Patch Y6S1.2 will go out to PC the week of April 12th.
Y6S1.2 PATCH SIZE
Below you will find the download sizes for each platform.
Ubisoft Connect: 1.28 GB
Steam: 895 MB
BUG FIXES
GAMEPLAY
FIXED -- Ping marker doesn't appear if the player aims too close to the edge of an asset. FIXED -- Defenders can prevent a match cancellation by prematurely ending the round. FIXED -- Defenders are detected by Proximity Alarm if a Defender is eliminated while throwing one. LEVEL DESIGN FIXED -- Multiple destruction, texture, and clipping issues on various maps. FIXED -- Various instances of Operators' legs clipping through maps. FIXED - Multiple exploitable gaps on various maps. FIXED - Frost's Welcome Mat is clipping through the two rugs at 1F Mudroom on Chalet map. FIXED - Kapkan can deploy a trap inside the desk near 2F Break Room on Border map. FIXED -- Various LOS, navigation, and clipping issues on Outback map. FIXED -- Defenders get detected outside when standing in the doorway between 1F Lobby and 1F Courtyard on Coastline map.
OPERATORS
FIXED -- Team kills from the RCE-Ratero Charge aren't treated as an exemption and will activate RFF on Flores. FIXED -- The first-person animation when vaulting with a shield is different than the third-person animation. FIXED -- Aruni's special melee attacks do not break the glass of some bookcases but will destroy objects behind them. FIXED -- If Flores' RCE-Ratero Charge is deployed next to a drone and the player enters Observation Tools at the same time that the RCE-Ratero Charge explodes, the RCE and drone HUDs will stay on screen for a second.
USER EXPERIENCE
FIXED -- Various UI and navigation issues throughout the game. FIXED -- Various localization issues throughout the game. FIXED -- Minor cosmetic and shop fixes. FIXED -- Various Audio and SFX issues throughout the game. FIXED -- Host cannot kick another player in a Custom Game.
NVIDIA Reflex reduces latency and gives you the best system responsiveness -- from the time the mouse is clicked to when the display updates. With lower latency you get the edge on opponents, and gameplay feels more responsive. To learn more about the technology in Rainbow Six Siege and answer your questions, we sat down with Seth Schneider from NVIDIA in the video below!
Rainbow Six Siege now supports NVIDIA Reflex in the Vulkan version of the game and provides a free upgrade to a huge number of GeForce gamers by reducing latency and improving responsiveness for GeForce GTX 10 Series and newer GPUs. In fact, latency reductions are typically better for lower end hardware.
Enabled by a simple toggle in the display settings menu, NVIDIA Reflex reduces system latency by up to 25%, giving you a split-second advantage in the heat of the moment.
Being a fraction of a second late on the trigger is the difference between your digital life and death, so reducing system latency can be a huge boon for all of you Rainbow Six Siege players. If you’re looking for more information about NVIDIA Reflex and the additional features that come with it, head over to their website.
Occasionally, life brings us a gift. Something magical and special that flutters into our world only to fade away in the distance, never to be seen again.
But not this time! We’re bringing back the fan-favorite, wholeheartedly goofy and unapologetically wild revamping of the Rainbowverse with the return of the sparkliest event the game as ever seen – complete with new items to add to the Collection.
FROM MARCH 30TH TO APRIL 6TH, RE-EXPERIENCE THE WHIMSY OF RAINBOW IS MAGIC!
SAVE THE TEDDY BEAR, SAVE THE WORLD
It’s the return of the Very Important Plushie! Just like you did two years ago, save the fluffiest of hostages in a colorful mission of pure chaos aboard the toy version of Airplane. Let Blackbeard, Montagne, Smoke and Tachanka back into their favorite uniforms to fight over the VIP Teddy Bear.
Need a reminder on which Operators are deployed for the occasion? Ash, Thermite, Bandit, Frost, Castle, Kapkan, Sledge, Thatcher and our Recruit are once again the handpicked units for such a crucial and – totally – serious task. There’s no room to fail!
A FANTASTIC COLLECTION
The world is more beautiful in colors, and you’ll be the most colorful of all with the return of the Rainbow Is Magic Collection.
We’re bringing “tactical cuteness” back for Blackbeard, Montagne, Sledge and the Lord Tachanka by re-releasing their playful looks as bundles. We’re also adding some new exclusive items, including a whimsical weapon skin for Tachanka. No duplicate drops guaranteed!
This is not the main event of the Season – that one is coming later – but it does not mean that you shouldn’t provide more meme-worthy poses adorned in your fanciest wardrobe pieces for all of us to admire.
Log in while the Game mode is live and receive a free Rainbow Is Magic Collection Pack. Purchase Rainbow is Magic bundles with R6 Credits or Collection Packs with R6 Credits or Renown.
All items in the collection pack have the same chance to drop[/list]
Below you will find the download sizes for each platform.
Ubisoft Connect:
1.56 GB if live build was installed with HD PACK
1.44 GB if live build was installed without HD PACK
Steam: 1.1 GB
Xbox One: 1.33 GB
Xbox Series X: 2.27 GB
PS4: 1.57 GB
PS5: 1.62 GB
TWEAKS AND IMPROVEMENTS
PLAYER COMFORT
Streamer Mode
Streamer Mode preferences have been added to the Options menu. They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.
Charms Loadout Menu
The charms in the operator album and player loadout menus will now be sort by rarity and alphabetical order. This is a temporary fix while waiting for those sections to be properly revamped.
BUG FIXES
GAMEPLAY
FIXED – Title enters infinite loading after cinematic of situation Cold Zero while in PlayGo. FIXED – Players can fast peek around corners by leaning and knifing the air. FIXED – Bailiff 410 handgun awards Battle Pass progress to the "Close Quarters" shotgun challenge instead of the "Handgun Eliminations" challenge. FIXED – Vertical recoil stops/drop down sometimes when a player tries to compensate it. FIXED – Player can avoid Match Cancellation Penalty if their entire team is self-eliminated and the player reconnects during the end of round.
LEVEL DESIGN
FIXED – Multiple misplaced assets, clipping, and collision issues on various maps. FIXED - Multiple exploitable gaps on various maps. FIXED – Various LOD issues on Border map. FIXED – Multiple texture issues on various maps. FIXED – Various lighting issues on Border map. FIXED – Various asset issues in Spectator mode. FIXED – Attacker drones spawn inside the AC unit box on the roof of EXT Pedestrian Customs.
OPERATORS
FIXED – Montagne hip fire cone is too small after the shield is unextended. FIXED – Flores' weapon clips through his Claymore if the player equips it after the detonation of the RCE-Ratero Charge. FIXED – RCE-Ratero Charge that is anchored to a wall will change its position if caught by a Pest that is also anchored to the wall. FIXED – Mira can deploy the Black Mirror over part of an indestructible wall in 1F Workshop on Border map. FIXED – Maestro's Evil Eye camera is obstructed when the device is deployed on the floor. FIXED – Flores' RCE-Ratero Charge HUD can be seen during end of round and MVP if activated just before the round ends. FIXED – The RCE-Ratero Charge HUD will appear red if one of Flores' drones is destroyed at the same time that he deployed the RCE-Ratero Charge.
USER EXPERIENCE
FIXED – Replay access is disabled after quitting a match replay. FIXED – The ticker overlaps with the loadout bar in the Caster HUD. FIXED – When the player enters Observation Tools and switches their stance, there are discrepancies in the first and third person views. FIXED – Missing the in-game notification that occurs when a player levels up a Ubisoft account. FIXED – Watch section does not refresh when player leaves a Squad. FIXED – Various UI and navigation issues throughout the game. FIXED – Various localization issues throughout the game. FIXED – Minor cosmetic and shop fixes. FIXED – Multiple VFX are pixelated with the latest NVIDIA Drivers 461.72. FIXED – Wrong description appears in the Premium Battle Pass purchase panel when the player has already reached Tier 98 or above.
Due to data consolidation following changes in textures, the patch size will be larger than usual.
Below you will find the download sizes for each platform.
Ubisoft Connect:
59 GB if live build was installed with HD PACK
33 GB if live build was installed without HD PACK
Steam: 10 GB
Xbox One: 18 GB
Xbox Series X: 18 GB
PS4: 24 GB
PS5: 28 GB
TWEAKS AND IMPROVEMENTS
OPERATOR BALANCING
FLORES
Reduced the RCE-Ratero Charge's explosion radius from 4 M to 3 M, and its lethal range from 2 M to 1.5 M.
This change was designed to encourage players to develop a focused strategy when using the RCE-Ratero Charge, as a smaller explosion radius requires accuracy.
This change reduces the radius by only 25%. However, the surface covered by the RCE-Ratero Charge explosion is reduced by almost 50%, and the total volume of the explosion is reduced by more than 50%.
PLAYER COMFORT
In-Game Tips
In-game tips have been added to the HUD. In addition, some warning messages and in-game feedback have been reworked.
KNOWN ISSUES
User remains zoomed in on Ubisoft Connect interface after pressing the Right Trigger on Xbox Series X before the interface finishes loading.
Unique ability is missing from the information displayed in Support Mode.
Match Replay
Rewinding after fast forwarding will cause the destruction replication issues.
Workaround: Playing the destruction scene normally at least once will allow the player to fast forward/rewind that scene without issue.
Some SFX loop infinitely under certain circumstances.
Workaround: Using the rewind 5 seconds button or interacting with the timeline to stop the audio loop.
The effects filter stays present after using rewind.
Workaround: Replaying the scene when the gadget effect is applied will remove the filter.
The sound is out of sync when using fast forward or slow motion.
On the first round, the first person camera is offset in the replay of a player that joined a match in progress.
Ping system is not working in match replays.
The Hostage is captured even if the Attacker cancelled the action.
Various HUD and VFX elements are missing.
Several missing/misplaced SFX.
BUG FIXES
GAMEPLAY
FIXED – Various invite and matchmaking errors.
FIXED – Various Deployable Shield issues.
FIXED – The first situation ""01 CQB Basics"" is not available throughout the PlayGo.
FIXED – Online Custom Game hosts are unable to create a second online match.
FIXED – Various issues occur when the second to last player alive is eliminated right before the last player.
FIXED – Operators in DBNO can move freely while being revived by Finka's Adrenal Surge or Doc's Stim Pistol.
FIXED – Navigate secondary input doesn't work to exit rappel.
FIXED – Planting the Defuser on top of the round table located in 1F Lobby destroys it.
FIXED – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.
FIXED – The HUD counter does not always display the accurate number of opponent AI in Elimination.
FIXED – Users can't vault on shelves in 1F Compressor Room on Outback map.
FIXED – During the end of round replay, the camera displays the inside of the player's head for a fraction of second.
FIXED – Newly deployed metal objects are not electrified right away when they are deployed in range of a disabled Electro Claw.
FIXED – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.
FIXED – The reactivation of Kaid's Electro Claw is delayed after being disabled by Thatcher's EMP Grenade.
FIXED – Echo's Yokai is briefly seen if player presses space bar at the same time that it's destroyed.
FIXED – Reinforcing a wall does not destroy sticky gadgets if they are deployed at the top of some walls or on the ceiling.
FIXED – Surrendering during the end of round replay does not take away or give ELO. This bug has already been patched on live servers and this is intended to be a long-term fix to the bug.
FIXED – Eliminating an opponent with an explosive after death doesn't count towards the Blast Wave Challenge in Battle Pass.
FIXED – Players with high latency might be unable to perform actions after exiting their drone.
FIXED - The prompt that appears when a player tries to attach a shield to a doorframe does not appear if a Bulletproof Camera is placed beside the doorframe.
LEVEL DESIGN
FIXED – Various lighting issues on maps.
FIXED – Multiple map asset destruction and collision issues.
FIXED - Exploitable gaps in various map areas.
FIXED - Hatches have inconsistent bullet penetration.
FIXED – Various defuser planting and retrieval issues in specific areas on maps.
BANK
FIXED – Remove pawn collision on some assets for better smooth vault to prevent players getting stuck.
BORDER
FIXED – Various clipping and asset issues on Border map.
FIXED – Various LOD issues on Border map.
FIXED – Attackers are able to plant the defuser on top of a locker in 2F Armory Lockers on Border map.
FIXED – Players can easily spawn peek from atop a desk towards the EXT West Road Spawn on Border map.
FIXED – The sound is propagated through supplementary nodes on the west wall of 1F Detention on Border map.
FIXED – The drone can go out of bounds to the South of the radiator from EXT Pedestrian Customs on Border map.
FIXED – Operators are able to vault on top of a shelf located at 1F Tellers on Border map.
FIXED – Rappel prompt disappears when getting too close to the destructible wall in EXT Parking Lot Alley on Border map.
FIXED – Missing vault prompt along most of the length of the railing that leads to EXT Crash Scene on Border map.
FIXED – Operators can take damage with explosives from 1F Main Stairs towards 2F Main Hallway on Border map.
FIXED - The luggage on Border map blocks explosions from damaging nearby Operators.
FIXED - The hostage spawns on top of the desk in 1F Customs Inspections during Protect Hostage on Border map.
FIXED - Various location names missing from compass in drone view on Border map.
CHALET
FIXED – Spinning in a specific location creates FPS drops for everyone in the same match on Chalet map.
CONSULATE
FIXED – Various new iterations of LOD issues present.
HEREFORD
FIXED – Operators can hide inside the loom after vaulting from the secure box in 2F Loom Room on Hereford Base map
FIXED – Attackers remain stuck after falling from the left building roof in the space between the brick gate and the electric panels at EXT Spitfire Courtyard on Hereford Base map.
KAFE DOSTOYEVSKY
FIXED – Attackers can secure the area of 2F Train Museum by rappelling outside on Kafe Dostoyevsky map.
FIXED – Area cannot be secured in 2F Train Museum when the operator is close to the fireplace wall on Kafe Dostoyevsky map.
FIXED - Small area in 3F Cigar Shop that is considered out of bounds for Defenders on Kafe Dostoyevsky map.
OUTBACK
FIXED – Certain deployable gadgets cannot be deployed on the blue carpet located in 2F Piano Room on Outback map.
SKYSCRAPER
FIXED – Various new iterations of LOD issues present.
OPERATORS
FIXED – Weapons customized during the Planning Phase are not visually updated in Operators section.
FIXED – Various visual fixes and clipping issues for Operators and their gadgets.
FIXED – Forced unlean and various minor animation issues.
FIXED – Minor overlay animation issues for operators and their gadgets.
FIXED – Multiple clipping issues for Operator weapons, headgear, and uniforms.
FIXED – Operators return to a neutral standing position after performing a melee while leaning.
ALIBI
FIXED – When Alibi's Prisma is thrown and hit midair by Thatcher's EMP Grenade, the opening animation still occurs.
FIXED – Alibi's Prisma doesn't redeploy after falling through a hatch.
FIXED - Alibi's Prisma icon scales differently for the Operator and hologram.
ARUNI
FIXED – Multiple issues while using Aruni's Surya Gate.
FIXED – Aruni's melee cannot destroy Gridlock's Trax Stingers when Aruni is played by the host in a Local Custom Game.
FIXED – Aruni's Surya Gate appears deactivated to players over 20 M away.
FIXED – Aruni's Surya Gate and Kaid's Rtila Electroclaw incorrectly display a pulsing effect when disabled by Thatcher's EMP Grenade and viewed through IQ's Electronics Detector.
FIXED - Attackers will sometimes take damage from Aruni's Surya Gate when the Preparation Phase ends if they change their spawn point.
BLITZ
FIXED – The Enemies Blinded statistic for Blitz is not updating.
CLASH
FIXED – White light on Clash's CCE Shield does not turn off when the shield is disabled by Thatcher's EMP Grenade.
FIXED - Players receive no feedback when Clash's CCE Shield is on cooldown and can't be activated.
ECHO
FIXED – The disabled state for Echo's Yokai does not appear for players who join a game in progress.
FIXED – Echo's Yokai can remain stuck in the metal pipes from 2F Archives on Border map.
FIXED – Echo's Yokai can be attached to the outside of the southern door frame at 2F East Stairs on Border map.
FLORES
FIXED – Flores' RCE-Ratero Charge is not destroyed if the wheels are shot while the gadget is moving.
FIXED – Flores' RCE-Ratero controller will disappear when the player faces a wall.
FIXED – Distorted SFX when a player joins an in-progress game and spectates Flores while he is deploying the RCE-Ratero Charge.
FIXED – Flores' voice line is missing when the RCE-Ratero Charge gets destroyed.
FIXED – On some occasions, Flores' RCE-Ratero Charge is deployed with the wheels closed.
FIXED – Flores' RCE-Ratero Charge wheels don't appear to turn for onlookers.
FIXED – No audio line is triggered when Flores' RCE-Ratero Charge is driving under Aruni's Surya Gate.
FIXED – When Flores' RCE-Ratero Charge gets anchored to a wall, the explosion cannot be heard from the other side of that wall.
FIXED – Flores' RCE-Ratero Charge stops rolling when the player exits the device's camera view and deploys a drone at the same time.
FIXED – White outline can be noticed on Flores' RCE-Ratero Charge from support mode and caster view.
FIXED – Flores' RCE-Ratero Charge will destroy only one layer of the soft wall when anchored on the glass of Mira's Black Mirror.
FIXED – The wheels of Flores' RCE-Ratero Charge appear closed in match replays.
FIXED – The explosion radius of Flores' RCE-Ratero Charge is big enough to destroy gadgets on the floor above.
FIXED - High latency can cause player to be stuck in the camera view of Flores' RCE-Ratero Charge when trying to exit after deploying it.
FIXED - Exiting Flores' RCE-Ratero Charge while it is being anchored causes the player to be able to exit the camera view faster.
FIXED - Flores' RCE-Ratero Charge can be deployed inside some objects.
FIXED - Flores' RCE-Ratero Charge doesn't destroy windows when hitting them mid-jump.
FIXED - Flores' RCE-Ratero Charge stops rolling if Flores' body is inside the range of Mute's Signal Disruptor.
FIXED - If deployed on a wall, Flores' RCE-Ratero Charge remains floating after Oryx destroys the wall with Remah Dash.
FIXED - Flores' face is partially covered by his weapon in the Operator section menu.
FROST
FIXED – Frost's Welcome Mat will not deploy on some elevated surfaces.
HIBANA
FIXED – When fired at a barricade that is then removed, Hibana's X-Kairos pellets float in mid-air.
FIXED – Friendly Fire penalty occurs when an ally destroys Hibana's X-Kairos pellets on a reinforced hatch.
FIXED – Using 2 pellets from Hibana's X-Kairos, Attackers are able to breach a reinforced wall that's been electrified by Kaid.
IQ
FIXED – Invisible phone in the animation that occurs when IQ selects Observation Tools.
FIXED – Defender phones don't display a pulsing effect when detected by IQ's Electronics Detector.
KALI
FIXED – Kali's CSRX 300 shows a damage value of 97 instead of 122.
FIXED – Kali's CSRX 300 does not always destroy a hatch with one bullet.
FIXED – Kali's CSRX 300 won't destroy a hatch if only one panel is hit.
KAPKAN
FIXED – Inconsistent deployment prompt for Kapkan's Entry Denial Device.
MAVERICK
FIXED - Maverick's Breaching Torch has to be used twice to destroy the destructible layer of floors that have carpets on them on Border map.
MIRA
FIXED – Mira's Black Mirror can be deployed on the wrong side of a reinforced wall.
FIXED – Mira's Black Mirror has a bigger hitbox when held.
MOZZIE
FIXED – Mozzie's Pest Launcher loses its functionality after it is shot on top of Gridlock's Trax Stingers.
FIXED – Pest warning is displayed when the player uses Observation Tools after capturing a drone as Mozzie.
FIXED – Mozzie's Pests only capture Flores' RCE-Ratero Charge when it's anchored.
FIXED – Mozzie's Pests are not interrupting the timer/explosion after catching Flores' RCE-Ratero Charge.
FIXED - Warning icon for Mozzie's Pests only works according to the first Pest a drone has approached while simultaneously in range of 2 of them at the same time.
FIXED - Warning icon for Mozzie's Pest does not blink when a drone is thrown in range of a Pest and moves to another Pest's range.
MUTE
FIXED – VFX for Mute is missing in certain circumstances.
FIXED – Deploying Mute's Signal Disruptor while Observation Tools are in use by Attackers prevents them from being jammed.
FIXED – Various Claymore issues when the gadget is affected by Mute's Signal Disruptor.
FIXED - While inside Mute's Signal Disrupter range, the warning message for some gadgets is shown when the gadget is in the Operator's hands.
ORYX
FIXED – Oryx's Remah Dash can hit Attackers behind reinforced walls.
TACHANKA
FIXED - Tachanka's DP27 LMG will destroy only one layer on multi-layered destructible walls.
THATCHER
FIXED – Thatcher's EMP Grenade will not disable Clash's CCE Shield when activating the shield at the same time as the EMP explosion.
TWITCH
FIXED – Twitch's Shock Drone cannot fire through debris.
WAMAI
FIXED – Disabled effects remain on Wamai's Mag-NET when it self-destructs.
ZERO
FIXED – Zero's Argus Launcher has a green highlight when ADS is activated in end of round replay.
USER EXPERIENCE
FIXED – Various performance issues on PS5.
FIXED – A black screen appears when the game is booted on Xbox One X.
FIXED – Various issues with Ubisoft notifications and Rewards.
FIXED – Friendly fire prompt does not appear when match cancellation prompt is active.
FIXED – Bundles don't appear as owned when buying a larger bundle that contains them.
FIXED – Multiple UI improvements and fixes.
FIXED – Minor voice over, VFX, and audio issues.
FIXED – Minor cosmetic and shop fixes.
FIXED – Multiple customization issues.
FIXED – Various issues with chat accessibility features.
FIXED – Various localization issues throughout the game.
FIXED – Defenders can prevent a match cancellation by prematurely ending the round.
FIXED – Getting shot by Maestro's Evil Eye causes the game to crash.
FIXED – Switching from one monitor to another removes the first monitor's resolution presets.
FIXED – Various UI and audio issues in match replays.
FIXED – Various killfeed/ticker elements remain stuck on screen.
FIXED – Various UI issues with Observation Tools.
FIXED – There is no confirmation window after changing settings during a match.
FIXED – A typo can be observed in a hard text image in Arabic on Border map.
FIXED – Custom Graphic settings cannot be applied.
FIXED – Player card goes outside of screen in certain aspect ratios.
FIXED – When a player is eliminated, the kill cam showcases the opponent.
FIXED – Outdated warning message appears when Defenders are detected outdoors.
FIXED – Incorrect message is displayed for caster when looking at the first-person view of an eliminated player.
FIXED – The timer is overlapping the objective in Disarm Bomb (Training Grounds game mode).
FIXED – New messages stay on screen for more than 6 seconds when the chat module is unfocused.
FIXED – The switches for reduced situation difficulty are not enabled by default.
FIXED – Forgiveness vote will appear for a kicked user.
FIXED – Charms are displayed backwards on the GONNE-6.
FIXED - Triple and quad multi-kills are not triggering the animation.
FIXED - Missing bonus score for Incendiary Grenade kills.
FIXED - Progression header overlaps with the player count in Hostage and Secure Area game modes.
FIXED - Y5S4 Champions Charm notification displays an incorrect Charm image.
FIXED - Various Charms have low resolution on very high resolution settings.
FIXED - Ash appears in the first ban briefly, even when she has not been banned.
FIXED - Defuser icon has no shading when held by the Operator.
FIXED - If a Surrender vote is denied, it becomes unavailable in subsequent rounds.
FIXED - During the Planning Phase of a Custom Game of Bomb, players can pick and drop the defuser after Operators have been locked.
FIXED - Recruit's description in the Operator selection phase mentions that he only has two reinforcements.
We know many of you have been eager to get your hands on community made skins, so we are super excited to partner up with Prime Gaming to introduce you to our Community Artist Bundle Program. We are launching this new program in Y6S1 Crimson Heist and it will bring operator bundles created by some of the top Siege fan artists going forward.
With this program we want to celebrate our amazingly creative and dedicated community artists and give them a chance to be represented in-game. Each selected artist gets to create a full set for an operator of their choice and these bundles will drop over the course of Year 6 and beyond.
The first installment of this program for Y6S1 was designed by the infamous SAU_SIEGE for our resident spooky lady: Caveira.
This Caveira Operator Bundle includes the SAU_SIEGE:
Uniform
Headgear
M12 Weapon skin
Charm
HOW TO REDEEM THE BUNDLE
The SAU_SIEGE Operator Bundle will be available through Prime Gaming shortly after the launch of Y6S1 Crimson Heist later in March. Prime Gaming members will be able to claim this exclusive set for free – if you’re not a Prime member yet, sign up for a free trial.
The SAU_SIEGE Operator Bundle offer will only be available for a limited time, so make sure to claim it once it’s live! This offer will be available for PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, and Amazon Luna.
ABOUT THE ARTIST
Paddy “SAU_SIEGE” Hall has been creating Siege fan art on an almost daily basis since 2017, and quickly became one of the most well-known and dedicated fan artists in our community.
Many players can relate to his comics, that often deal with current (gameplay) topics and his adorable illustrations of our operators bring smiles to everyone’s faces.
Caveira's always had a special place in his heart and many appearances in his art, either as one of the main actors of the comic or more hidden somewhere inside it and we all spent some time searching for her. So – Do you see her?
What is the Community Artist Bundle Program? The Community Artist Bundle Program will launch in Y6S1 and bring you operator bundles created by some of our most talented and dedicated Siege fan artists going forward.
I’m a Siege fan artist too – what can I do to get selected as well? Given the length of our production cycle for in-game content, the fan artists for Year 6 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Siege Champions Program.
How can I get the Y6S1 SAU_SIEGE Operator bundle? Link your Ubisoft account with your Amazon account here and claim the Operator set through Prime Gaming once it’s live. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Caveira available as an operator.
Can I buy the SAU_SIEGE Operator Bundle with renown or R6 Credits as well? The SAU_SIEGE Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.
Will this offer be available on all platforms? Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, and Amazon Luna.
How long will this offer be available? Following its release shortly after the launch of Y6S1 later in March, you have one month to claim this offer via Prime Gaming.
I don’t see my rewards. If you’re having trouble redeeming your SAU_SIEGE Operator Bundle, please contact our support.
For more information about Prime Gaming, visit the Prime Gaming FAQ.
These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to [this FAQ](https://support.ubi.com/Faqs/000035432/Get-your-Twitch-Streamer-s-charm).
How to get involved
Given the length of our production cycle for in-game content, the participants for Y6S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2021. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:
Requirements to be considered
Approximately 350+ concurrent viewers – preferable.
Average of 10 Rainbow Six streams per month.
Average of 20 hours of Rainbow Six streamed per month.
Positive standing with Ubisoft/Rainbow Six Siege.
High quality level of content.
Rainbow Six Siege reserves the right for final decision.
Consideration for Removal
Less than 10 Rainbow Six Siege main streams over 3 months.
Level of quality dropping below an acceptable level.
Standing with Rainbow Six Siege/Ubisoft compromised.
Any actions that may negatively affect the R6S/Ubisoft brand.
Rainbow Six Siege reserves the right for removal of any charms.
In November, we released an article outlining the top issues and community concerns among the Rainbow Six Siege community. Protecting our content creators from players using streamers’ public information to disrupt their experience was highlighted among our top priorities. With the release of Streamer Mode, creators will have more control over what information is publicly available, protecting them from Stream and Queue Sniping.
So, what are these disruptive actions and our efforts to stop them in their tracks? Read on for the details.
Queue Sniping
Queue Sniping—when players taunt or kill a streamer after they deliberately queue at the same time as them—has been a growing problem within the Siege community. Streamer Mode will give creators two forms of protection against Queue Sniping:
Hide Region and Latency – This will allow users to hide all instances where region and ping are mentioned.
Hidden Matchmaking Delay – This will offer a random, hidden delay to the streamer’s matchmaking. The streamer will be able to choose from several delay options. The delay will not impact a player rejoining a match if they are reconnecting.
Find these settings in the Options menu under “Streamer Mode preferences.” Utilizing these settings will greatly reduce the ability of players who are watching a stream to purposely queue into that streamer’s lobby. This isn’t the only issue facing content creators, though.
Stream Sniping
There are instances in which players also intentionally use another player’s livestream to gather information and get an unfair edge, or to act in a disruptive manner. This behavior, calledStream Sniping, is another issue we want to protect against. Our initial release of Streamer Mode will have three settings that empower creators in the battle against these disruptive actions.
Hide Names – This option--listed as “Hide Usernames” for PC players, “Hide Online IDs” for PlayStation players, and “Hide Gamertags” for Xbox players--gives users the ability to hide their own name or the names of their entire team by replacing them with randomly generated presets taken from the NATO phonetic alphabet. This will be reflected not only in-game, but also across text and voice comms, the scoreboard, and Squad drop down.
Hide Clearance Level – Hide the Clearance level on the after-match bonus screen and the contact panel by replacing it with a placeholder.
Hide Avatar – This allows streamers to hide their avatar and replace it with a placeholder.
Stream Sniping Next Steps
Currently, these settings will only impact the point of view from the streamer, limiting the information those watching have regarding the match. However, our team is hard at work on the next iteration of Streamer Mode. Our hope with the next version is the anonymization provided by these settings will be seen by all players in the match, not just the streamer.
Match ID Display and Reporting
Cheating and toxicity are subjects we are [committed to winning](http://rainbow6.com/anticheat_update) the war against. We understand that allowing players to activate these options may raise concerns regarding the process of reporting cheating and disruptive behavior. For this reason, we will add visibility of the Match ID on each match’s scoreboard. This not only gives players a reference point when reporting, but also increases our team’s ability to accurately investigate these reports.
Conclusion
Streamer Mode is just one step we are taking in our efforts to protect our players and is a feature we intend to keep building upon. This is just the first version. We are currently working on and will be releasing a second version that will strengthen and improve stream sniping protections. As we continue to listen to your concerns, our efforts to address those concerns will also continue. We look forward to sharing more updates regarding our work addressing issues facing content creators in the future.
Kicking off 2021, all of us at Rainbow Six Siege are proud to introduce Crimson Heist, a season that gears players up for the ultimate heist. A new Operator is joining our ranks: the sly and tactical Flores, an Attacker from Argentina who knows how to mix precision and passion. He brings the RCE-Ratero Charge, a remote-controlled charge, with a timed explosion, that sneaks up on unsuspecting opponents.
Crimson Height is an action-packed season that offers reworks of the Border map and Newcomer playlist, a new secondary weapon, and plenty of other exciting additions. Are you ready to get the stash? Keep reading the Patch Notes below to discover more.
In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the Crimson Heist patch and give you an insight into the reasons behind these changes.
BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.
OPERATOR BAN RATE
OPERATOR BALANCING
KALI
Increased CSRX 300 damage to 127 (from 122)
1 body shot will kill a 3-speed Operator
1 body shot will DBNO a 2-speed Operator
1 body shot will DBNO a 1-speed Operator
Wearing Rook Vest:
1 body shot will DBNO a 3-speed Operator
2 body shots will DBNO a 2-speed Operator
2 body shots will DBNO a 1-speed Operator
Population targeted by this change: Casual, Top Ranked and Pros.
Our main objective with Kali is to make her a viable and balanced operator. In general, this requires us to strike the right balance between ability (LV Explosive Lance) and loadout. For Kali in particular, this depends on two main elements. The first is that Kali brings a great amount of utility to the game. The LV Explosive Lance can deal with gadgets, including bulletproof gadgets and ones behind electrified reinforcements. The second element is the CSRX 300. This primary weapon is in charge of most of her killing potential, and keeping this weapon in line is key to avoiding an overpowered operator.
Unsurprisingly, finding the right balance for a one-shot-kill weapon can take a number of iterations. We noticed that on release, Kali was perceived as overpowered, but the power perception has been slowly drifting towards "underperforming." In the previous patch, we took our first step in finding the sweet spot for the CSRX 300. We have looked at your feedback and we are making new changes.
What we've done so far:
We started by identifying the 1-shot-DBNO mechanic as one of the main issues. The mechanic was perceived as frustrating and it did not allow us to tweak the weapon power level, so we decided to transform the CSRX 300 into a normal weapon. Now, we can modify the weapon damage and iterate until we find the sweet spot.
With this change, we've also tackled the lack of counter for Kali's CSRX 300. For example, now, wearing Rook's Armor Plates can now help Operators to survive a body shot.
We also wanted to keep the damage modifiers caused by bullets getting through walls or hitting Operators limbs', as this helps to prevent lucky shots that can kill or put Operators in to DBNO. This also ensures good aim is rewarded. The first iteration set the damage at 122. With this value, we had a compromise where 3-speed Operators would die from a chest shot and 1-speeds would survive it. This compromise took into account that 1-speed Operators do not represent a majority in a defensive line-up, especially on Pro League. This approach has been perceived as too weak, though, and we are making new changes to address that.
What we're doing now:
Our next step is to increase the weapon damage to make 1-speed Operators also fall into DBNO. Like last time, we will be monitoring your feedback and the game data to ensure we continue tracking towards finding that sweet spot for Kali. For some Operators, balance is a process that takes iteration, so we appreciate the feedback and insight the community has shared here!
Additional insight into Kali's interaction with Rook's Armor Plate:
With the above change in mind, we want Rook's ability to be relevant against Kali's CSRX 300. We are not creating any specific rules for the interaction, but we want to clarify how Rook's Armor works:
When an operator is wearing Rook's Armor Plate, their armor gains an extra 15% protection. This means that:
A 3-speed Operator will have 15% damage reduction.
A 2-speed Operator will have 25% damage reduction.
A 1-speed Operator will have 35% damage reduction.
This means that with the new damage value, only 3-speed operators will fall into DBNO when receiving a CSRX 300 body shot. The rest of the 2 and 3-speed Operators will survive that shot.
BLACKBEARD
Reduced Shield HP to 20 (from 50)
Reduced MK17 damage to 40 (from 49)
Population targeted by this change: Casual, Top Ranked and Pros.
According to the Balancing Matrix, Blackbeard continues to be a force to reckon with, sporting the highest Attacker win delta. Between the great utility afforded by his Rifle Shields and a loadout with strong damage capabilities that has earned him a high K/D, he is a point of frustration for Defenders.
By reducing the HP of his shields and damage of his MK17, this will slightly reduce both his killing potential and survivability. Given that the majority of the time, Blackbeard ends matches with shield economy to spare, this change should be fair to both sides as it brings him more in line with other Attackers.
DOKKAEBI
Added Gonne-6 (Removed C75)
Added Stun Grenades (Removed Frag Grenades)
Population targeted by this change: Casual, Top Ranked and Pros.
Dokkaebi is the first of two Operators who will be encountering a loadout shakeup this patch to make way for the newest gun in the Siege armoury. The Gonne-6 will replace the C75 as her secondary weapon, providing highly accurate explosive utility for dealing with gadgets, abilities and Operators. As a result, her gadgets have also been tweaked to limit the number of explosives at her disposal.
It's no secret that Dokkaebi has received a number of loadout changes in the past year. The initial intention for giving her Frag Grenades was to offer more utility against bulletproof devices rather than to increase killing potential. By switching to Stun Grenades, she will retain this utility against bulletproof devices while also empowering her with a wider range of tools to better adapt to her surroundings while disrupting Defenders.
FINKA
Added Gonne-6 (Removed GSH-18)
Added Stun Grenades (Removed Frag Grenades)
Population targeted by this change: Casual, Top Ranked and Pros.
Like Dokkaebi, Finka is also receiving an update to her loadout, gaining the Gonne-6 secondary weapon and replacing her Frag Grenades with Stun Grenades. Given her strong win delta compared to other Attackers on the Balancing Matrix, the slight reduction in AoE damage capabilities is not expected to have a significant effect on her performance, particularly now that she is able to accurately deny many Defenders’ tools with the Gonne-6.
MOZZIE
Warning will hint at the distance to Pests by modifying its blinking speed
Population targeted by this change: Top Ranked and Pros.
In its current state, Mozzie’s Pest lacks clear counters and often forces Attackers to waste time and resources in order to avoid or mitigate obvious traps. The difficulty countering him has made Mozzie a particularly useful Operator, and has contributed to driving up his presence in the Balancing Matrix.
By adding a proximity warning to Pests, this provides Attackers with a tool to more effectively avoid or deal with clear traps. While this change will not fundamentally change Mozzie’s moment-to-moment actions, it will encourage more creative placement of Pests to get the jump on Attackers.
NØKK
While HEL Presence Reduction is active, Nøkk won't activate proximity-based gadgets
Gadgets affected: Ela's Grzmot Mine, Melusi’s Banshee, Kapkan’s Entry Denial Device, Proximity Alarm, and Metal Detectors
Nøkk's glitch effect will cancel the proximity immunity, resulting in the activation of any gadget in range
The color of the HEL device on Nøkk’s hand will change colour when bypassing any proximity device
Population targeted by this change: Top Ranked and Pros.
Nøkk was initially designed as a counter-intel Operator, but not every intel tool is a camera. Devices triggered by proximity give very useful information as the activation’s sound cue provides information without requiring players to lower their weapon. We want to make Nøkk's gadget more interesting to play and useful against more defensive setups.
Please note, this is a TEST SERVER ONLY change. We will turn it off before releasing the new season to continue working on her. We have tested this change internally and while we feel it adds an interesting dynamic to her play, there are still some unanswered questions. Therefore, we would like to hear your feedback and iterate before deploying this to the wider community.
TWITCH
Added Smoke Grenades (Removed Stun Grenades)
Population targeted by this change: Top Ranked.
Twitch continues to have a high presence in the Balancing Matrix. This is due in part to her high killing potential and aggressive playstyle as a secondary entry fragger.
By replacing her Stun Grenades with Smoke Grenades, this removes one of the tools that empowers such aggressive play and opens up additional role opportunities for players who would rather hang back and provide support. We will continue to monitor how this affects her playstyle to ensure any changes retain the core of why players love Twitch.
WEAPON BALANCING
G36
Improved recoil
Population targeted by this change: Casual, Top Ranked and Pros.
It's no secret that the G36 has been overshadowed by the R4C and ARX and is in need of a tweak. In order to make it feel better to use while bringing it more in line with the effectiveness of its contemporaries, this assault rifle's recoil has been updated.
Players should notice an immediate change in its handling. Specifically, recoil will no longer drift horizontally, making it more reliable. Like anything relating to the handling of weapons, though, it's important to note that we are continuing to look at how we can further improve the feel of different weapons in players' loadouts.
OTHER CHANGES
DISABLED STATE FOR ELECTRONIC GADGETS
With Year 6 Season 1, when a gadget is disabled by Mute, there will be proper feedback showcased to players.
Expect feedback when the following gadgets are disabled while in play:
Attacker drones
Breach Charges
Hibana's X-Kairos
Fuze's Cluster Charge
Thermite's Exothermic Charge
Zero's ARGUS Cameras
Claymores
Nomad's Airjabs
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Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the Bug Hunter Program.