Tom Clancy's Rainbow Six® Siege X - CRM_OP******
It's almost time for the Six Invitational 2025

The biggest Siege tournament of the year begins in Boston on February 3 and you can once again predict the victors of each match, raking in great rewards in the process. Stay tuned through the tournament until the Grand Final on February 16 to maximize your chances of winning the biggest rewards, like an exclusive V308 skin or the Y10S1 Battle Pass.



The Event Guide

Last year's SI was one of the most riveting Esports tournaments ever. Who's to tell what will happen this year? Consult the event guide to make sure you don't miss a moment of the action.

Heartbeats Docuseries

One game. One community. Stories that connect us all - presented across 6 episodes that you can watch now.

Meet the contenders




Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


Here you can find the fixes for the Y9S4.2 patch.

Y9S4.2 PATCH SIZE
Find the download sizes for each platform below.
  • Ubisoft Connect: 1.58 GB
  • Steam: 1.3 GB
  • Xbox One: 1.73 GB
  • Xbox Series X: 1.87 GB
  • PlayStation®4: 2.27 GB
  • PlayStation®5: 1.53 GB
OPERATOR BALANCING
ORYX
  • Reduced recovery time when dashing to 0.2 seconds (from 0.5).
  • Reduced recovery time when dashing against a wall to 0.3 seconds (from 0.5).
  • Reduced recovery time when dashing against an enemy to 0.1 seconds (from 0.5).
KAPKAN
  • Removed Nitro Cell.
  • Added Barbed Wire.
LESION
  • Mines' refill time increased to 30 seconds (from 25).
  • Reduced max. mines to 8 (from 9).
BUCK
  • Removed Hard Breach Charge.
  • Added Claymore.
RAM
  • Removed ITA12S.
SLEDGE
  • Reduced Health to 2 (from 3) and increased Speed to 2 (from 1).
WEAPON BALANCING
TCSG12
  • Damage: 75hp (from 63).
G36C
  • Reduced vertical recoil.
  • Reduced lateral recoil.
WEAPON CALIBERS
  • Slug's destruction reduced.
WEAPON CLASSES
  • Slug Shotguns' damage drop off start at 15 meters (from 25).
  • Slug Shotguns' damage drop off end at 25 meters (from 35).
  • Slug Shotguns' damage drop off minimum to 60% (from 70).
BUG FIXES
GAMEPLAY
FIXED - Match doesn't end when reaching majority of votes to cancel the round.

FIXED - Observation Tools have no signal when deployed on the edge of any surface if the player is moving sideways.

LEVEL DESIGN
FIXED - Red walls denoting defender area restrictions can be vaulted through during the end of the Preparation Phase.

FIXED - Operators are able to move on top of a shed after standing on a bench and forcing collision with a garden gnome in the EXT APC Area on the House map.

FIXED - Hatch isn't completely destroyed by explosions in 1F Lounge on the Kanal map.

FIXED - Players can move on top of a vending machine using Azami's Kiba Barrier in 2F Break room on the Border map.

OPERATORS
FIXED - Blackbeard's Breach ability can be used while in guard break in a specific timing.

FIXED - Rappel hook remains in player's hand after using Ash's Breaching Round while rappelling.

FIXED - Blackbeard's primary weapons statistics compare to the H.U.L.L Deployable Shield instead of each other.

FIXED - Blackbeard's MK17 CQB's iron sight clips through the player camera while aiming down sight.

FIXED - "Additional Magazines" and "Magazine Size" are listed as "0" in the Blackbeard's Loadout menu.

FIXED - Bullet damage disappears from Blackbeard's H.U.L.L. Deployable Shield when Blackbeard aims down sights.

FIXED - Blackbeard's H.U.L.L. Deployable Shield breaks guard when Blackbeard dashes and is hit with a melee attack at the same time.

FIXED - Blackbeard's H.U.L.L. Deployable Shield and equipped weapon isn't highlighted when Blackbeard spawns on the map when viewed in caster mode.

FIXED - "Enter" prompt allows Osa to breach undamaged barricades while rappelling with the Talon-8 Clear Shield equipped.

USER EXPERIENCE
FIXED - Tachanka's Elite Slava Korolyu skin isn't available in the Weapon Skins menu for the Bearing 9 Machine Pistol.

FIXED - Breach Charge information hasn't been updated to reflect current season changes in the Battle Pass menu.

AUDIO
FIXED - Blackbeard's sprint SFX is out of sync with the animation.
Tom Clancy's Rainbow Six® Siege X - CRM_OP******
Happy Holidays from the Rainbow Six Siege team! We have got a surprise for you!

The free Holiday Pack contains 1 random unowned Operator or a Bravo Pack if all Operators are already owned. To get your pack go to the shop and claim the “free gift” item. The in-game news bulletin should also direct you there.
We hope you enjoy and have a great time with us heading into your new year.

The festivities continue until January 6 and winter descends upon Siege as Attack and Defense sides cease to exist with only a free(ze) for all in the cold!


Celebrate the holidays the best possible way: spraying countless enemies in a minus-100 degree, Free For All-inspired event. In Permafrost, everyone is an opponent and there are infinite respawns. The pace starts fast and never stops, with the winner reaching 40 points first.

This year's game mode includes a festive new mechanic called Frozen Souls, where players get an extra points for snatching the soul off their opponent's corpse.
There's also a few changes to the Artic Workshop map. The landscape is covered with snow, the roof is gone, and the sniper posts, walls and barracks have all been decorated for the holidays.
Tom Clancy's Rainbow Six® Siege X - CRM_OP******
Celebrate the holidays the best possible way: spraying countless enemies in a minus-100 degree, Free For All-inspired event. In Permafrost, everyone is an opponent and there are infinite respawns. The pace starts fast and never stops, with the winner reaching 40 points first.



This year's game mode includes a festive new mechanic called Frozen Souls, where players get extra points for snatching the soul off their opponent's corpse.
There's also a few changes to the Artic Workshop map. The landscape is covered with snow, the roof is gone, and the sniper posts, walls and barracks have all been decorated for the holidays.



Equip Thermite, Mira, and Finka with uniforms, headgear, weapon skins, and more from the limited-time Freeze For All Permafrost Collection bundles! Enhanced variants for Thorn, Ash, Vigil, and Dokkaebi will also be available and bring a frosty upgrade with their refreshed, stylish designs!
The three new bundles will be available for 1,680 R6 Credits, while the price of the four enhanced Variants Bundles has been reduced to 1,200 R6 Credits. You can also get Collection packs for 300 R6 Credits (12,500 Renown) each.

A new exclusive signature pack is also available and includes a universal weapon skin, a drone skin, and more for 1,680 RC.

Shop now



If you connect to the game during the event, you will receive one Collection pack for free, plus additional ones and a full bundle for Frost when completing weekly challenges. The event packs will also be available in-game and on the website for just 300 R6 Credits, giving you a chance to unlock limited-time legendary skins and other exclusive items.

Shop now



And for collectors, owning all eight of the above bundles comes with a special high-quality reward: the limited-time Memento 3D animated weapon skin for R4-C!

Will you be the one to dominate the frozen chaos… or will you be left out in the cold?
Read the complete event details here!
Dec 12, 2024
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


Here you can find the fixes for the Y9S4.1 patch.

Y9S4.1 PATCH SIZE
Find the download sizes for each platform below.
  • Ubisoft Connect: 32.8 GB
  • Steam: 5.3 GB
  • Xbox One: 8.09 GB
  • Xbox Series X: 7.9 GB
  • PlayStation®4: 9.8 GB
  • PlayStation®5: 7.4 GB
BUG FIXES
GAMEPLAY
FIXED - Squad leader is unable to select banned Operators in a Custom Lobby.

FIXED - Timer animation for recharging Gadgets will grey-out when the available Gadgets reaches zero.

FIXED - Context to toggle preview on or off is missing for Brava's Kludge Drone Twitch's Shock Drone guide.

FIXED - Blackbeard's SR-25 clips through the H.U.L.L Adaptable Shield when viewed by an Opponent.

FIXED - Blackbeard's H.U.L.L Adaptable Shield remains unequipped after performing a full reload in rappel.

FIXED - Aim Down Sight desync between first-person and third-person view when Blackbeard is selected as an Attacker.

FIXED - Task system is empty when selected for the first time through "Wait in Shooting Range" in Siege Cup or Matchmaking.

FIXED - Weapons appear to float behind the Operators in the Weapon Roulette session.

FIXED - Blackbeard doesn't get pushed back when colliding with Oryx's Remah Dash with his own dash ability.

FIXED - Blackbeard's H.U.L.L Adaptable Shield can't vault through Osa's Talon-8 Clear Shield.

FIXED - Teammate sprint animation isn't visible to the player in support.

FIXED - Hard Breach Charge is floating on Azami's Kiba Barrier while being destroyed.

FIXED - Instead of sprinting, the Operator seems to walk faster in third-person view.

FIXED - Operator guides are accessed only by using D-pad in Match Replay.

LEVEL DESIGN
FIXED - Cubicle walls in 1F Open Area disappear when viewed from EXT Back Alley on the Bank map.

FIXED - Skybox is too dark on several maps.

OPERATORS
FIXED - Reload animation for Golden Gun is missing for Operators in the Golden Gun Arcade Mode.

FIXED - Skopós's idle V10 Pantheon Shell doesn't deploy its shield when spawned in 2F Penthouse on the Stadium Alpha map.

FIXED - Skopós's Idle V10 Pantheon Shell doesn't deploy its shield when spawned in 1F Piano Room on the Stadium Alpha map.

FIXED - Skopós's Idle V10 Pantheon Shell doesn't spawn properly in 2F Office on the Stadium Alpha map.

FIXED - Skopós's Idle V10 Pantheon Shell spawns too close to the wall in 2F Lockers on the Stadium Alpha map.

USER EXPERIENCE
FIXED - Osa's Talon-8 Clear Shield skin thumbnail is too large to be previewed in the Loadout section.

FIXED - Buck's Elite uniform is not visible on screen previews when selected.

FIXED - Battle Pass Points total boost is at 30% on the After Action Report of Events.

FIXED - Status Change notification on Reputation Tile remains visible when leaving and entering Career tab.

FIXED - Ribbon for "EXPAND YOUR ROSTER" remains after operators have been purchased.

FIXED - Tile effect is missing for The Old Stock Weapon Skin in the Battle Pass.

FIXED - Buck's Elite device skin is oversized in the details window for the Elite uniform.

FIXED - Blitz's Elite shield skin is shown twice in the details window for the Elite uniform.

FIXED - Montagne's Elite Shield Skin is shown twice in the details window for the Elite uniform.

FIXED - Negative or unusually high numbers appear for Battle Pass points after any PvP match.

FIXED - User is unable to open related bundle sets.

FIXED - Missing text on the "Custom Game" button in the main menu.

FIXED - Title and image are missing on Thorn's Punk bundle modal.

FIXED - Title is missing on Sledge's Strength bundle modal.

FIXED - Commendation Streak action isn't given to players with Reputation Penalties.

FIXED - Players can't see Reverse Friendly Fire icon for other players if they have their own Reverse Friendly Fire active.

FIXED - Disconnected players don't receive abandon sanctions when a match is cancelled due to the missing player.

FIXED - Placeholders are present in several sections in the How it Works tab of the Reputation menu.

FIXED - Mouse scroll doesn't work when hovering over item tile.

AUDIO
FIXED - Missing SFX for Blackbeard entering a window while H.U.L.L Adaptable Shield is equipped.

FIXED - Operators sprinting SFX and animation are the same when viewed by an opponent.

FIXED - Bomb SFX can be heard on loading screen before the prep phase.
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


Here you can find the updates and fixes made over the course of the Y9S4 Season Test Server.

Y9S4 PATCH SIZE
Find the download sizes for each platform below.
  • Ubisoft Connect: 73.99 GB
  • Steam: 14.8 GB
  • Xbox One: 34.4 GB
  • Xbox Series X: 40.7 GB
  • PlayStation®4: 39.90 GB
  • PlayStation®5: 36.74 GB
Y9S4.0 PATCH
  • Shotguns ecosystem tweaks for PC and Console:
  • ADS Dispersion Cone Reduction: ITA12L, M590A1, M870, SG-CQB, FO-12, SASG-12.
  • Hip-Fire Dispersion Cone Reduction: ITA12L, M590A1, M870, SG-CQB, Supernova.
  • First Shot Reduced: M1014, SPAS12, Super 90, SASG-12.
  • Increased Vertical Recoil after first shot: M1014, SPAS12, Super 90.
WINDOW BLOCKER
  • To reduce toxicity and spawn peeking, players will no longer be allowed to navigate onto window ledges.
  • Vaulting and Hot-Breaching through windows will not be affected.
TEXTURE REFORGE
  • A texture reforge has been done which means players will be expecting a larger than usual Patch Size (between 30 and 40GB update).
BUG FIXES
GAMEPLAY
FIXED - Shield doesn't lean with the Operator when holding a grenade when viewed as an Opponent.

FIXED - Blackbeard's H.U.L.L. Adaptable Shield occasionally doesn't block damage from throwable devices.

FIXED - Defender Bots leave the building when player picks Montagne.

FIXED - Barricades and objects behind them aren't destroyed by Impact Grenades thrown underneath them in 2F White Stairs on the Kanal map.

FIXED - Defender Operator animation pauses briefly after being affected by Dokkaebi's Logic Bomb.

FIXED - Goyo's Volcán Canister floats in the air after destroying Azami's Kiba Barrier if the canister is placed on the barrier.

FIXED - Operator change stance when existing Observation Tools.

FIXED - Sens' R.O.U. Projector System VFX and SFX remains when destroyed while being held by Wamai's MAG-NET System.

FIXED - Aiming down sights during free-look causes shaking animations.

FIXED - Hibana's X-Kairos pellets stick to the metal frame of hatches and clip through.

FIXED - Dust VFX is missing in Third Person when using Sledge's Breaching Hammer.

FIXED - Goyo loses points when detonating his Volcán Canister.

FIXED - Player can vault through a single barricade window by breaking part of the barricade and using melee on the frame twice in a row.

FIXED - Devices can't be deployed on debris of a destroyed Deployable Shield.

FIXED - Players can clip through barricades by making a hole in the barricade and rappelling into the wall.

LEVEL DESIGN
FIXED - Luggage used as drone vent blockers are destructible and allow for line of sight when removed in 2F Master Bedroom on the Villa map.

FIXED - Attackers can shoot through drone vents due to clipping issues with fire extinguishers used as drone vent blockers in 1F Throne Room on the Theme Park map.

FIXED - Ying's Candelas and Fuze's Cluster Charges can be deployed through metal sheets in 2F Bedroom on the Oregon map.

FIXED - Skopós's idle V10-Pantheon Shell spawns misaligned in 2F Cafeteria on the Yacht map

FIXED - Operators can navigate on top of the fence by vaulting on the white van at EXT Parking on the Clubhouse map.

FIXED - Thermite's Exothermic Charge can't destroy walls at EXT Gardens or EXT Front Balcony on the Emerald Plains map.

FIXED - Players can deploy drones to look through wall in 2F Yellow Stairs on the Consulate Map.

FIXED - Interaction lost for Valkyrie's Black Eye when deployed on a printer that is destroyed on the Bank map.

FIXED - Skopós's idle V10- Pantheon Shell spawns without a shield in 1F Meeting Hall on the Oregon map on Hostage game mode.

FIXED - Operators are able to navigate on top of a container by using Osa's Talon-8 Shield at EXT Generator on the Nighthaven map.

FIXED -Rock texture isn't applied properly in Escape Tunnel B on the Clubhouse map.

FIXED - Skopós's idle V10-Pantheon Shell spawns without its shield in 2F Engine Control on the Yacht map.

FIXED - Skopós's idle V10-Pantheon Shell spawns too close to the wall in 1F Lounge on the Emerald Plains map.

FIXED - Skopós's idle V10-Pantheon Shell is misaligned and clipping with the shield and objective when spawning in B Garage on the Consulate map.

FIXED - Skopós's idle V10-Pantheon Shell spawns without its shield in the 2F Kitchen on the Yacht map.

FIXED - Skopós's idle V10-Pantheon Shell spawns without its shield in the 4F Cockpit and 4F Maps Room on the Yacht map.

OPERATORS
FIXED - Deimos's arm animation is delayed when aiming down sight of the .44 Vendetta.

FIXED - Blackbeard's H.U.L.L Adaptable Shield doesn't lean with him after breaching a wall.

FIXED - Blackbeard's MK17 reload cancel animation is not working properly.

FIXED - Blackbeard's feet are twisted when breaching from rappel with H.U.L.L Adaptable Shield equipped.

FIXED - Hibana's X-Kairos spins in her hand while she remains idle in the Operator section.

FIXED - Blackbeard's H.U.L.L Adaptable Shield is present in his Guerilla Victory Celebration.

FIXED - Smoke VFX incorrectly displays when using Blackbeard's H.U.L.L. Adaptable Shield breach.

FIXED - Frost VFX from Tubarão's Zoto Canister applies to the scope twice when aiming the CSRX3000 inside the Zoto Canister area of effect.

FIXED - Skopós's idle V10-Pantheon Shell spawns in T-Pose occasionally.

FIXED - Vertical Grip triggers standard magazine reload animation for Nomad's Airjab Launcher.

FIXED - Unable to scan Operators for 3 to 4 seconds after Capitão's Tactical Crossbow Smoke Dart dissipates.

FIXED - Nøkk's HEL Presence Reduction VFX persist occasionally if she is eliminated while the effect is active.

FIXED - Operators can get stuck between a security cart and gun cabinet in the Aiming Lane on the Shooting Range map.

FIXED - Skopós's V10-Pantheon Shell LED lights clip into the shoulder.

FIXED - Oryx can clip through walls to climb a hatch in another room.

FIXED - The LED indicators on Skopós's active V10-Pantheon Shell aren't affected by changes to team color settings.

FIXED - Text prompt is misaligned with the center of the screen when activating Deimos' DeathMARK.

FIXED - Kapkan's arm clips through barricades when deploying Entry Denial Device.

FIXED - Hibana's X-Kairos pellets are red instead of white when equipped with the elite skin.

FIXED - Full reload animation plays instead of the gadget reload for Nomad's Airjab on an ARX200 when the iron sight is equipped with any grip attached.

FIXED - Missing VFX for Sens's R.O.U. Projector System if the projector is destroyed while deploying.

FIXED - Players can clip through the shield of Skopós's idle V10- Pantheon Shell and take damage.

USER EXPERIENCE
FIXED - The status change notification is missing from the Reputation tile.

FIXED - Attackers enter into a T-pose when equipping Smoke Grenades.

FIXED - Skopós's idle V10-Pantheon Shell blocks players from reinforcing walls from the same side.

FIXED - Skopós's Idle V10-Pantheon Shell blocks players from barricading doorways from the same side.

FIXED - Ping input disappears from the HUD after exiting a damaged Bulletproof Camera.

FIXED - Mute's Signal Disruptor reappears when viewed in Match Replay after being destroyed.

FIXED - Frost's Welcome Mat body reappears when viewed in Match Replay after being destroyed.

FIXED - Thunderbird's Kona Station reappears when viewed in Match Replay after being destroyed.

FIXED - The Hard Breach Charge reappears when viewed in Match Replay after being destroyed.

FIXED - Valkyrie's Black Eye reappears when viewed in Match Replay after being destroyed.

FIXED - Claymore reappears when viewed in Match Replay after being destroyed.

FIXED - Thermite's Exothermic Charge reappears when viewed in Match Replay after being destroyed.

FIXED - Smoke's Remote Gas Grenade reappears when viewed in Match Replay after being destroyed.

FIXED - Several deployable devices reappear when viewed in Match Replay after being destroyed.

FIXED - Defenders see a drop in FPS when Attackers switch Operators.

FIXED - Retro Steel weapon skin appears on the equipped sight in the thumbnail for the .44 Mag Semi-Auto handgun.

FIXED - Blackbeard's H.U.L.L. Adaptable Shield charm is positioned incorrectly in some situations.

FIXED - Operators leave a floating device on the map when viewed in Match Replay if they equip their device then swap back to their primary weapon.

FIXED - Operators have the outline of the opposing team in Spectator mode.

FIXED - Melee weapon clips into the Operator's hand when viewed in Match Replay if they melee and then swap to their Unique Ability.

FIXED - Dropped defuser icon is missing in Spectator mode.

FIXED - Defuser icon in the overhead camera of Spectator mode is different than in the first-person point of view.

FIXED - Equipped weapon skin doesn't update to default if the current equipped weapon skin is sold on the Marketplace.

FIXED - Dust particles floating in the air appear larger than intended.

FIXED - Reconnect button and banner appear while waiting for a match to begin in Siege Cup.

AUDIO
FIXED - Blackbeard's sprint animation and corresponding SFX aren't in sync when equipped with the MK17.

FIXED - Shooting SFX present when using Maverick's Breaching Torch.

FIXED - Drone landing SFX triggers when previsualizing the jump trajectory.

KNOWN ISSUES
PC players can tell who is a Console player in their lobby. This and other areas where they can be identified are being addressed in Y9S4.1 patch.
Tom Clancy's Rainbow Six® Siege X - CRM_OP******
Operation Collision Point is here, bringing exciting new features and improvements to Rainbow Six Siege. Let’s dive into what’s new in Year 9 Season 4:

Blackbeard’s Remaster
Blackbeard steps back into the spotlight as a more strategic and empowering operator. Equipped with a new adaptive Breach Shield, he can now create rotations by breaking soft walls while maintaining optimal cover both on foot and in rappel. This updated gadget enhances his versatility, allowing him to lead the charge as a powerful point man, creating opportunities for his team.

Cross-play for PC & Console
Cross-play now allows PC and console players to team up or compete seamlessly. This expansion increases matchmaking pools and reduces wait times.

Player Protection Upgrades
MouseTrap V2 enhances anti-cheat measures by targeting cheaters using input-spoofing devices. Matches detected with cheaters will now be instantly canceled, ensuring fair play for all.

Shield Adjustments
To improve balance, shields have been nerfed this season. Changes include a reduced bullet count for suppressing shields and a decrease in guard break intensity.
Nov 21, 2024
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y9S4 update and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE [PC]



WIN DELTA VS. PRESENCE [CONSOLE]



Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.


OPERATOR BAN RATE [PC]



OPERATOR BAN RATE [CONSOLE]



OPERATOR BALANCING

BLACKBEARD

Blackbeard's ability is designed to provide a defensive advantage while remaining lethal. Despite numerous adjustments to balance his ability, success has been limited. Currently, the Rifle Shield can withstand only 20 HP, making it unreliable for protection. This frustrates both Blackbeard and his opponents, as it can block a single headshot but leaves Blackbeard vulnerable.

To address this frustration, we decided to eliminate the Rifle Shield and introduce a completely new gadget. The Blackbeard Remaster aims to balance his defensive and offensive capabilities. Additionally, we want Blackbeard to contribute more than just killing potential to his team. Blackbeard's new gadget is the H.U.L.L. Adaptable Shield. This shield functions like any other Ballistic Shield but with added features:

- Rappel Shield: Blackbeard can change the shield's shape to use it while rappelling.
- Breaching Dash: Blackbeard can perform a short, powerful dash using the H.U.L.L. Adaptable Shield's pneumatic system to breach Soft Walls, Barricades, Deployable Shields, Armor Panels, Talon Shields, and Kiba Barriers. After breaching, he will be concussed and slowed for a few seconds.
- Big Guns: Blackbeard can use Primary Weapons (Mk-17 and SR-25) while wielding the Ballistic Shield. However, he cannot hip fire like other shield operators and will expose his upper body when aiming and reloading.
[/list]

We've aligned this new gadget with some changes to the Operator Balance aiming to compensate for his new fast breaching capabilities. Blackbeard will now move slower, as a 1 Speed / 3 Armor Operator. He no longer has access to the D-50, and the Stun grenades have been removed.

We want Blackbeard to fulfill two main roles. As a Rappel Master, he should be able to sit comfortably on rappel behind his shield, watching the enemy and gathering intel. Additionally, he can now use the H.U.L.L. Adaptable Shield's breaching capabilities to push forward, hunt roamers with the team, and secure a path for the rest of the team.

BASE STATS
  • Armor: 3
  • Speed: 1
H.U.L.L. ADAPTABLE SHIELD
  • Breaching Ability
    • Max. resources: 4 Charges.
    • 8 seconds Cooldown between use.
LOADOUT
  • H.U.L.L. Adaptable Shield
  • Primary weapons:
    • Mk-17
      • Damage increased to 44 (was 40)
      • Magazine Size increased to 25 (was 20)
      • Total ammunition increased to 226 (was 181)
    • SR-25
  • Gadgets: Frag Grenades, Claymores.
MONTAGNE
The new fix we implemented for Ballistic Shield's guard break (more details below) made Montagne too vulnerable with the current configuration. The accumulative guard break strength allowed a single defender to take him down too easily. To address this, we have reduced the opening caused by a single melee attack. However, it's important to note that the overall opening a defender can create is now larger. Previously, with the third melee, the strength would be 40%, but with the new fix, it will be approximately 60%.

Montagne must be smart when facing multiple defenders because if they collaborate, he won't be able to hold them anymore.

LE ROC SHIELD
  • Guard break animation strength when melee'd reduced to 20% (from 40%).
SENS
The new ability to turn the R.O.U. Projectors on and off will introduce a fresh layer of strategy when using Sens. This enhancement will make Sens' gameplay more dynamic, granting greater control over the gadget to precisely manage lines of sight. Defenders will need to exercise more caution when moving around, as the wall can disappear at any moment. Additionally, the projector's battery depletes only when the wall is active. Sens will have ample time to plan and deploy all the projectors without rushing, allowing for precise placement.

To limit chaos and minimize potential mistakes, we have also reduced the number of projectors deployed per system. Additionally, we have shortened the distance at which the light wall starts to blind operators when they are too close. This adjustment makes it more comfortable for attackers to move around and less punishing for defenders who choose to take the risk of passing through.

We have enhanced the light walls to be resistant to Thermal View devices such as Glaz, Warden, Evil Eyes, and Bulletproof Cameras. This improvement will differentiate the R.O.U. Projectors from regular Smoke Grenades, making Sens the preferred choice for smoke-plants.

R.O.U. PROJECTOR SYSTEM
  • New Switch Ability Mode to turn On and Off the projectors.
  • The projectors' battery only depletes while the walls are On.
  • Reduced number of projectors to 7 (from 10).
  • Reduced distance in which the wall starts to block vision to 0.75 meters (from 1.15),
  • Thermal View gadgets cannot see through the Wall.

THUNDERBIRD
The Kóna Station will now not only provide a flat heal but also grant a Health Regeneration buff to the target. This enhancement aims to make each station more valuable for sustaining teammates through the round. With this change, Thunderbird can distribute her resources more effectively, as a single station will be capable of bringing operators back to full health. However, this buff will disappear immediately upon taking damage or reaching full health, encouraging player to use it wisely and stay out of danger to maximize its benefits.

Additionally, the inclusion of the ITA12S will offer more flexibility to her loadout, allowing for the creation of new lines of sight for the stations to function without significantly compromising firepower.

KÓNA STATION
  • Added new Health Regeneration buff.
  • Regeneration speed: 2hp per second.
  • Buff end conditions: Receive damage or reach 100% health.
LOADOUT
  • Secondary weapons: Added ITA12S
YING
Ying has always been one of the more frustrating operators to face, so we have decided to make some adjustments to her Candela. We have removed the insta-trigger option to provide defenders with more opportunities to counteract it. This change allows defenders to make rapid tactical decisions, keeping the gameplay engaging and ensuring that both attackers and defenders have meaningful choices to make.

Defenders can now use the brief delay before the Candela detonates to move to safer positions and avoid the full impact. This should make the gameplay more dynamic, rewarding quick thinking and movement.

The additional delay also gives defenders a chance to potentially destroy the Candela. This interaction encourages defenders to stay alert and actively engage with Ying's gadget, rather than passively waiting for the effect to go off.

Moreover, the need to time the Candela correctly will highlight player skill. An insta-trigger setting reduced the skill ceiling, making it easier but less rewarding. Additionally, the extra time and audio feedback will hep teammates coordinate better and avoid being caught off guard by an unexpected Candela.

CANDELA
  • Rolling distance:
    • 0 charges: 10 meters
    • 1 charge: 7.5 meters
    • 2 charges: 5 meters (from 2.6)
    • 3 charges: 2.5 meters (from 0)
  • Piercing time:
    • 0-1 charges: 3 seconds
    • 2 charges: 2 second
    • 3 charges: 1 seconds
GADGET BALANCING
STUN GRENADES
Reducing the number of Stun Grenades helps minimize the overwhelming effect where defenders are frequently bombarded with flashes, leading to a less enjoyable experience. Overuse of Stun Grenades can create a chaotic environment, overshadowing skill and strategy with volume of utility use. This can make the game feel less tactical and more about who can throw the most grenades rather than who can outsmart and outplay their opponents.

By limiting the availability of Stun Grenades, we aim to encourage more skill-based engagements and strategic play. This change enhances the effectiveness of projectile catchers like Jäger and Wamai. With fewer projectiles in play, they can use their gadgets more efficiently, allowing defenders to maintain control over important areas for longer periods and protect crucial utility without the fear of their gadgets being exhausted too quickly.

We believe that holding a strong position is generally more efficient than peeking outside of the building, and this change should allow defenders to do so more comfortably. Defenders should utilize their utility and the environment to their advantages, reducing the chances of being eliminated too early in the round. This approach also supports better team coordination, allowing defenders to cover each other's angles, set up crossfires, and use their gadgets more effectively, which is crucial for maintaining control over key areas and objectives.

BASE STATS
  • Max. number: Reduced to 2 gadgets per operator (from 3).
OPERATORS AFFECTED
  • Amaru
  • Buck
  • Dokkaebi
  • Finka
  • Flores
  • Hibana
  • Lion
  • Maverick
  • Nomad
  • Ram
  • Sledge
  • Striker
  • Thermite
WEAPON BALANCING
BALLISTIC SHIELDS
The Suppressive Fire mechanism is intended to prevent and interrupt shield's sprinting ability, assisting defenders in stopping aggressive players and giving them time to reposition or seek for help. However, we have observed that the system is not being used as frequently as we expected. This could be because defenders find it difficult to recognize when the effect is active, making it hard to judge if shooting at the shield is worthwhile.

To address this issue, we have reduced the number of bullets required to trigger the effect, ensuring that all the gameplay consequences of being suppressed are easier to apply. Additionally, we have adjusted the number of bullets needed to reach maximum intensity, making the effect last longer. Please note that high-caliber weapons will require fewer bullets.

Furthermore, we are also looking to refine the abilities, specifically the melee attack. In its current form, it encourages shielded players to play more aggressively than intended. The new animation and damage make it the most effective way to take down targets. However, the initial intention was for it to create an opening for a teammate or the player's handgun -exposing himself- to secure the kill.

Therefore, we have decided to completely remove the damage from the melee attack. This change aims to eliminate the ability to be overly aggressive and increases the risk of being too close to a defender.

Additionally, we have resolved several issues impacting their power level. The guard break animation now functions as a stun, meaning the shielded operator is unable to do anything until the guard break animation ends. This makes the shielded operator vulnerable until the animation completes, and its duration and intensity can be increased by chaining multiple hits to the shield. Finally, we have also refined the melee range checks, so the battle will be fairer.

MELEE
  • Damage reduced to 0hp (from 65).
SUPPRESSIVE FIRE
  • Reduced number of bullets required to trigger the effect to 5 (from 10).
  • Reduced number of bullets required to reach its maximum intensity to 20 (from 40).
GUARD BREAK
  • Consecutive guard breaks can stack to increase the opening (instead of being ignored if the animation was already playing).
OPERATORS AFFECTED
  • Blackbeard
  • Blitz
  • Clash
  • Fuze
  • Montagne
SHOTGUNS
We are reviewing the performance and balance of the shotgun ecosystem. Our goal is to enhance the viability and comfort of certain semiautomatic shotguns. For example, the M1014 is currently difficult to control after the first shots, and we aim to address this. Semiautomatic weapons will now be easier to use and more powerful.

In this revision, we will also improve pump shotguns and automatics by tightening their dispersion cones. We've set them at a midpoint between their current state and the improvement previously granted by old laser attachments.

Some shotguns are already performing well, like the Supernova or SPAS-15, so we have decided not to make significant changes to them. This set of changes should bring the underperforming shotguns closer to the ones players already favor.

BASE STATS
  • ADS Dispersion Cone Reduction
    • ITA12L
    • M590A1
    • M870
    • SG-CQB
    • FO-12
    • SASG-12
  • Hip-Fire Dispersion Cone Reduction
    • ITA12L
    • M590A1
    • M870
    • SG-CQB
    • Supernova
RECOIL - PC & CONSOLE
  • First Shot Reduced
    • M1014
    • SPAS12
    • Super 90
    • SASG-12
  • Increased Vertical Recoil after first shot
    • M1014
    • SPAS12
    • Super 90
Y9S3 RANK DISTRIBUTION




Follow us and share your feedback on Twitter and Reddit.
Tom Clancy's Rainbow Six® Siege X - CRM_OP******

This season brings exciting new features to Rainbow Six Siege, including crossplay between PC and console, strengthened player protection with the Cheater Match Cancellation system and Mousetrap V2, balancing update for shields, a remaster of Blackbeard and the full release of the Siege Cup tournament.
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik
Each season, we provide a Roadmap update to offer further insights into the development of upcoming features to ensure transparent communication with all players. Each update and decision we make takes into account various elements such as player feedback, time allocated to ensure the quality of the features delivered, and more.

With that in mind let's delve into this Mid-Season Roadmap Update!



ROADMAP UPDATES

[NEW] [BALANCING] SHIELD NERF
  • Status: Confirmed for Y9S4
The revamped shield mechanic was first released in Y9S1 and since then we've seen an evolution in their overall usage, becoming more relevant and impactful. It's now time for shields to be adjusted and to reduce their oppressiveness.

[NEW] [PLAYER COMFORT] PHANTOM PLAYER - IMPROVED LOBBY BALANCING
  • Status: Confirmed for Y9S4
Phantom Player is coming to enhance the experience of all players. In a nutshell, the Phantom Player is a mathematical value, a ''6th player'', which will bring an extra layer of balancing to matchmaking. Concretely, the Phantom Player sees the skill disparity between players of a stack and adds the appropriate skill value to even out the matches depending on the number of players within this stack.

[MAJOR FEATURES] CONSOLE TO PC CROSSPLAY 1.0 + MOUSETRAP IMPLEMENTATION
  • Status: Confirmed for Y9S4
Console to PC Crossplay will enable PC and console to play together. This will work by allowing console players to join their PC friends, opting into the PC matchmaking pool. In Y9S4 MouseTrap will also force confirmed mouse and keyboard console players into PC matchmaking, with PC recoil values.

[MAJOR FEATURES] CHEATER MATCH CANCELLATION
  • Status: Confirmed for Y9S4
With Cheater Match Cancellation, once a cheater is confirmed and consequently banned, the match they are in will be automatically cancelled. This will lead to less time being spent by honest players in unfair matches, while ensuring that the legitimate players in these matches aren't incurring abandonment penalties or unjust Ranked losses.

[MAJOR FEATURE] SIEGE CUP (BETA) - ALL PLATFORMS
  • Status: Confirmed for Y9S4
The Siege Cup will provide a highly competitive experience on both PC and console, while remaining in its Beta phase to allow further testing. For more information, check out our FAQ.

[BALANCING] YING, SENS, & THUNDERBIRD
  • Status: Confirmed for Y9S4
YING: Introducing a tweak to Ying aimed at reducing defender frustration.
SENS: An update for Sens will expand the opportunities for more strategic plays.
THUNDERBIRD: An adjustment for Thunderbird will help make her a more valuable asset for the team.

[PLAYER PROTECTION] AI CHAT MODERATION
  • Status: Confirmed for Y9S4
AI will analyze and moderate all text chat messages in real-time, resulting in problematic messages being flagged or removed. Your messages will have an impact on your Reputation Standing, whether they are censored, flagged, or positive.

[PLAYER PROTECTION] REPUTATION SYSTEM REFRESH
  • Status: Confirmed for Y9S4
This update will feel different from the Reputation System you know. We are actively working on the refreshed Reputation System for Y9S4 and are in the balancing stages right now, ensuring that the actions we're tracking have a meaningful and fair impact.

[PLAYER COMFORT] DYNAMIC MATCHMAKING 1.0
  • Status: Delayed to Y10
A dynamic matchmaking feature for improved server allocation based on a broader set of players' data. This feature has been delayed allowing our Playlist team to focus their resources on Phantom Player, which is now coming earlier than was originally planned.

FULL REVEAL
Stay tuned for the Operation Collision Point reveal coming up on Sunday, NOVEMBER 17TH, at 11AM PT / 2PM ET / 8PM CET.

Join the discussion on Twitter, Instagram, Reddit, Discord,Facebook, and TikTok.

Check out the public Roadmap for more information on the changes coming your way!

...