Below you will find the download sizes for each platform.
Ubisoft Connect: 1.21 GB Steam: 1.5 GB Xbox One: 963.28 MB Xbox Series X: 1.19 GB PS4: 2.34 GB PS5: 1.89 GB
GAME HEALTH
MAP ROTATIONS
Ranked: Increased the chances for Stadium Bravo to appear on the map ban selection screen.
Unranked: Chances for Stadium Bravo appearing on the map ban selection screen increased massively to almost guarantee its appearance.
BUG FIXES
GAMEPLAY
FIXED - Bullet holes exploit can be replicated on some wooden textures. FIXED - Players sometimes cannot ping gadgets or Operators while using an Observation Tool. FIXED - Operator's unique ability cannot be picked up if deployed in their own Barbed Wire. FIXED - Attackers have limited functionality while stepping on a Welcome Mat immediately after receiving an Adrenaline Surge. FIXED - Small gaps at top of barricaded double doors that allow players to scan Operators or place gadgets.
LEVEL DESIGN
FIXED - Multiple LOD issues on various maps.
OPERATORS
FIXED - Sights have a different FOV and size when equipped on Glaz's OTs-03. FIXED - Sights have a different FOV and size when equipped on the Bearing 9.
USER EXPERIENCE
FIXED - Scramble VFX is missing when switching to or between Observation Tools. FIXED - Player can get stuck in a drone during gameplay. FIXED - Recoil pattern preview image doesn't match the new recoils. FIXED - Users receive Quick Match and Newcomer Free Battle Pass rewards in Ranked and Unranked sessions. FIXED - AAR Battle Pass tab displays rewards as 120 points instead of 100 points after a player loses a match. FIXED - Performing an action in a menu and pressing the Options button on a controller creates issues on consoles. FIXED - Drones are not highlighted for the Spectator during Preparation Phase. FIXED - Various VFX and SFX issues. FIXED - Various shooting range issues. FIXED - Various UI issues. FIXED - Various Localization issues. FIXED - Various Shop and Customization issues.
With every update we bring our latest BattlEye and Data Ban numbers.
Here are our latest BattEye and Data Ban numbers, including data until the end of August.
CHEATFIXES
Throughout Vector Glare we’ve continued to address cheats that are affecting players. Here are some that have been worked on since our last Anti-Cheat Status Update:
Various Instant kill cheats
Various Infinite ammo cheats
Teleport hack
Self revive cheat
No clipping cheat
Frenzy cheat
Various other cheats
The Anti-Cheat team continues to monitor and address other current cheats, though we will be sharing more on these fixes in a future update.
REPORTING DISCONNECTED PLAYERS
With the new season we increase the window of opportunity in terms of reporting! Players who have disconnected from a match session can now be reported.
Available only in Ranked and Unranked playlists. Disconnected player information will now be persistent through the scoreboard. All categories of reports are available.
MATCH REPLAY REPORTING
We understand that it’s not always possible to report a player during a live match due to disconnections, similar names, or maybe you notice something after the fact while reviewing your matches.
Being able to report players during a match replay is an additional step that we’ve taken to make it easier for the community to give feedback when it comes to suspicious players.
With adding these tools, we hope to continue to provide a stream-lined way for players to report suspicious/toxic individuals.
For the best results please make sure to follow these next steps!
HOW YOU CAN HELP
Report Cheaters In-Game
In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater on social media, the following can help us to identify and sanction them.
Clear video or photo proof of the incident
The offending player’s Username and User ID
Match ID for any relevant matches
Date and time of the incident
Think you might have seen a cheater? You can use Match Replay to double check.
RFF REPUTATION PENALTY
Current State
As of the 31st of August, the grace period for RFF is over. Players who trigger all warnings to correct their behaviour, will be sanctioned.
Penalty Levels
Players with a high count of friendly fire offenses will firstly receive a warning. If a player continues to commit friendly fire offenses after a warning has been issued, the RFF Reputation Penalty will be triggered. Players will then have RFF automatically enabled for the next 30 matches.
Below you will find the download sizes for each platform.
Ubisoft Connect: 1.33 GB Steam: 1.6 GB Xbox One: 1.01 GB Xbox Series X: 1.29 GB PS4: 1.66 GB PS5: 1.07 GB
BUG FIXES
GAMEPLAY
FIXED – The crosshairs don’t blink while cooking a Frag Grenade.
LEVEL DESIGN
FIXED – Multiple LOD issues on various maps.
OPERATORS
FIXED – Players can see Lesion’s Gu Mine icons through walls when entering any Observation Tool. FIXED – Vigil’s ERC-7 does not prevent him from getting pinged by Grim’s Kawan Hive. FIXED – Various Victory Celebration issues.
USER EXPERIENCE
FIXED – Incorrect weapons and sights when launching the Shooting Range from the Operator menu. FIXED – Destroying Gridlock's Trax Stingers as an Attacker will count towards the "Gadget Removal" personal and community challenges. FIXED – Texture is sometimes stretched for a showcased Operator. FIXED – Discrepancy in abandon currency penalties not affecting all game modes. FIXED – Bravo Packs received while already having the whole Bravo Pack Collection unlocked are disappearing. FIXED – Various Audio and SFX issues. FIXED – Various Shop and Customization issues. FIXED – Various UI issues. FIXED – Various Localization issues.
The Community Artist Bundle Program has brought us some amazing operators cosmetics with the help of talented artists and Prime gaming, and it’s not over yet. We are back at it again with Siege Tales and his bundle for the operator Ela for Y7S3!
With this program, we want to celebrate our amazingly creative and dedicated community artists and give them the chance to have their art styles represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available during Year 7 and beyond.
Siege Tales’ Ela Operator Bundle includes: - Uniform - Headgear - Scorpion EVO 3 A1 weapon skin - Charm
HOW TO REDEEM THE BUNDLE
The Siege Tales Operator Bundle will be available via Prime Gaming for a limited time, starting from September 13th. Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial. A Renown Booster is currently available from Prime Gaming until September 13th, so don’t forget to claim this too! Here’s how you can get these Prime Gaming offers: - Link your Ubisoft and Amazon accounts here. - Redeem the respective offer through Prime Gaming here. - Receive the content automatically in-game within 48 hours.
ABOUT THE ARTIST Since 2014, Siege Tales has been creating cartoons about different video games. In 2018, he discovered Rainbow Six Siege and fell in love with the game. Playing it countless hours with his friends lead him to start an animated cartoon series based on the game – he made over 100 episodes.
Siege Tales aims to use a simple design but keep it clear and recognizable. With this goal in mind, his art style has been changing a lot throughout his journey as a YouTuber. His inspiration often comes from music which helps him getting ideas and already envision his animations, resulting in rhythmed videos.
To celebrate a milestone on his YouTube Channel, Siege Tales had the idea to create a headgear for Caveira. Today, we can celebrate with him another achievement as he had the opportunity to design a whole operator bundle! Ela was the best character to transpose his ideas into a bundle. And of course, his iconic Catveira needed to make an appearance!
What is the Community Artist Bundle Program? The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artists into the game.
I’m a Siege fan artist too – what can I do to get selected as well? Given the length of our production cycle for in-game content, the fan artists for Year 7 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Ubisoft Star Player Program.
How can I get the Y7S3 Siege Tales Operator bundle? Link your Ubisoft account with your Amazon account here and claim the Operator set through Prime Gaming starting from September 13th. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Ela available as an operator.
Can I buy the Siege Tales Operator Bundle with Renown or R6 Credits as well? The Siege Tales Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.
Will this offer be available on all platforms? Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.
How long will this offer be available? Following its release on September 13th, you have one month to claim this offer via Prime Gaming.
I don’t see my rewards. If you’re having trouble redeeming your Siege Tales Operator Bundle, please contact our support.
For more information about Prime Gaming, visit the Prime Gaming FAQ.
You can find here the updates and fixes made over the course of the Y7S3 Season Test Server. For the full Brutal Swarm Patch Notes, follow the link below: https://rainbow6.com/BrutalSwarm
Y7S3 PATCH SIZE
A larger download will be required for Y7S3 due to a data consolidation. This is to save disk space and reduce overall build size.
Find the download sizes for each platform below.
Ubisoft Connect:
66.7 GB if live build was installed with HD PACK
39.4 GB if live build was installed without HD PACK
Steam:
71.5 GB if live build was installed with HD PACK
45 GB if live build was installed without HD PACK
Xbox One: 30.5 GB
Xbox Series X: 33.5 GB
PlayStation 4: 59.6 GB
PlayStation 5: 57.3 GB
BUG FIXES
GAMEPLAY
FIXED – Thermite’s Exothermic Charge only destroys the metal part of a reinforced wall. FIXED – Shotgun rounds are invisible if a player reloads with 1 round left and fires the shotgun at the same time. FIXED – An Operator’s gadget automatically activates after swapping from their gadget to their ability and then back. FIXED – Some gadgets have no collision with the hostage. FIXED – While crouch-walking, the Operator slows down when the controller stick-input is within a certain range. FIXED – Defenders can still shoot with the Bulletproof Camera while Dokkaebi is hacking the Defenders’ Observation Tools.
LEVEL DESIGN
FIXED – Meleed barricades on Clubhouse map don’t always appear destroyed for some players after an Attacker has repelled through them. FIXED – Operators can shoot through indestructible windows on Villa map. FIXED – Multiple LOD issues on various maps.
OPERATORS
FIXED – Nokk’s head slightly changes position when activating HEL Presence Reduction, which makes her less vulnerable when peeking. FIXED - Can’t change the zoom level on Kali’s CSRX300. FIXED – Blitz and Fuze’s vault animations with shields equipped don’t match between first and third person point of view. FIXED – An Operator’s left knee clips through an equipped Ballistic Shield when looking around. FIXED – Montagne can’t pick up or drop the defuser while Le Roc Shield is extended. FIXED – IQ’s shoulder is displaced when activating the Electronics Detector. FIXED – Observation Tools hacked by Dokkaebi aren’t deactivated by Thatcher’s EMP Grenade when an Attacker is using them. FIXED – Ying’s Candelas are marked with a generic ping instead of a contextual one. FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced wall if Melusi’s Banshee or Goyo’s Vulcán Canister is deployed in the center. FIXED – Ace’s S.E.L.M.A. Aqua Breacher has collision issues with other deployable deviced. FIXED – The activation sequence of Ela’s Grzmot Mine doesn’t reset after being deactivated by Thatcher’s EMP Grenade. FIXED – Mute receives score points when Blitz goes within range of a Signal Disruptor after activating a flash charge on the G52-Tactical Shield. FIXED – Mira can’t deploy a Black Mirror near a Ballistic Shield. FIXED – Operators can’t vault from the sides of Osa’s Talon-8 Shields. FIXED – Missing Icon for both deploy and pick-up action reminder for Bandit’s Shock Wire. FIXED – Pinging Iana’s Gemini Replicator produces a generic ping instead of a contextual one. FIXED – Grim’s Kawan bots have different sizes depending on the set Field of View. FIXED – Iana can control the Gemini Replicator from the Drone POV when deploying both of them in quick succession. FIXED – Grim’s Kawan Hive Launcher has a delayed launch when double tapping the firing button with the launcher equipped. FIXED – Nomad’s Airjab reload animation is incorrect when a grip is equipped to her weapon. FIXED – Glaz’s Flip Sight is not aligned with the iron sight of the OTS-03 weapon. FIXED – Various Victory Dance issues for multiple Operators. FIXED – Various issues with Azami’s Kiba Barrier. FIXED – Various weapon VFX issues. FIXED – Various Operator and device VFX issues.
USER EXPERIENCE
FIXED – The suffix of a player's nickname won't load correctly if they reboot the game while reconnecting to a match. FIXED – Incorrect voice lines are played when Operators are hit by friendly fire. FIXED – Skip function doesn't work for Situation videos. FIXED – Camera gets stuck when spectating a match if the spectated Operator or drone is eliminated or destroyed. FIXED – Missing drone icons in Match Replay. FIXED – Missing highlight on the selected player card in Match Replay. FIXED – Missing light VFX when an EMP Impact Grenade is held in Match Replay. FIXED – Visual issues in the Home section and Operator Showcase. FIXED – The After Action Report is not displaying the intended animation. FIXED – Operator icons overlap when viewing someone else's perspective as a Spectator. FIXED – Hit indicator is the same color when destroying a teammate device as it is when destroying an opponent's. FIXED – Destroying Castle's Armored Panel with Hibana's X-Kairos does not count towards the Breakthrough Battle Pass challenge. FIXED – The warning message is missing from the confirmation panel when activating any type of Booster. FIXED – Operator Guide steps don't update when changing between Advanced and Standard deployment for drones and devices. FIXED – Players are unable to use voice and text chat while in the lobby of an Online Custom Game. FIXED – Various Privacy mode issues. FIXED – Various UI issues. FIXED – Various input issues on controllers and keyboards. FIXED – Various Audio and SFX issues. FIXED – Various Match Replay issues. FIXED – Various Spectator mode issues. FIXED – Various Custom Game issues. FIXED – Various Customization issues. FIXED – Various Localization issues.
These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.
How to get involved
We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:
This is an evolving program so to reflect this, the following requirements have been adjusted.
Requirements to be considered - Approximately 150+ concurrent viewers. - Average of 10 Rainbow Six streams per month. - Average of 20 hours of Rainbow Six streamed per month. - Positive standing with Ubisoft/Rainbow Six Siege. - High quality level of content. - Twitch Partnered. - Rainbow Six Siege reserves the right for final decision.
Consideration for Removal - Less than 10 Rainbow Six Siege main streams over 3 months. - Level of quality dropping below an acceptable level. - Standing with Rainbow Six Siege/Ubisoft compromised. - Any actions that may negatively affect the R6S/Ubisoft brand. - Loss of Twitch Partnership. - Rainbow Six Siege reserves the right for removal of any charms.
In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the Brutal Swarm Season Test Server and give you an insight into the reasons behind these changes.
BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.
OPERATOR BAN RATE
WEAPON BALANCING WEAPON RECOIL
Weapon Recoil on Console will no longer follow changes made on PC and is unimpacted by the following changes.
Vertical recoil has been increased on all weapons and adjusted to their expected power level.
Increased overall recoil on:
All Assault Rifles
All SMGs
All LMGs
Machine Pistols
This is a universal change that we know is going to be contentious across the board as it hits nearly every single weapon in Siege. With that in mind, there are weapons in the game commonly described as "laser beams" due to a lack of recoil and recoil-controlling attachments at large being barely noticeable in some cases. We are confident that with the introduction of the Shooting Range as a place to get accustomed to the new recoil patterns, this change will help lay the ground for improved balancing potential for the future.
Adjustments have been made to the recoil not just on vertical intensity, but in some cases horizontal intensity as well. Weapons with high magazine capacity like LMGs will have the strongest vertical and lateral recoil after sustained fire.
Weapons with strong and weak recoil patterns, such as the R4C, 416-C, UMP45, C1, or M12 will keep very similar recoils. We have reviewed each weapon individually based on several different parameters such as Rate of Fire, Damage per second, and what operators use them.
WEAPON RECOIL ON CONSOLE
Softened overall recoil on:
M762
R4C
MX4
EVO-3 Scorpion
Increased overall recoil on:
6P41
LMG-E
G8A1
Spear .308
Population targeted by this change: All.
Overall, we wanted to improve the shooting experience on console. Thunderbird is currently one of the strongest defenders right now. Some of that strength comes from the fact that her main weapon is an ATK AR and we needed to reduce it’s killing potential.
RECOIL ATTACHMENTS
This is obviously a huge slew of attachment option improvements - the main drive of this change is to enable more customization and choices around how you use these weapons, while also normalizing the overall distribution of the available attachments. Think of our recent change to open up scope styles but extrapolated to other categories of attachments. These changes can be easily read as buffs, as no options are being taken away and any combos you've previously liked can still be done (apart from the Flash Hider on DMRs). We're hoping the greater selection, especially to help control recoil, will be used especially alongside other changes detailed in these notes.
COMPENSATOR
Population targeted by this change: All
We added the compensator to also normalize distribution. The goal is to give more tools to customize the recoil of the weapons.
Added the Compensator to the following weapons:
6P41 (Fuze, Finka)
M249 SAW (Gridlock)
FMG9 (Nokk, Smoke)
SPSMG9 (Kali, Clash)
MP5 (Doc, Rook, Melusi)
P90 (Doc, Rook)
C1 9mm (Frost)
M12 (Caveira)
FLASH HIDER Population targeted by this change:All
The Flash Hider just doesn’t make much sense for DMRs as the Muzzle Brake is consistently the better option. Newer DMRs have followed this logic so we are bring older ones in line.
The Flash Hider will be removed from the following DMRs:
417 (Twitch, Lion, Sens)
Ots-03 (Glaz)
CAMRS (Buck)
SR-25 (Blackbeard, Flores)
MK14 (Dokakebi)
Added Flash Hider to the following weapons:
C1 9mm (Frost)
MUZZLE BRAKE
Population targeted by this change: All
To help normalize distribution we added the Muzzle Break to these weapons to provide more options to customize the weapon recoil.
Added the Muzzle Brake to the following weapons:
6P41 (Fuze, Finka)
AUG A2 (IQ, Wamai)
G8A1 (IQ, Amaru)
M249 (Capitao)
Bearing-9 (Hibana, Echo, TB)
M249 SAW (Gridlock)
SMG-11 (Amaru, Smoke, Mute)
SPSMG9 (Kali, Clash)
C1 9mm (Frost)
MUZZLE BRAKE
Population targeted by this change: All The addition of the Vertical Grip is to provide players with more control over the increased recoil patterns.
Added Vertical Grip to the following weapons:
OTs-03 (Glaz)
ARX (Nomad)
C1 9mm (Frost)
T-5 (Lesion, Oryx)
MORE GAMEPLAY OPTIONS
These changes are intended to give more options to players. Players now have to sacrifice recoil control to make use of some attachments, making these more meaningful choices:
SUPPRESSOR
Population targeted by this change: All.
Removed damage reduction.
With the wider changes to recoil detailed above in these notes, we're hoping that the choice of barrel attachment will become more meaningful universally. To that end, we wanted to make the suppressor an impactful decision because of the lack of recoil mitigation, no longer because of a lack of damage mitigation.
EXTENDED BARREL
Population targeted by this change: All
With the increase in recoil, it’s now a more meaningful choice to opt for less damage drop off vs more recoil control. More weapons will now have access to the Extended Barrel attachment, granting increased utility with your choice in sights.
Added the Extended Barrel to the following weapons:
9x19VSN (Kapkan, Tachanka, Azami)
MP5K (Mute, Wamai)
FMG9 (Nokk, Smoke)
MPX (Valkyrie, Warden)
PDW9 (Jackal, Osa)
T-5 (Lesion, Oryx)
552 Commando (IQ)
G36C (Ash, Iana)
Spear .308 (Finka, Thunderbird)
Bearing-9 (Hibana, Echo, Thunderbird)
K1A (Vigil)
MP7 (Zero, Bandit)
MP5 (Rook, Doc, Melusi)
F2 (Twitch)
ANGLED GRIP
Population targeted by this change: All
The addition of the Angled Grip is to provide players with more options now that the Vertical Grip will be more impactful.
Added the Angled Grip to the following weapons:
L85A1 (Sledge, Thatcher)
R4C (Ash)
417 (Twitch, Lion)
OTs-03 (Glaz)
6P (Fuze, Finka)
SR25 (BB. Flores)
M249 (Capitao)
LMG-E (Zofia)
Spear (Finka, TB)
ARX (Nomad, Iana)
F90 (Gridlock)
M249 SAW (Gridlock)
MP5 (Doc, Rook, Melusi)
416 (Jager)
Vector (Mira, Goyo)
T-5 (Lesion, Oryx)
SMG-11 (Amaru, Smoke, Mute)
LASER
Population targeted by this change: All
We’ve normalized the distribution of Laser Sights, making them available to all weapons.
Added the Laser to the following weapons:
OTs-03 (Glaz)
G8A1 (IQ)
GSH-18 (Finka, Fuze, Glaz, Kapkan, Tachanka)
C75 AUTO (Dokkaebi, Vigil, Kali)
WEAPON SIGHTS
Population targeted by this change: All
There have been a lot of requests for specific sights on specific weapons, so now operators get access to all magnification options up until their maximums. For example, Thatcher’s L85a2 previously had access to all the universal 1x sights and only the 2.0x scope. Now he will also have access to the 1.5x Scope.
Added all sights up to the maximum allowed for the following operators:
Alibi ACS12: +1.5
Amaru G8A1: +1.5
Dokkaebi BOSG: +1.5 +2.0
Fuze AK-12: +1.5
Fuze 6P41: +2.0
Finka Spear: +1.5
Gridlock F90: +1.5
Goyo TCSG: +1.5
Hibana Type: +2.0
IQ AUG: +1.5 +2.0
Jackal C7E: +1.5
Kaid TCSG: +1.5
Lion V308: +1.5
Maestro ACS12: +1.5
Nomad AK74: +2.0
Osa 556: +1.5
Rook MP5: +1.5
Thermite 556: +1.5
Thatcher AR33: +2.0
Thatcher L85A2: +1.5
Vigil BOSG: +1.5 +2.0
Zofia M762: +1.5
A few operators will have their maximum magnification options reduced or increased to better level out their high killing potential.
Changed maximum sight available to the following operators:
Goyo Vector: +1.5
Ace AK-12: -2.0 +1.5
Iana ARX: -1.5
Mute MP5K: -1.5
Nomad ARX: -2.5 +1.5
Sledge L85A2: -2.5
Kaid AUG: -1.5
Finka 6P41: -2.5 +2.0
Zofia LMG-E: -2.5
Wamai MP5: -1.5
Capitao Para: +2.0
Blackbeard MK17: +2.0
Iana G36: +1.5
Frost C1: +1.5
Pulse UMP: +1.5
GADGET BALANCING
EMP IMPACT GRENADE
Population targeted by this change: All
The EMP Impact Grenade is meant to create new windows of opportunity for attackers as well as provide an alternative for Thatcher. The EMP Impact Grenade can disable electronics in an explosion range of 1.8 meters for 9 seconds, we’re hopeful this gadget will have a positive impact on the meta.
Added EMP Impact Grenade as 3rd Gadget to the following Operators:
Blackbeard
Montagne
Dokkaebi
Nokk
Gridlock
Sledge
Lion
Osa
FRAG GRENADE
Population targeted by this change: Pro
To reduce collateral destruction, we are reducing the non-lethal radius of the grenade. The lethal damage range remains nearly the same, the difference is mostly unnoticeable during a match. We are hoping to encourage precision use of grenades or for the player to change to a more precise gadget to deal with defenders’ utility if needed.
Reduce range to 3.6 meters
Change damage curve (new=orange)
HARD BREACH CHARGE
Population targeted by this change: Casual
While this change won’t be a huge buff, the intention was to make the combo with the Impact EMP more comfortable to use. With the Impact EMP disabling electricity sources for 9 seconds and the charge taking 2 seconds to deploy plus 5 seconds to explode, the goal was to increase the window of opportunity.
Reduce activation time to 4s (from 5)
OPERATOR BALANCING
FUZE
Reduce drilling time to 2s (from 3)
Increase pellets’ trail visibility
Add smoke grenade as 3rd gadget
Population targeted by this change: Top Ranked
Fuze has the highest destructibility potential in the game, so this season we are hoping to increase it. Reducing the drilling time will allow him to chain faster. This will increase his destruction potential and his ability to push defender out of position, as they will need to react faster to counter charges.
We added smoke grenades just to give him another option. He will have more flexibility with secondary gadgets to compensate for his primary.
KALI
Increase charges to 4 (from 3)
Reduced CSRX vertical and horizontal recoil.
Increased CSRX camera recovery time after recoil.
Population targeted by this change: Top ranked
We wanted to make Kali more appealing to deal with enemy utilities. This season she will not have more tries to open electrified or muted walls. She will also have more resources than anyone else to destroy enemies’ utilities precisely from far away.
She is limited to the sniper rifle, which will allow us to provide more charges to her.
GLAZ
Add Claymore as 3rd gadget
Population targeted by this change: Casual
By adding the Claymore we hope to increase Glaz’s utility by providing another option to compensate that his primary gadget is situational.
CAPITAO
Add Gonne-6
Population targeted by this change: Top Ranked
Adding a new weapon will increase Capitao’s utility and versatility, making him useful in more situations. We are aware that he is not appealing to ranked players due to his utility being more oriented to executes. We are hoping he will be more appealing in competitive.
IANA
Remove Gonne-6
Population targeted by this change: Pro
We removed the Gonne-6 to bring Iana down to where she was before Y6S1, in terms of utility. We do not expect her to go as far down as before now that usefulness has been showcased. We are hoping that by reducing the population of Frag. Grenades will keep as a good operator to pick anytime.
FINKA
Replace Frag. Grenade with Smoke Grenades
Population targeted by this change: Pro
We have moved Finka’s explosives from 3 to 1 with the biggest nerf being the Frag Grenades to reduce her utility. The smoke grenades will allow her to transition from an entry to support operator, focusing on site execution and keeping her allies alive. Stun grenades will remain for our more aggressive players.
MAVERICK
Replace Frag. Grenades with Stun Grenades
Population targeted by this change: Pro
Our goal with replacing Mavericks Frag. Grenades was to reduce his utility and return to what he had at release. We also introduced the Impact EMP, we are hoping to provide a true alternative to Thatcher.
BUCK
Add Gonne-6
Population targeted by this change: Pro
We’re hoping that by adding the Gonne-6 we will increase Buck’s utility and versatility as well as compensate for the reduction of Frag Grenades. Now that Buck has a solid presence, we’re going to keep a close eye on him.
Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix. Follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.
Rainbow Six Siege steps into season three of Year 7 with Operation Brutal Swarm! From the sweltering wilderness of his Singapore homeland, Operator Grim advances into the spotlight and joins team Rainbow. An expert in recon, intelligence gathering and survival techniques, his unique Kawan Hive Launcher is the perfect tool to bring when you need precise enemy movement and deployment information. Read the Patch Notes below for full details.
With every update we bring our latest BattlEye and Data Ban numbers. Here are our latest BattEye and Data Ban numbers, including data until the end of June.
CHEATFIXES
Throughout Vector Glare we’ve continued to fix cheats that are affecting players. Below you can see the fixes that have been deployed since our last Anti-Cheat Status Update.
• Instant kill players • Forcing all other players to crash
We’ve also got multiple cheat fixes currently in the works. It’s too early to share details on what those are now, though we will be sharing more on these fixes in a future update.
PHONE NUMBER BLACKLISTING
Phone Number verification has been a part of Siege for some time now, and we’re continuously working to develop the feature, making it as robust as possible.
Phone Number Blacklisting is now an additional step that we’ve taken to reduce repeat offending by cheaters. Now that this is in place, banned cheaters will have the phone number that is associated with their accounts blacklisted, meaning that the same phone number cannot be used on another account.
HOW YOU CAN HELP
Report Cheaters In-Game
In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them.
• Clear video or photo proof of the incident • The offending player’s Username and User ID • Match ID for any relevant matches • Date and time of the incident
Think you might have seen a cheater? You can use Match Replay to double check.
RFF REPUTATION PENALTY
The Reverse Friendly Fire Reputation Penalty aims to reduce the impact that top offenders have on others by triggering counter measures when repeated abuse is detected.
Rollout Plan
Since Y7S2.2, we've been in a "grace period" where only warnings are triggered. The purpose of this grace period is to support and help our players adapt to the new system. Once this is over, counter measures will be enabled for repeat offenders.
Expected Behavior After Rollout
Players with a high number of friendly fire offences will firstly receive a warning. If a player continues to commit friendly fire offences after a warning has been issued, the RFF Reputation Penalty will be triggered, leading to the player having RFF automatically enabled for the next 30 matches.
Below you will find the download sizes for each platform.
- Ubisoft Connect: 1.29 GB - Steam: 1.6 MB - Xbox One : 1.06 GB - Xbox Series X : 1.41 GB - PS4: 1.86 GB - PS5: 1.15 GB
GAME HEALTH
REPUTATION PENALTY: REVERSE FRIENDLY FIRE
- Reputation Penalty has been added that activates Reverse Friendly Fire by default for players who injure too many teammates. - Repeat offenders will receive a set of warnings notifying them of how they are seen by the system, and warn them to modify their play style before receiving a penalty. - Reputation Penalty lasts multiple matches to address disruptive behavior in-game.
BUG FIXES
GAMEPLAY
FIXED - Player is slowed and can't sprint if they quickly trigger Melusi's Banshee multiple times or step onto multiple of Lesion's GU mines.
LEVEL DESIGN
FIXED - Multiple LOD issues on various maps.
FIXED - Exploit that causes players to teleport when trying to vault over a ledge at EXT Central Sub-roof on Clubhouse map
OPERATORS
FIXED - R.O.U. Projector VFX persists if the player is downed on the light screen.
FIXED - Grey drone filter stays on screen while looking through a teammate's drone that is caught by Mozzie's Pests.
USER EXPERIENCE
FIXED - Various UI issues.
FIXED - Various Caster Mode and Spectator issues.
FIXED - Various Shop, Customization and Battle Pass issues.
FIXED - Headphone icon is missing when a teammate talks in voice chat.
FIXED - Players can't use text or voice chat in the After Action Report screen.
FIXED - Various issues with Privacy options and Streamer mode.
FIXED - Visual issues during end of round replay and kill cam if a player is eliminated by a Nitro Cell while prone on top of a hatch.