Deadly Premonition: The Director's Cut - contact@rockpapershotgun.com (RPS)

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. … [visit site to read more]

Yooka-Laylee

Like our reviewer Tom Marks, I wavered between joy and utter despair while playing Yooka-Laylee, but a new patch will hopefully mitigate the latter. That's because, according to Playtonic Games, the patch will allow you to "reduce those pesky gibberish voices", ie, make them go faster or potentially skip them altogether.

The gibberish voices are the game's stand-in for actual voiceovers, a harkening back to the way dialogue was handled in Banjo-Kazooie. Some love it, others hate it. Either way, the patch will let you enjoy it or smite it. You'll also be able to "skip dialogue faster" and "bypass cutscenes too", which is good for speedrunners, but also good for people who just want to fast track to collecting things without the exposition.

The patch will also add a "sprinkling of design polish throughout" and perhaps most importantly, there have been changes to how the camera works. More detail is forthcoming "in the coming weeks" no doubt in the days before the patch releases.

Crypt of the NecroDancer

With thousands of games releasing each year, there's more head-bopping, heart-squeezing videogame music than we can keep track of. But we tried anyway, scraping through our libraries (and beyond) to find what we consider the best tunes of the year so far. Headphones and/or the subwoofers in your kid's car are definitely recommended. 

If you like the music, be sure to let the artist know—maybe buy a few records on vinyl, invite some friends and family over, get a cheeseboard way above your budget going, and let a track like Intentional Death and Dismemberment Plan direct the evening.  

Tooth and Tail

Austin WintoryListen hereTango and latin dance music may not strike you as the best fit for a game about feudal gangs of small animals at war, but Tooth and Tail manages to pull it off. Every song is played with 20th century Russian instruments that blend the dance tunes into something a bit more pastoral, and once the drunken barroom singing comes in, you'll want to start dancing again—just with a battle axe in the hand that isn't busy with beer.  

Destiny 2's Hive theme

Michael Salvatori, Skye Lewin, C Paul JohnsonListen hereMost of Destiny 2's music is fine. It's just fine. You get nice orchestral swells that imply drama and hope and a story much bigger than yourself. It's typical Big Game Stuff. But tucked away on Titan, a planet you aren't required to spend much time on, you'll find the creepy-crawly Hive enemies, and accompanying them is the best music in the game by far. With one foot in Quake's Nine Inch Nails lo-fi industrial noise and the other in the punched up, blown out orchestral sounds of a Marvel movie fight scene, the Hive themes in Destiny 2 narrate the action as much as they drive it, providing a stylish soundscape of scraped guitars steady percussion to pop alien heads to. Shame it's hidden away.

Ruiner

Various ArtistsListen hereRuiner's somber synth beats feel like a direct response to Hotline Miami's retro club boomers. They're just as loud, have just as much bass, and the melodies are just as catchy, but Ruiner's soundtrack brings a sinister sadness right to the fore rather than bury it as subtext. In Ruiner's dystopian cyberpunk world, everything is awful and everyone knows it, but swaying and lazily bobbing your head is still a reliable way to tread the existential waters.  

Sonic Mania

Tee LopesListen hereOK, so Sonic is good again (let's not talk about Forces), but what would we think of Sonic Mania if it didn't get such an excellent soundtrack? It's a surprising return to great level design for the series, but the biggest contributor to what makes Mania so endearing is its flashy, confident style—and the vibrant, energetic, and diverse soundtrack is largely to thank for that. If you weren't in control of the blue blur of a hedgehog zipping across the screen, the temptation to play air piano to the Studiopolis themes would be impossible to resist.  

Nidhogg 2

Various ArtistsListen hereThe trend of games with excellent compilation soundtracks continues. Hotline Miami popularized the practice, pulling from a handful of artists to cure an aural identity, but now Nidhogg 2 is the new champ. With a catchy, danceable tracklist, every track supports the physical comedy of its prolonged fights and the wacky new artstyle, but stays just as listenable on the dance floor or on a long commute home. Turn it up.  

Cuphead

Kristofer MaddiganListen hereOf course Cuphead was going to make the list. To fit with its Fleischer Studios animation style, Studio MDHR enlisted a big band, a live big band for its recording sessions. The result is a massive soundtrack of toe-tapping hits, each with the ability to get a room up and moving. It might be the most surprising and instantly likable of all the soundtracks released this year.  

Prey

Mick GordonListen hereMick Gordon of Doom (2016) fame is back on Prey, but with the fuzz and feedback on his electric guitars (how do guitars work?) turned down, and the reverb on his synths and acoustic guitars turned up. Prey's soundtrack melds the computerized rhythms of '70s sci-fi with the homespun sounds of solo country music, planting a grassroots vibe at the center of its digital sound, firmly anchoring the cerebral story in the realm of possibility. 

Dream Daddy

Will WiesenfeldListen here OK, so most of the Dream Daddy soundtrack is pretty simple, but the theme song will bore itself into your subconscious and never leave. Written and performed by Will Wiesenfeld, who also performs as Baths, the theme song channels the exaggerated romance and humor of one of 2017's most playful dating sims. It's also just a damn good song.  

On the next page, we list the best PC game music from the first half of 2017. 

Oikospiel

David KanagaListen hereOikospiel’s soundtrack is 100 percent intertwined with the game. Watch Kanaga’s GDC talk from a few years back to see what I mean—and no, you probably won’t understand, but that doesn’t really matter. Just know that Kanaga is a genius composer, treating 3D models and game mechanics exactly like he does music, because really, they’re all the same. Also, hell, Celine Dion has never sounded this good.  —James Davenport 

Night in the Woods

Alec HolowkaListen hereFor the sheer breadth of the soundtrack alone, Night in the Woods is worthy of praise. Individual characters and locations all have their own motif, and that’s just Volume 1. In Volume 2, things get dark. Motifs change with the in-game seasons where things get super sad and hazy for Mae, our favorite protagonist cat. Over the first two volumes, the soundtrack ranges from quiet and sweet to dark and mysterious with music for parties in the woods and city hall theater. But the real kicker comes in Volume 3, which is the soundtrack from Demontower, a whole game within the game. It’s a rad old school throwback that inspires headbanging of the metal and head-against-keyboard variety. —James Davenport

Nier: Automata

Keiichi Okabe, Keigo HoashiListen hereThe first time I entered the resistance camp in Nier: Automata, nestled among some felled skyscrapers in the game’s ruined city, I stayed for more than an hour. And it wasn’t because it looked good, or because there were lots of NPCs to talk to and items to purchase. It was because of the music. Nier: Automata is widely praised for its score—and count me among the people who think it’s among the best I’ve ever heard—but ‘Peaceful Sleep’ is something else. Its prettiness belies an overwhelming sensation of grief, which only properly sets in after you’ve left and returned to the camp a couple of times. The rest of the soundtrack is sublime too, especially this and this, demonstrating that even the most barren, unremarkable video game landscapes (because let’s be honest: Nier isn’t a looker) can be rendered otherworldly by the right music. —Shaun Prescott 

Thimbleweed Park

Steve KirkListen hereThe opening tune to Thimbleweed Park tells you exactly what kind of game it’s going to be. A cheesy, mysterious guitar hook invites you in and the elevator music convinces you to stay. Every character and location has a distinct theme, recalling everything from synth pop to a pixelated Hans Zimmer. There’s drama and jokes abound in Thimbleweed Park, but they would feel hollow with such a diverse, playful score. —James Davenport  

Tumbleseed

Joel CorelitzListen here Tumbleseed is a brutally hard roguelike with a deceptively adorable appearance and a soundtrack that’s shockingly good. Every track exudes the 80’s, sounding closer to the soundtrack for Drive than you’d expect out of a brightly colored marble maze game. Frankly, it’s one of the few things that kept me from throwing my controller across the room while playing. —Tom Marks 

Crypt of the Necrodancer - Aria Awakened

FamilyJules Listen here Holy shit. The most prolific game music guitarist on YouTube (FamilyJules) teams up with one of our favorite composers (Danny Baranowsky, of Super Meat Boy and The Binding of Isaac) for this tsunami of guitar solos. There are a bunch of official, album-length covers of Crypt, including this killer chiptune remix, but Aria Awakened is the only one that will melt your headset. Start with Trial of Thunder. —Evan Lahti

C:\Windows\Media

Austin GreenListen here We loved Austin's rock covers of Windows 3.1 midi songs so much we interviewed him about making this short album earlier this year. They're wonderfully peppy. It's hard to listen to these songs without cracking a smile and tapping a foot. And they're also deeply nostalgic for anyone who remembers the early days of PC midi music. Hear Canyon.mid and be transported back 20 years. — Wes Fenlon

Yooka-Laylee

David Wise, Grant KirkhopeListen here As a spiritual successor to Banjo-Kazooie Yooka-Laylee left a lot to be desired, but in terms of music Playtonic knocked it out of the park. Veteran Rare composers David Wise and Grant Kirkhope both contributed to a score that sometimes outshines the game’s own inspiration. Not every song is a masterpiece, but there’s a lot of nostalgia to love in this game’s soundtrack. Plus, it gave us this gem. —Tom Marks

Outlast 2

Samuel LaflammeListen hereMost of Outlast 2 consists of running and hiding, and Laflamme’s score has the percussive highs and lows to keep your heart rate steady whether you’re chilling in a barrel or a god-fearing murderer is nipping at your heels. But underscoring it all are light, sometimes hopeful string accompaniments. There’s a pathos in Outlast 2’s score that speaks to the humanity at the center of the conflict. After all, the bad guys are just looking for salvation. They’re scared too.  —James Davenport  

Hollow Knight

Christopher LarkinListen here This soundtrack meets Hollow Knight’s gorgeous animated art and silently assembled mythos right at the top. It’s epic, if I’m able to reclaim the word, and whimsical, the perfect accompaniment to an intense boss battle or quiet, solemn exploration. Give Crystal Peak a meditative listen, then go loud with Dung Defender. —James Davenport  

Flinthook

Patrice BourgeaultListen hereI hesitate to call Flinthook’s soundtrack simple, but it knows exactly what kind of game it’s playing for. Flinthook’s OST is swashbuckling chiptune majesty, an onslaught of fast, fun, victorious bleeps and bloops. It plays like a cheerleading squad combined with a wholesome, but slightly too competitive, dad screaming at you from the sidelines that hell yes, you got this, that’s my hook-swinger right there.  —James Davenport  

Yooka-Laylee - Jonno


Hey everyone!

You've been getting stuck into Yooka-Laylee for two Pagie packed weeks now and Playtonic have an update for you...but first, a word of thanks from the Developers:

Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We’ve very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It’s been emotional.

Thanks to you lot, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures!


What's next?

Your feedback has been amazing, thank you for taking the time to get in touch and sharing both positive and constructive feedback that will allow us to add significant improvements to the game and even add in some of the most requested features. So, coming soon...
  • The ability to skip dialogue faster.
  • Bypass cutscenes.
  • The ability to reduce the dulcet gibberish tones of the characters.
  • Design polish & gameplay tweaks.
And by popular request, Camera changes.

We've heard you loud and clear on how you feel about the camera, so we're going to be making some changes to how the camera operates. This will give more freedom to the player by taking some, if not all of the reigns off the camera.

We'll be sharing a more detailed breakdown of the planned game update in the coming weeks as we make progress.

Until then, we'll be hanging out in the forums chatting to you and helping where we can.

If you'd like a sneak peek of the camera changes and dig a bit deeper into what's going on behind the scenes at Playtonic you can do so over on their official blog HERE.
Yooka-Laylee - Jonno


Hey everyone!

You've been getting stuck into Yooka-Laylee for two Pagie packed weeks now and Playtonic have an update for you...but first, a word of thanks from the Developers:

Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We’ve very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It’s been emotional.

Thanks to you lot, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures!


What's next?

Your feedback has been amazing, thank you for taking the time to get in touch and sharing both positive and constructive feedback that will allow us to add significant improvements to the game and even add in some of the most requested features. So, coming soon...
  • The ability to skip dialogue faster.
  • Bypass cutscenes.
  • The ability to reduce the dulcet gibberish tones of the characters.
  • Design polish & gameplay tweaks.
And by popular request, Camera changes.

We've heard you loud and clear on how you feel about the camera, so we're going to be making some changes to how the camera operates. This will give more freedom to the player by taking some, if not all of the reigns off the camera.

We'll be sharing a more detailed breakdown of the planned game update in the coming weeks as we make progress.

Until then, we'll be hanging out in the forums chatting to you and helping where we can.

If you'd like a sneak peek of the camera changes and dig a bit deeper into what's going on behind the scenes at Playtonic you can do so over on their official blog HERE.
Yooka-Laylee

Playtonic Games is a studio comprised of seven Banjo-Kazooie veterans and the masterminds of the recently launched '90s-style platformer throwback Yooka-Laylee. In 2015, the team launched a Kickstarter for the latter—asking for £175,000 which it ascertained in just a few hours. By the end of the campaign it'd accrued well over £2 million. 

It's a popular game, then, which is why we invited the Playtonic team to this year's PC Gamer Weekender to talk us through the cutesy platformer's development, how it plans to emulate the greats of yesteryear, and how it stands apart as it brings the retro platforming genre into the modern age.

Live from the Gamer Stage, here's Playtonic Games:

Yooka-Laylee - contact@rockpapershotgun.com (Alice O'Connor)

Rarelike 3D platformer Yooka-Laylee [official site] is now out, recreating that old N64 style of adventuring – both the good and the bad. It’s bright and cheery and DID YOU KNOW that the game’s title, formed by combining the names of its chameleon and bat protagonists, sounds like “ukulele”? I only spotted that last week. Attentive. Anyway! The Yooka-Laylee team at Playtonic Games included a number of key folks from Rare’s Banjo-Kazooie games and the game’s utterly, proudly going for that sort of thing. See for yourself in the launch trailer: … [visit site to read more]

Yooka-Laylee - contact@rockpapershotgun.com (Philippa Warr)

Yooka-Laylee

One of the criticisms I had of Yooka-Laylee [official site] – the crowdfunded 3D platforming sequel-to-the-N64-Banjo-Kazooie-games-in-all-but-name-and-animal-duo – was that the camera was a persistent problem. It wasn’t a constantly bad experience, more that it was a low level irritant which kept rearing its head throughout. It looks like the team are endeavouring to improve the situation with a day-one patch for PC which aims to fix specific problems as well as general camera movement performance improvements. … [visit site to read more]

Yooka-Laylee

Yooka-Laylee, aka the menacingly chirpy 3D platformer inspired by the menacingly chirpy Banjo-Kazooie, is scheduled to release on April 11. Reviews went live yesterday and, as Tom Marks wrote in his, it's far from a perfect video game. It's plagued with a number of issues reminiscent of the Nintendo 64-era, including a moody, uncooperative camera. But it looks like at least a few issues related to the camera will be patched before it releases.

That's according to patch notes (via Eurogamer) released earlier today. While it doesn't look like the camera issues are being fixed across the board, they are being addressed in some specific areas.

Here are the notes: 

  • [Fixed] Camera will become locked in place after completing Gravity Room challenge in Galleon
  • [Fixed] Grappling the seeds as they break in Planker's challenge causes erratic behaviour in Moodymaze Marsh
  • [Fixed] Game softlocks and has to be reset if the player leaves the course and faints during the Nimble race in Tribalstack Tropics
  • [Fixed] Softlock will sometimes occur on the Hub C slide if the player faints at the same moment as the timer reaching zero
  • [Fixed] If the player leaves Brreeeze Block's room in the Icymetric Palace in Glitterglaze Glacier but remains in the world and returns to the same room then the isometric camera will be deactivated
  • [Fixed] If player is killed by a bizzy in hub B and knocked back into the archive door at the exact same time, the screen will still transition. When the player respawns, they will be unable to move
  • Performance improvements to various camera transitions in the introductory cut scene
  • Performance improvements to Shipwreck Creek and Hivory Towers. Various areas have been improved including camera movement
  • Performance improvements when using the light beam in the Icymetric Palace within Glitterglaze Glacier
  • Performance improvements during the House of Cards ball roll course in Capital Cashino
  • Performance improvements in the Bee-Bop arcade game

The patch is scheduled to roll out at some point before the game's release next week, so you shouldn't even notice it unless you backed the game on Kickstarter and manage to get it early.

Yooka-Laylee - contact@rockpapershotgun.com (Philippa Warr)

Yooka-Laylee

Yooka-Laylee [official site], the crowdfunded colourful 3D platformer, is essentially a sequel to Banjo-Kazooie and Banjo-Tooie just wearing different pyjamas. Where Nuts & Bolts took the franchise in a slightly different direction, Yooka-Laylee is an unapologetic return to the N64 formula of cheeky humour, bright playgrounds and collectibles coming out the wazoo. Playing it is like discovering there’s an episode of a favourite TV show you somehow missed at the time. Here’s Wot I Think: … [visit site to read more]

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