CLASSIFIED: PLAYER PROTECTION UPDATES - YEAR 8 AND BEYOND
A YEAR IN REVIEW
One of the top complaints of PvP shooter players across the entire genre is cheating and toxic behavior. In the space of a single session, one cheater can ruin the experience for hundreds if not thousands of players. Over the last 12 months, Rainbow Six Siege and its Player Protection team have reoriented the way we think and develop features to address this challenge. This has led to the development of two industry-first systems, which we call MouseTrap and QB. These two systems have already had an enormous positive impact on the health of our game. Research and development undertaken has resulted in a suite of current and planned initiatives that are bringing creative and sometimes counter-intuitive solutions to problems that have plagued PvP shooter fans for years.
This isn't the end of the journey, but the start. Player protection is a never-ending battle and arms race, but our belief on the Siege development team is that this is one of the most important places to innovate --- both as a game, and as an industry.
Below we will share some of our learnings from these two systems, as well as updates in our Reputation System, and give some insight into how our players are driving our choices and about some of the new initiatives we are working on for the coming year.
The Player Protection team on Rainbow Six Siege has worked diligently to address the feedback from our community and ensure transparency along the way.
RECENT RELEASES
MOUSETRAP
MouseTrap has been live for close to 3 months now. This feature launched mid-season with Operation Commanding Force (Y8S1.2 update) on April 11, 2023. We wanted to give you a brief update on how it's going and what we have learned.
MouseTrap is a new detection system which penalizes the use of Mouse and Keyboard on console by adding extra input latency (or lag) to players detected, encouraging them to switch back to using their controller. Our objective is to restore a true balance between competition and skill to improve fair play in Rainbow Six Siege.
We are very satisfied with MouseTrap's detection capabilities so far. We expected to see a moderate reduction in the number of spoofers at launch with preliminary results estimated at 30% to 50%. However, the data we've gathered has surpassed these expectations and has shown a major reduction in the amount of Mouse and Keyboard users on consoles.
There has been a 78% reduction in the total spoofers (Mouse and Keyboard users) detected in Rainbow Six Siege. If we look at Ranked on its own, the reduction is similar; 73% fewer spoofers than before.
When first we announced this feature, many were wondering why we chose to penalize Mouse and Keyboard users instead of banning them. We wanted to give these players the chance to change their behavior and play fairly. Today, we are able to confirm that this approach and new system has indeed contributed to a behavioral change: once detected by MouseTrap, many users are returning to their controllers or switching to PC. Our data shows that after a first penalty, 43% of penalized players will continue to play the game without ever getting any further penalties.
If you've been hesitant to play Ranked on console before or if you're thinking of returning to the game after some time away, now is the perfect time to give it a try as this means there are fewer Mouse and Keyboard players on console now than at any time in the last few years.
We are dedicated to ensuring fairness in Rainbow Six Siege and are aware of current community concerns with MouseTrap. We are currently working to deploy a fix for the reported issue as soon as possible.
QB
Released on November 8, 2022, QB is one of our latest PC anti-cheat features which aims to make cheat development more tedious. We've seen great results from this system which has already contributed to the ban of over 10 000 cheaters, and we are only getting started! We've also been made aware that several cheat vendors have stopped creating cheats for Siege following this update and have been getting a lot of positive feedback from our community regarding their in-game experience since the deployment of this feature. We are, however, continuously monitoring this system to identify opportunities for improvement.
REPUTATION PENALTIES
Reducing in-game toxicity has been a major focus for our Player Protection team this year, both in terms of abuse around friendly fire and unwanted communications. Since March 8, 2023, players who engage in voice chat abuse after two warnings receive a penalty and have their voice chat muted to others by default for the next 30 matches. This penalty is complementary to the written chat penalty introduced in the game in Year 7 on October 2022.
Both penalties aim to reduce unwanted communication and the impact of offenders by informing these players, via a set of in-game warnings and feedback, of how they are perceived by others for them to change and adapt their behavior before they get sanctioned by the game. The data gathered so far on this feature indicate that the addition of those penalties has indeed contributed to reducing toxicity in Rainbow Six Siege: half of the players who received a first warning for Voice or Written chat abuse have been dissuaded from continuing to abusing it.
This is also reflected in our first Reputation Penalty around reverse friendly fire, which aims to reduce cases associated with recidivists who injure too many teammates by abusing certain mechanism across several matches.
Looking to Year 9, the Reputation System will continue to evolve. We'll be working to add further sources that we can use to help increase the coverage of the system and ultimately safeguard player safety and enjoyment.
COMING UP IN YEAR 8
We are committed to ensuring a safe environment and fair experience for all players, many features are currently being developed to reinforce players' protection and will be released throughout Year 8.
[New] Player Commendation System - The Player Commendation System is a new appreciative system that will be made available in Y8S3 (Autumn 2023). With this feature, we want to reinforce and encourage positivity in our community by allowing players to recognize others at the end of a match based on their experience.
[Update] Reputation System - The Reputation System will get several updates this year. Y8S2 has already brought Reputation Penalty UI improvements and we will continue to support the system with ongoing rebalancing. In both Y8S3 & Y8S4, we will be introducing new features which will help players to better understand their Reputation Standing and while also bringing additional opportunities to interact with this system.
[New] Privacy Mode on Console - Privacy Mode, a feature to help protect streamers and players who are looking for additional privacy in-game was made available on PC last year with Y7S2 Operation Vector Glare and will be coming to console before the end of Year 8.
[Update] Ranked Requirements - Phone number validation has seen a successful implementation, though our work protecting Ranked continues. During Year 8 & 9, we will be taking the first steps to start a new foundation in safeguarding the competitive integrity of the game. As part of this, we will be bringing multiple new measures which will also aim to address smurfing. Crucially, we'll be reinforcing these foundations with new initiatives throughout Year 9. Not only will this support our current Anti-Cheat efforts, but it will also encourage returning players to rediscover Siege before jumping into competition, therefore improving the ranked experience for all players. More information about this update will be revealed later this year.
Stay tuned during the rest of Year 8 and beyond to discover more updates to make Rainbow Six Siege fair and safe for everyone. Follow us and share your feedback on Twitter or Instagram!
Find the download sizes for each platform below. • Ubisoft Connect: 1.32 GB • Steam: 0.97 GB • Xbox One: 1.19 GB • Xbox Series X: 1.53 GB • PS4: 1.93 GB • PS5: 1.45 GB
FEATURES
Defuser Pickup option This new option lets players decide the defuser pickup behavior from these choices: • Automatic • Manual • Both (Default setting)
TWEAKS AND UPDATES
Playlists Modified the calculation of Squad matchmaking ratings to ensure fairer matches. Player Protection Sanction messaging in the match feed will no longer mention BattlEye™ and instead use more generic messaging while still listing the sanction reason.
BUG FIXES
OPERATORS
FIXED - Small gap on the left side of Mira's Black Mirror when deployed in the center of the reinforced walls.
FIXED - Kali's CSRX 300 has excessive lateral recoil on consoles.
FIXED - Lesion can reinforce walls and put up barricades in the team deathmatch game mode. FIXED - Fenrir receives additional scoring points each time he redeploys the F-NATT Dread Mine.
GAMEPLAY
FIXED - In Article 5, matchmaking between Sony and Xbox is possible when players have crossplay matchmaking turned off.
FIXED - Gap can be created after destroying the soft part underneath a reinforcement.
FIXED - Stacking 10 Observation Blocker will block bullets.
LEVEL DESIGN
FIXED - Exploitable line of sight on stacked supply crates at EXT Garage in Consulate map. FIXED - Unfair line of sight when using Azami's Kiba Barrier on the door frame in 2F Solarium on Chalet map.
FIXED - Unfair line of sight when using Azami's Kiba Barrier on the door frame in 1F Bar stock on Chalet map. FIXED - Players can destroy devices on the other side of a reinforced wall by destroying the breakable floor underneath it.
AUDIO
FIXED - Wrong footsteps SFX if another player is on a different floor. FIXED - No SFX play when Attacker uses a melee attack on Castle's Armor Panel.
FIXED - Various Audio issues.
USER EXPERIENCE
FIXED - Toggle for match replay missing from custom games.
FIXED - The Tactical Timeout scoreboard is empty in custom games.
FIXED - Various UI Issues.
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For decades Team Rainbow has been the shield against the worst global threats. Now they face the greatest terror yet: a mutating alien parasite known as the Archæans.
It’s now time for you and your teammates to breach into the alien containment zone and face this new threat head-on in Rainbow Six Extraction releasing ON SALE from today June 15th to June 23rd.
Rainbow Six Extraction Standard Edition includes the Base Game and the Buddy Pass. The Deluxe Edition includes the Base Game the Buddy Pass as well as 3 Epic gear sets and XP boosters to amp up your game as you play alone or with friends.
No matter which edition you pick up you’ll get extra benefits in Rainbow Six Extraction.
Rainbow Six Siege Players Benefit Even More
Rainbow Six Extraction stars 20 Operators recruited from the ranks of Rainbow Six Siege to join REACT the organization led by Mira Ash and Thermite to confront the Archæans. Players who own Siege and purchase Extraction will be granted the United Front bundle which contains four exclusive gear sets split between the two games. Furthermore the United Front bundle will immediately unlock all 20 Operators featured in Extraction for use in Rainbow Six Siege.
Friends Can Play Two Weeks for Free with the Buddy Pass
Every edition of Extraction comes with two Buddy Pass tokens. These allow you to invite two friends to play with you for free for up to 14 days giving you some tried and true allies as you fight against the deadly parasite. Additionally any progression that your friends earn will transfer over if they purchase the full game.
Now get ready we'll see you in the containment zone.
New button added to allow hosts in custom online games to randomize teams.
BUG FIXES
GAMEPLAY
FIXED - Grim is missing from the Operators roster in the Golden Gun game mode. FIXED - Dummy Health option doesn't affect newly spawned dummies. FIXED - Terrain destruction is not reproduced when players join a match in progress. FIXED - Players get trapped when spawning at 1F Vending Stair of the Nighthaven map. FIXED - FPS drops when Solis' SPEC-IO Electro Sensor scans Sens' R.O.U. Projector System. FIXED - Opponents can activate devices that stick to walls from behind barricades. FIXED - Barricades are destroyed after shooting 20 bullets into a specific spot to avoid the "vault" prompt. FIXED - Loadout is randomized when eliminated for the first time in an arcade match in progress and spawning as a random Operator. FIXED - Various Team Deathmatch issues.
LEVEL DESIGN
FIXED - Defenders are detected outside when navigating in B Old Office of the Villa map. FIXED - Unfair line of sight can be gained using Azami's Kiba Barrier to vault on to a table at 2F Yellow Stairs of the Consulate map. FIXED - Record player can't be broken at 1F Lounge of the Emerald Plains map. FIXED - Unintended line of sight towards 1F Vista Office through the drone vent on the eastern wall at EXT Parking of the Consulate map. FIXED - Exploitable line of sight from a table at 1F West Corridor of the Consulate map. FIXED - Exploitable line of sight on stacked supply crates at 1F Piano Room of the Consulate map. FIXED - Players get stuck in the generator after rappelling at EXT Garage Way of the Consulate map. FIXED - Players can spawn kill from 2F catering on players exiting Police Line spawn of the Consulate map. FIXED - Collison, asset, and texture issues on various maps.
AUDIO
FIXED - SFX missing when hitting Azami's Kiba Barrier with a shield. FIXED - Multiples voice lines plays when Fenrir's F-NATT Dread Mine is thrown. FIXED - Voice chat audio comes from Windows default devices instead of selected options in-game. FIXED - Incorrect SFX play when Brava's Kludge Drone hacks Fenrir's F-NATT Dread Mine. FIXED - Various audio issues.
OPERATORS
FIXED - Ace's S.E.L.M.A. Aqua Breacher can't break wooden floors with carpet over it. FIXED - Bailiff 410 reloads faster when activating Fenrir's F-NATT Dread Mine. FIXED - FPS drop occurs when Clash's CCE Electro-Shield ability is spammed. FIXED - Fenrir's F-NATT Dread Mine location appears as placeholder when placed in EXT Coast Guard Roof of the Kanal map.
USER EXPERIENCE
FIXED - Multiple strings of text are missing from the Battle Pass progression tab. FIXED - stick input when rotating camera in match replay doesn't reflect the input by user. FIXED - Players get an error after accepting an invite from a player that was previously in their Squad. FIXED - Toggle for match replay missing from custom games. FIXED - Various Shop and Customization issues. FIXED - Various UI issues.
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The Community Artist Bundle Program continues in Year 8 and is bringing yet another amazing operator bundle made in collaboration with Notamutemain! Starting June 12th, his Mute bundle will be available to redeem for a limited time on the dedicated Rainbow Six Siege Prime gaming page.
With this program, we want to celebrate our amazingly creative and dedicated community artists and give them the chance to have their art styles represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available during Year 8.
The Notamutemain operator bundle will be available via Prime Gaming for a limited time, starting from June 12th. Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial. A Renown Booster is currently available from Prime Gaming until June 12th so don’t forget to claim this too! Here’s how you can get these Prime Gaming offers:
• Link your Ubisoft and Amazon accounts here. • Redeem the respective offer through Prime Gaming here. • Receive the content automatically in-game within 48 hours.
ABOUT THE ARTIST
Shaun E, known in the Siege community as Notamutemain despite Mute being his top played operator, found art as a great creative outlet since he was young. Inspired by community artists such as Sunstark, he began posting Siege-related fanart in July of 2018. From this date, Shaun rapidly honed his artistic skills, leading to many opportunities. He collaborated on multiple occasions with Ubisoft, from having an early look at Flores to create a promotional fanart, to being a part of the Siege Champions program, and finally working on a bundle for Mute! Shaun uses thick outlines and line art to create his bold, colorful artwork. He gets his inspirations from comic books and expressive artwork with movement and weight. As a queer individual, Shaun wanted to represent the LGBTQ+ community in his bundle. He pulled inspiration from the artist Tom of Finland, who had a large influence on the late 20th century gay culture. Many symbols of the queer community have been included in this bundle, from the leather biker cap to the transgender symbol. Shaun was also influenced by the punk movement and used some of its distinctive symbols – spikes and chains, slogans of resistance, graffiti and spray paint motifs – to represent the LGBTQ+ community’s resistance to oppression and persecution. There’s also a distinct clash of art styles reflecting his identity as a Chinese-American artist. We can note the Chinese expression present on the weapon skin that can be translated to “Paint the dragon, dot the eyes”; it is taken from a story which meaning refers to the lack of one small element from the creation that would make it perfect. Shaun is a very driven artist, but he likes this story to remind himself: even when the perfect detail seems to evade him, he can still look back and be proud of what he accomplished. Today, Shaun is leaving his mark on Rainbow Six Siege with this bundle and the symbols incorporated in it, making it a very meaningful and personal representation of who he is.
Don’t forget to have a look at Shaun’s Twitter and Instagram accounts to see more of his incredible art!
FAQ
What is the Community Artist Bundle Program? The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artists into the game.
I’m a Siege fan artist too – what can I do to get selected as well? Given the length of our production cycle for in-game content, the fan artists for Year 8 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Ubisoft Star Player Program.
How can I get the Y8S2 Notamutemain operator bundle? Link your Ubisoft account with your Amazon account here and claim the operator set through Prime Gaming starting from June 12th. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Mute available as an operator.
Can I buy the Notamutemain operator bundle with Renown or R6 Credits as well? The Notamutemain operator bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.
Will this offer be available on all platforms? Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.
How long will this offer be available? Following its release on June 12th, you have one month to claim this offer via Prime Gaming.
I don’t see my rewards. If you’re having trouble redeeming your Notamutemain operator bundle, please contact our support.
For more information about Prime Gaming, visit the Prime Gaming FAQ.
Dark clouds gather over the horizon and danger springs from every shadow. From May 30th to August 28th, Rainbow Six Siege unleashes Operation Dread Factor to light the way. To aid during these troubled times, new Operator Fenrir arrives to bolster the ranks. Hailing from Sweden, Fenrir brings a cool head and a calculating approach to battlefield tactics. Deploying Fenrir’s F-NATT Dread Mine causes vision-restricting fear to those who blunder into it.
Navigate the multiple paths of our Battle Pass and collect up to 100 rewards. Play matches, earn tokens, and reach for the rewards you desire in the order you want! Acquire marvelous items, such as Viking-themed sets for Fenrir and Ace, a must-see Punk-style set for Nøkk and the delicate Porcelain set for Kali, among many others. To top it off, do not miss out this season’s signature weapon skin, Fable Shapings, and the Vicious Little Nightmare drone skin!
For those wishing to start the season in style, ahead of their peers, get your hands on the Premium Battle Pass. At only 1200 R6 Credits, it allows early access to the new operator, the mysterious Fenrir. If you grab the Premium Bundle, you obtain 20 Battle Tokens and 2 Breach charges to jumpstart your journey!
Join us in Operation Dread Factor, learn to control your fear and unleash your full potential. For more information, visit https://rainbow6.com/battlepass
You can find here the updates and fixes made over the course of the Y8S1 Season Test Server. For the full Operation Commanding Force Patch Notes, follow the link below. Operation Commanding Force Season Patch Notes: https://rainbow6.com/CommandingForce.
Y8S1 PATCH SIZE
Find the download sizes for each platform below. • Ubisoft Connect: 5.34 GB • Steam: 3.6 GB • Xbox One: 4.35 GB • Xbox Series X: 4.87 GB • PlayStation 4: 4.53 GB • PlayStation 5: 4.18 GB
OPERATOR BALANCING
FENRIR
• Adding the 5.7 USG to Fenrir's loadout; Following the feedback received, we are adding the 5.7 USG as a secondary option Fenrir. This new option will provide a better secondary weapon when using the SASG-12 as a primary weapon. This is an addition to the current loadout.
FEATURE
Custom game team mixer • New button added to allow hosts in custom local games to randomize teams.
BUG FIXES
GAMEPLAY
FIXED - Gadgets are not destroyed if deployed on a hatch that is destroyed. FIXED - Automatic weapons fire when slightly holding down shoot trigger on controller. FIXED - Players get a black screen when joining a match while Oryx is hanging from a hatch. FIXED - Player can lean while immobilized when remapping the lean input to a controller stick. FIXED - Players join a random team instead of their original team when disconnecting and reconnecting to a custom game. FIXED - Defusing animation will continue to play occasionally after releasing the defuse button. FIXED – Ammo boxes are missing from multiple maps in Training Grounds. FIXED – Friendly Fire penalties are given to players during Free For All game mode. FIXED – Various VFX issues.
LEVEL DESIGN
FIXED - Valkyrie's Black Eye can be hidden in the plans in the Green Stairs of Emerald Plains map. FIXED - Devices can be placed on top of the vending machine at 1F Motel Reception of the Outback map. FIXED - Defenders are detected outside when standing next to a wall in 1F Living Room of the Villa map. FIXED - Players get stuck in West Stairs wall after rappelling in EXT East Courtyard on Hereford Base map. FIXED - Devices that stick to walls can be hidden behind a bookshelf in 1F Visa Office of the Consulate map, giving an unfair advantage. FIXED – Hibana's X-Kairos can be shot through the desks present throughout Consulate map. FIXED – Players can navigate onto the scaffolding section at EXT Scaffold of the Consulate map. FIXED – Exploitable lines of sight towards 2F Yellow Stairs and 2F Bathroom from the red railing located at the EXT Courtyard of the Consulate map. FIXED – Players can clip through the metal sheet located at EXT Shooting Range of the Hereford Base map. FIXED – Inside windows can't be barricaded in 2F Master Bedroom of the Villa map. FIXED – Aruni's Surya Gate cannot be deployed on the eastern side of the hatch from below between B Garage and 1F Exposition room on the Consulate map. FIXED – Skylight at EXT Building roof of the Consulate map isn't centered with the rooftop opening. FIXED – Players get stuck in falling animation if they navigate between a chair and wall located in 2F Manager's Office of the Consulate map. FIXED – Players get stuck behind the sofas in 2F Consul Office of the Consulate map. FIXED – Placeholder texture is present on the door frame that connects 2F Meeting Room to 2F Hallway of the Consulate map. FIXED – Throwable sticky devices can't be retrieved when thrown at the corner of the vending machine and the wall in 1F Service Stairs of the Consulate map. FIXED – Devices that stick to the wall cannot be deployed on the statue located in 1F Spiral Stairs of the Consulate map. FIXED – Players get an unintended line of sight when using a deployable shield to vault onto a countertop in 2F Copy Room of the Consulate map. FIXED – Players can get on to a window frame in 2F Bathroom of the Consulate map. FIXED – Defuser can be planted in the northwest corner of 2F Consul Office of the Consulate map. FIXED – Players can climb onto the showcase in 2F Consul Office of the Consulate map. FIXED – Players get stuck behind the sofas in 2F Consul Office of the Consulate map. FIXED – Players get stuck in falling animation if they navigate between a chair and wall located in 2F Manager's Office of the Consulate map. FIXED – Skylight at EXT Building roof of the Consulate map isn't centered with the rooftop opening. FIXED - Collison, asset, and texture issues on various maps. FIXED – Various planting and pick-up defuser issues. FIXED - Various LOD issues.
OPERATORS
FIXED - Wrong animation plays when throwing a device and moving or leaning while prone. FIXED - Icons for destroyed security cameras remain on screen when viewed through Brava's Kludge Drone. FIXED - Aruni's Surya Gate converted by Brava's Kludge Drone has no effect on Iana's Gemini Replicator. FIXED - Iana's Gemini Replicator shows a second defuser icon when Iana is holding the defuser. FIXED - Gauge for Iana's Gemini Replicator remains red if destroyed or dismissed early. FIXED - Finka's Adrenal Surge will eliminate her if used while downed. FIXED - Finka's Adrenal Surge keeps Finka from being eliminated if used before stepping on Frost's Welcome Mat and she's the last attacker standing. FIXED - Mira's Black Mirror protects Operators from flash effects if used on the other side of the Black Mirror. FIXED - Valkyrie's Black Eye look sensitivity is too high compared to other Observation Tools. FIXED - Solis' SPEC-IO Electro Sensor can't use Mega Scan at the minimum ability charge. FIXED - Zero's Argus Launcher doesn't reload if the animation is canceled near the end. FIXED - Fenrir's F-NATT Dread Mine VFX disappear when affected by a flash. FIXED – Fenrir's F-NATT Dread Mine reappears on screen when a player enters and exits Observation Tools that were deactivated. FIXED – Wrong VFX plays when Fenrir is prone while holding the F-NATT Dread Mine. FIXED – Doc cannot use devices after using his Stim Pistol to revive himself. FIXED – Wrong VFX plays when players are affected by Fenrir's F-NATT Dread Mine in third person. FIXED – Missing VFX for fade in and fade out effects for Fenrir's F-NATT Dread Mine. FIXED – Activation codes for Fenrir's F-NATT Dread Mine are not retrieved when picking up mines deactivated by an EMP. FIXED – VFX for Fenrir's F-NATT Dread Mine are canceled and replay when entering the area of effect. FIXED – VFX loop for Fenrir's F-NATT Dread Mine when player stand at the edge of the detection radius. FIXED – Footprints are not pointing to Defenders when using Jackal's Eyenox Model III. FIXED – Various animation issues. FIXED – Various Operator VFX issues.
USER EXPERIENCE
FIXED - Fenrir's HUD is not present in first person when viewed through Match Replay. FIXED - 1F Fireplace spawning point is missing from Chalet map. FIXED - Post-Action Report is missing after Lone Wolf Training Grounds matches. FIXED – Thunderbird's Kona Station loadout icon is a placeholder. FIXED – Local custom game lobbies can't be made while not connected to the internet. FIXED – Infinite Ammo Symbol is misaligned in the Golden Gun game mode. FIXED – Players aren't returned to the initial view when leaving free camera mode after selecting another player in Match Replay. FIXED – In-game HUD doesn't immediately appear when spawning or closing the Options menu during any session. FIXED – Text is missing from Fenrir's ability icon for the inventory module of the HUD during gameplay. FIXED – Damage value is incorrect for the D-50 in Golden Gun game mode.
These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.
How to get involved
We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:
This is an evolving program so to reflect this, the following requirements have been adjusted.
Requirements to be considered - Approximately 150+ concurrent viewers. - Average of 10 Rainbow Six streams per month. - Average of 20 hours of Rainbow Six streamed per month. - Positive standing with Ubisoft/Rainbow Six Siege. - High quality level of content. - Twitch Partnered. - Rainbow Six Siege reserves the right for final decision.
Consideration for Removal - Less than 10 Rainbow Six Siege main streams over 3 months. - Level of quality dropping below an acceptable level. - Standing with Rainbow Six Siege/Ubisoft compromised. - Any actions that may negatively affect the R6S/Ubisoft brand. - Loss of Twitch Partnership. - Rainbow Six Siege reserves the right for removal of any charms.
The operators of Team Rainbow now face a lethal, mutating alien invasion.
In Tom Clancy's Rainbow Six® Extraction, Rainbow Six Siege players will find familiar operators, gadgets and mechanics, yet all reworked to match Extraction’s unique PVE gameplay.
Tom Clancy's Rainbow Six® Extraction builds on the unique tactical first-person shooter elements of the hugely popular to bring an epic one to three–player co-operative PvE experience to players, where teamwork, tactics, and flawless execution are key to survival.
In Extraction, you and your squad face an evolving alien threat, the Archæans.
Each incursion into the alien containment zone is unique thanks to dynamic variables and unpredictable, deadly challenges. You will have to plan ahead, work with your teammates, and coordinate your tactics to make it out alive.
Rainbow Six Extraction is set to deploy very soon on Steam, so wishlist now to get notified when it becomes available.
In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S2 Season Test Server and give you some insight into the reasons behind them.
BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.
The Observation Blocker is the new Secondary Gadget available for Defenders. Once deployed, it creates a digital barrier that blocks vision from any Observation Tool, such as drones, Iana's Gemini Replicator, or Brava's Kludge Drone, so operators or gadgets cannot be spotted through it. This barrier is only visible from Observation Tools, so it won't affect operators in any way. The arms of the device will adapt to the space available, so the projection won't go through walls.
Currently, the only way to deny Attacker droning is by playing Mute, Mozzie, or Solis. The Observation Blocker will now also fulfill this role to a lesser degree, as drones can travel through the barrier with zero penalty. This gadget won't replace those operators, but it will reinforce the gameplay around denying information and allow for more flexibility when a dedicated operator is not required.
During the Preparation Phase, the device can be used to hide information regarding the operators selected or the actual defensive setup. Attackers will need to take more risks with drones to use Attacker Repick at its full potential as they won't know if a Defender is watching from behind the wall. It can also be used to force Attackers to be more accurate when gathering information, as any corner covered by an Observation Blocker can hide a threat.
OPERATORS
The Observation Blocker is added as a 3rd secondary gadget option unless it is specified in the Operator Balancing section below.
Ela
Rook
Warden
Caveira
Kaid
Maestro
Pulse
Alibi
Jäger
OPERATOR BALANCING
ALIBI
LOADOUT
Removed Deployable Shield
Removed Impact Grenades.
Added Observation Blocker
Added Proximity Alarm.
Alibi's Prisma blocks line of sight, gathers intel, and tricks attackers. We want to double down on this fantasy by changing all her secondary gadgets to focus on those aspects.
The Observation Blocker will contribute to the mind games around the Prismas allowing you to hide them from drones to be more effective against Attackers. Proximity Alarms as an alternative, will gather intel and contribute to map control.
The removal of Impact Grenades will also help slow her down, as she will have to rely on the Baliff 410 to make all rotations.
CLASH
LOADOUT
Added Deployable Shield.
To compensate for her limited fire power Clash will now be able to contribute more to the site setup. Similarly, to what was done with the Super Shorty, we wanted to give her more options.
GOYO
LOADOUT
Removed Nitro Cell.
Added Bulletproof Camera.
Added Impact Grenades.
Goyo already has a lot of area denial with the Volcan Canisters, having access to the Nitro Cell fulfills a similar the similar gameplay intention of plant denial. We will replace it with a Bulletproof Camera, so he has an alternative to gather intel and protect his gadgets from being spotted or destroyed by various drones.
We will also give him Impact Grenades as a 3rd option to again encourage flexibility, so you can trigger a couple of Volcan Canisters without needing to have direct line of sight with them.
GRIM
KAWAN HIVE LAUNCHER
Equip time: Reduced to 1 second (from 1.1).
Rate of fire: Increased to 70 rpm (from 40).
KAWAN HIVE
Activation: Time reduced to 0.4 seconds (from 1).
Vulnerabilities: It is also vulnerable to bullets, laser, and melee damage.
HIVE
Duration: Increased to 16 seconds (from 8).
Size: Radius increased to 4.6 meters (from 3.6).
Detection system: Now detects any part of the body, not only the head.
Decay: Duration reduced to 4 seconds (from 9). The time between pings is normalized to 1 second (from 1/3/9).
LOADOUT
Added Baliff 410 as a secondary weapon option.
Added Hard Breach Charge as a secondary gadget option.
To make Grim's gadget more impactful, we will tweak some values with the objective of increasing the chances of applying the effect to a Defender.
First, we are making the Kawan Hive Launcher more responsive by reducing the equipping time and increasing the rate of fire, so you can fill up an area much faster. Secondly, the Kawan Hive will release its charge faster, so a well-placed projectile will easily catch defenders nearby. But take note a quick enough defender can still destroy it before this happens as the Kawan Hive is now vulnerable to more damage types. Finally, we are increasing the Hive's radius and duration, so it can better limit the Defender's movements, as a result the effect's decay will be reduced to make it less punishing to touch the area by accident.
We will also improve his loadout to increase its flexibility and allow for more creative ways to use the launcher.
We believe these changes will help him, but other options are being explored as these changes may not be enough to put him in line with other attackers, so more adjustments will come.
JÄGER
LOADOUT
Removed Barbed Wire.
Added Observation Blocker.
The Observation Blocker has great synergy with operators like Jäger that need to hide their utility from unwanted eyes.
PULSE
LOADOUT
Removed Barbed Wire.
Added Deployable Shield
Added Observation Blocker.
It's difficult to compete with the Nitro Cell paired with Pulse's ability, but the Deployable Shield and Observation Blocker can be interesting if you want to play more passively, as they can provide you with some protection while feeding information to your teammates.
SMOKE
LOADOUT
Removed Deployable Shield.
Added Proximity Alarm.
Smoke is the one to go to when somebody asks for area denial. Even if he's not the optimal option in every situation, his loadout makes him consistently viable and useful. Without the deployable shield, we expect the decision won't be as easy and will leave some space for other area denial defenders.
TACHANKA
LOADOUT
Added Proximity Alarm.
The Proximity Alarms will give Tachanka precise information about where to shoot his Incendiary Grenades and help him use resources more effectively.
THUNDERBIRD
LOADOUT
Removed Impact Grenades
Removed Nitro Cell
Added Barbed Wire
Added Bulletproof Camera
KONA STATION
Cooldown: Reduced to 15 seconds (from 35).
Healing: Reduced to 20 hp (from 30).
We want to make playing on top of a Kona Station fairer. On Consoles, where headshots are less likely, you may end up fighting against a defender that has +30hp because the automatic heal will trigger on the first tick of damage received. However, we are reducing the cooldown to get heals, so the Kona Station will be available more often when a Defender needs it and will reward staying there to fully heal, as the healing potential over time is higher than before.
Additionally, Thunderbird was released with a very strong loadout that encourages very aggressive play. We want to reduce her killing potential by removing the Nitro Cell and make the shotgun a meaningful option by removing her Impact Grenades. We will replace them with support focused gadgets that we believe fit her role better.
Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.
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