We know that Y9S2 has seen an increase in cheater activity, and in this Player Protection Update we will be showing how we are working to reverse this. The journey of Anti-Cheat is a constant back and forth between ourselves and cheat makers, and we are in this alongside our players. We are coming back stronger, and our efforts and passion will not be thwarted.
Covered in this update:
ANTI-CHEAT
Encryption - Binary Hardening: The Impact & Investment
The QB System: Advancement & Investment
MouseTrap: Updates & PC Matchmaking
Match Cancellation 3.0
New Ban Data For May & June
ANTI-TOXICITY
Learnings
Reputation Standings: Changes
Reputation System: Y9S4 Refresh
Additional Updates & Features
In-Game Player Reports
ANTI-CHEAT
NEW ANTI-CHEAT DEVELOPMENT TEAM
In Y9S1, we decided that it was necessary to have increased, long-term investment for Siege Anti-Cheat. In response to this, we restructured our team in a way that would dedicate more resources to the challenges of cheating and Anti-Cheat. Our new team is now composed of multi-disciplinary expert developers with an increased field of expertise that has continued to ramp up since our last Anti-Cheat Status Update, and is dedicated to improving the cheating situation in Siege.
CORE STRATEGY - PROACTIVE & REACTIVE
Our Anti-Cheat strategy can be split into two main parts: proactive and reactive protections.
Proactive protection includes measures which are taken ahead of time, some of which will have a future or longer-term impact. These will generally impact cheat creators more, leading to reductions in the availability of cheat software. Encryption and binary hardening are proactive measures, which work by securing the game and making the creation of cheat software more difficult. Our team will be using these proactive measures to disrupt cheat-makers, making cheats more difficult to maintain.
With our proactive protections having reduced the amount of cheat software available, our reactive protections can now continue the journey. Reactive protections will cover the areas which tend to affect cheaters themselves, who again, will have less software to choose from. This is where BattlEye and the QB System step in, working again to disable cheats and ban illegitimate players.
The Anti-Cheat team is working to create new innovative approaches to Anti-Cheat in both the proactive and reactive areas by pursuing research and development. They will also be adding new data points and detections to our systems as part of our range of reactive protections, including detections for abnormal gameplay behaviors.
PROACTIVE PROTECTION
ENCRYPTION - BINARY HARDENING
After the beginning of Y9S1, we started work on an internal roadmap to update the game code base using encryption and hardening techniques to enhance security. We've made several hardening updates during Year 9 so far; however, this is a long-term strategy. While every security update that we make has the potential to help in the here and now, this work will hit ongoing and future cheat creation hardest, as it results in new cheats being harder to develop, increasing the barriers to entry. The resources that we are putting into encryption and binary hardening will set Siege's security foundations for the future.
ANALYZING UPDATES
The changes introduced with encryption and binary hardening can however also work by disrupting cheat-makers, resulting in unstable cheats after each season update, patch, or hotfix. We closely analyse the time that it takes for cheats to get back online after each deployment while also monitoring in-game cheating reports. Such analysis helps the Anti-Cheat team to understand how an update has performed and which changes might have been the most impactful, helping us to measure the performance of such updates.
Y9S2 CHEATING INCREASE: WHAT WE'RE DOING
Some cheats came back online more quickly than expected after the launch of Y9S2, resulting in a surge of cheating early on. We also measured an increase in cheater reports during this time, indicating that players were coming into contact with cheaters more often. Our promise is to keep investing in hardening for seasons to come, all the while working to find new ways to further improve the game's security. These will be key factors in reducing the impact of cheaters in both the short and long term. In the meantime, we ask that you continue to report players that you suspect of cheating, as this is a tremendous help for the team.
REACTIVE PROTECTION
QB SYSTEM - EXPANSION
The QB System is our bespoke security system which saw an extremely successfully introduction in late 2022, with several cheat creators halting production for Siege. The addition of the QB System into Siege was monumental, but as cheats received updates, more of them were able to function with success. As is the case with other security and Anti-Cheat systems, the QB System requires constant updating, and our team is committed to this. Our new Anti-Cheat team is currently working on an expansion of the QB System which we believe could be a game changer for the disruption of cheat makers. We cannot share technical details at this time, but we are hoping to be able to test a prototype in Y9S4.
The QB System is crucial in undoing the increase in cheating that players have felt this season, and it remains to be a high priority for the team.
MOUSETRAP - MOUSE & KEYBOARD DETECTION ON CONSOLE
MouseTrap first released in Y8S1 with unprecedented success, reducing spoofing device usage by 78%. In some cases, cheaters did find ways around this system and so the team has worked to resolve any exploits that have arisen.
Today we are focusing our MouseTrap efforts on its detection capabilities, continuously making updates and monitoring its performance. As we continue to work, we will be ensuring that more device types can be detected with increased accuracy.
MOUSETRAP - PC MATCHMAKING
As we have shared previously, an overhaul on the MouseTrap sanctions system will also be coming in Y9S4, forcing confirmed users of spoofing devices into PC matchmaking. Let us be clear too, that those players will be fighting on the proper PC playing field, so we are working to ensure that PC recoil will also be activated in those cases. If you are using a spoofing device, you will not have an advantage.
MATCH CANCELLATION 3.0
Match Cancellation 3.0 will be coming in Y9S4 and will feature Cheater Match Cancellation. With this version, once a cheater is confirmed and consequently banned, the match they are in will be automatically cancelled, leading to less time being spent by honest players in unfair matches.
BANS - DATA BANS + BATTLEYE
BAN NUMBERS
Ban data for the 2024 so far, including new data for May and June.
A MESSAGE FROM THE ANTI-CHEAT TEAM
As passionate developers and players, we acknowledge cheating as a top priority for our game. We believe fairness is at the core of a competitive game such as Siege, and are fully dedicated to making it a safer, fairer, and a more competitive space. We believe that we have gathered the right team of passionate experts to tip the scales in our favor in the cat and mouse game we play against cheaters and cheat-makers. As we move forward, we will be providing more transparency on our ongoing strategies.
ANTI-TOXICITY
TOXICITY MONITORING
PHILOSOPHY - PROTECTING PLAYERS FROM TOXICITY
We have redefined the way we want to monitor and drive our initiatives related to toxicity in Siege, and our main focus remains to protect all players from experiencing toxicity in-game while measuring toxicity in a way that makes sense for all players.
IN-GAME PLAYER REPORTS
In-game player reports are crucial for connecting player experiences with the Anti-Toxicity team. While your reports help to manually outline the possible behavioral patterns of an individual, they also help us to analyse the current state of toxicity in-game through your perception of it. This is why in the future, we will be making changes to ensure that the report feature is as accurate as it should be.
NEW MINDSET
LEARNINGS
Since the Reputation System first released in its Beta form, we have received a lot of valuable feedback. This feedback has taught us that all features related to Anti-Toxicity must be transparent and clear. We know that we have not met this standard yet.
With your help, we have learned that we need to more closely align our Anti-Toxicity features with your expectations and sensitivities, fostering a fair and collaborative environment. Our commitment is to ensure that this system not only protects but is also easily understood by everyone. The primary goal of the Reputation System remains to protect the community from recurrent or highly toxic players while rewarding those who consistently demonstrate positive behavior.
REPUTATION STANDINGS
Moving forward, we will be removing abusable actions that affect a player's Reputation Standing. We will also be removing or updating any Anti-Toxicity features that can be exploited. The result will be that only your own actions will have a negative impact on you.
Changes:
[Y9S1] Deactivation of Written Chat and Voice Chat Penalties that could have relied on the unverified actions of other players.
[Y9S2.3] Deactivation of the Friendly Fire kick that could be abused leading to targeted players being kicked.
[Y9S4] Future removal of abusable or inaccurate actions which feed the Reputation System.
[Future Update] Removal of the Reverse Friendly Fire deactivation after reviving a teammate, due to its abuse.
REPUTATION SYSTEM: Y9S4 REFRESH
The current Reputation System is not as transparent or as clear to understand as we would like, and so in Y9S4 we are aiming to release a refresh. As part of this, we are designing a new Reputation Center which will be easier to understand for everyone and give better insight into how your actions will affect your Standing.
MOUSETRAP IMPLEMENTATION
This new Reputation System will also tap into MouseTrap in Y9S4, meaning the usage of spoofing devices will start to affect players' Reputation.
AUTOMATED TEXT CHAT MODERATION
Coming to the Reputation System in Y9S4 is AI text chat moderation. With this, AI will analyze and moderate all text chat messages in real-time, resulting in problematic messages being censored or flagged. Your messages will have an impact on your Reputation Standing, whether they are censored, flagged, or positive.
IMPACTS & FULL RELEASE
Impacts based on your Reputation Standing alone will not be activated until the Reputation System leaves Beta and a full release is realised. This will not happen until we are absolutely confident in the robustness of the Reputation System, while being sure that it is understandable, transparent and clear for players. With this in mind, we will not be sharing potential dates for a full release just yet.
ADDITIONAL UPDATES & FEATURES
Here is a look at some of the other Anti-Toxicity topics that our team is working on at the moment but are not yet ready to be shared in detail.
COMMENDATIONS & SQUADS
We know that the Commendation system is not as rewarding for those that regularly play in squads, and this is due to the Commendation limits that were put in place with the feature launch. We are working to change this behavior to make it more fair for squads.
IN-GAME REPORTING OVERHAUL
The report system can be used in ways which reduce the accuracy of reporting overall. We plan to overhaul this system in the future with this in mind.
VOICE CHAT MODERATION
Automatic voice chat moderation is a very important topic for us, and it will be added to the game as soon as we are ready.
REPUTATION SYSTEM DEPENDENCIES
The Reputation System has a lot of dependencies with other elements of the game. We know that in some instances bugs can cause certain actions to be unfairly received or go unaccounted for. We are working on clear mitigation plans and safeguards to be sure that these situations impact you less.
TO THE FUTURE
With a new strategy, our latest learnings, and a wealth of updates and changes planned, we hope that the Reputation System will become a powerful tool for players. We want everyone to have the power and knowledge needed to be able to control their path, and we are working towards a clearer system.
Thank you for your feedback; we look forward to bringing these changes to you.
Here you can find the updates and fixes for the Y9S2.3 patch.
Y9S2.3 PATCH SIZE
Find the download sizes for each platform below.
Ubisoft Connect: 570 MB
Steam: 486 MB
Xbox One: 0.8 GB
Xbox Series X: 1 GB
PlayStation 4: 525 MB
PlayStation 5: 3.63 GB
PLAYER PROTECTION
DEACTIVATION OF THE REPUTATION STANDING POP-UP:
Instead of a Reputation Notice pop-up, a yellow dot will now appear on the main menu's Reputation System tile every time a player's current Reputation Standing changes.
DEACTIVATION OF TEAM KILL KICK:
Players will no longer be kicked from a match after excessively killing or damaging too many allies but will still have reverse friendly fire activated. Team kills and ally damage will still count towards penalties and impact current reputation.
PLAYSTATION® TOURNAMENT
The Rainbow Six Siege PlayStation® Tournaments feature has been deactivated permanently.
OPERATOR BALANCING
AZAMI
Kiba Barrier: Increased bullet damage received.
BUCK
Removed GONNE-6.
GRIDLOCK
Increased Trax Stingers' damage to 15hp (from 10).
ECHO
Added Magnified Scope to the MP5SD.
Changed to 3 health and 1 speed (from 2/2).
ELA
Removed Observation Blocker.
Added Impact Grenades.
MELUSI
Removed Magnified Scope from MP5.
Added ITA12S as a secondary weapon.
Increased Banshee Sonic Defense to 4 (from 3).
WAMAI
Removed Magnified Scope from MP5K.
BUG FIXES
GAMEPLAY
FIXED - Objective flow breaks when vaulting outside a window located at 2F East Corridor during the action phase of the Defense Tutorial.
LEVEL DESIGN
FIXED - Operator's leg clips through a wall next to the door located at 2F Day Care on the Theme Park map.
FIXED - Players can navigate on top of the concrete cover located at 2F Target Corridor on the Stadium Alpha map.
OPERATORS
FIXED - Fenrir's F-NATT Dread Mine can be clipped inside wooden panels using a bulletproof camera.
FIXED - Players can do melee attacks with Montagne's Le Roc Shield before it's finished deploying.
USER EXPERIENCE
FIXED - Chat loses functionality for all players if two users send a message with the maximum number of characters.
FIXED - Battle Pass tab replaces the Main Menu tab when leaving the Battle Pass map and pressing the escape key at the same time.
FIXED - Intro tab is incorrectly highlighted when going to the progression menu from a modal that takes you to the Battle Pass tab.
FIXED - Chat doesn't appear or is slow to load for other players of an online session if Text Chat channel is set to All.
FIXED - Chat window shrinks in size if players send successive long messages.
FIXED - Text chat messages are not sent when pressing Enter during the match.
FIXED - Placeholder text is present for the Squad Leader in the bottom left corner of the screen during the After Action Report.
FIXED - Recoil patterns occasionally won't load in the Advanced Weapon Stats section if players cycle through multiple attachments of the same type in full screen.
FIXED - Fire Power weapon stat doesn't account barrel attachment changes.
FIXED - Placeholder name and organization appear in the loadout menu of the shooting range and attacker repick before the player selects an operator.
In this latest edition of Designer’s Notes, we'll go into detail about the balancing changes that’ll come with the Y9S2.3 update and give you some insight into the reasons behind them.
BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.
OPERATOR BAN RATE
OPERATOR BALANCING
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AZAMI
In Y8S4, the destruction rates of the Kiba Barriers were divided between 56% from explosives and 44% from melee attacks. Following the update in Y9S1, the rates shifted to 42% explosives, 29% melee, and 28% bullets. However, during the season, explosive usage increased while bullet damage decreased. As a result, we made adjustments in the mid-season patch, but the usage of bullets didn't even match the numbers we had at the beginning of the season.
To address this, we've decided to further boost the damage modifiers. After analyzing a longer data period, we're less concerned about barriers being too vulnerable to bullets at close range. Melee attackers continue to be a more efficient and quicker method for barrier destruction. Our goal is to make barrier destruction more viable from longer distances, taking into account the damage drop-off of weapons. We aim for a more balanced usage of bullets and explosives.
[h4]KIBA BARRIER[/h4]
Increased damage received by Handguns:
20% by Small calibers (e.g. USP40).
30% by Medium calibers (e.g. M45 MEUSOC).
20% by High calibers (e.g. D-50).
Increased by 20% the damage received by Revolvers.
Increased by 30% the damage received by Machine Pistols.
Increased damage increased by Submachine Guns:
30% by Small calibers (e.g. Mx4 Storm).
20% by Medium calibers (e.g. K1A).
20% by High calibers (e.g. UZK50GI).
Increased by 20% the damage received by Assault Rifles.
Increased by 20% the damage received by Light Machine Guns.
Increased by 20% the damage received by Designated Marksman Rifles.
Increased by 20% the damage received by Sniper Rifles.
150% by CSRX 300.
BUCK
Over the past couple of years, attackers have gained additional tools to counter defenders' bulletproof utility (such as Brava and Ram) and increased access to explosives (including the additional Gonne-6 and Frag Grenades). As time has passed, many of the stronger defenders have already been addressed by adding more non-explosive counters (like Azami and Fenrir). Therefore, we believe that Buck's Gonne-6 is overshadowing other operators who specialize in explosive capabilities. Our intention for Buck is to maintain his focus on environmental destruction and vertical play. We feel that the Gonne-6 is unnecessary for him to excel in this area.
[h4]LOADOUT[/h4]
Secondary weapons: Removed Gonne-6.
ECHO
Despite the increased pick rate of the Supernova (approximately from 5% to 20%), our intention to position it as an alternative to the usual site architects has unfortunately resulted in it being underutilized. Consequently, we have decided to restore its armor and speed ratings and reintroduce the Magnified Scopes into the MP5SD. The new sights are designed to encourage a more passive playstyle, which should synergy well with him staying on drones at a distance from the action and hold long angles if needed.
We acknowledge that these adjustments alone may not be sufficient to increase Echo's presence substantially, so we are investigating additional changes for the Yokai drones in the background.
[h4]BASE STATS[/h4]
Armor: 3 (from 2).
Speed: 1 (from 2).
[h4]LOADOUT[/h4]
MP5SD: Added Magnified Scopes to sights options.
ELA
As we are adjusting the killing potential of Melusi and Wamai, we have identified an opportunity to enhance her roaming capabilities to fill the gap that those operators might be leaving. Given the recent additions to the defensive roaster, Ela's role has become more constrained. To address this, we have decided to reintroduce her Impact Grenades, allowing her greater mobility and additional tools against Ballistic Shields.
Ela's current lethality is significantly lower than it was in Year 3 when we initially removed the grenades. By reintroducing them, our goal is to make her gameplay more dynamic during the round without creating an overly oppressive experience for the attacking team.
Despite having a lot of resources and each canister covering a relatively large area, defenders do not seem particularly scared when encountering them. And the punishment for ignoring them is not severe enough. Currently, an enemy only takes 3 ticks of damage when crossing a fully expanded canister, which is only 30 hit points. Furthermore, even if the covered area is extensive, it is unnecessary to destroy all deployed Trax devices to create a safer path, so only a few bullets are needed to invalidate them.
To address this, we plan to increase the damage dealt per second. This adjustment will make them more intimidating, prompting defenders to ensure that the path is clear before proceeding. With the new damage output, crossing the area will cost 45 hp, which should encourage defenders to play more cautiously and give attackers more time to react. We remain open to further adjustments if this value does not meet our expectation in practice.
[h4]TRAX STINGERS[/h4]
Damage: Increased to 15hp per second in movement (from 10).
MELUSI
The Magnified Scope has notably enhanced her efficiency in combat scenarios, even outperforming other operators with the MP5. Despite her being a 3-armor like Doc and Rook, we consider that she should be more focused on utility usage. Additionally, the introduction of other operators who can fulfill a similar role in a more flexible manner, such as Fenrir, has diminished her utility.
The proposed adjustments are designed to reduce her killing potential while expanding her contribution to team strategy. The additional resources will help her cover more space or double down in locations that might need more attention. Furthermore, the introduction of a secondary shotgun is intended to foster creativity and versatility preparing the defensive setup.
[h4]BANSHEE SONIC DEFENSE[/h4]
Max. resources: Increase to 4 (from 3).
[h4]LOADOUT[/h4]
MP5: Removed Magnified Scopes from sights options.
Secondary weapons: Added ITA12S.
WAMAI
While the MP5K statistics do not currently raise immediate concerns, on the contrary, its efficiency went almost back to pre-Acog levels by the end of Season 1. The rising presence presents a pattern that can remind of past experiences with other operators, such as Alibi, Oryx, and Warden. While these operators weren't overwhelmingly overpowered in terms of stats, their significant presence – specifically the motivation to pick them – was perceived negatively, leading to concerns about game balance. In light of these considerations, we have decided to remove the Magnified Scope.
[h4]LOADOUT[/h4]
MP5K: Removed Magnified Scopes from sights options.
________________________________________
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Rainbow Six Esports is returning to Montreal for its final BLAST Rainbow Six Major of Season 2024, in November this year, with tickets available starting now! The Montreal Major set to take place at the Verdun Auditorium in Montreal. The BLAST R6 Montreal Major will feature a 3-phase format with the final weekend playing out in front of a live audience in the Verdun Auditorium, Montreal, Canada.
Get ready to fight for what's left of humanity in the M.U.T.E. Protocol 3 Event, only available until July 31! Defeat opponents, climb through weapon tiers, and make your way to the Comm Tower's Brain!
Exclusive game mode: Arms Race!
5v5, Best of 3, respawn enabled, one objective: destroying the Brain's case. Every round, you start with a basic weapon and switch to a new one after eliminating an opponent or when picking up an upgrade. Upon reaching the last weapon tier, you unlock the mythical Golden Hammer to destroy the Brain's Case. However, be careful, you’ll lose a weapon tier every time you get eliminated!
A limited-time bundle for free!
For the first-time, you will be able to unlock the Mute Operator bundle FOR FREE by completing weekly challenges, so don't miss the opportunity! A limited-time bundle for Operator Kapkan is also available solely through Twitch Drops!
The Event Collection
3 brand new bundles accompany 4 fan-favorite returnees in shiny new colors. Available for 1,680 R6 Credits each or through limited event packs at 300 R6 Credits/12,500 Renown each. Check them out!
Collectors Rewarded!
We are rewarding collectors with this exclusive dynamic Memento weapon skin for the MP5K!
Here you can find the updates and fixes for the Y9S2.2 patch.
Y9S2.2 PATCH SIZE
Find the download sizes for each platform below. • Ubisoft Connect: 1.26 GB • Steam: 857 MB • Xbox One: 1 GB • Xbox Series X: 1.4 GB • PlayStation 4: 1.46 GB • PlayStation 5: 1.28 GB
The Rainbow Six Siege Marketplace Beta is over, and all players are now able to trade! Sell your unused items for R6 Credits and buy the ones you really want from other players. This is your chance to get that elusive Black Ice skin.
Players who are at least clearance level 25, have Two-Factor Authentication enabled and played a match this season will have access to the Rainbow Six Siege Marketplace.
Operation New Blood is live and introduces new seasonal content to Rainbow Six Siege. Here’s an overview of everything launching in Season 2.
Every elite Operator was once a recruit. Check out the new Recruit Operators, Striker & Sentry, who are joining the Rainbow Six roster. Both Operators have been optimized for competitive play and are available to all players, in all modes.
Operator Balance Updates: Fenrir now has one less mine and activation ticket. Mines are also not bulletproof anymore, but tickets are recovered when mines get destroyed or deactivated. Solis' ability is now unavailable during the preparation phase. Its duration is also reduced to 10 seconds, the detection range set to 12 meters, and the ability needs to be fully charged to be used. Both Operators also received an update to their gadgets.
Map Filters: You can now select the maps you prefer playing in the Standard Playlist. This new feature is available in your Settings Menu.
Attrition Mode: The Arcade game mode returns to Siege for a limited-time. In this bomb mode, once an Operator is picked, it becomes locked for both teams for all remaining rounds. Time to adapt and make the most unconventional compositions work!
Detailed Weapon Stats: Weapons now have detailed information regarding their Firepower, Accuracy, Ammo and Mobility. If you want to know everything about your loadout, be sure to check out this new feature.
But that’s not all! Watch the Year 9 Season 2 Reveal Panel for more information about the season and the Operators & Gadgets video to learn more about the Recruits’ playstyle, and check out the R6S website to get all the details about the new content launching with Operation New Blood!
EXPLORE NEW SEASONAL OFFERS
This season, the Premium Battle Pass rewards include an Operator voucher (unlocks any Operator), 18 Bravo Packs, a Bravo ticket, 600 R6 Credits, exclusive skins, a 10% store discount, and a 30% faster BP progression. Unlock the Premium Battle Pass for 1,200 credits or upgrade to the new Rainbow Six Siege Membership to get instant access plus additional exclusive rewards.
Unlock the ultimate Rainbow Six Siege experience and get over 4,500 R6 Credits of value every month, including full access to the Premium Battle Pass, a time-limited Legendary item, an Epic bundle, 10 Battle levels and a Bravo Pack. Join by June 18 to receive an additional Ash epic Bundle and 600 R6 Credits!
Ubisoft Connect: 3.45 GB Steam: 2.8 GB Xbox One: 3.19 GB Xbox Series X: 3.56 GB PlayStation 4: 3.64 GB PlayStation 5: 3.29 GB
PLAYER COMFORT
Due to a last minute bug, the following feature was pushed back to a further season.
RAPPEL IMPROVEMENTS
Rappel is now instant and can be entered from further away when holding the rappel input and sprinting towards a rappel point.
BUG FIXES
GAMEPLAY
FIXED - Players are able to eliminate more targets than the Target Drill objective states during Map Training.
FIXED - Enemies aren't pinged when they are scanned by Observation Tool during an AI Bot match.
FIXED - Tutorial's flow can't be completed as the dummy can't be scanned on the "Maintain 'scan button' to scan an enemy" objective during the Attack tutorial.
FIXED - Tutorial's flow can't be completed as the "Find all opponents by scanning them" can't complete the objective during the Defense tutorial.
FIXED - Talon-8 Clear Shield remains in her hand if it is destroyed when picked up.
FIXED - Points aren't lost if Operators destroy their own devices.
FIXED - Barriers aren't destroyed if walls are reinforced with Azami's Kiba Barrier.
FIXED - AI Bots get stuck in basement of the memorial room on the Clubhouse map in Versus AI mode.
FIXED - Operator UI is improperly displayed when a scan is used before the preparation phase timer ends.
FIXED - AI bots that are downed move faster than normal in Versus AI mode.
FIXED - Operators don't receive electrical damage when downed if they leave and re-enter the electrified area.
FIXED - Shield damage animation is missing from Suppressive Fire effect.
FIXED - Players can't complete Basics Tutorial if they restart in the middle of training.
LEVEL DESIGN
FIXED - Players are able to hide a drone in the ceiling vent located in Red Stairs 2F on the Kanal map.
FIXED - Players can get stuck between two wood stacks located at EXT Garage on the Kanal map.
FIXED - Players can clip through an archway located at EXT Crash Scene on the Border map.
FIXED - Players can get stuck between the door and the fence located at EXT Warehouse on the Clubhouse map.
FIXED - Unfair lines of sight are present through the gaps in the tractor cabin located at 1F Garage of the stadium map.
FIXED - Window reflection isn't accurate on exterior windows of the Tower map.
FIXED - Destructible walls don't break as intended when destroyed with explosives on the Chalet map.
FIXED - Players have an unintended line of site for spawn eliminations in B Garage on the Consulate map.
FIXED - Operators levitate when laying prone on top of a sofa in 1F Sunrise bar on the Stadium map.
FIXED - Players have an unintended line of sight to EXT Parking on the Consulate map by running out from B Yellow Stairs to EXT Courtyard.
FIXED - Echo's Yokai Drone can see through textures on the ceiling on 2F Party Room on the Outback map.
FIXED - Echo's Yokai drone can get stuck behind a washing machine in B Laundry Storage on the Oregon map.
FIXED - Sens' R.O.U. Projector System gets stuck underneath some barricades instead of rolling through them in multiple locations on multiple maps.
FIXED - Throwable and sticky devices have no collision with a Christmas tree stand in 1F VIP Room on the Kafe Dostoyevsky map.
FIXED - Players are able to navigate onto vending machines located at 2F Break Room of the Border map.
FIXED - Players are able to navigate onto the vending machines located at 1F Tellers on the Border map.
FIXED - Smoke's Remote Gas Grenade can't be retrieved if thrown between a wall and weapon case in 1F Armory on the Lair map.
FIXED - Maestro's Evil Eye can be placed in an unintended spot in 2F Office on the Chalet map.
FIXED - Defenders can get an unfair advantage on top of a forklift located in B Barrels on the Lair map.
FIXED - Players get stuck between a fence and crated in Damage Lane on the Shooting Range map.
FIXED - Players can reach an advantageous line of sight in 2F Meeting Room on the Consulate map.
FIXED - Players are able to vault onto a chandelier in 2F Mezzanine on the Outback map.
FIXED - Various collision, asset, and texture issues on maps.
OPERATORS
FIXED - Players can get stuck in 1st person point of view after detonating Flores' RCE-RATERO Charge.
FIXED - Brava's Kludge Drone can hack more devices than intended if players cancel the hack while holding down the shoot button on controller.
FIXED - Grim's Kawan Hive can affect Vigil permanently if Vigil's ERC-7 is used while leaving and entering the area of effect multiple times.
FIXED - Ram isn't displayed in the Operator Selection phase if the player does not own the operator.
FIXED - Tubarao's headgear and uniform thumbnail is displayed instead of Deimos.
FIXED - Tubarao's default headgear uniform appearance is displayed as Deimos.
FIXED - Deimos' hands are misaligned with the .44 Vendetta when switching weapons while sprinting.
FIXED - Ying's Candela shows a throw trajectory previsualization when deploying the device onto a surface.
FIXED - Deployable devices can be deployed on Alibi's Prisma Holograms.
FIXED - Amaru's Garra Hook can be used on the roof of EXT Range Terrance on the Lair map.
FIXED - Fenrir's F-NATT Dread Mine doesn't react properly if hacked by Brava's Drone while active.
FIXED - Demios' DeathMARK charge is not refunded if Opponents are in a state that deactivates the DeathMARK at the end of the countdown.
FIXED - Fenrir's F-NATT Dread Mine gives back more tickets than what is used if players overlap mines and quickly switch to a deactivated mine while activating another.
USER EXPERIENCE
FIXED - Wrong stats for shield during pick phase.
FIXED - Missing shield stats when hovering over ready button while playing as a shield Operator.
FIXED - 6 bullets are listed for all destruction types in the advances weapon stats screen.
FIXED - Aiming down sight time isn't reduced with the Iron Sight.
FIXED - The weapon stats are compared to themselves when players select Ready in prep phase. Incorrect weapon stats comparisons are displayed when players select ready in the preparation phase.
FIXED - When a player-operator Observation Tool is destroyed while someone in support mode is watching, the static VFX persist across all Observation Tools for the support-mode player.
FIXED - Extra UI element is present at the top left of the screen while selecting an Operator during the Planning Phase.
FIXED - The scrollbar does not appear in the Locker after reaching 4th rows of items.
FIXED - Animation issue when exiting rappel while carrying the hostage.
FIXED - Missing image for Versus AI Update notification.
FIXED - AI Bot animations break if Bots quickly change direction or leave a position on the Nighthaven Labs map.
FIXED - Operator animations break when players move too close to certain objects on the Herford Base map during Snipers game mode.
FIXED - Operator animations break when players take the stairs in EXT East Spawn on the Stadium map.
FIXED - Missing Advanced weapon stats on GONNE-6.
FIXED - Aiming Down Sight Time and Reload Speed comparison colors are switched up when comparing weapons.
FIXED - The horizontal gauges for Damage, Fire rate, Magazine and Max capacity used for easier comparison between weapons are only either empty or full, with no values shown in between.
FIXED - The text "time needed to aim" and "6 bullets needed" in shooting record is blurry.
FIXED - Crash to desktop when selecting "Options" for certain returning players.
FIXED - The Return Home button from the Tutorial Rewards modal has no functionality.
FIXED - If the resolution is set to higher than the monitor's native resolution, the Monitor and Resolution tabs will lose functionality.
FIXED - Various UI issues.
FIXED - Various Match Replay issues.
FIXED - Various spectator mode issues.
FIXED - Various localization issues.
AUDIO
FIXED - Mono audio output doesn't combine the audio into a single stream.
FIXED - Mozzie's Pest Launcher hack SFX plays twice after the player loses control of the drone.
FIXED - Missing audio when players drop down a hatch while prone.
FIXED - Missing SFX for Solis' SPEC-IO Electro-Sensor if player is eliminated when activated.
FIXED - Missing SFX for Nitro Cell when thrown onto indestructible surfaces between walls.
Operation New Blood introduces the first Operator Remaster in Siege, and who better to inaugurate this event than the iconic Recruit. Meet Striker, the attacker recruit, and Sentry, the defender recruit, who have been optimized for competitive play with their flexible loadouts. Both Recruits will be playable in all modes, including Ranked.
Discover the new Rainbow Six Siege Membership
Discover the R6S Membership, the ultimate Siege offer that gives you a drop of exclusive content every month and full access to the Premium Battle Pass
Each month, on top of access to the Battle Pass, you will also receive exclusive rewards including a legendary item, epic bundle for an Operator, 10x Battle levels, and a Bravo pack.
The Premium Battle Pass rewards include an Operator, 18 Bravo Packs, 1 Bravo Ticket, 600 R6 Credits, a 10% store discount and the 30% faster BP progression.
But that's not all. All players who enroll between June 11 to June 18th, will receive an additional epic bundle and 600 R6 Credits!
Learn more about the Operator balance updates
Operation New Blood introduces impactful Operator balance updates on the defender side for both Fenrir and Solis.
Fenrir will now have four F-NATT Dread Mines and two tickets to activate them. Although the mines will no longer be bulletproof, tickets are recovered when mines get destroyed or deactivated. Fenrir will also swap his Barbed Wire gadget with the Observation Blocker. Solis' SPEC-IO Electro Sensor ability will now be unavailable during the preparation phase. Additionally, the duration of the ability will be reduced to 10 seconds, the detection range set to 12 meters, and the sensor will need to be at full charge to be used. Solis will also swap her Impact Grenades gadget with Proximity Alarm.
Get the Seasonal Battle Pass
In Season 2, only the Premium Battle Pass will be available. Rewards include an Operator voucher, 18 Bravo Packs, a Bravo ticket, Exclusive skins, 10% store discount, and 600 R6 Credits. The Operator Voucher can be used to unlock one Operator of your choice in the in-game store. If you already own all Operators, you will instead receive 600 R6 Credits!
Get ready for the Marketplace full release
Since its Beta launch, many of you have been engaging in buying and selling some of your favorite items with other players in the Siege Marketplace. Early in Year 9 Season 2: Operation New Blood, the Marketplace will be fully released and all players with a minimum level 25 clearance will be able to use it without registration needed. Make sure to check out the Rainbow Six Siege website to use the Marketplace and explore all the new features coming with its launch.