Given its pretty open-crimeworld shininess but blah reception, Mafia 3 [official site] seems likely to fall in the category of ‘games to maybe pick up cheap on sale and pootle around over Winterval while clutching our bellies and groaning ‘I should never have drunk all that eggnog”. In which case, you might be interested to know that an update yesterday added races and car customisation. This update comes a month after an update added dressing up, another feature I’d sorta expect to see in a sandbox. But hey, now players can design super cool radcars. … [visit site to read more]
Prior to its October launch, Mafia 3 was one of my most anticipated games of the year. A promising start was however marred by "tiresome, repetitive grind," as Andy noted in his review—a claim he later explored further against the rest of the series. In a bid to turn its tide of middling review scores, the game's first free DLC came in the way of superficial costume upgrades last month, however the latest add-on introduces car customisation and races.
"This was one of the big requests from the fans," says publisher 2K on the game's site. "Today, we’re delivering with some seriously cool customizations for Lincoln’s fleet of up to 10 cars. You heard that right, 10: The six you earn through playing the game, the three cars those who own the Family Kick-Back have access to… and an unlockable 10th car which we’ll get to in a minute."
The Family Kick-Back is an optional paid DLC, and the tenth unlockable car is the Griffin Marauder which looks like this:
Only by winning races can you hope to unlock that, as well as a number of customisation options, across six circuit lap races and six point-to-point events. More information can be found in this direction.
Mafia 3's racing and car customisation update is out now. Before you go, have a gander at its launch trailer.
Our John thought Mafia III [official site] was a vast, seemingly unfinished calamity but you might think that he is wholly, objectively wrong. If that s you – happy days. 2K have released an update that gives New Bordeaux s revenger-in-chief a bunch of outfits, some of which you ve already seen if you ve gone through the story and some of which are new. Alongside these new threads, there s some bug fixes and performance improvements and all that sort of thing, you know, the things that matter, blah blah blah. But yes, let s see some outfits. … [visit site to read more]
The Witcher 3 [official site] is the longest game I’ve played for years, or at least the longest game that I’ve actually come close to completing. There was a time when I’d be thrilled to hear about a new fifty or sixty hour epic adventure, very much subscribing to the policy the more the better , but now I’m more likely to flinch away from the screen when a game’s sprawl is revealed.
I’ve realised that my aversion to enormous games has been growing for a while, but the announcement of Red Dead Redemption 2 brought it into sharp focus. Do I really want> yet another massive open world game? I’m not sure that I do.
I have a terrible confession to make. While, on a weekly basis, I protest about the oft-unchanging nature of these charts, the truth is that a new entry makes me sigh. It means I have to laboriously type out new HTML rather than just copy the links from last week. This means terrible, unspeakable suffering in a week such as this, where there actually are quite a few ‘new’ games. … [visit site to read more]
Here, at last, is our Mafia III [official site] review. Having published two reviews-in-progress over the last week, this is the final version. I’ve still not finished it, because the game is apparently infinity hours long. And it’s a fascinating mess. A vast, seemingly unfinished, calamity, incredible amounts of work routed by its AI, bloated plot and lack of ambition. Here’s wot I think:>