Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


CLASSIFIED: BALANCING TEAM - YEAR 8 AND BEYOND

BALANCING PHILOSOPHY & OBJECTIVES
In Rainbow Six Siege, every operator is an expert, with a focused proficiency that gives them strength: very strong in the right situations but with flaws in the wrong ones. Our balancing philosophy is all about providing you with the right set of tools to confront very specific situations: for any situation you encounter in the game, there should be wide (but also limited) solutions.

This year, we aim to reduce the strong jack-of-all-trades operators to ensure every decision you make has a thoughtful process behind it. We also want to continue to enhance the game's tactical playstyle by working towards balancing solutions which emphasize the importance of our operator's gadgets.

You will find more details on our vision and plans below, as well as a rundown of our priorities for the rest of Year 8.

YEAR 8 AND BEYOND

ATTACHMENTS, ADS & FRAGS
We are aware of current community concerns surrounding the 1.5x sight. While your attachment choices should be meaningful, it shouldn't drive your operator pick. To this end, the Balancing team has been working over the past few months on new vectors to balance our operators and their loadouts.

Right now, both Frag Grenades and the 1.5x sight are highly utilized and can have a large effect on the success and presence of an operator. Swapping these between loadouts is a short-term solution, and we are currently taking the time needed to polish a larger set of changes that will bring more sustainable balancing levers, allowing us to make less "binary" changes in the future. The team is actively working on a solution for this complex and entrenched issue in the game's meta.

OPERATOR BALANCING & TACTICAL GAMEPLAY
We recognize that a number of operators such as Iana, Azami, Warden, Solis and Blackbeard, don't feel right at the moment, and of course Recruit shares a similar position. We are in the process of prototyping effective solutions to make these feel balanced and worthy.

In an upcoming mid-season update, we'll be making a number of short-term adjustments to help boost operator presence and variety, or to reign it in where needed. In parallel to this, we have longer-term plans in the pipeline for our weaker and more powerful operators. These plans will help to reinforce the tactical gameplay that Siege is known for, bringing the focus back to gadgets and utilities. With this, running and gunning will come with increased risk and difficulty.

There is a considerable amount of work to be done until we can bring all those solutions to the live server due to the nature of some of these changes. In the meantime, we continue to bring you balancing updates by selecting topics which, on one hand, allow us to make the necessary adjustments to the meta and work towards this goal, and on the other hand, aren't taking too much time or resources away from these longer-term plans and priorities.

COMING UP IN YEAR 8 AND MORE

Y8S3 - GRIM BUFF (PART 2) - KAWAN HIVE LAUNCHER
With part one of Grim's buff released in Y8S2, it's now time to look at what's next. In Y8S3, we will enable Grim to switch the firing mode on the Kawan Hive Launcher, with the alternative mode making Kawan Hives bounce off of surfaces rather than sticking to them. The update will increase Grim's versatility, giving players the ability to bounce Kawan Hives around corners and removing the line of sight requirement. This change completes our current vision for Grim and we're looking forward to seeing how players make use of this evolution.

Y8S3.3 - FROST'S WELCOME MAT REWORK
After internal play sessions and a release on the Test Server, we felt like there was still work to be done on the Frost rework, and so we have made meaningful adjustments for the final release.

WHAT HAS CHANGED?
  • Increased self-revive time
  • Extended and made the debuff more severe after self-reviving
  • Allowing teammate revive, cancelling the debuff activation
These changes make self-reviving from a Welcome Mat a much more dangerous and rewarding feat. It will allow Frost players more time to react, and this coupled with the increased debuff, will make sure that players don't want to fall victim to the traps. At the same time, with a teammate revive being an enticing option, Frost players are still going to find those "double kill" opportunities.

We'll be releasing this rework during Y8S3 and carefully evaluating Frost's performance throughout the season.

WHY DOES THE WELCOME MAT NEED A CHANGE?

Currently, if an attacker falls victim to a Welcome Mat, a player is left trapped, out of options, and effectively removed from the action. We don't want players to feel helpless in any situation; an operator should always have options, even if they are limited. With this being the case, we feel that a change to the way that Welcome Mats work is needed, in order to improve the experience for stricken players. With this change we're enabling players to take action, giving them the ability to remove themselves from the Welcome Mat, however, during and after their attempted escape, players are going to feel vulnerable. Critically though, with the usual sound cues and the addition of blood trails, the huntress can still be ready to take care of her foes.

Y8S3 - FUZE'S CLUSTER CHARGE
Fuze packs high fire power but can still feel limited in many circumstances. To improve Fuse's usability, Cluster Charges will be able to be deployed on Deployable Shields and Osa's Talon-8 Shields, providing new strategic possibilities for players to find and utilize.

Y8S3 - SHOTGUNS
We'll also be reworking all shotguns in Y8S3 (excluding the BOSG 12, TCSG12, and ACS12) with the goal of bringing more consistency to the weapon type. This change will make aiming down sights more rewarding, while decreasing the effectiveness of hip-fire. You can find more in-depth information on this change here.

Y8S4 - SHIELD REWORK
We want shield operators to feel strong, while taking away the feeling of powerlessness when facing off against them; In a one-on-one situation, a player should feel that they have a chance against a shield operator, and on the other side, a shield operator should not be bullied without consequence or risk. Changes such as removing hip-fire while the shield is out will help to remove frustrations on both sides of the battle, and reinforce the idea that with a team around them, a shield operator can be a true force to be reckoned with.

YEAR 9 - AZAMI'S KIBA BARRIER
Kiba Barriers have allowed Azami to become one of the strongest operators in the defender lineup, giving her the ability to control areas and create angles which are difficult for opponents to deal with and see. We'll be making changes to decrease the robustness of her gadget and to give attackers the option to play more aggressively against her. Once these changes are ready, we'll be testing and evaluating them with community feedback, ensuring that they are effective and balanced.

CONCLUSION
Community concerns are our concerns: we are refactoring and making proactive changes behind the scenes to answer the feedback you are sharing with us to make siege this unique tactical shooter experience we all enjoy.



Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


Y8S3 DESIGNER’S NOTES

In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S3 Update and give you some insight into the reasons behind them.






Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.






MESSAGE FROM THE TEAM

We've been observing both Iana and Warden's continuous ascent to the top tiers of presence in matches. We are aware of the situation and the issues behind it.
Iana's high presence is mainly driven by her access to Frag Grenades, while Warden's high presence relates to the strength of 1.5x sights on Defender loadouts. The Community's sentiments over this topic are in alignment with ours. These operators need changes, and we will take action in an upcoming mid-season patch to make sure they feel less like "must picks" and more like weighted choices within a squad's lineup.

This mid-season patch adjustment is aimed at allowing more operator diversity in matches in the short term, but we are working in parallel on a bigger solution that will attend the balance situation of Frag Grenades and the 1.5x sight within Siege. Both elements are widespread through our lineup of operators, and we know that shuffling them around is not a sustainable solution, that is why we are taking the time to polish a more substantial set of changes that should open up more balancing options allowing us to make less "binary" changes in the future.

OPERATOR BALANCING

CLUSTER CHARGE
  • Can be deployed on Deployable Shields and Talon Shields
Now that Fuze can deploy the Cluster Charge on reinforcements, we will also allow him to do it on Deployable shields and Talon Shields. It is a small change but will create a new synergy between Fuze and Osa, allowing the use of his charges in places that weren't possible before. Though there is a cost. As with any other bulletproof glass, the Cluster Charge will shatter the shields when the drilling is successful.

ARGUS CAMERA
  • Can pierce through Deployable Shields and Talon Shields.
This change won't have a huge impact on matches, but it will bring consistency to the rules of piercing, if the gadget can get through reinforcements, it should also be capable of piercing Deployable and Talon Shields. Since the piercing action of the Argus Camera cannot shatter Mira's Black Mirror, then the same rule applies to shields, so they won't shatter either.

KAWAN HIVE LAUNCHER
  • Switch Ability Mode to Sticky (default) or Bouncy
One of the main weaknesses of Grim is the need to have line of sight with the location you want to activate the Hive in. With this update, we are introducing a new firing mode to address this. From now on, Grim can select if the projectile will stick or bounce after touching a surface. This adds to all the changes done in the previous season and will help you to apply the effect on your target.

BASE STATS
  • Gadget refill timer Reduced to 20 seconds (from 30)
  • Max resources Increased to 9 mines (from 8)
GU MINE
  • Gadget type is now Mechanical (unaffected by EMPs)
  • Initial damage Increased to 5hp (from 0)
  • Poison damage Increased to 12hp (from 8)
  • Poison timer Reduced to 2 seconds (from 2.5)
  • Cloaking removed
  • HUD Icon removed
  • Stepping on a GU Mine while being affected by another will reset the Poison timer and deal the Poison damage instantly.
  • Added Area of Effect feedback

LOADOUT

Added Super Shorty as a secondary weapon option

Dying because of something invisible is a source of frustration and is why we removed the initial damage from the GU mine at the beginning of Year 5. But this change also removed a situation we've been trying to recover for some time: the fear of stepping on multiple mines in a row.

We have reintroduced the initial damage and made stepping on multiple mines a bit spicier. If you are already poisoned by a GU mine and trigger another, you will receive the initial damage and an instant tick of poison damage from the one already on your foot, so you will need to be more careful. These 2 changes turn the mines into a threat again. We are also tweaking some extra values, like the poison damage and the timer, to make removing the nail more urgent.

Because of these changes we have decided to remove the cloaking completely, making GU mines always visible. This should eliminate the frustration and increase the skill ceiling, as you will need to look for good locations to place your mines. This also removes the only electronic part of the device, so IQ won't be able to detect them, and Brava won't be able to hack them.

GADGET BALANCING

BASE STATS
  • Bulletproof Glass: Hitting the shield with a melee will shatter the glass windows.
We have taken the opportunity to update the Shattered Glass System for Deployable Shields along with the changes to Fuze. If the shield receives a melee hit, the glass of the windows will be shattered.

WEAPON BALANCING

BASE STATS
  • Every shotgun excluding the BOSG 12, TCSG12 and ACS12 have had the following changes.
  • Ranges are normalized into 3 stages.
  • 0-5 meters, each pellet deals 100% of the base damage
  • 6-10 meters , each pellet deals 75% of the base damage
  • 13 meters and above, each pellet deals 45% of the base damage
  • Headshot modifier: A pellet getting the headshot modifier deals 1.5x the damage after its range modifier.
  • Hip fire spread has been revisited and redistributed across the board.
  • Shooting while aiming down sight results in a tighter spread across the board. Note that this effect is not new, just being increased to reward players when aiming down sights.
  • Moving increases the spread.
This is a big pass on every classical shotgun in the game. With these changes we are adding consistency and something you can learn. Ranges are normalized and based on the average kill distance in the game as well as the m590A1, which we know is a favorite at this time. The goal here is to reward good practices such as aiming for the head or holding angles. These changes are aimed at making shotguns less spray and pray, and more worthy as an option without removing what is currently working.

PLAYLIST ECOSYSTEM UPDATE

As announced during the year 8 reveal, we started to look at how we could change Quick Match to make it much more... well "Quick." We realized that we needed to make tweaks to other playlists for this new Quick Match to fit.

BASE CHANGES
  • Action phase reduced to 165s (from 180).
  • Operator pick phase duration reduced to 20s (from 30). Additionally, if the round did not involve a role swap, the operator pick phase is reduced to 15s.
  • Preparation phase reduced to 30s (from 45).
  • Objective locations are automatically revealed for attackers at the start of the round.
  • Clearance Level availability increased to CL 10
  • We have made some tweaks to the matchmaking algorithm for Quick Match to find matches quicker.
  • We will be applying a soft reset to the casual skill level algorithm to bring everyone closer together, which should result in finding matches even faster.
We are also taking this chance to implement 2 new concepts to the Quick Match playlist: Pre-Setups and the Attacker Safeguard


PRE-SETUPS

For every map in the map pool, we have designed 2 sets of pre-setups for every bombsite (this new feature is bomb exclusive) which include a number of pre-deployed reinforcements on the map as well as pre-placed rotations and holes.
These new pre-setups will allow defenders to jump into the action right away without having to worry about reinforcing the entire site.

ATTACKER SAFEGUARD

Attackers in Quick Match will no longer have to worry about possible spawn peaks or runouts at the beginning of the round as we are implementing 10 seconds of invulnerability at the start of the Action Phase (for attackers only). An attacker will become vulnerable again after those 10 seconds or if that attacker enters the building. This way, attackers will be able to approach the building without having to check every window.

We are also extending the already known "Red Walls" for 10 additional seconds to keep defenders from exiting the building while the attackers are making their approach.

These changes are aimed at making Quick Match a place in Rainbow Six: Siege that allows you to jump straight into the action and jump out to another match. We want players to feel that they can have their R6 fix easier, without having to worry about the basic and repetitive actions of a normal Siege match.

Additionally, we wanted to address the fact that some of the more classic maps in the casual map pool will not be included in the new Quick Match. We know that losing access to these maps can be frustrating and we will actively work towards adding them back to the map pool as soon as they are ready with their own new pre-setups.

Part of this update includes changing what was previously Unranked and giving it a new identity inside Rainbow Six: Siege. With the Quick Match updates, we were losing a place in the game to experience a core Siege match outside of the Ranked environment, that's why we decided to shift Unranked into what we now call the "Standard" playlist.

Standard will now also be the recommended playlist for new players coming into the game.

BASE CHANGES
  • Removal of Operator and Map ban phases.
  • Overtime rounds changed to 1 (from 3).
  • Clearance Level availability changed to CL 0.
  • We are renaming the competitive cluster to "Tactical" in order to better inform players about the type of playlists that can be found inside.
Jul 12, 2023
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


Y8S2.3 Patch Notes

See the upcoming changes to Rainbow Six Siege with the release of Y8S2.3.

Y8S2.3 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 1.12GB
  • Steam: 1.5 GB
  • Xbox One: 1.36 GB
  • Xbox Series X: 1.64 GB
  • PS4: 1.65 GB
  • PS5: 1.57 GB

OPERATOR BALANCING
VIGIL
  • Vigil will share the same glitching behavior as Nøkk.
  • The ERC-7 Video Disruptor will not be deactivated when performing certain actions, such as shooting, and instead will trigger the glitch effect on cameras.
  • Vigil won't be immune to Lion's EE-ONE-D and Grim's Kawan Hive. Both gadgets will detect him, but he can prevent being pinged by activating the ERC-7.

NØKK

  • The HEL gadget ability no longer reduces movement sounds.
  • Maximum duration increased to 20 seconds (from 12).
  • Added new glitching sources, such as being flashed or pushed.
  • Nøkk is no longer immune to Alibi's Prisma. It will detect her, but she can prevent being pinged by activating her the HEL gadget.

THORN

  • Added 1.5x sight to the UZK50GI.

ORYX

  • Increased hatch climb speed by 30%.

BUG FIXES
GAMEPLAY

FIXED - Missing unlimited ammo in the Snipers Arcade after joining a match in progress.

FIXED - Devices are detected outside when placed on the back wall of 2F Main Stairs in the Skyscraper map.

USER EXPERIENCE

FIXED - The Battle Pass map flashes on screen when going to the Progress section.

FIXED - Error received when accepting a Squad invite from a player that was part of the same Squad in a previous match.

FIXED - Various Shop and Customization issues.
Tom Clancy's Rainbow Six® Siege X - Ubi_Sigma9


In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S2.3 Update and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE




Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.


OPERATOR BAN RATE





OPERATOR BALANCING
THORN
UZK50GI

  • Sights: Added 1.5x.
Thorn is currently one of the least picked trappers on defender lineups, we've decided to boost her loadout by adding a 1.5x sight to the UZK50GI, this should increase her popularity within the trapper ecosystem.

NØKK
HEL Presence Reduction

  • Remove silent steps while the ability is active.
  • Increase duration of the ability to 20s (from 12)
  • Update glitching reasons
Deception is always a controversial topic and Nøkk's ability is conceived around it. She can become invisible to observation tools and at the same time mute her footsteps. She is leading some of the main frustration for defenders and we would like to tackle this. In a quiet environment everyone should be able to hear someone else approaching, and Nøkk's ability to move silently breaks this rule. We've decided to remove the silent facet of the ability in exchange for increased ability duration.

VIGIL
ERC-7

  • On observation tools Vigil will share the same glitching effect as Nøkk.
  • The ability won't deactivate while performing certain actions, like shooting, and will instead trigger the glitch effect on observation tools.
  • Vigil won't be immune to Lion's EE-ONE-D or Grim's Kawan Hive. Both gadgets will detect him, but he can prevent being pinged down by activating the ERC-7.
Nøkk and Vigil share a similar ability, and in the pursuit of consistency, we've decided to extend Nøkk's cloaking rules to Vigil. With this change Vigil will glitch on observation tools while performing actions like shooting, deploying a gadget or sprinting. These new interactions will reward players that proceed more carefully while using the ERC-7 and will punish those who act more careless.

ORYX
Hatch Climb

  • Reduced hatch climb interaction time by 30%.
Our game data shows that Oryx does not profit much from his ability to climb hatches. We would like to make this interaction smoother by reducing its recovery time, now it should feel less dangerous to perform.


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Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


REPUTATION SYSTEM BETA: STATUS UPDATE – JULY 2023

DURING Y8S1

PLAYER STANDING STABILITY

Since the release of the Reputation System Beta, we've made several shadow updates to not only improve the foundations of the Reputation System, but also the stability of player Standings and this has continued throughout Y8S1. During Y8S1, we made further changes to ensure that the occurrence and severity of a player's negative actions align with an equally severe impact on a player's Standing. We want players to have confidence in the system, so while adjusting the effects that certain actions have on a player's Reputation Standing, our goal is to make sure that Standings don't change match to match, time after time. As well as this, it's crucial that Standing changes are still happening when warranted and that the presence of the system is felt by abusers.

ADDITIONAL DETECTIONS

We are now tracking additional conditions to help increase our knowledge of players' disruptive actions. One such high-impact example of this is a player instigated crashes that are indicative of DDOS attacks. Being able to track a wider range of actions completed by a player such as DDOS, text abuse, leaving matches, and more, has allowed us to build a more robust overview of a player, enabling us to take more appropriate actions to mitigate abuse, and to help foster a more positive experience for all.

ACTION HISTORY

In the early days of the Reputation System, we were looking at a limited time period when deciding whether to give a penalty. This was due both to a limitation of the system and a desire to ensure that only the worst of the worst offenders would be receiving penalties. In the time since, the Reputation System has become more robust, and we have seen a great response to reputation penalties. Because of this, we have updated the ranges over which the system checks for negativity. The result of this longer and more dynamic 'memory' of the Reputation System is that the system will be more accurate in delivering penalties to a larger group of offending players and will make bypassing the system more difficult.

Y8S2 AND ONWARD

IN-MATCH PENALTY VISUALS

In Operation Dread Factor, we've made numerous quality of life changes to help players more clearly understand when and what penalties are active and more.

Y8S2 Updates
  • Activation banner appears on the first round rather than every round
  • Active Penalty Banner renamed to Penalties from Warnings
  • Active Penalty banner disappears shortly after a round begins
  • Active Penalty icons remain for match duration.
  • Penalty pop-ups will appear when returning to the main menu. If a pop-up was missed, it will appear after launching the game.
LOOKING FORWARD

As we move forward with the Reputation System, we will continue to release updates in multiple areas. The Y8S2 update has already brought UI improvements for the reputation penalties and as we progress, we will continue to perform systemwide rebalancing as needed. In Y8S3 we will be introducing several new features that aim to improve players' insight into their Reputation Standing and create new opportunities to interact. We continue to be focused on delivering on our core goal of improving player experience in Rainbow Six Siege.
Tom Clancy's Rainbow Six® Siege X - Ubi_Zurik


CLASSIFIED: PLAYER PROTECTION UPDATES - YEAR 8 AND BEYOND

A YEAR IN REVIEW

One of the top complaints of PvP shooter players across the entire genre is cheating and toxic behavior. In the space of a single session, one cheater can ruin the experience for hundreds if not thousands of players. Over the last 12 months, Rainbow Six Siege and its Player Protection team have reoriented the way we think and develop features to address this challenge. This has led to the development of two industry-first systems, which we call MouseTrap and QB. These two systems have already had an enormous positive impact on the health of our game. Research and development undertaken has resulted in a suite of current and planned initiatives that are bringing creative and sometimes counter-intuitive solutions to problems that have plagued PvP shooter fans for years.

This isn't the end of the journey, but the start. Player protection is a never-ending battle and arms race, but our belief on the Siege development team is that this is one of the most important places to innovate --- both as a game, and as an industry.

Below we will share some of our learnings from these two systems, as well as updates in our Reputation System, and give some insight into how our players are driving our choices and about some of the new initiatives we are working on for the coming year.

The Player Protection team on Rainbow Six Siege has worked diligently to address the feedback from our community and ensure transparency along the way.

RECENT RELEASES

MOUSETRAP

MouseTrap has been live for close to 3 months now. This feature launched mid-season with Operation Commanding Force (Y8S1.2 update) on April 11, 2023. We wanted to give you a brief update on how it's going and what we have learned.

MouseTrap is a new detection system which penalizes the use of Mouse and Keyboard on console by adding extra input latency (or lag) to players detected, encouraging them to switch back to using their controller. Our objective is to restore a true balance between competition and skill to improve fair play in Rainbow Six Siege.

We are very satisfied with MouseTrap's detection capabilities so far. We expected to see a moderate reduction in the number of spoofers at launch with preliminary results estimated at 30% to 50%. However, the data we've gathered has surpassed these expectations and has shown a major reduction in the amount of Mouse and Keyboard users on consoles.

There has been a 78% reduction in the total spoofers (Mouse and Keyboard users) detected in Rainbow Six Siege. If we look at Ranked on its own, the reduction is similar; 73% fewer spoofers than before.



When first we announced this feature, many were wondering why we chose to penalize Mouse and Keyboard users instead of banning them. We wanted to give these players the chance to change their behavior and play fairly. Today, we are able to confirm that this approach and new system has indeed contributed to a behavioral change: once detected by MouseTrap, many users are returning to their controllers or switching to PC. Our data shows that after a first penalty, 43% of penalized players will continue to play the game without ever getting any further penalties.

If you've been hesitant to play Ranked on console before or if you're thinking of returning to the game after some time away, now is the perfect time to give it a try as this means there are fewer Mouse and Keyboard players on console now than at any time in the last few years.

We are dedicated to ensuring fairness in Rainbow Six Siege and are aware of current community concerns with MouseTrap. We are currently working to deploy a fix for the reported issue as soon as possible.

QB

Released on November 8, 2022, QB is one of our latest PC anti-cheat features which aims to make cheat development more tedious. We've seen great results from this system which has already contributed to the ban of over 10 000 cheaters, and we are only getting started! We've also been made aware that several cheat vendors have stopped creating cheats for Siege following this update and have been getting a lot of positive feedback from our community regarding their in-game experience since the deployment of this feature. We are, however, continuously monitoring this system to identify opportunities for improvement.

REPUTATION PENALTIES

Reducing in-game toxicity has been a major focus for our Player Protection team this year, both in terms of abuse around friendly fire and unwanted communications. Since March 8, 2023, players who engage in voice chat abuse after two warnings receive a penalty and have their voice chat muted to others by default for the next 30 matches. This penalty is complementary to the written chat penalty introduced in the game in Year 7 on October 2022.

Both penalties aim to reduce unwanted communication and the impact of offenders by informing these players, via a set of in-game warnings and feedback, of how they are perceived by others for them to change and adapt their behavior before they get sanctioned by the game. The data gathered so far on this feature indicate that the addition of those penalties has indeed contributed to reducing toxicity in Rainbow Six Siege: half of the players who received a first warning for Voice or Written chat abuse have been dissuaded from continuing to abusing it.

This is also reflected in our first Reputation Penalty around reverse friendly fire, which aims to reduce cases associated with recidivists who injure too many teammates by abusing certain mechanism across several matches.

Looking to Year 9, the Reputation System will continue to evolve. We'll be working to add further sources that we can use to help increase the coverage of the system and ultimately safeguard player safety and enjoyment.



COMING UP IN YEAR 8

We are committed to ensuring a safe environment and fair experience for all players, many features are currently being developed to reinforce players' protection and will be released throughout Year 8.

[New] Player Commendation System - The Player Commendation System is a new appreciative system that will be made available in Y8S3 (Autumn 2023). With this feature, we want to reinforce and encourage positivity in our community by allowing players to recognize others at the end of a match based on their experience.

[Update] Reputation System - The Reputation System will get several updates this year. Y8S2 has already brought Reputation Penalty UI improvements and we will continue to support the system with ongoing rebalancing. In both Y8S3 & Y8S4, we will be introducing new features which will help players to better understand their Reputation Standing and while also bringing additional opportunities to interact with this system.

[New] Privacy Mode on Console - Privacy Mode, a feature to help protect streamers and players who are looking for additional privacy in-game was made available on PC last year with Y7S2 Operation Vector Glare and will be coming to console before the end of Year 8.

[Update] Ranked Requirements - Phone number validation has seen a successful implementation, though our work protecting Ranked continues. During Year 8 & 9, we will be taking the first steps to start a new foundation in safeguarding the competitive integrity of the game. As part of this, we will be bringing multiple new measures which will also aim to address smurfing. Crucially, we'll be reinforcing these foundations with new initiatives throughout Year 9. Not only will this support our current Anti-Cheat efforts, but it will also encourage returning players to rediscover Siege before jumping into competition, therefore improving the ranked experience for all players. More information about this update will be revealed later this year.

Stay tuned during the rest of Year 8 and beyond to discover more updates to make Rainbow Six Siege fair and safe for everyone. Follow us and share your feedback on Twitter or Instagram!





























Jun 27, 2023
Tom Clancy's Rainbow Six® Siege X - UbiTobbee


Find the download sizes for each platform below.
• Ubisoft Connect: 1.32 GB
• Steam: 0.97 GB
• Xbox One: 1.19 GB
• Xbox Series X: 1.53 GB
• PS4: 1.93 GB
• PS5: 1.45 GB

FEATURES
Defuser Pickup option
This new option lets players decide the defuser pickup behavior from these choices:
• Automatic
• Manual
• Both (Default setting)
TWEAKS AND UPDATES

Playlists
Modified the calculation of Squad matchmaking ratings to ensure fairer matches.

Player Protection

Sanction messaging in the match feed will no longer mention BattlEye™ and instead use more generic messaging while still listing the sanction reason.

BUG FIXES

OPERATORS

FIXED - Small gap on the left side of Mira's Black Mirror when deployed in the center of the reinforced walls.

FIXED - Kali's CSRX 300 has excessive lateral recoil on consoles.

FIXED - Lesion can reinforce walls and put up barricades in the team deathmatch game mode.
FIXED - Fenrir receives additional scoring points each time he redeploys the F-NATT Dread Mine.

GAMEPLAY

FIXED - In Article 5, matchmaking between Sony and Xbox is possible when players have crossplay matchmaking turned off.

FIXED - Gap can be created after destroying the soft part underneath a reinforcement.

FIXED - Stacking 10 Observation Blocker will block bullets.

LEVEL DESIGN

FIXED - Exploitable line of sight on stacked supply crates at EXT Garage in Consulate map.
FIXED - Unfair line of sight when using Azami's Kiba Barrier on the door frame in 2F Solarium on Chalet map.

FIXED - Unfair line of sight when using Azami's Kiba Barrier on the door frame in 1F Bar stock on Chalet map.
FIXED - Players can destroy devices on the other side of a reinforced wall by destroying the breakable floor underneath it.

AUDIO

FIXED - Wrong footsteps SFX if another player is on a different floor.
FIXED - No SFX play when Attacker uses a melee attack on Castle's Armor Panel.

FIXED - Various Audio issues.

USER EXPERIENCE

FIXED - Toggle for match replay missing from custom games.

FIXED - The Tactical Timeout scoreboard is empty in custom games.

FIXED - Various UI Issues.


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Tom Clancy's Rainbow Six® Siege X - paulaudino
For decades Team Rainbow has been the shield against the worst global threats. Now they face the greatest terror yet: a mutating alien parasite known as the Archæans.

It’s now time for you and your teammates to breach into the alien containment zone and face this new threat head-on in Rainbow Six Extraction releasing ON SALE from today June 15th to June 23rd.

Rainbow Six Extraction Standard Edition includes the Base Game and the Buddy Pass.
The Deluxe Edition includes the Base Game the Buddy Pass as well as 3 Epic gear sets and XP boosters to amp up your game as you play alone or with friends.

No matter which edition you pick up you’ll get extra benefits in Rainbow Six Extraction.

Rainbow Six Siege Players Benefit Even More

Rainbow Six Extraction stars 20 Operators recruited from the ranks of Rainbow Six Siege to join REACT the organization led by Mira Ash and Thermite to confront the Archæans. Players who own Siege and purchase Extraction will be granted the United Front bundle which contains four exclusive gear sets split between the two games. Furthermore the United Front bundle will immediately unlock all 20 Operators featured in Extraction for use in Rainbow Six Siege.

Friends Can Play Two Weeks for Free with the Buddy Pass

Every edition of Extraction comes with two Buddy Pass tokens. These allow you to invite two friends to play with you for free for up to 14 days giving you some tried and true allies as you fight against the deadly parasite. Additionally any progression that your friends earn will transfer over if they purchase the full game.

Now get ready we'll see you in the containment zone.
Jun 13, 2023
Tom Clancy's Rainbow Six® Siege X - Ubi_Sigma9

Y8S2.1 PATCH SIZE

Find the download sizes for each platform below.
  • Ubisoft Connect: 0.92 GB
  • Steam: 0.69 GB
  • Xbox One: 1.00 GB
  • Xbox Series X: 1.23 GB
  • PS4: 1.13 GB
  • PS5: 1.10 GB
FEATURE
Custom game team mixer
  • New button added to allow hosts in custom online games to randomize teams.
BUG FIXES

GAMEPLAY

FIXED - Grim is missing from the Operators roster in the Golden Gun game mode.
FIXED - Dummy Health option doesn't affect newly spawned dummies.
FIXED - Terrain destruction is not reproduced when players join a match in progress.
FIXED - Players get trapped when spawning at 1F Vending Stair of the Nighthaven map.
FIXED - FPS drops when Solis' SPEC-IO Electro Sensor scans Sens' R.O.U. Projector System.
FIXED - Opponents can activate devices that stick to walls from behind barricades.
FIXED - Barricades are destroyed after shooting 20 bullets into a specific spot to avoid the "vault" prompt.
FIXED - Loadout is randomized when eliminated for the first time in an arcade match in progress and spawning as a random Operator.
FIXED - Various Team Deathmatch issues.

LEVEL DESIGN

FIXED - Defenders are detected outside when navigating in B Old Office of the Villa map.
FIXED - Unfair line of sight can be gained using Azami's Kiba Barrier to vault on to a table at 2F Yellow
Stairs of the Consulate map.
FIXED - Record player can't be broken at 1F Lounge of the Emerald Plains map.
FIXED - Unintended line of sight towards 1F Vista Office through the drone vent on the eastern wall at
EXT Parking of the Consulate map.
FIXED - Exploitable line of sight from a table at 1F West Corridor of the Consulate map.
FIXED - Exploitable line of sight on stacked supply crates at 1F Piano Room of the Consulate map.
FIXED - Players get stuck in the generator after rappelling at EXT Garage Way of the Consulate map.
FIXED - Players can spawn kill from 2F catering on players exiting Police Line spawn of the Consulate map.
FIXED - Collison, asset, and texture issues on various maps.

AUDIO

FIXED - SFX missing when hitting Azami's Kiba Barrier with a shield.
FIXED - Multiples voice lines plays when Fenrir's F-NATT Dread Mine is thrown.
FIXED - Voice chat audio comes from Windows default devices instead of selected options in-game.
FIXED - Incorrect SFX play when Brava's Kludge Drone hacks Fenrir's F-NATT Dread Mine.
FIXED - Various audio issues.

OPERATORS

FIXED - Ace's S.E.L.M.A. Aqua Breacher can't break wooden floors with carpet over it.
FIXED - Bailiff 410 reloads faster when activating Fenrir's F-NATT Dread Mine.
FIXED - FPS drop occurs when Clash's CCE Electro-Shield ability is spammed.
FIXED - Fenrir's F-NATT Dread Mine location appears as placeholder when placed in EXT Coast Guard
Roof of the Kanal map.

USER EXPERIENCE

FIXED - Multiple strings of text are missing from the Battle Pass progression tab.
FIXED - stick input when rotating camera in match replay doesn't reflect the input by user.
FIXED - Players get an error after accepting an invite from a player that was previously in their Squad.
FIXED - Toggle for match replay missing from custom games.
FIXED - Various Shop and Customization issues.
FIXED - Various UI issues.

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Tom Clancy's Rainbow Six® Siege X - UbiTobbee



The Community Artist Bundle Program continues in Year 8 and is bringing yet another amazing operator bundle made in collaboration with Notamutemain! Starting June 12th, his Mute bundle will be available to redeem for a limited time on the dedicated Rainbow Six Siege Prime gaming page.

With this program, we want to celebrate our amazingly creative and dedicated community artists and give them the chance to have their art styles represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available during Year 8.

Don't forget to have a look at our previous bundles if you haven't yet: SAU_SIEGE, Sunstark, FrAgMenT, Pericote, Shinosaaaaaaang, Siege Tales, Retrodisaster and LevaSoj.

Notamutemain’s Mute operator bundle includes:
• Uniform
• Headgear
• M590A1 weapon skin
• Charm

HOW TO REDEEM THE BUNDLE

The Notamutemain operator bundle will be available via Prime Gaming for a limited time, starting from June 12th. Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial.
A Renown Booster is currently available from Prime Gaming until June 12th so don’t forget to claim this too!
Here’s how you can get these Prime Gaming offers:

• Link your Ubisoft and Amazon accounts here.
• Redeem the respective offer through Prime Gaming here.
• Receive the content automatically in-game within 48 hours.

ABOUT THE ARTIST
Shaun E, known in the Siege community as Notamutemain despite Mute being his top played operator, found art as a great creative outlet since he was young. Inspired by community artists such as Sunstark, he began posting Siege-related fanart in July of 2018. From this date, Shaun rapidly honed his artistic skills, leading to many opportunities. He collaborated on multiple occasions with Ubisoft, from having an early look at Flores to create a promotional fanart, to being a part of the Siege Champions program, and finally working on a bundle for Mute!
Shaun uses thick outlines and line art to create his bold, colorful artwork. He gets his inspirations from comic books and expressive artwork with movement and weight.
As a queer individual, Shaun wanted to represent the LGBTQ+ community in his bundle. He pulled inspiration from the artist Tom of Finland, who had a large influence on the late 20th century gay culture. Many symbols of the queer community have been included in this bundle, from the leather biker cap to the transgender symbol. Shaun was also influenced by the punk movement and used some of its distinctive symbols – spikes and chains, slogans of resistance, graffiti and spray paint motifs – to represent the LGBTQ+ community’s resistance to oppression and persecution.
There’s also a distinct clash of art styles reflecting his identity as a Chinese-American artist. We can note the Chinese expression present on the weapon skin that can be translated to “Paint the dragon, dot the eyes”; it is taken from a story which meaning refers to the lack of one small element from the creation that would make it perfect. Shaun is a very driven artist, but he likes this story to remind himself: even when the perfect detail seems to evade him, he can still look back and be proud of what he accomplished.
Today, Shaun is leaving his mark on Rainbow Six Siege with this bundle and the symbols incorporated in it, making it a very meaningful and personal representation of who he is.

Don’t forget to have a look at Shaun’s Twitter and Instagram accounts to see more of his incredible art!


FAQ

What is the Community Artist Bundle Program?
The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artists into the game.

I’m a Siege fan artist too – what can I do to get selected as well?
Given the length of our production cycle for in-game content, the fan artists for Year 8 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Ubisoft Star Player Program.

How can I get the Y8S2 Notamutemain operator bundle?
Link your Ubisoft account with your Amazon account here and claim the operator set through Prime Gaming starting from June 12th. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Mute available as an operator.

Can I buy the Notamutemain operator bundle with Renown or R6 Credits as well?
The Notamutemain operator bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.

Will this offer be available on all platforms?
Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.

How long will this offer be available?
Following its release on June 12th, you have one month to claim this offer via Prime Gaming.

I don’t see my rewards.
If you’re having trouble redeeming your Notamutemain operator bundle, please contact our support.

For more information about Prime Gaming, visit the Prime Gaming FAQ.
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