near the character
Item bundles in the backpack’s auxiliary slots will automatically replenish from bundles of the same type in the backpack
The camera has been improved to better handle tight spaces, without taking zoom control away from the player
New SKU: Starter Bundle!
We’re introducing a new Bundle available for all players as a one-time purchase. Includes:
750 QBits
Starter Bundle Suit
Starter Bundle Palette
Store - New Items Available Now!
New Hats
Quick Thinking
Exhaust Port
New Mask
Cow Plow
New Palettes
Riveting
Pearlescent
EXO Automated Mass Production Protocol
The Automated Mass Production Protocol returns! Astroneers are asked to undertake the creation of large quantities of valuable resource nuggets to send off via the EXO Request Platform in exchange for useful goodies and stylish customizations.
EXO Dynamics has changed up the resource requests this year and upgraded their transfer rocket to accept any of the following resources for varying points (per nugget):
1 Point – Compound
3 Points – Aluminum
5 Points – Tungsten Carbide
15 Points – Nanocarbon Alloy
All Astroneers present are awarded points when a rocket is launched - cooperation is encouraged for efficiency! EXO Dynamics rewards contributions with:
Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs, EXO Chips, and useful resources!
Tether Toppers
Tether posts have been updated to get your automation vibes cranking – log in to experience these temporary decorations that are sure to turn heads!
Bugs
The following is still a known issue as of version 1.25.146.0:
AS-17846 U25 | Rails | Dedicated Server - Rail anchors can be attached to some plants and end up bundled to the plant underground
AS-17954 U25 | Rails | DS - Player is able to stack multiple cars in the same slot of the Rails Station
AS-17911 Rails | Multiplayer | Caravans are often in the wrong location or invisible from client's perspective on join and rejoin
The following bugs have been fixed as of version 1.25.146.0:
General/Misc.
AS-17772 Item Pads | Power meters on the cable slots of Item Pads are no longer broken
AS-17748 Packager | Proximity Repeater | Placing multiple packagers on a single item will no longer cause the item to duplicate into that amount of packagers attached when activated by a proximity repeater
AS-17485 Camera | There is no longer strange behavior with the camera's max zoom distance when exiting tight spaces and loading saves
AS-17736 2022 Automation LTE | Players are now awarded a Splitter when passing 280 points if they had a Medium Resource Canister slotted to the T2 slot when it was launched
AS-16983 Intro Cinematic | Intro cinematic no longer replays if a new player exits their new session to the main menu before the persistenplayerdata file is created
AS-15876 Atmospheric Condenser | Output Slot | Players and AutoArms can no longer place any resource into the Atmospheric Condenser and cause it to stop functioning.
AS-9497 Atmospheric Condenser | Station | Using an atmospheric condenser on the Gateway Station the condenser no longer displays white squares
AS-8700 Small Solar Panels no longer become disconnected when flying between planets with them.
AS-17391 Furnace Output Slot | Players/ AutoArms can no longer place a resource into the Furnace output and cause it to stop functioning.
AS-15697 VTOL now properly changes orientation in the different gravity volumes in and around the gateway engines
Controls
AS-9458 Keybinding | UI | Semicolon and backquote no longer lack glyphs in tooltips, tutorial prompts, and Astropedia icons
AS-16847 Mouse & Keyboard | Dying no longer causes Left Mouse Button to behave like Right Mouse Button
AS-8951 Controller | Soil Centrifuge proximity tooltip will now appear from different angles
Localization
AS-17876 Achievements | Localization | Trophy text for "Encounter With the Infinite" no longer has a typo in Japanese
AS-17758 Localization | Several T1 Storage Items Are now correctly Translated to Chinese
Multiplayer
AS-11273 Multiplayer | Clients are now unable to deploy extenders from AUX slots
AS-7441 Multiplayer | Gateways | Client will no longer die unexpectedly when stepping off power puzzle pillars in completed chamber
This is a long time coming but we did a bunch of work to add (honestly..) basic functionality for controls across all platforms. You can now use mouse and keyboard on console and can remap a TON of inputs to completely customize your experience. We did this mainly for accessibility purposes, if you are a player who needs to move buttons around to make sure you can enjoy Astroneer, this one is for you <3. Of particular note, you can now make some “hold” actions a toggle to help make sure you can play with less need to hold multiple buttons down for long periods of time.
The menu has been updated to include separate tabs for Keyboard / Mouse and Controller settings on a per-platform basis (moved from the general Options menu where they previously lived)
Players can now remap controller inputs in the Controller Settings tab of the menu
Mouse and Keyboard support has been added for players on Xbox, PlayStation and Nintendo Switch
Support for remapping of extra mouse buttons has been added
Players on controller can now set Virtual Cursor to a toggle
Players on Mouse and Keyboard can now set Camera Orbit functionality to a toggle
Additionally, adding Mouse and Keyboard support to console means people can use a variety of peripherals if they need. We tested a lot of hardware (thanks so much Q/A team <3) to ensure that you can remap lots of actions to any mouse button or any keyboard input. The team also tested these changes with the Xbox Adaptive controller which should work great on Xbox and PC. (Note: we didn’t test everything, so let us know if you are having trouble with a specific mouse or k/b!)
Miscellaneous Improvements
Audio Improvements
T1 Oxygenator, when slotted into the player’s backpack while on, will fade out its audio loop while remaining operational.
Camera Improvements
The camera handles tight spaces more smoothly, with reduced instances of rapidly zooming in and out.
The camera now responds intelligently to movement up or down slopes when following the player.
The camera no longer loses sight of the player when moving at very high speeds.
General tuning adjustments.
Drill Improvements
The drill aiming UI now accurately represents the angle of the drill relative to the rover. This means the tilt indicator on the drill UI no longer drifts as the drill moves to align with it.
Rovers now maintain a steady speed while drilling, instead of increasingly gaining speed downhill, and outpacing the drill in the process.
Drilling is now clamped between a maximum upwards and downwards tilt, in order to prevent the rover from flipping over, or losing traction.
Drills are automatically disabled if the rover starts to point vertically up or down.
Landing Zone Improvements
The player experience when orbiting a planet and selecting landing zones has received an update to improve communication and comprehension
Landing zones have animated visuals added along with beacons to aid in more easily locating and selecting them
Landing zones now also have tooltips that appear on hover / cursor select
Landing zones generated from player-created Landing Pads (including the starting pad) now have a unique cylindrical shape, icon, and label
For gamepads, a prompt appears to notify players that they must use the virtual cursor to select a landing zone
Resource Bytes Update
Composite resources now have Byte values assigned and can be researched in the Research Chamber
All researchable resources have had their research times changed to 5 minutes total with Byte values adjusted accordingly
Localization
Trophy/Achievement names and descriptions have been updated with new translations in Japanese
Store - New Items Available Now!
New Limited Time Bundle – EXO TECH BUNDLE
Control Unit Hat
Grid Lock Palette
Error Code Visor
New Suit
Aquatic Suit
New Hat
Encrypted Creepers
New Emote
Fish
New Visor
Biohazard
EXO Salvage Initiative
The EXO Salvage Initiative returns for a limited time! EXO accepts a variety of salvage types which can either be collected from exploration or crafted and destroyed or shredded. Astroneers are encouraged to employ the approach that is the most fun for them and ship their collected exports off using the EXO Request Platform!
Salvage items are worth different point amounts when shipped:
EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
Clay & Graphite
Copper, Iron, Titanium, Tungsten
Hydrazine & Jet Packs
EXO Chips
Nanocarbon Alloy
QT-RTGs
Bugs
The following is still a known issue as of version 1.24.29.0:
[AS-17329] Players may experience performance issues in multiplayer when the Glacio and Atrox Snail missions are active. As a workaround, players can complete the missions to acquire Bestefar and Enoki in single player, after which multiplayer performance should return to normal.
The following bugs have been fixed as of version 1.24.29.0:
General/Misc.
[AS-17298] Cosmetics should now be properly unlocking for Switch players when the requirements are met. Note: Progress was not being saved properly. It is now, but unfortunately this fix will not be retroactive, so players will need to complete the required steps again to unlock their cosmetics.
[AS-7908] The Sylva gateway engine should now keep its free oxygen even after placing the Geometric Triptych
[AS-16918] Fixed an issue with auto arms where they could get into a bad state if the slot they’re trying place an object into becomes occupied
[AS-16975] Players should be much less likely to encounter a natural landing zone without terrain below it
[AS-17387] Fixed a setting on Switch that may have caused players to hit a save size limit earlier than they should have
[AS-6223] Unsolved EXO Dynamics Research Aid boxes now have camera collision
Visual/VFX
[AS-6361] Finally fixed the bug where the power indicators on the Medium Battery would be misaligned after traveling to another planet
[AS-7685] Fixed a bug where the start of a tether line did not properly visually connect to platforms
[AS-16673] The toxic cloud that comes from spewflowers should now gradually dissipate when the player goes out of range rather than disappearing abruptly
[AS-8424] Fixed a visual issue where the backpack was floating a bit too far behind the body when wearing the Bio, Retro, Control, Frame, and Wanderer suits
Input
[AS-8851] Fixed a bug on controllers where holding the menu button would quickly open and close the menu
[AS-9092] Players should no longer be able to bind controls to the Windows key
[AS-17274] Players on Switch can now use the Left Stick to navigate the CONNECTION LOST popup
[AS-17204] Rebinding controls to Right Alt should now show the appropriate key in the menu
[AS-17205] Rebinding controls to Left Ctrl should now show the appropriate key in the menu
UI
[AS-17044] Fixed a bug where the mission log on the starting landing pad would not have a beacon for available rewards for the first mission “Planetfall”.
[AS-17206] Added collision to the Trade Platform catalog hologram so it should now detect mouseover
[AS-17418] Updated Astropedia pages to use the correct font in Japanese
[AS-17388] Fixed some bugs with “Unlocked By” text in the customization menu incorrectly referring to achievements when unlockable through other means
[AS-4968] Updated Astroneer desktop icon on Steam to replace an older version. Players may need to delete their current shortcut/icon and create a new version to see this change.
[AS-7359] Fix a bug in several languages where text would extend outside the bounds of the Controller Disconnected popup box
[AS-7773] Fixed a bug on PS4 when renaming a save, the placeholder text should now get cleared out once players start entering new text
[AS-8185] Fixed an issue on PS4 where the instruction text would spill out of the box in multiple languages when joining a game through the Play Together UI
[AS-14672] The “Stuffed Storage” mission now properly refers to the required item as “Medium Resource Canister”
[AS-17146] Added Unlocked By text to the customization menu on Switch for the BNTY-HNTR visor and Power Suited palette
[AS-8593] -0 is no longer an option on the Brightness or FOV Bias sliders
[AS-17141] Fixed a bug in Astropedia under Resources where the planets listed for Nitrogen extended outside of the box in Japanese
[AS-17203] Updated the pips under Astropedia pages to use a shade of blue consistent with the rest of the game
Multiplayer
[AS-17197] Fixed an issue where clients could not interact with a packaged item placed in the oxygenator slot on the Xenobiology Lab
[AS-14454] Players can no longer hot-swap items from another player’s backpack or terrain tool when full
Audio
[AS-17022] Spewflower audio should now stop playing when the hazard is dug up
[AS-17290] Fixed a bug where audio was not properly playing for the Dance: Shakefield emote
Now that the Xenobiology Update is out in the world, we wanted to let you all know that Astroneer is available for Nintendo Switch globally! The Nintendo Switch version is the full version of Astroneer, with all the content we have released to date.
We worked tirelessly to bring the game to the platform and we are super happy with the results. Many of the performance improvements we made for Nintendo have been pushed out on all existing platforms.
Also, because we know you are going to ask, two answers:
1. Here is some gameplay:
2. There is no cross play between Steam and Nintendo Switch and we don't have any plans for it at this time. We are now focused on our next update which we share details about soon!
Also to close out: we made some rad custom Nintendo Switch kits to celebrate our launch. We are giving them away over the coming weeks so pay attention to our social channels for chances to win. We have a giveaway active right now (For USA only) but we are working on a way to make the future giveaways available in all regions.
Ok that is all I have for now. We celebrated our 3rd anniversary since releasing into 1.0 this week and we can't wait to tell you what we have in store for you next.
The following bugs have been fixed as of version 1.23.132.0:
Achievement/Trophy Rewards
[AS-17194] Fixed a bug with some achievement rewards that were unlocked while offline getting relocked the next time players connected online. This will not retroactively unlock items whose achievements were already completed, so players will either need to complete the required actions again, or contact player support for help.
Controller
[AS-17152] Fixed a bug where players using a controller could not close the Qbit store menu (this did not affect Switch players)
Snails
[AS-16311] Fixed a bug where Enoki’s (Atrox Snail) buff would get removed when the player sits in any seat
[AS-17157] Fixed the issue where a resource nugget could get stuck in the Xenobiology Lab
[AS-17199] Slotting a seed on top of Enoki’s terrarium no longer causes the buff to stack, giving players super speed and jump height
Crashes
Fixed various crashes: [AS-17173], [AS-17174], [AS-17177], [AS-17178]
Dedicated Servers
[AS-17198] Fixed an issue where compass navpoints were not properly showing up on servers. This could still happen occasionally, but should be less frequent, and can be worked around by restarting the server.
Audio
[AS-17155] Reverb has been restored to cavern layers on all platforms, except for Switch, where this is intentionally disabled for performance reasons.
Localization
[AS-17147] Fixed a bug in the Astropedia on the Sylva page where the Japanese translation for power would extend past the bounds of the box
[AS-17041] Fixed an inconsistency in Dutch, where two different words were being used as the translation for Compound
[AS-11905] Fixed an incorrect translation for the gas canisters in Spanish
[AS-17142] New Japanese translation for “Steel”
[AS-17143] Updated Japanese translation for general Platform description
[AS-16909] Fixed an inconsistency in the French translation for “packager”
[AS-17099] Fixed an issue in Japanese where the Medium Shredder had the incorrect value for power usage
[AS-17115] Fixed a bug where “Visit the Unidentified Satellite” was missing all non-English translations in the mission log
[AS-17117] Fixed a bug where there was an incorrect translation in Dutch on the Glacio planet tooltip in the solar system view. This translation error was giving players bad info about power sources on Glacio.
The following is still a known issue as of version 1.23.132.0:
[AS-17175] For Steam players: There were a number of crashes related to players who had a mod loader installed. Astroneer doesn’t support mods, so if you are having persistent crash issues, make sure you disable any installed mods. This shouldn’t impact players without mods so if you are crashing don’t hesitate to reach out to us at support@systemera.net!
[AS-17197] Clients cannot interact with oxygenator on the Xenobiology lab when it’s packaged. This can be worked around by 1. Hosts interacting with the packaged item (if not on a server) 2. Using an auto-arm to remove the packaged item or 3. Using a proximity repeater to open the packaged item
“Space Snails” are now a part of the universe of Astroneer. Players have the opportunity to gain these unique and highly adaptable creatures as permanent companions that also give benefits to their caretakers.
Full Tummies & Companion Benefits
Each Galastropod loves treats and will become extra happy and energized when fed. While a Galastropod is full, players receive a unique benefit to aid in their adventures. Galastropods also have favorite foods which will extend the duration of their benefit when fed.
Adventure Mode Story
Begin a new adventure to retrieve unique Galastropoda specimens and investigate the mystery behind their appearance.
Update-Specific Intro Cinematic
We’ve added a new cinematic that will display the first time players start the game after receiving this update. This doesn’t replace the original intro cinematic for brand new players, which will still play their first time.
New Missions
Fresh content has been added to the early game to launch players on a journey of snail discovery across the solar system!
Mission Items + Recall Rewards
Certain new missions now have required items and/or permanent rewards. Both of these allow players to respawn them at the nearest landing pad for their convenience (or if they’ve misplaced them). Mission items are limited to a single item per save, while permanent rewards are available as a single item per player.
Creative Mode
Galastropods are immediately available for access in Creative Mode via the Catalog in the “Discoveries” tab (second from the right).
This update coincides with the release of Astroneer for Nintendo Switch and serves as its Day One patch. Physical copies of Astroneer contain content up through Update 19; players will need to connect and download this update to also receive any changes from the intervening releases.
Astroneer’s Third Anniversary
Wow! It's been almost three years since 1.0… can you believe it?! This February, we’ve got a celebratory cosmetic to share with players, from our heart to your head. Players logging in during a specific Anniversary time frame will get it for free – watch our socials for more details (Twitter, Discord, etc.)!
Store - New Items Available Now!
New Limited Time Bundle
SNAIL PALETTES! Get in sync with your favorite snail with matching palettes! Bundle includes: • Forest Friend • Cosmic Companion • Desert Dweller • Royal Regalia • Mystic Moon • Frosted Familiar • Peculiar Pal
A wide variety of performance efforts have been undertaken to support the Switch release and to generally improve player experience for every platform. Players should notice improved loading times, especially on consoles.
"Sticky” Terrain Fix
We’ve literally moved the heavens to fix the issue some players experience which cause them to get “stuck” at seemingly random points while moving. This fix only applies to new saves for the time being; old saves should be unaffected.
Hazardous Flora Farming
All hazardous flora has been updated to produce multiple seeds to allow for easier cultivation. Seed growth times have also been reduced (to feed your hungry snails!)
Orbital View
Planets have a larger collision volume when selecting them from solar system view, which should make them easier to select, especially when using a controller
Updated Localization
Japanese, Korean, Simplified Chinese
Bugs
The following is still a known issue as of version 1.23.107.0:
[AS-17036] The Vesania Galastropod’s buff can conflict with the ability to respawn at the nearest shelter when it’s active
[AS-16970] Cables on spaceports can break for clients in multiplayer games if they are picked up but not plugged into anything. Players can work around this by leaving and rejoining the session
The following bugs have been fixed as of version 1.23.107.0:
UI
[AS-16742] Fixed an issue on Xbox One where the mission log screen that is displayed in Creative Mode was improperly displaying in some languages
Multiplayer
[AS-16895] Fixed a bug where clients were not seeing the beacons from field shelters when in orbital view.
Missions
[AS-16846] The “From Thin Air” mission will now only complete if gas is produced by an Atmospheric Condenser
[AS-16661] Mission text in the mission log will now keep its uppercasing when the mission is completed.
Miscellaneous
[AS-16889] Fixed a bug where the bumpy variant of the Sturdy squash seed was misaligned when slotted
[AS-16639] Fixed a bug where players were not unlocking the Wanderer Suit when playing offline or with a poor connection
[AS-16298] Fixed an exploit where Used Solid Fuel Thrusters were yielding more scrap from shredding than it cost to acquire the resources required to craft them from the Trade Platform. Both new and used Solid Fuel Thrusters will now produce 1.5 scrap nuggets when shredded.
[AS-11904] Small canisters no longer float when placed onto medium canisters by an auto arm.
[AS-7313] Fixed a bug where multiple packagers attached to an object when packaged would cause the extra packager(s) to become broken and unusable.
[AS-7306] Fixed a collision issue where items placed next to Daggeroot hazards could become impossible to interact with.
[AS-7163] Fixed a bug where Spaceport POIs were either not spawning at all or at greatly reduced rates. Players should now see these much more frequently!
EXO Dynamics is once again requesting the help of Astroneers for a holiday toy drive! Retrieve scattered toys from errant shipping containers or print your own for delivery via the EXO Request Platform module.
Container crash sites have been reported on Sylva, Desolo, Calidor, and Glacio with numerous toys scattered about. Industrious Astroneers can create fresh toys via the Small Printer using Scrap and other resources.
Some unique containers have been spotted on Sylva, Desolo, and Calidor which weren’t included on known shipping manifests. Weird.
Packaged toys are worth different point amounts when shipped:
Also, like in previous years, all package points will go towards unlocking a global total that will grant everyone in the community a FEZHANT hat! We will be tracking progress via social media so when you complete the event, you can continue sending rewards to help make sure the gift gets unlocked for everyone!
EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
Resin, Clay, Graphite
Packagers & Dynamite
Copper, Iron, Titanium, Tungsten
Small Power Items
Hydrazine & Jet Packs
EXO Chips
Nanocarbon Alloy
QT-RTGs
Tether Toppers
A favorite tradition has returned - log in for some extra seasonal cheer on your tether lines. Make cool designs, revel in their glow, and be merry!
EXO Outfitters - New Items Available Now!
New Hats
Astrodome
Fascinating
Jacked In
New Mask
Landing Light
New Palettes
Galactic Glam
Eclipse
Bugs
The following are known issues as of version 1.22.65.0:
[AS-14672] The “Stuffed Storage” mission objective incorrectly refers to “Medium Canister Storage” instead of “Medium Resource Canister”
[AS-17082] The “Misplaced” Cargo object’s description isn’t localized for every language
The following bugs have been fixed as of version 1.22.65.0:
Multiplayer
[AS-16839] Fixed an issue that was occurring on Dedicated Servers where movement and duration of the jump jet boost was not behaving as expected
Localization
[AS-15719] Fixed an issue where the description for the “Through the Looking Glass” mission was not properly localized in several languages
Miscellaneous
[AS-15017] Fixed a bug that could sometimes occur in older saves where an EXO Request Platform would call down the incorrect rocket model
[AS-16672] Slotted seeds should no longer have their despawn timers triggered when terrain is deformed near them
[AS-16698] Items slotted on the terrain tool should no longer get activated by the proximity repeater
UPDATE: WE SMASHED OUR GOAL, SO WE ARE NOW AIMING FOR $7500!
Ok now that we got that out of the way, lets talk about the programming! We are going to be streaming for the full 24 hours, with some help from our community friends!
Here is a rough schedule: (ALL TIMES IN PT)
9AM – 11AM – OPENING CEREMONIES & Q&A WITH THE DEV TEAM 11AM – 1PM – DEV TEAM JACKBOX PARTY PACK SHENANIGANS 1PM – 3PM – SYSTEM ERA APEX LEGENDS (W/ JOE, ADAM, AND IZZY) 3PM – 6PM – DEEP ROCK GALACTIC (W/ JOE, GINA, RYAN, DRE) 6PM – 9PM – ONE OFF D&D SESSION (W/ BRADY, ANTHONY, VERO, MATT, AARON) 9PM – 12AM – COMMUNITY TAKEOVER WITH VAINGLORIOUS GAMING 12AM – 3AM – COMMUNITY TAKEOVER WITH RAZIEL317 3AM – 6AM – COMMUNITY TAKEOVER WITH REDSPACEROBOT 6AM – 9AM – COMMUNITY TAKEOVER WITH THILL17 9AM – 12PM – ASTRONEER “DUMP TRUCK” RANKING STREAM (W/ JOE)
Aside from all the streaming, we are focusing on raising 4,000 USD, and will have milestones for reaching certain thresholds! Every $500 dollars raised will unlock some development leeks, or at special milestones some fun future content!
$500 – DEVELOPMENT LEAK $1000 – DEVELOPMENT LEAK $1500 – DEVELOPMENT LEAK $2000 – BUILD A PLANET FOR FUN STREAM UNLOCKED (AT A LATER DATE) $2500 – DEVELOPMENT LEAK $3000 – LEEK COOKING STREAM UNLOCKED (AT A LATER DATE) $3500 – DEVELOPMENT LEAK $4000 – FUTURE FEATURE LEAK
Also there are individual rewards for donations, if you donate $50 dollars, we will answer any question you have on stream, (within certain limits) and for $100 dollars, you can unlock one of the community visors. Come hang with us all day at:
This hotfix addresses and acknowledges a few minor issues discovered in The Fall Update and will be available to players on all platforms today, Tuesday, October 5, 2021.
Bugs
The following is still a known issue as of version 1.21.128.0:
[AS-16698] Dynamite slotted on the terrain tool can be activated by sensors and repeaters
[AS-16660] In some saves, Sturdysquash may spawn inside of other Sturdysquash and Cauldrangeas may spawn inside of previous event spawns
[AS-15017] Some players may have an older version of the EXO Request Platform rocket. To work around this, you can repackage and unpackage the EXO Request Platform.
The following bugs have been fixed as of version 1.21.128.0:
[AS-16675] Fixed a bug where auto arms would turn off if the item they were trying to grab was destroyed or otherwise made unavailable
[AS-16667] Updated the Trade Platform hologram in the Research Catalog to use the new model
[AS-16687] Fixed an issue where the Smiling Spookysquash wasn’t properly lit once fully grown
The Fall Update is here and this season's EXO F.A.R.M Event has begun, try using the new Proximity Repeater to help you sow Sturdysquash Seeds and unlock fun new cosmetic rewards. The Trade Platform now also accepts Astronium in exchange for useful items and resources. Read on for more Fall Update details, including the addition of Steam Cloud Saves and what you need to know.
Update 1.21.127.0 will be live on all platforms Wednesday, September 15, 2021.
EXO F.A.R.M. Event
Grab your fellow Astroneers and use your expertise to assist EXO Dynamics in the Fuel Acquisition, Renewal & Maintenance event! Seasonal Sturdysquash have sprouted in the solar system and it’s up to you to cultivate and harvest them. Combine their valuable produce inside unique Cauldrangea plants to create valuable biofuel to send to EXO.
Find Wild Sturdysquash that can be harvested for their seeds on Sylva, Calidor, or Atrox; use these seeds to grow offspring that yield Sturdysquash Samples
Each of the featured planets have a unique variety of Wild Sturdysquash which yield different quantities of seeds
Sturdysquash Samples can be placed in Medium and Large Resource Canisters to keep your farms tidy
Locate Cauldrangea plants on Sylva, Calidor, or Atrox – but beware of the hazards that tend to grow nearby! Use the Cauldrangeas to produce one of three types of biofuel.
Compass navpoints appear to indicate nearby Cauldrangea.
Cauldrangea can be interacted with to cycle through their current biofuel recipe for production.
Each of the featured planets have a unique variety of Cauldrangea with different production speeds.
Different biofuels can be produced using different ingredients; the rarer the ingredients, the more the produced biofuel is worth:
Useful incremental rewards are included along the way to bolster your harvesting capabilities. Randomized recurring rewards are available after completing the event – including QT-RTGs & EXO Chips! – for those who want to continue to produce biofuels.
Proximity Repeater
A new activation item is available in the Catalog. Unlike other sensors and repeaters, the Proximity Repeater activates all items within its radius instead of requiring the use off segment pins. This makes it great for quick automation setups, or in cases where wired connections aren’t practical, such as planting seeds, scanning research items, or bulk packaging and unpackaging.
Byte Cost: 700
Recipe: 1x Zinc
Printer: Small
Trade Platform Updates
The Trade Platform has received an overhaul to expand its capabilities – it also has a new look!
The Trade Platform now allows players to trade Astronium for a variety of valuable items in addition to its previous Scrap trades.
The control panel interface has received an update to allow for selecting between Scrap, Astronium, and their various trades items.
The base model and associated rocket have been updated to bring them more in line with other EXO modules.
Slotting system behavior has been updated to allow for better loading / unloading when coupled with platforms and storage.
Minor text changes have been made to the description and Astropedia entry to tie this module less exclusively to Scrap.
Tutorial Removal
The tutorial is no longer available and cannot be accessed from the Main Menu.
The Achievement/Trophy “EXO Dynamics Training Seal of Approval” is now rewarded on completion of the mission “Printing Up”. This has no effect on players who already earned this.
Previously completing the “Printing Up” mission before this update will not unlock the Achievement/Trophy. If you did not unlock the Achievement/Trophy for “EXO Dynamics Training Seal of Approval” by completing the tutorial, you would now need to complete the “Printing Up” mission to unlock it, even if you had previously done the mission before this update. This may require starting a new Adventure game.
Astropedia Update
A new Astropedia page has been added explaining Damage, Respawning, and Retrieving Supplies.
Tether Toppers
Fall harvest-themed decorations now automatically adorn your tether posts. Enjoy festive, glowing gourds as you trot across the landscape!
Steam Cloud Saves
Steam Cloud Saves have been enabled allowing users to back up 10,000 files or 1GB (Whichever occurs first)
Due to how cloud saves are handled users must choose to upload or delete Due to how cloud saves are handled users must choose to upload or delete mismatch save data, there is currently no option to merge the cloud with your local saves if they differ. Saves with the same name could cause a conflict, we recommend giving each save a unique name prior to uploading files to the cloud. Check out the Steam Cloud FAQ here.
Save data will be checked upon launch and uploaded to the cloud after exiting the game
All flora hazards now have a highlight state and tooltip information – not just the harmless versions.
Harmless hazards can now be harvested directly through an action and don’t require players to unbury them.
Seed despawn timers have been increased to ~10 minutes.
Seeds can now be planted via sensors and repeaters, and without the need to manually place them on terrain.
Sturdysquash Samples and biofuels produced from Cauldrangea can be researched in the Research Chamber for bytes.
Small research sample items can now be scanned using sensors and repeaters
Bugs
The following is still a known issue as of version 1.21.127.0:
Hazards do not drop seeds or research samples when destroyed by a vehicle drill or paver
During the EXO F.A.R.M. event, some saves may experience duplicate Wild Sturdysquash spawns on Atrox.
The following bugs have been fixed as of version 1.21.127.0:
UI
[AS-15777] Fixed a bug where the title for the "Well, That's Weird" mission was not staying properly contained in its box within the mission log
[AS-16635] Fixed a bug where the care package page would be blank on the control panel of the EXO Request Platform after completing the main stage(s) of an event
[AS-16228] Added toast notifications when emotes are unlocked!
[AS-6123] Updated some of the colors in the unlock text and background in the Catalog to make it more readable
Multiplayer
[AS-15394] Fixed a bug where the hoverboard would sometimes appear rotated for clients
[AS-15503] Fixed a bug where clients would not see another client’s hoverboard after leaving relevance and returning
[AS-15188] Fixed a bug where clients in multiplayer would not see the tooltip on the Portable Oxygenator update correctly when the item was toggled between OFF and ON
[AS-15959] Fixed an issue where clients sometimes get transported to the Sylva core when landing on a planet
[AS-12043] Fixed a bug where the “Let Me Borrow This Just A Second” achievement/trophy was not unlocking properly in multiplayer for clients when the Research Chamber used was already running prior to placing an item in the chamber
Localization
[AS-16323] Fixed a bug where a mission objective was partially appearing in German when language is set to Dutch
[AS-15119] [AS-16188] Fixed an issue that caused the description for the “In an Astroneer’s Garden” achievement/trophy to be inconsistent (and in some cases, inaccurate) between languages
[AS-15825] Fixed an issue where a mission objective had a resource incorrectly translated in Simplified Chinese
[AS-15719] Fixed a bug that caused the description for the “Through the Looking Glass” mission to not be translated in several languages
[AS-15729] Fixed an issue for Xbox and UWP users where the warning text that appears when trying to connect to a non-preferred server was too long to be fully read in Russian
Miscellaneous
[AS-15534] Fixed a bug where terrain in the Thawed Biome on Glacio was sometimes appearing in the wrong color shade
[AS-15871] Fixed an issue where the print preview for the Large Resource Canister was out of sync with the actual print job
[AS-15807] Fixed a bug where the backpack printer could become broken after clicking on a resource hologram while it was being consumed by the printer
[AS-11902] Fixed a bug where scrap could be removed from the Trade Platform via auto arm while the rocket was being launched
[AS-15591] Hissbines should now respect the "Invisible to hazards" setting in Creative mode
Updated Laterite and Quartz entries in Astropedia to clarify that they are found in caves
Crashes
[AS-15833] Fixed a crash that occurred in save provided to us by a player when they were approaching a gateway. The crash will no longer occur and the save should now be usable again.
PS4
[AS-9357] Fixed a bug where the “EXO Dynamics Solar System Mastery” Trophy had a typo in the title